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市場調查報告書
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1870675

遊戲市場:2025-2032年全球預測(依平台、經營模式、類型、分銷管道和設備類型分類)

Gaming Market by Platform, Business Model, Genre, Distribution Channel, Device Type - Global Forecast 2025-2032

出版日期: | 出版商: 360iResearch | 英文 190 Pages | 商品交期: 最快1-2個工作天內

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預計到 2032 年,遊戲市場規模將成長至 5,424 億美元,複合年成長率為 10.06%。

關鍵市場統計數據
基準年 2024 2518.9億美元
預計年份:2025年 2770.5億美元
預測年份 2032 5424億美元
複合年成長率 (%) 10.06%

策略定向需與不斷發展的遊戲生態系統相契合,包括平台融合、獲利模式趨勢、監管變化以及經營團隊決策需求。

現代遊戲格局的特點是技術快速整合、消費行為不斷變化以及複雜的經營模式相互交織,這需要更清晰的策略重點。曾經獨立的平台之間的互通性日益增強,玩家的期望也在不斷提高,包括即時存取、社交互動以及永續的內容經濟。本文為經營團隊提供了策略背景:相關人員必須使開發生命週期與不斷加速的平台功能集保持一致,調整商業化戰略以適應不同的經營模式,並使基礎設施投資與不斷變化的消費模式保持一致。

平台演進、獲利模式創新、供應鏈轉型和監管變革如何共同作用,重新定義遊戲產業的競爭格局

過去幾個產業轉折點加速了一場變革性的轉變,重塑了整個生態系統的價值獲取模式。雲端遊戲和串流媒體服務已從實驗階段發展成為成熟的營運管道,重塑了分發經濟模式,使用戶能夠在包括主機、個人電腦、智慧型手機、平板電腦以及新興的VR頭戴裝置在內的各種設備上近乎即時地存取遊戲內容。平台所有者不僅投資於容量,還投資於差異化體驗,以確保效能穩定、延遲降低和內容獨佔性。同時,硬體生命週期受到消費者對高清體驗的需求以及半導體和組件供應緊張的雙重驅動,促使內部工作室與製造合作夥伴之間開展更緊密的合作。

評估近期關稅調整的累積效應如何重塑遊戲產業的供應鏈策略、區域生產決策和分銷經濟。

近期貿易週期中的政策調整導致了累積關稅效應,影響遊戲產業價值鏈上的硬體成本、分銷策略和供應商關係。對於依賴進口零件和成品的公司而言,關稅正在改變其硬體生產地點的選擇,包括主機、控制器、 VR頭戴裝置以及遊戲PC的高效能組件。採購部門正在透過供應商網路多元化、評估區域製造方案以及談判長期合約來應對這項挑戰,以降低成本波動。這些營運方面的因應措施也延伸至產品組合、包裝和保固模式等方面的策略決策,以維持利潤率和零售競爭力。

從詳細的細分觀點,將平台差異化、獲利模式、類型差異化、通路以及設備特定開發需求連結起來。

細分洞察始於平台。雲端平台、主機、行動平台和PC平台構成了使用者參與的獨立支柱,但彼此之間的相互依存度卻日益提高。雲端平台,包括微軟XCloud和NVIDIA GeForce Now等主流服務,能夠實現即時存取並降低試玩體驗的門檻。同時,主機對於任天堂、PlayStation和Xbox等廠商的第一方獨佔遊戲和高清體驗仍然至關重要。 Android和iOS行動平台繼續主導休閒用戶參與,並作為產品發現和大眾市場獲利的主要管道。運行Linux、macOS和Windows的個人電腦擁有多元化的生態系統,支援MOD社群、電子競技和高效能遊戲。每個平台都需要客製化的技術最佳化、認證流程和合作夥伴關係,以確保最佳效能和使用者滿意度。

區域情報將全球品牌策略與當地市場行為、法規環境、基礎設施限制和夥伴關係需求相匹配。

區域趨勢正在影響美洲、歐洲、中東和非洲以及亞太地區的產品策略、獲利模式和夥伴關係選擇。在美洲,消費者的支出模式和強大的特許經營文化支撐著高階遊戲的發行和蓬勃發展的電競生態系統,而行動裝置的普及和跨境數位發行則推動了內容的快速擴張。在大西洋彼岸,歐洲、中東和非洲地區呈現出管理體制和市場成熟度各異的複雜格局,因此需要進行細緻的在地化,遵守內容和數據標準,並制定靈活的定價策略以滿足不同的購買力需求。

企業策略洞察闡述了平台整合、內容投資、技術合作和開發者工具如何建構永續的競爭優勢。

企業定位是平台持有者、發行商、中介軟體供應商和硬體供應商競爭優勢的核心。掌控分送生態系統的平台公司專注於服務、開發者工具和獨家內容,以增強用戶參與度和留存率。發行商和內部工作室投資於IP開發、線上服務營運和社群管理,以維持長期的IP價值。硬體供應商致力於平衡成本、效能和開發者關係,以維護生態系統的健康發展。中間件和雲端供應商提供從匹配和分析到渲染和串流媒體等關鍵基礎設施,從而實現可擴展性和豐富的功能。

經營團隊可透過模組化開發、供應鏈多元化、混合盈利模式和區域合作,採取切實可行的優先事項來增強韌性並抓住機會。

產業領導者應立即採取實際措施,調整組織能力,以應對平台多樣性和關稅敏感環境的挑戰。首先,應優先考慮模組化產品架構和跨平台工具,使遊戲能夠以可控的增量成本同時發佈到主機、PC、行動裝置和雲端。這種模組化設計可以縮短認證週期,並加快區域部署。其次,透過多元化供應鏈關係和採取靈活的採購策略來降低關稅風險。這包括評估區域生產合作夥伴,並考慮能夠應對政策變化的合約保障條款。

我們採用穩健的多面向調查方法,結合對產業相關人員的初步訪談、第二手資料研究、細分市場分析和情境檢驗,得出可操作的見解。

本研究採用結構化的多維度調查方法,整合了定性和定量資料的檢驗、情境分析和專家檢驗,以得出策略性洞察和切實可行的建議。主要資料來源包括對出版業、平台營運、開發工作室、硬體供應商和雲端服務供應商等行業從業人員的結構化訪談,並輔以對平台功能和開發者工具的技術評估。次要資料來源包括公開文件、監管公告、開發者平台文件和行業出版物,以闡明營運動態和政策變化。

將營運韌性、平台多樣性、獲利模式和地理執行力綜合起來,形成可執行的策略藍圖。

在當今世界,建立有效的策略需要將平台演進、獲利模式創新、供應鏈韌性以及區域差異整合到一個連貫、可操作且可衡量的計劃中。產業正處於轉折點,雲端串流、混合經營模式和動態即時營運正在定義競爭優勢,而關稅和政策的變化則要求營運具備靈活性。那些擁抱模組化開發、實現採購多元化並使獲利模式與玩家期望相符的領導者,將能夠降低風險並保持策略選擇權。

目錄

第1章:序言

第2章調查方法

第3章執行摘要

第4章 市場概覽

第5章 市場洞察

  • 雲端遊戲平台的快速普及使得在任何裝置上享受高清遊戲體驗成為可能。
  • 透過整合人工智慧驅動的程式產生工具,實現龐大開放世界的自動化。
  • 隨著基於區塊鏈的NFT生態系統的擴展,數位資產所有權正在改變。
  • 廣泛實施跨平台進展共用和統一玩家個人資料
  • 透過賽季通行證和微交易實現的線上服務型遊戲的經濟成長
  • 行動電競聯賽的興起將推動全球賽事觀看量和贊助量的成長。
  • 更重視為不同能力等級的玩家提供易於使用的設計功能

第6章:美國關稅的累積影響,2025年

第7章:人工智慧的累積影響,2025年

第8章:按平台分類的遊戲市場

    • Microsoft XCloud
    • NVIDIA GeForce Now
  • 主機
    • 任天堂
    • PlayStation
    • Xbox
  • 移動的
    • Android
    • iOS
  • PC
    • Linux
    • MacOS
    • Windows

第9章:遊戲市場經營模式

  • 免費遊戲
    • 廣告
    • 遊戲內收費
  • 優質的
    • 數位下載
    • 零售
  • 訂閱
    • 遊戲通行證

第10章 遊戲市場按類型分類

  • 行動
  • 冒險
  • 角色扮演
    • 動作角色扮演遊戲
    • 大型多人線上角色扮演遊戲
  • 射擊遊戲
    • 第一人稱觀點
    • 第三人稱觀點
  • 模擬
  • 運動的
    • 籃球
    • 足球
  • 策略

第11章:按通路分類的遊戲市場

  • 數位下載
  • 實體零售
  • 串流媒體

第12章:按設備類型分類的遊戲市場

  • 主機
  • 個人電腦
  • 智慧型手機
  • 藥片
  • VR頭戴裝置
    • 獨立版
    • 繫繩類型

第13章:各地區的遊戲市場

  • 美洲
    • 北美洲
    • 拉丁美洲
  • 歐洲、中東和非洲
    • 歐洲
    • 中東
    • 非洲
  • 亞太地區

第14章:遊戲市集(依類別分類)

  • ASEAN
  • GCC
  • EU
  • BRICS
  • G7
  • NATO

第15章:各國遊戲市場

  • 美國
  • 加拿大
  • 墨西哥
  • 巴西
  • 英國
  • 德國
  • 法國
  • 俄羅斯
  • 義大利
  • 西班牙
  • 中國
  • 印度
  • 日本
  • 澳洲
  • 韓國

第16章 競爭格局

  • 2024年市佔率分析
  • FPNV定位矩陣,2024
  • 競爭分析
    • Tencent Holdings Limited
    • Sony Group Corporation
    • Microsoft Corporation
    • Nintendo Co., Ltd.
    • NetEase, Inc.
    • Activision Blizzard, Inc.
    • Electronic Arts Inc.
    • Take-Two Interactive Software, Inc.
    • Bandai Namco Holdings Inc.
    • Ubisoft Entertainment SA
Product Code: MRR-1A1A064C029A

The Gaming Market is projected to grow by USD 542.40 billion at a CAGR of 10.06% by 2032.

KEY MARKET STATISTICS
Base Year [2024] USD 251.89 billion
Estimated Year [2025] USD 277.05 billion
Forecast Year [2032] USD 542.40 billion
CAGR (%) 10.06%

A strategic orientation to the evolving gaming ecosystem that frames platform convergence, monetization dynamics, regulatory shifts, and executive decision imperatives

The contemporary gaming landscape is defined by rapid technological integration, shifting consumer behavior, and a complex interplay of commercial models that demand clearer strategic focus. Platforms that were once distinct are increasingly interoperable, and the expectations of players now span instant access, social connectivity, and persistent content economies. This introduction frames the strategic context for executives: stakeholders must reconcile development lifecycles with accelerating platform feature sets, adapt monetization strategies to diverse business models, and align infrastructure investments with evolving consumption patterns.

Decision-makers face a dual mandate. Internally, they must optimize product roadmaps to balance live-service longevity with episodic launches while ensuring development pipelines can support cross-platform parity. Externally, they must navigate a competitive supplier landscape that includes established console manufacturers, cloud streaming providers, and dominant mobile ecosystems. Regulatory and trade dynamics are an increasingly material consideration, shaping sourcing, distribution, and pricing. Consequently, leaders should prioritize agility in partner selection, modularity in technology stacks, and disciplined monetization strategies that respect player sentiment.

This introduction sets the stage for deeper analysis across platform transitions, monetization shifts, tariff impacts, segmentation intelligence, regional considerations, corporate positioning, and pragmatic recommendations. By synthesizing cross-cutting trends and operational levers, it equips senior leaders to identify where to invest, where to partner, and how to sequence strategic initiatives to preserve competitive advantage

How platform evolution, monetization innovation, supply chain shifts, and regulatory changes are collectively redefining competitive dynamics across the gaming industry

The last several industry inflection points have accelerated transformative shifts that are reshaping value capture across the ecosystem. Cloud gaming and streaming have matured from experimental propositions into operational channels that reconfigure distribution economics, enabling near-instant access on devices that include consoles, personal computers, smartphones, tablets, and emerging VR headsets. Platform owners are therefore investing not only in capacity but in differentiated experiences that preserve performance, latency reduction, and content exclusivity. At the same time, hardware cycles are influenced by both consumer demand for higher-fidelity experiences and supplier-side pressures in semiconductor and component availability, driving closer coordination between first-party studios and manufacturing partners.

Monetization is also evolving. Free-to-play economics have become more sophisticated, integrating advertising with in-game purchases and leveraging live-service mechanics to extend player engagement. Subscription models are consolidating premium catalogs and offering predictable revenue streams, while premium transactional models continue to command attention for marquee releases. These shifts are accompanied by genre-level innovation: shooters and role-playing franchises are integrating persistent worlds and cross-play features, while puzzle and simulation titles exploit short-session engagement on mobile and cloud platforms. Simultaneously, distribution channels are fragmenting as digital storefronts, physical retail, and streaming introduce different discoverability and promotional mechanics.

Regulatory and policy changes are amplifying these dynamics. Trade measures and tariff adjustments are prompting firms to recalibrate supply chains and consider regional manufacturing or alternate sourcing. Data privacy and content moderation requirements are influencing live-service design and monetization choices. Collectively, these transformative shifts require an integrated response that aligns product strategy, commercial models, and operational resilience to sustain growth amid ongoing disruption

Assessing how the cumulative effects of recent tariff adjustments are reshaping supply chain strategy, regional production decisions, and distribution economics in the gaming sector

Policy adjustments in recent trade cycles have led to cumulative tariff effects that influence hardware costs, distribution strategies, and supplier relationships across the gaming value chain. For companies that depend on imported components or finished devices, tariffs change the calculus for where to produce hardware such as consoles, controllers, VR headsets, and high-performance components used in gaming PCs. Procurement teams are responding by diversifying supplier networks, evaluating regional manufacturing options, and negotiating longer-term contracts to dampen cost volatility. These operational responses extend into strategic decisions about product configuration, packaging, and warranty models to preserve margin and retail competitiveness.

Tariffs also influence ecosystem behavior beyond pure cost pressure. Platform owners and publishers reassess release strategies by region, sometimes staging launches or shifting promotional windows to align with localized pricing and distribution constraints. Retail partners and distribution channels that rely on physical goods must adapt inventory planning and inventory financing to manage the operational burden of tariff-induced cost changes. On the software side, companies increasingly emphasize digital distribution, streaming, and subscription access as mechanisms to reduce exposure to hardware tariff volatility and to preserve global pricing consistency.

Moreover, tariff adjustments interact with broader industrial policy that incentivizes reshoring, investment in regional manufacturing capacity, and public-private collaboration on critical technologies. Firms that proactively model tariff scenarios and integrate them into supply chain stress-testing will be better positioned to respond to sudden policy shifts. In practical terms, executives should prioritize flexible sourcing strategies, modular product designs that allow component substitution, and contractual protections that mitigate tariff pass-through to end customers

In-depth segmentation perspective that links platform divergence, monetization choices, genre differentiation, distribution pathways, and device-specific development imperatives

Segmentation insight begins with platforms, where cloud, console, mobile, and PC form distinct yet increasingly interdependent pillars of engagement. Cloud platforms-including major services such as Microsoft XCloud and NVIDIA GeForce Now-enable instant access and lower friction for trial experiences, while consoles remain critical for first-party exclusives and high-fidelity experiences across manufacturers such as Nintendo, PlayStation, and Xbox. Mobile platforms on Android and iOS continue to dominate casual engagement and serve as primary channels for discoverability and mass-market monetization. Personal computers running Linux, MacOS, and Windows sustain a diverse ecosystem that supports modding communities, esports, and high-performance titles. Each platform demands bespoke technical optimizations, certification pathways, and partner relations to ensure peak performance and user satisfaction.

Business models require granular attention. Free-to-play titles combine advertising and in-game purchases to monetize broad user bases and support extensive live-service roadmaps. Premium models persist via digital downloads and retail distribution for flagship releases that leverage brand strength and franchise loyalty. Subscription services-embodied by curated catalog access such as Game Pass-reframe lifetime value projections and influence content commissioning strategies. These models are not mutually exclusive; hybrid approaches increasingly surface as companies experiment with bundling, episodic content, and tiered access to balance acquisition with retention.

Genre specialization further refines go-to-market choices. Action and shooter titles demand tight input latency and robust netcode for competitive play, with shooters subdividing into first-person and third-person experiences. Role-playing games, including action RPGs and massively multiplayer online RPGs, emphasize progression systems and social persistence. Sports simulations, broken into basketball and football subgenres, require authentic physics and licensed content to resonate with fans. Puzzle, adventure, simulation, and strategy genres each attract specific demographic cohorts and session patterns, informing content cadence and monetization design.

Distribution channel strategy integrates digital download, physical retail, and streaming to balance discoverability and revenue capture. Device type considerations-spanning console, personal computer, smartphone, tablet, and VR headset, with VR differentiated into standalone and tethered experiences-dictate development budgets, UI paradigms, and quality assurance frameworks. By mapping platform, business model, genre, distribution channel, and device type together, companies can prioritize development resources and align marketing approaches with the nuanced behaviors of target player segments

Regional intelligence that reconciles global brand strategy with local market behaviors, regulatory regimes, infrastructure constraints, and partnership imperatives

Regional dynamics are shaping product strategy, monetization approaches, and partnership choices across the Americas, Europe, Middle East & Africa, and Asia-Pacific. In the Americas, consumer spending patterns and strong franchise cultures support premium releases and robust esports ecosystems, while mobile adoption and cross-border digital distribution facilitate rapid content scaling. Transitioning across the Atlantic, the Europe, Middle East & Africa region presents a mosaic of regulatory regimes and diverse market maturities, which necessitates careful localization, compliance with content and data standards, and flexible pricing strategies to accommodate varied spending power.

Asia-Pacific continues to exert outsized influence on game design and monetization norms. High mobile penetration, sophisticated free-to-play mechanics, and deeply entrenched live-service expectations drive innovation in engagement loops and social features. Local platform partnerships and licensing agreements are often essential for market access and cultural resonance. Meanwhile, infrastructure deployment and cloud availability vary widely across regions, so streaming and cloud-dependent features must be architected with regional latency and capacity considerations in mind.

Cross-regional strategies require harmonization of product roadmaps with localized go-to-market plans and regulatory compliance. Strategic partnerships with regional publishers, platform holders, and distribution networks can accelerate market entry while mitigating execution risk. Ultimately, senior leaders must balance global brand coherence with local adaptability, leveraging regional insights to tailor monetization mechanics, content localization, and community management in ways that reflect the preferences and constraints of each geographic market

Corporate strategy insights describing how platform integration, content investment, technology partnerships, and developer tools create durable competitive moats

Corporate positioning across platform holders, publishers, middleware providers, and hardware vendors is central to competitive advantage. Platform companies that control distribution ecosystems focus on services, developer tools, and exclusive content to strengthen engagement and lock-in. Publishers and first-party studios invest in IP development, live-service operations, and community management to sustain long-term franchises. Hardware vendors concentrate on balancing costs, performance, and developer relations to maintain ecosystem health. Middleware and cloud providers supply critical infrastructure-ranging from matchmaking and analytics to rendering and streaming-that enables scalability and feature richness.

Strategic differentiation often emerges through ecosystem orchestration rather than standalone product superiority. Firms that successfully integrate content, distribution, and community tools create network effects that enhance retention and monetization. Partnerships and M&A remain important levers: content studios seek distribution scale, platform owners aim for exclusive or timed access, and technology providers pursue integrations that reduce friction for developers. Meanwhile, companies investing in developer-facing tools, cross-play enablement, and robust analytics platforms can shorten time-to-market and improve live tuning of gameplay economies.

Competitive dynamics also reflect a push toward vertical integration in some cases and platform-agnostic distribution in others. Leaders that maintain a dual approach-retaining first-party experiences for brand strength while enabling cross-platform access through cloud and streaming-are better positioned to capture diversified revenue streams. At the same time, mid-tier and independent studios often succeed by specializing in niche genres, innovative mechanics, or differentiated art direction, leveraging digital distribution and community engagement to scale without heavy upfront capital expenditure

Actionable priorities for executives to build resilience and capture opportunity through modular development, supply chain diversification, hybrid monetization, and regional alignment

Industry leaders should take immediate, actionable steps to align organizational capabilities with the realities of a platform-diverse, tariff-sensitive environment. First, prioritize modular product architectures and cross-platform tooling so that titles can ship across console, PC, mobile, and cloud with manageable incremental cost. Such modularity shortens certification cycles and enables faster regional deployments. Secondly, diversify supply chain relationships and adopt flexible sourcing policies to mitigate tariff exposure, including evaluating regional production partners and contractual protections that can absorb policy shifts.

Third, refine monetization strategies with a hybrid mindset: combine subscription offerings with curated premium releases and well-calibrated free-to-play mechanics that use advertising and in-game purchases responsibly to maintain trust. Fourth, invest in live operations and analytics capabilities to monitor engagement, tune economies, and detect content fatigue early. Fifth, deepen regional strategy by aligning content localization, regulatory compliance, and go-to-market partnerships with the distinct behaviors of the Americas, Europe, Middle East & Africa, and Asia-Pacific, ensuring localized pricing, cultural relevance, and infrastructure readiness.

Finally, strengthen partnerships with cloud and middleware providers to lower latency and accelerate feature deployment, and allocate resources to community management and creator ecosystems that amplify organic discovery. Executives should sequence these initiatives by balancing near-term resilience with long-term differentiation, instituting governance that ties product, commercial, and operational KPIs to strategic outcomes

A robust multi-method research approach combining primary industry interviews, secondary documentation, segmentation mapping, and scenario validation to produce actionable insights

This research applies a structured, multi-dimensional methodology that integrates qualitative and quantitative source triangulation, scenario analysis, and expert validation to surface strategic insights and practical recommendations. Primary inputs included structured interviews with industry practitioners across publishing, platform operations, development studios, hardware vendors, and cloud providers, supplemented by technical assessments of platform capabilities and developer tooling. Secondary inputs encompassed public filings, regulatory releases, developer platform documentation, and trade press to contextualize operational dynamics and policy shifts.

Analytical methods combined thematic synthesis with scenario modeling to explore alternative futures arising from tariff adjustments, platform feature rollouts, and monetization evolution. Segmentation analysis mapped platform, business model, genre, distribution channel, and device type to identify distinct developer and player archetypes and to pinpoint operational levers that influence success. Regional analysis incorporated infrastructure availability, regulatory regime differences, and consumer behavior patterns across the Americas, Europe, Middle East & Africa, and Asia-Pacific to highlight where tactical approaches differ materially.

Findings were validated through iterative expert review and cross-checked against observed behavior in live-service economies, platform announcements, and supply chain movements. The methodology emphasizes transparency: assumptions, data sources, and scenario levers are documented to enable clients to tailor conclusions to their unique risk tolerances and strategic priorities. This approach ensures that recommendations are actionable, defensible, and tightly linked to observable industry dynamics

Concluding synthesis that connects operational resilience, platform plurality, monetization discipline, and regional execution into an actionable strategic roadmap

Effective strategy in the current era requires synthesizing platform evolution, monetization innovation, supply chain resilience, and regional nuance into a coherent plan that is executable and measurable. The industry is at an inflection where cloud streaming, hybrid business models, and dynamic live operations define competitive advantage, while tariff and policy shifts demand operational agility. Leaders that embrace modular development, diversify sourcing, and align monetization to player expectations will mitigate risk and preserve strategic optionality.

Putting insights into practice means sequencing investments: shore up short-term resilience through supply chain and contractual protections, then invest in cross-platform toolchains and live operations to drive sustained engagement. Layer on regional differentiation through localized content and partner ecosystems, and finally, pursue longer-term differentiation via exclusive content, technological integration, and community-driven growth. By doing so, organizations can convert market complexity into structured competitive advantage.

In conclusion, the path forward combines disciplined operational adjustments with bold product and commercial strategies. Companies that act with a blend of prudence and ambition-anticipating policy shifts, embracing platform plurality, and prioritizing player trust-will be well placed to succeed in a more interconnected and policy-sensitive gaming ecosystem

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Rapid adoption of cloud streaming platforms enabling high-fidelity gaming across devices
  • 5.2. Integration of AI-driven procedural generation tools to automate expansive open worlds
  • 5.3. Expansion of blockchain-powered NFT ecosystems transforming digital asset ownership
  • 5.4. Widespread implementation of cross-platform progression and unified player profiles
  • 5.5. Growth of live-service title economies with seasonal battle passes and microtransactions
  • 5.6. Emergence of mobile esports leagues driving global tournament viewership and sponsorships
  • 5.7. Increasing focus on accessible design features for players with diverse abilities

6. Cumulative Impact of United States Tariffs 2025

7. Cumulative Impact of Artificial Intelligence 2025

8. Gaming Market, by Platform

  • 8.1. Cloud
    • 8.1.1. Microsoft XCloud
    • 8.1.2. NVIDIA GeForce Now
  • 8.2. Console
    • 8.2.1. Nintendo
    • 8.2.2. PlayStation
    • 8.2.3. Xbox
  • 8.3. Mobile
    • 8.3.1. Android
    • 8.3.2. iOS
  • 8.4. PC
    • 8.4.1. Linux
    • 8.4.2. MacOS
    • 8.4.3. Windows

9. Gaming Market, by Business Model

  • 9.1. Free To Play
    • 9.1.1. Advertising
    • 9.1.2. In Game Purchases
  • 9.2. Premium
    • 9.2.1. Digital Download
    • 9.2.2. Retail
  • 9.3. Subscription
    • 9.3.1. Game Pass

10. Gaming Market, by Genre

  • 10.1. Action
  • 10.2. Adventure
  • 10.3. Puzzle
  • 10.4. Role Playing
    • 10.4.1. Action RPG
    • 10.4.2. Massively Multiplayer Online RPG
  • 10.5. Shooter
    • 10.5.1. First Person
    • 10.5.2. Third Person
  • 10.6. Simulation
  • 10.7. Sports
    • 10.7.1. Basketball
    • 10.7.2. Football
  • 10.8. Strategy

11. Gaming Market, by Distribution Channel

  • 11.1. Digital Download
  • 11.2. Physical Retail
  • 11.3. Streaming

12. Gaming Market, by Device Type

  • 12.1. Console
  • 12.2. Personal Computer
  • 12.3. Smartphone
  • 12.4. Tablet
  • 12.5. VR Headset
    • 12.5.1. Standalone
    • 12.5.2. Tethered

13. Gaming Market, by Region

  • 13.1. Americas
    • 13.1.1. North America
    • 13.1.2. Latin America
  • 13.2. Europe, Middle East & Africa
    • 13.2.1. Europe
    • 13.2.2. Middle East
    • 13.2.3. Africa
  • 13.3. Asia-Pacific

14. Gaming Market, by Group

  • 14.1. ASEAN
  • 14.2. GCC
  • 14.3. European Union
  • 14.4. BRICS
  • 14.5. G7
  • 14.6. NATO

15. Gaming Market, by Country

  • 15.1. United States
  • 15.2. Canada
  • 15.3. Mexico
  • 15.4. Brazil
  • 15.5. United Kingdom
  • 15.6. Germany
  • 15.7. France
  • 15.8. Russia
  • 15.9. Italy
  • 15.10. Spain
  • 15.11. China
  • 15.12. India
  • 15.13. Japan
  • 15.14. Australia
  • 15.15. South Korea

16. Competitive Landscape

  • 16.1. Market Share Analysis, 2024
  • 16.2. FPNV Positioning Matrix, 2024
  • 16.3. Competitive Analysis
    • 16.3.1. Tencent Holdings Limited
    • 16.3.2. Sony Group Corporation
    • 16.3.3. Microsoft Corporation
    • 16.3.4. Nintendo Co., Ltd.
    • 16.3.5. NetEase, Inc.
    • 16.3.6. Activision Blizzard, Inc.
    • 16.3.7. Electronic Arts Inc.
    • 16.3.8. Take-Two Interactive Software, Inc.
    • 16.3.9. Bandai Namco Holdings Inc.
    • 16.3.10. Ubisoft Entertainment SA

LIST OF FIGURES

  • FIGURE 1. GLOBAL GAMING MARKET SIZE, 2018-2032 (USD MILLION)
  • FIGURE 2. GLOBAL GAMING MARKET SIZE, BY PLATFORM, 2024 VS 2032 (%)
  • FIGURE 3. GLOBAL GAMING MARKET SIZE, BY PLATFORM, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 4. GLOBAL GAMING MARKET SIZE, BY BUSINESS MODEL, 2024 VS 2032 (%)
  • FIGURE 5. GLOBAL GAMING MARKET SIZE, BY BUSINESS MODEL, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 6. GLOBAL GAMING MARKET SIZE, BY GENRE, 2024 VS 2032 (%)
  • FIGURE 7. GLOBAL GAMING MARKET SIZE, BY GENRE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 8. GLOBAL GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2032 (%)
  • FIGURE 9. GLOBAL GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 10. GLOBAL GAMING MARKET SIZE, BY DEVICE TYPE, 2024 VS 2032 (%)
  • FIGURE 11. GLOBAL GAMING MARKET SIZE, BY DEVICE TYPE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 12. GLOBAL GAMING MARKET SIZE, BY REGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 13. AMERICAS GAMING MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 14. NORTH AMERICA GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 15. LATIN AMERICA GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 16. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 17. EUROPE GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 18. MIDDLE EAST GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 19. AFRICA GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 20. ASIA-PACIFIC GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 21. GLOBAL GAMING MARKET SIZE, BY GROUP, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 22. ASEAN GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 23. GCC GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 24. EUROPEAN UNION GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 25. BRICS GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 26. G7 GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 27. NATO GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 28. GLOBAL GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 29. GAMING MARKET SHARE, BY KEY PLAYER, 2024
  • FIGURE 30. GAMING MARKET, FPNV POSITIONING MATRIX, 2024

LIST OF TABLES

  • TABLE 1. GAMING MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
  • TABLE 3. GLOBAL GAMING MARKET SIZE, 2018-2024 (USD MILLION)
  • TABLE 4. GLOBAL GAMING MARKET SIZE, 2025-2032 (USD MILLION)
  • TABLE 5. GLOBAL GAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 6. GLOBAL GAMING MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 7. GLOBAL GAMING MARKET SIZE, BY CLOUD, 2018-2024 (USD MILLION)
  • TABLE 8. GLOBAL GAMING MARKET SIZE, BY CLOUD, 2025-2032 (USD MILLION)
  • TABLE 9. GLOBAL GAMING MARKET SIZE, BY CLOUD, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 10. GLOBAL GAMING MARKET SIZE, BY CLOUD, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 11. GLOBAL GAMING MARKET SIZE, BY CLOUD, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 12. GLOBAL GAMING MARKET SIZE, BY CLOUD, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 13. GLOBAL GAMING MARKET SIZE, BY CLOUD, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 14. GLOBAL GAMING MARKET SIZE, BY CLOUD, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 15. GLOBAL GAMING MARKET SIZE, BY MICROSOFT XCLOUD, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 16. GLOBAL GAMING MARKET SIZE, BY MICROSOFT XCLOUD, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 17. GLOBAL GAMING MARKET SIZE, BY MICROSOFT XCLOUD, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 18. GLOBAL GAMING MARKET SIZE, BY MICROSOFT XCLOUD, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 19. GLOBAL GAMING MARKET SIZE, BY MICROSOFT XCLOUD, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 20. GLOBAL GAMING MARKET SIZE, BY MICROSOFT XCLOUD, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 21. GLOBAL GAMING MARKET SIZE, BY NVIDIA GEFORCE NOW, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 22. GLOBAL GAMING MARKET SIZE, BY NVIDIA GEFORCE NOW, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 23. GLOBAL GAMING MARKET SIZE, BY NVIDIA GEFORCE NOW, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 24. GLOBAL GAMING MARKET SIZE, BY NVIDIA GEFORCE NOW, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 25. GLOBAL GAMING MARKET SIZE, BY NVIDIA GEFORCE NOW, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 26. GLOBAL GAMING MARKET SIZE, BY NVIDIA GEFORCE NOW, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 27. GLOBAL GAMING MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
  • TABLE 28. GLOBAL GAMING MARKET SIZE, BY CONSOLE, 2025-2032 (USD MILLION)
  • TABLE 29. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 30. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 31. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 32. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 33. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 34. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 35. GLOBAL GAMING MARKET SIZE, BY NINTENDO, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 36. GLOBAL GAMING MARKET SIZE, BY NINTENDO, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 37. GLOBAL GAMING MARKET SIZE, BY NINTENDO, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 38. GLOBAL GAMING MARKET SIZE, BY NINTENDO, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 39. GLOBAL GAMING MARKET SIZE, BY NINTENDO, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 40. GLOBAL GAMING MARKET SIZE, BY NINTENDO, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 41. GLOBAL GAMING MARKET SIZE, BY PLAYSTATION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 42. GLOBAL GAMING MARKET SIZE, BY PLAYSTATION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 43. GLOBAL GAMING MARKET SIZE, BY PLAYSTATION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 44. GLOBAL GAMING MARKET SIZE, BY PLAYSTATION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 45. GLOBAL GAMING MARKET SIZE, BY PLAYSTATION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 46. GLOBAL GAMING MARKET SIZE, BY PLAYSTATION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 47. GLOBAL GAMING MARKET SIZE, BY XBOX, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 48. GLOBAL GAMING MARKET SIZE, BY XBOX, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 49. GLOBAL GAMING MARKET SIZE, BY XBOX, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 50. GLOBAL GAMING MARKET SIZE, BY XBOX, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 51. GLOBAL GAMING MARKET SIZE, BY XBOX, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 52. GLOBAL GAMING MARKET SIZE, BY XBOX, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 53. GLOBAL GAMING MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
  • TABLE 54. GLOBAL GAMING MARKET SIZE, BY MOBILE, 2025-2032 (USD MILLION)
  • TABLE 55. GLOBAL GAMING MARKET SIZE, BY MOBILE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 56. GLOBAL GAMING MARKET SIZE, BY MOBILE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 57. GLOBAL GAMING MARKET SIZE, BY MOBILE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 58. GLOBAL GAMING MARKET SIZE, BY MOBILE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 59. GLOBAL GAMING MARKET SIZE, BY MOBILE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 60. GLOBAL GAMING MARKET SIZE, BY MOBILE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 61. GLOBAL GAMING MARKET SIZE, BY ANDROID, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 62. GLOBAL GAMING MARKET SIZE, BY ANDROID, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 63. GLOBAL GAMING MARKET SIZE, BY ANDROID, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 64. GLOBAL GAMING MARKET SIZE, BY ANDROID, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 65. GLOBAL GAMING MARKET SIZE, BY ANDROID, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 66. GLOBAL GAMING MARKET SIZE, BY ANDROID, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 67. GLOBAL GAMING MARKET SIZE, BY IOS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 68. GLOBAL GAMING MARKET SIZE, BY IOS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 69. GLOBAL GAMING MARKET SIZE, BY IOS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 70. GLOBAL GAMING MARKET SIZE, BY IOS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 71. GLOBAL GAMING MARKET SIZE, BY IOS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 72. GLOBAL GAMING MARKET SIZE, BY IOS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 73. GLOBAL GAMING MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
  • TABLE 74. GLOBAL GAMING MARKET SIZE, BY PC, 2025-2032 (USD MILLION)
  • TABLE 75. GLOBAL GAMING MARKET SIZE, BY PC, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 76. GLOBAL GAMING MARKET SIZE, BY PC, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 77. GLOBAL GAMING MARKET SIZE, BY PC, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 78. GLOBAL GAMING MARKET SIZE, BY PC, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 79. GLOBAL GAMING MARKET SIZE, BY PC, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 80. GLOBAL GAMING MARKET SIZE, BY PC, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 81. GLOBAL GAMING MARKET SIZE, BY LINUX, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 82. GLOBAL GAMING MARKET SIZE, BY LINUX, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 83. GLOBAL GAMING MARKET SIZE, BY LINUX, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 84. GLOBAL GAMING MARKET SIZE, BY LINUX, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 85. GLOBAL GAMING MARKET SIZE, BY LINUX, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 86. GLOBAL GAMING MARKET SIZE, BY LINUX, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 87. GLOBAL GAMING MARKET SIZE, BY MACOS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 88. GLOBAL GAMING MARKET SIZE, BY MACOS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 89. GLOBAL GAMING MARKET SIZE, BY MACOS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 90. GLOBAL GAMING MARKET SIZE, BY MACOS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 91. GLOBAL GAMING MARKET SIZE, BY MACOS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 92. GLOBAL GAMING MARKET SIZE, BY MACOS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 93. GLOBAL GAMING MARKET SIZE, BY WINDOWS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 94. GLOBAL GAMING MARKET SIZE, BY WINDOWS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 95. GLOBAL GAMING MARKET SIZE, BY WINDOWS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 96. GLOBAL GAMING MARKET SIZE, BY WINDOWS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 97. GLOBAL GAMING MARKET SIZE, BY WINDOWS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 98. GLOBAL GAMING MARKET SIZE, BY WINDOWS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 99. GLOBAL GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
  • TABLE 100. GLOBAL GAMING MARKET SIZE, BY BUSINESS MODEL, 2025-2032 (USD MILLION)
  • TABLE 101. GLOBAL GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
  • TABLE 102. GLOBAL GAMING MARKET SIZE, BY FREE TO PLAY, 2025-2032 (USD MILLION)
  • TABLE 103. GLOBAL GAMING MARKET SIZE, BY FREE TO PLAY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 104. GLOBAL GAMING MARKET SIZE, BY FREE TO PLAY, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 105. GLOBAL GAMING MARKET SIZE, BY FREE TO PLAY, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 106. GLOBAL GAMING MARKET SIZE, BY FREE TO PLAY, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 107. GLOBAL GAMING MARKET SIZE, BY FREE TO PLAY, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 108. GLOBAL GAMING MARKET SIZE, BY FREE TO PLAY, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 109. GLOBAL GAMING MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 110. GLOBAL GAMING MARKET SIZE, BY ADVERTISING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 111. GLOBAL GAMING MARKET SIZE, BY ADVERTISING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 112. GLOBAL GAMING MARKET SIZE, BY ADVERTISING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 113. GLOBAL GAMING MARKET SIZE, BY ADVERTISING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 114. GLOBAL GAMING MARKET SIZE, BY ADVERTISING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 115. GLOBAL GAMING MARKET SIZE, BY IN GAME PURCHASES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 116. GLOBAL GAMING MARKET SIZE, BY IN GAME PURCHASES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 117. GLOBAL GAMING MARKET SIZE, BY IN GAME PURCHASES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 118. GLOBAL GAMING MARKET SIZE, BY IN GAME PURCHASES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 119. GLOBAL GAMING MARKET SIZE, BY IN GAME PURCHASES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 120. GLOBAL GAMING MARKET SIZE, BY IN GAME PURCHASES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 121. GLOBAL GAMING MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
  • TABLE 122. GLOBAL GAMING MARKET SIZE, BY PREMIUM, 2025-2032 (USD MILLION)
  • TABLE 123. GLOBAL GAMING MARKET SIZE, BY PREMIUM, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 124. GLOBAL GAMING MARKET SIZE, BY PREMIUM, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 125. GLOBAL GAMING MARKET SIZE, BY PREMIUM, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 126. GLOBAL GAMING MARKET SIZE, BY PREMIUM, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 127. GLOBAL GAMING MARKET SIZE, BY PREMIUM, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 128. GLOBAL GAMING MARKET SIZE, BY PREMIUM, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 129. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 130. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 131. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 132. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 133. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 134. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 135. GLOBAL GAMING MARKET SIZE, BY RETAIL, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 136. GLOBAL GAMING MARKET SIZE, BY RETAIL, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 137. GLOBAL GAMING MARKET SIZE, BY RETAIL, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 138. GLOBAL GAMING MARKET SIZE, BY RETAIL, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 139. GLOBAL GAMING MARKET SIZE, BY RETAIL, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 140. GLOBAL GAMING MARKET SIZE, BY RETAIL, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 141. GLOBAL GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
  • TABLE 142. GLOBAL GAMING MARKET SIZE, BY SUBSCRIPTION, 2025-2032 (USD MILLION)
  • TABLE 143. GLOBAL GAMING MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 144. GLOBAL GAMING MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 145. GLOBAL GAMING MARKET SIZE, BY SUBSCRIPTION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 146. GLOBAL GAMING MARKET SIZE, BY SUBSCRIPTION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 147. GLOBAL GAMING MARKET SIZE, BY SUBSCRIPTION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 148. GLOBAL GAMING MARKET SIZE, BY SUBSCRIPTION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 149. GLOBAL GAMING MARKET SIZE, BY GAME PASS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 150. GLOBAL GAMING MARKET SIZE, BY GAME PASS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 151. GLOBAL GAMING MARKET SIZE, BY GAME PASS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 152. GLOBAL GAMING MARKET SIZE, BY GAME PASS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 153. GLOBAL GAMING MARKET SIZE, BY GAME PASS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 154. GLOBAL GAMING MARKET SIZE, BY GAME PASS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 155. GLOBAL GAMING MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 156. GLOBAL GAMING MARKET SIZE, BY GENRE, 2025-2032 (USD MILLION)
  • TABLE 157. GLOBAL GAMING MARKET SIZE, BY ACTION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 158. GLOBAL GAMING MARKET SIZE, BY ACTION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 159. GLOBAL GAMING MARKET SIZE, BY ACTION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 160. GLOBAL GAMING MARKET SIZE, BY ACTION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 161. GLOBAL GAMING MARKET SIZE, BY ACTION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 162. GLOBAL GAMING MARKET SIZE, BY ACTION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 163. GLOBAL GAMING MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 164. GLOBAL GAMING MARKET SIZE, BY ADVENTURE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 165. GLOBAL GAMING MARKET SIZE, BY ADVENTURE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 166. GLOBAL GAMING MARKET SIZE, BY ADVENTURE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 167. GLOBAL GAMING MARKET SIZE, BY ADVENTURE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 168. GLOBAL GAMING MARKET SIZE, BY ADVENTURE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 169. GLOBAL GAMING MARKET SIZE, BY PUZZLE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 170. GLOBAL GAMING MARKET SIZE, BY PUZZLE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 171. GLOBAL GAMING MARKET SIZE, BY PUZZLE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 172. GLOBAL GAMING MARKET SIZE, BY PUZZLE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 173. GLOBAL GAMING MARKET SIZE, BY PUZZLE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 174. GLOBAL GAMING MARKET SIZE, BY PUZZLE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 175. GLOBAL GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
  • TABLE 176. GLOBAL GAMING MARKET SIZE, BY ROLE PLAYING, 2025-2032 (USD MILLION)
  • TABLE 177. GLOBAL GAMING MARKET SIZE, BY ROLE PLAYING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 178. GLOBAL GAMING MARKET SIZE, BY ROLE PLAYING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 179. GLOBAL GAMING MARKET SIZE, BY ROLE PLAYING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 180. GLOBAL GAMING MARKET SIZE, BY ROLE PLAYING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 181. GLOBAL GAMING MARKET SIZE, BY ROLE PLAYING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 182. GLOBAL GAMING MARKET SIZE, BY ROLE PLAYING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 183. GLOBAL GAMING MARKET SIZE, BY ACTION RPG, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 184. GLOBAL GAMING MARKET SIZE, BY ACTION RPG, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 185. GLOBAL GAMING MARKET SIZE, BY ACTION RPG, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 186. GLOBAL GAMING MARKET SIZE, BY ACTION RPG, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 187. GLOBAL GAMING MARKET SIZE, BY ACTION RPG, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 188. GLOBAL GAMING MARKET SIZE, BY ACTION RPG, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 189. GLOBAL GAMING MARKET SIZE, BY MASSIVELY MULTIPLAYER ONLINE RPG, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 190. GLOBAL GAMING MARKET SIZE, BY MASSIVELY MULTIPLAYER ONLINE RPG, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 191. GLOBAL GAMING MARKET SIZE, BY MASSIVELY MULTIPLAYER ONLINE RPG, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 192. GLOBAL GAMING MARKET SIZE, BY MASSIVELY MULTIPLAYER ONLINE RPG, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 193. GLOBAL GAMING MARKET SIZE, BY MASSIVELY MULTIPLAYER ONLINE RPG, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 194. GLOBAL GAMING MARKET SIZE, BY MASSIVELY MULTIPLAYER ONLINE RPG, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 195. GLOBAL GAMING MARKET SIZE, BY SHOOTER, 2018-2024 (USD MILLION)
  • TABLE 196. GLOBAL GAMING MARKET SIZE, BY SHOOTER, 2025-2032 (USD MILLION)
  • TABLE 197. GLOBAL GAMING MARKET SIZE, BY SHOOTER, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 198. GLOBAL GAMING MARKET SIZE, BY SHOOTER, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 199. GLOBAL GAMING MARKET SIZE, BY SHOOTER, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 200. GLOBAL GAMING MARKET SIZE, BY SHOOTER, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 201. GLOBAL GAMING MARKET SIZE, BY SHOOTER, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 202. GLOBAL GAMING MARKET SIZE, BY SHOOTER, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 203. GLOBAL GAMING MARKET SIZE, BY FIRST PERSON, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 204. GLOBAL GAMING MARKET SIZE, BY FIRST PERSON, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 205. GLOBAL GAMING MARKET SIZE, BY FIRST PERSON, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 206. GLOBAL GAMING MARKET SIZE, BY FIRST PERSON, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 207. GLOBAL GAMING MARKET SIZE, BY FIRST PERSON, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 208. GLOBAL GAMING MARKET SIZE, BY FIRST PERSON, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 209. GLOBAL GAMING MARKET SIZE, BY THIRD PERSON, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 210. GLOBAL GAMING MARKET SIZE, BY THIRD PERSON, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 211. GLOBAL GAMING MARKET SIZE, BY THIRD PERSON, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 212. GLOBAL GAMING MARKET SIZE, BY THIRD PERSON, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 213. GLOBAL GAMING MARKET SIZE, BY THIRD PERSON, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 214. GLOBAL GAMING MARKET SIZE, BY THIRD PERSON, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 215. GLOBAL GAMING MARKET SIZE, BY SIMULATION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 216. GLOBAL GAMING MARKET SIZE, BY SIMULATION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 217. GLOBAL GAMING MARKET SIZE, BY SIMULATION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 218. GLOBAL GAMING MARKET SIZE, BY SIMULATION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 219. GLOBAL GAMING MARKET SIZE, BY SIMULATION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 220. GLOBAL GAMING MARKET SIZE, BY SIMULATION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 221. GLOBAL GAMING MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
  • TABLE 222. GLOBAL GAMING MARKET SIZE, BY SPORTS, 2025-2032 (USD MILLION)
  • TABLE 223. GLOBAL GAMING MARKET SIZE, BY SPORTS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 224. GLOBAL GAMING MARKET SIZE, BY SPORTS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 225. GLOBAL GAMING MARKET SIZE, BY SPORTS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 226. GLOBAL GAMING MARKET SIZE, BY SPORTS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 227. GLOBAL GAMING MARKET SIZE, BY SPORTS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 228. GLOBAL GAMING MARKET SIZE, BY SPORTS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 229. GLOBAL GAMING MARKET SIZE, BY BASKETBALL, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 230. GLOBAL GAMING MARKET SIZE, BY BASKETBALL, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 231. GLOBAL GAMING MARKET SIZE, BY BASKETBALL, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 232. GLOBAL GAMING MARKET SIZE, BY BASKETBALL, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 233. GLOBAL GAMING MARKET SIZE, BY BASKETBALL, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 234. GLOBAL GAMING MARKET SIZE, BY BASKETBALL, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 235. GLOBAL GAMING MARKET SIZE, BY FOOTBALL, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 236. GLOBAL GAMING MARKET SIZE, BY FOOTBALL, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 237. GLOBAL GAMING MARKET SIZE, BY FOOTBALL, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 238. GLOBAL GAMING MARKET SIZE, BY FOOTBALL, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 239. GLOBAL GAMING MARKET SIZE, BY FOOTBALL, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 240. GLOBAL GAMING MARKET SIZE, BY FOOTBALL, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 241. GLOBAL GAMING MARKET SIZE, BY STRATEGY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 242. GLOBAL GAMING MARKET SIZE, BY STRATEGY, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 243. GLOBAL GAMING MARKET SIZE, BY STRATEGY, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 244. GLOBAL GAMING MARKET SIZE, BY STRATEGY, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 245. GLOBAL GAMING MARKET SIZE, BY STRATEGY, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 246. GLOBAL GAMING MARKET SIZE, BY STRATEGY, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 247. GLOBAL GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 248. GLOBAL GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 249. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 250. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 251. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 252. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 253. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 254. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 255. GLOBAL GAMING MARKET SIZE, BY PHYSICAL RETAIL, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 256. GLOBAL GAMING MARKET SIZE, BY PHYSICAL RETAIL, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 257. GLOBAL GAMING MARKET SIZE, BY PHYSICAL RETAIL, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 258. GLOBAL GAMING MARKET SIZE, BY PHYSICAL RETAIL, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 259. GLOBAL GAMING MARKET SIZE, BY PHYSICAL RETAIL, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 260. GLOBAL GAMING MARKET SIZE, BY PHYSICAL RETAIL, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 261. GLOBAL GAMING MARKET SIZE, BY STREAMING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 262. GLOBAL GAMING MARKET SIZE, BY STREAMING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 263. GLOBAL GAMING MARKET SIZE, BY STREAMING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 264. GLOBAL GAMING MARKET SIZE, BY STREAMING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 265. GLOBAL GAMING MARKET SIZE, BY STREAMING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 266. GLOBAL GAMING MARKET SIZE, BY STREAMING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 267. GLOBAL GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
  • TABLE 268. GLOBAL GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2032 (USD MILLION)
  • TABLE 269. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 270. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 271. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 272. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 273. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 274. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 275. GLOBAL GAMING MARKET SIZE, BY PERSONAL COMPUTER, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 276. GLOBAL GAMING MARKET SIZE, BY PERSONAL COMPUTER, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 277. GLOBAL GAMING MARKET SIZE, BY PERSONAL COMPUTER, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 278. GLOBAL GAMING MARKET SIZE, BY PERSONAL COMPUTER, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 279. GLOBAL GAMING MARKET SIZE, BY PERSONAL COMPUTER, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 280. GLOBAL GAMING MARKET SIZE, BY PERSONAL COMPUTER, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 281. GLOBAL GAMING MARKET SIZE, BY SMARTPHONE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 282. GLOBAL GAMING MARKET SIZE, BY SMARTPHONE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 283. GLOBAL GAMING MARKET SIZE, BY SMARTPHONE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 284. GLOBAL GAMING MARKET SIZE, BY SMARTPHONE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 285. GLOBAL GAMING MARKET SIZE, BY SMARTPHONE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 286. GLOBAL GAMING MARKET SIZE, BY SMARTPHONE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 287. GLOBAL GAMING MARKET SIZE, BY TABLET, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 288. GLOBAL GAMING MARKET SIZE, BY TABLET, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 289. GLOBAL GAMING MARKET SIZE, BY TABLET, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 290. GLOBAL GAMING MARKET SIZE, BY TABLET, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 291. GLOBAL GAMING MARKET SIZE, BY TABLET, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 292. GLOBAL GAMING MARKET SIZE, BY TABLET, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 293. GLOBAL GAMING MARKET SIZE, BY VR HEADSET, 2018-2024 (USD MILLION)
  • TABLE 294. GLOBAL GAMING MARKET SIZE, BY VR HEADSET, 2025-2032 (USD MILLION)
  • TABLE 295. GLOBAL GAMING MARKET SIZE, BY VR HEADSET, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 296. GLOBAL GAMING MARKET SIZE, BY VR HEADSET, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 297. GLOBAL GAMING MARKET SIZE, BY VR HEADSET, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 298. GLOBAL GAMING MARKET SIZE, BY VR HEADSET, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 299. GLOBAL GAMING MARKET SIZE, BY VR HEADSET, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 300. GLOBAL GAMING MARKET SIZE, BY VR HEADSET, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 301. GLOBAL GAMING MARKET SIZE, BY STANDALONE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 302. GLOBAL GAMING MARKET SIZE, BY STANDALONE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 303. GLOBAL GAMING MARKET SIZE, BY STANDALONE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 304. GLOBAL GAMING MARKET SIZE, BY STANDALONE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 305. GLOBAL GAMING MARKET SIZE, BY STANDALONE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 306. GLOBAL GAMING MARKET SIZE, BY STANDALONE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 307. GLOBAL GAMING MARKET SIZE, BY TETHERED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 308. GLOBAL GAMING MARKET SIZE, BY TETHERED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 309. GLOBAL GAMING MARKET SIZE, BY TETHERED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 310. GLOBAL GAMING MARKET SIZE, BY TETHERED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 311. GLOBAL GAMING MARKET SIZE, BY TETHERED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 312. GLOBAL GAMING MARKET SIZE, BY TETHERED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 313. GLOBAL GAMING MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 314. GLOBAL GAMING MARKET SIZE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 315. AMERICAS GAMING MARKET SIZE, BY SUBREGION, 2018-2024 (USD MILLION)
  • TABLE 316. AMERICAS GAMING MARKET SIZE, BY SUBREGION, 2025-2032 (USD MILLION)
  • TABLE 317. AMERICAS GAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 318. AMERICAS GAMING MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 319. AMERICAS GAMING MARKET SIZE, BY CLOUD, 2018-2024 (USD MILLION)
  • TABLE 320. AMERICAS GAMING MARKET SIZE, BY CLOUD, 2025-2032 (USD MILLION)
  • TABLE 321. AMERICAS GAMING MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
  • TABLE 322. AMERICAS GAMING MARKET SIZE, BY CONSOLE, 2025-2032 (USD MILLION)
  • TABLE 323. AMERICAS GAMING MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
  • TABLE 324. AMERICAS GAMING MARKET SIZE, BY MOBILE, 2025-2032 (USD MILLION)
  • TABLE 325. AMERICAS GAMING MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
  • TABLE 326. AMERICAS GAMING MARKET SIZE, BY PC, 2025-2032 (USD MILLION)
  • TABLE 327. AMERICAS GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
  • TABLE 328. AMERICAS GAMING MARKET SIZE, BY BUSINESS MODEL, 2025-2032 (USD MILLION)
  • TABLE 329. AMERICAS GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
  • TABLE 330. AMERICAS GAMING MARKET SIZE, BY FREE TO PLAY, 2025-2032 (USD MILLION)
  • TABLE 331. AMERICAS GAMING MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
  • TABLE 332. AMERICAS GAMING MARKET SIZE, BY PREMIUM, 2025-2032 (USD MILLION)
  • TABLE 333. AMERICAS GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
  • TABLE 334. AMERICAS GAMING MARKET SIZE, BY SUBSCRIPTION, 2025-2032 (USD MILLION)
  • TABLE 335. AMERICAS GAMING MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 336. AMERICAS GAMING MARKET SIZE, BY GENRE, 2025-2032 (USD MILLION)
  • TABLE 337. AMERICAS GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
  • TABLE 338. AMERICAS GAMING MARKET SIZE, BY ROLE PLAYING, 2025-2032 (USD MILLION)
  • TABLE 339. AMERICAS GAMING MARKET SIZE, BY SHOOTER, 2018-2024 (USD MILLION)
  • TABLE 340. AMERICAS GAMING MARKET SIZE, BY SHOOTER, 2025-2032 (USD MILLION)
  • TABLE 341. AMERICAS GAMING MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
  • TABLE 342. AMERICAS GAMING MARKET SIZE, BY SPORTS, 2025-2032 (USD MILLION)
  • TABLE 343. AMERICAS GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 344. AMERICAS GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 345. AMERICAS GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
  • TABLE 346. AMERICAS GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2032 (USD MILLION)
  • TABLE 347. AMERICAS GAMING MARKET SIZE, BY VR HEADSET, 2018-2024 (USD MILLION)
  • TABLE 348. AMERICAS GAMING MARKET SIZE, BY VR HEADSET, 2025-2032 (USD MILLION)
  • TABLE 349. NORTH AMERICA GAMING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 350. NORTH AMERICA GAMING MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 351. NORTH AMERICA GAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 352. NORTH AMERICA GAMING MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 353. NORTH AMERICA GAMING MARKET SIZE, BY CLOUD, 2018-2024 (USD MILLION)
  • TABLE 354. NORTH AMERICA GAMING MARKET SIZE, BY CLOUD, 2025-2032 (USD MILLION)
  • TABLE 355. NORTH AMERICA GAMING MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
  • TABLE 356. NORTH AMERICA GAMING MARKET SIZE, BY CONSOLE, 2025-2032 (USD MILLION)
  • TABLE 357. NORTH AMERICA GAMING MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
  • TABLE 358. NORTH AMERICA GAMING MARKET SIZE, BY MOBILE, 2025-2032 (USD MILLION)
  • TABLE 359. NORTH AMERICA GAMING MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
  • TABLE 360. NORTH AMERICA GAMING MARKET SIZE, BY PC, 2025-2032 (USD MILLION)
  • TABLE 361. NORTH AMERICA GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
  • TABLE 362. NORTH AMERICA GAMING MARKET SIZE, BY BUSINESS MODEL, 2025-2032 (USD MILLION)
  • TABLE 363. NORTH AMERICA GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
  • TABLE 364. NORTH AMERICA GAMING MARKET SIZE, BY FREE TO PLAY, 2025-2032 (USD MILLION)
  • TABLE 365. NORTH AMERICA GAMING MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
  • TABLE 366. NORTH AMERICA GAMING MARKET SIZE, BY PREMIUM, 2025-2032 (USD MILLION)
  • TABLE 367. NORTH AMERICA GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
  • TABLE 368. NORTH AMERICA GAMING MARKET SIZE, BY SUBSCRIPTION, 2025-2032 (USD MILLION)
  • TABLE 369. NORTH AMERICA GAMING MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 370. NORTH AMERICA GAMING MARKET SIZE, BY GENRE, 2025-2032 (USD MILLION)
  • TABLE 371. NORTH AMERICA GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
  • TABLE 372. NORTH AMERICA GAMING MARKET SIZE, BY ROLE PLAYING, 2025-2032 (USD MILLION)
  • TABLE 373. NORTH AMERICA GAMING MARKET SIZE, BY SHOOTER, 2018-2024 (USD MILLION)
  • TABLE 374. NORTH AMERICA GAMING MARKET SIZE, BY SHOOTER, 2025-2032 (USD MILLION)
  • TABLE 375. NORTH AMERICA GAMING MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
  • TABLE 376. NORTH AMERICA GAMING MARKET SIZE, BY SPORTS, 2025-2032 (USD MILLION)
  • TABLE 377. NORTH AMERICA GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 378. NORTH AMERICA GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 379. NORTH AMERICA GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
  • TABLE 380. NORTH AMERICA GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2032 (USD MILLION)
  • TABLE 381. NORTH AMERICA GAMING MARKET SIZE, BY VR HEADSET, 2018-2024 (USD MILLION)
  • TABLE 382. NORTH AMERICA GAMING MARKET SIZE, BY VR HEADSET, 2025-2032 (USD MILLION)
  • TABLE 383. LATIN AMERICA GAMING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 384. LATIN AMERICA GAMING MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 385. LATIN AMERICA GAMING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 386. LATIN AMERICA GAMING MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 387. LATIN AMERICA GAMING MARKET SI