封面
市場調查報告書
商品編碼
1758966

全球電子桌面遊戲(ETG)市場

Electronic Table Games (ETG)

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 189 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

預計到 2030 年,全球電子桌面遊戲 (ETG) 市場規模將達到 43 億美元

全球電子桌面遊戲 (ETG) 市場規模預計在 2024 年為 30 億美元,預計到 2030 年將達到 43 億美元,2024 年至 2030 年的複合年成長率為 6.2%。賭場終端用途是本報告分析的細分市場之一,預計其複合年成長率為 6.7%,到分析期結束時規模將達到 25 億美元。博彩廳終端用途細分市場在分析期間的複合年成長率預計為 4.8%。

美國市場規模估計為 8.239 億美元,而中國市場預計複合年成長率為 9.8%

美國電子桌面遊戲 (ETG) 市場規模預計在 2024 年達到 8.239 億美元。預計到 2030 年,作為世界第二大經濟體的中國市場規模將達到 8.902 億美元,在 2024 年至 2030 年的分析期內,複合年成長率為 9.8%。其他值得關注的區域市場包括日本和加拿大,預計在分析期間內,這兩個市場的複合年成長率分別為 3.0% 和 6.1%。在歐洲,預計德國市場的複合年成長率為 4.0%。

全球電子桌面遊戲(ETG)市場-主要趨勢與促進因素摘要

電子桌面遊戲如何重新定義全球賭場體驗

電子賭桌遊戲 (ETG) 已成為現代賭場的主流,因為賭場力求在成本效益、玩家參與度和合規性之間取得平衡。與傳統的真人荷官操作的賭桌不同,ETG 透過數位介面為玩家提供自動化或半自動化的遊戲體驗,重現了百家樂、輪盤、二十一點和撲克等遊戲的精彩畫面。這些系統可以獨立運行,也可以作為體育場式系統的一部分,允許多名玩家同時與單一中央荷官或 RNG(隨機數產生器)進行遊戲。

ETG 的吸引力是多方面的。它減少了對經驗豐富的荷官的依賴,允許靈活的配置,並且通常提供比真人桌更低的最低投注額,這使得休閒玩家和低賭注玩家更容易上手。數位格式還提高了遊戲的透明度,讓玩家能夠清楚地以數位方式查看他們的遊戲歷史、統計數據和結果。這些特點使 ETG 能夠吸引更年輕、更精通科技的玩家群體,同時保留了傳統賭桌佈局的熟悉感。

賭場擴大將電子賭桌(ETG)融入核心吸引力,而不是僅僅將其作為場地填充物或低流量區域的佔位物。透過提供混合遊戲,真人荷官監督輪盤和洗牌等實體遊戲元素,玩家則透過電子方式下注,賭場實現了數位化便利與人性化互動的獨特融合。這種模式有助於營運商在遵守限制賭桌數量的博彩法規的同時,提供大量的遊戲體驗。

哪些技術創新將加速ETG的部署?

最新的 ETG 平台體現了硬體、軟體和資料整合的快速發展。觸控螢幕賭桌、高清圖形介面和 3D 動畫引擎,帶來身臨其境的遊戲體驗,與真人娛樂場高度相似。新終端內建的臉部辨識和使用者身份驗證模組,有助於追蹤玩家會話、忠誠度指標和負責任的遊戲行為。生物識別和 RFID 整合進一步確保了玩家識別的安全,尤其是在人流量大的度假村環境中。

雲端基礎的遊戲管理系統能夠集中監控和控制遍佈多個賭場樓層和管轄區的數百台 ETG 終端。這些平台提供遊戲效能、玩家活動、贏/輸指標和維護警報的即時更新。供應商正在整合人工智慧分析技術,以個人化遊戲體驗,並根據行為洞察調整投注提案、遊戲速度和促銷獎勵。

ETG 還內建了多語言和多貨幣功能,以滿足日益多樣化的全球賭場客戶的需求。機器可以即時切換語言和貨幣,支援澳門、新加坡和拉斯維加斯等遊客密集的博彩目的地的無縫運作。此外,混合型 ETG 終端機現在支援多遊戲模式,讓玩家可以同時玩不同類型的遊戲。

哪些市場和使用者群體正在推動 ETG 的採用?

亞太地區引領全球 ETG 的普及趨勢,尤其是在澳門、菲律賓、韓國和新加坡。在澳門,由於監管部門對真人荷官賭桌分配的限制,賭場營運商不得不部署 ETG,以便在不超出上限的情況下提高營運吞吐量。如今,擁有數百台終端的大型體育場式 ETG 已成為綜合度假村的常見設施,以滿足大眾遊客和本地玩家的需求。

在北美,部落賭場和二線城市博彩中心擴大投資電子遊戲機 (ETG),將其作為低成本的桌面博彩入口。 ETG 在荷官人手不足和上座率低的地區尤其受歡迎,其自動化和可擴展的模式在這些地區提供了明顯的投資回報率優勢。此外,加拿大和美國一些州的賽馬場和混合型博彩廳也在使用 ETG 來提供多元化的博彩產品,同時又不會顯著增加監管的複雜性。

千禧世代和Z世代也正在成為領先的採用者。這些玩家被ETG吸引,是因為其更快的遊戲速度、數位互動以及與行動和會員平台的整合。賭場營運商已經開始設計ETG區域,採用夜總會風格的設計,配備觸控螢幕投注終端、環境燈光和背景音樂,旨在吸引那些尋求更休閒遊戲環境的年輕科技愛好者。

是什麼推動了 ETG 市場的全球擴張?

電子桌上遊戲 (ETG) 市場的成長受到多種因素的推動,包括對具有成本效益的遊戲格式的需求不斷增加、不斷發展的混合和體育場配置、監管適應以及對無現金和非接觸式遊戲技術日益成長的興趣。

成本效益是賭場營運商和玩家共同關注的關鍵促進因素。 ETG 使營運商能夠以最少的人員和賭桌空間提供多樣化的遊戲體驗,從而減少人事費用和場地成本。對於玩家而言,ETG 較低的最低投注額和更靈活的遊戲節奏使其成為比真人賭桌更便捷的替代方案。此外,ETG 採用模組化設計,可根據季節和市場需求變化快速安裝、重新配置和擴充。

混合模式促進了個性化和本地化的新高度。隨著不同司法管轄區的監管機構開始認知到電子系統的完整性和審核,ETG 正在先前抵制數位遊戲的市場中獲得支持。例如,印度的博彩監管機構已核准在多個州在受控條件下部署 ETG,而東歐市場在持牌賭場和遊樂場的安裝量也呈現激增態勢。

數位錢包、智慧卡和行動整合等技術趨勢與 ETG 模式相輔相成。玩家現在可以使用忠誠度應用程式登入終端,進行電子轉賬,並根據其過往行為獲得個人化優惠。這種與非接觸式商務趨勢的契合,正推動 ETG 在疫情後復甦階段的普及。

部分

最終用途(賭場最終用途、遊戲廳最終用途、其他最終用途)

受訪企業範例(共48家)

  • AGS(PlayAGS Inc.)
  • Aristocrat Leisure Limited
  • Aruze Gaming
  • Bally Technologies
  • DigiDeal Corporation
  • Evolution AB
  • Galaxy Gaming
  • Incredible Technologies Inc.
  • Inspire Gaming
  • Interblock Gaming
  • International Game Technology(IGT)
  • Jackpot Digital Inc.
  • Konami Gaming
  • NOVOMATIC AG
  • Ortiz Gaming
  • Scientific Games(Light & Wonder)
  • Spintec doo
  • TCSJOHNHUXLEY
  • Tangiamo Touch Technology AB
  • Weike Gaming Technology

人工智慧整合

我們正在利用可操作的專家內容和人工智慧工具來改變市場和競爭情報。

Global Industry Analysts 並未遵循典型的 LLM 或特定產業的 SLM查詢,而是建立了一個從全球專家收集的內容庫,其中包括影片錄影、部落格、搜尋引擎研究以及大量的公司、產品/服務和市場數據。

關稅影響係數

全球產業分析師根據公司總部所在國家、製造地、進出口狀況(成品和原始OEM)預測其競爭態勢的變化。這種複雜且多面向的市場動態預計將以多種方式影響競爭對手,包括銷貨成本成本 (COGS) 上升、盈利下降、供應鏈重組以及其他微觀和宏觀市場動態。

目錄

第1章調查方法

第2章執行摘要

  • 市場概覽
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 西班牙
  • 俄羅斯
  • 其他歐洲國家
  • 亞太地區
  • 澳洲
  • 印度
  • 韓國
  • 其他亞太地區
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中東
  • 伊朗
  • 以色列
  • 沙烏地阿拉伯
  • 阿拉伯聯合大公國
  • 其他中東地區
  • 非洲

第4章 競賽

簡介目錄
Product Code: MCP36819

Global Electronic Table Games (ETG) Market to Reach US$4.3 Billion by 2030

The global market for Electronic Table Games (ETG) estimated at US$3.0 Billion in the year 2024, is expected to reach US$4.3 Billion by 2030, growing at a CAGR of 6.2% over the analysis period 2024-2030. Casinos End-Use, one of the segments analyzed in the report, is expected to record a 6.7% CAGR and reach US$2.5 Billion by the end of the analysis period. Growth in the Gaming Parlors End-Use segment is estimated at 4.8% CAGR over the analysis period.

The U.S. Market is Estimated at US$823.9 Million While China is Forecast to Grow at 9.8% CAGR

The Electronic Table Games (ETG) market in the U.S. is estimated at US$823.9 Million in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$890.2 Million by the year 2030 trailing a CAGR of 9.8% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 3.0% and 6.1% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 4.0% CAGR.

Global Electronic Table Games (ETG) Market - Key Trends & Drivers Summarized

How Are Electronic Table Games Redefining the Casino Experience Across the Globe?

Electronic Table Games (ETGs) have become a staple in modern casinos as venues strive to balance cost-efficiency, player engagement, and regulatory compliance. Unlike traditional tables operated by live dealers, ETGs offer players an automated or semi-automated gaming experience through digital interfaces that replicate games such as baccarat, roulette, blackjack, and poker. These systems are either standalone or part of a stadium-style configuration, allowing multiple players to simultaneously engage with one central dealer or RNG (Random Number Generator).

The appeal of ETGs is multifaceted. They reduce the dependency on skilled dealers, enable flexible configurations, and often offer lower minimum bets than live tables-broadening accessibility to casual or lower-stakes players. The digital format also enhances transparency in gameplay, as players receive a clear digital display of game history, statistics, and outcomes. These features have allowed ETGs to attract a younger demographic more comfortable with technology while preserving the familiarity of traditional table layouts.

Casinos are increasingly integrating ETGs not just as space fillers or low-traffic zone occupiers but as core attractions. By offering hybrid games-where a live dealer oversees physical game elements like roulette wheels or card shuffling while players bet electronically-casinos deliver a unique blend of digital convenience and human engagement. This format helps operators comply with gaming laws limiting table counts while still offering high-volume gameplay.

What Technological Innovations Are Accelerating ETG Deployment?

Modern ETG platforms are undergoing rapid evolution in hardware, software, and data integration. Touchscreen tables, HD graphical interfaces, and 3D animation engines create immersive gameplay that closely simulates live casino action. Facial recognition and user authentication modules embedded in newer terminals help track player sessions, loyalty metrics, and responsible gaming behaviors. Biometric and RFID integration further ensures secure player identification, especially in high-traffic resort environments.

Cloud-based game management systems now allow centralized monitoring and control of hundreds of ETG terminals across multiple casino floors or even across jurisdictions. These platforms provide real-time updates on game performance, player activity, win/loss metrics, and maintenance alerts. Vendors are integrating AI-powered analytics to personalize in-game experiences-adjusting betting suggestions, game speed, or promotional incentives based on behavioral insights.

Multilingual and multi-currency capabilities are also being built into ETGs to address the needs of globally diverse casino clientele. Machines can be switched between languages or currencies in real time, supporting seamless operation in tourist-heavy gambling destinations like Macau, Singapore, or Las Vegas. Additionally, hybrid ETG terminals now support multi-game play, allowing players to engage with different game types simultaneously-a trend aimed at increasing time-on-device and cross-game monetization.

Which Markets and User Segments Are Driving ETG Adoption?

Asia-Pacific is leading the global ETG deployment curve, particularly in Macau, the Philippines, South Korea, and Singapore. Macau’s regulatory limitations on live dealer table quotas have pushed casino operators toward ETGs as a means of increasing operational throughput without exceeding caps. Large stadium-style ETG installations with hundreds of terminals are now a common feature across integrated resorts, catering to mass-market tourists and local players alike.

In North America, tribal casinos and second-tier urban gaming centers are increasingly investing in ETGs as a lower-cost entry point to table gaming. ETGs are especially popular in regions with dealer staffing shortages or lower foot traffic, where the automation and scalability of the format offer clear ROI advantages. Canada and select U.S. states are also using ETGs in racinos and hybrid gaming halls to diversify offerings without significantly increasing regulatory complexity.

The millennial and Gen Z demographics are also emerging as influential adopters. These players gravitate toward ETGs due to their faster gameplay, digital interaction, and integration with mobile and loyalty platforms. Casino operators are beginning to design ETG zones with nightclub-style aesthetics, touchscreen betting terminals, ambient lighting, and background music-intended to appeal to tech-savvy younger patrons seeking a less formal gaming environment.

What Factors Are Powering Global Expansion of the ETG Market?

The growth in the electronic table games (ETG) market is driven by several factors including increasing demand for cost-effective gaming formats, evolution of hybrid and stadium-style configurations, regulatory adaptation, and rising interest in cashless and contactless gaming technologies.

Cost-effectiveness is a primary driver for both casino operators and players. ETGs allow operators to offer multiple gaming experiences with minimal staffing and table space, reducing labor and real estate overheads. For players, lower minimum bets and greater pace flexibility make ETGs a more accessible alternative to live tables. Additionally, the modular nature of ETG setups allows for rapid installation, reconfiguration, or expansion in response to seasonal or market demand shifts.

Hybrid models are facilitating new levels of personalization and localization. As regulators in various jurisdictions begin acknowledging the integrity and auditability of electronic systems, ETGs are gaining traction in markets previously resistant to digital gaming. For instance, Indian gaming regulators have approved ETG deployment in several states under controlled conditions, while Eastern European markets are witnessing a surge in installations in both licensed casinos and arcades.

Technological trends like digital wallets, smart cards, and mobile integration are synergizing with the ETG format. Players can now log in to terminals using loyalty apps, transfer funds electronically, and receive personalized promotions based on historical behavior-all without handling physical chips or cash. This alignment with contactless commerce trends has boosted ETG adoption in the post-pandemic recovery phase.

SCOPE OF STUDY:

The report analyzes the Electronic Table Games (ETG) market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

End-Use (Casinos End-Use, Gaming Parlors End-Use, Other End-Uses)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 48 Featured) -

  • AGS (PlayAGS Inc.)
  • Aristocrat Leisure Limited
  • Aruze Gaming
  • Bally Technologies
  • DigiDeal Corporation
  • Evolution AB
  • Galaxy Gaming
  • Incredible Technologies Inc.
  • Inspire Gaming
  • Interblock Gaming
  • International Game Technology (IGT)
  • Jackpot Digital Inc.
  • Konami Gaming
  • NOVOMATIC AG
  • Ortiz Gaming
  • Scientific Games (Light & Wonder)
  • Spintec d.o.o.
  • TCSJOHNHUXLEY
  • Tangiamo Touch Technology AB
  • Weike Gaming Technology

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Electronic Table Games (ETG) - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Popularity of Hybrid Casino Formats Propels Demand for Electronic Table Games
    • Shift Toward Contactless Gaming Experiences Strengthens Business Case for ETG Installations
    • Integration of Real-Time Video Feeds and Live Dealers Throws the Spotlight on Semi-Automated Table Games
    • Expansion of Gaming Floor Efficiency Drives Adoption of Dealer-Assisted ETG Platforms
    • Government Licensing of Regulated Electronic Gaming Zones Spurs Market Penetration
    • Increasing Millennial Participation in Casinos Accelerates Adoption of Digitized Table Game Interfaces
    • Growth in Multi-Terminal and Multiplayer Configurations Expands Addressable Revenue per Table
    • Introduction of Progressive Jackpots and Side Bets Enhances Player Engagement in ETGs
    • Casino Operator Focus on Operating Cost Optimization Strengthens ROI for ETG Investments
    • Increased Legalization of Gambling Across Jurisdictions Expands ETG Deployment Opportunities
    • Use of Dynamic Game Content and Multiple Game Variants Promotes Player Retention
    • Integration of Touchscreens, HD Graphics, and Gamification Features Drives UI Innovation
    • Advancements in Real-Time Player Tracking and Loyalty Systems Strengthen Customer Analytics
    • OEM Partnerships With Casinos and Game Studios Accelerate Platform-Specific Customizations
    • Improved Network Infrastructure in Casinos Enhances Real-Time Game Synchronization
    • Cross-Platform Interoperability and Cloud-Based ETG Management Simplify Operations
    • Rising Popularity of Stadium-Style Table Gaming Formats Spurs Infrastructure Investments
    • Regulatory Push for Compliance and Fair Play Boosts Adoption of Certified ETG Systems
    • Growth in Resort and Integrated Casino Developments Globally Expands Installed Base Potential
    • Digital Payment Integration and Cashless Transactions Drive Seamless ETG Player Experience
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Electronic Table Games (ETG) Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Electronic Table Games (ETG) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 4: World 16-Year Perspective for Electronic Table Games (ETG) by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Casinos End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Casinos End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 7: World 16-Year Perspective for Casinos End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Gaming Parlors End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Gaming Parlors End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 10: World 16-Year Perspective for Gaming Parlors End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 13: World 16-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 14: USA Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 15: USA Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 16: USA 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • CANADA
    • TABLE 17: Canada Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 18: Canada Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 19: Canada 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • JAPAN
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 20: Japan Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 21: Japan Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 22: Japan 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • CHINA
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 23: China Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 24: China Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 25: China 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • EUROPE
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 26: Europe Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: Europe Historic Review for Electronic Table Games (ETG) by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 28: Europe 16-Year Perspective for Electronic Table Games (ETG) by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2025 & 2030
    • TABLE 29: Europe Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 30: Europe Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 31: Europe 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • FRANCE
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 32: France Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: France Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 34: France 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • GERMANY
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 35: Germany Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: Germany Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 37: Germany 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • ITALY
    • TABLE 38: Italy Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Italy Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 40: Italy 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • UNITED KINGDOM
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 41: UK Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: UK Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 43: UK 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • SPAIN
    • TABLE 44: Spain Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Spain Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 46: Spain 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • RUSSIA
    • TABLE 47: Russia Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Russia Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 49: Russia 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • REST OF EUROPE
    • TABLE 50: Rest of Europe Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Rest of Europe Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 52: Rest of Europe 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • ASIA-PACIFIC
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 53: Asia-Pacific Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 54: Asia-Pacific Historic Review for Electronic Table Games (ETG) by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 55: Asia-Pacific 16-Year Perspective for Electronic Table Games (ETG) by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2025 & 2030
    • TABLE 56: Asia-Pacific Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Asia-Pacific Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 58: Asia-Pacific 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • AUSTRALIA
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 59: Australia Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Australia Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 61: Australia 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • INDIA
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 62: India Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: India Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 64: India 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • SOUTH KOREA
    • TABLE 65: South Korea Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: South Korea Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 67: South Korea 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 68: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Rest of Asia-Pacific Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 70: Rest of Asia-Pacific 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • LATIN AMERICA
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 71: Latin America Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 72: Latin America Historic Review for Electronic Table Games (ETG) by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 73: Latin America 16-Year Perspective for Electronic Table Games (ETG) by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2025 & 2030
    • TABLE 74: Latin America Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Latin America Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 76: Latin America 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • ARGENTINA
    • TABLE 77: Argentina Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Argentina Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 79: Argentina 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • BRAZIL
    • TABLE 80: Brazil Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Brazil Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 82: Brazil 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • MEXICO
    • TABLE 83: Mexico Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: Mexico Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 85: Mexico 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 86: Rest of Latin America Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Rest of Latin America Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 88: Rest of Latin America 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • MIDDLE EAST
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 89: Middle East Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 90: Middle East Historic Review for Electronic Table Games (ETG) by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 91: Middle East 16-Year Perspective for Electronic Table Games (ETG) by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2025 & 2030
    • TABLE 92: Middle East Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Middle East Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 94: Middle East 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • IRAN
    • TABLE 95: Iran Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Iran Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 97: Iran 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • ISRAEL
    • TABLE 98: Israel Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Israel Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 100: Israel 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 101: Saudi Arabia Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Saudi Arabia Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 103: Saudi Arabia 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 104: UAE Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: UAE Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 106: UAE 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 107: Rest of Middle East Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Rest of Middle East Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 109: Rest of Middle East 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • AFRICA
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 110: Africa Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Africa Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 112: Africa 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030

IV. COMPETITION