封面
市場調查報告書
商品編碼
1908036

遊戲配件市場按平台、產品、連接方式、分銷管道和地區分類

Gaming Accessories Market, By Platform, By Product, By Connectivity, By Distribution Channel, By Geography

出版日期: | 出版商: Coherent Market Insights | 英文 135 Pages | 商品交期: 2-3個工作天內

價格
簡介目錄

據估計,2025 年遊戲配件市場價值為 71.2 億美元,預計到 2032 年將達到 114.5 億美元,2025 年至 2032 年的複合年成長率為 6%。

報告內容 報告詳情
基準年: 2024 2025年市場規模: 71.2億美元
歷史數據時期: 2020年至2024年 預測期: 2025年至2032年
預測期(2025-2032年)複合年成長率: 6.00% 2032 年的預測值: 114.5億美元

全球遊戲配件市場是家用電子電器產業中一個充滿活力且快速發展的細分市場,其發展主要得益於全球遊戲文化的蓬勃發展。遊戲配件涵蓋一系列旨在提升遊戲體驗的周邊設備,包括專用鍵盤、高效能滑鼠、遊戲耳機、遊戲手把、滑鼠墊、遊戲墊片以及身臨其境型虛擬實境裝置等。由於電子競技的興起、職業遊戲的蓬勃發展以及消費者對能夠提供競爭優勢和更佳用戶體驗的高階遊戲硬體的需求不斷成長,這一細分市場正經歷著前所未有的擴張。

市場動態

全球遊戲配件市場受多種關鍵因素驅動,呈現強勁成長動能。其中一個關鍵催化劑是全球遊戲產業的爆炸性成長,該產業已獲得主流認可,並持續拓展至各個年齡層和地理位置。電子競技賽事、職業遊戲聯賽和直播平台的迅速普及,催生了一種文化,在這種文化中,高效能遊戲配件對於獲得競爭優勢至關重要,從而推動了職業玩家和遊戲愛好者對高階周邊設備的需求。無線連接、電池續航力、感測器精度和客製化軟體等方面的技術進步,顯著提升了遊戲配件的功能性和吸引力。此外,PC遊戲的日益普及以及透過RGB燈光和美學設計打造個人化遊戲環境的趨勢,也進一步推動了市場成長。然而,一些限制依然存在。製造商之間激烈的價格競爭可能會擠壓利潤空間,導致產品品質下降。此外,高階遊戲配件的高成本可能會限制價格敏感型消費者的購買意願,尤其是在可支配收入水準較低的新興市場。另外,技術快速更新換代也為製造商和消費者帶來了挑戰。頻繁的產品升級會帶來庫存管理問題,並降低消費者對昂貴周邊設備的投資意願。儘管存在這些挑戰,但一些領域也湧現出巨大的機遇,例如:蓬勃發展的行動遊戲產業(需要專用配件來提升遊戲體驗)、日益成長的女性玩家群體(她們對設計美學和人體工程學方面有不同的需求),以及人工智慧和機器學習技術擴大整合到遊戲配件中,從而實現個性化的性能最佳化和自適應功能。

本次調查的主要特點

  • 本報告對全球遊戲配件市場進行了詳細分析,以 2024 年為基準年,給出了預測期(2025-2032 年)內的市場規模(十億美元)和復合年成長率(%)。
  • 該報告還重點介紹了各個細分市場的潛在商機,並概述了該市場具有吸引力的投資提案矩陣。
  • 該研究還提供了有關市場促進因素、限制因素、機會、新產品發布或核准、市場趨勢、區域展望以及主要企業採取的競爭策略的重要見解。
  • 該報告根據以下參數對全球遊戲配件市場的主要企業進行了分析:公司概況、產品系列、主要亮點、財務表現和策略。
  • 本報告的研究結果將使負責人和企業經營團隊能夠就即將推出的產品、設備升級、市場擴張和行銷策略做出明智的決策。
  • 全球遊戲配件市場報告的目標受群眾外包括該行業的各類相關人員,例如投資者、供應商、產品製造商、經銷商、新參與企業和金融分析師。
  • 相關人員可以透過各種用於分析全球遊戲配件市場的策略矩陣輕鬆做出決策。

目錄

第1章 研究目標與前提條件

  • 調查目的
  • 先決條件
  • 簡稱

第2章 市場範圍

  • 報告概述
    • 市場定義和範圍
  • 執行摘要

第3章 市場動態、監理及趨勢分析

  • 市場動態
  • 促進要素
  • 抑制因素
  • 機會
  • 影響分析
  • 重大進展
  • 法規環境
  • 產品上市及核准
  • PEST分析
  • 波特分析
  • 併購趨勢
  • 產業趨勢

4. 2020-2032年全球遊戲配件市場(依平台分類)

  • 電腦遊戲
  • 遊戲機
  • 移動的

第5章:2020-2032年全球遊戲配件市場(依產品分類)

  • 控制器
  • 音響設備
  • 遊戲椅
  • 鍵盤和滑鼠
  • 其他

6. 2020-2032年全球遊戲配件市場(依連結類型分類)

  • 有線
  • 無線的

7. 2020-2032年全球遊戲配件市場依通路分類

  • 專賣店
  • 百貨公司
  • 線上
  • 其他

第8章:2020-2032年全球遊戲配件市場(按地區分類)

  • 北美洲
    • 美國
    • 加拿大
  • 拉丁美洲
    • 巴西
    • 阿根廷
    • 墨西哥
    • 其他拉丁美洲國家
  • 歐洲
    • 德國
    • 英國
    • 西班牙
    • 法國
    • 義大利
    • 俄羅斯
    • 其他歐洲
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 澳洲
    • 韓國
    • ASEAN
    • 其他亞太地區
  • 中東
    • 海灣合作理事會國家
    • 以色列
    • 其他中東國家
  • 非洲
    • 南非
    • 北非
    • 中非

第9章 競爭情勢

  • Razer Inc
  • SteelSeries
  • Logitech G
  • Thrustmaster
  • Corsair
  • HyperX
  • Turtle Beach
  • Xbox
  • Micro-Star INT'L CO., LTD
  • ASUS
  • Sennheiser
  • Redragon
  • Anker
  • Mad Catz
  • Roccat

第10章 分析師建議

  • 機會
  • 分析師觀點
  • Coherent Opportunity Map

第11章 參考文獻與調查方法

  • 參考
  • 調查方法
  • 關於本公司
簡介目錄
Product Code: CMI9017

Gaming Accessories Market is estimated to be valued at USD 7.12 Bn in 2025 and is expected to reach USD 11.45 Bn by 2032, growing at a compound annual growth rate (CAGR) of 6% from 2025 to 2032.

Report Coverage Report Details
Base Year: 2024 Market Size in 2025: USD 7.12 Bn
Historical Data for: 2020 To 2024 Forecast Period: 2025 To 2032
Forecast Period 2025 to 2032 CAGR: 6.00% 2032 Value Projection: USD 11.45 Bn

The global gaming accessories market represents a dynamic and rapidly evolving sector within the broader consumer electronics industry, driven by the exponential growth of gaming culture worldwide. Gaming accessories encompass a comprehensive range of peripheral devices designed to enhance the gaming experience, including specialized keyboards, high-performance mice, gaming headsets, controllers, mousepads, gaming chairs, and immersive virtual reality equipment. This market segment has witnessed unprecedented expansion due to the proliferation of esports, the rise of professional gaming, and increasing consumer demand for premium gaming hardware that provides competitive advantages and enhanced user experiences.

Market Dynamics

The global gaming accessories market is propelled by several key drivers that collectively fuel its robust growth trajectory. The primary catalyst is the explosive growth of the global gaming industry, which has reached mainstream acceptance and continues expanding across demographics, age groups, and geographical regions. The rapid proliferation of esports tournaments, professional gaming leagues, and streaming platforms has created a culture where high-performance gaming accessories are essential for competitive advantage, driving demand for premium peripherals among both professional gamers and enthusiasts. Technological advancements in wireless connectivity, battery life, sensor precision, and customization software have significantly enhanced the functionality and appeal of gaming accessories. Moreover, the increasing popularity of PC gaming and the growing trend of gaming setup personalization through RGB lighting and aesthetic designs further accelerate market growth. However, the market faces certain restraints including intense price competition among manufacturers, which pressures profit margins and can compromise product quality, while the high cost of premium gaming accessories may limit adoption among price-sensitive consumer segments, particularly in emerging markets where disposable income levels are lower. Additionally, rapid technological obsolescence creates challenges for both manufacturers and consumers, as frequent product upgrades can lead to inventory management issues and consumer hesitancy to invest in expensive peripherals. Despite these challenges, significant opportunities emerge from the expanding mobile gaming segment, which requires specialized accessories for enhanced gameplay experiences, the growing female gaming demographic that demands products with different design aesthetics and ergonomic considerations, and the increasing integration of artificial intelligence and machine learning technologies in gaming accessories that enable personalized performance optimization and adaptive functionality.

Key Features of the Study

  • This report provides in-depth analysis of the global gaming accessories market, and provides market size (USD Bn) and compound annual growth rate (CAGR%) for the forecast period (2025-2032), considering 2024 as the base year
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, market trends, regional outlook, and competitive strategies adopted by key players
  • It profiles key players in the global gaming accessories market based on the following parameters - company highlights, products portfolio, key highlights, financial performance, and strategies
  • Key companies covered as a part of this study include Razer Inc, SteelSeries, Logitech G, Thrustmaster, Corsair, HyperX, Turtle Beach, Xbox, Micro-Star INT'L CO., LTD, ASUS, Sennheiser, Redragon, Anker, Mad Catz, and Roccat
  • Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics
  • The global gaming accessories market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts
  • Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global gaming accessories market

Market Segmentation

  • Platform Insights (Revenue, USD Bn, 2020 - 2032)
    • PC Gaming
    • Gaming Consoles
    • Mobile
  • Product Insights (Revenue, USD Bn, 2020 - 2032)
    • Controllers
    • Audio Equipment
    • Gaming Chairs
    • Keyboard and Mouse
    • Others
  • Connectivity Insights (Revenue, USD Bn, 2020 - 2032)
    • Wired
    • Wireless
  • Distribution Channel Insights (Revenue, USD Bn, 2020 - 2032)
    • Specialty Stores
    • Departmental Stores
    • Online
    • Others
  • Regional Insights (Revenue, USD Bn, 2020 - 2032)
    • North America
    • U.S.
    • Canada
    • Latin America
    • Brazil
    • Argentina
    • Mexico
    • Rest of Latin America
    • Europe
    • Germany
    • U.K.
    • Spain
    • France
    • Italy
    • Russia
    • Rest of Europe
    • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • ASEAN
    • Rest of Asia Pacific
    • Middle East
    • GCC Countries
    • Israel
    • Rest of Middle East
    • Africa
    • South Africa
    • North Africa
    • Central Africa
  • Key Players Insights
    • Razer Inc
    • SteelSeries
    • Logitech G
    • Thrustmaster
    • Corsair
    • HyperX
    • Turtle Beach
    • Xbox
    • Micro-Star INT'L CO., LTD
    • ASUS
    • Sennheiser
    • Redragon
    • Anker
    • Mad Catz
    • Roccat

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Global Gaming Accessories Market, By Platform
    • Global Gaming Accessories Market, By Product
    • Global Gaming Accessories Market, By Connectivity
    • Global Gaming Accessories Market, By Distribution Channel
    • Global Gaming Accessories Market, By Region

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
  • Driver
  • Restraint
  • Opportunity
  • Impact Analysis
  • Key Developments
  • Regulatory Scenario
  • Product Launches/Approvals
  • PEST Analysis
  • PORTER's Analysis
  • Merger and Acquisition Scenario
  • Industry Trends

4. Global Gaming Accessories Market, By Platform, 2020-2032, (USD Bn)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021- 2032
    • Segment Trends
  • PC Gaming
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
  • Gaming Consoles
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
  • Mobile
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)

5. Global Gaming Accessories Market, By Product, 2020-2032, (USD Bn)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021 - 2032
    • Segment Trends
  • Controllers
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
  • Audio Equipment
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
  • Gaming Chairs
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
  • Keyboard and Mouse
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
  • Others
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)

6. Global Gaming Accessories Market, By Connectivity, 2020-2032, (USD Bn)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021 - 2032
    • Segment Trends
  • Wired
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
  • Wireless
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)

7. Global Gaming Accessories Market, By Distribution Channel, 2020-2032, (USD Bn)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021 - 2032
    • Segment Trends
  • Specialty Stores
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
  • Departmental Stores
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
  • Online
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)
  • Others
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2032, (USD Bn)

8. Global Gaming Accessories Market, By Region, 2020 - 2032, Value (USD Bn)

  • Introduction
    • Market Share (%) Analysis, 2025, 2028 & 2032, Value (USD Bn)
    • Market Y-o-Y Growth Analysis (%), 2021 - 2032, Value (USD Bn)
    • Regional Trends
  • North America
    • Introduction
    • Market Size and Forecast, By Platform, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Product, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Connectivity, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • U.S.
      • Canada
  • Latin America
    • Introduction
    • Market Size and Forecast, By Platform, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Product, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Connectivity, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
  • Europe
    • Introduction
    • Market Size and Forecast, By Platform, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Product, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Connectivity, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • Germany
      • U.K.
      • Spain
      • France
      • Italy
      • Russia
      • Rest of Europe
  • Asia Pacific
    • Introduction
    • Market Size and Forecast, By Platform, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Product, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Connectivity, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • China
      • India
      • Japan
      • Australia
      • South Korea
      • ASEAN
      • Rest of Asia Pacific
  • Middle East
    • Introduction
    • Market Size and Forecast, By Platform, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Product, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Connectivity, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • GCC Countries
      • Israel
      • Rest of Middle East
  • Africa
    • Introduction
    • Market Size and Forecast, By Platform, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Product, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Connectivity, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country/Region, 2020 - 2032, Value (USD Bn)
      • South Africa
      • North Africa
      • Central Africa

9. Competitive Landscape

  • Razer Inc
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • SteelSeries
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Logitech G
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Thrustmaster
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Corsair
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • HyperX
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Turtle Beach
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Xbox
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Micro-Star INT'L CO., LTD
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • ASUS
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Sennheiser
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Redragon
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Anker
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Mad Catz
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Roccat
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies

10. Analyst Recommendations

  • Wheel of Fortune
  • Analyst View
  • Coherent Opportunity Map

11. References and Research Methodology

  • References
  • Research Methodology
  • About us