GameFi 市場規模、佔有率及成長分析(按組件、遊戲類型、區塊鏈平台和地區)-2025-2032 年產業預測
市場調查報告書
商品編碼
1796476

GameFi 市場規模、佔有率及成長分析(按組件、遊戲類型、區塊鏈平台和地區)-2025-2032 年產業預測

GameFi Market Size, Share, and Growth Analysis, By Component (Game Platform, In-Game Assets), By Game Type (Play-To-Earn Games, Move-To-Earn Games), By Blockchain Platform, By Region - Industry Forecast 2025-2032

出版日期: | 出版商: SkyQuest | 英文 198 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

預計全球 GameFi 市場規模將在 2023 年達到 127.1 億美元,2024 年成長至 163.4 億美元,到 2032 年將達到 1214.7 億美元,預測期內(2025-2032 年)的複合年成長率為 28.50%。

隨著去中心化金融和區塊鏈技術的整合改變遊戲產業,全球 GameFi 市場正在經歷顯著成長。玩家現在有機會透過遊戲獲得財務獎勵,在保持遊戲體驗的同時提高參與度。非同質化代幣和遊戲內經濟等創新正在重新定義遊戲價值鏈,吸引散戶和機構投資者。 Web3 技術的興起讓玩家能夠更好地控制自己的數位資產,從而提高參與度和留存率。區塊鏈不斷增強的可擴展性和互通性進一步提升了用戶體驗,並促進了跨平台資產互動。亞太地區,尤其是韓國和日本,憑藉其強大的遊戲文化和優惠的監管政策,引領著這項變革,促進了區塊鏈開發人員、遊戲工作室和金融機構之間的合作,從而重塑了數位經濟。

目錄

介紹

  • 調查目標
  • 調查範圍
  • 定義

調查方法

  • 資訊收集
  • 二次資料和一次資料方法
  • 市場規模預測
  • 市場假設與約束

執行摘要

  • 全球市場展望
  • 供需趨勢分析
  • 細分機會分析

市場動態與展望

  • 市場概覽
  • 市場規模
  • 市場動態
    • 促進因素和機會
    • 限制與挑戰
  • 波特的分析

關鍵市場考察

  • 關鍵成功因素
  • 競爭程度
  • 關鍵投資機會
  • 市場生態系統
  • 市場吸引力指數(2024年)
  • PESTEL分析
  • 總體經濟指標
  • 價值鏈分析
  • 定價分析
  • 技術分析
  • 案例研究
  • 顧客購買行為分析

GameFi 市場規模(依組件分類)及複合年成長率(2025-2032)

  • 市場概覽
  • 遊戲平台
  • 遊戲內資產

GameFi 市場規模(依遊戲類型及複合年成長率)(2025-2032)

  • 市場概覽
  • 邊玩邊賺遊戲
  • 行動贏取遊戲

GameFi 市場規模:區塊鏈平台及複合年成長率(2025-2032)

  • 市場概覽
  • 以太坊
  • 幣安智慧鏈
  • 多邊形
  • 索拉納
  • 其他區塊鏈

GameFi 市場規模及複合年成長率(2025-2032)

  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 西班牙
    • 法國
    • 英國
    • 義大利
    • 其他歐洲國家
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 其他亞太地區
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲
  • 中東和非洲
    • 海灣合作理事會國家
    • 南非
    • 其他中東和非洲地區

競爭資訊

  • 前五大公司對比
  • 主要企業市場定位(2024年)
  • 主要市場參與者所採取的策略
  • 近期市場趨勢
  • 公司市場佔有率分析(2024年)
  • 主要企業簡介
    • 公司詳情
    • 產品系列分析
    • 按部門分類的公司佔有率分析
    • 收益同比對比(2022-2024 年)

主要企業簡介

  • Animoca Brands(Hong Kong)
  • Sky Mavis(Vietnam)
  • Gala Games(United States)
  • Immutable(Australia)
  • Dacoco GmbH(Switzerland)
  • Decentraland Foundation(Cayman Islands)
  • Wemade Co., Ltd.(South Korea)
  • Sandbox(Hong Kong)
  • Vulcan Forged(Greece)
  • Enjin(Singapore)
  • Myria(Singapore)
  • Planet Mojo(United States)
  • Rainmaker Games(United States)
  • Ultra(France)
  • Big Time Studios(United States)

結論和建議

簡介目錄
Product Code: SQMIG50I2011

Global GameFi Market size was valued at USD 12.71 Billion in 2023 poised to grow between USD 16.34 Billion in 2024 to USD 121.47 Billion by 2032, growing at a CAGR of 28.50% in the forecast period (2025-2032).

The global GameFi market is experiencing significant growth as the integration of decentralized finance and blockchain technology transforms gaming. Players now have the opportunity to earn financial rewards through gameplay, incentivizing engagement while preserving the gaming experience. Innovations like non-fungible tokens and in-game economies are redefining the gaming value chain, attracting both retail investors and institutional capital. The rise of Web3 technologies allows for enhanced player control over digital assets, boosting engagement and retention. Improved blockchain scalability and interoperability further enhance user experiences, facilitating cross-platform asset interactions. Regions like Asia-Pacific, particularly South Korea and Japan, lead in this evolution, thanks to their robust gaming culture and favorable regulations, fostering collaborations among blockchain developers, gaming studios, and financial institutions that reshape the digital economy.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global GameFi market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global GameFi Market Segments Analysis

The global GameFi market is segmented based on components, game type, blockchain platform, and region. In terms of components, the market is divided into game platform and in-game assets. Based on game type, the market is bifurcated into play-to-earn games and move-to-earn games. Based on blockchain platform, the market is grouped into Ethereum, Binance Smart Chain, Polygon, Solana, and other blockchains. Based on region, the market is segmented into North America, Europe, Asia-Pacific, Central and South America, and the Middle East and Africa.

Driver of the Global GameFi Market

The Global GameFi market is experiencing a significant transformation driven by the advent of decentralized finance and play-to-earn models, which are reshaping the landscape of traditional gaming economics. GameFi platforms reward players with tokens or cryptocurrencies for their engagement and achievements, thereby attracting a diverse audience that includes not only gamers but also investors and developers from various sectors. This innovative framework fosters deeper player involvement, allowing individuals to monetize their in-game efforts, which in turn accelerates the growth of the GameFi economy. As a result, the adoption and expansion of GameFi are gaining momentum across both developed and emerging markets worldwide.

Restraints in the Global GameFi Market

The lack of a standardized framework for evaluating cyber risk presents significant challenges for insurers, as it complicates the accurate pricing of premiums and the assessment of exposures. This uncertainty can deter potential providers from participating in the market, resulting in limited options for policy customization. Consequently, these factors restrict the growth and scalability of cybersecurity insurance products across various sectors, stifling innovation and making it difficult for businesses to secure the coverage they need in an increasingly digital landscape. This environment ultimately hampers the development of a robust GameFi market, where comprehensive cyber risk management is essential for success.

Market Trends of the Global GameFi Market

The Global GameFi market is increasingly experiencing the adoption of Layer-2 blockchain solutions, significantly transforming the gaming landscape. These advanced protocols offer improved transaction speeds and reduced gas fees, providing gamers and developers with a more efficient and cost-effective gaming experience. The seamless integration of Non-Fungible Token (NFT) operations within these frameworks further enhances their appeal, as it allows for faster and smoother transactions. This trend is fostering a more accessible environment for both creators and players, ultimately driving innovation and engagement in blockchain gaming, and positioning Layer-2 solutions as a cornerstone of the evolving GameFi ecosystem.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technology Analysis
  • Case Studies
  • Customer Buying Behavior Analysis

Global GameFi Market Size by Component & CAGR (2025-2032)

  • Market Overview
  • Game Platform
  • In-Game Assets

Global GameFi Market Size by Game Type & CAGR (2025-2032)

  • Market Overview
  • Play-To-Earn Games
  • Move-To-Earn Games

Global GameFi Market Size by Blockchain Platform & CAGR (2025-2032)

  • Market Overview
  • Ethereum
  • Binance Smart Chain
  • Polygon
  • Solana
  • Other Blockchains

Global GameFi Market Size & CAGR (2025-2032)

  • North America (Component, Game Type, Blockchain Platform)
    • US
    • Canada
  • Europe (Component, Game Type, Blockchain Platform)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Component, Game Type, Blockchain Platform)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Component, Game Type, Blockchain Platform)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Component, Game Type, Blockchain Platform)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Animoca Brands (Hong Kong)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sky Mavis (Vietnam)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Gala Games (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Immutable (Australia)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Dacoco GmbH (Switzerland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Decentraland Foundation (Cayman Islands)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Wemade Co., Ltd. (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sandbox (Hong Kong)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vulcan Forged (Greece)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Enjin (Singapore)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Myria (Singapore)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Planet Mojo (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Rainmaker Games (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Ultra (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Big Time Studios (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations