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市場調查報告書
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1887095

射擊遊戲市場規模、佔有率、成長及全球產業分析:依類型、應用和地區劃分的洞察,以及2024年至2032年的預測

Shooter Games Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032

出版日期: | 出版商: Fortune Business Insights Pvt. Ltd. | 英文 200 Pages | 商品交期: 請詢問到貨日

價格

射擊遊戲市場成長驅動因素

受線上遊戲參與度不斷提高、電子競技生態系統不斷擴展以及智慧型手機普及率不斷提高的推動,全球射擊遊戲市場持續快速發展。根據2024年的產業估值,預計2024年市場規模將達到726.8億美元,2025年將達到820.2億美元。之後,預計將以13.0%的複合年增長率加速成長,到2032年達到1929億美元。射擊遊戲以其快節奏的動作、競技性強的遊戲玩法和沈浸式的遊戲環境而聞名,仍然是全球遊戲產業中最具影響力的遊戲類型之一。

2024年,亞太地區佔了46.9%的市場佔有率,佔主導地位。這主要得益於行動遊戲的普及、可支配收入的成長以及中國、印度、韓國和日本等國家數位存取管道的擴大。 Rockstar Games、Activision Blizzard、Ubisoft、Valve Corporation和Gameloft等主要遊戲開發商透過採用先進技術、跨平台部署和發布新遊戲,不斷鞏固其市場地位。

市場驅動因素

推動市場成長的關鍵因素之一是人們對電子競技和線上多人遊戲的興趣日益濃厚。 "反恐精英" 、 "決勝時刻" 和 "Valorant" 等射擊遊戲已成為全球競技遊戲的核心,吸引了數百萬玩家和觀眾。根據娛樂軟體協會(ESA)預測,到2024年,美國遊戲玩家的平均年齡將上升至36歲,顯示各個年齡層的玩家群體都在廣泛參與遊戲。

另一個關鍵驅動因素是網路存取的普及,使得行動和PC平台之間的無縫線上遊戲成為可能。隨著新興市場高速網路連線的改善,射擊遊戲的下載量和玩家數量持續增長,從而支撐了市場的持續擴張。

市場限制因子

儘管市場成長強勁,但高昂的開發成本仍是市場面臨的挑戰。開發高品質的射擊遊戲需要先進的圖形技術、複雜的AI機制和龐大的世界構建,這需要大量的投資。這種資本密集的生態系統限制了新進業者與成熟的全球工作室競爭的能力。此外,來自其他遊戲類型(例如角色扮演遊戲和動作冒險遊戲)的競爭可能會分散新進入者對射擊遊戲的投入。

市場機會

技術創新為射擊遊戲市場提供了巨大的成長機會。遊戲工作室正在整合擴增實境 (AR)、虛擬實境 (VR)、跨平台進度系統、基於人工智慧的擴增功能以及多裝置相容性,以提升遊戲體驗。例如,2024 年,Mountaintop Studios 發布了創新的第一人稱射擊遊戲 "Specta Divide" ,展現了遊戲產業對高階機制和戰術玩法的重視。

此外,跨平台遊戲(支援主機、PC 和行動裝置之間的跨平台遊戲)正在重塑消費者的期望。 "鬥陣特攻" 、 "天命2" 和 "槍火遊俠" 等遊戲透過跨裝置互通性不斷擴大玩家群體,提供更廣泛的遊戲體驗和強大的社群互動。

依細分市場分析

依產品分類

2024 年,第一人稱射擊遊戲 (FPS) 細分市場引領市場,這主要得益於沉浸式遊戲體驗、基於技巧的機制以及在男性玩家群體中的流行。射擊遊戲細分市場保持第二大地位,這主要得益於休閒和競技類目標導向型遊戲的高滲透率。

依裝置類型劃分

預計手機將繼續引領市場,並在2025年後保持其主導地位。手機價格實惠、使用便捷,且普及率高,使其成為全球首選的遊戲平台。電視/遊戲主機設備將在2024年佔第二大市場佔有率,吸引那些追求高品質視覺體驗的玩家。

依最終使用者劃分

男性用戶將在2024年引領市場,這主要得益於他們對競技射擊遊戲和電競的濃厚興趣。女性用戶預計將實現顯著增長,這主要得益於女性角色數量的增加和性別中立的營銷策略。

依地區劃分

亞太地區

亞太地區將在2024年繼續維持其全球領先地位,佔46.9%的市場。這反映了強大的數位基礎設施、較高的行動普及率以及人們對電子競技日益增長的興趣。中國、韓國、印度和日本憑藉其活躍的遊戲社區,持續推動市場需求。

北美

2024年,北美保持了第二大市場佔有率。美國憑藉其強大的遊戲文化、精通科技的民眾以及Rockstar Games和Activision Blizzard等極具影響力的遊戲開發商,在該地區佔主導地位。

歐洲

歐洲市場呈現強勁成長,主要得益於德國、英國和法國對數位娛樂的強烈偏好。支持性的遊戲協會以及消費者在高端遊戲上不斷增長的支出進一步鞏固了該地區的擴張。

南美洲、中東和非洲

由於年輕人口的成長、數位接取的擴大以及可支配收入的增加,這些地區正經歷著穩定成長。射擊遊戲已成為千禧世代和Z世代玩家的熱門娛樂選擇。

目錄

第一章:引言

第二章:摘要整理

第三章:市場動態

  • 市場驅動因素
  • 市場限制因素
  • 市場趨勢

第四章:主要發現

  • 母市場/相關市場概覽
  • 行業SWOT分析
  • 供應鏈分析及監理框架
  • 波特五力分析
  • 近期行業趨勢
  • 關稅對市場的影響

第五章:全球射擊遊戲市場分析、洞察與預測(2019-2032)

  • 主要發現/摘要
  • 市場分析、洞察與預測 - 依產品分類
    • 射擊遊戲
    • 光槍射擊
    • 第一人稱射擊遊戲 (FPS)
    • 第三人稱射擊遊戲 (TPS)
    • 其他
  • 市場分析、洞察與預測 - 依設備分類
    • PC/MMO
    • 平板電腦
    • 手機
    • 電視/遊戲主機
  • 市場分析、洞察與預測 - 依最終用戶分類
    • 男性
    • 女性
  • 市場分析、洞察與預測 - 依地區分類
    • 北美
    • 歐洲
    • 亞太地區
    • 南美美洲
    • 中東和非洲

第六章 北美射擊遊戲市場分析、洞察與預測(2019-2032)

  • 依國家劃分
    • 美國
    • 加拿大
    • 墨西哥

第七章 歐洲射擊遊戲市場分析、洞察與預測(2019-2032)

  • 依國家劃分
    • 英國
    • 德國
    • 法國
    • 西班牙
    • 義大利
    • 俄羅斯
    • 歐洲其他地區

第八章 亞太地區射擊遊戲市場分析、洞察與預測(2019-2032)

  • 依國家劃分
    • 中國
    • 印度
    • 日本
    • 澳大利亞
    • 亞太其他地區

第九章:南美洲射擊遊戲市場分析、洞察與預測(2019-2032)

  • 依國家劃分
    • 巴西
    • 阿根廷
    • 南美洲其他地區

第十章:中東與非洲射擊遊戲市場分析、洞察與預測(2019-2032)

  • 依國家劃分
    • 南非
    • 阿拉伯聯合大公國
    • 中東其他地區非洲

第十一章 競爭分析

  • 主要行業趨勢
  • 全球市佔率/排名分析(2024)
  • 公司簡介
    • Rockstar Games
    • Valve Corporation(美國)
    • Gameloft(法國)
    • Activision Blizzard(美國)
    • Ubisoft(法國)
    • Nexon(日本)
    • Epic Games(美國)
    • DICE(瑞典)
    • Vlambeer(荷蘭)
    • Raw Fury AB(瑞典)

第十二章 策略建議/市場機會

Product Code: FBI113013

Growth Factors of shooter games Market

The global shooter games market continues its rapid evolution, driven by rising participation in online gaming, expanding eSports ecosystems, and widespread smartphone penetration. According to the 2024 industry assessment, the market reached USD 72.68 billion in 2024 and is projected to rise to USD 82.02 billion in 2025, before accelerating to USD 192.90 billion by 2032 at a CAGR of 13.0%. Shooter games, known for their high-speed action, competitive gameplay, and immersive environments, remain one of the most influential genres in the global gaming landscape.

In 2024, Asia Pacific held a dominant 46.9% market share, driven by massive mobile gaming adoption, rising disposable incomes, and growing digital access across China, India, South Korea, and Japan. Major game developers such as Rockstar Games, Activision Blizzard, Ubisoft, Valve Corporation, and Gameloft continue to strengthen their market presence through advanced technologies, cross-platform expansions, and new game launches.

Market Drivers

One of the major drivers of market growth is the surging interest in eSports and online multiplayer gaming. Shooter games such as Counter-Strike, Call of Duty, and Valorant have become central components of global competitive gaming, attracting millions of players and spectators. According to the Entertainment Software Association, the average age of gamers in the U.S. increased to 36 years in 2024, indicating broader participation across age groups.

Another key driver is increasing internet accessibility, enabling seamless online gameplay across mobile and PC platforms. As high-speed connectivity improves across emerging markets, shooter game downloads and participation continue to multiply, supporting sustained market expansion.

Market Restraints

Despite strong growth, the market faces challenges related to high development costs. Creating high-quality shooter games demands advanced graphics, complex AI mechanics, and expansive world-building-requiring significant investment. This capital-intensive ecosystem restricts new entrants from competing with established global studios. Additionally, competition from other gaming genres such as RPGs and action-adventure games can divert player spending away from shooter titles.

Market Opportunities

Technology-driven innovation offers significant growth opportunities for the shooter games market. Game studios are increasingly integrating augmented reality (AR), virtual reality (VR), cross-progression systems, AI-based enhancements, and multi-device compatibility to elevate gaming experiences. For instance, in 2024, Mountaintop Studios announced its innovative FPS title, Spectre Divide, demonstrating the industry's emphasis on advanced mechanics and tactical gameplay.

Moreover, cross-platform gaming, enabling participation across consoles, PCs, and mobile devices, is reshaping consumer expectations. Titles such as Overwatch, Destiny 2, and Paladins continue to expand their player base through cross-device interoperability, offering broader accessibility and stronger community engagement.

Segmentation Insights

By Product

The First-Person Shooter (FPS) segment dominated the market in 2024 due to its immersive gameplay, skill-based mechanics, and popularity among male gamers. The shooting gallery segment remains the second-largest, supported by strong adoption of casual and competitive target-based games.

By Device Type

Mobile phones lead the market and will continue to dominate through 2025 and beyond. Their affordability, convenience, and widespread availability make them the preferred gaming platform globally. TV/console devices held the second-largest share in 2024, attracting gamers seeking premium visual experiences.

By End User

The male segment led the market in 2024, driven by strong interest in competitive shooter games and eSports. The female segment is expected to grow significantly, supported by rising inclusion of female characters and gender-neutral marketing strategies.

Regional Outlook

Asia Pacific

Asia Pacific remained the global leader in 2024 with 46.9% market share, reflecting strong digital infrastructure, high mobile penetration, and rising interest in eSports. China, South Korea, India, and Japan continue to drive demand due to their highly active gaming communities.

North America

North America held the second-largest share in 2024. The U.S. dominates the region through its strong gaming culture, tech-savvy population, and presence of influential game developers such as Rockstar Games and Activision Blizzard.

Europe

Europe exhibits robust growth driven by strong digital entertainment preferences in Germany, the U.K., and France. Supportive gaming associations and increasing consumer spending on premium titles further strengthen regional expansion.

South America & Middle East-Africa

These regions are growing steadily due to rising youth populations, expanding digital access, and higher disposable incomes. Shooter games have become popular entertainment options among millennials and Gen Z gamers.

Conclusion

With market value increasing from USD 72.68 billion in 2024 to USD 192.90 billion by 2032, the shooter games industry is on a transformative growth trajectory. Advancements in cross-platform gaming, AR/VR technologies, and eSports integration will continue to shape the competitive landscape. As global gaming communities expand, the shooter genre is expected to remain a major contributor to the digital entertainment economy.

Segmentation By Product

  • Shooting gallery
  • Light gun shooter
  • First-person Shooter (FPS)
  • Third-person Shooter (TPS)
  • Others

By Device Type

  • PC/MMO
  • Tablet
  • Mobile Phone
  • TV/Console

By End User

  • Male
  • Female

By Region

  • North America (By Product, Device Type, End User, and Country)
    • U.S. (By Product)
    • Canada (By Product)
    • Mexico (By Product)
  • Europe (By Product, Device Type, End User, and Country)
    • Germany (By Product)
    • U.K. (By Product)
    • France (By Product)
    • Spain (By Product)
    • Italy (By Product)
    • Russia (By Product)
    • Rest of Europe (By Product)
  • Asia Pacific (By Product, Device Type, End User, and Country)
    • China (By Product)
    • Japan (By Product)
    • India (By Product)
    • Australia (By Product)
    • Rest of Asia Pacific (By Product)
  • Middle East & Africa (By Product, Device Type, End User, and Country)
    • UAE (By Product)
    • South Africa (By Product)
    • Rest of the Middle East & Africa (By Product)
  • South America (By Product, Device Type, End User, and Country)
    • Brazil (By Product)
    • Argentina (By Product)
  • Rest of South America (By Product)

Table of Content

1. Introduction

  • 1.1. Research Scope
  • 1.2. Market Segmentation
  • 1.3. Research Methodology

2. Executive Summary

3. Market Dynamics

  • 3.1. Market Drivers
  • 3.2. Market Restraints
  • 3.3. Market Trends

4. Key Insights

  • 4.1. Overview of the Parent/Related Market
  • 4.2. Industry SWOT Analysis
  • 4.3. Supply Chain Analysis & Regulatory Framework
  • 4.4. Porter's Five Forces Analysis
  • 4.5. Recent Industry Advancements
  • 4.6. Impact of Tariffs on the Market

5. Global Shooter Games Market Analysis, Insights and Forecast, 2019-2032

  • 5.1. Key Findings / Summary
  • 5.2. Market Analysis, Insights and Forecast - By Product
    • 5.2.1. Shooting gallery
    • 5.2.2. Light gun shooter
    • 5.2.3. First-person shooter (FPS)
    • 5.2.4. Third-person shooter (TPS)
    • 5.2.5. Others
  • 5.3. Market Analysis, Insights and Forecast - By Device Type
    • 5.3.1. PC/MMO
    • 5.3.2. Tablet
    • 5.3.3. Mobile Phone
    • 5.3.4. TV/Console
  • 5.4. Market Analysis, Insights and Forecast - By End User
    • 5.4.1. Male
    • 5.4.2. Female
  • 5.5. Market Analysis, Insights and Forecast - By Region
    • 5.5.1. North America
    • 5.5.2. Europe
    • 5.5.3. Asia Pacific
    • 5.5.4. South America
    • 5.5.5. Middle East & Africa

6. North America Shooter Games Market Analysis, Insights and Forecast, 2019-2032

  • 6.1. Key Findings / Summary
  • 6.2. Market Analysis, Insights and Forecast - By Product
    • 6.2.1. Shooting gallery
    • 6.2.2. Light gun shooter
    • 6.2.3. First-person shooter (FPS)
    • 6.2.4. Third-person shooter (TPS)
    • 6.2.5. Others
  • 6.3. Market Analysis, Insights and Forecast - By Device Type
    • 6.3.1. PC/MMO
    • 6.3.2. Tablet
    • 6.3.3. Mobile Phone
    • 6.3.4. TV/Console
  • 6.4. Market Analysis, Insights and Forecast - By End User
    • 6.4.1. Male
    • 6.4.2. Female
  • 6.5. Market Analysis, Insights and Forecast - By Country
    • 6.5.1. U.S. Market Analysis, by Product
      • 6.5.1.1. Shooting gallery
      • 6.5.1.2. Light gun shooter
      • 6.5.1.3. First-person shooter (FPS)
      • 6.5.1.4. Third-person shooter (TPS)
      • 6.5.1.5. Others
    • 6.5.2. Canada Market Analysis, by Product
      • 6.5.2.1. Shooting gallery
      • 6.5.2.2. Light gun shooter
      • 6.5.2.3. First-person shooter (FPS)
      • 6.5.2.4. Third-person shooter (TPS)
      • 6.5.2.5. Others
    • 6.5.3. Mexico Market Analysis, by Product
      • 6.5.3.1. Shooting gallery
      • 6.5.3.2. Light gun shooter
      • 6.5.3.3. First-person shooter (FPS)
      • 6.5.3.4. Third-person shooter (TPS)
      • 6.5.3.5. Others

7. Europe Shooter Games Market Analysis, Insights and Forecast, 2019-2032

  • 7.1. Key Findings / Summary
  • 7.2. Market Analysis, Insights and Forecast - By Product
    • 7.2.1. Shooting gallery
    • 7.2.2. Light gun shooter
    • 7.2.3. First-person shooter (FPS)
    • 7.2.4. Third-person shooter (TPS)
    • 7.2.5. Others
  • 7.3. Market Analysis, Insights and Forecast - By Device Type
    • 7.3.1. PC/MMO
    • 7.3.2. Tablet
    • 7.3.3. Mobile Phone
    • 7.3.4. TV/Console
  • 7.4. Market Analysis, Insights and Forecast - By End User
    • 7.4.1. Male
    • 7.4.2. Female
  • 7.5. Market Analysis, Insights and Forecast - By Country
    • 7.5.1. U.K Market Analysis, by Product
      • 7.5.1.1. Shooting gallery
      • 7.5.1.2. Light gun shooter
      • 7.5.1.3. First-person shooter (FPS)
      • 7.5.1.4. Third-person shooter (TPS)
      • 7.5.1.5. Others
    • 7.5.2. Germany Market Analysis, by Product
      • 7.5.2.1. Shooting gallery
      • 7.5.2.2. Light gun shooter
      • 7.5.2.3. First-person shooter (FPS)
      • 7.5.2.4. Third-person shooter (TPS)
      • 7.5.2.5. Others
    • 7.5.3. France Market Analysis, by Product
      • 7.5.3.1. Shooting gallery
      • 7.5.3.2. Light gun shooter
      • 7.5.3.3. First-person shooter (FPS)
      • 7.5.3.4. Third-person shooter (TPS)
      • 7.5.3.5. Others
    • 7.5.4. Spain Market Analysis, by Product
      • 7.5.4.1. Shooting gallery
      • 7.5.4.2. Light gun shooter
      • 7.5.4.3. First-person shooter (FPS)
      • 7.5.4.4. Third-person shooter (TPS)
      • 7.5.4.5. Others
    • 7.5.5. Italy Market Analysis, by Product
      • 7.5.5.1. Shooting gallery
      • 7.5.5.2. Light gun shooter
      • 7.5.5.3. First-person shooter (FPS)
      • 7.5.5.4. Third-person shooter (TPS)
      • 7.5.5.5. Others
    • 7.5.6. Russia Market Analysis, by Product
      • 7.5.6.1. Shooting gallery
      • 7.5.6.2. Light gun shooter
      • 7.5.6.3. First-person shooter (FPS)
      • 7.5.6.4. Third-person shooter (TPS)
      • 7.5.6.5. Others
    • 7.5.7. Rest of Europe Market Analysis, by Product
      • 7.5.7.1. Shooting gallery
      • 7.5.7.2. Light gun shooter
      • 7.5.7.3. First-person shooter (FPS)
      • 7.5.7.4. Third-person shooter (TPS)
      • 7.5.7.5. Others

8. Asia Pacific Shooter Games Market Analysis, Insights and Forecast, 2019-2032

  • 8.1. Key Findings / Summary
  • 8.2. Market Analysis, Insights and Forecast - By Product
    • 8.2.1. Shooting gallery
    • 8.2.2. Light gun shooter
    • 8.2.3. First-person shooter (FPS)
    • 8.2.4. Third-person shooter (TPS)
    • 8.2.5. Others
  • 8.3. Market Analysis, Insights and Forecast - By Device Type
    • 8.3.1. PC/MMO
    • 8.3.2. Tablet
    • 8.3.3. Mobile Phone
    • 8.3.4. TV/Console
  • 8.4. Market Analysis, Insights and Forecast - By End User
    • 8.4.1. Male
    • 8.4.2. Female
  • 8.5. Market Analysis, Insights and Forecast - By Country
    • 8.5.1. China Market Analysis, by Product
      • 8.5.1.1. Shooting gallery
      • 8.5.1.2. Light gun shooter
      • 8.5.1.3. First-person shooter (FPS)
      • 8.5.1.4. Third-person shooter (TPS)
      • 8.5.1.5. Others
    • 8.5.2. India Market Analysis, by Product
      • 8.5.2.1. Shooting gallery
      • 8.5.2.2. Light gun shooter
      • 8.5.2.3. First-person shooter (FPS)
      • 8.5.2.4. Third-person shooter (TPS)
      • 8.5.2.5. Others
    • 8.5.3. Japan Market Analysis, by Product
      • 8.5.3.1. Shooting gallery
      • 8.5.3.2. Light gun shooter
      • 8.5.3.3. First-person shooter (FPS)
      • 8.5.3.4. Third-person shooter (TPS)
      • 8.5.3.5. Others
    • 8.5.4. Australia Market Analysis, by Product
      • 8.5.4.1. Shooting gallery
      • 8.5.4.2. Light gun shooter
      • 8.5.4.3. First-person shooter (FPS)
      • 8.5.4.4. Third-person shooter (TPS)
      • 8.5.4.5. Others
    • 8.5.5. Rest of Asia Pacific Market Analysis, by Product
      • 8.5.5.1. Shooting gallery
      • 8.5.5.2. Light gun shooter
      • 8.5.5.3. First-person shooter (FPS)
      • 8.5.5.4. Third-person shooter (TPS)
      • 8.5.5.5. Others

9. South America Shooter Games Market Analysis, Insights and Forecast, 2019-2032

  • 9.1. Key Findings / Summary
  • 9.2. Market Analysis, Insights and Forecast - By Product
    • 9.2.1. Shooting gallery
    • 9.2.2. Light gun shooter
    • 9.2.3. First-person shooter (FPS)
    • 9.2.4. Third-person shooter (TPS)
    • 9.2.5. Others
  • 9.3. Market Analysis, Insights and Forecast - By Device Type
    • 9.3.1. PC/MMO
    • 9.3.2. Tablet
    • 9.3.3. Mobile Phone
    • 9.3.4. TV/Console
  • 9.4. Market Analysis, Insights and Forecast - By End User
    • 9.4.1. Male
    • 9.4.2. Female
  • 9.5. Market Analysis, Insights and Forecast - By Country
    • 9.5.1. Brazil Market Analysis, by Product
      • 9.5.1.1. Shooting gallery
      • 9.5.1.2. Light gun shooter
      • 9.5.1.3. First-person shooter (FPS)
      • 9.5.1.4. Third-person shooter (TPS)
      • 9.5.1.5. Others
    • 9.5.2. Argentina Market Analysis, by Product
      • 9.5.2.1. Shooting gallery
      • 9.5.2.2. Light gun shooter
      • 9.5.2.3. First-person shooter (FPS)
      • 9.5.2.4. Third-person shooter (TPS)
      • 9.5.2.5. Others
    • 9.5.3. Rest of South America Market Analysis, by Product
      • 9.5.3.1. Shooting gallery
      • 9.5.3.2. Light gun shooter
      • 9.5.3.3. First-person shooter (FPS)
      • 9.5.3.4. Third-person shooter (TPS)
      • 9.5.3.5. Others

10. Middle East & Africa Shooter Games Market Analysis, Insights and Forecast, 2019-2032

  • 10.1. Key Findings / Summary
  • 10.2. Market Analysis, Insights and Forecast - By Product
    • 10.2.1. Shooting gallery
    • 10.2.2. Light gun shooter
    • 10.2.3. First-person shooter (FPS)
    • 10.2.4. Third-person shooter (TPS)
    • 10.2.5. Others
  • 10.3. Market Analysis, Insights and Forecast - By Device Type
    • 10.3.1. PC/MMO
    • 10.3.2. Tablet
    • 10.3.3. Mobile Phone
    • 10.3.4. TV/Console
  • 10.4. Market Analysis, Insights and Forecast - By End User
    • 10.4.1. Male
    • 10.4.2. Female
  • 10.5. Market Analysis, Insights and Forecast - By Country
    • 10.5.1. South Africa Market Analysis, by Product
      • 10.5.1.1. Shooting gallery
      • 10.5.1.2. Light gun shooter
      • 10.5.1.3. First-person shooter (FPS)
      • 10.5.1.4. Third-person shooter (TPS)
      • 10.5.1.5. Others
    • 10.5.2. UAE Market Analysis, by Product
      • 10.5.2.1. Shooting gallery
      • 10.5.2.2. Light gun shooter
      • 10.5.2.3. First-person shooter (FPS)
      • 10.5.2.4. Third-person shooter (TPS)
      • 10.5.2.5. Others
    • 10.5.3. Rest of MEA Market Analysis, by Product
      • 10.5.3.1. Shooting gallery
      • 10.5.3.2. Light gun shooter
      • 10.5.3.3. First-person shooter (FPS)
      • 10.5.3.4. Third-person shooter (TPS)
      • 10.5.3.5. Others

11. Competitive Analysis

  • 11.1. Key Industry Developments
  • 11.2. Global Market Share/Ranking Analysis (2024)
  • 11.3. Company Profiles
    • 11.3.1. Rockstar Games
      • 11.3.1.1. Company Overview
      • 11.3.1.2. Business Overview
      • 11.3.1.3. Product Portfolio
      • 11.3.1.4. Financials (Data as available in public domain and/or on paid databases)
      • 11.3.1.5. Recent Developments
      • 11.3.1.6. SWOT Analysis
    • 11.3.2. Valve Corporation (U.S)
      • 11.3.2.1. Company Overview
      • 11.3.2.2. Business Overview
      • 11.3.2.3. Product Portfolio
      • 11.3.2.4. Financials (Data as available in public domain and/or on paid databases)
      • 11.3.2.5. Recent Developments
      • 11.3.2.6. SWOT Analysis
    • 11.3.3. Gameloft (France)
      • 11.3.3.1. Company Overview
      • 11.3.3.2. Business Overview
      • 11.3.3.3. Product Portfolio
      • 11.3.3.4. Financials (Data as available in public domain and/or on paid databases)
      • 11.3.3.5. Recent Developments
      • 11.3.3.6. SWOT Analysis
    • 11.3.4. Activision Blizzard (U.S)
      • 11.3.4.1. Company Overview
      • 11.3.4.2. Business Overview
      • 11.3.4.3. Product Portfolio
      • 11.3.4.4. Financials (Data as available in public domain and/or on paid databases)
      • 11.3.4.5. Recent Developments
      • 11.3.4.6. SWOT Analysis
    • 11.3.5. Ubisoft (France)
      • 11.3.5.1. Company Overview
      • 11.3.5.2. Business Overview
      • 11.3.5.3. Product Portfolio
      • 11.3.5.4. Financials (Data as available in public domain and/or on paid databases)
      • 11.3.5.5. Recent Developments
      • 11.3.5.6. SWOT Analysis
    • 11.3.6. Nexon (Japan)
      • 11.3.6.1. Company Overview
      • 11.3.6.2. Business Overview
      • 11.3.6.3. Product Portfolio
      • 11.3.6.4. Financials (Data as available in public domain and/or on paid databases)
      • 11.3.6.5. Recent Developments
      • 11.3.6.6. SWOT Analysis
    • 11.3.7. Epic Games (U.S)
      • 11.3.7.1. Company Overview
      • 11.3.7.2. Business Overview
      • 11.3.7.3. Product Portfolio
      • 11.3.7.4. Financials (Data as available in public domain and/or on paid databases)
      • 11.3.7.5. Recent Developments
      • 11.3.7.6. SWOT Analysis
    • 11.3.8. DICE (Sweden)
      • 11.3.8.1. Company Overview
      • 11.3.8.2. Business Overview
      • 11.3.8.3. Product Portfolio
      • 11.3.8.4. Financials (Data as available in public domain and/or on paid databases)
      • 11.3.8.5. Recent Developments
      • 11.3.8.6. SWOT Analysis
    • 11.3.9. Vlambeer (Netherlands)
      • 11.3.9.1. Company Overview
      • 11.3.9.2. Business Overview
      • 11.3.9.3. Product Portfolio
      • 11.3.9.4. Financials (Data as available in public domain and/or on paid databases)
      • 11.3.9.5. Recent Developments
      • 11.3.9.6. SWOT Analysis
    • 11.3.10. Raw Fury AB (Sweden)
      • 11.3.10.1. Company Overview
      • 11.3.10.2. Business Overview
      • 11.3.10.3. Product Portfolio
      • 11.3.10.4. Financials (Data as available in public domain and/or on paid databases)
      • 11.3.10.5. Recent Developments
      • 11.3.10.6. SWOT Analysis

12. Strategic Recommendations/Market Opportunitiess

List of Tables

  • Table 1: Global Shooter Games Market Revenue (USD Billion), by Region (2019-2032)
  • Table 2: Global Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 3: Global Shooter Games Market Revenue (USD Billion), by Device Type (2019-2032)
  • Table 4: Global Shooter Games Market Revenue (USD Billion), by End User (2019-2032)
  • Table 5: North America Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 6: North America Shooter Games Market Revenue (USD Billion), by Device Type (2019-2032)
  • Table 7: North America Shooter Games Market Revenue (USD Billion), by End User (2019-2032)
  • Table 8: North America Shooter Games Market Revenue (USD Billion), by Country (2019-2032)
  • Table 9: U.S. Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 10: Canada Shooter Games Market, Revenue (USD Billion), by Product (2019-2032)
  • Table 11: Mexico Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 12: Europe Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 13: Europe Shooter Games Market Revenue (USD Billion), by Device Type (2019-2032)
  • Table 14: Europe Shooter Games Market Revenue (USD Billion), by End User (2019-2032)
  • Table 15: Europe Shooter Games Market Revenue (USD Billion), by Country (2019-2032)
  • Table 16: U.K Shooter Games Market, Revenue (USD Billion), by Product (2019-2032)
  • Table 17: Germany Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 18: France Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 19: Spain Shooter Games Market, Revenue (USD Billion), by Product (2019-2032)
  • Table 20: Italy Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 21: Russia Shooter Games Market, Revenue (USD Billion), by Product (2019-2032)
  • Table 22: Rest of Europe Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 23: Asia Pacific Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 24: Asia Pacific Shooter Games Market Revenue (USD Billion), by Device Type (2019-2032)
  • Table 25: Asia Pacific Shooter Games Market Revenue (USD Billion), by End User (2019-2032)
  • Table 26: Asia Pacific Shooter Games Market Revenue (USD Billion), by Country (2019-2032)
  • Table 27: China Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 28: India Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 29: Japan Shooter Games Market, Revenue (USD Billion), by Product (2019-2032)
  • Table 30: Australia Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 31: Rest of Asia Pacific Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 32: South America Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 33: South America Shooter Games Market Revenue (USD Billion), by Device Type (2019-2032)
  • Table 34: South America Shooter Games Market Revenue (USD Billion), by End User (2019-2032)
  • Table 35: South America Shooter Games Market Revenue (USD Billion), by Country (2019-2032)
  • Table 36: Brazil Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 37: Argentina Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 38: Rest of South America Shooter Games Market, Revenue (USD Billion), by Product (2019-2032)
  • Table 39: Middle East and Africa Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 40: Middle East and Africa Shooter Games Market Revenue (USD Billion), by Device Type (2019-2032)
  • Table 41: Middle East and Africa Shooter Games Market Revenue (USD Billion), by End User (2019-2032)
  • Table 42: Middle East and Africa Shooter Games Market Revenue (USD Billion), by Country (2019-2032)
  • Table 43: South Africa Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 44: UAE Shooter Games Market Revenue (USD Billion), by Product (2019-2032)
  • Table 45: Rest of Middle East & Africa Shooter Games Market, Revenue (USD Billion), by Product (2019-2032)
  • Table 46: Shooter Games Market, Market Share/Ranking Analysis, 2024

List of Figures

  • Figure 1: Global Shooter Games Market Size (USD Billion), 2024-2032
  • Figure 2: Global Shooter Games Market by Product, 2024 & 2032 (in USD Billion)
  • Figure 3: Global Shooter Games Market by Device Type, 2024 & 2032 (in USD Billion)
  • Figure 4: Global Shooter Games Market by End User, 2024 & 2032 (in USD Billion)
  • Figure 5: Global Shooter Games Market Value (USD Billion), by Region, 2024 & 2032
  • Figure 6: Global Shooter Games Market Value Share (%), by Region, 2024
  • Figure 7: Global Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 8: Global Shooter Games Market Value Share (%), by Product, 2024
  • Figure 9: Global Shooter Games Market Value (USD Billion), by Device Type, 2024 & 2032
  • Figure 10: Global Shooter Games Market Value Share (%), by Device Type, 2024
  • Figure 11: Global Shooter Games Market Value (USD Billion), by End User, 2024 & 2032
  • Figure 12: Global Shooter Games Market Value Share (%), by End User, 2024
  • Figure 13: North America Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 14: North America Shooter Games Market Value Share (%), by Product, 2024
  • Figure 15: North America Shooter Games Market Value (USD Billion), by Device Type, 2024 & 2032
  • Figure 16: North America Shooter Games Market Value Share (%), by Device Type, 2024
  • Figure 17: North America Shooter Games Market Value (USD Billion), by End User, 2024 & 2032
  • Figure 18: North America Shooter Games Market Value Share (%), by End User, 2024
  • Figure 19: North America Shooter Games Market Value (USD Billion), by Country, 2024 & 2032
  • Figure 20: North America Shooter Games Market Value Share (%), by Country, 2024
  • Figure 21: U.S. Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 22: U.S. Shooter Games Market Value Share (%), by Product, 2024
  • Figure 23: Canada Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 24: Canada Shooter Games Market Value Share (%), by Product, 2024
  • Figure 25: Mexico Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 26: Mexico Shooter Games Market Value (%), by Product, 2024
  • Figure 27: Europe Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 28: Europe Shooter Games Market Value Share (%), by Product, 2024
  • Figure 29: Europe Shooter Games Market Value (USD Billion), by Device Type, 2024 & 2032
  • Figure 30: Europe Shooter Games Market Value Share (%), by Device Type, 2024
  • Figure 31: Europe Shooter Games Market Value (USD Billion), by End User, 2024 & 2032
  • Figure 32: Europe Shooter Games Market Value Share (%), by End User, 2024
  • Figure 33: Europe Shooter Games Market Value (USD Billion), by Country, 2024 & 2032
  • Figure 34: Europe Shooter Games Market Value Share (%), by Country, 2024
  • Figure 35: U.K Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 36: U.K Shooter Games Market Value Share (%), by Product, 2024
  • Figure 37: Germany Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 38: Germany Shooter Games Market Value Share (%), by Product, 2024
  • Figure 39: France Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 40: France Shooter Games Market Value Share (%), by Product, 2024
  • Figure 41: Spain Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 42: Spain Shooter Games Market Value Share (%), by Product, 2024
  • Figure 43: Italy Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 44: Italy Shooter Games Market Value Share (%), by Product, 2024
  • Figure 45: Russia Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 46: Russia Shooter Games Market Value Share (%), by Product, 2024
  • Figure 47: Rest of Europe Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 48: Rest of Europe Shooter Games Market Value Share (%), by Product, 2024
  • Figure 49: Asia Pacific Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 50: Asia Pacific Shooter Games Market Value Share (%), by Product, 2024
  • Figure 51: Asia Pacific Shooter Games Market Value (USD Billion), by Device Type, 2024 & 2032
  • Figure 52: Asia Pacific Shooter Games Market Value Share (%), by Device Type, 2024
  • Figure 53: Asia Pacific Shooter Games Market Value (USD Billion), by End User, 2024 & 2032
  • Figure 54: Asia Pacific Shooter Games Market Value Share (%), by End User, 2024
  • Figure 55: Asia Pacific Shooter Games Market Value (USD Billion), by Country, 2024 & 2032
  • Figure 56: Asia Pacific Shooter Games Market Value Share (%), by Country, 2024
  • Figure 57: China Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 58: China Shooter Games Market Value Share (%), by Product, 2024
  • Figure 59: India Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 60: India Shooter Games Market Value Share (%), by Product, 2024
  • Figure 61: Japan Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 62: Japan Shooter Games Market Value Share (%), by Product, 2024
  • Figure 63: Australia Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 64: Australia Shooter Games Market Value Share (%), by Product, 2024
  • Figure 65: Rest of Asia Pacific Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 66: Rest of Asia Pacific Shooter Games Market Value Share (%), by Product, 2024
  • Figure 67: South America Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 68: South America Shooter Games Market Value Share (%), by Product, 2024
  • Figure 69: South America Shooter Games Market Value (USD Billion), by Device Type, 2024 & 2032
  • Figure 70: South America Shooter Games Market Value Share (%), by Device Type, 2024
  • Figure 71: South America Shooter Games Market Value (USD Billion), by End User, 2024 & 2032
  • Figure 72: South America Shooter Games Market Value Share (%), by End User, 2024
  • Figure 73: South America Shooter Games Market Value (USD Billion), by Country, 2024 & 2032
  • Figure 74: South America Shooter Games Market Value Share (%), by Country, 2024
  • Figure 75: Brazil Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 76: Brazil Shooter Games Market Value Share (%), by Product, 2024
  • Figure 77: Argentina Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 78: Argentina Shooter Games Market Value Share (%), by Product, 2024
  • Figure 79: Rest of South America Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 80: Rest of South America Shooter Games Market Value Share (%), by Product, 2024
  • Figure 81: Middle East & Africa Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 82: Middle East & Africa Shooter Games Market Value Share (%), by Product, 2024
  • Figure 83: Middle East & Africa Shooter Games Market Value (USD Billion), by Device Type, 2024 & 2032
  • Figure 84: Middle East & Africa Shooter Games Market Value Share (%), by Device Type, 2024
  • Figure 85: Middle East & Africa Shooter Games Market Value (USD Billion), by End User, 2024 & 2032
  • Figure 86: Middle East & Africa Shooter Games Market Value Share (%), by End User, 2024
  • Figure 87: Middle East & Africa Shooter Games Market Value (USD Billion), by Country, 2024 & 2032
  • Figure 88: Middle East & Africa Shooter Games Market Value Share (%), by Country, 2024
  • Figure 89: Middle East & Africa Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 90: Middle East & Africa Shooter Games Market Value Share (%), by Product, 2024
  • Figure 91: UAE Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 92: UAE Shooter Games Market Value Share (%), by Product, 2024
  • Figure 93: Rest of Middle East & Africa Shooter Games Market Value (USD Billion), by Product, 2024 & 2032
  • Figure 94: Rest of Middle East & Africa Shooter Games Market Value Share (%), by Product, 2024