封面
市場調查報告書
商品編碼
1421657

遊戲週邊市場、份額、市場規模、趨勢、產業分析報告:按產品、按設備、按類型、按分銷管道、按地區、按細分市場、預測,2024-2032 年

Gaming Peripheral Market Share, Size, Trends, Industry Analysis Report, By Product (Headsets, Keyboard); By Device; By Type; By Distribution Channel; By Region, And Segment Forecasts, 2024 - 2032

出版日期: | 出版商: Polaris Market Research | 英文 119 Pages | 商品交期: 最快1-2個工作天內

價格

根據Polaris Market Research的最新研究,到2032年,全球遊戲週邊市場規模預計將達到189.4億美元。 該報告提供了對當前市場動態的詳細見解,並對未來市場成長進行了分析。

隨著線上遊戲和電競的日益普及,休閒遊戲玩家和專業電競玩家對高品質鍵盤、遊戲滑鼠、控制器和耳機的需求不斷增加。 專業遊戲玩家正在積極尋求先進的遊戲外設,以增強他們的遊戲體驗並保持競爭優勢。

對逼真和沈浸式遊戲體驗的需求不斷增長,為人體感測器、週邊和遊戲機的開發創造了許多機會。 遊戲玩家現在可以透過引入新的遊戲週邊裝置(例如觸覺手套、高解析度顯示器、VR 相機和耳機、椅子和控制器)來增強他們的遊戲體驗。 例如,2023 年 8 月,Razer 推出了首款全按鈕光學街機控制器 Razer Kitsune,徹底改變了格鬥遊戲領域。 具有閃電般快速的光學開關、電纜鎖和鎖定開關。

此外,遊戲機製造商在行銷和廣告方面投入巨資,以使玩家熟悉遊戲週邊並擴大他們的客戶群。 這些公司創新了先進的遊戲外設,優先考慮長時間遊戲的舒適度。 越來越重視研發以提供最先進、最舒適的遊戲外設,為市場帶來了多方面的成長前景。

遊戲產業正受益於人工智慧和虛擬實境等技術的快速進步,實現了身臨其境的遊戲體驗,彌合了現實與虛構之間的差距。 此外,隨著智慧型手機變得越來越流行,製造商正在推出各種行動耳機和虛擬實境遊戲配件以保持競爭力。

儘管市場快速成長,但遊戲玩家仍對價格敏感,並對投資高階週邊持謹慎態度。 日益激烈的競爭、價格敏感性、產品碎片化、相容性問題、有限的用戶群以及替代品的威脅給遊戲週邊市場的公司帶來了重大挑戰。

遊戲週邊市場報告亮點

  • 在預測期內,由於特性和功能的原因,鍵盤細分市場將佔據最快的市場份額。
  • 2022 年,個人電腦細分市場佔最大市場。 這是由於聯網 PC 具有多任務處理特性,可提供無縫的遊戲體驗。
  • 2022 年,無需等待送貨即可即時購買的線下細分市場佔據了最高的市場份額。
  • 2022 年,亞太地區佔最大市場。 這主要是由於大量線上遊戲玩家的存在、真錢遊戲應用程式的出現以及積極的融資情況。
  • 由於創新公司的存在和對新創企業有利的環境,中東和非洲地區將以最快的速度成長。
  • 主要市場參與者包括 Alienware、CORSAIR、Logitech、Turtle Beach、Plantronics、Rapoo Corporation 和 Razer。

目錄

第一章簡介

第 2 章執行摘要

第三章研究方法

第 4 章全球遊戲週邊市場洞察

  • 遊戲週邊 - 產業概況
  • 遊戲週邊市場動態
    • 推動者和機會
      • 對遊戲產品的需求不斷成長
      • 技術進步
    • 抑制因素和挑戰
      • 市場飽和
  • 杵分析
  • 遊戲週邊產業的趨勢
  • 價值鏈分析
  • COVID-19 感染的影響分析

第五章全球遊戲週邊市場(依產品)

  • 主要發現
  • 簡介
  • 耳機
  • 鍵盤
  • 控制器
  • 滑鼠
  • 其他

第 6 章全球遊戲週邊市場(按設備)

  • 主要發現
  • 簡介
  • 計算機
  • 遊戲機

第 7 章全球遊戲週邊市場(按類型)

  • 主要發現
  • 簡介
  • 有線
  • 無線

第 8 章全球遊戲週邊市場(依通路)

  • 主要發現
  • 簡介
  • 在線
  • 離線

第 9 章全球遊戲週邊市場(按地區)

  • 主要發現
  • 簡介
    • 2019-2032 年遊戲週邊市場評估(按地區)
  • 遊戲週邊市場 - 北美
    • 北美:遊戲週邊市場(按產品),2019-2032 年
    • 北美:2019-2032 年遊戲週邊市場(依通路)
    • 北美:遊戲週邊市場(按設備),2019-2032 年
    • 北美:2019-2032 年遊戲週邊市場(按類型)
    • 遊戲週邊市場-美國
    • 遊戲週邊市場 - 加拿大
  • 遊戲週邊市場 - 歐洲
    • 歐洲:遊戲週邊市場(按產品),2019-2032 年
    • 歐洲:2019-2032 年遊戲週邊市場(依通路)
    • 歐洲:2019-2032 年遊戲週邊市場(按設備)
    • 歐洲:2019-2032 年遊戲週邊市場(按類型)
    • 遊戲週邊市場 - 英國
    • 遊戲週邊市場 - 法國
    • 遊戲週邊市場 - 德國
    • 遊戲週邊市場 - 義大利
    • 遊戲週邊市場 - 西班牙
    • 遊戲週邊市場 - 荷蘭
    • 遊戲週邊市場 - 俄羅斯
  • 遊戲週邊市場 - 亞太地區
    • 亞太地區:遊戲週邊市場(依產品),2019-2032 年
    • 亞太地區:遊戲週邊市場(依通路),2019-2032 年
    • 亞太地區:遊戲週邊市場(按設備),2019-2032 年
    • 亞太地區:遊戲週邊市場(按類型),2019-2032 年
    • 遊戲週邊市場 - 中國
    • 遊戲週邊市場 - 印度
    • 遊戲週邊市場 - 日本
    • 遊戲週邊市場 - 馬來西亞
    • 遊戲週邊市場 - 印尼
    • 遊戲週邊市場-韓國
  • 遊戲週邊市場 - 中東和非洲
    • 中東和非洲:遊戲週邊市場(按產品),2019-2032 年
    • 中東與非洲:遊戲週邊市場(依通路),2019-2032 年
    • 中東與非洲:遊戲週邊市場(按設備),2019-2032 年
    • 中東與非洲:2019-2032 年遊戲週邊市場(按類型)
    • 遊戲週邊市場-沙烏地阿拉伯
    • 遊戲週邊市場 - 南非
    • 遊戲週邊市場 - 以色列
    • 遊戲週邊市場 - 阿拉伯聯合大公國
  • 遊戲週邊市場 - 拉丁美洲
    • 拉丁美洲:遊戲週邊市場(按產品),2019-2032 年
    • 拉丁美洲:遊戲週邊市場,依通路劃分,2019-2032 年
    • 拉丁美洲:遊戲週邊市場(按設備),2019-2032 年
    • 拉丁美洲:2019-2032 年遊戲週邊市場(按類型)
    • 遊戲週邊市場 - 墨西哥
    • 遊戲週邊市場 - 巴西
    • 遊戲週邊市場 - 阿根廷

第10章競爭態勢

  • 擴張與收購分析
    • 放大
    • 收購
  • 夥伴關係/協作/協議/揭露

第十一章公司簡介

  • Cooler Master Technology Inc.
  • Dell Inc.(Alienware)
  • CORSAIR
  • HyperX/Kingston Technology Company, Inc.
  • Logitech
  • Plantronics Inc.
  • Rapoo Corporation
  • Razer Inc.
  • Redragon USA
  • Turtle Beach
Product Code: PM3988

The global gaming peripherals market size is expected to reach USD 18.94 billion by 2032, according to a new study by Polaris Market Research. The report "Gaming Peripheral Market Share, Size, Trends, Industry Analysis Report, By Product (Headsets, Keyboard); By Device; By Type; By Distribution Channel; By Region, And Segment Forecasts, 2024 - 2032" gives a detailed insight into current market dynamics and provides analysis on future market growth.

The increasing prominence of online gaming and esports is driving the need for high-quality keyboards, gaming mice, controllers, and headsets, both among casual gamers and professional esports players. Professional gamers are actively seeking advanced gaming peripherals to enhance their gaming experience and maintain a competitive advantage.

The growing demand for lifelike and immersive gaming encounters has created numerous opportunities for the development of body sensors, peripheral devices, & gaming consoles. The introduction of new gaming peripherals like haptic gloves, high-definition displays, VR cameras & headsets, chairs, & controllers has allowed gamers to elevate their gaming experience. For instance, in August 2023, Razer introduced Razer Kitsune, its inaugural all-button optical arcade controller crafted to revolutionize the fighting game domain. Featuring lightning-fast optical switches, cable lock & lock switches.

Moreover, gaming console manufacturers are investing heavily in marketing and advertising to familiarize gamers with gaming peripherals and expand their customer base. These companies are innovating advanced gaming peripherals designed for extended gaming sessions, prioritizing comfort. The increased emphasis on research and development to provide the most advanced and comfortable gaming peripherals presents diverse growth prospects for the market.

The gaming industry is benefiting from rapid advancements in technologies like artificial intelligence and virtual reality, enabling immersive gaming experiences that bridge the gap between reality and fiction. Additionally, with the widespread use of smartphones, manufacturers are introducing diverse mobile headsets and virtual reality gaming accessories to stay competitive.

Despite the market's rapid growth, gamers remain price-conscious and cautious about investing in high-end peripherals. Intensified competition, price sensitivity, product fragmentation, compatibility issues, a limited audience, and the threat of counterfeit products pose substantial challenges for companies in the gaming peripherals market.

Gaming Peripherals Market Report Highlights

  • The keyboard segment accounted for the fastest market share during the forecast period due to features and functionalities.
  • In 2022, the PC segment held the largest market share, owing to the multi-tasking nature of connected PCs for a seamless gaming experience.
  • The offline segment held the highest market share in 2022 due to instant purchases without having to wait for deliveries.
  • In 2022, the APAC region dominated the largest market, primarily due to the presence of a huge number of online gamers, the emergence of real-money gaming apps, and a positive funding scenario.
  • Middle East & Africa grow at the fastest rate, owing to the presence of innovative companies and a conducive environment for start-ups.
  • The key market players include Alienware, CORSAIR, Logitech, Turtle Beach, Plantronics, Rapoo Corporation, and Razer.

Polaris Market Research has segmented the gaming peripherals market report based on product, device, type, distribution channel, and region:

Gaming Peripherals, Product Outlook (Revenue - USD Billion, 2023 - 2032)

  • Headsets
  • Keyboard
  • Controller
  • Mice
  • Others

Gaming Peripherals, Device Outlook (Revenue - USD Billion, 2023 - 2032)

  • PC
  • Gaming Consoles

Gaming Peripherals, Type Outlook (Revenue - USD Billion, 2023 - 2032)

  • Wired
  • Wireless

Gaming Peripherals, Distribution Channel Outlook (Revenue - USD Billion, 2023 - 2032)

  • Online
  • Offline

Gaming Peripherals, Regional Outlook (Revenue - USD Billion, 2023 - 2032)

  • North America
  • U.S.
  • Canada
  • Europe
  • Germany
  • UK
  • France
  • Italy
  • Spain
  • Russia
  • Netherlands
  • Asia Pacific
  • China
  • India
  • Japan
  • South Korea
  • Indonesia
  • Malaysia
  • Latin America
  • Argentina
  • Brazil
  • Mexico
  • Middle East & Africa
  • UAE
  • Saudi Arabia
  • Israel
  • South Africa

Table of Contents

1. Introduction

  • 1.1. Report Description
    • 1.1.1. Objectives of the Study
    • 1.1.2. Market Scope
    • 1.1.3. Assumptions
  • 1.2. Stakeholders

2. Executive Summary

  • 2.1. Market Highlights

3. Research Methodology

  • 3.1. Overview
    • 3.1.1. Data Mining
  • 3.2. Data Sources
    • 3.2.1. Primary Sources
    • 3.2.2. Secondary Sources

4. Global Gaming Peripheral Market Insights

  • 4.1. Gaming Peripheral - Industry Snapshot
  • 4.2. Gaming Peripheral Market Dynamics
    • 4.2.1. Drivers and Opportunities
      • 4.2.1.1. Rising Demand for Gaming Products
      • 4.2.1.2. Technological Advancements
    • 4.2.2. Restraints and Challenges
      • 4.2.2.1. Market Saturation
  • 4.3. Porter's Five Forces Analysis
    • 4.3.1. Bargaining Power of Suppliers (Moderate)
    • 4.3.2. Threats of New Entrants: (Low)
    • 4.3.3. Bargaining Power of Buyers (Moderate)
    • 4.3.4. Threat of Substitute (Moderate)
    • 4.3.5. Rivalry among existing firms (High)
  • 4.4. PESTLE Analysis
  • 4.5. Gaming Peripheral Industry Trends
  • 4.6. Value Chain Analysis
  • 4.7. COVID-19 Impact Analysis

5. Global Gaming Peripheral Market, by Product

  • 5.1. Key Findings
  • 5.2. Introduction
    • 5.2.1. Global Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
  • 5.3. Headsets
    • 5.3.1. Global Gaming Peripheral Market, by Headsets, by Region, 2019-2032 (USD Billion)
  • 5.4. Keyboard
    • 5.4.1. Global Gaming Peripheral Market, by Keyboard, by Region, 2019-2032 (USD Billion)
  • 5.5. Controller
    • 5.5.1. Global Gaming Peripheral Market, by Controller, by Region, 2019-2032 (USD Billion)
  • 5.6. Mice
    • 5.6.1. Global Gaming Peripheral Market, by Mice, by Region, 2019-2032 (USD Billion)
  • 5.7. Others
    • 5.7.1. Global Gaming Peripheral Market, by Others, by Region, 2019-2032 (USD Billion)

6. Global Gaming Peripheral Market, by Device

  • 6.1. Key Findings
  • 6.2. Introduction
    • 6.2.1. Global Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
  • 6.3. PC
    • 6.3.1. Global Gaming Peripheral Market, by PC, by Region, 2019-2032 (USD Billion)
  • 6.4. Gaming Consoles
    • 6.4.1. Global Gaming Peripheral Market, by Gaming Consoles, by Region, 2019-2032 (USD Billion)

7. Global Gaming Peripheral Market, by Type

  • 7.1. Key Findings
  • 7.2. Introduction
    • 7.2.1. Global Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
  • 7.3. Wired
    • 7.3.1. Global Gaming Peripheral Market, by Wired, by Region, 2019-2032 (USD Billion)
  • 7.4. Wireless
    • 7.4.1. Global Gaming Peripheral Market, by Wireless, by Region, 2019-2032 (USD Billion)

8. Global Gaming Peripheral Market, by Distribution Channel

  • 8.1. Key Findings
  • 8.2. Introduction
    • 8.2.1. Global Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
  • 8.3. Online
    • 8.3.1. Global Gaming Peripheral Market, by Online, by Region, 2019-2032 (USD Billion)
  • 8.4. Offline
    • 8.4.1. Global Gaming Peripheral Market, by Offline, by Region, 2019-2032 (USD Billion)

9. Global Gaming Peripheral Market, by Geography

  • 9.1. Key findings
  • 9.2. Introduction
    • 9.2.1. Gaming Peripheral Market Assessment, By Geography, 2019-2032 (USD Billion)
  • 9.3. Gaming Peripheral Market - North America
    • 9.3.1. North America: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
    • 9.3.2. North America: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
    • 9.3.3. North America: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
    • 9.3.4. North America: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
    • 9.3.5. Gaming Peripheral Market - U.S.
      • 9.3.5.1. U.S.: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
      • 9.3.5.2. U.S.: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 9.3.5.3. U.S.: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
      • 9.3.5.4. U.S.: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
    • 9.3.6. Gaming Peripheral Market - Canada
      • 9.3.6.1. Canada: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
      • 9.3.6.2. Canada: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 9.3.6.3. Canada: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
      • 9.3.6.4. Canada: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
  • 9.4. Gaming Peripheral Market - Europe
    • 9.4.1. Europe: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
    • 9.4.2. Europe: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
    • 9.4.3. Europe: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
    • 9.4.4. Europe: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
    • 9.4.5. Gaming Peripheral Market - UK
      • 9.4.5.1. UK: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
      • 9.4.5.2. UK: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 9.4.5.3. UK: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
      • 9.4.5.4. UK: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
    • 9.4.6. Gaming Peripheral Market - France
      • 9.4.6.1. France: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
      • 9.4.6.2. France: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 9.4.6.3. France: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
      • 9.4.6.4. France: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
    • 9.4.7. Gaming Peripheral Market - Germany
      • 9.4.7.1. Germany: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
      • 9.4.7.2. Germany: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 9.4.7.3. Germany: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
      • 9.4.7.4. Germany: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
    • 9.4.8. Gaming Peripheral Market - Italy
      • 9.4.8.1. Italy: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
      • 9.4.8.2. Italy: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 9.4.8.3. Italy: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
      • 9.4.8.4. Italy: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
    • 9.4.9. Gaming Peripheral Market - Spain
      • 9.4.9.1. Spain: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
      • 9.4.9.2. Spain: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 9.4.9.3. Spain: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
      • 9.4.9.4. Spain: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
    • 9.4.10. Gaming Peripheral Market - Netherlands
      • 9.4.10.1. Netherlands: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
      • 9.4.10.2. Netherlands: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 9.4.10.3. Netherlands: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
      • 9.4.10.4. Netherlands: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
    • 9.4.11. Gaming Peripheral Market - Russia
      • 9.4.11.1. Russia: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
      • 9.4.11.2. Russia.: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 9.4.11.3. Russia: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
      • 9.4.11.4. Russia: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
  • 9.5. Gaming Peripheral Market - Asia Pacific
    • 9.5.1. Asia Pacific: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
    • 9.5.2. Asia Pacific: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
    • 9.5.3. Asia Pacific: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
    • 9.5.4. Asia Pacific: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
    • 9.5.5. Gaming Peripheral Market - China
      • 9.5.5.1. China: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
      • 9.5.5.2. China.: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 9.5.5.3. China: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
      • 9.5.5.4. China: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
    • 9.5.6. Gaming Peripheral Market - India
      • 9.5.6.1. India: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
      • 9.5.6.2. India.: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 9.5.6.3. India: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
      • 9.5.6.4. India: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
    • 9.5.7. Gaming Peripheral Market - Japan
      • 9.5.7.1. Japan: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
      • 9.5.7.2. Japan.: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 9.5.7.3. Japan: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
      • 9.5.7.4. Japan: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
    • 9.5.8. Gaming Peripheral Market - Malaysia
      • 9.5.8.1. Malaysia: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
      • 9.5.8.2. Malaysia.: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 9.5.8.3. Malaysia: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
      • 9.5.8.4. Malaysia: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
    • 9.5.9. Gaming Peripheral Market - Indonesia
      • 9.5.9.1. Indonesia: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
      • 9.5.9.2. Indonesia.: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 9.5.9.3. Indonesia: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
      • 9.5.9.4. Indonesia: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
    • 9.5.10. Gaming Peripheral Market - South Korea
      • 9.5.10.1. South Korea: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
      • 9.5.10.2. South Korea.: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 9.5.10.3. South Korea: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
      • 9.5.10.4. South Korea: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
  • 9.6. Gaming Peripheral Market - Middle East & Africa
    • 9.6.1. Middle East & Africa: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
    • 9.6.2. Middle East & Africa: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
    • 9.6.3. Middle East & Africa: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
    • 9.6.4. Middle East & Africa: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
    • 9.6.5. Gaming Peripheral Market - Saudi Arabia
      • 9.6.5.1. Saudi Arabia: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
      • 9.6.5.2. Saudi Arabia: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 9.6.5.3. Saudi Arabia: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
      • 9.6.5.4. Saudi Arabia: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
    • 9.6.6. Gaming Peripheral Market - South Africa
      • 9.6.6.1. South Africa: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
      • 9.6.6.2. South Africa: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 9.6.6.3. South Africa: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
      • 9.6.6.4. South Africa: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
    • 9.6.7. Gaming Peripheral Market - Israel
      • 9.6.7.1. Israel: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
      • 9.6.7.2. Israel: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 9.6.7.3. Israel: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
      • 9.6.7.4. Israel: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
    • 9.6.8. Gaming Peripheral Market - UAE
      • 9.6.8.1. UAE: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
      • 9.6.8.2. UAE: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 9.6.8.3. UAE: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
      • 9.6.8.4. UAE: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
  • 9.7. Gaming Peripheral Market - Latin America
    • 9.7.1. Latin America: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
    • 9.7.2. Latin America: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
    • 9.7.3. Latin America: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
    • 9.7.4. Latin America: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
    • 9.7.5. Gaming Peripheral Market - Mexico
      • 9.7.5.1. Mexico: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
      • 9.7.5.2. Mexico: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 9.7.5.3. Mexico: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
      • 9.7.5.4. Mexico: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
    • 9.7.6. Gaming Peripheral Market - Brazil
      • 9.7.6.1. Brazil: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
      • 9.7.6.2. Brazil: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 9.7.6.3. Brazil: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
      • 9.7.6.4. Brazil: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
    • 9.7.7. Gaming Peripheral Market - Argentina
      • 9.7.7.1. Argentina: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
      • 9.7.7.2. Argentina: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 9.7.7.3. Argentina: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
      • 9.7.7.4. Argentina: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)

10. Competitive Landscape

  • 10.1. Expansion and Acquisition Analysis
    • 10.1.1. Expansion
    • 10.1.2. Acquisitions
  • 10.2. Partnerships/Collaborations/Agreements/Exhibitions

11. Company Profiles

  • 11.1. Cooler Master Technology Inc.
    • 11.1.1. Company Overview
    • 11.1.2. Financial Performance
    • 11.1.3. Product Benchmarking
    • 11.1.4. Recent Development
  • 11.2. Dell Inc. (Alienware)
    • 11.2.1. Company Overview
    • 11.2.2. Financial Performance
    • 11.2.3. Product Benchmarking
    • 11.2.4. Recent Development
  • 11.3. CORSAIR
    • 11.3.1. Company Overview
    • 11.3.2. Financial Performance
    • 11.3.3. Product Benchmarking
    • 11.3.4. Recent Development
  • 11.4. HyperX/Kingston Technology Company, Inc.
    • 11.4.1. Company Overview
    • 11.4.2. Financial Performance
    • 11.4.3. Product Benchmarking
    • 11.4.4. Recent Development
  • 11.5. Logitech
    • 11.5.1. Company Overview
    • 11.5.2. Financial Performance
    • 11.5.3. Product Benchmarking
    • 11.5.4. Recent Development
  • 11.6. Plantronics Inc.
    • 11.6.1. Company Overview
    • 11.6.2. Financial Performance
    • 11.6.3. Product Benchmarking
    • 11.6.4. Recent Development
  • 11.7. Rapoo Corporation
    • 11.7.1. Company Overview
    • 11.7.2. Financial Performance
    • 11.7.3. Product Benchmarking
    • 11.7.4. Recent Development
  • 11.8. Razer Inc.
    • 11.8.1. Company Overview
    • 11.8.2. Financial Performance
    • 11.8.3. Product Benchmarking
    • 11.8.4. Recent Development
  • 11.9. Redragon USA
    • 11.9.1. Company Overview
    • 11.9.2. Financial Performance
    • 11.9.3. Product Benchmarking
    • 11.9.4. Recent Development
  • 11.10. Turtle Beach
    • 11.10.1. Company Overview
    • 11.10.2. Financial Performance
    • 11.10.3. Product Benchmarking
    • 11.10.4. Recent Development

List of Tables

  • Table 1 Global Gaming Peripheral Market, by Product, by Region, 2019-2032 (USD Billion)
  • Table 2 Global Gaming Peripheral Market, by Device, by Region, 2019-2032 (USD Billion)
  • Table 3 Global Gaming Peripheral Market, by Type, by Region, 2019-2032 (USD Billion)
  • Table 4 Global Gaming Peripheral Market, by Distribution Channel, by Region, 2019-2032 (USD Billion)
  • Table 5 Gaming Peripheral Market Assessment, By Geography, 2019-2032 (USD Billion)
  • Table 6 North America: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
  • Table 7 North America: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
  • Table 8 North America: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
  • Table 9 North America: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 10 U.S.: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
  • Table 11 U.S.: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
  • Table 12 U.S.: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
  • Table 13 U.S.: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 14 Canada: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
  • Table 15 Canada: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
  • Table 16 Canada: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
  • Table 17 Canada: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 18 Europe: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
  • Table 19 Europe: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
  • Table 20 Europe: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
  • Table 21 Europe: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 22 Germany: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
  • Table 23 Germany: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
  • Table 24 Germany: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
  • Table 25 Germany: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 26 France: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
  • Table 27 France: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
  • Table 28 France: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
  • Table 29 France: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 30 UK: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
  • Table 31 UK: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
  • Table 32 UK: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
  • Table 33 UK: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 34 Italy: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
  • Table 35 Italy: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
  • Table 36 Italy: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
  • Table 37 Italy: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 38 Netherlands: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
  • Table 39 Netherlands: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
  • Table 40 Netherlands: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
  • Table 41 Netherlands: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 42 Spain: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
  • Table 43 Spain: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
  • Table 44 Spain: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
  • Table 45 Spain: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 46 Russia: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
  • Table 47 Russia: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
  • Table 48 Russia: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
  • Table 49 Russia: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 50 Asia Pacific: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
  • Table 51 Asia Pacific: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
  • Table 52 Asia Pacific: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
  • Table 53 Asia Pacific: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 54 China: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
  • Table 55 China: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
  • Table 56 China: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
  • Table 57 China: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 58 Japan: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
  • Table 59 Japan: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
  • Table 60 Japan: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
  • Table 61 Japan: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 62 India: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
  • Table 63 India: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
  • Table 64 India: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
  • Table 65 India: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 66 Indonesia: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
  • Table 67 Indonesia: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
  • Table 68 Indonesia: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
  • Table 69 Indonesia: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 70 Malaysia: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
  • Table 71 Malaysia: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
  • Table 72 Malaysia: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
  • Table 73 Malaysia: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 74 South Korea: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
  • Table 75 South Korea: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
  • Table 76 South Korea: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
  • Table 77 South Korea: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 78 Latin America: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
  • Table 79 Latin America: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
  • Table 80 Latin America: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
  • Table 81 Latin America: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 82 Brazil: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
  • Table 83 Brazil: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
  • Table 84 Brazil: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
  • Table 85 Brazil: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 86 Mexico: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
  • Table 87 Mexico: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
  • Table 88 Mexico: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
  • Table 89 Mexico: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 90 Argentina: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
  • Table 91 Argentina: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
  • Table 92 Argentina: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
  • Table 93 Argentina: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 94 Middle East & Africa: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
  • Table 95 Middle East & Africa: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
  • Table 96 Middle East & Africa: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
  • Table 97 Middle East & Africa: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 98 UAE: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
  • Table 99 UAE: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
  • Table 100 UAE: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
  • Table 101 UAE: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 102 Saudi Arabia: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
  • Table 103 Saudi Arabia: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
  • Table 104 Saudi Arabia: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
  • Table 105 Saudi Arabia: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 106 South Africa: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
  • Table 107 South Africa: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
  • Table 108 South Africa: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
  • Table 109 South Africa: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 110 Israel: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
  • Table 111 Israel: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
  • Table 112 Israel: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
  • Table 113 Israel: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)

List of Figures

  • Figure 1. Global Gaming Peripheral Market, 2019-2032 (USD Billion)
  • Figure 2. Integrated Ecosystem
  • Figure 3. Research Methodology: Top-Down & Bottom-Up Distribution Channel
  • Figure 4. Market by Geography
  • Figure 5. Porter's Five Forces
  • Figure 6. Market by Product
  • Figure 7. Global Gaming Peripheral Market, by Product, 2021 & 2030 (USD Billion)
  • Figure 8. Market by Distribution Channel
  • Figure 9. Global Gaming Peripheral Market, by Distribution Channel, 2021 & 2030 (USD Billion)
  • Figure 10. Market by Device
  • Figure 11. Global Gaming Peripheral Market, by Device, 2021 & 2030 (USD Billion)
  • Figure 12. Market by Type
  • Figure 13. Global Gaming Peripheral Market, by Type, 2021 & 2030 (USD Billion)