封面
市場調查報告書
商品編碼
1753319

全球遊戲人工智慧(AI)市場

Artificial Intelligence (AI) in Games

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 276 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

到 2030 年,全球遊戲人工智慧 (AI) 市場規模將達到 434 億美元

2024年,全球遊戲人工智慧 (AI) 市場規模估計為60億美元,預計到2030年將達到434億美元,2024年至2030年的複合年成長率為39.1%。機器學習技術是本報告分析的細分領域之一,預計其複合年成長率將達到34.3%,到分析期結束時市場規模將達到170億美元。自然語言處理技術領域在分析期間的複合年成長率預計將達到43.3%。

美國市場規模估計為 16 億美元,中國市場預計複合年成長率為 47.1%

美國遊戲領域的人工智慧 (AI) 市場規模預計在 2024 年達到 16 億美元。預計到 2030 年,作為世界第二大經濟體的中國市場規模將達到 102 億美元,在 2024-2030 年的分析期內,複合年成長率將達到 47.1%。其他值得關注的區域市場包括日本和加拿大,預計在分析期間的複合年成長率分別為 33.4% 和 36.3%。在歐洲,預計德國的複合年成長率約為 34.3%。

全球遊戲人工智慧 (AI) 市場—主要趨勢和促進因素摘要

人工智慧會突破身臨其境型和自適應遊戲的界限嗎?

人工智慧 (AI) 正在從根本上改變遊戲格局,徹底改變遊戲的設計、體驗和互動方式。遊戲中的 AI 不再局限於腳本化的非玩家角色 (NPC) 行為,而是支援動態敘事、自適應難度和個人化遊戲玩法,使每個玩家的體驗更加獨特和引人入勝。先進的 AI 系統可以根據玩家的選擇、技能水平和行為模式進行學習和發展,從而實現更自然、更快回應的遊戲體驗。基於 AI 的程式化內容生成使開發人員能夠創建龐大而複雜的遊戲環境、任務和敘事,而無需手工製作每個元素,從而顯著減少開發時間和成本。 AI 在提高遊戲真實感方面也發揮關鍵作用。在開放世界遊戲中,AI 有助於模擬整個生態系統,其生動、反應靈敏的環境會隨著時間、玩家影響或隨機事件而變化。機器學習演算法也被用於模擬更複雜的敵人策略,改進角色動畫,甚至協助即時語音調製和情緒檢測,以實現更具沉浸感的互動。 AI 生成的對話樹和情緒智商框架使遊戲能夠以超越對話或腳本的方式回應玩家。隨著玩家對更深層參與度的需求,智慧系統已成為現代遊戲設計的核心,不斷突破沉浸感、不可預測性和敘事深度的界限。

人工智慧的整合如何影響遊戲開發平臺?

人工智慧正在透過引入可自動化和增強幾乎每個創新和技術流程階段的工具來徹底改變遊戲開發工作流程。從概念設計到發布後支持,人工智慧解決方案簡化了生產,使團隊可以專注於創新而不是重複性任務。在前期製作中,人工智慧用於快速原型製作,使用從現有資產中學習到的資料即時生成角色模型、場景紋理甚至整個遊戲關卡。敘事設計師擴大轉向生成式人工智慧,集思廣益,設計分支對話選擇、情節轉折和豐富的背景故事,以減輕重複的腳本編寫負擔。在開發過程中,人工智慧輔助調試系統會監控遊戲玩法,以便比手動測試更快地發現錯誤、平衡問題和效能瓶頸。隨著機器人模擬人類玩家來識別設計缺陷並預測數千種場景中的使用者行為,遊戲測試變得更有效率。在動畫和圖形方面,人工智慧驅動的動作捕捉和程式動畫系統可以透過最少的輸入資料產生逼真的角色動作。遊戲發布後,人工智慧 (AI) 透過智慧聊天機器人實現個人化內容傳送、動態定價模型和即時玩家支援。 AI 整合還使開發者能夠深入挖掘玩家數據,從而洞察遊戲模式、留存率和收益機會。這些洞察隨後會直接回饋到內容更新、補丁發布和未來迭代。隨著現代遊戲的複雜性和規模不斷成長,AI 不僅提升了玩家體驗,還能幫助開發者以前所未有的效率建構、擴展和維護遊戲。

人工智慧會為競技遊戲和社交遊戲帶來新的前沿嗎?

人工智慧的興起正在重新定義競技遊戲和線上多人遊戲體驗,帶來挑戰、公平和互動的新維度。在電子競技和玩家對戰 (PvP) 遊戲中,人工智慧被用於分析遊戲影像、預測結果並產生關於團隊和個人玩家表現的分析數據。這種即時回饋迴路使職業玩家和教練能夠根據數據制定精準的策略。人工智慧也被用於創建更平衡的匹配系統,這種系統超越了基本的排名指標,使用行為和心理分析來配對玩家,以實現最佳參與度並減少惡意攻擊。在合作和社交遊戲中,人工智慧透過模擬隊友和對手來增強團隊動態,與團隊一起適應和發展,以確保無論玩家是否方便,都能獲得一致且愉快的遊戲體驗。強化學習的應用已經造就了像星海爭霸 II 和 Dota 2 這樣複雜的遊戲,其中的人工智慧機器人甚至比頂級人類玩家表現更好,挑戰了競爭環境中人機互動的極限。同時,線上社群正在部署人工智慧審核工具,以偵測和緩解騷擾、作弊和擾亂秩序的行為,從而維護更健康的遊戲環境。此外,人工智慧角色和語音人工智慧正在虛擬世界中創造更真實的社交體驗,模糊人類與電腦控制角色之間的界線。這些創新不僅推動了遊戲內競賽和社群的發展,也催生了全新的遊戲類型和平台,在這些遊戲中,人工智慧可以作為玩家、教練和夥伴進行協作。

推動遊戲產業人工智慧發展的關鍵因素有哪些?

遊戲市場人工智慧 (AI) 的成長受到多種強大且相互關聯的因素所驅動,這些因素根植於技術發展、消費者期望和行業經濟效益。其中最主要的是人們對超個人化和身臨其境型遊戲體驗的需求日益成長,而 AI 在滿足這項需求方面擁有獨特的優勢。隨著玩家追求更複雜、更具互動性和更富同理心的劇情,開發者正在利用 AI 來創建響應式遊戲環境和隨時間演變的角色行為。另一個關鍵促進因素是雲端遊戲和即時串流平台的擴張,這些平台依靠 AI 來最佳化頻寬、降低延遲並實現跨裝置內容適配。強大的 AI 框架和開放原始碼工具的日益普及,使得開發變得民主化,從獨立工作室到大型發行商,都能嘗試 AI 整合。同時,針對 AI 工作負載最佳化的 GPU 等硬體的進步,正在促進遊戲中複雜模型的即時執行。元宇宙和虛擬實境領域的興起也促進了市場成長,因為 AI 對於管理使用者生成內容、與虛擬角色互動以及建立大規模世界至關重要。此外,遊戲產業正在轉向即時服務模式,持續互動至關重要,這越來越依賴人工智慧來留住玩家、進行預測分析和內容個人化。領先的科技公司和遊戲巨頭的投資進一步加速了創新,專門的研究團隊正在探索人工智慧解鎖全新遊戲模式的潛力。這種融合正在創造一個充滿活力且快速發展的生態系統,在這個生態系統中,人工智慧不僅將提升當前的遊戲體驗,還將塑造全球互動娛樂的未來。

部分

技術(機器學習技術、自然語言處理技術、電腦視覺技術、機器人技術)、遊戲類型(動作遊戲類型、冒險遊戲類型、休閒遊戲類型、賽車遊戲類型、體育遊戲類型、策略遊戲類型、其他遊戲類型)、應用程式(遊戲性最佳化應用程式、角色行為生成應用程式、關卡設計應用程式、玩家參與度應用程式)

調查企業範例(共32家企業)

  • Activision Blizzard, Inc.
  • Alphabet Inc.(Google)
  • Baidu Inc.
  • Capcom Co., Ltd.
  • DeepMind Technologies Limited
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • Inworld AI Inc.
  • Konami Group Corporation
  • Latitude.io Inc.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • NetEase, Inc.
  • NVIDIA Corporation
  • Promethean AI Inc.
  • SideFX Software Inc.
  • Sony Group Corporation
  • Take-Two Interactive Software
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment SA

人工智慧整合

我們正在利用可操作的專家內容和人工智慧工具來改變市場和競爭情報。

Global Industry Analysts 沒有遵循查詢 LLM 或特定產業SLM 的典型規範,而是建立了一個來自全球領域專家的精選內容庫,其中包括影片記錄、BLOG、搜尋引擎研究以及大量公司、產品/服務和市場數據。

關稅影響係數

全球產業分析師根據公司總部所在國家、製造地、進出口狀況(成品和原始OEM)預測其競爭態勢的變化。這種複雜且多面向的市場動態預計將以多種方式影響競爭對手,包括銷貨成本成本 (COGS) 上升、盈利下降、供應鏈重組以及其他微觀和宏觀市場動態。

目錄

第1章調查方法

第2章執行摘要

  • 市場概覽
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 西班牙
  • 俄羅斯
  • 其他歐洲國家
  • 亞太地區
  • 澳洲
  • 印度
  • 韓國
  • 其他亞太地區
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中東
  • 伊朗
  • 以色列
  • 沙烏地阿拉伯
  • 阿拉伯聯合大公國
  • 其他中東地區
  • 非洲

第4章 競賽

簡介目錄
Product Code: MCP36204

Global Artificial Intelligence (AI) in Games Market to Reach US$43.4 Billion by 2030

The global market for Artificial Intelligence (AI) in Games estimated at US$6.0 Billion in the year 2024, is expected to reach US$43.4 Billion by 2030, growing at a CAGR of 39.1% over the analysis period 2024-2030. Machine Learning Technology, one of the segments analyzed in the report, is expected to record a 34.3% CAGR and reach US$17.0 Billion by the end of the analysis period. Growth in the Natural Language Processing Technology segment is estimated at 43.3% CAGR over the analysis period.

The U.S. Market is Estimated at US$1.6 Billion While China is Forecast to Grow at 47.1% CAGR

The Artificial Intelligence (AI) in Games market in the U.S. is estimated at US$1.6 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$10.2 Billion by the year 2030 trailing a CAGR of 47.1% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 33.4% and 36.3% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 34.3% CAGR.

Global Artificial Intelligence (AI) in Games Market - Key Trends & Drivers Summarized

Is AI Pushing the Boundaries of Immersive and Adaptive Gameplay?

Artificial Intelligence (AI) is fundamentally reshaping the gaming landscape, transforming how games are designed, experienced, and interacted with. No longer limited to scripted non-player character (NPC) behaviors, AI in games now enables dynamic storytelling, adaptive difficulty, and personalized gameplay, making each player’s experience more unique and engaging. Advanced AI systems are capable of learning and evolving based on a player’s choices, skill level, and behavioral patterns, resulting in gameplay that feels more natural and responsive. Procedural content generation powered by AI allows developers to create vast and complex game environments, missions, and narratives without the need for hand-crafting every element, significantly reducing development time and costs. AI is also playing a vital role in enhancing in-game realism-NPCs can now exhibit human-like behavior, learn from players' actions, and interact with the environment in believable ways. In open-world games, AI helps simulate entire ecosystems with living, reactive environments that change based on time, player influence, or random events. Machine learning algorithms are being used to model more sophisticated enemy strategies, refine character animation, and even assist in real-time voice modulation and emotion detection for more immersive interactions. AI-generated dialogue trees and emotional intelligence frameworks are enabling games to respond to players in ways that feel conversational and unscripted. As players demand deeper engagement, intelligent systems are now at the heart of modern game design, pushing the boundaries of immersion, unpredictability, and narrative depth.

How Are Game Development Pipelines Evolving Through AI Integration?

AI is revolutionizing game development workflows by introducing tools that automate and augment nearly every phase of the creative and technical process. From concept design to post-launch support, AI-powered solutions are streamlining production and enabling teams to focus on innovation rather than repetitive tasks. In pre-production, AI is used for rapid prototyping-tools can instantly generate character models, landscape textures, and even full game levels using training data from existing assets. Narrative designers are increasingly relying on generative AI to brainstorm branching dialogue options, plot twists, and lore-rich backstories, reducing the iterative load of scriptwriting. During development, AI-assisted debugging systems monitor gameplay to detect bugs, balance issues, and performance bottlenecks faster than manual testing would allow. Game testing has become more efficient with bots that simulate human players to identify design flaws or predict user behavior across thousands of scenarios. In animation and graphics, AI-driven motion capture and procedural animation systems generate realistic character movements from minimal input data. Post-launch, AI enables personalized content delivery, dynamic pricing models, and real-time player support via intelligent chatbots. The integration of AI also allows developers to analyze player data in granular detail, gaining insights into gameplay patterns, retention rates, and monetization opportunities. These insights feed directly back into content updates, patch releases, and future iterations. As the complexity and scale of modern games grow, AI not only enhances the player experience but also empowers developers to build, scale, and maintain titles more efficiently than ever before.

Is AI Creating a New Frontier for Competitive and Social Gaming?

The rise of AI is redefining the landscape of competitive gaming and online multiplayer experiences, introducing new dimensions of challenge, fairness, and interaction. In esports and player-versus-player (PvP) titles, AI is being employed to analyze gameplay footage, predict outcomes, and generate performance analytics for teams and individual players. This real-time feedback loop allows professional gamers and coaches to refine strategies with data-driven precision. AI is also being used to create more balanced matchmaking systems that go beyond basic ranking metrics, using behavioral and psychological profiling to pair players for optimal engagement and reduced toxicity. In cooperative and social games, AI is enhancing group dynamics by simulating teammates or opponents who can adapt and evolve with the team, ensuring consistent and enjoyable gameplay regardless of player availability. The application of reinforcement learning has led to AI bots that can outperform even top-tier human players in complex games like StarCraft II and Dota 2, challenging the very limits of human-AI interaction in competitive settings. Meanwhile, AI moderation tools are being deployed in online communities to detect and mitigate harassment, cheating, and disruptive behavior, helping maintain healthier gaming environments. Additionally, AI-driven avatars and voice AI are powering more authentic social experiences in virtual worlds, blurring the line between human and computer-controlled characters. These innovations are not only elevating competition and community within games but also creating entirely new genres and platforms where AI is a collaborative player, coach, and companion.

What Are the Key Drivers Fueling the Growth of AI in the Gaming Industry?

The growth in the artificial intelligence (AI) in games market is driven by several powerful and interconnected factors rooted in technology evolution, consumer expectations, and industry economics. Foremost among these is the increasing demand for hyper-personalized and immersive gaming experiences, which AI is uniquely positioned to deliver. As gamers seek more complex, reactive, and emotionally engaging narratives, developers are leveraging AI to create responsive game environments and character behaviors that evolve over time. Another critical driver is the expansion of cloud gaming and real-time streaming platforms, which depend on AI for bandwidth optimization, latency reduction, and content adaptation across devices. The accessibility of powerful AI frameworks and open-source tools is democratizing development, enabling indie studios and large publishers alike to experiment with AI integration. Meanwhile, hardware advancements-such as GPUs optimized for AI workloads-are facilitating the real-time execution of complex models in-game. The rise of the metaverse and virtual reality spaces is also contributing to market growth, as AI becomes essential for managing user-generated content, avatar interaction, and world-building at scale. Additionally, the gaming industry’s shift toward live-service models, where continuous engagement is critical, has increased reliance on AI for player retention, predictive analytics, and content personalization. Investments from major tech companies and gaming giants are further accelerating innovation, with dedicated research teams exploring AI’s potential to unlock entirely new gameplay paradigms. These combined forces are creating a dynamic and fast-growing ecosystem where AI is not only enhancing current gaming experiences but also shaping the future of interactive entertainment on a global scale.

SCOPE OF STUDY:

The report analyzes the Artificial Intelligence (AI) in Games market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Technology (Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology, Robotics Technology); Game Genre (Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre, Sports Game Genre, Strategy Game Genre, Other Game Genres); Application (Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application, Player Engagement Application)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 32 Featured) -

  • Activision Blizzard, Inc.
  • Alphabet Inc. (Google)
  • Baidu Inc.
  • Capcom Co., Ltd.
  • DeepMind Technologies Limited
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • Inworld AI Inc.
  • Konami Group Corporation
  • Latitude.io Inc.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • NetEase, Inc.
  • NVIDIA Corporation
  • Promethean AI Inc.
  • SideFX Software Inc.
  • Sony Group Corporation
  • Take-Two Interactive Software
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment SA

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Artificial Intelligence (AI) in Games - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Demand for Hyper-Personalized Gaming Experiences Throws the Spotlight on AI Integration
    • Use of AI for Dynamic Difficulty Adjustment and Player Behavior Modeling Enhances Engagement
    • AI-Generated Non-Playable Characters (NPCs) Deliver More Realistic and Adaptive Interactions
    • Use in Procedural Content Generation Expands Replayability and Game Variety
    • AI-Enabled Voice and Gesture Recognition Supports Immersive Gaming Interfaces
    • Integration of AI in Game Testing and Quality Assurance Streamlines Development Timelines
    • Use of AI in Anti-Cheat Systems Strengthens Fair Play Enforcement
    • AI-Powered Game Analytics Tools Offer Deeper Player Insights to Developers
    • Adoption in AR/VR Gaming Enhances Real-Time Environment Adaptation
    • AI Integration With Storytelling Engines Enables Branching Narrative Experiences
    • Use in In-Game Economy Optimization Enhances Monetization Strategies
    • Cross-Platform Game Performance Tuning With AI Ensures Consistency Across Devices
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Artificial Intelligence (AI) in Games Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World 6-Year Perspective for Artificial Intelligence (AI) in Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Machine Learning Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 5: World 6-Year Perspective for Machine Learning Technology by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Natural Language Processing Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for Natural Language Processing Technology by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Computer Vision Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Computer Vision Technology by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Robotics Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Robotics Technology by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Strategy Game Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Strategy Game Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Other Game Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World 6-Year Perspective for Other Game Genres by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 16: World Recent Past, Current & Future Analysis for Action Game Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 17: World 6-Year Perspective for Action Game Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 18: World Recent Past, Current & Future Analysis for Adventure Game Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 19: World 6-Year Perspective for Adventure Game Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Casual Game Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World 6-Year Perspective for Casual Game Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 22: World Recent Past, Current & Future Analysis for Racing Game Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 23: World 6-Year Perspective for Racing Game Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 24: World Recent Past, Current & Future Analysis for Sports Game Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 25: World 6-Year Perspective for Sports Game Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Gameplay Optimization Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World 6-Year Perspective for Gameplay Optimization Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 28: World Recent Past, Current & Future Analysis for Character Behavior Generation Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 29: World 6-Year Perspective for Character Behavior Generation Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 30: World Recent Past, Current & Future Analysis for Level Design Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 31: World 6-Year Perspective for Level Design Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Player Engagement Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World 6-Year Perspective for Player Engagement Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Artificial Intelligence (AI) in Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 34: USA Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 35: USA 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 36: USA Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 37: USA 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 38: USA Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: USA 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • CANADA
    • TABLE 40: Canada Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 41: Canada 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 42: Canada Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 43: Canada 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 44: Canada Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Canada 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • JAPAN
    • Artificial Intelligence (AI) in Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 46: Japan Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 47: Japan 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 48: Japan Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 49: Japan 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 50: Japan Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Japan 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • CHINA
    • Artificial Intelligence (AI) in Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 52: China Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 53: China 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 54: China Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 55: China 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 56: China Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: China 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • EUROPE
    • Artificial Intelligence (AI) in Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 58: Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 59: Europe 6-Year Perspective for Artificial Intelligence (AI) in Games by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 60: Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 61: Europe 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 62: Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Europe 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 64: Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 65: Europe 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • FRANCE
    • Artificial Intelligence (AI) in Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 66: France Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 67: France 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 68: France Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: France 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 70: France Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 71: France 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • GERMANY
    • Artificial Intelligence (AI) in Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 72: Germany Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 73: Germany 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 74: Germany Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Germany 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 76: Germany Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 77: Germany 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • ITALY
    • TABLE 78: Italy Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 79: Italy 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 80: Italy Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Italy 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 82: Italy Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 83: Italy 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • UNITED KINGDOM
    • Artificial Intelligence (AI) in Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 84: UK Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 85: UK 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 86: UK Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: UK 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 88: UK Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 89: UK 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • SPAIN
    • TABLE 90: Spain Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 91: Spain 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 92: Spain Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Spain 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 94: Spain Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 95: Spain 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • RUSSIA
    • TABLE 96: Russia Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 97: Russia 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 98: Russia Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Russia 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 100: Russia Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 101: Russia 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 102: Rest of Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 103: Rest of Europe 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 104: Rest of Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Rest of Europe 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 106: Rest of Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 107: Rest of Europe 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • ASIA-PACIFIC
    • Artificial Intelligence (AI) in Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 108: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 109: Asia-Pacific 6-Year Perspective for Artificial Intelligence (AI) in Games by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2025 & 2030
    • TABLE 110: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Asia-Pacific 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 112: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 113: Asia-Pacific 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 114: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 115: Asia-Pacific 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • AUSTRALIA
    • Artificial Intelligence (AI) in Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 116: Australia Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: Australia 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 118: Australia Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 119: Australia 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 120: Australia Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 121: Australia 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • INDIA
    • Artificial Intelligence (AI) in Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 122: India Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: India 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 124: India Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 125: India 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 126: India Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 127: India 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • SOUTH KOREA
    • TABLE 128: South Korea Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: South Korea 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 130: South Korea Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 131: South Korea 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 132: South Korea Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 133: South Korea 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 134: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Rest of Asia-Pacific 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 136: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 137: Rest of Asia-Pacific 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 138: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 139: Rest of Asia-Pacific 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • LATIN AMERICA
    • Artificial Intelligence (AI) in Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 140: Latin America Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 141: Latin America 6-Year Perspective for Artificial Intelligence (AI) in Games by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2025 & 2030
    • TABLE 142: Latin America Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 143: Latin America 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 144: Latin America Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 145: Latin America 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 146: Latin America Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Latin America 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • ARGENTINA
    • TABLE 148: Argentina Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 149: Argentina 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 150: Argentina Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 151: Argentina 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 152: Argentina Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Argentina 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • BRAZIL
    • TABLE 154: Brazil Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 155: Brazil 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 156: Brazil Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 157: Brazil 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 158: Brazil Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Brazil 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • MEXICO
    • TABLE 160: Mexico Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 161: Mexico 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 162: Mexico Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 163: Mexico 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 164: Mexico Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: Mexico 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 166: Rest of Latin America Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 167: Rest of Latin America 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 168: Rest of Latin America Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 169: Rest of Latin America 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 170: Rest of Latin America Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: Rest of Latin America 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • MIDDLE EAST
    • Artificial Intelligence (AI) in Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 172: Middle East Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 173: Middle East 6-Year Perspective for Artificial Intelligence (AI) in Games by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2025 & 2030
    • TABLE 174: Middle East Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 175: Middle East 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 176: Middle East Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: Middle East 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 178: Middle East Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 179: Middle East 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • IRAN
    • TABLE 180: Iran Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 181: Iran 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 182: Iran Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Iran 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 184: Iran Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 185: Iran 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • ISRAEL
    • TABLE 186: Israel Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 187: Israel 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 188: Israel Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Israel 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 190: Israel Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 191: Israel 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • SAUDI ARABIA
    • TABLE 192: Saudi Arabia Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 193: Saudi Arabia 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 194: Saudi Arabia Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: Saudi Arabia 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 196: Saudi Arabia Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 197: Saudi Arabia 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 198: UAE Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 199: UAE 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 200: UAE Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: UAE 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 202: UAE Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 203: UAE 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 204: Rest of Middle East Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 205: Rest of Middle East 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 206: Rest of Middle East Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: Rest of Middle East 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 208: Rest of Middle East Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 209: Rest of Middle East 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030
  • AFRICA
    • Artificial Intelligence (AI) in Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 210: Africa Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Technology - Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 211: Africa 6-Year Perspective for Artificial Intelligence (AI) in Games by Technology - Percentage Breakdown of Value Sales for Machine Learning Technology, Natural Language Processing Technology, Computer Vision Technology and Robotics Technology for the Years 2025 & 2030
    • TABLE 212: Africa Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Game Genre - Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 213: Africa 6-Year Perspective for Artificial Intelligence (AI) in Games by Game Genre - Percentage Breakdown of Value Sales for Strategy Game Genre, Other Game Genres, Action Game Genre, Adventure Game Genre, Casual Game Genre, Racing Game Genre and Sports Game Genre for the Years 2025 & 2030
    • TABLE 214: Africa Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Games by Application - Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 215: Africa 6-Year Perspective for Artificial Intelligence (AI) in Games by Application - Percentage Breakdown of Value Sales for Gameplay Optimization Application, Character Behavior Generation Application, Level Design Application and Player Engagement Application for the Years 2025 & 2030

IV. COMPETITION