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市場調查報告書
商品編碼
1887070

行動遊戲市場規模、佔有率、成長及全球產業分析:依類型、應用和地區劃分的洞察,以及2024-2032年預測

Mobile Gaming Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032

出版日期: | 出版商: Fortune Business Insights Pvt. Ltd. | 英文 210 Pages | 商品交期: 請詢問到貨日

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行動遊戲市場成長推動因素

受技術進步、智慧型手機普及率上升以及電子競技作為主流娛樂形式的興起等因素的推動,全球行動遊戲市場持續快速成長。 2024年,該市場規模達到1065.3億美元,這主要得益於市場對行動娛樂的強勁需求以及已開發經濟體和新興經濟體消費支出的成長。預計這一成長趨勢將持續,到2025年達到1,210億美元,到2032年達到2,325.8億美元,2025年至2032年的複合年增長率(CAGR)為9.78%。亞太地區在2024年以47.04%的市佔率領跑,這印證了該地區以行動優先的消費群和強大的電競生態系統。

成長推動因素

市場擴張的主要推動因素是智慧型手機的快速普及,這得益於價格親民的設備、高效能處理器以及顯示技術的進步,從而帶來高品質的遊戲體驗。根據GSMA發布的 "2023年連結報告" ,目前全球有43億人使用智慧型手機,用戶群龐大且持續成長。

5G網路的部署也正在改變行動遊戲格局。更快的網路速度和更低的延遲改善了多人遊戲體驗,並支援更複雜的遊戲機制。根據5G Americas預測,全球5G連線數預計將在2024年初達到20億,並在2028年迅速成長至77億。這項發展有望推動雲端遊戲的普及,增強線上競技環境,並加速即時多人遊戲功能的實現。

此外,職業電競的蓬勃發展已將行動遊戲從休閒娛樂轉變為競技運動。藝電、任天堂、網易和Gameloft等大型公司持續投資於電競聯賽、錦標賽和遊戲平台,吸引玩家和全球觀眾。

市場挑戰

儘管成長前景強勁,但資料隱私問題仍是阻礙因素。諸如 "數位市場法案" 和全球隱私法等新法規要求遊戲開發商進行大量合規投資,這可能會降低營運靈活性並限制獲利策略。此外,資料外洩事件後用戶信任度的下降可能會對應用程式留存率和每用戶平均收入(ARPU)產生負面影響,從而減緩市場擴張。

市場機會

將擴增實境(AR)和虛擬實境(VR)技術融入行動遊戲,正在為沉浸式、融合式體驗開闢新的途徑。基於人工智慧的個人化、自適應難度設定和即時分析等技術能夠提升用戶參與度。例如,Nextech3D.ai 於 2023 年 10 月發布了一項面向展覽組織者的擴增實境 (AR) 遊戲功能,展示了 AR 在變革用戶互動和推動跨產業合作方面的潛力。這些進步為開發者提供了創新和差異化產品的機會。

依細分市場概覽

依遊戲類型

射擊遊戲在 2024 年佔了最大的市場佔有率,這主要得益於其強大的多人遊戲體驗和競爭激烈的生態系統。休閒遊戲,包括益智遊戲和卡牌遊戲,預計將成長最快,這主要得益於其易用性和廣泛的受眾群體。

依平台

Android 系統在 2024 年佔了市場主導地位,這主要歸功於其價格優勢和在新興經濟體的普及性。同時,iOS 預計將實現最高的複合年增長率 (CAGR),這主要得益於用戶較高的應用程式內購買習慣。

依商業模式

應用程式內購(包括訂閱、外觀升級和微交易)是全球主要的獲利模式。由於對優質、無廣告遊戲體驗的需求不斷增長,付費遊戲預計將成長最快。

依最終使用者

2024年,男性玩家由於對競技遊戲的偏好,將繼續主導遊戲市場。然而,由於休閒遊戲和社交遊戲的參與度不斷提高,女性玩家群體正在迅速擴大。

區域展望

亞太地區引領全球市場,預計2024年市場規模將達到501.1億美元,主要得益於龐大的年輕人口和強大的行動優先文化。中國和印度等國家將繼續推動市場需求,這得益於價格親民的智慧型手機和快速成長的電競觀眾群。

北美是重要的創新中心,匯集了許多知名開發商,例如 EA、動視暴雪、微軟、Niantic、Zynga 和 Epic Games。該地區雲端遊戲和先進技術的廣泛應用,大大推動了市場擴張。

歐洲的發展動力源自於強大的電競文化、AR/VR 技術的普及以及對競技遊戲賽事日益增長的投資。

南美和中東/非洲地區擁有巨大的成長潛力,這得益於不斷完善的網路基礎設施、不斷擴展的開發者生態系統以及價格日益親民的智慧型手機。

目錄

第一章:引言

第二章:摘要整理

第三章:市場動態

  • 市場推動因素
  • 市場阻礙因素
  • 市場趨勢

第四章:主要發現

  • 母市場/相關市場概覽
  • 供應鍊與監管分析
  • 行業SWOT分析
  • 波特五力分析
  • 近期技術進展

第五章:全球行動遊戲市場分析、洞察與預測(2019-2032)

  • 關鍵調查結果/摘要
  • 市場規模、估算與預測
    • 依遊戲類型(收入)
      • 射擊
      • 動作
      • 體育
      • 角色扮演
      • 其他
    • 依平台(收入)
      • 安卓
      • iOS
      • 其他
    • 依商業模式(收入)
      • 應用程式內購買
      • 廣告
      • 付費購買
    • 依最終用戶(收入)
      • 男性
      • 女性
    • 依地區(收入)
      • 北美
      • 歐洲
      • 亞太
      • 南美
      • 中東及非洲

第六章 北美行動遊戲市場分析、洞察與預測(2019-2032)

  • 依國家劃分
    • 美國
    • 加拿大
    • 墨西哥

第七章 歐洲行動遊戲市場分析、洞察與預測(2019-2032)

  • 依國家劃分
    • 英國
    • 德國
    • 法國
    • 義大利
    • 西班牙
    • 歐洲其他地區

第八章 亞太地區行動遊戲市場分析、洞察與預測(2019-2032)

  • 依國家/地區
    • 中國
    • 印度
    • 日本
    • 澳大利亞
    • 亞太其他地區

第九章:南美洲行動遊戲市場分析、洞察與預測(2019-2032)

  • 依國家劃分
    • 巴西
    • 阿根廷
    • 南美洲其他地區

第十章:中東與非洲行動遊戲市場分析、洞察與預測(2019-2032)

  • 依國家劃分
    • 阿拉伯聯合大公國
    • 南非
    • 中東和非洲其他地區

第十一章 競爭格局矩陣

  • 主要公司採用的商業策略
  • 全球行動遊戲市場主要廠商收入佔有率/排名分析(2024)

第十二章:公司簡介

  • 藝電(美國)
  • 任天堂株式會社(日本)
  • 網易公司(中國)
  • Gameloft SE(法國)
  • 騰訊(中國)
  • 微軟公司(美國)
  • Niantic, Inc.(美國)
  • Supercell Oy(芬蘭)
  • Zynga Inc.(美國)
  • Epic Games(美國)

第十三章:策略建議/市場機會

Product Code: FBI113099

Growth Factors of mobile gaming Market

The global mobile gaming market continues to expand rapidly, fueled by technological advancements, rising smartphone penetration, and the evolution of esports into mainstream entertainment. In 2024, the market reached USD 106.53 billion, supported by strong demand for mobile-based entertainment and increased spending across developing and developed economies. The upward trajectory is set to continue, with the market projected to reach USD 121.00 billion in 2025 and further scaling to USD 232.58 billion by 2032, reflecting a healthy CAGR of 9.78% between 2025 and 2032. Asia Pacific dominated the space with a 47.04% share in 2024, affirming the region's mobile-first consumer base and strong esports ecosystem.

Growth Drivers

The primary driver of market expansion is the surge in smartphone adoption, supported by affordable devices, advanced processors, and improved display technologies that enable high-quality gaming experiences. According to the GSMA's 2023 connectivity report, 4.3 billion people worldwide currently use smartphones, presenting a massive and continuously growing user base.

The rollout of 5G networks is also reshaping the mobile gaming landscape. Enhanced internet speeds and lower latency improve multiplayer gaming experiences and support more complex game mechanisms. As per 5G Americas, global 5G connections reached 2 billion in early 2024, and projections indicate a surge to 7.7 billion by 2028. This advancement is expected to accelerate the adoption of cloud gaming, online competitiveness, and real-time multiplayer functions.

Additionally, the growth of professional esports has transitioned mobile gaming from casual recreation to a competitive sport. Major companies like Electronic Arts, Nintendo, NetEase, and Gameloft continue to invest in esports leagues, tournaments, and gaming platforms, attracting both players and global spectators.

Market Challenges

Despite strong growth prospects, data privacy concerns remain a major restraint. New regulations such as the Digital Markets Act and global privacy laws require heavy compliance investments from game developers. This can reduce operational flexibility and limit monetization strategies. Additionally, user distrust following data breaches may negatively impact app retention and average revenue per user (ARPU), potentially slowing market expansion.

Market Opportunities

The integration of Augmented Reality (AR) and Virtual Reality (VR) into mobile games is opening new pathways for immersive, blended experiences. Technologies such as AI-based personalization, adaptive difficulty levels, and real-time analytics enhance user engagement. For example, in October 2023, Nextech3D.ai launched AR-powered gaming features for trade show organizers, showcasing how AR can transform user interactions and drive engagement across sectors. These advancements offer developers opportunities to innovate and differentiate their offerings.

Segmental Overview

By Game Type:

Shooter games held the largest share in 2024 due to strong multiplayer engagement and competitive ecosystems. Casual gaming, including puzzles and card games, is expected to grow fastest driven by accessibility and wide demographic appeal.

By Platform:

Android dominated the market in 2024 due to affordability and accessibility across emerging economies. Meanwhile, iOS is expected to record the highest CAGR as users demonstrate higher in-app purchasing power.

By Business Model:

In-app purchases lead global monetization, supported by subscriptions, cosmetic upgrades, and microtransactions. Paid games are projected to grow fastest as demand rises for premium, ad-free gaming experiences.

By End-user:

The male segment dominated in 2024 driven by affinity for competitive gameplay. However, the female gamer base is expanding rapidly, with increasing engagement across casual and social gaming.

Regional Outlook

Asia Pacific led the global market in 2024 with USD 50.11 billion, supported by its massive youth population and strong mobile-first culture. Countries like China and India continue to anchor demand, fueled by affordable smartphones and booming esports viewership.

North America is a major hub for innovation, home to prominent developers including EA, Activision Blizzard, Microsoft, Niantic, Zynga, and Epic Games. The region's strong cloud gaming adoption and advanced technological landscape contribute significantly to market expansion.

Europe benefits from strong esports culture, widespread AR/VR adoption, and increasing investments in competitive gaming events.

South America and Middle East & Africa show rising growth potential due to improving internet infrastructure, expanding developer ecosystems, and increasing smartphone affordability.

Competitive Landscape

The market remains highly competitive, driven by innovation in game genres, monetization models, and technology integration. Key players include Electronic Arts, Nintendo, NetEase, Tencent, Microsoft, Niantic, Supercell, Gameloft, Zynga, and Epic Games. Companies continue diversifying portfolio offerings and expanding across global markets to maintain dominance.

Segmentation By Game Type

  • Shooter
  • Action
  • Sports
  • Role Playing
  • Others

By Platform

  • Android
  • iOS
  • Others

By Business Model

  • In-app Purchase
  • Advertising
  • Paid Purchases

By End-user

  • Male
  • Female

By Region

  • North America (By Game Type, Platform, Business Model, End-user, and Country)
    • U.S.
    • Canada
    • Mexico
  • Europe (By Game Type, Platform, Business Model, End-user, and Country)
    • Germany
    • U.K.
    • France
    • Italy
    • Spain
    • Rest of Europe
  • Asia Pacific (By Game Type, Platform, Business Model, End-user, and Country)
    • China
    • India
    • Japan
    • Australia
    • Rest of Asia Pacific
  • South America (By Game Type, Platform, Business Model, End-user, and Country)
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East and Africa (By Game Type, Platform, Business Model, End-user, and Country)
    • South Africa
    • UAE
    • Rest of Middle East & Africa

Table of Content

1. Introduction

  • 1.1. Research Scope
  • 1.2. Market Segmentation
  • 1.3. Research Methodology

2. Executive Summary

3. Market Dynamics

  • 3.1. Market Drivers
  • 3.2. Market Restraints
  • 3.3. Market Trends

4. Key Insights

  • 4.1. Overview of the Parent/Related Market
  • 4.2. Supply Chain & Regulatory Analysis
  • 4.3. Industry SWOT Analysis
  • 4.4. Porter's Five Forces Analysis
  • 4.5. Recent Technological Advancements

5. Global Mobile Gaming Market Analysis, Insights, and Forecast, 2019-2032

  • 5.1. Key Findings / Summary
  • 5.2. Market Size Estimates and Forecast
    • 5.2.1. By Game Type (Value)
      • 5.2.1.1. Shooter
      • 5.2.1.2. Action
      • 5.2.1.3. Sports
      • 5.2.1.4. Role Playing
      • 5.2.1.5. Others
    • 5.2.2. By Platform (Value)
      • 5.2.2.1. Android
      • 5.2.2.2. iOS
      • 5.2.2.3. Others
    • 5.2.3. By Business Model (Value)
      • 5.2.3.1. In-app Purchase
      • 5.2.3.2. Advertising
      • 5.2.3.3. Paid Purchases
    • 5.2.4. By End-user (Value)
      • 5.2.4.1. Male
      • 5.2.4.2. Female
    • 5.2.5. By Region (Value)
      • 5.2.5.1. North America
      • 5.2.5.2. Europe
      • 5.2.5.3. Asia Pacific
      • 5.2.5.4. South America
      • 5.2.5.5. Middle East & Africa

6. North America Mobile Gaming Market Analysis, Insights and Forecast, 2019-2032

  • 6.1. Key Findings / Summary
  • 6.2. Market Size Estimates and Forecast
    • 6.2.1. By Game Type (Value)
      • 6.2.1.1. Shooter
      • 6.2.1.2. Action
      • 6.2.1.3. Sports
      • 6.2.1.4. Role Playing
      • 6.2.1.5. Others
    • 6.2.2. By Platform (Value)
      • 6.2.2.1. Android
      • 6.2.2.2. iOS
      • 6.2.2.3. Others
    • 6.2.3. By Business Model (Value)
      • 6.2.3.1. In-app Purchase
      • 6.2.3.2. Advertising
      • 6.2.3.3. Paid Purchases
    • 6.2.4. By End-user (Value)
      • 6.2.4.1. Male
      • 6.2.4.2. Female
    • 6.2.5. By Country (Value)
      • 6.2.5.1. U.S
        • 6.2.5.1.1. By Game Type (Value)
          • 6.2.5.1.1.1. Shooter
          • 6.2.5.1.1.2. Action
          • 6.2.5.1.1.3. Sports
          • 6.2.5.1.1.4. Role Playing
          • 6.2.5.1.1.5. Others
      • 6.2.5.2. Canada
        • 6.2.5.2.1. By Game Type (Value)
          • 6.2.5.2.1.1. Shooter
          • 6.2.5.2.1.2. Action
          • 6.2.5.2.1.3. Sports
          • 6.2.5.2.1.4. Role Playing
          • 6.2.5.2.1.5. Others
      • 6.2.5.3. Mexico
        • 6.2.5.3.1. By Game Type (Value)
          • 6.2.5.3.1.1. Shooter
          • 6.2.5.3.1.2. Action
          • 6.2.5.3.1.3. Sports
          • 6.2.5.3.1.4. Role Playing
          • 6.2.5.3.1.5. Others

7. Europe Mobile Gaming Market Analysis, Insights and Forecast, 2019-2032

  • 7.1. Key Findings / Summary
  • 7.2. Market Size Estimates and Forecast
    • 7.2.1. By Game Type (Value)
      • 7.2.1.1. Shooter
      • 7.2.1.2. Action
      • 7.2.1.3. Sports
      • 7.2.1.4. Role Playing
      • 7.2.1.5. Others
    • 7.2.2. By Platform (Value)
      • 7.2.2.1. Android
      • 7.2.2.2. iOS
      • 7.2.2.3. Others
    • 7.2.3. By Business Model (Value)
      • 7.2.3.1. In-app Purchase
      • 7.2.3.2. Advertising
      • 7.2.3.3. Paid Purchases
    • 7.2.4. By End-user (Value)
      • 7.2.4.1. Male
      • 7.2.4.2. Female
    • 7.2.5. By Country (Value)
      • 7.2.5.1. U.K.
        • 7.2.5.1.1. By Game Type (Value)
          • 7.2.5.1.1.1. Shooter
          • 7.2.5.1.1.2. Action
          • 7.2.5.1.1.3. Sports
          • 7.2.5.1.1.4. Role Playing
          • 7.2.5.1.1.5. Others
      • 7.2.5.2. Germany
        • 7.2.5.2.1. By Game Type (Value)
          • 7.2.5.2.1.1. Shooter
          • 7.2.5.2.1.2. Action
          • 7.2.5.2.1.3. Sports
          • 7.2.5.2.1.4. Role Playing
          • 7.2.5.2.1.5. Others
      • 7.2.5.3. France
        • 7.2.5.3.1. By Game Type (Value)
          • 7.2.5.3.1.1. Shooter
          • 7.2.5.3.1.2. Action
          • 7.2.5.3.1.3. Sports
          • 7.2.5.3.1.4. Role Playing
          • 7.2.5.3.1.5. Others
      • 7.2.5.4. Italy
        • 7.2.5.4.1. By Game Type (Value)
          • 7.2.5.4.1.1. Shooter
          • 7.2.5.4.1.2. Action
          • 7.2.5.4.1.3. Sports
          • 7.2.5.4.1.4. Role Playing
          • 7.2.5.4.1.5. Others
      • 7.2.5.5. Spain
        • 7.2.5.5.1. By Game Type (Value)
          • 7.2.5.5.1.1. Shooter
          • 7.2.5.5.1.2. Action
          • 7.2.5.5.1.3. Sports
          • 7.2.5.5.1.4. Role Playing
          • 7.2.5.5.1.5. Others
      • 7.2.5.6. Rest of Europe
        • 7.2.5.6.1. By Game Type (Value)
          • 7.2.5.6.1.1. Shooter
          • 7.2.5.6.1.2. Action
          • 7.2.5.6.1.3. Sports
          • 7.2.5.6.1.4. Role Playing
          • 7.2.5.6.1.5. Others

8. Asia-Pacific Mobile Gaming Market Analysis, Insights and Forecast, 2019-2032

  • 8.1. Key Findings / Summary
  • 8.2. Market Size Estimates and Forecast
    • 8.2.1. By Game Type (Value)
      • 8.2.1.1. Shooter
      • 8.2.1.2. Action
      • 8.2.1.3. Sports
      • 8.2.1.4. Role Playing
      • 8.2.1.5. Others
    • 8.2.2. By Platform (Value)
      • 8.2.2.1. Android
      • 8.2.2.2. iOS
      • 8.2.2.3. Others
    • 8.2.3. By Business Model (Value)
      • 8.2.3.1. In-app Purchase
      • 8.2.3.2. Advertising
      • 8.2.3.3. Paid Purchases
    • 8.2.4. By End-user (Value)
      • 8.2.4.1. Male
      • 8.2.4.2. Female
    • 8.2.5. By Country (Value)
      • 8.2.5.1. China
        • 8.2.5.1.1. By Game Type (Value)
          • 8.2.5.1.1.1. Shooter
          • 8.2.5.1.1.2. Action
          • 8.2.5.1.1.3. Sports
          • 8.2.5.1.1.4. Role Playing
          • 8.2.5.1.1.5. Others
      • 8.2.5.2. India
        • 8.2.5.2.1. By Game Type (Value)
          • 8.2.5.2.1.1. Shooter
          • 8.2.5.2.1.2. Action
          • 8.2.5.2.1.3. Sports
          • 8.2.5.2.1.4. Role Playing
          • 8.2.5.2.1.5. Others
      • 8.2.5.3. Japan
        • 8.2.5.3.1. By Game Type (Value)
          • 8.2.5.3.1.1. Shooter
          • 8.2.5.3.1.2. Action
          • 8.2.5.3.1.3. Sports
          • 8.2.5.3.1.4. Role Playing
          • 8.2.5.3.1.5. Others
      • 8.2.5.4. Australia
        • 8.2.5.4.1. By Game Type (Value)
          • 8.2.5.4.1.1. Shooter
          • 8.2.5.4.1.2. Action
          • 8.2.5.4.1.3. Sports
          • 8.2.5.4.1.4. Role Playing
          • 8.2.5.4.1.5. Others
      • 8.2.5.5. Rest of Asia-Pacific
        • 8.2.5.5.1. By Game Type (Value)
          • 8.2.5.5.1.1. Shooter
          • 8.2.5.5.1.2. Action
          • 8.2.5.5.1.3. Sports
          • 8.2.5.5.1.4. Role Playing
          • 8.2.5.5.1.5. Others

9. South America Mobile Gaming Market Analysis, Insights and Forecast, 2019-2032

  • 9.1. Key Findings / Summary
  • 9.2. Market Size Estimates and Forecast
    • 9.2.1. By Game Type (Value)
      • 9.2.1.1. Shooter
      • 9.2.1.2. Action
      • 9.2.1.3. Sports
      • 9.2.1.4. Role Playing
      • 9.2.1.5. Others
    • 9.2.2. By Platform (Value)
      • 9.2.2.1. Android
      • 9.2.2.2. iOS
      • 9.2.2.3. Others
    • 9.2.3. By Business Model (Value)
      • 9.2.3.1. In-app Purchase
      • 9.2.3.2. Advertising
      • 9.2.3.3. Paid Purchases
    • 9.2.4. By End-user (Value)
      • 9.2.4.1. Male
      • 9.2.4.2. Female
    • 9.2.5. By Country (Value)
      • 9.2.5.1. Brazil
        • 9.2.5.1.1. By Game Type (Value)
          • 9.2.5.1.1.1. Shooter
          • 9.2.5.1.1.2. Action
          • 9.2.5.1.1.3. Sports
          • 9.2.5.1.1.4. Role Playing
          • 9.2.5.1.1.5. Others
      • 9.2.5.2. Argentina
        • 9.2.5.2.1. By Game Type (Value)
          • 9.2.5.2.1.1. Shooter
          • 9.2.5.2.1.2. Action
          • 9.2.5.2.1.3. Sports
          • 9.2.5.2.1.4. Role Playing
          • 9.2.5.2.1.5. Others
      • 9.2.5.3. Rest of South America
        • 9.2.5.3.1. By Game Type (Value)
          • 9.2.5.3.1.1. Shooter
          • 9.2.5.3.1.2. Action
          • 9.2.5.3.1.3. Sports
          • 9.2.5.3.1.4. Role Playing
          • 9.2.5.3.1.5. Others

10. Middle East & Africa Mobile Gaming Market Analysis, Insights and Forecast, 2019-2032

  • 10.1. Key Findings / Summary
  • 10.2. Market Size Estimates and Forecast
    • 10.2.1. By Game Type (Value)
      • 10.2.1.1. Shooter
      • 10.2.1.2. Action
      • 10.2.1.3. Sports
      • 10.2.1.4. Role Playing
      • 10.2.1.5. Others
    • 10.2.2. By Platform (Value)
      • 10.2.2.1. Android
      • 10.2.2.2. iOS
      • 10.2.2.3. Others
    • 10.2.3. By Business Model (Value)
      • 10.2.3.1. In-app Purchase
      • 10.2.3.2. Advertising
      • 10.2.3.3. Paid Purchases
    • 10.2.4. By End-user (Value)
      • 10.2.4.1. Male
      • 10.2.4.2. Female
    • 10.2.5. By Country (Value)
      • 10.2.5.1. UAE
        • 10.2.5.1.1. By Game Type (Value)
          • 10.2.5.1.1.1. Shooter
          • 10.2.5.1.1.2. Action
          • 10.2.5.1.1.3. Sports
          • 10.2.5.1.1.4. Role Playing
          • 10.2.5.1.1.5. Others
      • 10.2.5.2. South Africa
        • 10.2.5.2.1. By Game Type (Value)
          • 10.2.5.2.1.1. Shooter
          • 10.2.5.2.1.2. Action
          • 10.2.5.2.1.3. Sports
          • 10.2.5.2.1.4. Role Playing
          • 10.2.5.2.1.5. Others
      • 10.2.5.3. Rest of the Middle East & Africa
        • 10.2.5.3.1. By Game Type (Value)
          • 10.2.5.3.1.1. Shooter
          • 10.2.5.3.1.2. Action
          • 10.2.5.3.1.3. Sports
          • 10.2.5.3.1.4. Role Playing
          • 10.2.5.3.1.5. Others

11. Competitive Matrix

  • 11.1. Business Strategies Adopted by Leading Players
  • 11.2. Global Mobile Gaming Market Revenue Share/Ranking Analysis By Key Manufacturer, 2024

12. Company Profiles

  • 12.1. Electronic Arts (U.S.)
    • 12.1.1. Overview
    • 12.1.2. Description
    • 12.1.3. Product Portfolio
    • 12.1.4. Financials (Data as available in the public domain and/or on paid databases)
    • 12.1.5. Recent Developments
  • 12.2. Nintendo Co., Ltd. (Japan)
    • 12.2.1. Overview
    • 12.2.2. Description
    • 12.2.3. Product Portfolio
    • 12.2.4. Financials (Data as available in the public domain and/or on paid databases)
    • 12.2.5. Recent Developments
  • 12.3. NetEase, Inc. (China)
    • 12.3.1. Overview
    • 12.3.2. Description
    • 12.3.3. Product Portfolio
    • 12.3.4. Financials (Data as available in the public domain and/or on paid databases)
    • 12.3.5. Recent Developments
  • 12.4. Gameloft SE (France)
    • 12.4.1. Overview
    • 12.4.2. Description
    • 12.4.3. Product Portfolio
    • 12.4.4. Financials (Data as available in the public domain and/or on paid databases)
    • 12.4.5. Recent Developments
  • 12.5. Tencent (China)
    • 12.5.1. Overview
    • 12.5.2. Description
    • 12.5.3. Product Portfolio
    • 12.5.4. Financials (Data as available in the public domain and/or on paid databases)
    • 12.5.5. Recent Developments
  • 12.6. Microsoft Corporation (U.S.)
    • 12.6.1. Overview
    • 12.6.2. Description
    • 12.6.3. Product Portfolio
    • 12.6.4. Financials (Data as available in the public domain and/or on paid databases)
    • 12.6.5. Recent Developments
  • 12.7. Niantic, Inc. (U.S.)
    • 12.7.1. Overview
    • 12.7.2. Description
    • 12.7.3. Product Portfolio
    • 12.7.4. Financials (Data as available in the public domain and/or on paid databases)
    • 12.7.5. Recent Developments
  • 12.8. Supercell Oy (Finland)
    • 12.8.1. Overview
    • 12.8.2. Description
    • 12.8.3. Product Portfolio
    • 12.8.4. Financials (Data as available in the public domain and/or on paid databases)
    • 12.8.5. Recent Developments
  • 12.9. Zynga Inc. (U.S.)
    • 12.9.1. Overview
    • 12.9.2. Description
    • 12.9.3. Product Portfolio
    • 12.9.4. Financials (Data as available in the public domain and/or on paid databases)
    • 12.9.5. Recent Developments
  • 12.10. Epic Games (U.S.)
    • 12.10.1. Overview
    • 12.10.2. Description
    • 12.10.3. Product Portfolio
    • 12.10.4. Financials (Data as available in the public domain and/or on paid databases)
    • 12.10.5. Recent Developments

13. Strategic Recommendations/ Market Opportunities

List of Tables

  • Table 1: Global Mobile Gaming Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 2: Global Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type, 2019-2032
  • Table 3: Global Mobile Gaming Market Revenue (USD Bn) Forecast, by Platform, 2019-2032
  • Table 4: Global Mobile Gaming Market Revenue (USD Bn) Forecast, by Business Model, 2019-2032
  • Table 5: Global Mobile Gaming Market Revenue (USD Bn) Forecast, by End-user, 2019-2032
  • Table 6: Global Mobile Gaming Market Revenue (USD Bn) Forecast, by Region, 2019-2032
  • Table 7: North America Mobile Gaming Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 8: North America Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 9: North America Mobile Gaming Market Revenue (USD Bn) Forecast, by Platform, 2019-2032
  • Table 10: North America Mobile Gaming Market Revenue (USD Bn) Forecast, by Business Model, 2019-2032
  • Table 11: North America Mobile Gaming Market Revenue (USD Bn) Forecast, by End-user, 2019-2032
  • Table 12: North America Mobile Gaming Market Revenue (USD Bn) Forecast, by Country, 2019-2032
  • Table 13: U.S. Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 14: Canada Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 15: Mexico Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 16: Europe Mobile Gaming Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 17: Europe Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type, 2019-2032
  • Table 18: Europe Mobile Gaming Market Revenue (USD Bn) Forecast, by Platform, 2019-2032
  • Table 19: Europe Mobile Gaming Market Revenue (USD Bn) Forecast, by Business Model, 2019-2032
  • Table 20: Europe Mobile Gaming Market Revenue (USD Bn) Forecast, by End-user, 2019-2032
  • Table 21: Europe Mobile Gaming Market Revenue (USD Bn) Forecast, by Country, 2019-2032
  • Table 22: U.K. Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 23: Germany Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 24: France Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 25: Italy Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 26: Spain Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 27: Rest of Europe Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 28: Asia Pacific Mobile Gaming Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 29: Asia Pacific Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type, 2019-2032
  • Table 30: Asia Pacific Mobile Gaming Market Revenue (USD Bn) Forecast, by Platform, 2019-2032
  • Table 31: Asia Pacific Mobile Gaming Market Revenue (USD Bn) Forecast, by Business Model, 2019-2032
  • Table 32: Asia Pacific Mobile Gaming Market Revenue (USD Bn) Forecast, by End-user, 2019-2032
  • Table 33: Asia Pacific Mobile Gaming Market Revenue (USD Bn) Forecast, by Country, 2019-2032
  • Table 34: China Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 35: India Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 36: Japan Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 37: Australia Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 38: Rest of Asia Pacific Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 39: South America Mobile Gaming Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 40: South America Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type, 2019-2032
  • Table 41: South America Mobile Gaming Market Revenue (USD Bn) Forecast, by Platform, 2019-2032
  • Table 42: South America Mobile Gaming Market Revenue (USD Bn) Forecast, by Business Model, 2019-2032
  • Table 43: South America Mobile Gaming Market Revenue (USD Bn) Forecast, by End-user, 2019-2032
  • Table 44: South America Mobile Gaming Market Revenue (USD Bn) Forecast, by Country, 2019-2032
  • Table 45: Brazil Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 46: Argentina Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 47: Rest of South America Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 48: Middle East & Africa Mobile Gaming Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 49: Middle East & Africa Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type, 2019-2032
  • Table 50: Middle East & Africa Mobile Gaming Market Revenue (USD Bn) Forecast, by Platform, 2019-2032
  • Table 51: Middle East & Africa Mobile Gaming Market Revenue (USD Bn) Forecast, by Business Model, 2019-2032
  • Table 52: Middle East & Africa Mobile Gaming Market Revenue (USD Bn) Forecast, by End-user, 2019-2032
  • Table 53: Middle East & Africa Mobile Gaming Market Revenue (USD Bn) Forecast, by Country, 2019-2032
  • Table 54: UAE Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 55: South Africa Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 56: Rest of the Middle East & Africa Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032

List of Figures

  • Figure 1: Global Mobile Gaming Market Revenue (USD Bn) Breakdown by Game Type, 2024 & 2032
  • Figure 2: Global Mobile Gaming Market Revenue (USD Bn) Breakdown by Platform, 2024 & 2032
  • Figure 3: Global Mobile Gaming Market Revenue (USD Bn) Breakdown by Business Model, 2024 & 2032
  • Figure 4: Global Mobile Gaming Market Revenue (USD Bn) Breakdown by End-user, 2024 & 2032
  • Figure 5: Global Mobile Gaming Market Revenue (USD Bn) Breakdown by Region, 2024 & 2032
  • Figure 6: Global Mobile Gaming Market Share (%) by Game Type, 2024 & 2032
  • Figure 7: Global Mobile Gaming Market Share (%) by Platform, 2024 & 2032
  • Figure 8: Global Mobile Gaming Market Share (%) by Business Model, 2024 & 2032
  • Figure 9: Global Mobile Gaming Market Share (%) by End-user, 2024 & 2032
  • Figure 10: Global Mobile Gaming Market Share (%) by Region, 2024 & 2032
  • Figure 11: North America Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 12: North America Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 13: North America Mobile Gaming Market Value (USD Bn) by Platform, 2024 & 2032
  • Figure 14: North America Mobile Gaming Market Value Share (%) by Platform, 2024
  • Figure 15: North America Mobile Gaming Market Value (USD Bn) by Business Model, 2024 & 2032
  • Figure 16: North America Mobile Gaming Market Value Share (%) by Business Model, 2024
  • Figure 17: North America Mobile Gaming Market Value (USD Bn) by End-user, 2024 & 2032
  • Figure 18: North America Mobile Gaming Market Value Share (%) by End-user, 2024
  • Figure 19: North America Mobile Gaming Market Value (USD Bn) by Country, 2024 & 2032
  • Figure 20: North America Mobile Gaming Market Value Share (%) by Country, 2024
  • Figure 21: U.S. Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 22: U.S. Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 23: Canada Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 24: Canada Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 25: Mexico Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 26: Mexico Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 27: Europe Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 28: Europe Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 29: Europe Mobile Gaming Market Value (USD Bn) by Platform, 2024 & 2032
  • Figure 30: Europe Mobile Gaming Market Value Share (%) by Platform, 2024
  • Figure 31: Europe Mobile Gaming Market Value (USD Bn) by Business Model, 2024 & 2032
  • Figure 32: Europe Mobile Gaming Market Value Share (%) by Business Model, 2024
  • Figure 33: Europe Mobile Gaming Market Value (USD Bn) by End-user, 2024 & 2032
  • Figure 34: Europe Mobile Gaming Market Value Share (%) by End-user, 2024
  • Figure 35: Europe Mobile Gaming Market Value (USD Bn) by Country, 2024 & 2032
  • Figure 36: Europe Mobile Gaming Market Value Share (%) by Country, 2024
  • Figure 37: U.K. Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 38: U.K. Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 39: Germany Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 40: Germany Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 41: France Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 42: France Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 43: Italy Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 44: Italy Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 45: Spain Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 46: Spain Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 47: Rest of Europe Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 48: Rest of Europe Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 49: Asia Pacific Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 50: Asia Pacific Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 51: Asia Pacific Mobile Gaming Market Value (USD Bn) by Platform, 2024 & 2032
  • Figure 52: Asia Pacific Mobile Gaming Market Value Share (%) by Platform, 2024
  • Figure 53: Asia Pacific Mobile Gaming Market Value (USD Bn) by Business Model, 2024 & 2032
  • Figure 54: Asia Pacific Mobile Gaming Market Value Share (%) by Business Model, 2024
  • Figure 55: Asia Pacific Mobile Gaming Market Value (USD Bn) by End-user, 2024 & 2032
  • Figure 56: Asia Pacific Mobile Gaming Market Value Share (%) by End-user, 2024
  • Figure 57: Asia Pacific Mobile Gaming Market Value (USD Bn) by Country, 2024 & 2032
  • Figure 58: Asia Pacific Mobile Gaming Market Value Share (%) by Country, 2024
  • Figure 59: China Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 60: China Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 61: India Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 62: India Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 63: Japan Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 64: Japan Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 65: Australia Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 66: Australia Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 67: Rest of Asia Pacific Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 68: Rest of Asia Pacific Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 69: South America Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 70: South America Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 71: South America Mobile Gaming Market Value (USD Bn) by Platform, 2024 & 2032
  • Figure 72: South America Mobile Gaming Market Value Share (%) by Platform, 2024
  • Figure 73: South America Mobile Gaming Market Value (USD Bn) by Business Model, 2024 & 2032
  • Figure 74: South America Mobile Gaming Market Value Share (%) by Business Model, 2024
  • Figure 75: South America Mobile Gaming Market Value (USD Bn) by End-user, 2024 & 2032
  • Figure 76: South America Mobile Gaming Market Value Share (%) by End-user, 2024
  • Figure 77: South America Mobile Gaming Market Value (USD Bn) by Country, 2024 & 2032
  • Figure 78: South America Mobile Gaming Market Value Share (%) by Country, 2024
  • Figure 79: Brazil Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 80: Brazil Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 81: Argentina Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 82: Argentina Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 83: Rest of South America Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 84: Rest of South America Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 85: Middle East & Africa Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 86: Middle East & Africa Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 87: Middle East & Africa Mobile Gaming Market Value (USD Bn) by Platform, 2024 & 2032
  • Figure 88: Middle East & Africa Mobile Gaming Market Value Share (%) by Platform, 2024
  • Figure 89: Middle East & Africa Mobile Gaming Market Value (USD Bn) by Business Model, 2024 & 2032
  • Figure 90: Middle East & Africa Mobile Gaming Market Value Share (%) by Business Model, 2024
  • Figure 91: Middle East & Africa Mobile Gaming Market Value (USD Bn) by End-user, 2024 & 2032
  • Figure 92: Middle East & Africa Mobile Gaming Market Value Share (%) by End-user, 2024
  • Figure 93: Middle East & Africa Mobile Gaming Market Value (USD Bn) by Country, 2024 & 2032
  • Figure 94: Middle East & Africa Mobile Gaming Market Value Share (%) by Country, 2024
  • Figure 95: UAE Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 96: UAE Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 97: South Africa Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 98: South Africa Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 99: Rest of Middle East & Africa Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 100: Rest of Middle East & Africa Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 101: Global Mobile Gaming Market Revenue (%) Share Analysis by Key Players, 2024