GameFi市場規模、佔有率和成長分析(按組件、遊戲類型、區塊鏈平台和地區分類)—產業預測(2026-2033年)
市場調查報告書
商品編碼
1915803

GameFi市場規模、佔有率和成長分析(按組件、遊戲類型、區塊鏈平台和地區分類)—產業預測(2026-2033年)

GameFi Market Size, Share, and Growth Analysis, By Component (Game Platform, In-Game Assets), By Game Type (Play-To-Earn Games, Move-To-Earn Games), By Blockchain Platform, By Region -Industry Forecast 2026-2033.

出版日期: | 出版商: SkyQuest | 英文 198 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

全球 GameFi 市場規模預計到 2024 年將達到 163.3 億美元,到 2025 年將達到 209.9 億美元,到 2033 年將達到 1560.2 億美元,在預測期(2026-2033 年)內複合年成長率為 28.5%。

去中心化金融與區塊鏈基礎設施的整合顯著擴大了全球GameFi市場。數位資產所有權的日益普及為GameFi平台提供了動力,使玩家能夠在獲得經濟獎勵的同時提升遊戲體驗。這種創新的獎勵機制正在改變傳統的遊戲經濟。非同質化代幣(NFT)、遊戲內代幣經濟和去中心化自治組織(DAO)等關鍵要素正在重新定義遊戲價值鏈。這種變革吸引了散戶和機構投資者,加速了市場成長。隨著Web3技術的廣泛應用,玩家對其數位資產擁有前所未有的控制權,從而提高了用戶參與度和留存率。此外,區塊鏈可擴展性和互通性的進步正在改善用戶體驗,並促進跨平台資產的使用。亞太地區,尤其是韓國和日本,憑藉其濃厚的遊戲文化和支持性的法規環境,在該領域處於領先地位。

全球GameFi市場按組件、遊戲類型、區塊鏈平台和地區進行細分。依組件分類,市場分為遊戲平台和遊戲內資產。依遊戲類型分類,市場分為付費賺錢(P2E)遊戲和行動賺錢(M2E)遊戲。以區塊鏈平台分類,市場分為以太坊、幣安智慧鏈、Polygon、Solana和其他區塊鏈。依地區分類,市場分為北美、歐洲、亞太、拉丁美洲以及中東和非洲。

全球GameFi市場促進因素

去中心化金融模式和「邊玩邊賺」(P2E)框架的興起正在徹底改變傳統的遊戲經濟。 GameFi平台透過代幣和加密資產獎勵玩家的參與和成就,吸引了包括非遊戲玩家在內的多元化用戶群。這種創新機制激勵玩家投入更多時間和精力在遊戲中,並讓他們獲得相應的回報。因此,GameFi生態系統持續擴張,推動其在全球已開發市場和新興市場的普及和參與。這種發展趨勢激發了玩家、投資者和開發者的濃厚興趣,正在革新整個遊戲產業。

全球GameFi市場限制因素

缺乏標準化的網路風險評估框架給保險公司帶來了巨大挑戰,導致定價和風險評估難以準確進行。這種不確定性常常阻礙一些保險公司進入市場,造成保單客製化程度有限。這種限制阻礙了網路安全保險在各行業的成長和擴充性,也使企業無法獲得有效管理風險所需的客製化保障。總而言之,這些因素限制了穩健的網路安全保險解決方案的開發環境,對保險公司和潛在投保人均造成了影響。

全球GameFi市場趨勢

全球GameFi市場正見證著Layer 2區塊鏈解決方案的顯著普及,這些解決方案以更快的交易速度和更低的gas費用革新了遊戲體驗。這項轉變不僅促進了NFT的流暢運行,也提升了區塊鏈遊戲對開發者和玩家的易用性和擴充性。隨著這些高效解決方案的日益普及,它們正在重塑玩家互動方式,並催生創新的遊戲機制,從而吸引更廣泛的受眾。這一趨勢預示著遊戲生態系統對無縫互動和低成本營運的需求日益成長,最終將推動GameFi的未來發展。

目錄

介紹

  • 調查目標
  • 調查範圍
  • 定義

調查方法

  • 資訊收集
  • 二手資料和一手資料方法
  • 市場規模預測
  • 市場假設與限制

執行摘要

  • 全球市場展望
  • 供需趨勢分析
  • 細分市場機會分析

市場動態與展望

  • 市場規模
  • 市場動態
    • 促進因素和機遇
    • 限制與挑戰
  • 波特分析

關鍵市場考察

  • 關鍵成功因素
  • 競爭程度
  • 關鍵投資機會
  • 市場生態系統
  • 市場吸引力指數(2025)
  • PESTEL 分析
  • 總體經濟指標
  • 價值鏈分析
  • 定價分析
  • 技術分析
  • 案例研究
  • 顧客購買行為分析

全球GameFi市場規模(依組件分類)、複合年成長率(2026-2033年)

  • 遊戲平台
  • 遊戲內資源

全球GameFi市場規模(依遊戲類型分類)、複合年成長率(2026-2033年)

  • 玩遊戲賺錢的遊戲(P2E)
  • 行動贏取遊戲 (M2E)

全球遊戲金融市場規模(以區塊鏈平台分類),複合年成長率(2026-2033 年)

  • 以太坊
  • 幣安智慧鏈
  • 多邊形
  • 索拉納
  • 其他區塊鏈

全球GameFi市場規模及複合年成長率(2026-2033年)

  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 西班牙
    • 法國
    • 英國
    • 義大利
    • 其他歐洲
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 亞太其他地區
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲
  • 中東和非洲
    • 海灣合作理事會國家
    • 南非
    • 其他中東和非洲地區

競爭資訊

  • 前五大公司對比
  • 主要企業的市場定位(2025 年)
  • 主要市場參與者所採取的策略
  • 近期市場趨勢
  • 公司市佔率分析(2025 年)
  • 主要企業公司簡介
    • 公司詳情
    • 產品系列分析
    • 依業務板塊進行公司股票分析
    • 2023-2025年營收年比比較

主要企業簡介

  • Animoca Brands(Hong Kong)
  • Sky Mavis(Vietnam)
  • Gala Games(United States)
  • Immutable(Australia)
  • Dacoco GmbH(Switzerland)
  • Decentraland Foundation(Cayman Islands)
  • Wemade Co., Ltd.(South Korea)
  • Sandbox(Hong Kong)
  • Vulcan Forged(Greece)
  • Enjin(Singapore)
  • Myria(Singapore)
  • Planet Mojo(United States)
  • Rainmaker Games(United States)
  • Ultra(France)
  • Big Time Studios(United States)

結論與建議

簡介目錄
Product Code: SQMIG50I2011

Global GameFi Market size was valued at USD 16.33 Billion in 2024 poised to grow between USD 20.99 Billion in 2025 to USD 156.02 Billion by 2033, growing at a CAGR of 28.5% in the forecast period (2026-2033).

The global GameFi market is experiencing significant expansion as decentralized finance and blockchain frameworks converge. Increasing acceptance of digital asset ownership empowers GameFi platforms, allowing players to earn financial rewards while enhancing their gaming experience. This innovative incentive structure is transforming traditional gaming economics. Key elements such as non-fungible tokens, in-game token economies, and decentralized autonomous organizations are redefining the gaming value chain. This shift is attracting both retail investors and institutional capital, accelerating market growth. As Web3 technologies gain traction, players enjoy unparalleled control over digital assets, boosting engagement and retention. Moreover, advancements in blockchain scalability and interoperability enhance user experiences, fostering cross-platform asset utilization. The Asia-Pacific region, particularly South Korea and Japan, leads the way due to a strong gaming culture and supportive regulatory environments.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global GameFi market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global GameFi Market Segments Analysis

The global GameFi market is segmented based on components, game type, blockchain platform, and region. In terms of components, the market is divided into game platform and in-game assets. Based on game type, the market is bifurcated into play-to-earn games and move-to-earn games. Based on blockchain platform, the market is grouped into Ethereum, Binance Smart Chain, Polygon, Solana, and other blockchains. Based on region, the market is segmented into North America, Europe, Asia-Pacific, Central and South America, and the Middle East and Africa.

Driver of the Global GameFi Market

The emergence of decentralized finance models and play-to-earn frameworks is significantly reshaping the economics of conventional gaming. GameFi platforms reward players with tokens or cryptocurrencies for their participation and achievements, attracting a diverse range of individuals including those from non-gaming sectors. This innovative structure motivates players to invest more time and effort into games, enabling them to profit from their engagement. As a result, the GameFi ecosystem continues to expand, fostering greater adoption and participation globally, encompassing both advanced and emerging markets. Consequently, this evolution is driving increased interest from players, investors, and developers alike, revolutionizing the gaming landscape.

Restraints in the Global GameFi Market

The lack of a standardized framework for evaluating cyber risk presents significant challenges for insurers, making it difficult to determine accurate premium pricing and assess exposures. This uncertainty often leads to hesitance among some providers to enter the market, which in turn restricts the customization of policies. Consequently, this limitation hampers the growth and scalability of cybersecurity insurance across various industries, preventing businesses from obtaining the tailored coverage they need to effectively manage their risks. Overall, these factors contribute to a constrained environment for developing robust cybersecurity insurance solutions, impacting both insurers and potential policyholders.

Market Trends of the Global GameFi Market

The Global GameFi market is witnessing a significant trend towards the adoption of Layer-2 blockchain solutions, which are revolutionizing the gaming experience by enhancing transaction speed and reducing gas fees. This shift is not only facilitating smoother NFT operations but also making blockchain gaming more accessible and scalable for developers and players alike. As these efficient solutions gain traction, they are reshaping player engagement and enabling innovative gameplay dynamics, thereby attracting a wider audience. This trend is indicative of a growing desire for seamless interactions and cost-effective operations within the gaming ecosystem, ultimately driving the future of GameFi forward.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2025
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technology Analysis
  • Case Studies
  • Customer Buying Behavior Analysis

Global GameFi Market Size by Component & CAGR (2026-2033)

  • Market Overview
  • Game Platform
  • In-Game Assets

Global GameFi Market Size by Game Type & CAGR (2026-2033)

  • Market Overview
  • Play-To-Earn Games
  • Move-To-Earn Games

Global GameFi Market Size by Blockchain Platform & CAGR (2026-2033)

  • Market Overview
  • Ethereum
  • Binance Smart Chain
  • Polygon
  • Solana
  • Other Blockchains

Global GameFi Market Size & CAGR (2026-2033)

  • North America (Component, Game Type, Blockchain Platform)
    • US
    • Canada
  • Europe (Component, Game Type, Blockchain Platform)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Component, Game Type, Blockchain Platform)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Component, Game Type, Blockchain Platform)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Component, Game Type, Blockchain Platform)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2025
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2025
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2023-2025)

Key Company Profiles

  • Animoca Brands (Hong Kong)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sky Mavis (Vietnam)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Gala Games (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Immutable (Australia)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Dacoco GmbH (Switzerland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Decentraland Foundation (Cayman Islands)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Wemade Co., Ltd. (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sandbox (Hong Kong)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vulcan Forged (Greece)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Enjin (Singapore)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Myria (Singapore)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Planet Mojo (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Rainmaker Games (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Ultra (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Big Time Studios (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations