遊戲硬體市場規模、佔有率、成長分析(按產品類型、最終用途、應用和地區)- 產業預測(2025 年至 2032 年)
市場調查報告書
商品編碼
1780208

遊戲硬體市場規模、佔有率、成長分析(按產品類型、最終用途、應用和地區)- 產業預測(2025 年至 2032 年)

Gaming Hardware Market Size, Share, and Growth Analysis, By Product type (Joystick Console, Virtual Reality Glasses), By End-use (PC (Personal Computer) and Laptop, TV (Television)), By Application, By Region - Industry Forecast 2025-2032

出版日期: | 出版商: SkyQuest | 英文 188 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

全球遊戲硬體市場預計將在 2023 年達到 1,620 億美元,從 2024 年的 1,741.5 億美元成長到 2032 年的 3,105.9 億美元,在預測期內(2025-2032 年)的複合年成長率為 7.5%。

全球遊戲硬體產業正呈現強勁成長勢頭,這得益於電子競技和身臨其境型遊戲體驗的蓬勃發展,推動了遊戲電腦和遊戲主機需求的不斷成長。儘管圖形處理器 (GPU) 和中央處理器 (CPU) 的價格大幅上漲,但虛擬擴增實境實境 (AR) 技術的進步以及超高清顯示器的出現,仍在鼓勵遊戲玩家升級其遊戲系統。線上多人遊戲平台和串流內容服務的興起,進一步擴大了遊戲社區,從而帶動了設備銷售的成長。此外,新興市場可支配收入的不斷成長也促進了這一成長。領先的製造商正在計算性能、散熱系統和可自訂設計等領域進行創新,以滿足遊戲愛好者和硬核心玩家的需求。

目錄

介紹

  • 調查目標
  • 調查範圍
  • 定義

調查方法

  • 資訊收集
  • 二次資料和一次資料方法
  • 市場規模預測
  • 市場假設與約束

執行摘要

  • 全球市場展望
  • 供需趨勢分析
  • 細分機會分析

市場動態與展望

  • 市場概覽
  • 市場規模
  • 市場動態
    • 促進因素和機會
    • 限制與挑戰
  • 波特的分析

關鍵市場考察

  • 關鍵成功因素
  • 競爭程度
  • 關鍵投資機會
  • 市場生態系統
  • 市場吸引力指數(2024年)
  • PESTEL分析
  • 總體經濟指標
  • 價值鏈分析
  • 定價分析
  • 技術分析
  • 案例研究
  • 顧客購買行為分析

遊戲硬體市場規模(按產品類型和複合年成長率) (2025-2032)

  • 市場概覽
  • 搖桿主機
  • 虛擬實境眼鏡

遊戲硬體市場規模(依最終用途和複合年成長率) (2025-2032)

  • 市場概覽
  • 個人電腦 (PC) 和筆記型電腦
  • 電視(電視)
  • 智慧型手機

遊戲硬體市場規模(按應用分類)及複合年成長率(2025-2032)

  • 市場概覽
  • 商業的
  • 住宅

遊戲硬體市場規模(按地區)及複合年成長率(2025-2032)

  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 西班牙
    • 法國
    • 英國
    • 義大利
    • 其他歐洲國家地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 其他亞太地區
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地區
  • 中東和非洲
    • 海灣合作理事會國家
    • 南非
    • 其他中東和非洲地區

競爭資訊

  • 前五大公司對比
  • 主要企業市場定位(2024年)
  • 主要市場參與者所採取的策略
  • 近期市場趨勢
  • 公司市場佔有率分析(2024年)
  • 主要企業簡介
    • 公司詳情
    • 產品系列分析
    • 按部門分類的公司佔有率分析
    • 收益同比對比(2022-2024 年)

主要企業簡介

  • Sony Corporation
  • Microsoft Corporation
  • Apple Inc.
  • Google
  • HTC Corporation
  • Nintendo
  • Linden Research, Inc.
  • Activision Blizzard, Inc.
  • Sega Games Co., Ltd.
  • Oculus VR, LLC
  • GAMDIAS
  • Anker Innovations Technology

結論和建議

簡介目錄
Product Code: SQMIG45J2330

Global Gaming Hardware Market size was valued at USD 162.0 billion in 2023 and is poised to grow from USD 174.15 billion in 2024 to USD 310.59 billion by 2032, growing at a CAGR of 7.5% during the forecast period (2025-2032).

The global gaming hardware sector indicate a robust growth trajectory driven by heightened demand for gaming PCs and consoles, fueled by the surge in eSports and immersive gaming experiences. Technological advancements in virtual and augmented reality, alongside ultra-high-definition displays, prompt gamers to upgrade their systems, even as the prices for GPUs and CPUs rise significantly. The gaming community's expansion, bolstered by the rise of online multiplayer platforms and content streaming services, has led to increased sales figures. Additionally, emerging markets with climbing disposable incomes are contributing to this growth. Leading manufacturers are innovating in areas such as computing performance, cooling systems, and customizable designs to cater to dedicated gaming enthusiasts and hardcore players.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Gaming Hardware market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Gaming Hardware Market Segments Analysis

Global Gaming Hardware Market is segmented by Product type, End-use, Application and region. Based on Product type, the market is segmented into Joystick Console and Virtual Reality Glasses. Based on End-use, the market is segmented into PC (Personal Computer) and Laptop, TV (Television) and Smartphone. Based on Application, the market is segmented into Commercial and Residential. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Gaming Hardware Market

The global gaming hardware market is characterized by continuous innovation and evolution, with advancements such as ray tracing, AI upscaling technologies, and high-refresh-rate displays fueling a persistent appetite for upgraded components like GPUs, CPUs, and peripherals. As virtual and augmented reality technologies gain traction, along with the rise of cloud gaming facilitated by enhanced 5G connectivity, there is a growing demand for high-performance hardware that can deliver immersive gaming experiences. This dynamic landscape encourages gamers to seek out cutting-edge products that enhance their gameplay, driving robust sales and fostering a competitive environment among hardware manufacturers.

Restraints in the Global Gaming Hardware Market

The global gaming hardware market faces significant constraints due to the elevated costs associated with high-demand, advanced components, such as graphics processing units and high-refresh-rate monitors. Increasing production expenses, coupled with difficulties in availability and supply chain disruptions, further exacerbate the challenge. As a result, consumers, including casual gamers and those with budget limitations, find it increasingly difficult to access and afford the latest gaming technologies. This situation impedes market growth and poses a barrier to entry for potential customers, ultimately limiting the overall expansion of the gaming hardware sector.

Market Trends of the Global Gaming Hardware Market

The Global Gaming Hardware market is experiencing a significant trend towards increased multiplayer gaming and video streaming, largely fueled by the integration of artificial intelligence and machine learning technologies. These advancements enhance network performance and optimize player matchmaking, thereby elevating the gaming experience. As developers strive to attract new players while mitigating fraudulent activities, the demand for high-performance gaming hardware rises. This trend is further supported by the growing popularity of competitive gaming and streaming platforms, which require advanced equipment to ensure seamless connectivity and rich visual experiences. Consequently, the market is poised for persistent growth, reflecting a dynamic and evolving gaming landscape.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technology Analysis
  • Case Studies
  • Customer Buying Behavior Analysis

Global Gaming Hardware Market Size by Product type & CAGR (2025-2032)

  • Market Overview
  • Joystick Console
  • Virtual Reality Glasses

Global Gaming Hardware Market Size by End-use & CAGR (2025-2032)

  • Market Overview
  • PC (Personal Computer) and Laptop
  • TV (Television)
  • Smartphone

Global Gaming Hardware Market Size by Application & CAGR (2025-2032)

  • Market Overview
  • Commercial
  • Residential

Global Gaming Hardware Market Size & CAGR (2025-2032)

  • North America (Product type, End-use, Application)
    • US
    • Canada
  • Europe (Product type, End-use, Application)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Product type, End-use, Application)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Product type, End-use, Application)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Product type, End-use, Application)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Sony Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Apple Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Google
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • HTC Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Nintendo
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Linden Research, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Activision Blizzard, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sega Games Co., Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Oculus VR, LLC
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • GAMDIAS
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Anker Innovations Technology
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations