遊戲配件市場規模、佔有率及成長分析(按產品、平台、應用、分銷管道和地區)-產業預測,2025 年至 2032 年
市場調查報告書
商品編碼
1755549

遊戲配件市場規模、佔有率及成長分析(按產品、平台、應用、分銷管道和地區)-產業預測,2025 年至 2032 年

Gaming Accessories Market Size, Share, and Growth Analysis, By Product (Gaming Chairs, Controllers), By Platform (Mobile, Console), By Usage, By Distribution Channel, By Region - Industry Forecast 2025-2032

出版日期: | 出版商: SkyQuest | 英文 199 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

預計全球遊戲配件市場規模在 2023 年將達到 65.7 億美元,2024 年將達到 69.8 億美元,到 2032 年將達到 113.9 億美元,預測期內(2025-2032 年)的複合年成長率為 6.3%。

全球遊戲配件市場正經歷動態成長,這得益於電子競技的日益普及、遊戲機銷量的不斷成長以及觸覺回饋、RGB 照明和可自訂的人體工學設計等技術創新。硬體開發商加大投資,透過先進的耳機、控制器和遊戲椅提供身臨其境型的體驗,這正在重塑消費者的期望。此外,AR / VR 遊戲配件的日益普及和手機遊戲的流行正在擴大消費者群體,超越傳統的主機用戶。隨著影響者、串流媒體和內容創作者尋求更豐富的遊戲體驗,對高階配件的需求也在成長。此外,雲端遊戲平台和跨平台相容性正在鼓勵遊戲玩家投資可在不同裝置之間提供靈活性的高效能配件。新興國家可支配收入的增加和家庭娛樂趨勢的興起也推動了市場的發展。憑藉持續的產品創新和強大的社區參與,預計該行業將出現強勁的技術主導擴張。

目錄

介紹

  • 調查目的
  • 研究範圍
  • 定義

調查方法

  • 資訊採購
  • 二次資料和一次資料方法
  • 市場規模預測
  • 市場假設與限制

執行摘要

  • 全球市場展望
  • 供需趨勢分析
  • 細分機會分析

市場動態與展望

  • 市場概覽
  • 市場規模
  • 市場動態
    • 促進因素和機會
    • 限制與挑戰
  • 波特的分析

關鍵市場考察

  • 關鍵成功因素
  • 競爭程度
  • 主要投資機會
  • 市場生態系統
  • 市場吸引力指數(2024年)
  • PESTEL分析
  • 總體經濟指標
  • 價值鏈分析
  • 定價分析

遊戲配件市場規模(依產品分類)及複合年成長率(2025-2032)

  • 市場概覽
  • 遊戲椅
  • 控制器
  • 耳機和音訊設備
  • 鍵盤和滑鼠
  • 其他

遊戲配件市場規模(依平台分類)及複合年成長率(2025-2032)

  • 市場概覽
  • 移動的
  • 主機
  • PC遊戲

遊戲配件市場規模(按應用分類)及複合年成長率(2025-2032)

  • 市場概覽
  • 休閒遊戲
  • 職業遊戲
  • 串流媒體

遊戲配件市場規模(依分銷管道分類)及複合年成長率(2025-2032)

  • 市場概覽
  • 專賣店
  • 線上
  • 百貨公司
  • 其他

遊戲配件市場規模(按地區)及複合年成長率(2025-2032)

  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 西班牙
    • 法國
    • 英國
    • 義大利
    • 其他歐洲國家地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 其他亞太地區
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲
  • 中東和非洲
    • 海灣合作理事會國家
    • 南非
    • 其他中東和非洲地區

競爭資訊

  • 前五大公司對比
  • 主要企業市場定位(2024年)
  • 主要市場參與者所採取的策略
  • 近期市場趨勢
  • 公司市場佔有率分析(2024年)
  • 主要企業簡介
    • 公司詳情
    • 產品系列分析
    • 公司分部佔有率分析
    • 收益與前一年同期比較對比(2022-2024 年)

主要企業簡介

  • Logitech International SA(Switzerland)
  • Razer Inc.(Singapore)
  • Corsair Gaming, Inc.(United States)
  • Turtle Beach Corporation(United States)
  • Mad Catz Global Limited(Hong Kong)
  • Cooler Master Technology Inc.(Taiwan)
  • Thermaltake Technology Co., Ltd.(Taiwan)
  • Micro-Star International Co., Ltd.(MSI)(Taiwan)
  • ASUSTeK Computer Inc.(ASUS)(Taiwan)
  • Acer Inc.(Taiwan)
  • Gigabyte Technology Co., Ltd.(Taiwan)
  • BenQ Corporation(Taiwan)
  • Antec, Inc.(Taiwan)
  • Cherry AG(Germany)
  • Guillemot Corporation SA(France)
  • GN Store Nord A/S(Denmark)
  • Anker Innovations Technology Co. Ltd.(China)
  • Samsung Electronics Co., Ltd.(South Korea)
  • Sony Group Corporation(Japan)
  • Microsoft Corporation(United States)

結論和建議

簡介目錄
Product Code: SQMIG25E2186

Global Gaming Accessories Market size was valued at USD 6.57 billion in 2023 and is poised to grow from USD 6.98 billion in 2024 to USD 11.39 billion by 2032, growing at a CAGR of 6.3% during the forecast period (2025-2032).

The Global Gaming Accessories Market is witnessing dynamic growth driven by the increasing popularity of e-sports, rising gaming console sales, and technological innovations such as haptic feedback, RGB lighting, and customizable ergonomic designs. Growing investments by hardware developers to offer immersive experiences through advanced headsets, controllers, and gaming chairs are reshaping consumer expectations. Additionally, the rising adoption of AR/VR gaming accessories and the proliferation of mobile gaming have expanded the consumer base beyond traditional console users. The demand for premium accessories is also increasing, fueled by influencers, streamers, and content creators seeking enhanced gameplay experiences. Furthermore, cloud gaming platforms and cross-platform compatibility are encouraging gamers to invest in high-performance accessories that offer flexibility across devices. The market is also benefiting from rising disposable income in emerging economies and the increasing trend of home entertainment. With continuous product innovation and strong community engagement, the industry is set for robust, technology-driven expansion.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Gaming Accessories market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Gaming Accessories Market Segments Analysis

Global Gaming Accessories Market is segmented by Product, Platform, Usage, Distribution Channel and region. Based on Product, the market is segmented into Gaming Chairs, Controllers, Headsets and Audio Equipment, Keyboards and Mouse and Others. Based on Platform, the market is segmented into Mobile, Console and PC Gaming. Based on Usage, the market is segmented into Casual Gaming, Professional Gaming and Streaming. Based on Distribution Channel, the market is segmented into Specialty Stores, Online, Departmental Stores and Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Gaming Accessories Market

The burgeoning esports industry is significantly propelling the growth of the global gaming accessories market, as the competitive nature of gaming demands high-performance equipment for peak performance. Esports athletes and enthusiasts are increasingly turning to specialized gear, with American competitive gamers averaging an impressive expenditure of USD 425 annually on peripherals and game downloads. This surge in spending reflects the heightened demand for advanced features such as high-precision optical sensors in gaming mice, minimal actuation distances in keyboard switches, and retractable rear paddles on professional controllers. As a result, the need for innovative gaming accessories continues to soar in tandem with the esports phenomenon.

Restraints in the Global Gaming Accessories Market

One significant challenge facing the global gaming accessories market is the steep price of premium products. While high-end items like gaming mice, VR headsets, and mechanical keyboards offer advanced features and enhanced performance, their elevated costs deter budget-conscious consumers from making purchases. This issue is particularly pronounced in developing countries, where many potential buyers lack the financial means to invest in these accessories. Consequently, the high price point of these premium items limits market growth and accessibility, making it difficult for the gaming accessories segment to expand its reach among a broader audience of gamers.

Market Trends of the Global Gaming Accessories Market

The Global Gaming Accessories market is experiencing a significant shift towards cordless and wireless products, driven by consumer demand for convenience and a streamlined gaming environment. As gamers increasingly favor minimalist setups, wireless keyboards, mice, and headsets not only eliminate clutter but also enhance mobility and flexibility. This trend is bolstered by advancements in Bluetooth and wireless technologies, which have significantly improved the responsiveness and stability of these devices. As a result, the adoption of wireless gaming accessories is surging, reflecting a broader movement toward immersive and user-friendly gaming experiences across the globe, ultimately shaping the future landscape of the market.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis

Global Gaming Accessories Market Size by Product & CAGR (2025-2032)

  • Market Overview
  • Gaming Chairs
  • Controllers
  • Headsets and Audio Equipment
  • Keyboards and Mouse
  • Others

Global Gaming Accessories Market Size by Platform & CAGR (2025-2032)

  • Market Overview
  • Mobile
  • Console
  • PC Gaming

Global Gaming Accessories Market Size by Usage & CAGR (2025-2032)

  • Market Overview
  • Casual Gaming
  • Professional Gaming
  • Streaming

Global Gaming Accessories Market Size by Distribution Channel & CAGR (2025-2032)

  • Market Overview
  • Specialty Stores
  • Online
  • Departmental Stores
  • Others

Global Gaming Accessories Market Size & CAGR (2025-2032)

  • North America (Product, Platform, Usage, Distribution Channel)
    • US
    • Canada
  • Europe (Product, Platform, Usage, Distribution Channel)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Product, Platform, Usage, Distribution Channel)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Product, Platform, Usage, Distribution Channel)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Product, Platform, Usage, Distribution Channel)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Logitech International S.A. (Switzerland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Razer Inc. (Singapore)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Corsair Gaming, Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Turtle Beach Corporation (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Mad Catz Global Limited (Hong Kong)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Cooler Master Technology Inc. (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Thermaltake Technology Co., Ltd. (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Micro-Star International Co., Ltd. (MSI) (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ASUSTeK Computer Inc. (ASUS) (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Acer Inc. (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Gigabyte Technology Co., Ltd. (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • BenQ Corporation (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Antec, Inc. (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Cherry AG (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Guillemot Corporation S.A. (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • GN Store Nord A/S (Denmark)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Anker Innovations Technology Co. Ltd. (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Samsung Electronics Co., Ltd. (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony Group Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft Corporation (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations