遊戲配件市場規模、佔有率及成長分析(依產品、平台、應用、通路及地區分類)-2026-2033年產業預測
市場調查報告書
商品編碼
1902567

遊戲配件市場規模、佔有率及成長分析(依產品、平台、應用、通路及地區分類)-2026-2033年產業預測

Gaming Accessories Market Size, Share, and Growth Analysis, By Product (Gaming Chairs, Controllers), By Platform (Mobile, Console), By Usage, By Distribution Channel, By Region - Industry Forecast 2026-2033

出版日期: | 出版商: SkyQuest | 英文 199 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

全球遊戲配件市場規模預計在 2024 年達到 69.8 億美元,從 2025 年的 74.2 億美元成長到 2033 年的 121 億美元,在預測期(2026-2033 年)內複合年成長率為 6.3%。

受競技遊戲需求成長和技術進步的推動,全球遊戲配件市場正經歷顯著成長。遊戲周邊設備已從基本的輸入設備發展成為性能卓越的精密設備,製造商優先開發確保精準度和耐用性的專用周邊周邊設備。隨著數百萬玩家積極參與遊戲,對高效能配件的需求激增,配備先進光學感測器的滑鼠、最佳化的機械鍵盤和可自訂的控制器越來越受歡迎。此外,最尖端科技的融合正在重塑市場格局,尤其是在虛擬實境 (VR) 和擴增實境(AR) 領域,各大製造商紛紛推出新的 VR 相容配件,以滿足不斷成長的用戶群對增強遊戲體驗的需求。

全球遊戲配件市場促進因素

電子競技的快速發展是遊戲配件市場的主要驅動力,因為競技遊戲需要高品質的專業裝備才能發揮最佳水準。電競選手越來越依賴先進的遊戲設備,這體現在玩家平均在周邊設備和相關數位內容上的支出顯著增加。這種投資激增源於對精準度的強烈追求,例如遊戲滑鼠需要先進的光學感應器,鍵盤按鍵需要最小觸發距離,以及專業遊戲手把需要可伸縮撥片等創新功能。隨著電子競技的不斷發展,對高階遊戲配件的需求日益成長,並正在重塑市場格局。

限制全球遊戲配件市場的因素

全球遊戲配件市場面臨的一大障礙是高級產品的高昂價格。諸如遊戲滑鼠、 VR頭戴裝置和機械鍵盤等高階產品雖然擁有提升遊戲體驗的先進功能,但其高成本卻令注重預算的消費者望而卻步。這種情況在發展中地區尤其突出,這些地區的居民可支配收入往往有限,難以負擔此類配件。因此,頂級遊戲設備的高價格分佈阻礙了市場的整體擴張,也使得製造商難以觸及更廣泛的客戶群。

全球遊戲配件市場趨勢

全球遊戲配件市場正經歷著向無線解決方案的重大轉變,這主要受消費者對便利性和行動性的偏好所驅動。隨著玩家尋求能夠增強沉浸感的極簡環境,無線鍵盤、滑鼠和耳機等產品迅速普及,營造出整潔的遊戲氛圍。藍牙和無線技術的進步推動了這一趨勢,使無線設備響應更靈敏、更穩定,從而提升了其吸引力。此外,全球遊戲參與人數的快速成長也進一步刺激了對尖端無線配件的需求,隨著這些創新不斷重新定義遊戲體驗,預計市場將持續成長。

目錄

介紹

  • 調查目標
  • 調查範圍
  • 定義

調查方法

  • 資訊收集
  • 二手資料和一手資料方法
  • 市場規模預測
  • 市場假設與限制

執行摘要

  • 全球市場展望
  • 供需趨勢分析
  • 細分市場機會分析

市場動態與展望

  • 市場規模
  • 市場動態
    • 促進因素和機遇
    • 限制與挑戰
  • 波特分析

關鍵市場考察

  • 關鍵成功因素
  • 競爭程度
  • 關鍵投資機會
  • 市場生態系統
  • 市場吸引力指數(2025)
  • PESTEL 分析
  • 總體經濟指標
  • 價值鏈分析
  • 定價分析

全球遊戲配件市場規模(按產品和複合年成長率分類)(2026-2033 年)

  • 遊戲椅
  • 控制器
  • 耳機和音訊設備
  • 鍵盤和滑鼠
  • 其他

全球遊戲配件市場規模(依平台分類)及複合年成長率(2026-2033 年)

  • 移動的
  • 主機
  • 電腦遊戲

全球遊戲配件市場規模(按應用領域分類)及複合年成長率(2026-2033 年)

  • 休閒遊戲
  • 職業遊戲
  • 串流媒體

全球遊戲配件市場規模(依分銷管道分類)及複合年成長率(2026-2033 年)

  • 專賣店
  • 線上
  • 百貨公司
  • 其他

全球遊戲配件市場規模及複合年成長率(2026-2033)

  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 西班牙
    • 法國
    • 英國
    • 義大利
    • 其他歐洲地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 亞太其他地區
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地區
  • 中東和非洲
    • 海灣合作理事會國家
    • 南非
    • 其他中東和非洲地區

競爭資訊

  • 前五大公司對比
  • 主要企業的市場定位(2025 年)
  • 主要市場參與者所採取的策略
  • 近期市場趨勢
  • 公司市佔率分析(2025 年)
  • 主要企業公司簡介
    • 公司詳情
    • 產品系列分析
    • 依業務板塊進行公司股票分析
    • 2023-2025年營收年比比較

主要企業簡介

  • Logitech International SA(Switzerland)
  • Razer Inc.(Singapore)
  • Corsair Gaming, Inc.(United States)
  • Turtle Beach Corporation(United States)
  • Mad Catz Global Limited(Hong Kong)
  • Cooler Master Technology Inc.(Taiwan)
  • Thermaltake Technology Co., Ltd.(Taiwan)
  • Micro-Star International Co., Ltd.(MSI)(Taiwan)
  • ASUSTeK Computer Inc.(ASUS)(Taiwan)
  • Acer Inc.(Taiwan)
  • Gigabyte Technology Co., Ltd.(Taiwan)
  • BenQ Corporation(Taiwan)
  • Antec, Inc.(Taiwan)
  • Cherry AG(Germany)
  • Guillemot Corporation SA(France)
  • GN Store Nord A/S(Denmark)
  • Anker Innovations Technology Co. Ltd.(China)
  • Samsung Electronics Co., Ltd.(South Korea)
  • Sony Group Corporation(Japan)
  • Microsoft Corporation(United States)

結論與建議

簡介目錄
Product Code: SQMIG25E2186

Global Gaming Accessories Market size was valued at USD 6.98 Billion in 2024 and is poised to grow from USD 7.42 Billion in 2025 to USD 12.1 Billion by 2033, growing at a CAGR of 6.3% during the forecast period (2026-2033).

The global gaming accessories market is experiencing significant growth fueled by the rising demand for competitive gaming and advancements in technology. Gaming peripherals have transitioned from basic input devices to sophisticated equipment designed for optimal performance, with companies prioritizing the development of specialized peripherals that ensure precision and durability. With millions of gamers actively engaged in gameplay, the need for high-performance accessories has surged, leading to the popularity of advanced optical sensor mice, optimized mechanical keyboards, and customizable controllers. Furthermore, the integration of cutting-edge technologies is reshaping the market, especially in the virtual and augmented reality sectors, where major manufacturers are launching new VR-compatible accessories to cater to an expanding user base eager to enhance their gaming experience.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Gaming Accessories market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Gaming Accessories Market Segments Analysis

Global Gaming Accessories Market is segmented by Product, Platform, Usage, Distribution Channel and region. Based on Product, the market is segmented into Gaming Chairs, Controllers, Headsets and Audio Equipment, Keyboards and Mouse and Others. Based on Platform, the market is segmented into Mobile, Console and PC Gaming. Based on Usage, the market is segmented into Casual Gaming, Professional Gaming and Streaming. Based on Distribution Channel, the market is segmented into Specialty Stores, Online, Departmental Stores and Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Gaming Accessories Market

The burgeoning growth of esports significantly propels the gaming accessories market, as competitive gaming demands high-quality, specialized gear to ensure peak performance. Players engaged in esports increasingly depend on advanced gaming equipment, reflecting the substantial average expenditure by gamers on peripherals and related digital content. This surge in investment is driven by a strong desire for precision, evidenced by the need for advanced optical sensors in gaming mice, minimal actuation distances in keyboard switches, and innovative features like retractable paddles on professional controllers. As esports continue to evolve, the emphasis on superior gaming accessories only intensifies, shaping the market landscape.

Restraints in the Global Gaming Accessories Market

A significant obstacle facing the global gaming accessories market is the steep pricing associated with premium products. While high-end items like gaming mice, VR headsets, and mechanical keyboards come equipped with advanced features that enhance the gaming experience, their elevated costs act as a barrier for budget-conscious consumers. This situation is particularly challenging in developing regions, where individuals often have limited disposable income, restricting their ability to invest in these accessories. As a result, the high price points associated with top-tier gaming gear can inhibit overall market expansion, making it difficult for producers to reach a broader audience.

Market Trends of the Global Gaming Accessories Market

The Global Gaming Accessories market is witnessing a significant shift towards cordless and wireless solutions, driven by consumer preferences for convenience and mobility. As gamers seek minimalist setups that enhance their immersive experience, wireless keyboards, mice, and headsets are rapidly gaining traction, promoting a tidier gaming environment. This trend is fueled by advancements in Bluetooth and wireless technology, which offer improved responsiveness and stability, making wireless devices more appealing. Additionally, the global surge in gaming participation is further propelling the demand for cutting-edge wireless accessories, positioning the market for sustained growth as these innovations redefine the gaming experience.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2025
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis

Global Gaming Accessories Market Size by Product & CAGR (2026-2033)

  • Market Overview
  • Gaming Chairs
  • Controllers
  • Headsets and Audio Equipment
  • Keyboards and Mouse
  • Others

Global Gaming Accessories Market Size by Platform & CAGR (2026-2033)

  • Market Overview
  • Mobile
  • Console
  • PC Gaming

Global Gaming Accessories Market Size by Usage & CAGR (2026-2033)

  • Market Overview
  • Casual Gaming
  • Professional Gaming
  • Streaming

Global Gaming Accessories Market Size by Distribution Channel & CAGR (2026-2033)

  • Market Overview
  • Specialty Stores
  • Online
  • Departmental Stores
  • Others

Global Gaming Accessories Market Size & CAGR (2026-2033)

  • North America (Product, Platform, Usage, Distribution Channel)
    • US
    • Canada
  • Europe (Product, Platform, Usage, Distribution Channel)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Product, Platform, Usage, Distribution Channel)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Product, Platform, Usage, Distribution Channel)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Product, Platform, Usage, Distribution Channel)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2025
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2025
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2023-2025)

Key Company Profiles

  • Logitech International S.A. (Switzerland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Razer Inc. (Singapore)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Corsair Gaming, Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Turtle Beach Corporation (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Mad Catz Global Limited (Hong Kong)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Cooler Master Technology Inc. (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Thermaltake Technology Co., Ltd. (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Micro-Star International Co., Ltd. (MSI) (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ASUSTeK Computer Inc. (ASUS) (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Acer Inc. (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Gigabyte Technology Co., Ltd. (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • BenQ Corporation (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Antec, Inc. (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Cherry AG (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Guillemot Corporation S.A. (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • GN Store Nord A/S (Denmark)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Anker Innovations Technology Co. Ltd. (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Samsung Electronics Co., Ltd. (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony Group Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft Corporation (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations