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市場調查報告書
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1849609

2025年全球擴增實境(AR)購物市場報告

Augmented Reality (AR) Shopping Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10個工作天內

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簡介目錄

近年來,擴增實境(AR)購物市場呈指數級成長,預計從2024年的61.1億美元成長到2025年的80.3億美元,複合年成長率高達31.4%。預測期內的成長可歸因於政府對擴增實境的投資、消費者對身臨其境型購物體驗的需求、全球電子商務的普及、線上社交商務的發展以及對個人化購物解決方案的需求。

預計未來幾年擴增實境(AR)購物市場將呈指數級成長,到2029年市場規模將達到240.5億美元,年複合成長率(CAGR)高達31.6%。預測期內的成長主要歸功於千禧世代和Z世代消費能力的提升、人工智慧在擴增實境購物個人化方面的應用、永續購物理念的日益普及、直銷零售通路的蓬勃發展以及智慧型手機普及率的不斷提高。預測期內的關鍵趨勢包括:科技公司與零售品牌之間的合作、擴增實境與電商平台的融合、用於免持購物的擴增實境眼鏡的研發、遊戲化元素在擴增實境購物中的應用以及3D擴增實境產品目錄的開發。

未來五年31.6%的預測成長率較我們先前對該市場的預測略微下降了0.4%。這一下降主要歸因於美國與其他國家之間的關稅影響。由於關稅推高了從全球供應商採購的即時渲染引擎和基於人工智慧的個人化模組的成本,美國AR購物應用的發展可能會受到影響。此外,相互關稅以及不斷升級的貿易緊張局勢和限制措施對全球經濟和貿易造成的負面影響也將使這種影響更加廣泛。

智慧型手機的普及預計將推動擴增實境(AR)購物市場的擴張。智慧型手機的高普及率歸功於其價格實惠、功能多樣、連接便捷,以及能夠透過單一的緊湊型設備滿足消費者多樣化的需求。智慧型手機使用戶能夠即時查看產品,並透過互動和沈浸式功能增強網路購物體驗,從而促進AR購物的發展。例如,英國比價和切換服務供應商Uswitch Limited在2024年2月報告稱,2022年初英國的行動連線數為7,180萬,比人口多420萬,較2021年成長了3.8%(約260萬)。預計到2025年,英國人口將達到6,830萬,其中95%(約6,500萬)將是智慧型手機用戶。因此,智慧型手機的普及將繼續推動AR購物市場的成長。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場:宏觀經濟情景,包括利率、通貨膨脹、地緣政治、貿易戰和關稅,以及新冠疫情及其復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球擴增實境(AR)購物:PESTEL 分析(政治、社會、技術、環境、法律因素、促進因素和限制因素)
  • 終端用戶產業分析
  • 全球擴增實境(AR)購物市場:成長率分析
  • 全球擴增實境(AR)購物市場表現:規模與成長,2019-2024年
  • 全球擴增實境(AR)購物市場預測:規模與成長,2024-2029年,2034年預測
  • 全球擴增實境購物:潛在市場規模 (TAM)

第6章 市場細分

  • 全球擴增實境(AR)購物市場:依產品類型分類,實際結果及預測(2019-2024年、2024-2029年預測、2034年預測)。
  • 硬體
  • 軟體
  • 服務
  • 全球擴增實境(AR)購物市場:AR技術、表現與預測,2019-2024年、2024-2029年預測、2034年預測
  • 基於標記的擴增實境
  • 無標記擴增實境
  • 全球擴增實境(AR)購物市場:依應用領域分類,實際結果及預測(2019-2024年、2024-2029年預測、2034年預測)
  • 家居用品和家具
  • 美容和化妝品
  • 服裝合身
  • 食品雜貨購物
  • 鞋類
  • 其他用途
  • 全球擴增實境(AR)購物市場:依最終用途分類,實際值和預測值,2019-2024年、2024-2029年預測值、2034年預測值
  • 零售和店內
  • 電子商務與店外銷售
  • 全球擴增實境(AR)購物市場:按硬體(類型)細分,實際值和預測值,2019-2024年,2024-2029年預測值,2034年預測值
  • 擴增實境智慧眼鏡
  • 擴增實境頭戴式顯示器
  • 擴增實境功能的智慧型手機和平板電腦
  • 擴增實境鏡子和資訊亭
  • 擴增實境感測器和攝影機
  • 全球擴增實境(AR)購物市場:細分軟體(按類型)、實際結果和預測,2019-2024年、2024-2029年預測、2034年預測
  • 擴增實境購物應用程式
  • 利用人工智慧的虛擬試穿解決方案
  • 擴增實境產品視覺化工具
  • 網路為基礎的擴增實境購物平台
  • 擴增實境內容創作與管理軟體
  • 全球擴增實境(AR)購物市場:依服務類型細分,實際結果及預測(2019-2024年、2024-2029年預測、2034年預測)。
  • 擴增實境(AR)整合與部署服務
  • 擴增實境購物體驗諮詢
  • 擴增實境應用開發
  • AR解決方案維護與支援服務
  • 擴增實境行銷和廣告解決方案

第7章 區域和國家分析

  • 全球擴增實境(AR)購物市場:按地區、表現和預測分類,2019-2024年、2024-2029年預測、2034年預測
  • 全球擴增實境(AR)購物市場:按國家/地區分類,實際結果和預測,2019-2024 年、2024-2029 年預測、2034 年預測

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章:澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第17章:德國市場

第18章:法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章:競爭格局與公司概況

  • 擴增實境(AR)購物市場:競爭格局
  • 擴增實境(AR)購物市場:公司簡介
    • Amazon.com Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章:其他領先和創新企業

  • Inter Ikea Systems BV
  • Qualcomm Technologies, Inc.
  • Wayfair Inc.
  • Seiko Epson Corporation
  • Burberry Group Plc
  • PTC Inc.
  • Converse Inc.
  • Warby Parker Inc.
  • Houzz Inc.
  • Magic Leap Inc.
  • Rebecca Minkoff LLC
  • StayinFront Inc.
  • 3D Cloud by Marxent(Marxent Labs LLC)
  • Blippar Ltd.
  • Vuzix Corporation

第32章 全球市場競爭基準化分析與儀錶板

第33章 重大併購

第34章 近期市場趨勢

第35章:高潛力市場國家、細分市場與策略

  • 2029年擴增實境(AR)購物市場:提供新機會的國家
  • 2029年擴增實境(AR)購物市場:蘊藏新機會的細分市場
  • 2029年擴增實境(AR)購物市場:成長策略
    • 基於市場趨勢的策略
    • 競爭對手策略

第36章附錄

簡介目錄
Product Code: r34219u

Augmented reality (AR) shopping leverages AR technology to enhance the consumer shopping experience by merging virtual elements with the real world. It enables users to visualize products in 3D, try on items virtually, and interact with digital features through smartphones or AR glasses, creating a more immersive, personalized, and engaging shopping journey, particularly in eCommerce and retail settings.

The key offerings in AR shopping include hardware, software, and services. Hardware encompasses devices such as headsets, smart mirrors, and handheld devices that facilitate AR experiences. The technology is categorized into marker-based AR and markerless AR and is applied across various industries, including automotive, home goods and furniture, beauty and cosmetics, apparel fittings, grocery shopping, and footwear. AR shopping is utilized in both retail and in-store settings as well as in eCommerce and out-of-store experiences.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sharp rise in U.S. tariffs and the ensuing trade tensions in spring 2025 are having a significant impact on the information technology sector, especially in hardware manufacturing, data infrastructure, and software deployment. Increased duties on imported semiconductors, circuit boards, and networking equipment have driven up production and operating costs for tech companies, cloud service providers, and data centers. Firms that depend on globally sourced components for laptops, servers, and consumer electronics are grappling with extended lead times and mounting pricing pressures. At the same time, tariffs on specialized software and retaliatory actions by key international markets have disrupted global IT supply chains and dampened foreign demand for U.S.-made technologies. In response, the sector is ramping up investments in domestic chip production, broadening its supplier network, and leveraging AI-powered automation to improve resilience and manage costs more effectively.

The augmented reality (AR) shopping market research report is one of a series of new reports from The Business Research Company that provides augmented reality (AR) shopping market statistics, including augmented reality (AR) shopping industry global market size, regional shares, competitors with a augmented reality (AR) shopping market share, detailed augmented reality (AR) shopping market segments, market trends and opportunities, and any further data you may need to thrive in the augmented reality (AR) shopping industry. This augmented reality (AR) shopping market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The augmented reality (ar) shopping market size has grown exponentially in recent years. It will grow from $6.11 billion in 2024 to $8.03 billion in 2025 at a compound annual growth rate (CAGR) of 31.4%. The growth in the historic period can be attributed to government investments in augmented reality, consumer demand for immersive shopping experiences, rising e-commerce adoption globally, growth of online social commerce, need for personalized shopping solutions.

The augmented reality (ar) shopping market size is expected to see exponential growth in the next few years. It will grow to $24.05 billion in 2029 at a compound annual growth rate (CAGR) of 31.6%. The growth in the forecast period can be attributed to increase in millennial and gen z spending power, growth of ai for augmented reality shopping personalization, increasing importance of sustainable shopping, surge in direct-to-consumer retail channels, increase in smart phone penetration. Major trends in the forecast period include partnerships between tech firms and retail brands, integration of augmented reality in e-commerce platforms, development of augmented reality glasses for hands-free shopping, introduction of gamification in augmented reality shopping, development of 3d product catalogs with augmented reality.

The forecast of 31.6% growth over the next five years reflects a modest reduction of 0.4% from the previous estimate for this market. This reduction is primarily due to the impact of tariffs between the US and other countries. U.S. AR shopping applications may encounter setbacks as tariffs push up the cost of real-time rendering engines and AI-based personalization modules sourced from global providers. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.

The growing accessibility of smartphones is anticipated to drive the expansion of the augmented reality (AR) shopping market. High smartphone adoption is attributed to their affordability, multifunctionality, and seamless connectivity, catering to diverse consumer needs within a single compact device. Smartphones facilitate AR shopping by enabling users to visualize products in real-time, enhancing online shopping experiences with interactive and immersive features. For example, in February 2024, Uswitch Limited, a UK-based provider of comparison and switching services, reported that the UK had 71.8 million mobile connections at the start of 2022, surpassing the population by 4.2 million and reflecting a 3.8% increase (approximately 2.6 million) from 2021. By 2025, the UK population is projected to reach 68.3 million, with an estimated 95% (around 65 million people) expected to be smartphone users. As a result, the increasing availability of smartphones will continue to drive growth in the AR shopping market.

Leading companies in the AR shopping market are focusing on the development of advanced technological solutions, such as AR shopping tools, to enhance immersive and interactive shopping experiences. AR shopping tools leverage augmented reality to overlay digital information or virtual product representations onto real-world environments, allowing for interactive visualization and customization. For instance, in June 2022, Burberry, a UK-based luxury fashion house, introduced an AR viewer as part of its augmented reality shopping experience. The AR feature on Burberry.com enables customers to engage with the brand's signature bag by virtually placing a true-to-scale 3D model within their surroundings. Using a smartphone, shoppers can scan their environment to position the bag in real-world settings, such as on a table next to personal items for size comparison or against an outfit to assess color contrast, replicating an in-store shopping experience.

In November 2022, Snap Inc., a US-based technology company, partnered with Amazon to enhance AR shopping through the Snapchat app. This collaboration brings augmented reality-powered Virtual Try-On to Snapchat's 363 million daily active users, allowing them to digitally try on eyewear from brands such as Maui Jim, Persol, Oakley, Ray-Ban, and Costa Del Mar. Leveraging Snap's Lens Web Builder and Amazon's 3D models, the partnership enables scalable AR asset creation, improving the shopping experience for Amazon Fashion within Snapchat. Amazon Inc. is a US-based provider of augmented reality (AR) shopping solutions.

Major players in the augmented reality (ar) shopping market are Amazon.com Inc., Apple Inc., Google LLC, Microsoft Corporation, Meta Platforms Inc., Inter Ikea Systems BV, Qualcomm Technologies, Inc., Wayfair Inc., Seiko Epson Corporation, Burberry Group Plc, PTC Inc., Converse Inc., Warby Parker Inc., Houzz Inc., Magic Leap Inc., Rebecca Minkoff LLC, StayinFront Inc., 3D Cloud by Marxent (Marxent Labs LLC), Blippar Ltd., Vuzix Corporation, Wikitude GmbH, Holition Ltd., ViewAR GmbH, Zugara Inc., and Imaginate Technologies.

North America was the largest region in the augmented reality (AR) shopping market in 2024. The regions covered in augmented reality (AR) shopping report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the augmented reality (AR) shopping market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The augmented reality (AR) shopping market consists of revenues earned by entities by providing services such as personalized recommendations, customer support, and gamification of shopping experiences. The market value includes the value of related goods sold by the service provider or included within the service offering. The augmented reality (AR) shopping market also includes sales of interactive product customization tools, shopping apps, advertising displays, and navigation tools for retail stores. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Augmented Reality (AR) Shopping Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on augmented reality (ar) shopping market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for augmented reality (ar) shopping ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The augmented reality (ar) shopping market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Offering: Hardware; Software; Services
  • 2) By AR Technology: Marker-Based AR; Markerless AR
  • 3) By Application: Automotive; Home Goods And Furniture; Beauty And Cosmetics; Apparel Fittings; Grocery Shopping; Footwear; Other Applications
  • 4) By End Use: Retail And In-Store; E-Commerce And Out of Store
  • Subsegments:
  • 1) By Hardware: Augmented Reality Smart Glasses; Augmented Reality Head-Mounted Displays; Augmented Reality-Enabled Smartphones And Tablets; Augmented Reality Mirrors And Kiosks; Augmented Reality Sensors And Cameras
  • 2) By Software: Augmented Reality Shopping Applications; Artificial Intelligence-Powered Virtual Try-On Solutions; Augmented Reality-Powered Product Visualization Tools; Web-Based Augmented Reality Shopping Platforms; Augmented Reality Content Creation And Management Software
  • 3) By Services: Augmented Reality Integration And Deployment Services; Augmented Reality Shopping Experience Consulting; Custom Augmented Reality Application Development; Maintenance And Support Services For AR Solutions; Augmented Reality Marketing And Advertising Solutions
  • Companies Mentioned: Amazon.com Inc.; Apple Inc.; Google LLC; Microsoft Corporation; Meta Platforms Inc.; Inter Ikea Systems BV; Qualcomm Technologies, Inc.; Wayfair Inc.; Seiko Epson Corporation; Burberry Group Plc; PTC Inc.; Converse Inc.; Warby Parker Inc.; Houzz Inc.; Magic Leap Inc.; Rebecca Minkoff LLC; StayinFront Inc.; 3D Cloud by Marxent (Marxent Labs LLC); Blippar Ltd.; Vuzix Corporation; Wikitude GmbH; Holition Ltd.; ViewAR GmbH; Zugara Inc.; Imaginate Technologies
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Augmented Reality (AR) Shopping Market Characteristics

3. Augmented Reality (AR) Shopping Market Trends And Strategies

4. Augmented Reality (AR) Shopping Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Augmented Reality (AR) Shopping Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Augmented Reality (AR) Shopping PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Augmented Reality (AR) Shopping Market Growth Rate Analysis
  • 5.4. Global Augmented Reality (AR) Shopping Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Augmented Reality (AR) Shopping Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Augmented Reality (AR) Shopping Total Addressable Market (TAM)

6. Augmented Reality (AR) Shopping Market Segmentation

  • 6.1. Global Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software
  • Services
  • 6.2. Global Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Marker-Based AR
  • Markerless AR
  • 6.3. Global Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Automotive
  • Home Goods And Furniture
  • Beauty And Cosmetics
  • Apparel Fittings
  • Grocery Shopping
  • Footwear
  • Other Applications
  • 6.4. Global Augmented Reality (AR) Shopping Market, Segmentation By End Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Retail And In-Store
  • E-Commerce And Out of Store
  • 6.5. Global Augmented Reality (AR) Shopping Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Augmented Reality Smart Glasses
  • Augmented Reality Head-Mounted Displays
  • Augmented Reality-Enabled Smartphones And Tablets
  • Augmented Reality Mirrors And Kiosks
  • Augmented Reality Sensors And Cameras
  • 6.6. Global Augmented Reality (AR) Shopping Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Augmented Reality Shopping Applications
  • Artificial Intelligence-Powered Virtual Try-On Solutions
  • Augmented Reality-Powered Product Visualization Tools
  • Web-Based Augmented Reality Shopping Platforms
  • Augmented Reality Content Creation And Management Software
  • 6.7. Global Augmented Reality (AR) Shopping Market, Sub-Segmentation Of Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Augmented Reality Integration And Deployment Services
  • Augmented Reality Shopping Experience Consulting
  • Custom Augmented Reality Application Development
  • Maintenance And Support Services For AR Solutions
  • Augmented Reality Marketing And Advertising Solutions

7. Augmented Reality (AR) Shopping Market Regional And Country Analysis

  • 7.1. Global Augmented Reality (AR) Shopping Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Augmented Reality (AR) Shopping Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Augmented Reality (AR) Shopping Market

  • 8.1. Asia-Pacific Augmented Reality (AR) Shopping Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Augmented Reality (AR) Shopping Market

  • 9.1. China Augmented Reality (AR) Shopping Market Overview
  • 9.2. China Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Augmented Reality (AR) Shopping Market

  • 10.1. India Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Augmented Reality (AR) Shopping Market

  • 11.1. Japan Augmented Reality (AR) Shopping Market Overview
  • 11.2. Japan Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Augmented Reality (AR) Shopping Market

  • 12.1. Australia Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Augmented Reality (AR) Shopping Market

  • 13.1. Indonesia Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Augmented Reality (AR) Shopping Market

  • 14.1. South Korea Augmented Reality (AR) Shopping Market Overview
  • 14.2. South Korea Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Augmented Reality (AR) Shopping Market

  • 15.1. Western Europe Augmented Reality (AR) Shopping Market Overview
  • 15.2. Western Europe Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Augmented Reality (AR) Shopping Market

  • 16.1. UK Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Augmented Reality (AR) Shopping Market

  • 17.1. Germany Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Augmented Reality (AR) Shopping Market

  • 18.1. France Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Augmented Reality (AR) Shopping Market

  • 19.1. Italy Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Augmented Reality (AR) Shopping Market

  • 20.1. Spain Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Augmented Reality (AR) Shopping Market

  • 21.1. Eastern Europe Augmented Reality (AR) Shopping Market Overview
  • 21.2. Eastern Europe Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Augmented Reality (AR) Shopping Market

  • 22.1. Russia Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Augmented Reality (AR) Shopping Market

  • 23.1. North America Augmented Reality (AR) Shopping Market Overview
  • 23.2. North America Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Augmented Reality (AR) Shopping Market

  • 24.1. USA Augmented Reality (AR) Shopping Market Overview
  • 24.2. USA Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Augmented Reality (AR) Shopping Market

  • 25.1. Canada Augmented Reality (AR) Shopping Market Overview
  • 25.2. Canada Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Augmented Reality (AR) Shopping Market

  • 26.1. South America Augmented Reality (AR) Shopping Market Overview
  • 26.2. South America Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Augmented Reality (AR) Shopping Market

  • 27.1. Brazil Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Augmented Reality (AR) Shopping Market

  • 28.1. Middle East Augmented Reality (AR) Shopping Market Overview
  • 28.2. Middle East Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Augmented Reality (AR) Shopping Market

  • 29.1. Africa Augmented Reality (AR) Shopping Market Overview
  • 29.2. Africa Augmented Reality (AR) Shopping Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Augmented Reality (AR) Shopping Market, Segmentation By AR Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Augmented Reality (AR) Shopping Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Augmented Reality (AR) Shopping Market Competitive Landscape And Company Profiles

  • 30.1. Augmented Reality (AR) Shopping Market Competitive Landscape
  • 30.2. Augmented Reality (AR) Shopping Market Company Profiles
    • 30.2.1. Amazon.com Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Augmented Reality (AR) Shopping Market Other Major And Innovative Companies

  • 31.1. Inter Ikea Systems BV
  • 31.2. Qualcomm Technologies, Inc.
  • 31.3. Wayfair Inc.
  • 31.4. Seiko Epson Corporation
  • 31.5. Burberry Group Plc
  • 31.6. PTC Inc.
  • 31.7. Converse Inc.
  • 31.8. Warby Parker Inc.
  • 31.9. Houzz Inc.
  • 31.10. Magic Leap Inc.
  • 31.11. Rebecca Minkoff LLC
  • 31.12. StayinFront Inc.
  • 31.13. 3D Cloud by Marxent (Marxent Labs LLC)
  • 31.14. Blippar Ltd.
  • 31.15. Vuzix Corporation

32. Global Augmented Reality (AR) Shopping Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Augmented Reality (AR) Shopping Market

34. Recent Developments In The Augmented Reality (AR) Shopping Market

35. Augmented Reality (AR) Shopping Market High Potential Countries, Segments and Strategies

  • 35.1 Augmented Reality (AR) Shopping Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Augmented Reality (AR) Shopping Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Augmented Reality (AR) Shopping Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer