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市場調查報告書
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1849509

2025年全球培訓與教育擴增實境市場報告

Augmented Reality In Training And Education Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10個工作天內

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簡介目錄

近年來,擴增實境在培訓和教育領域的市場規模呈指數級成長,從2024年的322億美元成長到2025年的529.9億美元,複合年成長率高達64.5%。這一成長主要歸功於行動裝置的普及、STEM(科學、技術、工程和數學)教育領域的早期應用、教育領域的開創性實驗、內容開發的改進以及用戶參與度和互動性的提高。

預計未來幾年,擴增實境)在培訓和教育領域的市場將呈指數級成長,到2029年市場規模將達到2590億美元,複合年成長率(CAGR)高達48.7%。預測期內的成長主要歸功於人工智慧(AI)和AR技術的日益融合、遠距和混合式學習的普及、可及性和可負擔性的提升、客製化學習解決方案的興起以及對實踐技能培養的日益重視。預測期內的關鍵趨勢包括:互動式學習模組、實踐模擬和實驗、個人化學習路徑、AR技術在培訓計畫中的應用以及擴增實境書籍和材料的興起。

未來五年48.7%的成長預測較我們先前的預測略微下調了0.2個百分點。這一下調主要是因為美國與其他國家之間的關稅影響。關稅可能會限制從亞洲進口的具成本效益AR教學套件和開發平台的獲取,從而減緩其在美國課堂和培訓機構的普及。此外,由於相互關稅以及貿易緊張局勢和限制措施升級對全球經濟和貿易造成的負面影響,其影響範圍將更加廣泛。

將擴增實境(AR)技術融入教育機構正在推動擴增實境在培訓和教育市場的成長。科技正在為教育領域帶來重大變革,而擴增實境(AR)技術的進步正在顯著改善學習環境。越來越多的中小學和大學正在超越傳統的閱讀和視覺輔助工具,積極採用AR技術來調動學生的積極性,並提升他們的學習體驗。例如,ZSpace應用程式為學生提供了一種更有效的方式來探索和理解複雜的學科,例如人體心臟和地球大氣層。據Riverside Technologies公司稱,AR技術使學生能夠沉浸在教育模擬環境中,從而帶來許多益處,增強學習體驗。這些益處正在推動教育機構採用先進技術,並有助於改善整體學習環境。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場:宏觀經濟情景,包括利率、通貨膨脹、地緣政治、貿易戰和關稅,以及新冠疫情及其復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球培訓和教育中的擴增實境:PESTEL 分析(政治、社會、技術、環境、法律因素、促進因素和限制因素)
  • 終端用戶產業分析
  • 全球擴增實境培訓教育市場:成長率分析
  • 全球擴增實境在培訓和教育領域的市場表現:規模和成長,2019-2024 年
  • 全球擴增實境培訓與教育市場預測:規模與成長,2024-2029年,2034年預測
  • 擴增實境在培訓和教育領域的應用:全球潛在市場規模 (TAM)

第6章 市場細分

  • 全球擴增實境訓練與教育市場:依類別分類,實際值及預測值,2019-2024年、2024-2029年預測值、2034年預測值
  • 小學和中學教育
  • 考試準備
  • 技能發展與認證
  • 高等教育
  • 語言和其他學習
  • 全球擴增實境培訓和教育市場(按設備、效能和預測分類,2019-2024 年、2024-2029 年預測、2034 年預測)
  • 教室投影儀
  • 智慧型手機
  • 筆記型電腦
  • 其他設備
  • 全球擴增實境培訓與教育市場:依最終用戶分類,實際數據和預測數據,2019-2024年、2024-2029年預測數據、2034年預測數據
  • 高等教育
  • K-12
  • 全球擴增實境在培訓和教育領域的市場:按類型(小學和中學教育)細分,實際值和預測值,2019-2024年,2024-2029年預測值,2034年預測值
  • K-12教育
  • STEM教育
  • 互動式學習工具
  • 全球擴增實境培訓教育市場:按考試準備(類型)細分,實際數據和預測數據(2019-2024 年、2024-2029 年預測、2034 年預測)。
  • 標準化考試補習(SAT、ACT)
  • 專業資格考試準備
  • 語言能力測驗準備
  • 全球擴增實境訓練與教育市場:依技能與認證類型細分、績效及預測(2019-2024年、2024-2029年預測、2034年預測)
  • 企業培訓
  • 職業訓練
  • 線上認證課程
  • 全球擴增實境在培訓和教育領域的市場:高等教育細分市場(按類型分類),實際數據和預測數據,2019-2024年、2024-2029年預測數據、2034年預測數據
  • 大學和學院課程
  • 虛擬校園參觀
  • 實驗室和模擬學習
  • 全球擴增實境訓練與教育市場:細分市場(語言及其他學習,按類型分類),實際數據及預測,2019-2024年、2024-2029年預測值、2034年預測值
  • 語言學習應用程式
  • 技能發展計劃
  • 終身學習和個人發展

