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市場調查報告書
商品編碼
1798033

2032 年教育科技市場預測:按教育程度、收益來源、部署、技術、最終用戶和地區進行的全球分析

EdTech Market Forecasts to 2032 - Global Analysis By Education Level, Revenue Source, Deployment, Technology, End User and By Geography

出版日期: | 出版商: Stratistics Market Research Consulting | 英文 200+ Pages | 商品交期: 2-3個工作天內

價格

根據 Stratistics MRC 的數據,全球教育科技市場預計在 2025 年達到 2,848.3 億美元,到 2032 年將達到 7,066.2 億美元,預測期內的複合年成長率為 13.86%。

教育科技 (EdTech) 是指利用數位工具、軟體和創新技術來提升教學和教育管理。它整合了數位學習系統、互動式應用程式、虛擬教室和人工智慧主導的分析等平台,以提升學習的可及性、參與度和個人化學習體驗。教育科技涵蓋平板電腦、智慧白板、VR 設備等硬體以及線上資源,以實現靈活的遠端教育。它支援教育工作者進行內容傳遞、學生評估和課程設計,同時促進學習者之間的協作。透過融合科技與教學法,教育科技旨在使教育更有效率、更具包容性,並更能適應現代社會不斷變化的需求。

對個人化學習解決方案的需求不斷增加

自我調整學習技術利用人工智慧和數據分析為每個學習者客製化內容、學習進度和評估,從而提高參與度、知識保留度和整體學習成果。越來越多的學校和大學採用這些工具來提供差異化教學。企業培訓計畫也正在使用個人化平台來加速員工技能發展。隨著學習者對更具客製化和靈活性的教育的需求不斷成長,對此類解決方案的需求也推動了教育科技市場的發展。

農村地區的數位落差和基礎設施缺乏

高速網路和現代設備接取受限,限制了學生使用線上學習平台。電力供應不足進一步阻礙了數位教育工具的持續使用。教師和學生的數位素養不足,限制了技術賦能教育的有效性。高昂的網路連線和設備成本意味著許多農村家庭無法使用教育科技。因此,教育科技解決方案在這些地區的潛在覆蓋範圍和影響力仍然有限。

AR、VR 和遊戲化的技術進步

AR 將數位資訊疊加到現實世界中,使科學和歷史等學科更具吸引力,視覺效果也更加豐富。 VR 讓學生探索模擬環境,從而在醫學、工程和太空探索等領域進行實務訓練。遊戲化引入了獎勵、排行榜和挑戰等類似遊戲的元素,從而提高了學生的參與度和保留率。這些技術迎合了不同的學習風格,並提高了理解力和參與度。因此,越來越多的學校、大學和企業培訓課程正在採用數位教育解決方案。

內容品質和標準化問題

過時的內容會阻礙學習,阻礙教育目標的實現。缺乏統一的標準使教育機構難以比較和採用可靠的解決方案。品質參差不齊也會削弱教育工作者、家長和學習者的信任。如果沒有明確的指導方針,內容可能無法滿足課程要求和多樣化的學習需求。這些挑戰降低了採用率,並限制了整體市場的成長潛力。

COVID-19的影響

新冠疫情顯著加速了教育科技市場的成長,促使人們從傳統課堂學習迅速轉向數位平台。學校停課和保持社交距離的措施增加了對線上學習工具、虛擬教室和數位學習資源的需求。教育機構和教育工作者採用了數位化解決方案進行遠端教育,學生也參與了自主學習和互動學習。這場危機也促進了對教育軟體、學習管理系統和內容傳送平台的投資。這項轉變凸顯了教育科技在確保教育連續性方面發揮的作用,並重塑了全球的長期學習習慣。

學習管理系統 (LMS) 部分預計將成為預測期內最大的部分

學習管理系統 (LMS) 預計將在預測期內佔據最大的市場佔有率,因為它提供了一個用於創建、交付和追蹤教育內容的集中式平台。它允許學習者隨時隨地學習,從而促進靈活的遠距學習,從而提高了學習的可近性。 LMS 支持個人化學習路徑,提高學生的參與度和學業成績。與人工智慧、分析和遊戲化等先進工具的整合,進一步提高了教育效率和學習成果。學校、大學和企業培訓課程日益廣泛地採用 LMS,這極大地推動了整個教育科技市場的擴張。

預計教育領域在預測期內將以最高的複合年成長率成長

預計教育領域將在預測期內實現最高成長率,這得益於數位化工具的採用,這些工具旨在提高教學效率和學生參與度。學校、學院和大學正在整合數位學習平台、虛擬教室和數位內容,以提升學習成果。對個人化和互動式教育日益成長的需求,推動了對先進教育科技解決方案的需求。教育機構與教育科技提供者之間的夥伴關係正在加速創新和內容開發。由於其龐大而穩定的用戶群,預計該領域將實現穩步成長和市場擴張。

比最大的地區

預計北美地區將在預測期內佔據最大的市場佔有率,這得益於美國、加拿大和墨西哥先進的基礎設施和高採用率。該地區受益於人工智慧主導的分析、個人化學習引擎和身臨其境型虛擬實境模擬在從學前教育到高等教育各個教育層面的廣泛融合。大學和企業培訓課程擴大利用雲端基礎的協作工具來實現遠距和混合學習模式。強大的創業投資資金籌措正在加速教育科技新興企業的創新。主要趨勢包括基於區塊鏈的資格認證、數據主導的學生參與平台,以及科技公司和教育機構之間為改善學習成果而不斷加強的夥伴關係。

複合年成長率最高的地區

預計亞太地區將在預測期內實現最高的複合年成長率,這得益於中國、印度、日本和澳洲等國龐大的學生群體。智慧型手機普及率的提高、政府支持的數位學習計畫以及對人工智慧驅動的自適應學習平台不斷增加的投資,正在支撐這一成長。新興趨勢包括遊戲化教育、身臨其境型AR/VR 教室和區域語言數位學習。雲端基礎的學習管理系統在農村地區越來越受歡迎。全球教育科技提供者與本地教育機構之間的夥伴關係正在為多樣化課程提供客製化解決方案,而對基於技能的微學習的需求正在重塑全部區域的傳統教育模式。

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目錄

第1章執行摘要

第2章 前言

  • 概述
  • 相關利益者
  • 調查範圍
  • 調查方法
    • 資料探勘
    • 數據分析
    • 數據檢驗
    • 研究途徑
  • 研究材料
    • 主要研究資料
    • 二手研究資料
    • 先決條件

第3章市場走勢分析

  • 介紹
  • 驅動程式
  • 抑制因素
  • 機會
  • 威脅
  • 技術分析
  • 最終用戶分析
  • 新興市場
  • COVID-19的影響

第4章 波特五力分析

  • 供應商的議價能力
  • 買方的議價能力
  • 替代品的威脅
  • 新進入者的威脅
  • 競爭對手之間的競爭

第5章:依教育程度分類的全球教育科技市場

  • 介紹
  • 學前班(Pre-K)
  • K-12
  • 高等教育
  • 職業和技能發展
  • 企業培訓
  • 其他教育水平

第6章 全球教育科技市場收益來源

  • 介紹
  • 硬體
  • 軟體
  • 服務

第7章 全球教育科技市場(按部署)

  • 介紹
  • 本地
  • 雲端基礎
  • 混合

第 8 章:全球教育科技市場(按技術)

  • 介紹
  • 學習管理系統(LMS)
  • 學生資訊系統(SIS)
  • 虛擬教室
  • 自適應學習平台
  • AR和VR工具
  • 人工智慧在教育的應用
  • 遊戲化工具
  • 其他

第9章 全球教育科技市場(依最終用戶)

  • 介紹
  • 教育機構
  • 公司
  • 個人學習者
  • 其他

第 10 章:全球教育科技市場(按地區)

  • 介紹
  • 北美洲
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 德國
    • 英國
    • 義大利
    • 法國
    • 西班牙
    • 其他歐洲國家
  • 亞太地區
    • 日本
    • 中國
    • 印度
    • 澳洲
    • 紐西蘭
    • 韓國
    • 其他亞太地區
  • 南美洲
    • 阿根廷
    • 巴西
    • 智利
    • 南美洲其他地區
  • 中東和非洲
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 卡達
    • 南非
    • 其他中東和非洲地區

第11章 重大進展

  • 協議、夥伴關係、合作和合資企業
  • 收購與合併
  • 新產品發布
  • 業務擴展
  • 其他關鍵策略

第12章:企業概況

  • Coursera, Inc.
  • Udemy, Inc.
  • Duolingo, Inc.
  • Khan Academy
  • 2U, Inc.
  • Think and Learn Pvt. Ltd.(Byju's)
  • Sorting Hat Technologies Pvt. Ltd.
  • Chegg, Inc.
  • Pearson plc
  • Instructure Holdings, Inc.
  • Skillshare, Inc.
  • Anthology, Inc.
  • Beijing VIPKid Technology Co., Ltd.
  • edX LLC
Product Code: SMRC30403

According to Stratistics MRC, the Global EdTech Market is accounted for $284.83 billion in 2025 and is expected to reach $706.62 billion by 2032 growing at a CAGR of 13.86% during the forecast period. Educational Technology (EdTech) refers to the use of digital tools, software, and innovative technologies to enhance teaching, learning, and educational administration. It integrates platforms like e-learning systems, interactive applications, virtual classrooms, and AI-driven analytics to improve access, engagement, and personalized learning experiences. EdTech encompasses hardware such as tablets, smartboards, and VR devices, as well as online resources, enabling flexible and remote education. It supports educators in content delivery, student assessment, and curriculum design while fostering collaboration among learners. By blending technology with pedagogy, EdTech aims to make education more efficient, inclusive, and adaptable to the evolving needs of modern society.

Market Dynamics:

Driver:

Growing demand for personalized learning solutions

Adaptive learning technologies use AI and data analytics to customize content, pacing, and assessments for each learner. This enhances engagement, knowledge retention, and overall learning outcomes. Schools and universities are increasingly adopting these tools to provide differentiated instruction. Corporate training programs are also using personalized platforms to boost employee skill development. As learners seek tailored, flexible education, demand for such solutions continues to expand the EdTech market.

Restraint:

Digital divide and lack of infrastructure in rural areas

Limited access to high-speed internet and modern devices prevents students from fully engaging with online learning platforms. Poor electricity supply further disrupts consistent usage of digital education tools. Inadequate digital literacy among teachers and learners limits the effectiveness of technology-based education. High costs of connectivity and equipment make EdTech inaccessible for many rural families. As a result, the potential reach and impact of EdTech solutions remain restricted in these regions.

Opportunity:

Technological advancements in AR, VR, and gamification

AR overlaps digital information onto the real world, making subjects like science and history more engaging and visually rich. VR enables students to explore simulated environments, allowing for practical training in fields such as medicine, engineering, and space exploration. Gamification introduces game-like elements such as rewards, leader boards, and challenges to boost student motivation and retention. These technologies cater to different learning styles, improving comprehension and participation. As a result, they are driving adoption of digital education solutions across schools, universities, and corporate training programs.

Threat:

Content quality and standardization issues

Poorly outdated content can reduce engagement and fail to meet educational objectives. Lack of uniform standards makes it difficult for institutions to compare and adopt reliable solutions. Inconsistent quality also undermines trust among educators, parents, and learners. Without clear guidelines, content may not align with curriculum requirements or diverse learning needs. These challenges slow adoption rates and limit the market's overall growth potential.

Covid-19 Impact:

The Covid-19 pandemic significantly accelerated the growth of the EdTech market, driving a rapid shift from traditional classroom learning to digital platforms. School closures and social distancing measures increased demand for online learning tools, virtual classrooms, and e-learning resources. Institutions and educators adopted digital solutions for remote teaching, while students embraced self-paced and interactive learning. The crisis also boosted investments in educational software, learning management systems, and content delivery platforms. This shift highlighted EdTech's role in ensuring continuity of education and reshaped long-term learning practices worldwide.

The learning management systems (LMS) segment is expected to be the largest during the forecast period

The learning management systems (LMS) segment is expected to account for the largest market share during the forecast period by providing a centralized platform for creating, delivering, and tracking educational content. It enhances accessibility by enabling learners to study anytime and anywhere, fostering flexible and remote learning. LMS supports personalized learning paths, improving student engagement and performance. Its integration with advanced tools like AI, analytics, and gamification further boosts teaching efficiency and learner outcomes. Growing adoption by schools, universities, and corporate training programs significantly drives the overall expansion of the EdTech market.

The academic institutions segment is expected to have the highest CAGR during the forecast period

Over the forecast period, the academic institutions segment is predicted to witness the highest growth rate by adopting digital tools to enhance teaching efficiency and student engagement. Schools, colleges, and universities integrate e-learning platforms, virtual classrooms, and digital content to improve learning outcomes. Growing demand for personalized and interactive education boosts the need for advanced EdTech solutions. Partnerships between institutions and EdTech providers accelerate innovation and content development. This segment's large and consistent user base ensures steady growth and market expansion.

Region with largest share:

During the forecast period, the North America region is expected to hold the largest market share thrives on advanced infrastructure and high adoption rates in the U.S., Canada, and Mexico. The region benefits from widespread integration of AI-driven analytics, personalized learning engines, and immersive VR simulations in both K-12 and higher education. Universities and corporate training programs increasingly leverage cloud-based collaboration tools for remote and hybrid learning models. Strong venture capital funding accelerates innovation in EdTech startups. Key trends include blockchain credentialing, data-driven student engagement platforms, and expanding partnerships between technology companies and educational institutions to enhance learning outcomes.

Region with highest CAGR:

Over the forecast period, the Asia Pacific region is anticipated to exhibit the highest CAGR driven by large student populations in countries like China, India, Japan, and Australia. Rising smartphone penetration, government-backed digital learning initiatives, and increased investment in AI-powered adaptive learning platforms support growth. Emerging trends include gamified education, immersive AR/VR classrooms, and regional language e-learning. Cloud-based learning management systems are gaining traction in rural outreach. Partnerships between global EdTech providers and local institutions are fostering customized solutions for diverse curricula, while demand for skill-based microlearning is reshaping traditional education models across the region.

Key players in the market

Some of the key players in EdTech Market include Coursera, Inc., Udemy, Inc., Duolingo, Inc., Khan Academy, 2U, Inc., Think and Learn Pvt. Ltd. (Byju's), Sorting Hat Technologies Pvt. Ltd. (Unacademy), Chegg, Inc., Pearson plc, Instructure Holdings, Inc., Skillshare, Inc., Anthology, Inc., Beijing VIPKid Technology Co., Ltd., Ping An Education Technology Co., Ltd. and edX LLC.

Key Developments:

In January 2025, Coursera launched a global initiative offering 10,000 scholarships through Santander Open Academy, granting one-year access to Coursera's courses across 13 countries, aimed at enhancing workforce skills, employability, and inclusive education opportunities.

In September 2024, Duolingo teamed up with Loog to launch the Loog X Duolingo Portable Piano, a compact, kid-friendly instrument designed to sync with Duolingo's Music course. The bundle offering hardware plus integrated lesson content marked Duolingo's first physical learning product, extending its educational ecosystem beyond the app.

In August 2024, Duolingo struck a partnership with Sony Music to add major-artist recordings into its Music course (allows learners to play along with real tracks). This is both a content partnership (better learning material) and a product differentiation play to make Music more attractive and sticky.

In January 2024, Khan Academy, in collaboration with Schoolhouse.world and Khan Lab School, entered into a five-year partnership with Stand Together Trust. This initiative aims to provide personalized, mastery-based education to learners and educators globally.

Education Levels Covered:

  • Pre-Kindergarten (Pre-K)
  • K-12
  • Higher Education
  • Vocational & Skill Development
  • Corporate Training
  • Other Education Levels

Revenue Sources Covered:

  • Hardware
  • Software
  • Services

Deployments Covered:

  • On-Premises
  • Cloud-Based
  • Hybrid

Technologies Covered:

  • Learning Management Systems (LMS)
  • Student Information Systems (SIS)
  • Virtual Classrooms
  • Adaptive Learning Platforms
  • AR & VR Tools
  • Artificial Intelligence in Education
  • Gamification Tools
  • Other Technologies

End Users Covered:

  • Academic Institutions
  • Corporates
  • Individual Learners
  • Other End Users

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2024, 2025, 2026, 2028, and 2032
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:

  • Company Profiling
    • Comprehensive profiling of additional market players (up to 3)
    • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Technology Analysis
  • 3.7 End User Analysis
  • 3.8 Emerging Markets
  • 3.9 Impact of Covid-19

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global EdTech Market, By Education Level

  • 5.1 Introduction
  • 5.2 Pre-Kindergarten (Pre-K)
  • 5.3 K-12
  • 5.4 Higher Education
  • 5.5 Vocational & Skill Development
  • 5.6 Corporate Training
  • 5.7 Other Education Levels

6 Global EdTech Market, By Revenue Source

  • 6.1 Introduction
  • 6.2 Hardware
  • 6.3 Software
  • 6.4 Services

7 Global EdTech Market, By Deployment

  • 7.1 Introduction
  • 7.2 On-Premises
  • 7.3 Cloud-Based
  • 7.4 Hybrid

8 Global EdTech Market, By Technology

  • 8.1 Introduction
  • 8.2 Learning Management Systems (LMS)
  • 8.3 Student Information Systems (SIS)
  • 8.4 Virtual Classrooms
  • 8.5 Adaptive Learning Platforms
  • 8.6 AR & VR Tools
  • 8.7 Artificial Intelligence in Education
  • 8.8 Gamification Tools
  • 8.9 Other Technologies

9 Global EdTech Market, By End User

  • 9.1 Introduction
  • 9.2 Academic Institutions
  • 9.3 Corporates
  • 9.4 Individual Learners
  • 9.5 Other End Users

10 Global EdTech Market, By Geography

  • 10.1 Introduction
  • 10.2 North America
    • 10.2.1 US
    • 10.2.2 Canada
    • 10.2.3 Mexico
  • 10.3 Europe
    • 10.3.1 Germany
    • 10.3.2 UK
    • 10.3.3 Italy
    • 10.3.4 France
    • 10.3.5 Spain
    • 10.3.6 Rest of Europe
  • 10.4 Asia Pacific
    • 10.4.1 Japan
    • 10.4.2 China
    • 10.4.3 India
    • 10.4.4 Australia
    • 10.4.5 New Zealand
    • 10.4.6 South Korea
    • 10.4.7 Rest of Asia Pacific
  • 10.5 South America
    • 10.5.1 Argentina
    • 10.5.2 Brazil
    • 10.5.3 Chile
    • 10.5.4 Rest of South America
  • 10.6 Middle East & Africa
    • 10.6.1 Saudi Arabia
    • 10.6.2 UAE
    • 10.6.3 Qatar
    • 10.6.4 South Africa
    • 10.6.5 Rest of Middle East & Africa

11 Key Developments

  • 11.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 11.2 Acquisitions & Mergers
  • 11.3 New Product Launch
  • 11.4 Expansions
  • 11.5 Other Key Strategies

12 Company Profiling

  • 12.1 Coursera, Inc.
  • 12.2 Udemy, Inc.
  • 12.3 Duolingo, Inc.
  • 12.4 Khan Academy
  • 12.5 2U, Inc.
  • 12.6 Think and Learn Pvt. Ltd. (Byju's)
  • 12.7 Sorting Hat Technologies Pvt. Ltd.
  • 12.8 Chegg, Inc.
  • 12.9 Pearson plc
  • 12.10 Instructure Holdings, Inc.
  • 12.11 Skillshare, Inc.
  • 12.12 Anthology, Inc.
  • 12.13 Beijing VIPKid Technology Co., Ltd.
  • 12.14 edX LLC

List of Tables

  • Table 1 Global EdTech Market Outlook, By Region (2024-2032) ($MN)
  • Table 2 Global EdTech Market Outlook, By Education Level (2024-2032) ($MN)
  • Table 3 Global EdTech Market Outlook, By Pre-Kindergarten (Pre-K) (2024-2032) ($MN)
  • Table 4 Global EdTech Market Outlook, By K-12 (2024-2032) ($MN)
  • Table 5 Global EdTech Market Outlook, By Higher Education (2024-2032) ($MN)
  • Table 6 Global EdTech Market Outlook, By Vocational & Skill Development (2024-2032) ($MN)
  • Table 7 Global EdTech Market Outlook, By Corporate Training (2024-2032) ($MN)
  • Table 8 Global EdTech Market Outlook, By Other Education Levels (2024-2032) ($MN)
  • Table 9 Global EdTech Market Outlook, By Revenue Source (2024-2032) ($MN)
  • Table 10 Global EdTech Market Outlook, By Hardware (2024-2032) ($MN)
  • Table 11 Global EdTech Market Outlook, By Software (2024-2032) ($MN)
  • Table 12 Global EdTech Market Outlook, By Services (2024-2032) ($MN)
  • Table 13 Global EdTech Market Outlook, By Deployment (2024-2032) ($MN)
  • Table 14 Global EdTech Market Outlook, By On-Premises (2024-2032) ($MN)
  • Table 15 Global EdTech Market Outlook, By Cloud-Based (2024-2032) ($MN)
  • Table 16 Global EdTech Market Outlook, By Hybrid (2024-2032) ($MN)
  • Table 17 Global EdTech Market Outlook, By Technology (2024-2032) ($MN)
  • Table 18 Global EdTech Market Outlook, By Learning Management Systems (LMS) (2024-2032) ($MN)
  • Table 19 Global EdTech Market Outlook, By Student Information Systems (SIS) (2024-2032) ($MN)
  • Table 20 Global EdTech Market Outlook, By Virtual Classrooms (2024-2032) ($MN)
  • Table 21 Global EdTech Market Outlook, By Adaptive Learning Platforms (2024-2032) ($MN)
  • Table 22 Global EdTech Market Outlook, By AR & VR Tools (2024-2032) ($MN)
  • Table 23 Global EdTech Market Outlook, By Artificial Intelligence in Education (2024-2032) ($MN)
  • Table 24 Global EdTech Market Outlook, By Gamification Tools (2024-2032) ($MN)
  • Table 25 Global EdTech Market Outlook, By Other Technologies (2024-2032) ($MN)
  • Table 26 Global EdTech Market Outlook, By End User (2024-2032) ($MN)
  • Table 27 Global EdTech Market Outlook, By Academic Institutions (2024-2032) ($MN)
  • Table 28 Global EdTech Market Outlook, By Corporates (2024-2032) ($MN)
  • Table 29 Global EdTech Market Outlook, By Individual Learners (2024-2032) ($MN)
  • Table 30 Global EdTech Market Outlook, By Other End Users (2024-2032) ($MN)

Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.