封面
市場調查報告書
商品編碼
1820530

全球遊戲配件市場研究報告 - 產業分析、規模、佔有率、成長、趨勢及預測(2025 年至 2033 年)

Global Gaming Accessories Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast 2025 to 2033

出版日期: | 出版商: Value Market Research | 英文 128 Pages | 商品交期: 最快1-2個工作天內

價格

預計 2025 年至 2033 年間,全球遊戲配件市場將以 6.47% 的顯著複合年成長率成長。到 2033 年,市場規模預計將飆升至 132.3 億美元,較 2024 年的 75.2 億美元大幅成長。

在沉浸式遊戲體驗的普及和電子競技的興起的推動下,遊戲配件市場正處於大幅擴張的階段。觸覺回饋、自適應控制器和虛擬實境周邊領域的創新正在重新定義使用者交互,為硬體差異化開闢新的途徑。人工智慧和物聯網技術與遊戲配件的融合增強了個人化和即時回應能力,滿足了多樣化玩家群不斷變化的偏好。雲端遊戲平台的日益普及將支撐未來的成長,這需要高效能、低延遲的配件來最佳化遊戲體驗。

此外,遊戲和社交媒體生態系統的融合正在促進以社區為主導的配件開發,並專注於客製化和美學吸引力。永續性考量也影響產品設計,製造商正在探索環保材料和節能組件。行動和跨平台遊戲的擴張進一步拓寬了市場範圍,需要能夠相容於各種裝置的多功能配件。隨著競技遊戲持續成為主流,對尖端、符合人體工學設計的遊戲周邊設備的需求將加速成長,從而推動創新和市場滲透。

我們的報告經過精心設計,旨在為客戶提供關於各個行業和市場的全面且切實可行的洞察。每份報告都包含幾個關鍵部分,以確保客戶全面了解市場格局:

市場概況:對市場的詳細介紹,包括定義、分類和行業現狀概述。

市場動態:深入分析影響市場成長的關鍵促進因素、限制因素、機會與挑戰。本部分探討技術進步、監管變化和新興趨勢等因素。

細分分析:根據產品類型、應用、最終用戶和地理位置等標準,將市場細分為不同的細分市場。此分析重點在於突出每個細分市場的表現和潛力。

競爭格局:對主要市場參與者的全面評估,包括其市場佔有率、產品組合、策略舉措和財務表現。本部分深入分析了領先公司的競爭動態和關鍵策略。

市場預測:根據歷史資料和當前市場狀況,對特定時期的市場規模和成長趨勢進行預測。這包括定量分析和圖形表示,以說明未來的市場發展軌跡。

區域分析:評估不同地理區域的市場表現,確定關鍵市場和區域趨勢。這有助於了解區域市場動態和機會。

新興趨勢與機會:識別當前及新興市場趨勢、技術創新和潛在投資領域。本部分提供對未來市場發展和成長前景的洞察。

涵蓋的細分市場列表

遊戲配件市場報告的此部分提供了國家和地區層面的細分市場的詳細資料,從而幫助策略師確定相應產品或服務的目標人群以及即將到來的機會。

按產品

  • 遊戲椅
  • 控制器
  • 耳機和音訊設備
  • 鍵盤和滑鼠
  • 其他

按平台

  • 移動的
  • 安慰
  • PC遊戲

按配銷通路

  • 專賣店
  • 線上
  • 百貨公司
  • 其他
  • 報告中介紹的公司列表
  • 羅技 G、雷蛇、海盜船、賽睿、HyperX、Thrustmaster、Turtle Beach、華碩、Xbox、微星

如果您有任何客製化需求,請聯絡我們。我們的研究團隊可以根據您的需求提供客製化報告。

目錄

第1章:前言

  • 報告描述
    • 客觀的
    • 目標受眾
    • 獨特的銷售主張 (USP) 和產品
  • 研究範圍
  • 研究方法
    • 市場研究流程
    • 市場研究方法

第 2 章:執行摘要

  • 市場亮點
  • 全球市場概況

第 3 章:遊戲配件 - 產業分析

  • 簡介 - 市場動態
  • 市場促進因素
  • 市場限制
  • 機會
  • 產業趨勢
  • 波特五力分析
  • 市場吸引力分析
    • 按產品進行市場吸引力分析
    • 各平台市場吸引力分析
    • 按配銷通路分析市場吸引力
    • 市場吸引力分析:按地區

第4章:價值鏈分析

  • 價值鏈分析
  • 原料分析
    • 原料清單
    • 原料製造商清單
    • 主要原物料價格走勢
  • 潛在買家名單
  • 行銷管道
    • 直效行銷
    • 間接行銷
    • 行銷通路發展趨勢

第5章:全球遊戲配件市場分析:依產品

  • 按產品概覽
  • 按產品進行歷史和預測資料分析
  • 遊戲椅
  • 控制器
  • 耳機和音訊設備
  • 鍵盤和滑鼠
  • 其他

第6章:全球遊戲配件市場分析:依平台

  • 按平台概覽
  • 按平台進行歷史和預測數據分析
  • 移動的
  • 安慰
  • PC遊戲

第7章:全球遊戲配件市場分析:按分銷管道

  • 按配銷通路概覽
  • 按配銷通路進行歷史和預測資料分析
  • 專賣店
  • 線上
  • 百貨公司
  • 其他

第 8 章:全球遊戲配件市場分析:按地區

  • 區域展望
  • 介紹
  • 北美銷售分析
    • 概覽、歷史與預測資料銷售分析
    • 北美各細分市場銷售分析
    • 北美各國銷售分析
    • 美國銷售分析
    • 加拿大銷售分析
    • 墨西哥銷售分析
  • 歐洲銷售分析
    • 概覽、歷史與預測資料銷售分析
    • 歐洲各細分市場銷售分析
    • 歐洲各國銷售分析
    • 英國銷售分析
    • 法國銷售分析
    • 德國銷售分析
    • 義大利銷售分析
    • 俄羅斯銷售分析
    • 歐洲其他地區銷售分析
  • 亞太地區銷售分析
    • 概覽、歷史與預測資料銷售分析
    • 亞太地區分部銷售分析
    • 亞太地區國家銷售分析
    • 中國銷售分析
    • 印度銷售分析
    • 日本銷售分析
    • 韓國銷售分析
    • 澳洲銷售分析
    • 東南亞銷售分析
    • 亞太地區其他地區銷售分析
  • 拉丁美洲銷售分析
    • 概覽、歷史與預測資料銷售分析
    • 拉丁美洲各細分市場銷售分析
    • 拉丁美洲各國銷售分析
    • 巴西銷售分析
    • 阿根廷銷售分析
    • 秘魯銷售分析
    • 智利銷售分析
    • 拉丁美洲其他地區銷售分析
  • 中東和非洲銷售分析
    • 概覽、歷史與預測資料銷售分析
    • 中東和非洲分部銷售分析
    • 中東和非洲國家銷售分析
    • 沙烏地阿拉伯銷售分析
    • 阿拉伯聯合大公國銷售分析
    • 以色列銷售分析
    • 南非銷售分析
    • 中東和非洲其他地區銷售分析

第9章:遊戲配件公司的競爭格局

  • 遊戲配件市場競爭
  • 夥伴關係/合作/協議
  • 併購
  • 新產品發布
  • 其他發展

第10章:公司簡介

  • 頂級公司市佔率分析
  • 市場集中度
  • Logitech G
    • 公司概況
    • 公司收入
    • 產品
    • 最新動態
  • Razer
    • 公司概況
    • 公司收入
    • 產品
    • 最新動態
  • Corsair
    • 公司概況
    • 公司收入
    • 產品
    • 最新動態
  • SteelSeries
    • 公司概況
    • 公司收入
    • 產品
    • 最新動態
  • HyperX
    • 公司概況
    • 公司收入
    • 產品
    • 最新動態
  • Thrustmaster
    • 公司概況
    • 公司收入
    • 產品
    • 最新動態
  • Turtle Beach
    • 公司概況
    • 公司收入
    • 產品
    • 最新動態
  • ASUS
    • 公司概況
    • 公司收入
    • 產品
    • 最新動態
  • Xbox
    • 公司概況
    • 公司收入
    • 產品
    • 最新動態
  • MSI
    • 公司概況
    • 公司收入
    • 產品
    • 最新動態

注意 - 在公司簡介中,財務細節和最新發展取決於可用性,或者在私人公司的情況下可能不涵蓋

Product Code: VMR112116815

The Global Gaming Accessories market is forecasted to grow at a noteworthy CAGR of 6.47% between 2025 and 2033. By 2033, market size is expected to surge to USD 13.23 Billion, a substantial rise from the USD 7.52 Billion recorded in 2024.

The gaming accessories market is on the cusp of significant expansion, driven by the proliferation of immersive gaming experiences and the rise of esports. Innovations in haptic feedback, adaptive controllers, and VR peripherals are redefining user interaction, creating new avenues for hardware differentiation. The integration of AI and IoT technologies into gaming accessories is enhancing personalization and real-time responsiveness, catering to the evolving preferences of a diverse gamer demographic. Future growth will be underpinned by the increasing adoption of cloud gaming platforms, which demand high-performance, low-latency accessories to optimize gameplay.

Moreover, the convergence of gaming and social media ecosystems is fostering community-driven accessory development, with a focus on customization and aesthetic appeal. Sustainability considerations are also influencing product design, as manufacturers explore eco-friendly materials and energy-efficient components. The expansion of mobile and cross-platform gaming further broadens the market scope, necessitating versatile accessories compatible across devices. As competitive gaming continues to gain mainstream traction, the demand for cutting-edge, ergonomically designed gaming peripherals will accelerate, driving innovation and market penetration.

Our reports are meticulously crafted to provide clients with comprehensive and actionable insights into various industries and markets. Each report encompasses several critical components to ensure a thorough understanding of the market landscape:

Market Overview: A detailed introduction to the market, including definitions, classifications, and an overview of the industry's current state.

Market Dynamics: In-depth analysis of key drivers, restraints, opportunities, and challenges influencing market growth. This section examines factors such as technological advancements, regulatory changes, and emerging trends.

Segmentation Analysis: Breakdown of the market into distinct segments based on criteria like product type, application, end-user, and geography. This analysis highlights the performance and potential of each segment.

Competitive Landscape: Comprehensive assessment of major market players, including their market share, product portfolio, strategic initiatives, and financial performance. This section provides insights into the competitive dynamics and key strategies adopted by leading companies.

Market Forecast: Projections of market size and growth trends over a specified period, based on historical data and current market conditions. This includes quantitative analyses and graphical representations to illustrate future market trajectories.

Regional Analysis: Evaluation of market performance across different geographical regions, identifying key markets and regional trends. This helps in understanding regional market dynamics and opportunities.

Emerging Trends and Opportunities: Identification of current and emerging market trends, technological innovations, and potential areas for investment. This section offers insights into future market developments and growth prospects.

LIST OF SEGMENTS COVERED

This section of the Gaming Accessories market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities.

By Product

  • Gaming Chairs
  • Controllers
  • Headsets and Audio Equipment
  • Keyboards and Mouse
  • Others

By Platform

  • Mobile
  • Console
  • PC Gaming

By Distribution Channel

  • Specialty Stores
  • Online
  • Departmental Stores
  • Others
  • List of Companies Profiled in the report
  • Logitech G, Razer, Corsair, SteelSeries, HyperX, Thrustmaster, Turtle Beach, ASUS, Xbox, MSI

In case you have any custom requirements, do write to us. Our research team can offer a customized report as per your need.

TABLE OF CONTENTS

1. PREFACE

  • 1.1. Report Description
    • 1.1.1 Objective
    • 1.1.2 Target Audience
    • 1.1.3 Unique Selling Proposition (USP) & offerings
  • 1.2. Research Scope
  • 1.3. Research Methodology
    • 1.3.1 Market Research Process
    • 1.3.2 Market Research Methodology

2. EXECUTIVE SUMMARY

  • 2.1. Highlights of Market
  • 2.2. Global Market Snapshot

3. GAMING ACCESSORIES - INDUSTRY ANALYSIS

  • 3.1. Introduction - Market Dynamics
  • 3.2. Market Drivers
  • 3.3. Market Restraints
  • 3.4. Opportunities
  • 3.5. Industry Trends
  • 3.6. Porter's Five Force Analysis
  • 3.7. Market Attractiveness Analysis
    • 3.7.1 Market Attractiveness Analysis By Product
    • 3.7.2 Market Attractiveness Analysis By Platform
    • 3.7.3 Market Attractiveness Analysis By Distribution Channel
    • 3.7.4 Market Attractiveness Analysis By Regions

4. VALUE CHAIN ANALYSIS

  • 4.1. Value Chain Analysis
  • 4.2. Raw Material Analysis
    • 4.2.1 List of Raw Materials
    • 4.2.2 Raw Material Manufactures List
    • 4.2.3 Price Trend of Key Raw Materials
  • 4.3. List of Potential Buyers
  • 4.4. Marketing Channel
    • 4.4.1 Direct Marketing
    • 4.4.2 Indirect Marketing
    • 4.4.3 Marketing Channel Development Trend

5. GLOBAL GAMING ACCESSORIES MARKET ANALYSIS BY PRODUCT

  • 5.1. Overview By Product
  • 5.2. Historical and Forecast Data Analysis By Product
  • 5.3. Gaming Chairs Historic and Forecast Sales By Regions
  • 5.4. Controllers Historic and Forecast Sales By Regions
  • 5.5. Headsets and Audio Equipment Historic and Forecast Sales By Regions
  • 5.6. Keyboards and Mouse Historic and Forecast Sales By Regions
  • 5.7. Others Historic and Forecast Sales By Regions

6. GLOBAL GAMING ACCESSORIES MARKET ANALYSIS BY PLATFORM

  • 6.1. Overview By Platform
  • 6.2. Historical and Forecast Data Analysis By Platform
  • 6.3. Mobile Historic and Forecast Sales By Regions
  • 6.4. Console Historic and Forecast Sales By Regions
  • 6.5. PC Gaming Historic and Forecast Sales By Regions

7. GLOBAL GAMING ACCESSORIES MARKET ANALYSIS BY DISTRIBUTION CHANNEL

  • 7.1. Overview By Distribution Channel
  • 7.2. Historical and Forecast Data Analysis By Distribution Channel
  • 7.3. Specialty Stores Historic and Forecast Sales By Regions
  • 7.4. Online Historic and Forecast Sales By Regions
  • 7.5. Departmental Stores Historic and Forecast Sales By Regions
  • 7.6. Others Historic and Forecast Sales By Regions

8. GLOBAL GAMING ACCESSORIES MARKET ANALYSIS BY GEOGRAPHY

  • 8.1. Regional Outlook
  • 8.2. Introduction
  • 8.3. North America Sales Analysis
    • 8.3.1 Overview, Historic and Forecast Data Sales Analysis
    • 8.3.2 North America By Segment Sales Analysis
    • 8.3.3 North America By Country Sales Analysis
    • 8.3.4 United States Sales Analysis
    • 8.3.5 Canada Sales Analysis
    • 8.3.6 Mexico Sales Analysis
  • 8.4. Europe Sales Analysis
    • 8.4.1 Overview, Historic and Forecast Data Sales Analysis
    • 8.4.2 Europe By Segment Sales Analysis
    • 8.4.3 Europe By Country Sales Analysis
    • 8.4.4 United Kingdom Sales Analysis
    • 8.4.5 France Sales Analysis
    • 8.4.6 Germany Sales Analysis
    • 8.4.7 Italy Sales Analysis
    • 8.4.8 Russia Sales Analysis
    • 8.4.9 Rest Of Europe Sales Analysis
  • 8.5. Asia Pacific Sales Analysis
    • 8.5.1 Overview, Historic and Forecast Data Sales Analysis
    • 8.5.2 Asia Pacific By Segment Sales Analysis
    • 8.5.3 Asia Pacific By Country Sales Analysis
    • 8.5.4 China Sales Analysis
    • 8.5.5 India Sales Analysis
    • 8.5.6 Japan Sales Analysis
    • 8.5.7 South Korea Sales Analysis
    • 8.5.8 Australia Sales Analysis
    • 8.5.9 South East Asia Sales Analysis
    • 8.5.10 Rest Of Asia Pacific Sales Analysis
  • 8.6. Latin America Sales Analysis
    • 8.6.1 Overview, Historic and Forecast Data Sales Analysis
    • 8.6.2 Latin America By Segment Sales Analysis
    • 8.6.3 Latin America By Country Sales Analysis
    • 8.6.4 Brazil Sales Analysis
    • 8.6.5 Argentina Sales Analysis
    • 8.6.6 Peru Sales Analysis
    • 8.6.7 Chile Sales Analysis
    • 8.6.8 Rest of Latin America Sales Analysis
  • 8.7. Middle East & Africa Sales Analysis
    • 8.7.1 Overview, Historic and Forecast Data Sales Analysis
    • 8.7.2 Middle East & Africa By Segment Sales Analysis
    • 8.7.3 Middle East & Africa By Country Sales Analysis
    • 8.7.4 Saudi Arabia Sales Analysis
    • 8.7.5 UAE Sales Analysis
    • 8.7.6 Israel Sales Analysis
    • 8.7.7 South Africa Sales Analysis
    • 8.7.8 Rest Of Middle East And Africa Sales Analysis

9. COMPETITIVE LANDSCAPE OF THE GAMING ACCESSORIES COMPANIES

  • 9.1. Gaming Accessories Market Competition
  • 9.2. Partnership/Collaboration/Agreement
  • 9.3. Merger And Acquisitions
  • 9.4. New Product Launch
  • 9.5. Other Developments

10. COMPANY PROFILES OF GAMING ACCESSORIES INDUSTRY

  • 10.1. Top Companies Market Share Analysis
  • 10.2. Market Concentration Rate
  • 10.3. Logitech G
    • 10.3.1 Company Overview
    • 10.3.2 Company Revenue
    • 10.3.3 Products
    • 10.3.4 Recent Developments
  • 10.4. Razer
    • 10.4.1 Company Overview
    • 10.4.2 Company Revenue
    • 10.4.3 Products
    • 10.4.4 Recent Developments
  • 10.5. Corsair
    • 10.5.1 Company Overview
    • 10.5.2 Company Revenue
    • 10.5.3 Products
    • 10.5.4 Recent Developments
  • 10.6. SteelSeries
    • 10.6.1 Company Overview
    • 10.6.2 Company Revenue
    • 10.6.3 Products
    • 10.6.4 Recent Developments
  • 10.7. HyperX
    • 10.7.1 Company Overview
    • 10.7.2 Company Revenue
    • 10.7.3 Products
    • 10.7.4 Recent Developments
  • 10.8. Thrustmaster
    • 10.8.1 Company Overview
    • 10.8.2 Company Revenue
    • 10.8.3 Products
    • 10.8.4 Recent Developments
  • 10.9. Turtle Beach
    • 10.9.1 Company Overview
    • 10.9.2 Company Revenue
    • 10.9.3 Products
    • 10.9.4 Recent Developments
  • 10.10. ASUS
    • 10.10.1 Company Overview
    • 10.10.2 Company Revenue
    • 10.10.3 Products
    • 10.10.4 Recent Developments
  • 10.11. Xbox
    • 10.11.1 Company Overview
    • 10.11.2 Company Revenue
    • 10.11.3 Products
    • 10.11.4 Recent Developments
  • 10.12. MSI
    • 10.12.1 Company Overview
    • 10.12.2 Company Revenue
    • 10.12.3 Products
    • 10.12.4 Recent Developments

Note - In company profiling, financial details and recent developments are subject to availability or might not be covered in the case of privcompanies

LIST OF TABLES

  • Market Snapshot
  • Drivers: Impact Analysis
  • Restraints: Impact Analysis
  • List of Raw Material
  • List of Raw Material Manufactures
  • Analysis By Product (USD MN)
  • Gaming Chairs Market Sales By Geography (USD MN)
  • Controllers Market Sales By Geography (USD MN)
  • Headsets and Audio Equipment Market Sales By Geography (USD MN)
  • Keyboards and Mouse Market Sales By Geography (USD MN)
  • Others Market Sales By Geography (USD MN)
  • Analysis By Platform (USD MN)
  • Mobile Market Sales By Geography (USD MN)
  • Console Market Sales By Geography (USD MN)
  • PC Gaming Market Sales By Geography (USD MN)
  • Analysis By Distribution Channel (USD MN)
  • Specialty Stores Market Sales By Geography (USD MN)
  • Online Market Sales By Geography (USD MN)
  • Departmental Stores Market Sales By Geography (USD MN)
  • Others Market Sales By Geography (USD MN)
  • Global Gaming Accessories Market Sales By Geography (USD MN)
  • North America Market Analysis (USD MN)
  • United States Market Analysis (USD MN)
  • Canada Market Analysis (USD MN)
  • Mexico Market Analysis (USD MN)
  • Europe Market Analysis (USD MN)
  • Europe Market Estimate By Country (USD MN)
  • United Kingdom Market Analysis (USD MN)
  • France Market Analysis (USD MN)
  • Germany Market Analysis (USD MN)
  • Italy Market Analysis (USD MN)
  • Russia Market Analysis (USD MN)
  • Spain Market Analysis (USD MN)
  • Rest of Europe Market Analysis (USD MN)
  • Asia Pacific Market Analysis (USD MN)
  • China Market Analysis (USD MN)
  • Japan Market Analysis (USD MN)
  • India Market Analysis (USD MN)
  • South Korea Market Analysis (USD MN)
  • Australia Market Analysis (USD MN)
  • South East Asia Market Analysis (USD MN)
  • Rest of Asia Pacific Market Analysis (USD MN)
  • Latin America Market Analysis (USD MN)
  • Brazil Market Analysis (USD MN)
  • Argentina Market Analysis (USD MN)
  • Peru Market Analysis (USD MN)
  • Chile Market Analysis (USD MN)
  • Rest of Latin America Market Analysis (USD MN)
  • Middle East & Africa Market Analysis (USD MN)
  • Saudi Arabia Market Analysis (USD MN)
  • UAE Market Analysis (USD MN)
  • Israel Market Analysis (USD MN)
  • South Africa Market Analysis (USD MN)
  • Rest of Middle East and Africa Market Analysis (USD MN)
  • Partnership/Collaboration/Agreement
  • Mergers And Acquisition

LIST OF FIGURES

  • Research Scope of Gaming Accessories Report
  • Market Research Process
  • Market Research Methodology
  • Global Gaming Accessories Market Size, By Regions (USD MN)
  • Porters Five Forces Analysis
  • Market Attractiveness Analysis By Product
  • Market Attractiveness Analysis By Platform
  • Market Attractiveness Analysis By Distribution Channel
  • Market Attractiveness Analysis By Regions
  • Value Chain Analysis
  • Global Market Analysis By Product (USD MN)
  • Gaming Chairs Market Sales By Geography (USD MN)
  • Controllers Market Sales By Geography (USD MN)
  • Headsets and Audio Equipment Market Sales By Geography (USD MN)
  • Keyboards and Mouse Market Sales By Geography (USD MN)
  • Others Market Sales By Geography (USD MN)
  • Global Market Analysis By Platform (USD MN)
  • Mobile Market Sales By Geography (USD MN)
  • Console Market Sales By Geography (USD MN)
  • PC Gaming Market Sales By Geography (USD MN)
  • Global Market Analysis By Distribution Channel (USD MN)
  • Specialty Stores Market Sales By Geography (USD MN)
  • Online Market Sales By Geography (USD MN)
  • Departmental Stores Market Sales By Geography (USD MN)
  • Others Market Sales By Geography (USD MN)
  • Global Market Sales (USD MN)
  • North America Market Sales (USD MN)
  • Europe Market Sales (USD MN)
  • Asia Pacific Market Sales (USD MN)
  • Latin America Market Sales (USD MN)
  • Middle East & Africa Market Sales (USD MN)
  • Recent Development in Industry
  • Top Company Market Share Analysis

Kindly note that the above listed are the basic tables and figures of the report and are not limited to the TOC.