封面
市場調查報告書
商品編碼
1471352

遊戲耳機市場:按類型、平台分類 - 2024-2030 年全球預測

Gaming Headset Market by Type (Wired, Wireless), Platform (Console, Multi-Platform Gaming Headsets, Personal Computer & Mobile) - Global Forecast 2024-2030

出版日期: | 出版商: 360iResearch | 英文 182 Pages | 商品交期: 最快1-2個工作天內

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預計2023年遊戲耳機市場規模為30.7億美元,預計2024年將達33.3億美元,2030年將達55億美元,複合年成長率為8.67%。

遊戲耳機是專門為改善遊戲玩家的聽覺體驗而開發的音訊設備。它是遊戲玩家的重要套件,集高品質聲音播放、通訊功能和長時間使用的舒適性於一體。遊戲耳機整合了先進的功能,例如環繞聲支援、噪音消除,在某些情況下還可以自訂聲音設定檔。大型多人線上遊戲的日益普及產生了通訊需求,而電子競技產業的擴張正在推動遊戲耳機的採用。其他好處包括智慧型手機和平板電腦作為遊戲設備的普及,鼓勵使用行動遊戲耳機。然而,優質遊戲耳機價格昂貴,這對於精打細算的消費者來說可能是一個障礙。模仿高階型號但不提供相同品質的假冒產品的競爭日益激烈,對市場誠信和品牌聲譽產生負面影響。此外,虛擬實境和擴增實境在遊戲中的整合創造了重要的市場開拓機會。

主要市場統計
基準年[2023] 30.7億美元
預測年份 [2024] 33.3億美元
預測年份 [2030] 55億美元
複合年成長率(%) 8.67%

類型彈性提高了無線遊戲耳機的受歡迎程度

有線遊戲耳機為使用者提供可靠性和零延遲,是需要準確音訊回應的職業遊戲玩家和發燒友的首選。通常透過 USB 或 3.5 毫米音訊插孔連接,提供與 PC、主機和行動裝置的通用相容性。優先考慮音訊保真度、最小延遲和穩定連線的遊戲玩家通常會選擇有線耳機。無線遊戲耳機提供彈性和行動自由度,適合注重便利性和整潔設定的遊戲玩家。這些耳機透過藍牙或專用無線 USB 適配器進行連接,並提供高品質音訊,並且延遲很小(通常難以察覺)。無線耳機是尋求無縫、無線遊戲體驗而又不會過度影響音質的遊戲玩家和休閒用戶的完美選擇。

平台

專用PlayStation、Xbox 和 Nintendo Switch 等主機平台設計的遊戲耳機可滿足這些裝置獨特的硬體和連接需求。用戶優先考慮與主機生態系統的無縫整合、低延遲無線通訊以及長時間遊戲過程中的舒適度。多平台遊戲耳機專為想要跨 PC、主機(有時還包括行動裝置)的多功能性的遊戲玩家而設計。此類耳機通常提供多種連接選項,包括 3.5 毫米插孔、USB 和藍牙,以滿足廣泛的用戶需求。使用者優先考慮適應性、音質和舒適度。

區域洞察

遊戲產業在美洲蓬勃發展,尤其是在美國和加拿大。這些地區的主要消費者往往更喜歡高品質和沈浸式的遊戲體驗,使得具有降噪、無線技術和環繞聲功能的先進遊戲耳機備受追捧。對電子競技和職業遊戲聯盟的持續投資正在刺激需求。在歐洲國家,將高品質音訊性能與環境永續性結合的遊戲耳機受到大力支持。歐洲政府減少電子廢棄物的努力正在影響製造商生產更環保的產品。在中東和非洲,由於網路的普及和數位素養的提高,人們對遊戲的興趣日益增加,市場也不斷發展。在亞太地區,中國、日本、印度等是遊戲耳機市場的重要參與者。這些國家/中階擁有大量遊戲玩家,因此中高階遊戲耳機的需求量很大。對遊戲基礎設施和當地電子競技比賽的投資進一步推動了這些國家的市場。

FPNV定位矩陣

FPNV定位矩陣對於評估遊戲耳機市場至關重要。我們檢視與業務策略和產品滿意度相關的關鍵指標,以對供應商進行全面評估。這種深入的分析使用戶能夠根據自己的要求做出明智的決策。根據評估,供應商被分為四個成功程度不同的像限:前沿(F)、探路者(P)、利基(N)和重要(V)。

市場佔有率分析

市場佔有率分析是一種綜合工具,可以對遊戲耳機市場供應商的現狀進行深入而詳細的研究。全面比較和分析供應商在整體收益、基本客群和其他關鍵指標方面的貢獻,以便更好地了解公司的績效及其在爭奪市場佔有率時面臨的挑戰。此外,該分析還提供了對該行業競爭特徵的寶貴見解,包括在研究基準年觀察到的累積、分散主導地位和合併特徵等因素。詳細程度的提高使供應商能夠做出更明智的決策並制定有效的策略,從而在市場上獲得競爭優勢。

本報告對以下幾個方面提供了寶貴的見解:

1. 市場滲透率:提供有關主要企業所服務的市場的全面資訊。

2. 市場開拓:我們深入研究利潤豐厚的新興市場,並分析其在成熟細分市場的滲透率。

3. 市場多元化:提供有關新產品發布、開拓地區、最新發展和投資的詳細資訊。

4.競爭力評估與資訊:對主要企業的市場佔有率、策略、產品、認證、監管狀況、專利狀況、製造能力等進行全面評估。

5. 產品開發與創新:提供對未來技術、研發活動和突破性產品開發的見解。

本報告解決了以下關鍵問題:

1.遊戲耳機市場的市場規模與預測是多少?

2.遊戲耳機市場預測期內需要考慮投資的產品、細分市場、應用和領域有哪些?

3.遊戲耳機市場的技術趨勢與法規結構是什麼?

4.遊戲耳機市場主要廠商的市場佔有率為何?

5.進入遊戲耳機市場合適的型態和策略手段是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 多人線上遊戲越來越受歡迎,電子競技領域也不斷擴大
      • 消費者更喜歡高品質、身臨其境的遊戲體驗
      • 智慧型手機和遊戲機在世界各地的普及正在增加。
    • 抑制因素
      • 優質遊戲耳機高成本
    • 機會
      • 在遊戲中整合虛擬實境 (VR) 和擴增實境(AR)
      • 處理能力、圖形和使用者介面方面的技術進步可改善遊戲體驗
    • 任務
      • 各遊戲平台之間的連接和相容性問題
  • 市場區隔分析
    • 類型:彈性讓無線遊戲耳機更受歡迎

第 5 章 2.2. 平台:

  • 市場擾動分析
  • 波特五力分析
  • 價值鍊和關鍵路徑分析
  • 價格分析
  • 技術分析
  • 專利分析
  • 貿易分析
  • 法規結構分析

第6章遊戲耳機市場:依類型

  • 有線
  • 無線的

第7章遊戲耳機市場:依平台

  • 主機
  • 多平台遊戲耳機
  • 電腦端和行動端

第8章美洲遊戲耳機市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第9章亞太遊戲耳機市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第10章歐洲、中東和非洲遊戲耳機市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第11章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
    • 隆重推出採用 PLAYSYNC 和 PRO-G 技術的羅技 G ASTRO A50 X
    • HyperX 在 COMPUTEX 2023 上推出具有精準音質的 Cloud III 遊戲耳機
    • JBL 推出全新 Quantum 系列,採用 TWS Air 以及 XBOX 和 PlayStation專用耳機,改善遊戲音訊
  • 戰略分析和建議

第12章競爭產品組合

  • 主要企業簡介
  • 主要產品系列
Product Code: MRR-4349B3591F3D

[182 Pages Report] The Gaming Headset Market size was estimated at USD 3.07 billion in 2023 and expected to reach USD 3.33 billion in 2024, at a CAGR 8.67% to reach USD 5.50 billion by 2030.

A gaming headset is a specialized audio gadget developed to enhance the auditory experience for gamers. It is a crucial component of a gamer's toolkit, providing a combination of high-quality sound reproduction, communication capabilities, and comfort for extended periods of use. Gaming headsets are integrated with advanced features such as surround sound support, noise cancellation, and, in some cases, customizable sound profiles. The rising popularity of multiplayer online games necessitates communication, and the expansion of the esports sector drives the adoption of gaming headsets. Additionally, the market benefits from the increasing prevalence of smartphones and tablets as gaming devices, promoting the use of mobile gaming headsets. However, the high cost of premium gaming headsets may be a barrier for budget-conscious consumers. The increasing competition from counterfeit products that mimic high-end models without offering the same quality adversely affects market integrity and brand reputation. Furthermore, virtual reality and augmented reality integration in gaming create a significant opportunity for market development.

KEY MARKET STATISTICS
Base Year [2023] USD 3.07 billion
Estimated Year [2024] USD 3.33 billion
Forecast Year [2030] USD 5.50 billion
CAGR (%) 8.67%

Type: Growing popularity of wireless gaming headsets due to its flexibility

Wired gaming headsets offer users reliability and zero latency, making them a preferred choice for professional gamers and enthusiasts seeking precision audio response. They typically connect through USB or 3.5mm audio jacks, offering universal compatibility with PCs, consoles, and mobile devices. Gamers who prioritize audio fidelity, minimal latency, and a stable connection often opt for wired headsets. Wireless gaming headsets provide flexibility and freedom of movement, catering to gamers who prioritize convenience and a clutter-free setup. These headsets connect via Bluetooth or a dedicated wireless USB dongle, offering high-quality audio with slight, often imperceptible latency. For gamers and casual users seeking a seamless, wire-free gaming experience without compromising much on audio quality, wireless headsets are the go-to choice.

Platform:

Gaming headsets designed specifically for console platforms, such as PlayStation, Xbox, and Nintendo Switch, cater to the unique hardware and connectivity requirements of these devices. Users prioritize seamless integration with console ecosystems, low latency wireless communication, and comfort for long gaming sessions. Multi-platform gaming headsets are designed for gamers seeking versatility across PC, consoles, and sometimes mobile devices. Such headsets typically offer a range of connectivity options, including 3.5mm jack, USB, and Bluetooth, catering to a broad audience. Users prioritize adaptability, sound quality, and comfort.

Regional Insights

In the Americas, particularly in the United States and Canada, the gaming industry has seen exponential growth. The primary consumers in these regions are inclined towards high-quality, immersive gaming experiences, making advanced gaming headsets equipped with noise-cancelation, wireless technology, and surround sound highly sought after. Ongoing investments in eSports and professional gaming leagues have spurred demand. European countries have shown a strong preference for gaming headsets that offer both high-quality audio performance and environmental sustainability. European government initiatives to reduce electronic waste have influenced manufacturers to produce more eco-friendly products. In the Middle East and Africa, the market is evolving, with a growing interest in gaming due to increasing internet penetration and digital literacy. In the APAC region, countries including China, Japan, and India are essential players in the gaming headset market. These countries, with a vast number of gamers, have a considerable demand for both mid-range and high-end gaming headsets. Investments in gaming infrastructure and local eSports tournaments are further propelling the market in these countries.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Gaming Headset Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Gaming Headset Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Gaming Headset Market, highlighting leading vendors and their innovative profiles. These include ASUSTek Computer Inc., Bang & Olufsen A/S, Belkin, Beyerdynamic GmbH & Co. KG, Boat by Imagine Marketing Limited, Bose Corporation, Boult Audio, Cosmic Byte, Dell Inc., EKSA TECHNOLOGY PRIVATE LIMITED, EPOS Group A/S, GN Store Nord A/S, HP Inc., JLab Audio, Koninklijke Philips N.V., Lenovo Group Ltd., Logitech Europe S.A., Lucid Hearing Holding Company, LLC, Meta Platforms, Inc., Samsung Electronics Co., Ltd., Sennheiser electronic GmbH & Co. KG, Shure Incorporated, Skullcandy, Inc., Sony Corporation, and VOXX International Corporation.

Market Segmentation & Coverage

This research report categorizes the Gaming Headset Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Type
    • Wired
    • Wireless
  • Platform
    • Console
    • Multi-Platform Gaming Headsets
    • Personal Computer & Mobile
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.

2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.

3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.

4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.

5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the Gaming Headset Market?

2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Gaming Headset Market?

3. What are the technology trends and regulatory frameworks in the Gaming Headset Market?

4. What is the market share of the leading vendors in the Gaming Headset Market?

5. Which modes and strategic moves are suitable for entering the Gaming Headset Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasing popularity of multiplayer online games coupled with expansion of eSports sector
      • 5.1.1.2. Consumer inclined towards high-quality & immersive gaming experiences
      • 5.1.1.3. Rising penetration of smartphones and gaming devices across globe
    • 5.1.2. Restraints
      • 5.1.2.1. High cost associated with the premium gaming headsets
    • 5.1.3. Opportunities
      • 5.1.3.1. Integration of virtual reality (VR) and augmented reality (AR) in gaming
      • 5.1.3.2. Technological advances in processing power, graphics, and user interfaces to enhance the gaming experience
    • 5.1.4. Challenges
      • 5.1.4.1. Connection & compatibility issue across different gaming platforms
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Type: Growing popularity of wireless gaming headsets due to its flexibility

5.2.2. Platform:

  • 5.3. Market Disruption Analysis
  • 5.4. Porter's Five Forces Analysis
    • 5.4.1. Threat of New Entrants
    • 5.4.2. Threat of Substitutes
    • 5.4.3. Bargaining Power of Customers
    • 5.4.4. Bargaining Power of Suppliers
    • 5.4.5. Industry Rivalry
  • 5.5. Value Chain & Critical Path Analysis
  • 5.6. Pricing Analysis
  • 5.7. Technology Analysis
  • 5.8. Patent Analysis
  • 5.9. Trade Analysis
  • 5.10. Regulatory Framework Analysis

6. Gaming Headset Market, by Type

  • 6.1. Introduction
  • 6.2. Wired
  • 6.3. Wireless

7. Gaming Headset Market, by Platform

  • 7.1. Introduction
  • 7.2. Console
  • 7.3. Multi-Platform Gaming Headsets
  • 7.4. Personal Computer & Mobile

8. Americas Gaming Headset Market

  • 8.1. Introduction
  • 8.2. Argentina
  • 8.3. Brazil
  • 8.4. Canada
  • 8.5. Mexico
  • 8.6. United States

9. Asia-Pacific Gaming Headset Market

  • 9.1. Introduction
  • 9.2. Australia
  • 9.3. China
  • 9.4. India
  • 9.5. Indonesia
  • 9.6. Japan
  • 9.7. Malaysia
  • 9.8. Philippines
  • 9.9. Singapore
  • 9.10. South Korea
  • 9.11. Taiwan
  • 9.12. Thailand
  • 9.13. Vietnam

10. Europe, Middle East & Africa Gaming Headset Market

  • 10.1. Introduction
  • 10.2. Denmark
  • 10.3. Egypt
  • 10.4. Finland
  • 10.5. France
  • 10.6. Germany
  • 10.7. Israel
  • 10.8. Italy
  • 10.9. Netherlands
  • 10.10. Nigeria
  • 10.11. Norway
  • 10.12. Poland
  • 10.13. Qatar
  • 10.14. Russia
  • 10.15. Saudi Arabia
  • 10.16. South Africa
  • 10.17. Spain
  • 10.18. Sweden
  • 10.19. Switzerland
  • 10.20. Turkey
  • 10.21. United Arab Emirates
  • 10.22. United Kingdom

11. Competitive Landscape

  • 11.1. Market Share Analysis, 2023
  • 11.2. FPNV Positioning Matrix, 2023
  • 11.3. Competitive Scenario Analysis
    • 11.3.1. Introducing the Logitech G ASTRO A50 X With PLAYSYNC and PRO-G Technology
    • 11.3.2. HyperX Unveils Cloud III Gaming Headset with Precision Sound at COMPUTEX 2023
    • 11.3.3. JBL Elevates Gaming Audio with New Quantum Series With TWS Air and Exclusive XBOX and PlayStation Headsets
  • 11.4. Strategy Analysis & Recommendation

12. Competitive Portfolio

  • 12.1. Key Company Profiles
  • 12.2. Key Product Portfolio

LIST OF FIGURES

  • FIGURE 1. GAMING HEADSET MARKET RESEARCH PROCESS
  • FIGURE 2. GAMING HEADSET MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL GAMING HEADSET MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL GAMING HEADSET MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. GLOBAL GAMING HEADSET MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GAMING HEADSET MARKET DYNAMICS
  • FIGURE 7. GLOBAL GAMING HEADSET MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 8. GLOBAL GAMING HEADSET MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. GLOBAL GAMING HEADSET MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
  • FIGURE 10. GLOBAL GAMING HEADSET MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. AMERICAS GAMING HEADSET MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 12. AMERICAS GAMING HEADSET MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. UNITED STATES GAMING HEADSET MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 14. UNITED STATES GAMING HEADSET MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. ASIA-PACIFIC GAMING HEADSET MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 16. ASIA-PACIFIC GAMING HEADSET MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. EUROPE, MIDDLE EAST & AFRICA GAMING HEADSET MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 18. EUROPE, MIDDLE EAST & AFRICA GAMING HEADSET MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. GAMING HEADSET MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 20. GAMING HEADSET MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. GAMING HEADSET MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL GAMING HEADSET MARKET SIZE, 2018-2023 (USD MILLION)
  • TABLE 4. GLOBAL GAMING HEADSET MARKET SIZE, 2024-2030 (USD MILLION)
  • TABLE 5. GLOBAL GAMING HEADSET MARKET SIZE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 6. GLOBAL GAMING HEADSET MARKET SIZE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 7. GLOBAL GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 8. GLOBAL GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 9. GLOBAL GAMING HEADSET MARKET SIZE, BY WIRED, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 10. GLOBAL GAMING HEADSET MARKET SIZE, BY WIRED, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 11. GLOBAL GAMING HEADSET MARKET SIZE, BY WIRELESS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 12. GLOBAL GAMING HEADSET MARKET SIZE, BY WIRELESS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 13. GLOBAL GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 14. GLOBAL GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 15. GLOBAL GAMING HEADSET MARKET SIZE, BY CONSOLE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 16. GLOBAL GAMING HEADSET MARKET SIZE, BY CONSOLE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 17. GLOBAL GAMING HEADSET MARKET SIZE, BY MULTI-PLATFORM GAMING HEADSETS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 18. GLOBAL GAMING HEADSET MARKET SIZE, BY MULTI-PLATFORM GAMING HEADSETS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 19. GLOBAL GAMING HEADSET MARKET SIZE, BY PERSONAL COMPUTER & MOBILE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 20. GLOBAL GAMING HEADSET MARKET SIZE, BY PERSONAL COMPUTER & MOBILE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 21. AMERICAS GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 22. AMERICAS GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 23. AMERICAS GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 24. AMERICAS GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 25. AMERICAS GAMING HEADSET MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 26. AMERICAS GAMING HEADSET MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 27. ARGENTINA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 28. ARGENTINA GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 29. ARGENTINA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 30. ARGENTINA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 31. BRAZIL GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 32. BRAZIL GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 33. BRAZIL GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 34. BRAZIL GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 35. CANADA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 36. CANADA GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 37. CANADA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 38. CANADA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 39. MEXICO GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 40. MEXICO GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 41. MEXICO GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 42. MEXICO GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 43. UNITED STATES GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 44. UNITED STATES GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 45. UNITED STATES GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 46. UNITED STATES GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 47. UNITED STATES GAMING HEADSET MARKET SIZE, BY STATE, 2018-2023 (USD MILLION)
  • TABLE 48. UNITED STATES GAMING HEADSET MARKET SIZE, BY STATE, 2024-2030 (USD MILLION)
  • TABLE 49. ASIA-PACIFIC GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 50. ASIA-PACIFIC GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 51. ASIA-PACIFIC GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 52. ASIA-PACIFIC GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 53. ASIA-PACIFIC GAMING HEADSET MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 54. ASIA-PACIFIC GAMING HEADSET MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 55. AUSTRALIA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 56. AUSTRALIA GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 57. AUSTRALIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 58. AUSTRALIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 59. CHINA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 60. CHINA GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 61. CHINA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 62. CHINA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 63. INDIA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 64. INDIA GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 65. INDIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 66. INDIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 67. INDONESIA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 68. INDONESIA GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 69. INDONESIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 70. INDONESIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 71. JAPAN GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 72. JAPAN GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 73. JAPAN GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 74. JAPAN GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 75. MALAYSIA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 76. MALAYSIA GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 77. MALAYSIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 78. MALAYSIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 79. PHILIPPINES GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 80. PHILIPPINES GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 81. PHILIPPINES GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 82. PHILIPPINES GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 83. SINGAPORE GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 84. SINGAPORE GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 85. SINGAPORE GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 86. SINGAPORE GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 87. SOUTH KOREA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 88. SOUTH KOREA GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 89. SOUTH KOREA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 90. SOUTH KOREA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 91. TAIWAN GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 92. TAIWAN GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 93. TAIWAN GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 94. TAIWAN GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 95. THAILAND GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 96. THAILAND GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 97. THAILAND GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 98. THAILAND GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 99. VIETNAM GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 100. VIETNAM GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 101. VIETNAM GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 102. VIETNAM GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 103. EUROPE, MIDDLE EAST & AFRICA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 104. EUROPE, MIDDLE EAST & AFRICA GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 105. EUROPE, MIDDLE EAST & AFRICA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 106. EUROPE, MIDDLE EAST & AFRICA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 107. EUROPE, MIDDLE EAST & AFRICA GAMING HEADSET MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 108. EUROPE, MIDDLE EAST & AFRICA GAMING HEADSET MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 109. DENMARK GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 110. DENMARK GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 111. DENMARK GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 112. DENMARK GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 113. EGYPT GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 114. EGYPT GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 115. EGYPT GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 116. EGYPT GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 117. FINLAND GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 118. FINLAND GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 119. FINLAND GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 120. FINLAND GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 121. FRANCE GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 122. FRANCE GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 123. FRANCE GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 124. FRANCE GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 125. GERMANY GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 126. GERMANY GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 127. GERMANY GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 128. GERMANY GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 129. ISRAEL GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 130. ISRAEL GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 131. ISRAEL GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 132. ISRAEL GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 133. ITALY GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 134. ITALY GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 135. ITALY GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 136. ITALY GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 137. NETHERLANDS GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 138. NETHERLANDS GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 139. NETHERLANDS GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 140. NETHERLANDS GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 141. NIGERIA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 142. NIGERIA GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 143. NIGERIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 144. NIGERIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 145. NORWAY GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 146. NORWAY GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 147. NORWAY GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 148. NORWAY GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 149. POLAND GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 150. POLAND GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 151. POLAND GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 152. POLAND GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 153. QATAR GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 154. QATAR GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 155. QATAR GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 156. QATAR GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 157. RUSSIA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 158. RUSSIA GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 159. RUSSIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 160. RUSSIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 161. SAUDI ARABIA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 162. SAUDI ARABIA GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 163. SAUDI ARABIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 164. SAUDI ARABIA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 165. SOUTH AFRICA GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 166. SOUTH AFRICA GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 167. SOUTH AFRICA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 168. SOUTH AFRICA GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 169. SPAIN GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 170. SPAIN GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 171. SPAIN GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 172. SPAIN GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 173. SWEDEN GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 174. SWEDEN GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 175. SWEDEN GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 176. SWEDEN GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 177. SWITZERLAND GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 178. SWITZERLAND GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 179. SWITZERLAND GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 180. SWITZERLAND GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 181. TURKEY GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 182. TURKEY GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 183. TURKEY GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 184. TURKEY GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 185. UNITED ARAB EMIRATES GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 186. UNITED ARAB EMIRATES GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 187. UNITED ARAB EMIRATES GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 188. UNITED ARAB EMIRATES GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 189. UNITED KINGDOM GAMING HEADSET MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 190. UNITED KINGDOM GAMING HEADSET MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 191. UNITED KINGDOM GAMING HEADSET MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 192. UNITED KINGDOM GAMING HEADSET MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 193. GAMING HEADSET MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 194. GAMING HEADSET MARKET, FPNV POSITIONING MATRIX, 2023