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市場調查報告書
商品編碼
1892685
集換式卡牌遊戲市場機會、成長促進因素、產業趨勢分析及預測(2026-2035年)Trading Card Games Market Opportunity, Growth Drivers, Industry Trend Analysis, and Forecast 2026 - 2035 |
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2025 年全球集換式卡牌遊戲市場價值 84 億美元,預計到 2035 年將以 6.9% 的複合年成長率成長至 169 億美元。

隨著區塊鏈技術和NFT的出現,集換式卡牌遊戲(TCG)產業格局正在經歷一場重大變革,它們為數位資產的認證和所有權歷史的確認提供了新的方式。許多歷史悠久的集換式卡牌品牌正在開發可驗證真實性的數位收藏卡,從而將傳統收藏體驗與現代數位互動完美融合。這種轉變為發行商帶來了新的機遇,也吸引了那些重視數位購買透明度和安全性的新興收藏家群體。數位資產作用的擴展正在創造新的參與形式,使收藏家能夠跨平台與他們喜愛的作品互動。 TCG公司與娛樂品牌之間的合作項目正在推動這一趨勢,擴大消費者涵蓋範圍,並增強粉絲忠誠度。這些合作關係有助於新作品迅速獲得認可,並使發行商更容易進入競爭激烈的市場。
| 市場範圍 | |
|---|---|
| 起始年份 | 2025 |
| 預測年份 | 2026-2035 |
| 起始值 | 84億美元 |
| 預測值 | 169億美元 |
| 複合年成長率 | 6.9% |
實體集換式卡牌遊戲市場在2025年創造了70億美元的收入,預計到2035年將達到135億美元。實體卡牌仍然深受收藏家的青睞,他們追求的是具有展示價值和長期投資潛力的實物。擁有和交換實體收藏品的樂趣推動了穩定的需求,並促進了其價值的增值。
2025年,線下零售市場規模將達到46億美元,約佔市佔率的55.2%。分銷管道包括愛好商店、大型商品零售商、漫畫店、便利商店和專業遊戲場所。專業遊戲商店發揮核心作用,因為它們有助於促進社群互動,組織線下遊戲活動,為玩家提供與專門店員交流的機會,並提供數位平台無法完全複製的產品和體驗。
2025年美國集換式卡牌遊戲市場規模達22億美元,預計2026年至2035年將以8%的複合年成長率成長。美國佔北美集換式卡牌遊戲收入的近81%,加拿大貢獻了剩餘的19%。美國收藏家依然對經典系列情有獨鍾,即使市場不斷湧現新的競爭者,這些經典系列也持續保持領先地位。
The Global Trading Card Games Market was valued at USD 8.4 billion in 2025 and is estimated to grow at a CAGR of 6.9% to reach USD 16.9 billion by 2035.

The landscape of the TCG industry is undergoing a major transformation as blockchain technology and NFTs introduce new ways to authenticate digital assets and confirm ownership history. Many long-standing trading card brands are developing digital collectible cards that maintain verifiable authenticity, helping bridge the experience of traditional collecting with modern digital engagement. This shift is bringing new opportunities for publishers and appealing to emerging collector communities who value transparency and security in their digital purchases. The expanded role of digital assets is creating new forms of participation, enabling collectors to interact with their favorite franchises across multiple platforms. Collaborative projects between TCG companies and entertainment brands are expanding this momentum, broadening consumer reach, and strengthening fan loyalty. These partnerships help new titles gain immediate recognition and make it easier for publishers to enter a highly competitive market.
| Market Scope | |
|---|---|
| Start Year | 2025 |
| Forecast Year | 2026-2035 |
| Start Value | $8.4 Billion |
| Forecast Value | $16.9 Billion |
| CAGR | 6.9% |
The physical trading card games segment generated USD 7 billion in 2025 and is forecasted to reach USD 13.5 billion by 2035. Physical cards remain deeply valued by collectors who seek tangible items with display appeal and long-term investment potential. The enjoyment of owning and exchanging physical collectibles drives steady demand and contributes to their ability to appreciate in value.
The offline retail segment generated USD 4.6 billion in 2025, representing about 55.2% of the market. Distribution involves hobby shops, mass merchandise retailers, comic stores, convenience outlets, and dedicated gaming venues. Specialty gaming stores play a central role because they support community interaction, facilitate in-person play events, connect players with knowledgeable staff, and provide immediate access to products and an experience that digital platforms cannot fully replicate.
U.S. Trading Card Games Market generated USD 2.2 billion in 2025 and is expected to grow at a CAGR of 8% from 2026 to 2035. The US accounts for nearly 81% of North American TCG revenue, with Canada contributing the remaining 19%. Collectors in the United States remain strongly attached to established franchises, and these titles continue to secure leading positions even as the market welcomes new competitors.
Key companies active in the Trading Card Games Market include Bandai Namco, Bushiroad Inc., Fanatics/Topps, Fantasy Flight, Hasbro, Kayou, Konami, Legend Story Studios, Nintendo Co., Ltd., Panini S.p.A., Pokemon, Ravensburger AG, Square Enix, Tomy Co. Ltd., and Upper Deck Company. Companies in the trading card games market are strengthening their competitive position by expanding cross-media partnerships, enhancing product storytelling, and investing in collectible innovations across physical and digital formats. Many publishers are adopting blockchain-based verification tools to increase consumer trust while developing premium card lines to attract long-term collectors. Firms are also focusing on organized play programs to build community engagement and encourage repeat purchases. Limited-edition releases, diversified licensing agreements, and franchise tie-ins remain central to sustaining brand visibility. To support global demand, companies continue to increase production capacity, streamline distribution networks, and enhance regional market penetration.