封面
市場調查報告書
商品編碼
1905649

日本區塊鏈遊戲市場報告(按遊戲類型(角色扮演遊戲、開放世界遊戲、收藏遊戲)、平台(ETH、BNB Chain、Polygon)和地區分類,2026-2034 年)

Japan Blockchain Gaming Market Report by Game Type (Role Playing Games, Open World Games, Collectible Games), Platform (ETH, BNB Chain, Polygon), and Region 2026-2034

出版日期: | 出版商: IMARC | 英文 120 Pages | 商品交期: 5-7個工作天內

價格
簡介目錄

2025年,日本區塊鏈遊戲市場規模達13.329億美元。展望未來, IMARC Group預計到2034年,該市場規模將達到824.466億美元,2026年至2034年間的複合年成長率(CAGR)將達到58.14%。市場成長的主要驅動力是主要利害關係人之間的策略合作以及不斷湧現的技術創新。

本報告解答的關鍵問題:

  • 日本區塊鏈遊戲市場目前表現如何?未來幾年又將如何發展?
  • 日本區塊鏈遊戲市場按遊戲類型分類的組成是怎樣的?
  • 日本區塊鏈遊戲市場按平台分類的組成是怎樣的?
  • 日本區塊鏈遊戲市場價值鏈的各個階段有哪些?
  • 日本區塊鏈遊戲產業的關鍵促進因素和挑戰是什麼?
  • 日本區塊鏈遊戲市場的結構是怎麼樣的?主要參與者有哪些?
  • 日本區塊鏈遊戲市場的競爭程度如何?

目錄

第1章:序言

第2章:範圍與方法

  • 研究目標
  • 利害關係人
  • 數據來源
  • 市場估算
  • 預測方法

第3章:執行概要

第4章:日本區塊鏈遊戲市場-簡介

  • 概述
  • 市場動態
  • 產業趨勢
  • 競爭情報

第5章:日本區塊鏈遊戲市場概覽

  • 歷史及當前市場趨勢(2020-2025)
  • 市場預測(2026-2034)

第6章:日本區塊鏈遊戲市場-依遊戲類型分類

  • 角色扮演遊戲
  • 開放世界遊戲
  • 收藏遊戲

第7章:日本區塊鏈遊戲市場-依平台分類

  • 以太坊
  • BNB 鏈
  • 多邊形

第8章:日本區塊鏈遊戲市場-按地區分類

  • 關東地區
  • 關西/近畿地區
  • 中部/中部地區
  • 九州·沖繩地區
  • 東北部地區
  • 中國地區
  • 北海道地區
  • 四國地區

第9章:日本區塊鏈遊戲市場-競爭格局

  • 概述
  • 市場結構
  • 市場參與者定位
  • 最佳制勝策略
  • 競爭格局分析
  • 公司評估象限

第10章:關鍵參與者簡介

第11章:日本區塊鏈遊戲市場—產業分析

  • 促進因素、限制因素和機遇
  • 波特五力分析
  • 價值鏈分析

第12章:附錄

簡介目錄
Product Code: SR112025A18566

Japan blockchain gaming market size reached USD 1,332.9 Million in 2025. Looking forward, IMARC Group expects the market to reach USD 82,446.6 Million by 2034, exhibiting a growth rate (CAGR) of 58.14% during 2026-2034. The growth of the market is primarily being propelled by strategic collaborations among major stakeholders and the rising technological innovations.

Blockchain gaming operates on a decentralized ledger, commonly referred to as a blockchain. This technology ensures transparency, security, and the permanence of in-game transactions and assets. In contrast to traditional gaming setups, where central entities control and own in-game elements, blockchain gaming empowers players by granting them true ownership of in-game items and assets. This enables them to buy, sell, and trade with unprecedented independence. Additionally, it effectively addresses issues like cheating and fraud, thanks to the decentralized nature of blockchain that prevents unauthorized alterations. The benefits of blockchain gaming include heightened security, verifiable scarcity of virtual items, and the potential for play-to-earn models, allowing players to generate real-world value through their in-game activities. There are three primary categories of blockchain gaming: collectible, play-to-earn, and interoperable games.

Japan Blockchain Gaming Market Trends:

The Japan blockchain gaming market is experiencing significant growth driven by the increasing awareness of the inherent security and transparency offered by blockchain technology. This awareness is further amplified by the integration of non-fungible tokens (NFTs), a factor that enhances player ownership of in-game assets and contributes to the market's expansion. Moreover, the recognition of blockchain's decentralized nature has led to its application in cross-border transactions, thereby fostering market growth in Japan. Furthermore, the adoption of the play-to-earn model, made possible by blockchain technology, is empowering players to monetize their gaming efforts, thereby serving as a catalyst for market growth in the country. In tandem with this trend, the growing demand for rare in-game items and unique gaming experiences, coupled with the increasing number of partnerships between gaming companies and blockchain platforms, is providing a further impetus to the Japan blockchain gaming market's expansion. As a result, the market is poised for continued growth, driven by the multifaceted advantages that blockchain technology brings to the gaming industry, including enhanced security, player ownership, and the monetization of gaming skills, all of which resonate strongly with the gaming community in Japan.

Japan Blockchain Gaming Market Segmentation:

Game Type Insights:

  • Role Playing Games
  • Open World Games
  • Collectible Games

Platform Insights:

  • ETH
  • BNB Chain
  • Polygon

Regional Insights:

  • Kanto Region
  • Kansai/Kinki Region
  • Central/ Chubu Region
  • Kyushu-Okinawa Region
  • Tohoku Region
  • Chugoku Region
  • Hokkaido Region
  • Shikoku Region
  • The report has also provided a comprehensive analysis of all the major regional markets, which include Kanto Region, Kansai/Kinki Region, Central/ Chubu Region, Kyushu-Okinawa Region, Tohoku Region, Chugoku Region, Hokkaido Region, and Shikoku Region.

Competitive Landscape:

The market research report has also provided a comprehensive analysis of the competitive landscape. Competitive analysis such as market structure, key player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided.

Key Questions Answered in This Report:

  • How has the Japan blockchain gaming market performed so far and how will it perform in the coming years?
  • What is the breakup of the Japan blockchain gaming market on the basis of game type?
  • What is the breakup of the Japan blockchain gaming market on the basis of platform?
  • What are the various stages in the value chain of the Japan blockchain gaming market?
  • What are the key driving factors and challenges in the Japan blockchain gaming?
  • What is the structure of the Japan blockchain gaming market and who are the key players?
  • What is the degree of competition in the Japan blockchain gaming market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Japan Blockchain Gaming Market - Introduction

  • 4.1 Overview
  • 4.2 Market Dynamics
  • 4.3 Industry Trends
  • 4.4 Competitive Intelligence

5 Japan Blockchain Gaming Market Landscape

  • 5.1 Historical and Current Market Trends (2020-2025)
  • 5.2 Market Forecast (2026-2034)

6 Japan Blockchain Gaming Market - Breakup by Game Type

  • 6.1 Role Playing Games
    • 6.1.1 Overview
    • 6.1.2 Historical and Current Market Trends (2020-2025)
    • 6.1.3 Market Forecast (2026-2034)
  • 6.2 Open World Games
    • 6.2.1 Overview
    • 6.2.2 Historical and Current Market Trends (2020-2025)
    • 6.2.3 Market Forecast (2026-2034)
  • 6.3 Collectible Games
    • 6.3.1 Overview
    • 6.3.2 Historical and Current Market Trends (2020-2025)
    • 6.3.3 Market Forecast (2026-2034)

7 Japan Blockchain Gaming Market - Breakup by Platform

  • 7.1 ETH
    • 7.1.1 Overview
    • 7.1.2 Historical and Current Market Trends (2020-2025)
    • 7.1.3 Market Forecast (2026-2034)
  • 7.2 BNB Chain
    • 7.2.1 Overview
    • 7.2.2 Historical and Current Market Trends (2020-2025)
    • 7.2.3 Market Forecast (2026-2034)
  • 7.3 Polygon
    • 7.3.1 Overview
    • 7.3.2 Historical and Current Market Trends (2020-2025)
    • 7.3.3 Market Forecast (2026-2034)

8 Japan Blockchain Gaming Market - Breakup by Region

  • 8.1 Kanto Region
    • 8.1.1 Overview
    • 8.1.2 Historical and Current Market Trends (2020-2025)
    • 8.1.3 Market Breakup by Game Type
    • 8.1.4 Market Breakup by Platform
    • 8.1.5 Key Players
    • 8.1.6 Market Forecast (2026-2034)
  • 8.2 Kansai/Kinki Region
    • 8.2.1 Overview
    • 8.2.2 Historical and Current Market Trends (2020-2025)
    • 8.2.3 Market Breakup by Game Type
    • 8.2.4 Market Breakup by Platform
    • 8.2.5 Key Players
    • 8.2.6 Market Forecast (2026-2034)
  • 8.3 Central/ Chubu Region
    • 8.3.1 Overview
    • 8.3.2 Historical and Current Market Trends (2020-2025)
    • 8.3.3 Market Breakup by Game Type
    • 8.3.4 Market Breakup by Platform
    • 8.3.5 Key Players
    • 8.3.6 Market Forecast (2026-2034)
  • 8.4 Kyushu-Okinawa Region
    • 8.4.1 Overview
    • 8.4.2 Historical and Current Market Trends (2020-2025)
    • 8.4.3 Market Breakup by Game Type
    • 8.4.4 Market Breakup by Platform
    • 8.4.5 Key Players
    • 8.4.6 Market Forecast (2026-2034)
  • 8.5 Tohoku Region
    • 8.5.1 Overview
    • 8.5.2 Historical and Current Market Trends (2020-2025)
    • 8.5.3 Market Breakup by Game Type
    • 8.5.4 Market Breakup by Platform
    • 8.5.5 Key Players
    • 8.5.6 Market Forecast (2026-2034)
  • 8.6 Chugoku Region
    • 8.6.1 Overview
    • 8.6.2 Historical and Current Market Trends (2020-2025)
    • 8.6.3 Market Breakup by Game Type
    • 8.6.4 Market Breakup by Platform
    • 8.6.5 Key Players
    • 8.6.6 Market Forecast (2026-2034)
  • 8.7 Hokkaido Region
    • 8.7.1 Overview
    • 8.7.2 Historical and Current Market Trends (2020-2025)
    • 8.7.3 Market Breakup by Game Type
    • 8.7.4 Market Breakup by Platform
    • 8.7.5 Key Players
    • 8.7.6 Market Forecast (2026-2034)
  • 8.8 Shikoku Region
    • 8.8.1 Overview
    • 8.8.2 Historical and Current Market Trends (2020-2025)
    • 8.8.3 Market Breakup by Game Type
    • 8.8.4 Market Breakup by Platform
    • 8.8.5 Key Players
    • 8.8.6 Market Forecast (2026-2034)

9 Japan Blockchain Gaming Market - Competitive Landscape

  • 9.1 Overview
  • 9.2 Market Structure
  • 9.3 Market Player Positioning
  • 9.4 Top Winning Strategies
  • 9.5 Competitive Dashboard
  • 9.6 Company Evaluation Quadrant

10 Profiles of Key Players

  • 10.1 Company A
    • 10.1.1 Business Overview
    • 10.1.2 Services Offered
    • 10.1.3 Business Strategies
    • 10.1.4 SWOT Analysis
    • 10.1.5 Major News and Events
  • 10.2 Company B
    • 10.2.1 Business Overview
    • 10.2.2 Services Offered
    • 10.2.3 Business Strategies
    • 10.2.4 SWOT Analysis
    • 10.2.5 Major News and Events
  • 10.3 Company C
    • 10.3.1 Business Overview
    • 10.3.2 Services Offered
    • 10.3.3 Business Strategies
    • 10.3.4 SWOT Analysis
    • 10.3.5 Major News and Events
  • 10.4 Company D
    • 10.4.1 Business Overview
    • 10.4.2 Services Offered
    • 10.4.3 Business Strategies
    • 10.4.4 SWOT Analysis
    • 10.4.5 Major News and Events
  • 10.5 Company E
    • 10.5.1 Business Overview
    • 10.5.2 Services Offered
    • 10.5.3 Business Strategies
    • 10.5.4 SWOT Analysis
    • 10.5.5 Major News and Events

11 Japan Blockchain Gaming Market - Industry Analysis

  • 11.1 Drivers, Restraints, and Opportunities
    • 11.1.1 Overview
    • 11.1.2 Drivers
    • 11.1.3 Restraints
    • 11.1.4 Opportunities
  • 11.2 Porters Five Forces Analysis
    • 11.2.1 Overview
    • 11.2.2 Bargaining Power of Buyers
    • 11.2.3 Bargaining Power of Suppliers
    • 11.2.4 Degree of Competition
    • 11.2.5 Threat of New Entrants
    • 11.2.6 Threat of Substitutes
  • 11.3 Value Chain Analysis

12 Appendix