Global Gaming PC Market is valued at approximately USD 50.23 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 12.9% over the forecast period 2023-2030. Gaming PCs are different from other PCs as gaming PCs can handle blockbuster games with its growing performance of video cards. The Gaming PC market is expanding because of factors such as an Increase in the number of gamers and the introduction of innovative gaming PCs. However, playing games on PC for long hours result in health issues and the high cost associated with gaming PCs tends to hinder the market growth.
An increase in the number of gamers leads to an increase in the number of people buying gaming PCs. According to the World Economic Forum, in 2022 the gaming industry could be worth USD 321 billion by 2026 and will rise fastly. The increase in online gaming has led to an increase in gamers. As according to Statista 2023 In 2023, the global online gaming market generated USD 26.14 billion in revenue. The introduction of the latest gaming PCs with leading features is another driver to grow this market. Virtual reality in gaming PCs sector is increasing. As according to Statista it tends to be more than USD 22 billion by 2025, there will be increase in popularity of
virtual reality and virtual entertainment acting as an opportunity for this market to grow. Another opportunity is rise in disposable income, E-sports and gaming expansion. As, according to Statista 2021 E-sports market is predicted to exceed USD 1.6 billion by 2024. This expansion in E- sports helps this Gaming PC market to grow.
The key regions considered for the Global Gaming PC Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. Asia Pacific dominated the market in 2022 due to continuous expansion of the gaming industry. Rise in popularity of online gaming is another factor driving this market., as according to Statista 2023, India recorded 421 million online gamers in 2022 and is estimated to reach 442 million by 2023. With the expansion in the gaming industry. People are adopting and have started playing games on gaming PCs with advanced technologies. North America is expected to grow significantly over the forecast period, owing to factors such as the rising popularity of online gaming and the presence of professional and casual gamers in this region.
Major market player included in this report are:
- Apple Inc.
- Acer Inc.
- Alienware (Dell Inc.)
- Hewlett-Packard Development Company, L.P.
- ASUSTeK Computer Inc.
- Samsung Electronics Co., Ltd.
- CyberPowerPC
- Lenovo Group Ltd.
- Razer Inc.
- Digital Storm
Recent Developments in the Market:
- In June 2023, Apple launched Apple Vision Pro, which combines digital content with the physical world and introduced a fully three-dimensional user interface, it brings a new dimension so that users can interact with their favorite movies, apps and TV shows and connect with others in FaceTime. This has moved technology to the next level.
- In April 2023, Acer launched the PREDATOR HELIOS 16 with DLSS 3 is one of the most powerful gaming laptops, it comes with superior cooling technology with Windows 11, Intel 9 and GEFORCE RTX it also comes with a Mini LED display, this excellent performance laptop attract gamers and increase its sales.
- In June 2023, HP launched Omen by HP and VICTUS series of high-powered gaming PCs, it has champion battery life and is built for upgrades, this HP series has high performance specially used by gamers.
Global Gaming PC Market Report Scope:
- Historical Data - 2020 - 2021
- Base Year for Estimation - 2022
- Forecast period - 2023-2030
- Report Coverage - Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
- Segments Covered - Product, Price Range, End Use, Distribution Channel, Region
- Regional Scope - North America; Europe; Asia Pacific; Latin America; Middle East & Africa
- Customization Scope - Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.
The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Product:
- Desktop
- Laptop
- Peripherals
By Price Range:
- Low-range
- Mid-range
- High-end and Extreme High-end-range
By End User:
- Professional Gamers
- Casual Gamers
- Others
By Distribution Channel:
By Region:
- North America
- U.S.
- Canada
- Europe
- UK
- Germany
- France
- Spain
- Italy
- ROE
- Asia Pacific
- China
- India
- Japan
- Australia
- South Korea
- RoAPAC
- Latin America
- Brazil
- Mexico
- Middle East & Africa
- Saudi Arabia
- South Africa
- Rest of Middle East & Africa
Table of Contents
Chapter 1. Executive Summary
- 1.1. Market Snapshot
- 1.2. Global & Segmental Market Estimates & Forecasts, 2020-2030 (USD Billion)
- 1.2.1. Gaming PC Market, by Region, 2020-2030 (USD Billion)
- 1.2.2. Gaming PC Market, by Product, 2020-2030 (USD Billion)
- 1.2.3. Gaming PC Market, by Price Range, 2020-2030 (USD Billion)
- 1.2.4. Gaming PC Market, by End User, 2020-2030 (USD Billion)
- 1.2.5. Gaming PC Market, by Distribution Channel, 2020-2030 (USD Billion)
- 1.3. Key Trends
- 1.4. Estimation Methodology
- 1.5. Research Assumption
Chapter 2. Global Gaming PC Market Definition and Scope
- 2.1. Objective of the Study
- 2.2. Market Definition & Scope
- 2.2.1. Industry Evolution
- 2.2.2. Scope of the Study
- 2.3. Years Considered for the Study
- 2.4. Currency Conversion Rates
Chapter 3. Global Gaming PC Market Dynamics
- 3.1. Gaming PC Market Impact Analysis (2020-2030)
- 3.1.1. Market Drivers
- 3.1.1.1. Increase in number of gamers
- 3.1.1.2. Introduction of innovative gaming pc
- 3.1.2. Market Challenges
- 3.1.2.1. Long hours of gaming results in health issues
- 3.1.2.2. High cost associated with gaming PCs
- 3.1.3. Market Opportunities
- 3.1.3.1. Increased disposable income
- 3.1.3.2. E-sports and gaming expansion
- 3.1.3.3. Rise in popularity of virtual entertainment
Chapter 4. Global Gaming PC Market Industry Analysis
- 4.1. Porter's 5 Force Model
- 4.1.1. Bargaining Power of Suppliers
- 4.1.2. Bargaining Power of Buyers
- 4.1.3. Threat of New Entrants
- 4.1.4. Threat of Substitutes
- 4.1.5. Competitive Rivalry
- 4.2. Porter's 5 Force Impact Analysis
- 4.3. PEST Analysis
- 4.3.1. Political
- 4.3.2. Economical
- 4.3.3. Social
- 4.3.4. Technological
- 4.3.5. Environmental
- 4.3.6. Legal
- 4.4. Top investment opportunity
- 4.5. Top winning strategies
- 4.6. COVID-19 Impact Analysis
- 4.7. Disruptive Trends
- 4.8. Industry Expert Perspective
- 4.9. Analyst Recommendation & Conclusion
Chapter 5. Global Gaming PC Market, by Product
- 5.1. Market Snapshot
- 5.2. Global Gaming PC Market by Product, Performance - Potential Analysis
- 5.3. Global Gaming PC Market Estimates & Forecasts by Product 2020-2030 (USD Billion)
- 5.4. Gaming PC Market, Sub Segment Analysis
- 5.4.1. Desktop
- 5.4.2. Laptop
- 5.4.3. Peripherals
Chapter 6. Global Gaming PC Market, by Price Range
- 6.1. Market Snapshot
- 6.2. Global Gaming PC Market by Price Range, Performance - Potential Analysis
- 6.3. Global Gaming PC Market Estimates & Forecasts by Price Range 2020-2030 (USD Billion)
- 6.4. Gaming PC Market, Sub Segment Analysis
- 6.4.1. Low-range
- 6.4.2. Mid-range
- 6.4.3. High-end and Extreme High-end-range
Chapter 7. Global Gaming PC Market, by End User
- 7.1. Market Snapshot
- 7.2. Global Gaming PC Market by End User, Performance - Potential Analysis
- 7.3. Global Gaming PC Market Estimates & Forecasts by End User 2020-2030 (USD Billion)
- 7.4. Gaming PC Market, Sub Segment Analysis
- 7.4.1. Professional Gamers
- 7.4.2. Casual Gamers
- 7.4.3. Others
Chapter 8. Global Gaming PC Market, by Distribution Channel
- 8.1. Market Snapshot
- 8.2. Global Gaming PC Market by Distribution Channel, Performance - Potential Analysis
- 8.3. Global Gaming PC Market Estimates & Forecasts by Distribution Channel 2020-2030 (USD Billion)
- 8.4. Gaming PC Market, Sub Segment Analysis
- 8.4.1. Online
- 8.4.2. Offline
Chapter 9. Global Gaming PC Market, Regional Analysis
- 9.1. Top Leading Countries
- 9.2. Top Emerging Countries
- 9.3. Gaming PC Market, Regional Market Snapshot
- 9.4. North America Gaming PC Market
- 9.4.1. U.S. Gaming PC Market
- 9.4.1.1. Product breakdown estimates & forecasts, 2020-2030
- 9.4.1.2. Price Range breakdown estimates & forecasts, 2020-2030
- 9.4.1.3. End User breakdown estimates & forecasts, 2020-2030
- 9.4.1.4. Distribution Channel breakdown estimates & forecasts, 2020-2030
- 9.4.2. Canada Gaming PC Market
- 9.5. Europe Gaming PC Market Snapshot
- 9.5.1. U.K. Gaming PC Market
- 9.5.2. Germany Gaming PC Market
- 9.5.3. France Gaming PC Market
- 9.5.4. Spain Gaming PC Market
- 9.5.5. Italy Gaming PC Market
- 9.5.6. Rest of Europe Gaming PC Market
- 9.6. Asia-Pacific Gaming PC Market Snapshot
- 9.6.1. China Gaming PC Market
- 9.6.2. India Gaming PC Market
- 9.6.3. Japan Gaming PC Market
- 9.6.4. Australia Gaming PC Market
- 9.6.5. South Korea Gaming PC Market
- 9.6.6. Rest of Asia Pacific Gaming PC Market
- 9.7. Latin America Gaming PC Market Snapshot
- 9.7.1. Brazil Gaming PC Market
- 9.7.2. Mexico Gaming PC Market
- 9.8. Middle East & Africa Gaming PC Market
- 9.8.1. Saudi Arabia Gaming PC Market
- 9.8.2. South Africa Gaming PC Market
- 9.8.3. Rest of Middle East & Africa Gaming PC Market
Chapter 10. Competitive Intelligence
- 10.1. Key Company SWOT Analysis
- 10.1.1. Company 1
- 10.1.2. Company 2
- 10.1.3. Company 3
- 10.2. Top Market Strategies
- 10.3. Company Profiles
- 10.3.1. Apple Inc.
- 10.3.1.1. Key Information
- 10.3.1.2. Overview
- 10.3.1.3. Financial (Subject to Data Availability)
- 10.3.1.4. Product Summary
- 10.3.1.5. Recent Developments
- 10.3.2. Acer Inc
- 10.3.3. Alienware (Dell Inc.)
- 10.3.4. Hewlett-Packard Development Company, L.P.
- 10.3.5. ASUSTeK Computer Inc.
- 10.3.6. Samsung Electronics Co., Ltd.
- 10.3.7. Cyber Power PC
- 10.3.8. Lenovo Group Ltd.
- 10.3.9. Razer Inc.
- 10.3.10. Digital Storm
Chapter 11. Research Process
- 11.1. Research Process
- 11.1.1. Data Mining
- 11.1.2. Analysis
- 11.1.3. Market Estimation
- 11.1.4. Validation
- 11.1.5. Publishing
- 11.2. Research Attributes
- 11.3. Research Assumption