市場調查報告書
商品編碼
1434465
遊戲硬體市場:按產品、外形尺寸、用戶類型和最終用戶 - 2024-2030 年全球預測Gaming Hardware Market by Product (Dedicated Gaming Console, Dedicated Personal Computers/Laptops/Tablets, Gaming Router), Form Factor (All-In-One, Desktop, Small Form Factor), User Type, End-User - Global Forecast 2024-2030 |
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預計2023年遊戲硬體市場規模為1,520億美元,預估2024年將達1,655.6億美元,2030年將達2,770.8億美元,複合年成長率為8.95%。
全球遊戲硬體市場
主要市場統計 | |
---|---|
基準年[2023] | 1520億美元 |
預測年份 [2024] | 1655.6億美元 |
預測年份 [2030] | 2770.8億美元 |
複合年成長率(%) | 8.95% |
遊戲硬體市場包括實體設備和旨在促進和增強電子遊戲使用者體驗的裝置的銷售。遊戲硬體包括遊戲機、專用遊戲電腦等多種產品,以及鍵盤、滑鼠、耳機、VR(虛擬實境)和AR(擴增實境)設備等遊戲周邊設備。遊戲硬體用於各種環境,包括個人家庭、遊戲咖啡館、專業遊戲和教育機構。最終用戶是遊戲愛好者、職業遊戲玩家和開發人員。遊戲硬體擴大用於娛樂以外的目的,例如技能開發和教育學習,市場也擴展到模擬環境中的培訓模組。多種因素,包括電子競技和競技遊戲作為專業和觀賞性運動的日益普及、可支配收入和消費者娛樂支出的增加,以及對身臨其境型遊戲體驗的需求不斷成長,正在推動可能的遊戲硬體的利用率產生影響。然而,一些挑戰阻礙了遊戲硬體的利用,例如開發和製造先進遊戲硬體的高成本以及向雲端遊戲的轉變。用於身臨其境型遊戲的VR 和AR 技術的成長、遊戲硬體製造商和遊戲開發商之間的合作加強以及電子競技行業的持續成長將導致對專業級遊戲硬體的投資增加。潛力,為遊戲硬體創新提供了潛在機會。未來幾年將會成長。
區域洞察
由於遊戲主機和個人電腦的高普及、技術創新以及主要遊戲硬體製造商和遊戲開發人員的強大影響力,北美地區,特別是美國和加拿大,正在支持遊戲硬體行業的顯著成長。由於網路普及的不斷提高和電子競技的日益普及,南美洲正在見證這一領域的潛力。由於主機和PC遊戲的受歡迎程度平衡,歐洲遊戲硬體市場保持穩定成長。消費者對 VR 遊戲和電競中身臨其境型遊戲體驗的偏好正在影響VR頭戴裝置和遊戲電腦的銷售,主要是在德國、法國和北歐部分地區。由於中東地區年輕且精通科技的人口,人們對遊戲的興趣急劇上升。隨著可支配收入的增加,高階遊戲硬體可能會降價。非洲是一個獨特的市場,潛力開拓,由於年輕人口的成長和都市化,非洲對遊戲硬體的需求逐漸增加。中國的遊戲產業正在全球擴張,政府的法規環境對消費者的需求和購買行為有重大影響。在中國、日本和韓國,遊戲硬體的本土生產具有競爭力,對國產品牌的投資也很活躍。日本消費者表現出對國內品牌的忠誠度以及對創新和品質的堅定承諾。市場定期推出先進的遊戲機和獨特的遊戲周邊設備,往往引領世界遊戲潮流。在網路普及不斷提高和年輕人探索遊戲創新的推動下,印度的遊戲產業正在快速成長。為了與市場對價格敏感的性質保持一致,不影響性能的經濟實惠的遊戲硬體成為人們關注的焦點。行動和數位遊戲的主導地位將為該地區的相關遊戲配件鋪平道路。
FPNV定位矩陣
FPNV定位矩陣對於評估遊戲硬體市場至關重要。我們檢視與業務策略和產品滿意度相關的關鍵指標,以對供應商進行全面評估。這種深入的分析使用戶能夠根據自己的要求做出明智的決策。根據評估,供應商被分為四個成功程度不同的像限:前沿(F)、探路者(P)、利基(N)和重要(V)。
市場佔有率分析
市場佔有率分析是一種綜合工具,可以對遊戲硬體市場供應商的現狀進行深入而詳細的研究。全面比較和分析供應商在整體收益、基本客群和其他關鍵指標方面的貢獻,以便更好地了解公司的績效及其在爭奪市場佔有率時面臨的挑戰。此外,該分析還提供了對該行業競爭特徵的寶貴見解,包括在研究基準年觀察到的累積、分散主導地位和合併特徵等因素。這種詳細程度的提高使供應商能夠做出更明智的決策並制定有效的策略,從而在市場上獲得競爭優勢。
1-市場滲透率:提供有關主要企業所服務的市場的全面資訊。
2-市場開拓:我們深入研究利潤豐厚的新興市場,並分析它們在成熟細分市場中的滲透率。
3- 市場多元化:提供有關新產品發布、開拓地區、最新發展和投資的詳細資訊。
4-競爭力評估與資訊:對主要企業的市場佔有率、策略、產品、認證、監管狀況、專利狀況、製造能力等進行全面評估。
5- 產品開發與創新:提供對未來技術、研發活動和突破性產品開發的見解。
1-遊戲硬體市場的市場規模和預測是多少?
2-遊戲硬體市場預測期間需要考慮投資的產品、細分市場、應用和領域有哪些?
3-遊戲硬體市場的技術趨勢和法律規範是什麼?
4-遊戲硬體市場主要廠商的市場佔有率是多少?
5-進入遊戲硬體市場的合適型態或策略手段是什麼?
[186 Pages Report] The Gaming Hardware Market size was estimated at USD 152.00 billion in 2023 and expected to reach USD 165.56 billion in 2024, at a CAGR 8.95% to reach USD 277.08 billion by 2030.
Global Gaming Hardware Market
KEY MARKET STATISTICS | |
---|---|
Base Year [2023] | USD 152.00 billion |
Estimated Year [2024] | USD 165.56 billion |
Forecast Year [2030] | USD 277.08 billion |
CAGR (%) | 8.95% |
The gaming hardware market comprises the sale of physical equipment and devices designed to facilitate and enhance the user experience in electronic gaming. Gaming hardware incorporates a variety of products, including consoles, PCs specifically equipped for gaming, and gaming peripherals, such as keyboards, mice, headsets, and virtual reality (VR) and augmented reality (AR) devices. Gaming hardware is utilized across various environments, including individual consumer homes, gaming cafes, professional gaming, and educational institutions. The end users are gaming enthusiasts, professional gamers, and developers. The scope of the market spans training modules in simulated environments, as gaming hardware is increasingly used for purposes beyond entertainment, such as skill development and educational learning. Several factors, including the rising popularity of esports and competitive gaming as a professional and spectator sport, increasing disposable income and consumer spending on entertainment, and growing demand for immersive gaming experiences, influence the utilization of innovative and customizable gaming hardware. However, several challenges, such as the high price of developing and producing advanced gaming hardware and the inclination toward cloud gaming, hinder the utilization of gaming hardware. Advancements in VR and AR technology for immersive gaming, rising collaboration among gaming hardware manufacturers and game developers, and continual growth in the esports industry can lead to higher investment in professional-grade gaming hardware, presenting potential opportunities for the innovations of gaming hardware to grow in the coming years.
Regional Insights
The North American region, particularly the United States and Canada, holds a significant growth of the gaming hardware industry attributed to the high penetration rate of gaming consoles and PCs, technological innovations, and the strong presence of major gaming hardware manufacturers and game development companies. South America is witnessing a potential in the field due to rising internet penetration and the increasing popularity of esports. Europe maintains a steady growth of the gaming hardware market, with a balance between console and PC gaming popularity. Consumer preferences for VR gaming and immersive gaming experiences for eSports influence the sales of VR headsets and gaming PCs, mainly in Germany, France, and a few Nordic regions. The Middle East region is experiencing a surging interest in gaming due to a young and tech-savvy population. As disposable incomes rise, there is the potential for premium gaming hardware sales. Africa presents a unique market with untapped potential, with a gradual increase in demand for gaming hardware driven by a growing youth population and urbanization. China's gaming industry is expanding globally, with the government's regulatory environment heavily influencing consumer needs and purchasing behaviors. China, Japan, and South Korea have a competitive local manufacturing scene for gaming hardware, and there is a substantial investment in domestic brands. Japanese consumers exhibit loyalty to homegrown brands and demonstrate a strong penchant for innovation and quality. The market witnesses regular introductions of advanced consoles and unique gaming peripherals, often leading to global gaming trends. India's gaming industry is rapidly growing, driven by increasing internet penetration and a young population exploring gaming innovations. The focus is on affordable gaming hardware that does not compromise on performance, aligning with the price-sensitive nature of the market. Mobile and digital gaming dominance paves the way for related gaming accessories in the region.
FPNV Positioning Matrix
The FPNV Positioning Matrix is pivotal in evaluating the Gaming Hardware Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).
Market Share Analysis
The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Gaming Hardware Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.
Key Company Profiles
The report delves into recent significant developments in the Gaming Hardware Market, highlighting leading vendors and their innovative profiles. These include A4Tech Co., Ltd., Advanced Micro Devices, Inc., Amkette by Allied Electronics & Magnetics Pvt. Ltd., Analogue, ASUSTeK Computer Inc., Atari, Inc., BenQ Corporation, Boat by Imagine Marketing Limited, Dell Technologies Inc., DreamGEAR, LLC, Eastern Times Technology Co., Ltd., HP Inc., Intel Corporation, Kingston Technology Company, Inc., Koninklijke Philips N.V., Lenovo Group Limited, LG Electronics Inc., Logitech International S.A., Mad Catz Global Limited, Meta Platforms, Inc., Micro-Star INT'L Co., Ltd., Microsoft Corporation, Nintendo Co., Ltd., Noise by Nexxbase Marketing Pvt. Ltd., NVIDIA Corporation, Razer Inc., Samsung Electronics Co., Ltd., ScufGaming by Corsair Memory, Inc., SEGA SAMMY Holdings Inc., Skullcandy, Inc., Sony Corporation, SteelSeries ApS, Toshiba Corporation, V-MODA, LLC, Valve Corporation, Venom Limited, and Voyetra Turtle Beach, Inc..
Market Segmentation & Coverage
1. Market Penetration: It presents comprehensive information on the market provided by key players.
2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.
1. What is the market size and forecast of the Gaming Hardware Market?
2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Gaming Hardware Market?
3. What are the technology trends and regulatory frameworks in the Gaming Hardware Market?
4. What is the market share of the leading vendors in the Gaming Hardware Market?
5. Which modes and strategic moves are suitable for entering the Gaming Hardware Market?