封面
市場調查報告書
商品編碼
1892973

全球行動遊戲市場

Mobile Gaming

出版日期: | 出版商: Market Glass, Inc. (Formerly Global Industry Analysts, Inc.) | 英文 502 Pages | 商品交期: 最快1-2個工作天內

價格

本網頁內容可能與最新版本有所差異。詳細情況請與我們聯繫。

簡介目錄

預計到2030年,全球行動遊戲市場規模將達到2,532億美元。

2024年全球行動遊戲市場規模估計為1,309億美元,預計到2030年將達到2,532億美元,在分析期間(2024-2030年)內複合年成長率(CAGR)為11.6%。智慧型手機是本報告分析的細分市場之一,預計複合年成長率將達到12.1%,到分析期結束時將達到2,224億美元。其他設備細分市場預計在分析期間內複合年成長率為8.3%。

美國市場規模估計為286億美元,而中國市場預計將以14.9%的複合年成長率成長。

據估計,2024年美國行動遊戲市場規模將達286億美元。作為世界第二大經濟體,中國行動遊戲市場預計到2030年將達到603億美元,2024年至2030年的複合年成長率(CAGR)為14.9%。其他值得關注的區域市場分析包括日本和加拿大,預計在分析期間內,這兩個國家的複合年成長率分別為7.4%和9.2%。在歐洲,德國的複合年成長率預計約為8.8%。

全球行動遊戲市場-主要市場趨勢與促進因素摘要

行動遊戲已成為娛樂產業中成長最快的領域之一,徹底改變了人們的遊戲體驗。隨著智慧型手機和平板電腦的普及,行動遊戲變得更加便利多樣,滿足了從休閒玩家到硬核心玩家等各類玩家的需求。行動遊戲市場涵蓋多種類型,包括益智遊戲、策略遊戲、角色扮演遊戲和擴增實境(AR)遊戲。行動技術的創新,例如高解析度顯示器、強大的處理器和先進的圖形處理能力,顯著提升了遊戲體驗,使行動遊戲更具沉浸感和吸引力。

行動遊戲市場的發展受到多種趨勢和因素的支持。社交遊戲的興起,使得玩家能夠在線上與好友互動競技,從而提升了用戶參與度和留存率。此外,應用程式內收費和廣告支援的免費遊戲模式,讓更多玩家能夠參與遊戲,無需預先付費即可享受高品質的遊戲體驗。諸如《精靈寶可夢GO》等熱門遊戲將擴增實境(AR)技術融入其中,創造了融合虛擬環境與現實世界的全新遊戲體驗。電子競技和行動遊戲賽事的日益普及,也進一步鞏固了行動遊戲作為競技和專業平台的地位。

行動遊戲市場的成長受多種因素驅動。首先,智慧型手機的普及和行動網路存取的不斷擴大,推動了行動遊戲用戶群的成長。其次,免費遊戲經營模式以及透過應用程式內收費和廣告實現的商業化戰略,為行動遊戲帶來了可觀的收入。第三,行動裝置技術的進步提升了遊戲品質和使用者體驗,吸引了更多玩家。最後,行動電競和社交遊戲功能的日益普及,促進了社群互動,進一步推動了市場成長。這些因素共同促成了行動遊戲產業的蓬勃發展。

部分:

按裝置(智慧型手機、其他裝置)、按類型(策略與益智、動作與冒險、遊樂場、運動、其他類型)

受訪公司範例

  • Apple, Inc.
  • AT&T;, Inc.
  • Applovin Corporation
  • Applibot, Inc.
  • .GEARS(dotGears)
  • Algoworks Solutions, Inc.
  • Accure Technologies
  • Animoca Brands
  • Aniplex
  • AnvilEight LLP
  • ASOBIMO, Inc.
  • Agate
  • 37Games
  • Ais Mobile Apps
  • 3dmx, Inc.

人工智慧整合

我們正在利用檢驗的專家內容和人工智慧工具來變革市場和競爭情報。

Market Glass, Inc. 並沒有採用查詢LLM 或產業專用的SLM 的典型方法,而是建立了一個由世界各地領域專家精心策劃的內容庫,其中包括影片文字稿、部落格、搜尋引擎研究以及大量的公司、產品/服務和市場數據。

關稅影響係數

在最新發布的報告中,Market Glass, Inc. 將關稅對地理市場的影響納入考量,並根據公司總部所在地、製造地以及進出口(成品和OEM產品)情況,預測企業競爭地位的變化。這種複雜多變的市場現實會從多個方面影響競爭對手,包括增加銷貨成本、降低盈利和重組供應鏈,同時也會影響微觀和宏觀市場動態。

目錄

第1章調查方法

第2章執行摘要

  • 市場概覽
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章 市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 西班牙
  • 俄羅斯
  • 其他歐洲
  • 亞太地區
  • 澳洲
  • 印度
  • 韓國
  • 亞太其他地區
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中東
  • 伊朗
  • 以色列
  • 沙烏地阿拉伯
  • 阿拉伯聯合大公國
  • 其他中東地區
  • 非洲

第4章 競賽

簡介目錄
Product Code: MCP-1822

Global Mobile Gaming Market to Reach US$253.2 Billion by 2030

The global market for Mobile Gaming estimated at US$130.9 Billion in the year 2024, is expected to reach US$253.2 Billion by 2030, growing at a CAGR of 11.6% over the analysis period 2024-2030. Smartphones, one of the segments analyzed in the report, is expected to record a 12.1% CAGR and reach US$222.4 Billion by the end of the analysis period. Growth in the Other Devices segment is estimated at 8.3% CAGR over the analysis period.

The U.S. Market is Estimated at US$28.6 Billion While China is Forecast to Grow at 14.9% CAGR

The Mobile Gaming market in the U.S. is estimated at US$28.6 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$60.3 Billion by the year 2030 trailing a CAGR of 14.9% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 7.4% and 9.2% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 8.8% CAGR.

Global Mobile Gaming Market - Key Trends & Drivers Summarized

Mobile gaming has emerged as one of the fastest-growing segments in the entertainment industry, transforming the way people play games. With the proliferation of smartphones and tablets, mobile games have become more accessible and diverse, catering to a wide range of audiences from casual gamers to hardcore enthusiasts. The mobile gaming market includes various genres such as puzzle games, strategy games, role-playing games, and augmented reality (AR) games. Innovations in mobile technology, such as high-resolution displays, powerful processors, and advanced graphics capabilities, have significantly enhanced the gaming experience, making mobile games more immersive and engaging.

The market for mobile gaming has been bolstered by several trends and factors. The rise of social gaming, where players can connect and compete with friends online, has driven engagement and user retention. Additionally, the free-to-play model, supported by in-app purchases and advertisements, has democratized access to games, allowing players to enjoy high-quality games without upfront costs. The integration of AR technology, as seen in popular games like Pokemon Go, has created new gaming experiences that blend virtual and real-world environments. E-sports and mobile gaming tournaments have also gained popularity, further legitimizing mobile gaming as a competitive and professional platform.

The growth in the mobile gaming market is driven by several factors. Firstly, the widespread adoption of smartphones and mobile internet access is expanding the user base for mobile games. Secondly, the free-to-play business model and the monetization strategies through in-app purchases and ads are generating significant revenue streams. Thirdly, technological advancements in mobile devices are enhancing game quality and user experience, attracting more players. Lastly, the increasing popularity of mobile e-sports and social gaming features is fostering community engagement and driving market growth. These factors collectively contribute to the dynamic expansion of the mobile gaming industry.

SCOPE OF STUDY:

The report analyzes the Mobile Gaming market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Device (Smartphones, Other Devices); Genre (Strategy & Brain, Action & Adventure, Arcade, Sports, Other Genres)

Geographic Regions/Countries:

World; USA; Canada; Japan; China; Europe; France; Germany; Italy; UK; Spain; Russia; Rest of Europe; Asia-Pacific; Australia; India; South Korea; Rest of Asia-Pacific; Latin America; Argentina; Brazil; Mexico; Rest of Latin America; Middle East; Iran; Israel; Saudi Arabia; UAE; Rest of Middle East; Africa.

Select Competitors (Total 262 Featured) -

  • Apple, Inc.
  • AT&T, Inc.
  • Applovin Corporation
  • Applibot, Inc.
  • .GEARS (dotGears)
  • Algoworks Solutions, Inc.
  • Accure Technologies
  • Animoca Brands
  • Aniplex
  • AnvilEight LLP
  • ASOBIMO, Inc.
  • Agate
  • 37Games
  • Ais Mobile Apps
  • 3dmx, Inc.

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • How Trump's Tariffs Impact the Market? The Big Question on Everyone's Mind
    • Mobile Gaming - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
    • Mobile Gaming: A High Growth Market
    • Global Gaming Industry by Segment: 2025
    • Outlook
    • China Continues to hold Prominent Position in the Global Mobile Gaming Market
    • Tough New Rules Slowdown Game Approvals in China
    • A Snapshot of Demographic Profile of Mobile Gamers
    • Mobile Gaming Market: A Competitive Perspective
    • Comparatively Low Entry Barriers Invite Scores of New Companies
    • Consolidation Remains Rife Among Mobile Game Publishers
    • Leading Companies in the Global Mobile Games Market
    • Top Mobile Games Ranked by Revenues
    • Recent Market Activity
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • New Challenges and Opportunities Continue to Shape Mobile Gaming Landscape
    • Players Assess the Potential of NFTs, and Blockchain in Mobile Gaming
    • Metaverse: An Interesting Trend to Watchout For in Mobile Gaming
    • Meta Elements for Events & Mini-Games
    • Preference Ranking of Select Trends Among Mobile Gamers
    • Augmented Reality Enters the Mobile Gaming Space to Drive New Level of Experience
    • VR Gaming Market: % of Consumers Wanting Application of VR to Games by Generation
    • Artificial Intelligence Makes Gaming Alluring
    • Mobile eSports: An Emerging popular Platform
    • Mobile Cloud Gaming: The New Paradigm
    • Industry Witnesses Emergence of New Gacha Types
    • Cross-Platform Gaming Gains Traction
    • AAA Mobile Games & Cross-Play Features Report Significant Gain
    • Growing Interest in Online Gambling Triggers Rapid Growth in Mobile Casino Apps
    • 'Hyper-Casual' Games Remain Popular
    • Multiplayer Formats Gain Attention
    • Developers Venture for Alternative Strategies for Monetization of Mobile Games
    • Subscriptions Format Makes Headway
    • Push Notifications
    • 5G - Instrumental in the Growth of Mobile Gaming
    • Global 5G Subscriptions (In Million) for Years 2020, 2022, 2024 and 2026
    • Percentage of Mobile Connections (excluding licensed cellular IoT) by 2G, 3G, 4G and 5G: 2019 Vs 2025
    • 5G-enabled Cloud Gaming - A Game Changer!
    • 5G Gaming - Gamer Advantage
    • Developer Advantages
    • Percentage 5G Adoption by Region in 2025
    • Micro Gaming Studios & Independent Developers Gain Presence
    • Continued Rise in Mobile Phone Users Drives Mobile Gaming
    • Consumer Mobile Usage Habits Foster Growth in Mobile Gaming Market
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Mobile Gaming Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Mobile Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Mobile Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Smartphones by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Smartphones by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Smartphones by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Other Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Other Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Other Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Strategy & Brain by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Strategy & Brain by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for Strategy & Brain by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Action & Adventure by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Action & Adventure by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for Action & Adventure by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Arcade by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Arcade by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for Arcade by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Sports by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Sports by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Sports by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: World 15-Year Perspective for Other Genres by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • Market Overview
    • Mobile Gaming Witnesses a Surge Amid 'Shelter-In-Place' Norms
    • Key Trends in Mobile Gaming Market
    • A Demographic Profile
    • US Mobile Gaming Market Breakdown by Age Group: 2023
    • US Mobile Gaming Market by Gender: 2023
    • Market Analytics
    • TABLE 26: USA Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 27: USA Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: USA 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 29: USA Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 30: USA Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: USA 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 32: Canada Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: Canada Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: Canada 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 35: Canada Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: Canada Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: Canada 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2015, 2025 & 2030
  • JAPAN
    • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • Market Overview
    • TABLE 38: Japan Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Japan Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: Japan 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 41: Japan Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: Japan Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: Japan 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2015, 2025 & 2030
  • CHINA
    • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 44: China Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: China Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: China 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 47: China Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: China Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: China 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2015, 2025 & 2030
  • EUROPE
    • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 50: Europe Recent Past, Current & Future Analysis for Mobile Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 51: Europe Historic Review for Mobile Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: Europe 15-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 53: Europe Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: Europe Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: Europe 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 56: Europe Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Europe Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: Europe 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2015, 2025 & 2030
  • FRANCE
    • TABLE 59: France Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: France Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: France 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 62: France Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: France Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: France 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2015, 2025 & 2030
  • GERMANY
    • TABLE 65: Germany Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: Germany Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: Germany 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 68: Germany Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Germany Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: Germany 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 71: Italy Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Italy Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: Italy 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 74: Italy Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Italy Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: Italy 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Market Overview
    • Mobile Gaming Market in the UK: Percentage Breakdown by Gender for 2023
    • Market Analytics
    • TABLE 77: UK Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: UK Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: UK 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 80: UK Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: UK Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: UK 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2015, 2025 & 2030
  • SPAIN
    • TABLE 83: Spain Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: Spain Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: Spain 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 86: Spain Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Spain Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: Spain 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2015, 2025 & 2030
  • RUSSIA
    • TABLE 89: Russia Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Russia Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: Russia 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 92: Russia Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Russia Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: Russia 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 95: Rest of Europe Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Rest of Europe Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: Rest of Europe 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 98: Rest of Europe Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Rest of Europe Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: Rest of Europe 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • TABLE 101: Asia-Pacific Recent Past, Current & Future Analysis for Mobile Gaming by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 102: Asia-Pacific Historic Review for Mobile Gaming by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: Asia-Pacific 15-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
    • TABLE 104: Asia-Pacific Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Asia-Pacific Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Asia-Pacific 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 107: Asia-Pacific Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Asia-Pacific Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: Asia-Pacific 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2015, 2025 & 2030
  • AUSTRALIA
    • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 110: Australia Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Australia Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: Australia 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 113: Australia Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: Australia Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: Australia 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2015, 2025 & 2030
  • INDIA
    • Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • Market Overview
    • Market Analytics
    • TABLE 116: India Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: India Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 118: India 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 119: India Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: India Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 121: India 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2015, 2025 & 2030
  • SOUTH KOREA
    • Market Overview
    • South Korean Mobile Gaming Market (2023): Percentage Breakdown of Gamers by Gender
    • South Korean Mobile Gaming Market (2023): Percentage Breakdown of Gamers by Age Group
    • Market Analytics
    • TABLE 122: South Korea Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: South Korea Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 124: South Korea 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 125: South Korea Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: South Korea Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 127: South Korea 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2015, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 128: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: Rest of Asia-Pacific Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 130: Rest of Asia-Pacific 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 131: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: Rest of Asia-Pacific Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 133: Rest of Asia-Pacific 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2015, 2025 & 2030
  • LATIN AMERICA
    • TABLE 134: Latin America Recent Past, Current & Future Analysis for Mobile Gaming by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 135: Latin America Historic Review for Mobile Gaming by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 136: Latin America 15-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2015, 2025 & 2030
    • TABLE 137: Latin America Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Latin America Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 139: Latin America 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 140: Latin America Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Latin America Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 142: Latin America 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2015, 2025 & 2030
  • ARGENTINA
    • TABLE 143: Argentina Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 144: Argentina Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 145: Argentina 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 146: Argentina Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Argentina Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 148: Argentina 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2015, 2025 & 2030
  • BRAZIL
    • TABLE 149: Brazil Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: Brazil Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 151: Brazil 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 152: Brazil Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Brazil Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 154: Brazil 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2015, 2025 & 2030
  • MEXICO
    • TABLE 155: Mexico Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Mexico Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 157: Mexico 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 158: Mexico Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Mexico Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 160: Mexico 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2015, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 161: Rest of Latin America Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Rest of Latin America Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 163: Rest of Latin America 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 164: Rest of Latin America Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: Rest of Latin America Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 166: Rest of Latin America 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2015, 2025 & 2030
  • MIDDLE EAST
    • TABLE 167: Middle East Recent Past, Current & Future Analysis for Mobile Gaming by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 168: Middle East Historic Review for Mobile Gaming by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 169: Middle East 15-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2015, 2025 & 2030
    • TABLE 170: Middle East Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: Middle East Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 172: Middle East 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 173: Middle East Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 174: Middle East Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 175: Middle East 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2015, 2025 & 2030
  • IRAN
    • TABLE 176: Iran Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: Iran Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 178: Iran 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 179: Iran Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: Iran Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 181: Iran 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2015, 2025 & 2030
  • ISRAEL
    • TABLE 182: Israel Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Israel Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 184: Israel 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 185: Israel Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Israel Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 187: Israel 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2015, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 188: Saudi Arabia Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Saudi Arabia Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 190: Saudi Arabia 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 191: Saudi Arabia Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 192: Saudi Arabia Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 193: Saudi Arabia 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2015, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 194: UAE Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: UAE Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 196: UAE 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 197: UAE Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 198: UAE Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 199: UAE 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2015, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 200: Rest of Middle East Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: Rest of Middle East Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 202: Rest of Middle East 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 203: Rest of Middle East Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 204: Rest of Middle East Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 205: Rest of Middle East 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2015, 2025 & 2030
  • AFRICA
    • TABLE 206: Africa Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: Africa Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 208: Africa 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 209: Africa Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 210: Africa Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 211: Africa 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2015, 2025 & 2030

IV. COMPETITION