封面
市場調查報告書
商品編碼
1754059

2025 年至 2033 年行動遊戲市場報告(按類型、設備類型、平台、商業模式和地區)

Mobile Gaming Market Report by Type, Device Type, Platform, Business Model, and Region 2025-2033

出版日期: | 出版商: IMARC | 英文 135 Pages | 商品交期: 2-3個工作天內

價格

2024年,全球行動遊戲市場規模達1,001億美元。展望未來, IMARC Group預計到2033年,該市場規模將達到2,168億美元,2025-2033年期間的複合年成長率(CAGR)為8.52%。新興技術的進步、沉浸式畫面增強的遊戲體驗、智慧型手機和平板電腦的普及,以及免費增值和內部購買模式的成功融合,為遊戲提供了多元化的收入來源,這些都是推動市場成長的因素。

行動遊戲市場分析:

  • 主要市場促進因素:智慧型手機的廣泛普及和行動技術的進步,使大量用戶能夠輕鬆享受高品質的遊戲,這是行動遊戲市場的主要驅動力。免費遊戲模式,輔以應用程式內購買和廣告,能夠吸引並留住用戶。此外,社交整合功能也為行動遊戲市場帶來了益處,透過社交網路促進了病毒式成長。
  • 主要市場趨勢:超休閒遊戲的興起代表了市場的主要趨勢,這類遊戲提供簡單快速的玩法,吸引了廣泛的受眾。雲端遊戲正日益受到關注,它允許將高品質的遊戲串流到行動設備,而無需高階硬體。擴增實境 (AR) 遊戲持續成長,將數位遊戲與現實世界融合,正在影響市場的成長。
  • 地理趨勢:亞太地區是行動遊戲市場前景最大的地區。高智慧型手機普及率和強大的行動基礎設施正在推動該地區市場的成長。遊戲文化的流行,尤其是在日本和韓國等國家,正在刺激該地區對行動遊戲的需求。
  • 競爭格局:行動遊戲產業的一些主要市場參與者包括 Activision Blizzard Inc.、Electronic Arts Inc.、Gameloft SE(Vivendi SE)、GungHo Online Entertainment Inc.、Kabam Games Inc、Nintendo Co. Ltd、Rovio Entertainment Oyj、Supercell Oy(騰訊控股)、Take Software-Two 控股)、Take Software-Twoactive Inc. 等有限公司。
  • 挑戰與機會:市場面臨許多挑戰,例如遊戲數量激增導致曝光度和用戶留存率難以提升。然而,市場也面臨著許多機遇,例如隨著行動互聯的日益發展以及AR、VR、雲端遊戲等技術的進步,以及電子競技和社交遊戲平台的興起,市場正在向新興市場擴張。

行動遊戲市場趨勢:

智慧型手機和平板電腦的普及

智慧型手機和平板電腦的快速普及徹底改變了行動遊戲市場。配備先進硬體組件(包括高解析度顯示器、多核心處理器和專用 GPU)的手機在個人用戶中普及率極高,這促進了市場的成長。根據《消費者事務消費者研究期刊》的數據,幾乎所有美國人(97%)都擁有手機,這意味著美國共有 3.308 億人。大約九成美國人擁有智慧型手機。美國人每天在手機上花費 4 小時 30 分鐘,每天查看手機 144 次。近 57% 的美國人認為自己是「手機成癮者」。全球超過一半(59.5%)的網路流量來自手機。這進一步推動了行動遊戲市場的數據成長。

新興技術進步

技術進步的不斷發展,正在將行動遊戲帶入沉浸感和參與度的新領域。例如,2023年10月,美國藝電公司(EA)發布了一款全新行動遊戲《EA Sports FC Tactical》,該遊戲提供互動模擬、戰略回合製玩法,並擁有來自英超聯賽、西甲聯賽、德甲聯賽、法甲聯賽和意甲聯賽等知名聯賽的5000多名真實球員。同樣,2024年4月,美國國家橄欖球聯盟(NFL)、NFL球員協會(NFLPA)和2K推出了《NFL 2K Playmakers》,這是一款由Cat Daddy Games開發的適用於iOS和安卓設備的全新非模擬觸覺卡牌戰鬥類移動遊戲。這很可能在未來幾年提振行動遊戲市場。

免費增值和應用程式內購買的結合

免費增值模式是指免費提供遊戲,同時透過應用程式內購買產生收入。開發者則透過在遊戲內提供遊戲內物品、強化道具、自訂選項或進階功能來獲取收入。此模式鼓勵玩家持續參與,因為開發者會持續提供更新和內容以維持玩家的興趣。根據Business of Apps的數據,應用程式內購買是最常見的獲利模式之一。據估計,50%的非遊戲類應用程式和79%的遊戲類應用程式都使用這種模式。應用程式內購買佔行動應用程式收入的48.2%,而廣告收入和付費應用程式下載分別佔14%和37.8%。全球用戶在應用程式內購買的支出高達3800億美元。這推動了行動遊戲市場的收入成長。

目錄

第1章:前言

第2章:範圍與方法

  • 研究目標
  • 利害關係人
  • 資料來源
    • 主要來源
    • 次要來源
  • 市場評估
    • 自下而上的方法
    • 自上而下的方法
  • 預測方法

第3章:執行摘要

第4章:簡介

  • 概述
  • 主要行業趨勢

第5章:全球行動遊戲市場

  • 市場概覽
  • 市場表現
  • COVID-19的影響
  • 市場預測

第6章:市場細分:依類型

  • 動作或冒險
  • 賭場
  • 運動和角色扮演
  • 策略與大腦

第7章:市場區隔:依設備類型

  • 智慧型手機
  • 智慧手錶
  • 個人數位助理 (PDA)
  • 藥片
  • 其他

第8章:市場區隔:依平台

  • 安卓
  • iOS
  • 其他

第9章:市場區隔:依商業模式

  • 免費增值
  • 有薪資的
  • 自由的
  • Paymium

第10章:市場細分:按地區

  • 北美洲
    • 美國
    • 加拿大
  • 亞太
    • 中國
    • 日本
    • 印度
    • 韓國
    • 澳洲
    • 印尼
    • 其他
  • 歐洲
    • 德國
    • 法國
    • 英國
    • 義大利
    • 西班牙
    • 俄羅斯
    • 其他
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 其他
  • 中東和非洲
    • 市場區隔:依國家

第 11 章:SWOT 分析

  • 概述
  • 優勢
  • 弱點
  • 機會
  • 威脅

第 12 章:價值鏈分析

第 13 章:波特五力分析

  • 概述
  • 買家的議價能力
  • 供應商的議價能力
  • 競爭程度
  • 新進入者的威脅
  • 替代品的威脅

第 14 章:價格分析

第 15 章:競爭格局

  • 市場結構
  • 關鍵參與者
  • 關鍵參與者簡介
    • Activision Blizzard Inc.
    • Electronic Arts Inc.
    • Gameloft SE (Vivendi SE)
    • GungHo Online Entertainment Inc.
    • Kabam Games Inc
    • Nintendo Co. Ltd
    • Rovio Entertainment Oyj
    • Supercell Oy (Tencent Holdings Ltd)
    • Take-Two Interactive Software Inc.
    • Ubisoft Entertainment SA
Product Code: SR112025A6521

The global mobile gaming market size reached USD 100.1 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 216.8 Billion by 2033, exhibiting a growth rate (CAGR) of 8.52% during 2025-2033. The emerging technological advancements, enhancing gaming experiences with immersive graphics, increasing the proliferation of smartphones and tablets, and incorporation of all freemium and inner purchases model success offering diverse revenue streams are some of the factors propelling the market growth.

Mobile Gaming Market Analysis:

  • Major Market Drivers: The widespread adoption of smartphones and improved mobile technology which makes high-quality games accessible to a vast audience, represents the major driver of the mobile gaming market. Free-to-play business models, supported by in-app purchases and advertising, attract and retain users. The market also benefits from social integration features, promoting viral game growth through social networks.
  • Key Market Trends: The rise of hyper-casual games that offer simple, quick gameplay attracting broad demographics represents the key trends in the market. Cloud gaming is gaining traction, allowing high-quality games to be streamed to mobile devices without needing high-end hardware. Augmented reality (AR) games continue to grow, blending digital gameplay with the real world which is influencing the market growth.
  • Geographical Trends: Asia Pacific accounted for the largest region in the mobile gaming market outlook. The high smartphone penetration and the strong mobile infrastructure are driving the market growth in the region. The cultural popularity of gaming especially in countries like Japan and South Korea is fueling the demand for mobile gaming in the region.
  • Competitive Landscape: Some of the major market players in the mobile gaming industry include Activision Blizzard Inc., Electronic Arts Inc., Gameloft SE (Vivendi SE), GungHo Online Entertainment Inc., Kabam Games Inc, Nintendo Co. Ltd, Rovio Entertainment Oyj, Supercell Oy (Tencent Holdings Ltd), Take-Two Interactive Software Inc., Ubisoft Entertainment SA, among many others.
  • Challenges and Opportunities: The market faces various challenges like the overwhelming number of games making visibility and user retention difficult. However, the market also faces several opportunities such as expansion into emerging markets with increasing mobile connectivity and technological advancements like AR, VR, and cloud gaming, along with the rising esports and social gaming platforms.

Mobile Gaming Market Trends:

The proliferation of smartphones and tablets

The rapid proliferation of smartphones and tablets transformed the mobile gaming market. The easy accessibility of mobile phones among individuals equipped with advanced hardware components, including high-resolution displays, multi-core processors, and dedicated GPUs is contributing to the market growth. According to the Consumer Affairs Journal of Consumer Research, almost all Americans (97%) own a mobile phone. This translates to 330.8 million people. About nine out of 10 Americans own a smartphone. Each day Americans spend 4 hours and 30 minutes on their mobile phones and check their phone 144 times per day. Nearly 57% of Americans consider themselves 'mobile phone addicts'. Over half (59.5%) of the world's internet traffic comes from mobile phones. This is further driving the mobile gaming market statistics.

The emerging technological advancements

The continuous evolution of technological advancements is influencing mobile gaming into new realms of immersion and engagement. For instance, in October 2023, Electronic Arts EA unveiled EA Sports FC Tactical, a new mobile game, that offers interactive simulation, strategic turn-based gameplay, and a roster of more than 5000 real players from prominent leagues like the Premier League, LALIGA EA SPORTS, Bundesliga, Ligue 1 and Serie A. Similarly, in April 2024, the National Football League, NFL Players Association (NFLPA), and 2K launched NFL 2K Playmakers, a new non-simulation tactile card battler mobile game for iOS and Android devices developed by Cat Daddy Games. This is likely to boost the mobile gaming market forecast over the coming years.

The incorporation of freemium and in-app purchases

The freemium model offers games for free while generating revenue through in-app purchases. Developers, in turn, generate revenue by offering in-game items, power-ups, customization options, or advanced features for purchase within the game. The model encourages extended player engagement, as developers continuously provide updates and content to maintain interest. According to the Business of Apps, in-app purchases are one of the most common monetization models. An estimated 50% of non-game and 79% of game apps use it. In-app purchases account for 48.2% of mobile app earnings as compared to 14% from ads-based revenue and 37.8% from paid app downloads. Users are spending $380 billion worldwide on in-app purchases. This is fueling the mobile gaming market revenue.

Mobile Gaming Industry Segmentation:

Breakup by Type:

  • Action or Adventure
  • Casino
  • Sports and Role Playing
  • Strategy and Brain

Action and adventure games offer intense gameplay experiences that often involve combat, exploration, and dynamic storytelling. These games encompass a variety of genres, from platformers to open-world adventures, providing players with adrenaline-pumping challenges and immersive narratives. Moreover, casino games have a strong foothold in the market, replicating the excitement of traditional casino games including slot machines, poker, blackjack, and roulette. They capitalize on the convenience of mobile devices, allowing players to experience the thrill of gambling from the palm of their hands.

Besides this, the growing popularity of sports and role-playing games (RPGs) is accelerating market growth. Additionally, sports games such as football, basketball, racing, and tennis, offer quick matches and intuitive controls, making them accessible to a wide audience, contributing to the market growth. Along with this, role-playing games (RPGs) immerse players in intricate narratives, character development, and strategic gameplay, allowing them to explore fantasy worlds and engage in epic quests, thus propelling market growth.

Furthermore, strategy and brain games challenge players' tactical thinking and decision-making skills often involving resource management, base building, and strategic planning, focusing on enhancing cognitive abilities through puzzles, quizzes, and memory exercises, thus creating a positive market outlook.

Breakup by Device Type:

  • Smartphone
  • Smartwatch
  • PDA
  • Tablet
  • Others

Smartphones represent the most popular device type

The widespread adoption of smartphones is reshaping the way games are accessed, played, and enjoyed, thus contributing to market growth. Additionally, the rising disposable income and easy accessibility to smartphones offering versatility and convenience are augmenting the market growth. These pocket-sized powerhouses combine robust processing capabilities, high-resolution displays, and touch-screen interfaces to deliver immersive gaming encounters.

Moreover, smartphones are democratizing gaming, erasing traditional barriers to entry with their portable nature that allows gaming on-the-go and enables users to indulge in quick gaming sessions during commutes, breaks, or downtime representing another major growth-inducing factor. The intuitive touch controls and gyroscopic sensors introduce innovative ways of interacting with games, making them accessible to a wide audience beyond traditional gamers.

Furthermore, the app store ecosystem integrated into smartphones is streamlining game discovery and download, fostering a seamless user experience. Developers can tap into this ecosystem to swiftly distribute and update their games, facilitating a continuous stream of fresh content for players to enjoy.

Breakup by Platform:

  • Android
  • iOS
  • Others

Android holds the largest share in the market

Android's open-source nature and widespread adoption across various devices are contributing to its remarkable success, thus driving the segment in the market. This adaptability means that the plethora of smartphones and tablets from different manufacturers and price points run on the Android operating system, expanding its potential user base significantly. According to an article by Business of Apps, Android is the most popular operating system in the world with over 3 billion active users spanning over 190 countries.

Breakup by Business Model:

  • Freemium
  • Paid
  • Free
  • Paymium

The freemium model offers games for free download while monetizing through in-app purchases which allows initial access without financial commitment. It offers players the flexibility to enhance their gaming experience by purchasing virtual items, power-ups, or premium features within the game.

Moreover, paid games require an upfront purchase cost for full access. While less prevalent than freemium, paid games often cater to a niche audience seeking a premium experience without in-app purchases. This model offers developers a clear revenue stream from each sale but may limit initial user acquisition due to the upfront cost.

Besides this, the free games model offers complete game play without any cost, relying solely on in-game advertising to generate revenue which typically attracts a large player base, thus accelerating the market growth. Furthermore, the paymium model combines elements of paid and freemium models. Players initially download the game for free but are later required to pay for additional content or features to unlock the full experience which offers a taste of the game's potential, encouraging players to invest for a more comprehensive engagement.

Breakup by Region:

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
    • Others
  • Europe
    • Germany
    • France
    • United Kingdom
    • Italy
    • Spain
    • Russia
    • Others
  • Latin America
    • Brazil
    • Mexico
    • Others
  • Middle East and Africa

Asia Pacific exhibits a clear dominance in the market

The report has also provided a comprehensive analysis of all the major regional markets, which include North America (the United States and Canada); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Europe (Germany, France, the United Kingdom, Italy, Spain, Russia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa. According to the report, Asia Pacific accounted for the largest market share.

The Asia Pacific region is dominating the global market. In addition, the growing population, rising disposable income, and the significant portion of mobile device users, in the Asia Pacific market are accelerating the market growth. Also, countries such as China, Japan, South Korea, and India are driving the region's mobile gaming prowess. Moreover, the widespread adoption of smartphones, coupled with diverse gaming preferences are driving the demand for several games, from casual titles to complex multiplayer experiences representing another major growth-inducing factor. Along with this, the inclination toward social gaming and the popularity of esports with large-scale tournaments and competitive gaming leagues are attracting players and spectators, thus propelling market growth. According to an article in Seoulz, mobile gaming is more common in Korea than console gaming or PC gaming. Furthermore, Korea has over 35 million smartphone users. Therefore, there is a high demand for all form of gaming. Especially role-playing games where 90% of all mobile gaming revenue came from this genre.

Competitive Landscape:

Nowadays, key players in the market are strategically implementing various measures to fortify their positions and capitalize on the industry's growth potential. Additionally, leading companies such as Tencent, Electronic Arts (EA), and Supercell consistently invest in developing innovative and captivating game titles focusing on enhancing gameplay mechanics, graphics quality, and immersive experiences to attract and retain players. Moreover, emerging technologies such as augmented reality (AR) and virtual reality (VR) provide a competitive edge. For instance, Niantic, famous for Pokemon GO, actively explores AR gaming advancements. Besides this, strategic acquisitions of promising studios or successful games enable companies to expand their portfolios. Along with this, key players are tapping into the esports trend by organizing and sponsoring competitive gaming tournaments and leagues. For instance, Activision Blizzard hosts the Call of Duty League and Overwatch League, fostering a vibrant competitive gaming ecosystem.

The report has provided a comprehensive analysis of the competitive landscape in the market. Detailed profiles of all major companies have also been provided. Some of the key players in the market include:

  • Activision Blizzard Inc.
  • Electronic Arts Inc.
  • Gameloft SE (Vivendi SE)
  • GungHo Online Entertainment Inc.
  • Kabam Games Inc
  • Nintendo Co. Ltd
  • Rovio Entertainment Oyj
  • Supercell Oy (Tencent Holdings Ltd)
  • Take-Two Interactive Software Inc.
  • Ubisoft Entertainment SA

Key Questions Answered in This Report:

  • How has the global mobile gaming market performed so far, and how will it perform in the coming years?
  • What are the drivers, restraints, and opportunities in the global mobile gaming market?
  • What is the impact of each driver, restraint, and opportunity on the global mobile gaming market?
  • What are the key regional markets?
  • Which countries represent the most attractive mobile gaming market?
  • What is the breakup of the market based on the type?
  • Which is the most attractive type in the mobile gaming market?
  • What is the breakup of the market based on the device type?
  • Which is the most attractive device type in the mobile gaming market?
  • What is the breakup of the market based on the platform?
  • Which is the most attractive platform in the mobile gaming market?
  • What is the breakup of the market based on the business model?
  • Which is the most attractive business model in the mobile gaming market?
  • What is the competitive structure of the global mobile gaming market?
  • Who are the key players/companies in the global mobile gaming market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Mobile Gaming Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Type

  • 6.1 Action or Adventure
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Casino
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Sports and Role Playing
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Strategy and Brain
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast

7 Market Breakup by Device Type

  • 7.1 Smartphone
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Smartwatch
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 PDA
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast
  • 7.4 Tablet
    • 7.4.1 Market Trends
    • 7.4.2 Market Forecast
  • 7.5 Others
    • 7.5.1 Market Trends
    • 7.5.2 Market Forecast

8 Market Breakup by Platform

  • 8.1 Android
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 iOS
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast
  • 8.3 Others
    • 8.3.1 Market Trends
    • 8.3.2 Market Forecast

9 Market Breakup by Business Model

  • 9.1 Freemium
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Paid
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast
  • 9.3 Free
    • 9.3.1 Market Trends
    • 9.3.2 Market Forecast
  • 9.4 Paymium
    • 9.4.1 Market Trends
    • 9.4.2 Market Forecast

10 Market Breakup by Region

  • 10.1 North America
    • 10.1.1 United States
      • 10.1.1.1 Market Trends
      • 10.1.1.2 Market Forecast
    • 10.1.2 Canada
      • 10.1.2.1 Market Trends
      • 10.1.2.2 Market Forecast
  • 10.2 Asia-Pacific
    • 10.2.1 China
      • 10.2.1.1 Market Trends
      • 10.2.1.2 Market Forecast
    • 10.2.2 Japan
      • 10.2.2.1 Market Trends
      • 10.2.2.2 Market Forecast
    • 10.2.3 India
      • 10.2.3.1 Market Trends
      • 10.2.3.2 Market Forecast
    • 10.2.4 South Korea
      • 10.2.4.1 Market Trends
      • 10.2.4.2 Market Forecast
    • 10.2.5 Australia
      • 10.2.5.1 Market Trends
      • 10.2.5.2 Market Forecast
    • 10.2.6 Indonesia
      • 10.2.6.1 Market Trends
      • 10.2.6.2 Market Forecast
    • 10.2.7 Others
      • 10.2.7.1 Market Trends
      • 10.2.7.2 Market Forecast
  • 10.3 Europe
    • 10.3.1 Germany
      • 10.3.1.1 Market Trends
      • 10.3.1.2 Market Forecast
    • 10.3.2 France
      • 10.3.2.1 Market Trends
      • 10.3.2.2 Market Forecast
    • 10.3.3 United Kingdom
      • 10.3.3.1 Market Trends
      • 10.3.3.2 Market Forecast
    • 10.3.4 Italy
      • 10.3.4.1 Market Trends
      • 10.3.4.2 Market Forecast
    • 10.3.5 Spain
      • 10.3.5.1 Market Trends
      • 10.3.5.2 Market Forecast
    • 10.3.6 Russia
      • 10.3.6.1 Market Trends
      • 10.3.6.2 Market Forecast
    • 10.3.7 Others
      • 10.3.7.1 Market Trends
      • 10.3.7.2 Market Forecast
  • 10.4 Latin America
    • 10.4.1 Brazil
      • 10.4.1.1 Market Trends
      • 10.4.1.2 Market Forecast
    • 10.4.2 Mexico
      • 10.4.2.1 Market Trends
      • 10.4.2.2 Market Forecast
    • 10.4.3 Others
      • 10.4.3.1 Market Trends
      • 10.4.3.2 Market Forecast
  • 10.5 Middle East and Africa
    • 10.5.1 Market Trends
    • 10.5.2 Market Breakup by Country
    • 10.5.3 Market Forecast

11 SWOT Analysis

  • 11.1 Overview
  • 11.2 Strengths
  • 11.3 Weaknesses
  • 11.4 Opportunities
  • 11.5 Threats

12 Value Chain Analysis

13 Porters Five Forces Analysis

  • 13.1 Overview
  • 13.2 Bargaining Power of Buyers
  • 13.3 Bargaining Power of Suppliers
  • 13.4 Degree of Competition
  • 13.5 Threat of New Entrants
  • 13.6 Threat of Substitutes

14 Price Analysis

15 Competitive Landscape

  • 15.1 Market Structure
  • 15.2 Key Players
  • 15.3 Profiles of Key Players
    • 15.3.1 Activision Blizzard Inc.
      • 15.3.1.1 Company Overview
      • 15.3.1.2 Product Portfolio
      • 15.3.1.3 Financials
      • 15.3.1.4 SWOT Analysis
    • 15.3.2 Electronic Arts Inc.
      • 15.3.2.1 Company Overview
      • 15.3.2.2 Product Portfolio
      • 15.3.2.3 Financials
      • 15.3.2.4 SWOT Analysis
    • 15.3.3 Gameloft SE (Vivendi SE)
      • 15.3.3.1 Company Overview
      • 15.3.3.2 Product Portfolio
    • 15.3.4 GungHo Online Entertainment Inc.
      • 15.3.4.1 Company Overview
      • 15.3.4.2 Product Portfolio
      • 15.3.4.3 Financials
    • 15.3.5 Kabam Games Inc
      • 15.3.5.1 Company Overview
      • 15.3.5.2 Product Portfolio
    • 15.3.6 Nintendo Co. Ltd
      • 15.3.6.1 Company Overview
      • 15.3.6.2 Product Portfolio
      • 15.3.6.3 Financials
      • 15.3.6.4 SWOT Analysis
    • 15.3.7 Rovio Entertainment Oyj
      • 15.3.7.1 Company Overview
      • 15.3.7.2 Product Portfolio
      • 15.3.7.3 Financials
    • 15.3.8 Supercell Oy (Tencent Holdings Ltd)
      • 15.3.8.1 Company Overview
      • 15.3.8.2 Product Portfolio
    • 15.3.9 Take-Two Interactive Software Inc.
      • 15.3.9.1 Company Overview
      • 15.3.9.2 Product Portfolio
      • 15.3.9.3 Financials
      • 15.3.9.4 SWOT Analysis
    • 15.3.10 Ubisoft Entertainment SA
      • 15.3.10.1 Company Overview
      • 15.3.10.2 Product Portfolio
      • 15.3.10.3 Financials
      • 15.3.10.4 SWOT Analysis

List of Figures

  • Figure 1: Global: Mobile Gaming Market: Major Drivers and Challenges
  • Figure 2: Global: Mobile Gaming Market: Sales Value (in Billion USD), 2019-2024
  • Figure 3: Global: Mobile Gaming Market Forecast: Sales Value (in Billion USD), 2025-2033
  • Figure 4: Global: Mobile Gaming Market: Breakup by Type (in %), 2024
  • Figure 5: Global: Mobile Gaming Market: Breakup by Device Type (in %), 2024
  • Figure 6: Global: Mobile Gaming Market: Breakup by Platform (in %), 2024
  • Figure 7: Global: Mobile Gaming Market: Breakup by Business Model (in %), 2024
  • Figure 8: Global: Mobile Gaming Market: Breakup by Region (in %), 2024
  • Figure 9: Global: Mobile Gaming (Action or Adventure) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 10: Global: Mobile Gaming (Action or Adventure) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 11: Global: Mobile Gaming (Casino) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 12: Global: Mobile Gaming (Casino) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 13: Global: Mobile Gaming (Sports and Role Playing) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 14: Global: Mobile Gaming (Sports and Role Playing) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 15: Global: Mobile Gaming (Strategy and Brain) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 16: Global: Mobile Gaming (Strategy and Brain) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 17: Global: Mobile Gaming (Smartphone) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 18: Global: Mobile Gaming (Smartphone) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 19: Global: Mobile Gaming (Smartwatch) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 20: Global: Mobile Gaming (Smartwatch) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 21: Global: Mobile Gaming (PDA) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 22: Global: Mobile Gaming (PDA) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 23: Global: Mobile Gaming (Tablet) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 24: Global: Mobile Gaming (Tablet) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 25: Global: Mobile Gaming (Other Device Types) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 26: Global: Mobile Gaming (Other Device Types) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 27: Global: Mobile Gaming (Android) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 28: Global: Mobile Gaming (Android) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 29: Global: Mobile Gaming (iOS) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 30: Global: Mobile Gaming (iOS) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 31: Global: Mobile Gaming (Other Platforms) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 32: Global: Mobile Gaming (Other Platforms) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 33: Global: Mobile Gaming (Freemium) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 34: Global: Mobile Gaming (Freemium) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 35: Global: Mobile Gaming (Paid) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 36: Global: Mobile Gaming (Paid) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 37: Global: Mobile Gaming (Free) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 38: Global: Mobile Gaming (Free) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 39: Global: Mobile Gaming (Paymium) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 40: Global: Mobile Gaming (Paymium) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 41: North America: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 42: North America: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 43: United States: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 44: United States: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 45: Canada: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 46: Canada: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 47: Asia-Pacific: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 48: Asia-Pacific: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 49: China: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 50: China: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 51: Japan: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 52: Japan: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 53: India: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 54: India: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 55: South Korea: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 56: South Korea: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 57: Australia: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 58: Australia: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 59: Indonesia: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 60: Indonesia: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 61: Others: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 62: Others: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 63: Europe: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 64: Europe: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 65: Germany: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 66: Germany: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 67: France: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 68: France: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 69: United Kingdom: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 70: United Kingdom: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 71: Italy: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 72: Italy: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 73: Spain: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 74: Spain: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 75: Russia: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 76: Russia: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 77: Others: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 78: Others: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 79: Latin America: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 80: Latin America: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 81: Brazil: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 82: Brazil: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 83: Mexico: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 84: Mexico: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 85: Others: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 86: Others: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 87: Middle East and Africa: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 88: Middle East and Africa: Mobile Gaming Market: Breakup by Country (in %), 2024
  • Figure 89: Middle East and Africa: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 90: Global: Mobile Gaming Industry: SWOT Analysis
  • Figure 91: Global: Mobile Gaming Industry: Value Chain Analysis
  • Figure 92: Global: Mobile Gaming Industry: Porter's Five Forces Analysis

List of Tables

  • Table 1: Global: Mobile Gaming Market: Key Industry Highlights, 2024 and 2033
  • Table 2: Global: Mobile Gaming Market Forecast: Breakup by Type (in Million USD), 2025-2033
  • Table 3: Global: Mobile Gaming Market Forecast: Breakup by Device Type (in Million USD), 2025-2033
  • Table 4: Global: Mobile Gaming Market Forecast: Breakup by Platform (in Million USD), 2025-2033
  • Table 5: Global: Mobile Gaming Market Forecast: Breakup by Business Model (in Million USD), 2025-2033
  • Table 6: Global: Mobile Gaming Market Forecast: Breakup by Region (in Million USD), 2025-2033
  • Table 7: Global: Mobile Gaming Market: Competitive Structure
  • Table 8: Global: Mobile Gaming Market: Key Players