封面
市場調查報告書
商品編碼
1757842

全球技能遊戲市場

Skill Gaming

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 287 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

預計到 2030 年全球技能遊戲市場規模將達到 693 億美元

全球技能遊戲市場規模預計在2024年為358億美元,預計到2030年將達到693億美元,2024年至2030年的複合年成長率為11.6%。本報告分析的細分市場之一「心理技能遊戲」預計複合年成長率為9.8%,到分析期結束時規模將達到396億美元。體能技能遊戲細分市場在分析期間的複合年成長率預計為14.5%。

美國市場預計將達到 98 億美元,中國市場複合年成長率將達到 15.4%

美國技能遊戲市場規模預計2024年達到98億美元。作為世界第二大經濟體,中國預計到2030年市場規模將達到142億美元,在2024-2030年的分析期間內,複合年成長率為15.4%。其他值得關注的區域市場包括日本和加拿大,預計在分析期間內,這兩個市場的複合年成長率分別為8.6%和10.2%。在歐洲,預計德國市場的複合年成長率約為9.1%。

全球「技能遊戲」市場—主要趨勢與促進因素摘要

為什麼技能遊戲會顛覆傳統的遊戲和賭博模式

技能遊戲正在迅速改變互動娛樂格局,它融合了策略、競爭和現實世界的獎勵系統等元素。與賭博不同,技能遊戲的定義在於玩家透過知識、技巧和決策來影響結果的能力,這在法律和心理層面都使其與傳統的賭場遊戲有所區別。這種區別使得技能遊戲成為一種更容易社會和監管接受的形式,尤其是在反賭博法律嚴格的地區。在美國、印度、歐洲部分地區和東南亞,諸如問答遊戲、文字謎題、拉米牌、夢幻運動,甚至電子競技等遊戲的平台的用戶參與度激增。這些平台通常採用免費增值或付費加入模式,玩家根據自己的表現獲得金錢獎勵。技能遊戲吸引了包括千禧世代和Z世代在內的廣泛人群,他們更喜歡能帶來競爭感和成就感的數位體驗,而不是基於運氣的被動遊戲。疫情大大加速了這一趨勢,因為居家用戶正在尋求互動式、基於技能的數位娛樂。此外,行動優先遊戲生態系統的興起也推動了技能型遊戲的快速擴張,尤其是在智慧型手機普及率高且數位支付基礎設施發達的國家。隨著傳統遊戲產業的成熟,技能型遊戲在認知刺激、競技性和獎勵主導玩法的交會處開闢出自己的特色,吸引了許多休閒玩家和職業選手。

平台、技術和貨幣化模式如何推動產業創新?

技術創新是技能遊戲市場快速成長的核心。遊戲開發者正在利用雲端運算、人工智慧和即時多人遊戲引擎,打造無縫銜接、公平公正、身臨其境的競技環境。 Skillz、MPL、Dream11 和 GameDuell 等平台採用先進的匹配演算法,將技能水平相近的玩家配對,以確保公平競爭並減少玩家流失。人工智慧也被部署用於即時檢測作弊、機器人程式和違反體育道德的行為,確保競技遊戲的公平和公正。付款閘道和應用程式內錢包系統正在不斷發展,以支援即時提現、微交易和低延遲支付。基於區塊鏈和 NFT 的整合開始興起,從而實現了去中心化的排行榜、數位資產所有權和透明的支付系統。在收益方面,平台正在整合各種收益來源,包括入場費、廣告、聯盟行銷和高級訂閱。許多技能遊戲具有動態性和短時長的特性,非常適合整合品牌迷你遊戲和有針對性的遊戲內廣告。此外,透過基於技能的機制將金融知識、健身和教育遊戲化,為平台的擴展開闢了非傳統垂直領域。即時技術、獲利靈活性和平台擴充性的結合,正在突破技能遊戲的界限,使其能夠根據玩家的期望和法規環境快速發展。

哪些行為和人口變化正在影響全球採用?

全球技能遊戲的普及正受到不斷變化的消費者偏好、數位素養和社會文化動態的影響。年輕一代,尤其是千禧世代和Z世代,被那些能夠提供競爭性滿足感、提升精通水平和實際成果的遊戲所吸引。 「邊玩邊賺」和「邊玩邊賺」的模式在尋求娛樂和潛在收入的受眾中引起了強烈共鳴,尤其是在數位創業蓬勃發展的新興經濟體中。在成熟市場,人們對傳統免費遊戲中掠奪性獲利模式的失望日益加深,促使用戶轉向注重技能的遊戲,這些遊戲獎勵的是能力而非消費。在印度和美國等國家,卡牌遊戲、夢幻運動和智力競賽作為合法娛樂的文化認可進一步推動了技能遊戲的普及。家長和相關人員擴大將認知技能遊戲視為積極的螢幕時間,這有助於家庭和教育導向技能遊戲類別的成長。數位素養、行動寬頻普及率和行動支付準備是關鍵推動因素,尤其是在非洲、東南亞和拉丁美洲。社群媒體、串流平台以及P2P挑戰和公開錦標賽等基於社群的遊戲方式正在提升用戶參與度和病毒式傳播。此外,隨著女性玩家和非二元性別群體的崛起,受眾群體也變得更加多元化,促使平台不斷擴大其內容覆蓋範圍和無障礙功能。這種行為轉變不僅擴大了玩家群體,也重新定義了遊戲作為技能表達和現實世界實用性平台的價值提案。

是什麼推動了技能遊戲市場前所未有的成長?

技能遊戲市場的成長受到多種目標因素的驅動,這些因素根植於技術、不斷變化的終端用例、清晰的監管和人口趨勢。首先,行動和雲端基礎技術使高品質技能遊戲的存取變得民主化,消除了對高階硬體的需求,並實現了即時競技遊戲。其次,數位支付和金融科技解決方案的廣泛應用使真錢技能遊戲更加便捷和安全,尤其是在行動優先的經濟體中。第三,印度、美國部分州和歐盟部分地區等主要市場的監管發展開始提供區分技能遊戲與賭博的法律體制,並支持其成長、投資和創新。第四,電子競技文化和休閒競技遊戲的興起使技能類比賽成為一種主流娛樂形式,彌合了休閒玩家和嚴肅玩家之間的差距。第五,平台模式的可擴展性和成本效益使開發者能夠利用區域遊戲偏好和文化主題,並在全球部署在地化內容。第六,越來越多的品牌參與和贊助錦標賽和線上聯賽,正在提昇技能遊戲的商業性潛力。第七,它與教育科技、健身和金融的融合,催生了一種以技能為基礎的新型「遊戲化生產力」。最後,使用者對控制力、公平性和有目的性遊戲的需求,正在推動市場走向更透明、以技能為基礎的遊戲結構。這些直接的、特定產業的促進因素,而非人們對遊戲的普遍興趣,正在推動全球技能遊戲市場持續且加速的繁榮。

部分

技能類型(智力技能遊戲、體力技能遊戲);遊戲類型(棋盤遊戲、卡片遊戲、方塊遊戲、骰子遊戲、益智和動畫遊戲、其他遊戲類型)

受訪企業範例(共44家)

  • Activision Blizzard
  • Arkadium, Inc.
  • AviaGames, Inc.
  • Bandai Namco Entertainment
  • Big Fish Games
  • Dream11
  • Electronic Arts(EA)
  • Epic Games
  • Flutter Entertainment
  • GameDuell GmbH
  • GSN Games
  • Junglee Games
  • Microsoft Corporation
  • Mobile Premier League(MPL)
  • Riot Games
  • Scopely
  • Skillz Inc.
  • Sony Interactive Entertainment
  • Tencent Games
  • Ubisoft Entertainment SA

人工智慧整合

我們正在利用可操作的專家內容和人工智慧工具來改變市場和競爭情報。

Global Industry Analysts 沒有查詢通用的 LLM 或特定產業的SLM,而是建立了一個從世界各地的專家收集的內容庫,其中包括影片錄像、BLOG、搜尋引擎研究以及大量的公司、產品/服務和市場數據。

關稅影響係數

全球產業分析師根據公司總部所在國家、製造地、進出口狀況(成品和原始OEM)預測其競爭態勢的變化。這種複雜且多面向的市場動態預計將以多種方式影響競爭對手,包括銷貨成本成本 (COGS) 上升、盈利下降、供應鏈重組以及其他微觀和宏觀市場動態。

目錄

第1章調查方法

第2章執行摘要

  • 市場概覽
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 西班牙
  • 俄羅斯
  • 其他歐洲國家
  • 亞太地區
  • 澳洲
  • 印度
  • 韓國
  • 其他亞太地區
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中東
  • 伊朗
  • 以色列
  • 沙烏地阿拉伯
  • 阿拉伯聯合大公國
  • 其他中東地區
  • 非洲

第4章 競賽

簡介目錄
Product Code: MCP35763

Global Skill Gaming Market to Reach US$69.3 Billion by 2030

The global market for Skill Gaming estimated at US$35.8 Billion in the year 2024, is expected to reach US$69.3 Billion by 2030, growing at a CAGR of 11.6% over the analysis period 2024-2030. Mental Skill Games, one of the segments analyzed in the report, is expected to record a 9.8% CAGR and reach US$39.6 Billion by the end of the analysis period. Growth in the Physical Skill Games segment is estimated at 14.5% CAGR over the analysis period.

The U.S. Market is Estimated at US$9.8 Billion While China is Forecast to Grow at 15.4% CAGR

The Skill Gaming market in the U.S. is estimated at US$9.8 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$14.2 Billion by the year 2030 trailing a CAGR of 15.4% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 8.6% and 10.2% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 9.1% CAGR.

Global "Skill Gaming" Market - Key Trends & Drivers Summarized

Why Is Skill Gaming Disrupting The Traditional Gaming And Gambling Paradigm?

Skill gaming is rapidly transforming the landscape of interactive entertainment by blending elements of strategy, competition, and real-world reward systems. Unlike pure chance-based gambling, skill games are defined by the player’s ability to influence outcomes through knowledge, dexterity, or decision-making - distinguishing them legally and psychologically from traditional casino gaming. This distinction has positioned skill gaming as a more socially and regulatorily acceptable format, especially in jurisdictions with strict anti-gambling laws. Platforms hosting games such as trivia, word puzzles, rummy, fantasy sports, and even esports-based competitions are witnessing a surge in user engagement across the U.S., India, parts of Europe, and Southeast Asia. These platforms often operate on a freemium or pay-to-enter model, where players win monetary rewards based on performance. Skill gaming appeals to a broad demographic, including millennials and Gen Z players who prefer competitive, achievement-based digital experiences over passive luck-driven play. The pandemic significantly accelerated this trend as homebound users sought interactive, skill-based digital entertainment. Moreover, the rise of mobile-first gaming ecosystems has enabled rapid scaling of skill-based games, especially in countries with widespread smartphone penetration and digital payment infrastructure. As traditional gaming segments mature, skill gaming is carving out a distinct identity at the intersection of cognitive stimulation, competition, and reward-driven play - attracting both casual gamers and professional competitors alike.

How Are Platforms, Technologies, And Monetization Models Driving Industry Innovation?

Technological innovation is at the core of the skill gaming market’s exponential rise. Game developers are leveraging cloud computing, AI, and real-time multiplayer engines to build seamless, fair, and immersive competitive environments. Platforms such as Skillz, MPL, Dream11, and GameDuell are using advanced matchmaking algorithms to pair players of equal skill levels, thereby ensuring balanced competition and reducing churn. AI is also being deployed to detect cheating, bots, or unsportsmanlike behavior in real-time, maintaining the integrity of competition-based gaming. Payment gateways and in-app wallet systems have evolved to support instant withdrawals, micro-transactions, and low-latency settlements - a critical factor in retaining and scaling player bases. Blockchain and NFT-based integrations are starting to emerge, enabling decentralized leaderboards, digital asset ownership, and transparent payout systems. On the monetization front, platforms employ a mix of revenue streams including entry fees, advertising, affiliate marketing, and premium subscriptions. The dynamic, short-session nature of many skill games makes them ideal for integrating branded mini-games and targeted in-game advertising. In addition, the gamification of financial literacy, fitness, and education through skill-based mechanics is opening non-traditional verticals for platform expansion. This convergence of real-time tech, monetization flexibility, and platform scalability is pushing the boundaries of what constitutes a skill game - and is enabling rapid evolution in response to player expectations and regulatory environments.

What Behavioral And Demographic Shifts Are Influencing Global Adoption?

The adoption of skill gaming globally is being shaped by evolving consumer preferences, digital literacy, and socio-cultural dynamics. Younger players, particularly millennials and Gen Z, are gravitating toward games that offer competitive gratification, mastery progression, and tangible outcomes - all of which skill games provide in contrast to chance-based formats. The "play-to-earn" and "skill-to-earn" models resonate strongly with audiences seeking both entertainment and potential income, especially in developing economies where digital entrepreneurship is gaining ground. In mature markets, a growing disillusionment with predatory monetization in traditional free-to-play games is shifting users toward skill-based titles that reward ability over spending. Cultural acceptance of card games, fantasy sports, and quizzes as legitimate pastimes further boosts uptake in countries like India and the U.S. Parents and educators are increasingly viewing cognitive skill games as positive screen time, contributing to growth in family-oriented and educational skill gaming categories. Digital literacy, mobile broadband penetration, and mobile payment readiness are key enablers, particularly in Africa, Southeast Asia, and Latin America. Social media, streaming platforms, and community-based play - such as peer-to-peer challenges and public tournaments - are intensifying user engagement and virality. Furthermore, the rise of female gamers and non-binary representation is diversifying the audience, leading platforms to expand their content scope and accessibility features. These behavioral shifts are not only expanding the player base but also redefining the value proposition of gaming as a platform for skill expression and real-world utility.

What Factors Are Driving The Unprecedented Growth In The Skill Gaming Market?

The growth in the skill gaming market is driven by several targeted factors rooted in technology, shifting end-use cases, evolving regulatory clarity, and demographic trends. First, mobile and cloud-based technologies have democratized access to high-quality skill games, eliminating the need for high-end hardware and enabling real-time competitive play. Second, the widespread adoption of digital payments and fintech solutions has made real-money skill gaming more accessible and secure, particularly in mobile-first economies. Third, regulatory advancements in key markets - such as India, certain U.S. states, and parts of the EU - have begun to differentiate skill games from gambling, offering legal frameworks that support growth, investment, and innovation. Fourth, the rise of esports culture and casual competitive gaming has normalized skill-based competition as a mainstream entertainment format, bridging casual and serious gamers. Fifth, the scalability and cost-efficiency of platform models enable developers to launch globally with localized content, leveraging regional game preferences and cultural motifs. Sixth, increased brand involvement and sponsorships in tournaments and online leagues are elevating the commercial viability of skill gaming. Seventh, the convergence with edtech, fitness tech, and finance is spawning new categories of “gamified productivity” through skill-based formats. Finally, user demand for control, fairness, and purposeful play is steering the market toward more transparent, merit-based game structures. These direct, sector-specific drivers - rather than general interest in gaming - are powering a sustained and accelerating boom in the global skill gaming market.

SCOPE OF STUDY:

The report analyzes the Skill Gaming market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Skill Type (Mental Skill Games, Physical Skill Games); Game Genre (Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games, Other Game Genres)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 44 Featured) -

  • Activision Blizzard
  • Arkadium, Inc.
  • AviaGames, Inc.
  • Bandai Namco Entertainment
  • Big Fish Games
  • Dream11
  • Electronic Arts (EA)
  • Epic Games
  • Flutter Entertainment
  • GameDuell GmbH
  • GSN Games
  • Junglee Games
  • Microsoft Corporation
  • Mobile Premier League (MPL)
  • Riot Games
  • Scopely
  • Skillz Inc.
  • Sony Interactive Entertainment
  • Tencent Games
  • Ubisoft Entertainment SA

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Skill Gaming - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Legal Clarity and Regulatory Recognition in Key Markets Propel Growth in Skill-Based Gaming
    • Rising Popularity of Real-Money Competitive Gaming Expands Addressable Market Among Digital Natives
    • Gamification of Learning and Cognitive Training Throws the Spotlight on Brain-Enhancing Game Formats
    • Increased Smartphone Penetration and Mobile Payment Adoption Strengthen the Business Case for Casual Skill Gaming
    • Growth in Hyperlocal and Culturally-Themed Games Fuels User Engagement Across Regions
    • Strategic Partnerships Between Developers and Payment Gateways Enhance Monetization Models
    • AI and Analytics Integration Enables Personalized Gaming Experiences and Sustains User Retention
    • Tightening Restrictions on Chance-Based Gambling Push Operators Toward Skill-Centric Game Formats
    • Esports Crossover and Tournament Platforms Create New Revenue Channels for Competitive Gaming
    • Rise in Ad-Supported and Freemium Skill Games Expands Accessibility for Monetization at Sc
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Skill Gaming Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Skill Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Skill Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Skill Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Mental Skill Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Mental Skill Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Mental Skill Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Physical Skill Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Physical Skill Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Physical Skill Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Board Based Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Board Based Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for Board Based Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Card Based Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Card Based Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for Card Based Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Tile Based Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Tile Based Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for Tile Based Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Dice Based Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Dice Based Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Dice Based Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Puzzle Based & Animated Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Puzzle Based & Animated Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: World 15-Year Perspective for Puzzle Based & Animated Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Other Game Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Other Game Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: World 15-Year Perspective for Other Game Genres by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 29: USA Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 30: USA Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: USA 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 32: USA Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: USA Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: USA 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 35: Canada Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: Canada Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: Canada 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 38: Canada Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Canada Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: Canada 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • JAPAN
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 41: Japan Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: Japan Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: Japan 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 44: Japan Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Japan Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: Japan 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • CHINA
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 47: China Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: China Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: China 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 50: China Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: China Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: China 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • EUROPE
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 53: Europe Recent Past, Current & Future Analysis for Skill Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 54: Europe Historic Review for Skill Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: Europe 15-Year Perspective for Skill Gaming by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 56: Europe Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Europe Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: Europe 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 59: Europe Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Europe Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: Europe 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • FRANCE
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 62: France Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: France Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: France 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 65: France Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: France Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: France 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • GERMANY
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 68: Germany Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Germany Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: Germany 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 71: Germany Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Germany Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: Germany 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 74: Italy Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Italy Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: Italy 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 77: Italy Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Italy Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: Italy 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 80: UK Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: UK Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: UK 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 83: UK Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: UK Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: UK 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • SPAIN
    • TABLE 86: Spain Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Spain Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: Spain 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 89: Spain Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Spain Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: Spain 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • RUSSIA
    • TABLE 92: Russia Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Russia Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: Russia 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 95: Russia Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Russia Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: Russia 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 98: Rest of Europe Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Rest of Europe Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: Rest of Europe 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 101: Rest of Europe Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Rest of Europe Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: Rest of Europe 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 104: Asia-Pacific Recent Past, Current & Future Analysis for Skill Gaming by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 105: Asia-Pacific Historic Review for Skill Gaming by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Asia-Pacific 15-Year Perspective for Skill Gaming by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
    • TABLE 107: Asia-Pacific Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Asia-Pacific Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: Asia-Pacific 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 110: Asia-Pacific Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Asia-Pacific Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: Asia-Pacific 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • AUSTRALIA
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 113: Australia Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: Australia Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: Australia 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 116: Australia Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: Australia Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 118: Australia 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • INDIA
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 119: India Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: India Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 121: India 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 122: India Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: India Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 124: India 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • SOUTH KOREA
    • TABLE 125: South Korea Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: South Korea Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 127: South Korea 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 128: South Korea Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: South Korea Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 130: South Korea 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 131: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: Rest of Asia-Pacific Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 133: Rest of Asia-Pacific 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 134: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Rest of Asia-Pacific Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 136: Rest of Asia-Pacific 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • LATIN AMERICA
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 137: Latin America Recent Past, Current & Future Analysis for Skill Gaming by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 138: Latin America Historic Review for Skill Gaming by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 139: Latin America 15-Year Perspective for Skill Gaming by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2015, 2025 & 2030
    • TABLE 140: Latin America Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Latin America Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 142: Latin America 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 143: Latin America Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 144: Latin America Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 145: Latin America 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • ARGENTINA
    • TABLE 146: Argentina Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Argentina Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 148: Argentina 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 149: Argentina Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: Argentina Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 151: Argentina 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • BRAZIL
    • TABLE 152: Brazil Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Brazil Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 154: Brazil 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 155: Brazil Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Brazil Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 157: Brazil 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • MEXICO
    • TABLE 158: Mexico Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Mexico Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 160: Mexico 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 161: Mexico Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Mexico Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 163: Mexico 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 164: Rest of Latin America Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: Rest of Latin America Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 166: Rest of Latin America 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 167: Rest of Latin America Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: Rest of Latin America Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 169: Rest of Latin America 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • MIDDLE EAST
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 170: Middle East Recent Past, Current & Future Analysis for Skill Gaming by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 171: Middle East Historic Review for Skill Gaming by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 172: Middle East 15-Year Perspective for Skill Gaming by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2015, 2025 & 2030
    • TABLE 173: Middle East Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 174: Middle East Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 175: Middle East 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 176: Middle East Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: Middle East Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 178: Middle East 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • IRAN
    • TABLE 179: Iran Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: Iran Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 181: Iran 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 182: Iran Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Iran Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 184: Iran 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • ISRAEL
    • TABLE 185: Israel Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Israel Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 187: Israel 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 188: Israel Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Israel Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 190: Israel 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 191: Saudi Arabia Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 192: Saudi Arabia Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 193: Saudi Arabia 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 194: Saudi Arabia Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: Saudi Arabia Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 196: Saudi Arabia 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 197: UAE Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 198: UAE Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 199: UAE 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 200: UAE Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: UAE Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 202: UAE 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 203: Rest of Middle East Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 204: Rest of Middle East Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 205: Rest of Middle East 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 206: Rest of Middle East Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: Rest of Middle East Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 208: Rest of Middle East 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • AFRICA
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 209: Africa Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 210: Africa Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 211: Africa 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 212: Africa Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 213: Africa Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 214: Africa 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030

IV. COMPETITION