第7章 區域和國家分析

  • 全球擴增實境訓練與教育市場:區域分析、預測及成長,2019-2024年、2024-2029年預測、2034年預測
  • 全球擴增實境訓練與教育市場:國家、市場表現及預測,2019-2024年、2024-2029年預測、2034年預測

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章:澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第17章:德國市場

第18章:法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章:競爭格局與公司概況

  • 擴增實境在培訓和教育市場的應用:競爭格局
  • 擴增實境在培訓和教育市場中的應用:公司簡介
    • Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • zSpace Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Magic Leap Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Alchemy VR Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Unimersiv Overview, Products and Services, Strategy and Financial Analysis

第31章:其他領先和創新企業

  • GAMOOZ Interactive Solutions Company
  • Meta Platforms Inc.
  • DAQRI
  • InGage Technologies Pvt Ltd.
  • Popar
  • Chromville
  • NEXT/NOW
  • VironIT LLC
  • Groove Jones LLC
  • HQSoftware
  • INDE
  • Augment
  • metagram Solutions GmbH
  • Fishermen Labs
  • Program-Ace

第32章 全球市場競爭基準化分析與儀錶板

第33章 重大併購

第34章 近期市場趨勢

第35章:高潛力市場國家、細分市場與策略

  • 2029年擴增實境在培訓和教育市場的應用:提供新機會的國家
  • 2029年培訓與教育市場擴增實境:新興細分市場機會
  • 2029年培訓與教育領域擴增實境市場:成長策略
    • 基於市場趨勢的策略
    • 競爭對手策略

第36章附錄

簡介目錄
Product Code: r32394u

Augmented Reality (AR) in training and education refers to the use of digital content integrated into real-world environments through devices like smartphones, tablets, or AR glasses. This technology enhances learning experiences by overlaying interactive elements, such as 3D models, animations, and text, onto the physical world. It enables learners to engage with educational material in more dynamic, immersive, and interactive ways, making the learning process more engaging and effective.

The primary segments within the augmented reality in training and education market include primary and secondary education, test preparation, reskilling and certification programs, higher education, language learning, and other educational domains. Reskilling entails the process of acquiring new skills or providing training to individuals for transitioning to different job roles. Various devices, including classroom projectors, smartphones, laptops, and other technologies, are utilized in both higher education and K-12 educational settings.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sharp rise in U.S. tariffs and the ensuing trade tensions in spring 2025 are having a significant impact on the information technology sector, especially in hardware manufacturing, data infrastructure, and software deployment. Increased duties on imported semiconductors, circuit boards, and networking equipment have driven up production and operating costs for tech companies, cloud service providers, and data centers. Firms that depend on globally sourced components for laptops, servers, and consumer electronics are grappling with extended lead times and mounting pricing pressures. At the same time, tariffs on specialized software and retaliatory actions by key international markets have disrupted global IT supply chains and dampened foreign demand for U.S.-made technologies. In response, the sector is ramping up investments in domestic chip production, broadening its supplier network, and leveraging AI-powered automation to improve resilience and manage costs more effectively.

The augmented reality in training and education market research report is one of a series of new reports from The Business Research Company that provides augmented reality in training and education market statistics, including augmented reality in the training and education industry global market size, regional shares, competitors with augmented reality in training and education market segments, market trends and opportunities, and any further data you may need to thrive in the augmented reality in the training and education industry. This augmented reality in training and education market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The augmented reality in training and education market size has grown exponentially in recent years. It will grow from $32.2 billion in 2024 to $52.99 billion in 2025 at a compound annual growth rate (CAGR) of 64.5%. The growth in the historic period can be attributed to increased access to mobile devices, early adoption in stem (science, technology, engineering, and mathematics) education, pioneering experimentation in education, improvement in content development, user engagement and interactivity.

The augmented reality in training and education market size is expected to see exponential growth in the next few years. It will grow to $259 billion in 2029 at a compound annual growth rate (CAGR) of 48.7%. The growth in the forecast period can be attributed to increased integration of ai and ar, expansion of remote and hybrid learning, enhanced accessibility and affordability, rise of customized learning solutions, increased support for practical skill development. Major trends in the forecast period include interactive learning modules, hands-on simulations and experiments, personalized learning pathways, integration of ar in training programs, growth of augmented reality books and materials.

The forecast of 48.7% growth over the next five years reflects a slight reduction of 0.2% from the previous projection. This reduction is primarily due to the impact of tariffs between the US and other countries. Tariffs could limit access to cost-effective AR educational kits and development platforms imported from Asia, slowing adoption in U.S. classrooms and training facilities. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.

The augmented reality (AR) technology's integration within educational institutions is propelling the growth of the augmented reality in training and education market. Technology is introducing profound changes in the field of education, and the advanced technology of augmented reality (AR) is making significant improvements in the learning environment. An increasing number of schools and colleges are embracing AR technology to actively engage students and enhance their learning experiences beyond traditional reading and visual aids. For example, the ZSpace application provides students with the means to explore and understand complex subjects such as the human heart and the Earth's atmosphere layers more effectively. According to Riverside Technologies, Inc., AR technology enables students to immerse themselves in educational simulations, offering multiple benefits that enhance the learning experience. These advantages are driving the adoption of advanced technologies by educational institutions, thereby contributing to the improvement of the overall learning environment.

The growing demand for vocational training is expected to be a driving force behind the expansion of the augmented reality in the training and education market in the coming years. Vocational training, often referred to as technical and vocational education and training (TVET), equips individuals with the skills needed to work in technical or skilled craft roles. Augmented reality technology is being increasingly applied in vocational training to provide students with a more immersive, interactive, and personalized learning experience. The primary advantages of this trend include the growing need for cost-effective and accessible training options, as well as an increased focus on real-world application and job readiness. For example, data from the National Centre for Vocational Education Research, a nonprofit organization based in Australia that supports research in the vocational education and training sector and provides funding for such research, shows that in 2022, 4.5 million students participated in nationally recognized VET courses, representing a 5.1% increase from 2021. Among these students, 2.1 million were enrolled in nationally recognized programs, and 3.0 million were studying subjects that were not part of nationally recognized programs. This data underscores the heightened demand for vocational training, which, in turn, is a driving force behind the adoption of augmented reality in the training and education market.

The latest trend in the augmented reality in training and education market is game-based learning using augmented reality. This innovative approach combines gaming and technology to engage students in various activities that enhance their knowledge and skills. For example, organizations such as the Europasss Teacher Academy, a provider of professional development courses, highlight the adoption of augmented reality in schools. This technology is employed to facilitate knowledge acquisition and skill development through gamified experiences. Teachers and educators play a crucial role in integrating various gaming activities into the learning process, capturing students' interest and encouraging active participation. Gamifying academic content intrigues students, motivating them to take on different roles in the learning process. Augmented reality technology in game-based learning is personalized, socially interactive, and extends beyond the traditional classroom environment. This approach empowers students to acquire knowledge and various learning skills in an engaging and immersive manner.

Prominent companies operating in the augmented reality in training and education market are actively pursuing strategic partnerships to better serve the needs of their existing customers. Notable collaborations include initiatives such as the IMT MSc Program and the VR/AR Association, which have come together to advance immersive technology and innovation in the realms of education, training, and game development. For instance, in March 2023, the Immersive Technologies - Innovation in Education, Training, and Game Design (IMT) MSc program at the International Hellenic University (IHU), a public university based in Greece, partnered with the VR/AR Association (VRARA) to achieve several objectives. Firstly, the collaboration aims to facilitate the exchange of knowledge, best practices, and the latest breakthroughs in immersive technology by bringing together experts in the fields of virtual reality (VR) and augmented reality (AR) from academia and industry. Secondly, the partnership seeks to connect IMT MSc Program students with a network of VR and AR professionals. Additionally, it aims to support advancements and discoveries in the VR and AR field, encouraging the development of new applications and technologies. Finally, this strategic alliance endeavors to promote the use of virtual reality and augmented reality technologies in training, instruction, and game development at both the Master's and PhD levels. The VR/AR Association (VRARA) is an international association based in the United States that fosters collaboration among spatial computing solution providers and end users.

In June 2022, The Glimpse Group, Inc., a US-based company specializing in immersive technology platforms, providing virtual reality and augmented reality software and services primarily for enterprises across various industries, completed the acquisition of PulpoAR Inc. The acquisition was made through its subsidiary, QReal, LLC, and the financial terms of the transaction were not disclosed. QReal, LLC structured the deal as an asset acquisition without incurring any associated obligations. The transaction primarily took the form of an equity transaction, involving an initial issuance of common stock, which resulted in a significant dilution of ownership. PulpoAR Inc., based in Turkey, is a technology company specializing in the development of virtual try-on technologies designed for use in both offline and online shopping platforms.

Major companies operating in the augmented reality in training and education market include Google LLC, zSpace Inc., Magic Leap Inc., Alchemy VR Ltd., Unimersiv, GAMOOZ Interactive Solutions Company, Meta Platforms Inc., DAQRI, InGage Technologies Pvt Ltd., Popar, Chromville, NEXT/NOW, VironIT LLC, Groove Jones LLC, HQSoftware, INDE, Augment, metagram Solutions GmbH, Fishermen Labs, Program-Ace, Apptension sp. z o.o, Transition Technologies PSC Sp. z o.o, Quytech Pvt Ltd., Craftars, Appentus Technologies Pvt Ltd., BidOn Games Studio, Mofables, Cortex, ScienceSoft Corporation, Gravity Jack LLC

Asia-Pacific was the largest region in the augmented reality in training and education market in 2024. North America was the second largest region of the augmented reality in training and education market. The regions covered in the augmented reality in training and education market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the augmented reality in training and education market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The augmented reality in training and education market includes revenues earned by entities by offering software for education and training purposes that can be used in education/training to help the students, and corporate employees to equip them with the knowledge or acquire skills by experiencing and interacting with different forms of reality, simulation, games, and others. Augmented reality provides an interactive experience of the real-world environment by integrating digital visual content and audio into the real-world environment. Values in this market are factory gate values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in augmented reality in training and education market includes related services sold by the creators of the goods. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Augmented Reality In Training And Education Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on augmented reality in training and education market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for augmented reality in training and education ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The augmented reality in training and education market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Category: Primary And Secondary Education; Test Preparation; Reskilling And Certifications; Higher Education; Language And Other Learnings
  • 2) By Device: Classroom Projectors; Smartphones; Laptops; Other Devices
  • 3) By End User: Higher Education; K-12
  • Subsegments:
  • 1) By Primary And Secondary Education: K-12 Education; STEM Education; Interactive Learning Tools
  • 2) By Test Preparation: Standardized Test Preparation (SAT, ACT); Professional Certification Exam Preparation; Language Proficiency Test Preparation
  • 3) By Reskilling And Certifications: Corporate Training; Vocational Training; Online Certification Courses
  • 4) By Higher Education: University And College Courses; Virtual Campus Tours; Lab And Simulation-Based Learning
  • 5) By Language And Other Learnings: Language Learning Apps; Skill Development Programs; Lifelong Learning And Personal Development
  • Companies Mentioned: Google LLC; zSpace Inc.; Magic Leap Inc.; Alchemy VR Ltd.; Unimersiv; GAMOOZ Interactive Solutions Company; Meta Platforms Inc.; DAQRI; InGage Technologies Pvt Ltd.; Popar; Chromville; NEXT/NOW; VironIT LLC; Groove Jones LLC; HQSoftware; INDE; Augment; metagram Solutions GmbH; Fishermen Labs; Program-Ace; Apptension sp. z o.o; Transition Technologies PSC Sp. z o.o; Quytech Pvt Ltd.; Craftars; Appentus Technologies Pvt Ltd.; BidOn Games Studio; Mofables; Cortex; ScienceSoft Corporation; Gravity Jack LLC
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Augmented Reality In Training And Education Market Characteristics

3. Augmented Reality In Training And Education Market Trends And Strategies

4. Augmented Reality In Training And Education Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Augmented Reality In Training And Education Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Augmented Reality In Training And Education PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Augmented Reality In Training And Education Market Growth Rate Analysis
  • 5.4. Global Augmented Reality In Training And Education Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Augmented Reality In Training And Education Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Augmented Reality In Training And Education Total Addressable Market (TAM)

6. Augmented Reality In Training And Education Market Segmentation

  • 6.1. Global Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Primary And Secondary Education
  • Test Preparation
  • Reskilling And Certifications
  • Higher Education
  • Language And Other Learnings
  • 6.2. Global Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Classroom Projectors
  • Smartphones
  • Laptops
  • Other Devices
  • 6.3. Global Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Higher Education
  • K-12
  • 6.4. Global Augmented Reality In Training And Education Market, Sub-Segmentation Of Primary And Secondary Education, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • K-12 Education
  • STEM Education
  • Interactive Learning Tools
  • 6.5. Global Augmented Reality In Training And Education Market, Sub-Segmentation Of Test Preparation, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Standardized Test Preparation (SAT, ACT)
  • Professional Certification Exam Preparation
  • Language Proficiency Test Preparation
  • 6.6. Global Augmented Reality In Training And Education Market, Sub-Segmentation Of Reskilling And Certifications, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Corporate Training
  • Vocational Training
  • Online Certification Courses
  • 6.7. Global Augmented Reality In Training And Education Market, Sub-Segmentation Of Higher Education, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • University And College Courses
  • Virtual Campus Tours
  • Lab And Simulation-Based Learning
  • 6.8. Global Augmented Reality In Training And Education Market, Sub-Segmentation Of Language And Other Learnings, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Language Learning Apps
  • Skill Development Programs
  • Lifelong Learning And Personal Development

7. Augmented Reality In Training And Education Market Regional And Country Analysis

  • 7.1. Global Augmented Reality In Training And Education Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Augmented Reality In Training And Education Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Augmented Reality In Training And Education Market

  • 8.1. Asia-Pacific Augmented Reality In Training And Education Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Augmented Reality In Training And Education Market

  • 9.1. China Augmented Reality In Training And Education Market Overview
  • 9.2. China Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Augmented Reality In Training And Education Market

  • 10.1. India Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Augmented Reality In Training And Education Market

  • 11.1. Japan Augmented Reality In Training And Education Market Overview
  • 11.2. Japan Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Augmented Reality In Training And Education Market

  • 12.1. Australia Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Augmented Reality In Training And Education Market

  • 13.1. Indonesia Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Augmented Reality In Training And Education Market

  • 14.1. South Korea Augmented Reality In Training And Education Market Overview
  • 14.2. South Korea Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Augmented Reality In Training And Education Market

  • 15.1. Western Europe Augmented Reality In Training And Education Market Overview
  • 15.2. Western Europe Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Augmented Reality In Training And Education Market

  • 16.1. UK Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Augmented Reality In Training And Education Market

  • 17.1. Germany Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Augmented Reality In Training And Education Market

  • 18.1. France Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Augmented Reality In Training And Education Market

  • 19.1. Italy Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Augmented Reality In Training And Education Market

  • 20.1. Spain Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Augmented Reality In Training And Education Market

  • 21.1. Eastern Europe Augmented Reality In Training And Education Market Overview
  • 21.2. Eastern Europe Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Augmented Reality In Training And Education Market

  • 22.1. Russia Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Augmented Reality In Training And Education Market

  • 23.1. North America Augmented Reality In Training And Education Market Overview
  • 23.2. North America Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Augmented Reality In Training And Education Market

  • 24.1. USA Augmented Reality In Training And Education Market Overview
  • 24.2. USA Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Augmented Reality In Training And Education Market

  • 25.1. Canada Augmented Reality In Training And Education Market Overview
  • 25.2. Canada Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Augmented Reality In Training And Education Market

  • 26.1. South America Augmented Reality In Training And Education Market Overview
  • 26.2. South America Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Augmented Reality In Training And Education Market

  • 27.1. Brazil Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Augmented Reality In Training And Education Market

  • 28.1. Middle East Augmented Reality In Training And Education Market Overview
  • 28.2. Middle East Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Augmented Reality In Training And Education Market

  • 29.1. Africa Augmented Reality In Training And Education Market Overview
  • 29.2. Africa Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Augmented Reality In Training And Education Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Augmented Reality In Training And Education Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Augmented Reality In Training And Education Market Competitive Landscape And Company Profiles

  • 30.1. Augmented Reality In Training And Education Market Competitive Landscape
  • 30.2. Augmented Reality In Training And Education Market Company Profiles
    • 30.2.1. Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. zSpace Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Magic Leap Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Alchemy VR Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Unimersiv Overview, Products and Services, Strategy and Financial Analysis

31. Augmented Reality In Training And Education Market Other Major And Innovative Companies

  • 31.1. GAMOOZ Interactive Solutions Company
  • 31.2. Meta Platforms Inc.
  • 31.3. DAQRI
  • 31.4. InGage Technologies Pvt Ltd.
  • 31.5. Popar
  • 31.6. Chromville
  • 31.7. NEXT/NOW
  • 31.8. VironIT LLC
  • 31.9. Groove Jones LLC
  • 31.10. HQSoftware
  • 31.11. INDE
  • 31.12. Augment
  • 31.13. metagram Solutions GmbH
  • 31.14. Fishermen Labs
  • 31.15. Program-Ace

32. Global Augmented Reality In Training And Education Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Augmented Reality In Training And Education Market

34. Recent Developments In The Augmented Reality In Training And Education Market

35. Augmented Reality In Training And Education Market High Potential Countries, Segments and Strategies

  • 35.1 Augmented Reality In Training And Education Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Augmented Reality In Training And Education Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Augmented Reality In Training And Education Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer