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市場調查報告書
商品編碼
1849510

2025年全球擴增實境服務市場報告

Augmented Reality Services Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10個工作天內

價格
簡介目錄

近年來,擴增實境服務的市場規模呈指數級成長,從2024年的1944.4億美元成長到2025年的2806.6億美元,複合年成長率達44.3%。這一成長主要歸功於遊戲和娛樂的普及、消費者意識的提高、企業培訓和模擬、成本降低和普及以及內容開發。

預計未來幾年擴增實境服務市場將呈指數級成長,到2029年市場規模將達到10,723億美元,年複合成長率(CAGR)高達39.8%。預測期內的成長主要受以下因素驅動:與5G技術的融合、企業應用、醫療保健和治療領域的拓展、智慧城市和物聯網的融合,以及教育和遠距學習的普及。預測期內的關鍵趨勢包括:零售和電子商務的整合、空間運算和互動、社群媒體和通訊領域的擴增實境應用、藝術和設計應用,以及旅遊業的身臨其境型體驗。

未來五年39.8%的成長率預測較我們先前的預測略微下調了0.1%。這一下調主要是因為美國與其他國家之間的關稅影響。對國際AR軟體開發服務和專有庫徵收的關稅可能會增加外包和整合成本,從而對美國服務供應商造成影響。此外,由於互惠關稅以及貿易緊張局勢和限制加劇對全球經濟和貿易的負面影響,這種影響也將更加廣泛。

新冠疫情促使企業採用更先進的虛擬解決方案來維持營運,預計這將成為短期內擴增實境(AR)服務市場成長的主要驅動力。疫情後各產業對AR的需求增加,預計將進一步推動AR服務需求的成長。例如,英國商業和貿易部在2022年1月預測,到2024年,英國在擴增實境(AR)和虛擬實境(VR)技術方面的支出將成長78.3%。預計到2030年,這一成長將推動總支出達到625億英鎊(約798.4億美元)。此外,員工和消費者對遠距學習、培訓和簡報的日益重視也進一步支撐了對AR服務的需求。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場:宏觀經濟情景,包括利率、通貨膨脹、地緣政治、貿易戰和關稅,以及新冠疫情及其復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球擴增實境服務:PESTEL 分析(政治、社會、技術、環境、法律因素、促進因素和限制因素)
  • 終端用戶產業分析
  • 全球擴增實境服務市場:成長率分析
  • 全球擴增實境服務市場表現:規模與成長,2019-2024年
  • 全球擴增實境服務市場預測:規模與成長,2024-2029年,2034年預測
  • 全球擴增實境服務:潛在市場規模 (TAM)

第6章 市場細分

  • 全球擴增實境服務市場:按類型、效能和預測分類,2019-2024年、2024-2029年預測、2034年預測
  • 硬體
  • 軟體
  • 全球擴增實境服務市場:依應用領域分類,實際結果及預測(2019-2024年、2024-2029年預測、2034年預測)
  • 訓練
  • 年度報告及擴展宣傳冊
  • 建築計劃/新建工程
  • 遊戲
  • 展覽環境
  • 全球擴增實境服務市場:依最終用途分類,實際值及預測值,2019-2024年、2024-2029年預測值、2034年預測值
  • 商業的
  • 衛生保健
  • 其他用途
  • 全球擴增實境服務市場:硬體細分(按類型),實際值和預測值,2019-2024年,2024-2029年預測值,2034年預測值
  • AR眼鏡
  • AR頭顯
  • AR智慧眼鏡
  • AR穿戴裝置
  • AR設備(智慧型手機、平板電腦)
  • 全球擴增實境服務市場:細分軟體(按類型)、實際結果和預測,2019-2024年、2024-2029年預測、2034年預測
  • AR開發平台
  • AR內容管理系統
  • AR軟體工具和應用程式
  • AR模擬軟體
  • AR整合軟體

第7章 區域和國家分析

  • 全球擴增實境服務市場:依地區、績效及預測分類,2019-2024年、2024-2029年預測、2034年預測
  • 全球擴增實境服務市場:按國家/地區分類,實際結果和預測,2019-2024 年、2024-2029 年預測、2034 年預測

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章:澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第17章:德國市場

第18章:法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章:競爭格局與公司概況

  • 擴增實境服務市場:競爭格局
  • 擴增實境服務市場:公司概況
    • Groove Jones LLC Overview, Products and Services, Strategy and Financial Analysis
    • Quy Technology Pvt. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Craftars Sp. z oo Overview, Products and Services, Strategy and Financial Analysis
    • Wear Mobile Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Next/Now Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章:其他領先和創新企業

  • Apple Inc.
  • Microsoft Corporation
  • Niantic Inc.
  • Zappar Limited
  • Blippar Ltd.
  • Lucyd Ltd.
  • Magic Leap Inc.
  • Echo Interaction Group Inc.
  • Notion Theory LLC
  • Mobilab Sp. z oo
  • AVRspot Inc.
  • Transition Technologies PSC Sp. z oo
  • Innovecs LLC
  • INDE Appshaker Ltd.
  • Augment Inc.

第32章 全球市場競爭基準化分析與儀錶板

第33章 重大併購

第34章 近期市場趨勢

第35章:高潛力市場國家、細分市場與策略

  • 2029年擴增實境服務市場:提供新機會的國家
  • 2029年擴增實境服務市場:提供新機會的細分市場
  • 2029年擴增實境服務市場:成長策略
    • 基於市場趨勢的策略
    • 競爭對手策略

第36章附錄

簡介目錄
Product Code: r32395u

Augmented reality (AR) involves digitally enhancing the representation of the physical world through the incorporation of digital visual elements, audio, and other sensory inputs delivered via technology.

The primary categories of augmented reality services encompass hardware and software. Augmented reality software functions in tandem with a range of devices, such as tablets, smartphones, headsets, and other compatible equipment. These devices typically include sensors, digital projectors, and the necessary software to superimpose computer-generated objects into the real-world environment. These services find application in various sectors, including training, the creation of annual reports and augmented brochures, architectural projects and new construction, gaming, and trade show environments. End users of augmented reality services span across industries such as commercial, healthcare, automotive, and more.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sharp rise in U.S. tariffs and the ensuing trade tensions in spring 2025 are having a significant impact on the information technology sector, especially in hardware manufacturing, data infrastructure, and software deployment. Increased duties on imported semiconductors, circuit boards, and networking equipment have driven up production and operating costs for tech companies, cloud service providers, and data centers. Firms that depend on globally sourced components for laptops, servers, and consumer electronics are grappling with extended lead times and mounting pricing pressures. At the same time, tariffs on specialized software and retaliatory actions by key international markets have disrupted global IT supply chains and dampened foreign demand for U.S.-made technologies. In response, the sector is ramping up investments in domestic chip production, broadening its supplier network, and leveraging AI-powered automation to improve resilience and manage costs more effectively.

The augmented reality services market research report is one of a series of new reports from The Business Research Company that provides augmented reality services market statistics, including augmented reality services industry global market size, regional shares, competitors with a augmented reality services market share, detailed augmented reality services market segments, market trends and opportunities, and any further data you may need to thrive in the augmented reality services industry. This augmented reality services market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The augmented reality services market size has grown exponentially in recent years. It will grow from $194.44 billion in 2024 to $280.66 billion in 2025 at a compound annual growth rate (CAGR) of 44.3%. The growth in the historic period can be attributed to gaming and entertainment adoption, increased consumer awareness, corporate training and simulation, cost reduction and accessibility, content development.

The augmented reality services market size is expected to see exponential growth in the next few years. It will grow to $1072.3 billion in 2029 at a compound annual growth rate (CAGR) of 39.8%. The growth in the forecast period can be attributed to integration with 5g technology, enterprise adoption, healthcare and therapeutic expansion, smart cities and iot integration, education and remote learning. Major trends in the forecast period include retail and e-commerce integration, spatial computing and interaction, ar in social media and communication, art and design applications, immersive experiences in tourism.

The forecast of 39.8% growth over the next five years reflects a slight reduction of 0.1% from the previous projection. This reduction is primarily due to the impact of tariffs between the US and other countries. Tariffs on international AR software development services and proprietary libraries may affect U.S.-based service providers by increasing outsourcing and integration costs. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.

The COVID-19 pandemic has prompted companies to adopt more advanced and virtual solutions to sustain their operations, which is expected to be a key driver for the growth of the augmented reality (AR) services market in the short term. The growing demand for AR across various industries post-pandemic is expected to lead to an increased need for AR services. For example, in January 2022, the Department for Business and Trade, a UK-based government department, projected a growth rate of 78.3% in spending on augmented reality (AR) and virtual reality (VR) technologies in the UK through 2024. This growth is expected to result in a total expenditure of £62.5 billion ($79.84 billion) by 2030. The demand for AR services is further supported by the increased focus on remote learning, training, and demonstrations for both employees and consumers.

The growing adoption of e-commerce is expected to be a significant driver for the future expansion of the augmented reality services market. E-commerce, the practice of buying and selling goods and services using digital platforms, most notably the global internet, involves the exchange of data or money to complete transactions. Augmented reality (AR) technology is revolutionizing the e-commerce industry by providing customers with a more immersive and engaging shopping experience. AR allows customers to interact with products and services in their own environment, offering a level of realism and personalization that can lead to higher conversion rates. For example, data from the Australian Ecommerce Report 2022, based on surveys of 1,000 online shoppers in Australia conducted between June 2021 and June 2022, reveals that clothing, shoes, and fashion items were the most preferred online purchases, with a 74% preference rate, up from 72% in 2021. Groceries emerged as the fastest-growing online shopping category, increasing from 54% in 2021 to 64% in 2022. This data underscores the role of rising e-commerce adoption in driving the augmented reality services market.

The integration of blockchain technology is gaining significant popularity within the augmented reality services market. Blockchain, a Distributed Ledger Technology (DLT), involves the assignment of unique attributes to digital assets through cryptography and their distribution on a decentralized and publicly accessible ledger. Beyond its applications in digital currency, blockchain technology offers various capabilities that augmented and virtual reality developers are actively exploring. Blockchain enables the creation of unique digital assets that cannot be easily copied by users or other developers, facilitating the sale of virtual real estate, tracking virtually represented data, and more. For example, in April 2022, Metallika.Inc., a France-based company specializing in blockchain-powered mineral mining services, announced the integration of blockchain technology into its mining operations. The Metallika team devised a mechanism that operates autonomously on the blockchain, known as a decentralized autonomous organization (DAO). It strictly adheres to the rules outlined in the smart contract and maintains a record of each financial transaction within the DAO, along with the software rules embedded in the smart contract. Consequently, the incorporation of blockchain technology with augmented reality is anticipated to drive market growth during the forecast period.

Prominent companies operating in the augmented reality services market are actively pursuing strategic partnerships to better address the needs of their existing consumer base. One such collaboration involves Qualcomm Technologies, Inc. joining forces with Microsoft Corporation to create proprietary AR processors, which will enable the development of a new generation of lightweight, power-efficient AR glasses that offer immersive experiences. Qualcomm Technologies is leveraging its existing expertise in spatial computing to drive the development of revolutionary experiences for the next wave of head-worn AR devices. In January 2022, Qualcomm Technologies, a US-based augmented reality company, announced its collaboration with Microsoft to expand and accelerate the adoption of augmented reality (AR) in both consumer and corporate sectors. This partnership encompasses various initiatives, including the creation of customized AR chips capable of powering energy-efficient, lightweight AR glasses that provide immersive experiences. Additionally, the collaboration involves the integration of software solutions such as Microsoft Mesh and the Snapdragon SpacesTM XR Developer Platform. Microsoft Corporation, a US-based company, is known for its software and AR technology solutions.

In June 2022, The Glimpse Group, a US-based immersive technology platform company, acquired PulpoAR for an undisclosed amount. This acquisition allows Glimpse to strengthen its AI-driven virtual try-on technology, enhancing user engagement, conversion rates, and its competitive position in the augmented reality (AR) market. The move also leverages strategic partnerships for further growth. PulpoAR is a US-based augmented reality SaaS company that specializes in providing AI-based virtual try-on technology.

Major companies operating in the augmented reality services market include Groove Jones LLC, Quy Technology Pvt. Ltd., Craftars Sp. z o.o., Wear Mobile Ltd., Next/Now Inc., Apple Inc., Microsoft Corporation, Niantic Inc., Zappar Limited, Blippar Ltd., Lucyd Ltd., Magic Leap Inc., Echo Interaction Group Inc., Notion theory LLC, Mobilab Sp. z o.o., AVRspot Inc., Transition Technologies PSC Sp. z o.o., Innovecs LLC, INDE Appshaker Ltd., Augment Inc., Metagram Inc., VironIT Inc., Scanta Inc., VR Vision Inc., 8ninths Inc., Yeppar Inc., Mutual Mobile Inc., Intellectsoft Inc., Zco Corporation, CitrusBits Inc., Oodles Technologies Pvt. Ltd., Infotrum LLC, Sumeru Inc., NewGenApps Pvt. Ltd., Chocolate Milk & Donuts LLC, Hedgehog Lab Limited, Dyfuzja Sp. z o.o., NARSUN Inc., Cortex Inc., HorizonCore Infosoft Pvt. Ltd., The Intellify Inc., Gramercy Tech LLC, HQSoftware Inc., Program Ace LLC, Xicom Technologies Ltd., Zco Corporation, Fluper Ltd., JPLoft Solution Inc., Credencys Solutions Inc., IndiaNIC Infotech Limited, Chetu Inc., Vakoms LLC, Delta Reality LLC, Setapp Inc.

Asia-Pacifica was the largest region in the augmented reality services market in 2024. North America was the second largest region in the augmented reality services market. The regions covered in the augmented reality services market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the augmented reality services market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Italy, Spain, Canada

The augmented reality services market includes revenues earned by entities by providing augmented reality services that can be used to provide an innovative human-machine interaction that overlays virtual components on a real-world environment. Augmented reality has many potential applications in different fields, such as training activities, entertainment, and head-up display in car windscreens. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Augmented Reality Services Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on augmented reality services market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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  • Create regional and country strategies on the basis of local data and analysis.
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  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for augmented reality services ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The augmented reality services market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: Hardware; Software
  • 2) By Applications: Training; Annual Reports And Augmented Brochures; Architectural Projects/New Construction; Games; Trade Show Environments
  • 3) By End Use: Commercial; Healthcare; Automotive; Other End-Uses
  • Subsegments:
  • 1) By Hardware: AR Glasses; AR Headsets; AR Smart Glasses; AR Wearables; AR Devices (Smartphones, Tablets)
  • 2) By Software: AR Development Platforms; AR Content Management Systems; AR Software Tools and Applications; AR Simulation Software; AR Integration Software
  • Companies Mentioned: Groove Jones LLC; Quy Technology Pvt. Ltd.; Craftars Sp. z o.o.; Wear Mobile Ltd.; Next/Now Inc.; Apple Inc.; Microsoft Corporation; Niantic Inc.; Zappar Limited; Blippar Ltd.; Lucyd Ltd.; Magic Leap Inc.; Echo Interaction Group Inc.; Notion theory LLC; Mobilab Sp. z o.o.; AVRspot Inc.; Transition Technologies PSC Sp. z o.o.; Innovecs LLC; INDE Appshaker Ltd.; Augment Inc.; Metagram Inc.; VironIT Inc.; Scanta Inc.; VR Vision Inc.; 8ninths Inc.; Yeppar Inc.; Mutual Mobile Inc.; Intellectsoft Inc.; Zco Corporation; CitrusBits Inc.; Oodles Technologies Pvt. Ltd.; Infotrum LLC; Sumeru Inc.; NewGenApps Pvt. Ltd.; Chocolate Milk & Donuts LLC; Hedgehog Lab Limited; Dyfuzja Sp. z o.o.; NARSUN Inc.; Cortex Inc.; HorizonCore Infosoft Pvt. Ltd.; The Intellify Inc.; Gramercy Tech LLC; HQSoftware Inc.; Program Ace LLC; Xicom Technologies Ltd.; Zco Corporation; Fluper Ltd.; JPLoft Solution Inc.; Credencys Solutions Inc.; IndiaNIC Infotech Limited; Chetu Inc.; Vakoms LLC; Delta Reality LLC; Setapp Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Augmented Reality Services Market Characteristics

3. Augmented Reality Services Market Trends And Strategies

4. Augmented Reality Services Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Augmented Reality Services Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Augmented Reality Services PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Augmented Reality Services Market Growth Rate Analysis
  • 5.4. Global Augmented Reality Services Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Augmented Reality Services Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Augmented Reality Services Total Addressable Market (TAM)

6. Augmented Reality Services Market Segmentation

  • 6.1. Global Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software
  • 6.2. Global Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Training
  • Annual Reports And Augmented Brochures
  • Architectural Projects/New Construction
  • Games
  • Trade Show Environments
  • 6.3. Global Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Commercial
  • Healthcare
  • Automotive
  • Other End-Uses
  • 6.4. Global Augmented Reality Services Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AR Glasses
  • AR Headsets
  • AR Smart Glasses
  • AR Wearables
  • AR Devices (Smartphones, Tablets)
  • 6.5. Global Augmented Reality Services Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AR Development Platforms
  • AR Content Management Systems
  • AR Software Tools and Applications
  • AR Simulation Software
  • AR Integration Software

7. Augmented Reality Services Market Regional And Country Analysis

  • 7.1. Global Augmented Reality Services Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Augmented Reality Services Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Augmented Reality Services Market

  • 8.1. Asia-Pacific Augmented Reality Services Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Augmented Reality Services Market

  • 9.1. China Augmented Reality Services Market Overview
  • 9.2. China Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Augmented Reality Services Market

  • 10.1. India Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Augmented Reality Services Market

  • 11.1. Japan Augmented Reality Services Market Overview
  • 11.2. Japan Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Augmented Reality Services Market

  • 12.1. Australia Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Augmented Reality Services Market

  • 13.1. Indonesia Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Augmented Reality Services Market

  • 14.1. South Korea Augmented Reality Services Market Overview
  • 14.2. South Korea Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Augmented Reality Services Market

  • 15.1. Western Europe Augmented Reality Services Market Overview
  • 15.2. Western Europe Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Augmented Reality Services Market

  • 16.1. UK Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Augmented Reality Services Market

  • 17.1. Germany Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Augmented Reality Services Market

  • 18.1. France Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Augmented Reality Services Market

  • 19.1. Italy Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Augmented Reality Services Market

  • 20.1. Spain Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Augmented Reality Services Market

  • 21.1. Eastern Europe Augmented Reality Services Market Overview
  • 21.2. Eastern Europe Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Augmented Reality Services Market

  • 22.1. Russia Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Augmented Reality Services Market

  • 23.1. North America Augmented Reality Services Market Overview
  • 23.2. North America Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Augmented Reality Services Market

  • 24.1. USA Augmented Reality Services Market Overview
  • 24.2. USA Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Augmented Reality Services Market

  • 25.1. Canada Augmented Reality Services Market Overview
  • 25.2. Canada Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Augmented Reality Services Market

  • 26.1. South America Augmented Reality Services Market Overview
  • 26.2. South America Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Augmented Reality Services Market

  • 27.1. Brazil Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Augmented Reality Services Market

  • 28.1. Middle East Augmented Reality Services Market Overview
  • 28.2. Middle East Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Augmented Reality Services Market

  • 29.1. Africa Augmented Reality Services Market Overview
  • 29.2. Africa Augmented Reality Services Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Augmented Reality Services Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Augmented Reality Services Market Competitive Landscape And Company Profiles

  • 30.1. Augmented Reality Services Market Competitive Landscape
  • 30.2. Augmented Reality Services Market Company Profiles
    • 30.2.1. Groove Jones LLC Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Quy Technology Pvt. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Craftars Sp. z o.o. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Wear Mobile Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Next/Now Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Augmented Reality Services Market Other Major And Innovative Companies

  • 31.1. Apple Inc.
  • 31.2. Microsoft Corporation
  • 31.3. Niantic Inc.
  • 31.4. Zappar Limited
  • 31.5. Blippar Ltd.
  • 31.6. Lucyd Ltd.
  • 31.7. Magic Leap Inc.
  • 31.8. Echo Interaction Group Inc.
  • 31.9. Notion Theory LLC
  • 31.10. Mobilab Sp. z o.o.
  • 31.11. AVRspot Inc.
  • 31.12. Transition Technologies PSC Sp. z o.o.
  • 31.13. Innovecs LLC
  • 31.14. INDE Appshaker Ltd.
  • 31.15. Augment Inc.

32. Global Augmented Reality Services Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Augmented Reality Services Market

34. Recent Developments In The Augmented Reality Services Market

35. Augmented Reality Services Market High Potential Countries, Segments and Strategies

  • 35.1 Augmented Reality Services Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Augmented Reality Services Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Augmented Reality Services Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer