區塊鏈遊戲市場規模、佔有率、按平台、技術、遊戲類型和地區進行的成長分析 - 產業預測,2025 年至 2032 年
市場調查報告書
商品編碼
1772712

區塊鏈遊戲市場規模、佔有率、按平台、技術、遊戲類型和地區進行的成長分析 - 產業預測,2025 年至 2032 年

Blockchain in Gaming Market Size, Share, and Growth Analysis, By Platform (ETH, BNB Chain), By Technology (Web-Based, Android), By Game Type, By Region -Industry Forecast 2025-2032

出版日期: | 出版商: SkyQuest | 英文 199 Pages | 商品交期: 3-5個工作天內

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簡介目錄

2023 年全球遊戲區塊鏈市場規模為 79 億美元,預計將從 2024 年的 131.4 億美元成長到 2032 年的 7,685.2 億美元,預測期內(2025-2032 年)的複合年成長率為 66.3%。

由於人們對數位資產所有權的安全性和透明度的興趣日益濃厚,區塊鏈遊戲市場正在迅速擴張,吸引了開發者和玩家。 NFT 的出現改變了遊戲體驗,讓玩家可以在各種平台上購買、出售和使用具有現實價值的遊戲內物品。此外,邊玩邊賺 (P2E) 模式的流行正在推動成長,為遊戲玩家提供經濟獎勵,尤其是在遊戲可以成為收入來源的開發中地區。去中心化遊戲平台的出現和元宇宙的日益普及正在吸引領先科技公司和創業投資的大量投資。對身臨其境型和個人化遊戲體驗日益成長的需求正在推動該領域區塊鏈基礎設施的進一步發展。

目錄

介紹

  • 調查目的
  • 研究範圍
  • 定義

調查方法

  • 資訊採購
  • 二次資料和一次資料方法
  • 市場規模預測
  • 市場假設與限制

執行摘要

  • 全球市場展望
  • 供需趨勢分析
  • 細分機會分析

市場動態與展望

  • 市場概覽
  • 市場規模
  • 市場動態
    • 促進因素和機會
    • 限制與挑戰
  • 波特的分析

關鍵市場考察

  • 關鍵成功因素
  • 競爭程度
  • 重大投資機會
  • 市場生態系統
  • 市場吸引力指數(2024年)
  • PESTEL分析
  • 總體經濟指標
  • 價值鏈分析
  • 定價分析
  • 監管格局
  • 案例研究
  • 技術分析

全球區塊鏈遊戲市場規模(按遊戲類型和複合年成長率) (2025-2032)

  • 市場概覽
  • 角色扮演遊戲(RPG)
  • 開放世界遊戲
  • 收藏家的遊戲
  • 策略遊戲
  • 第一人稱觀點遊戲(FPS)
  • 體育遊戲
  • 賽車遊戲
  • 模擬遊戲
  • 動作/冒險遊戲
  • 其他

全球區塊鏈遊戲市場規模(按區塊鏈平台和複合年成長率) (2025-2032)

  • 市場概覽
  • Ethereum
  • 幣安智慧鏈(BNB鏈)
  • Polygon
  • Flow
  • EOS
  • TRON
  • Tezos
  • 其他

全球區塊鏈遊戲市場規模(按代幣類型和複合年成長率) (2025-2032)

  • 市場概覽
  • 可替代代幣
  • 非同質化代幣(NFT)

全球區塊鏈遊戲市場規模(按收入模式和複合年成長率) (2025-2032)

  • 市場概覽
  • 自由遊戲
  • Pay-to-Play
  • Play-to-Earn

全球區塊鏈遊戲市場規模(按設備類型和複合年成長率) (2025-2032)

  • 市場概覽
  • 移動的
  • 桌面
  • 主機
  • VR/AR

全球區塊鏈遊戲市場規模:按目標族群和複合年成長率(2025-2032 年)

  • 市場概覽
  • 休閒玩家
  • 核心玩家
  • 電競選手

遊戲區塊鏈的全球市場規模及複合年成長率(2025-2032)

  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 西班牙
    • 法國
    • 英國
    • 義大利
    • 其他歐洲國家
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 其他亞太地區
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲
  • 中東和非洲
    • 海灣合作理事會國家
    • 南非
    • 其他中東和非洲地區

競爭資訊

  • 前五大公司對比
  • 主要企業市場定位(2024年)
  • 主要市場參與者所採取的策略
  • 近期市場趨勢
  • 公司市場佔有率分析(2024年)
  • 主要企業簡介
    • 公司詳情
    • 產品系列分析
    • 公司分部佔有率分析
    • 收益同比對比(2022-2024 年)

主要企業簡介

  • Animoca Brands(Hong Kong)
  • Sky Mavis(Vietnam)
  • Dapper Labs Inc.(Canada)
  • Immutable(Australia)
  • Mythical Games(US)
  • Splinterlands(US)
  • Uplandme Inc.(US)
  • Illuvium(Australia)
  • Autonomous Worlds Ltd.(UK)
  • ROKO Game Studios(US)
  • Ubisoft(France)
  • Gala Games(US)
  • Netmarble(South Korea)
  • Big Time Studios(US)
  • Sandbox(Hong Kong)
  • Tencent(China)
  • Square Enix(Japan)
  • Axie Infinity(Vietnam)
  • Wemade(South Korea)
  • Sorare(France)

結論和建議

簡介目錄
Product Code: SQMIG45G2002

Global Blockchain in Gaming Market size was valued at USD 7.9 billion in 2023 and is poised to grow from USD 13.14 billion in 2024 to USD 768.52 billion by 2032, growing at a CAGR of 66.3% during the forecast period (2025-2032).

The market for blockchain in gaming is expanding rapidly due to heightened interest in the security and transparency of digital asset ownership, which entices both developers and players. The advent of NFTs has transformed the gaming experience, enabling players to buy, sell, and utilize in-game items with real-world value across different platforms. Furthermore, the popularity of play-to-earn (P2E) models is driving growth, offering financial incentives for gamers, particularly in developing regions where gaming can serve as a source of income. The emergence of decentralized gaming platforms and the increasing adoption of the metaverse are attracting significant investments from leading technology firms and venture capitalists. Enhanced demand for immersive and personalized gaming experiences is further advancing blockchain infrastructure in this sector.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Blockchain in Gaming market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Blockchain in Gaming Market Segments Analysis

The global blockchain in gaming market is segmented into game type, platform, technology, and region. By game type, the market is classified into role playing games, open world games, and collectible games. Depending on platform, it is divided into ETH, BNB chain, and polygon. According to technology, the market is categorized into web-based, android, and IoS. Regionally, it is analyzed across North America, Europe, Asia-Pacific, Latin America, and the Middle East & Africa.

Driver of the Global Blockchain in Gaming Market

The emergence of Non-Fungible Tokens (NFTs) has revolutionized digital asset ownership within the gaming industry, allowing users to truly own, trade, and profit from in-game assets. This innovative value proposition captivates both gamers and developers, fostering a vibrant marketplace for digital collectibles. By offering players tangible monetary rewards and encouraging their active involvement, the growing integration of NFTs into gaming platforms stimulates further investment and accelerates the expansion of the industry. This shift not only enhances user engagement but also promotes a dynamic ecosystem where creativity and financial incentive thrive, driving the overall evolution of gaming experiences.

Restraints in the Global Blockchain in Gaming Market

The Global Blockchain in Gaming market faces significant challenges, particularly concerning high transaction costs and limited scalability, which primarily affect platforms like Ethereum. These issues discourage casual players from engaging in frequent blockchain transactions, consequently restricting overall market adoption. Although advancements in blockchain technology and Layer 2 solutions have been made, scalability continues to pose a substantial barrier. This limitation compromises the smoothness of the gaming experience and significantly hinders widespread acceptance among a broader audience. As a result, addressing these constraints remains pivotal for realizing the full potential of blockchain integration in the gaming industry.

Market Trends of the Global Blockchain in Gaming Market

The Global Blockchain in Gaming market is poised for exponential growth as major industry players increasingly pivot towards decentralized platforms that empower gamers and creators by shifting control away from centralized authorities. Innovations from platforms like Gala Games and Enjin provide robust developer tools for establishing blockchain economies within games, enhancing user engagement and monetization. Notable advancements, such as Mirror World's pioneering gaming rollup on Solana and Bezogia's flagship game in the decentralized Games as a Service (GaaS) segment, underscore this trend. This shift not only promotes user sovereignty over data and digital assets but also positively shapes market dynamics and future collaboration opportunities, fueling robust investment and development across the sector.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Regulatory Landscape
  • Case Studies
  • Technological Analysis

Global Blockchain in Gaming Market Size by Game Type & CAGR (2025-2032)

  • Market Overview
  • Role-Playing Games (RPGs)
  • Open World Games
  • Collectible Games
  • Strategy Games
  • First-Person Shooters (FPS)
  • Sports Games
  • Racing Games
  • Simulation Games
  • Action/Adventure Games
  • Others

Global Blockchain in Gaming Market Size by Blockchain Platform & CAGR (2025-2032)

  • Market Overview
  • Ethereum
  • Binance Smart Chain (BNB Chain)
  • Polygon
  • Flow
  • EOS
  • TRON
  • Tezos
  • Others

Global Blockchain in Gaming Market Size by Token Type & CAGR (2025-2032)

  • Market Overview
  • Fungible Tokens
  • Non-Fungible Tokens (NFTs)

Global Blockchain in Gaming Market Size by Income Model & CAGR (2025-2032)

  • Market Overview
  • Free-to-Play
  • Pay-to-Play
  • Play-to-Earn

Global Blockchain in Gaming Market Size by Device Type & CAGR (2025-2032)

  • Market Overview
  • Mobile
  • Desktop
  • Console
  • VR/AR

Global Blockchain in Gaming Market Size by Target Audience & CAGR (2025-2032)

  • Market Overview
  • Casual Gamers
  • Core Gamers
  • Esports Players

Global Blockchain in Gaming Market Size & CAGR (2025-2032)

  • North America (Game Type, Blockchain Platform, Token Type, Income Model, Device Type, Target Audience)
    • US
    • Canada
  • Europe (Game Type, Blockchain Platform, Token Type, Income Model, Device Type, Target Audience)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Game Type, Blockchain Platform, Token Type, Income Model, Device Type, Target Audience)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Game Type, Blockchain Platform, Token Type, Income Model, Device Type, Target Audience)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Game Type, Blockchain Platform, Token Type, Income Model, Device Type, Target Audience)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Animoca Brands (Hong Kong)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sky Mavis (Vietnam)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Dapper Labs Inc. (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Immutable (Australia)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Mythical Games (U.S.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Splinterlands (U.S.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Uplandme Inc. (U.S.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Illuvium (Australia)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Autonomous Worlds Ltd. (U.K.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ROKO Game Studios (U.S.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Ubisoft (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Gala Games (U.S.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Netmarble (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Big Time Studios (U.S.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sandbox (Hong Kong)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Tencent (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Square Enix (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Axie Infinity (Vietnam)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Wemade (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sorare (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations