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市場調查報告書
商品編碼
1968429

媒體與娛樂市場-全球產業規模、佔有率、趨勢、機會及預測(按類型、地區和競爭格局分類,2021-2031年)

Media & Entertainment Market - Global Industry Size, Share, Trends, Opportunity and Forecast, By Type (Print Media, Digital Media, Streaming Media ), By Region & Competition, 2021-2031F

出版日期: | 出版商: TechSci Research | 英文 180 Pages | 商品交期: 2-3個工作天內

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簡介目錄

全球媒體和娛樂市場預計將從 2025 年的 320.3 億美元成長到 2031 年的 500.1 億美元,複合年成長率達到 7.71%。

這個龐大的生態系統涵蓋了專注於視聽內容製作、聚合和分發的行業,從電視節目、電影和音樂到電動遊戲和數位出版,無所不包。該行業的關鍵促進因素包括高速網際網路的普及和智慧型設備的全球推廣,這兩者共同推動了數位內容獲取的民主化。此外,新興經濟體可支配收入的成長也帶動了消費者在付費串流媒體和隨選服務上的支出。國際唱片業協會(IFPI)的報告也印證了該產業的強勁發展動能:預計到2024年,全球錄製音樂收入將成長4.8%,達到296億美元。

市場概覽
預測期 2027-2031
市場規模:2025年 320.3億美元
市場規模:2031年 500.1億美元
複合年成長率:2026-2031年 7.71%
成長最快的細分市場 印刷媒體
最大的市場 北美洲

儘管市場成長前景可觀,但仍面臨智慧財產權侵權和數位盜版等嚴峻挑戰。未經許可即可輕易複製和傳播內容,威脅著版權所有者的收入模式,尤其是在監管執法不力的地區。這項持續存在的挑戰迫使相關人員將大量資金投入法律訴訟和內容保護措施中,而非用於創造性創新。因此,這些必要的防禦性支出造成了摩擦,阻礙了整個市場的長期發展潛力。

市場促進因素

串流媒體服務( Over-The-Top)的迅速普及正成為行業成長的重要催化劑,從根本上改變了傳統的線性發行模式。隨著科技巨頭和老牌媒體集團競相爭奪用戶注意力,消費者直接投資顯著增加,其特點是採用了龐大的內容庫和混合廣告收入模式。這種策略演變使平台能夠在全球範圍內擴展規模,同時透過彈性價格設定解決飽和市場中的用戶流失問題。例如,Netflix在2024年10月的致股東信中報告稱,其全球付費用戶數量同比成長14.4%,達到約2.82億,這表明儘管宏觀經濟環境充滿挑戰,消費者對高品質影片內容的需求依然強勁。

同時,數位廣告和程式化購買的興起已成為重要的收入來源,使內容提供者能夠有效地將其分散的受眾群體變現。隨著觀看行為轉向數位管道,廣告主正在利用數據驅動策略,並在聯網電視和社交平臺上部署個人化宣傳活動,以確保更高的投資報酬率。這種收入流入支撐著高品質內容創作和免費存取模式的永續性。根據互動廣告局 (IAB) 2024 年 4 月的報告,2023 年美國網路廣告收入達到創紀錄的 2,250 億美元。 Spotify 2024 年第三季公佈財報其全球月有效用戶年增 11% 至 6.4 億,顯示數位消費與產生收入之間存在著密切的關聯。

市場挑戰

智慧財產權侵權和數位盜版,即未經授權複製和傳播受版權保護的資料,對全球媒體和娛樂市場構成了嚴峻的結構性挑戰。這些非法活動繞過了合法的收入來源,並透過剝奪製作公司、經銷商和內容創作者的合理報酬,擾亂了價值鏈。數位發行技術在實現全球存取的同時,也助長了高品質盜版內容的免費快速傳播。因此,合法公司被迫與免費的非法內容競爭,這種情況顯著降低了利潤率,並減少了可用於未來高品質內容製作的資金。

這個問題帶來的經濟影響嚴重限制了整個市場的潛力。由於盜版網路攫取了大量收入,相關人員被迫將大量資源投入反盜版技術和訴訟,而非內容開發,這無疑阻礙了產業的擴張。例如,美國電影協會(MPA)在2024年估計,網路盜版將導致每年票房損失超過10億美元,足以說明這種經濟損失的規模。這些損失不僅影響即時的收入來源,還會抑制新創造性項目的風險承擔,最終損害該行業的長期商業性生存能力。

市場趨勢

將生成式人工智慧融入內容創作正在革新創造性價值鏈,它能夠自動化資產生成、編碼和後製等勞動密集流程。這項技術進步使獨立創作者和工作室能夠在保持高視覺水準的同時,加快開發週期並降低製作成本。透過利用神經網路和大規模語言模型,相關人員可以快速建立複雜角色和環境的原型,從而有效地普及了以往只有大型企業才能享有的高階製作能力。根據2024年3月發布的《Unity遊戲報​​告》,62%的遊戲開發者使用人工智慧工具,其中63%的開發者專門使用生成式技術進行資產創建。

同時,短影片消費的普及正在重新定義用戶互動標準,迫使現有媒體平台轉向演算法驅動的垂直資訊流格式。這一趨勢的特徵是內容快速循環,用戶留存依賴於即時娛樂而非傳統的長篇故事敘述,從根本上改變了廣告庫存和創作者的商業化戰略。各大平台正優先發展這些短影片,以與專業社交應用程式競爭並吸引年輕用戶。正如Alphabet在2024年4月發布的公佈財報中所指出的,YouTube Shorts的日均觀看量超過700億次,這證實了消費者正在顯著轉向垂直最佳化的視訊格式。

目錄

第1章概述

第2章:調查方法

第3章執行摘要

第4章:客戶心聲

第5章:全球媒體與娛樂市場展望

  • 市場規模及預測
    • 按金額
  • 市佔率及預測
    • 按類型(印刷媒體(報紙、雜誌、廣告看板等)、數位媒體(電視、音樂/廣播等)、串流媒體(OTT、直播))
    • 按地區
    • 按公司(2025 年)
  • 市場地圖

第6章:北美媒體與娛樂市場展望

  • 市場規模及預測
  • 市佔率及預測
  • 北美洲:國別分析
    • 美國
    • 加拿大
    • 墨西哥

第7章:歐洲媒體與娛樂市場展望

  • 市場規模及預測
  • 市佔率及預測
  • 歐洲:國別分析
    • 德國
    • 法國
    • 英國
    • 義大利
    • 西班牙

第8章:亞太媒體與娛樂市場展望

  • 市場規模及預測
  • 市佔率及預測
  • 亞太地區:國別分析
    • 中國
    • 印度
    • 日本
    • 韓國
    • 澳洲

第9章:中東和非洲媒體與娛樂市場展望

  • 市場規模及預測
  • 市佔率及預測
  • 中東與非洲:國別分析
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 南非

第10章:南美媒體與娛樂市場展望

  • 市場規模及預測
  • 市佔率及預測
  • 南美洲:國別分析
    • 巴西
    • 哥倫比亞
    • 阿根廷

第11章 市場動態

  • 促進因素
  • 任務

第12章 市場趨勢與發展

  • 併購
  • 產品發布
  • 近期趨勢

第13章:全球媒體與娛樂市場:SWOT分析

第14章:波特五力分析

  • 產業競爭
  • 新進入者的潛力
  • 供應商的議價能力
  • 顧客權力
  • 替代品的威脅

第15章 競爭格局

  • NBC Universal
  • Warner Bros. Discovery, Inc.
  • Walt Disney Company
  • Netflix Inc.,
  • Bertelsmann SE & Co. KGaA
  • Gannett Co., Inc
  • Eros Media World Plc
  • Axel Springer SE
  • Reliance Industries Limited
  • Comcast Corporation

第16章 策略建議

第17章:關於研究公司及免責聲明

簡介目錄
Product Code: 15372

The Global Media & Entertainment Market is projected to expand from USD 32.03 Billion in 2025 to USD 50.01 Billion by 2031, achieving a CAGR of 7.71%. This broad ecosystem encompasses industries focused on the creation, aggregation, and distribution of audio-visual content, ranging from television programming, motion pictures, and music to video games and digital publishing. Key drivers fueling this sector include the widespread availability of high-speed internet and the global adoption of smart devices, which have collectively democratized access to digital content. Additionally, rising disposable incomes within emerging economies are stimulating consumer spending on premium streaming subscriptions and on-demand services. Highlighting the sector's robust performance, the International Federation of the Phonographic Industry reported that global recorded music revenues increased by 4.8% in 2024, reaching US$29.6 billion.

Market Overview
Forecast Period2027-2031
Market Size 2025USD 32.03 Billion
Market Size 2031USD 50.01 Billion
CAGR 2026-20317.71%
Fastest Growing SegmentPrint Media
Largest MarketNorth America

Despite these favorable growth prospects, the market confronts significant obstacles arising from intellectual property theft and digital piracy. The ease with which content can be unauthorizedly replicated and distributed threatens the revenue models of rights holders, particularly in regions where regulatory enforcement is inconsistent. This persistent challenge forces stakeholders to divert substantial capital toward legal interventions and content protection measures rather than reinvesting in creative innovation. Consequently, these necessary defensive expenditures create friction that hampers the broader market's long-term development potential.

Market Driver

The rapid proliferation of Over-the-Top (OTT) streaming services acts as a primary catalyst for industry growth, fundamentally disrupting traditional linear distribution models. As technology giants and legacy media conglomerates compete for audience attention, there is a marked escalation in direct-to-consumer investments, characterized by expansive content libraries and the adoption of hybrid ad-supported monetization tiers. This strategic evolution enables platforms to scale globally while addressing subscriber fatigue in saturated markets through flexible pricing. For instance, Netflix reported in its October 2024 shareholder letter that global paid memberships rose by 14.4% year-over-year to approximately 282 million, confirming the enduring consumer demand for premium video content despite a difficult macroeconomic climate.

Concurrently, the rise of digital advertising and programmatic buying has become a crucial financial engine, allowing content providers to effectively monetize fragmented audiences. As viewership migrates to digital channels, advertisers are utilizing data-driven strategies to execute personalized campaigns across connected TV and social platforms, thereby securing higher returns on investment. This revenue influx supports the production of high-quality content and the sustainability of free-to-access models. According to the Interactive Advertising Bureau's April 2024 report, US internet advertising revenues hit a record $225 billion in 2023. Further emphasizing this digital engagement, Spotify's Q3 2024 earnings release noted an 11% year-over-year increase in global Monthly Active Users to 640 million, illustrating the strong link between digital consumption and revenue generation.

Market Challenge

Intellectual property theft and digital piracy constitute a severe structural challenge to the Global Media and Entertainment Market, involving the unauthorized replication and distribution of copyrighted material. These illicit activities disrupt the value chain by circumventing legitimate monetization avenues, depriving production studios, distributors, and content creators of fair compensation. While digital distribution technologies have enabled global accessibility, they simultaneously facilitate the cost-free, rapid dissemination of high-quality pirated content. Consequently, legitimate enterprises are forced to compete against free, illegal alternatives, a dynamic that significantly erodes profit margins and diminishes the capital available for future high-quality productions.

The economic impact of this issue places a significant constraint on the market's overall potential. Because revenue is siphoned off by pirate networks, stakeholders must allocate considerable resources toward anti-piracy technologies and litigation rather than content development, creating a measurable drag on industry expansion. To illustrate the extent of this financial damage, the Motion Picture Association estimated in 2024 that online piracy costs theaters over US$1 billion annually in box office sales. Such losses not only impact immediate revenue streams but also deter risk-taking in new creative ventures, ultimately undermining the sector's long-term commercial vitality.

Market Trends

The integration of Generative AI into content production is revolutionizing the creative value chain by automating labor-intensive processes such as asset generation, coding, and post-production editing. This technological advancement allows independent creators and studios to accelerate development cycles and lower production costs while maintaining high visual standards. By utilizing neural networks and large language models, stakeholders can quickly prototype complex characters and environments, effectively democratizing access to high-end production capabilities that were once reserved for major conglomerates. According to the '2024 Unity Gaming Report' released in March 2024, 62% of game developers have adopted AI tools, with 63% of that group utilizing generative technologies specifically for asset creation.

Simultaneously, the dominance of short-form video consumption is reshaping user engagement standards, compelling legacy media platforms to pivot toward algorithmically driven, vertical feed formats. This trend is defined by a high-velocity content loop where user retention is driven by rapid-fire entertainment rather than traditional long-form storytelling, fundamentally altering advertising inventory and creator monetization strategies. Platforms are increasingly prioritizing these bite-sized videos to compete with specialized social apps and capture younger demographics. As noted by Alphabet Inc. in their April 2024 earnings call, YouTube Shorts surpassed 70 billion average daily views, underscoring the substantial consumer shift toward vertically optimized video formats.

Key Market Players

  • NBC Universal
  • Warner Bros. Discovery, Inc.
  • Walt Disney Company
  • Netflix Inc.,
  • Bertelsmann SE & Co. KGaA
  • Gannett Co., Inc
  • Eros Media World Plc
  • Axel Springer SE
  • Reliance Industries Limited
  • Comcast Corporation

Report Scope

In this report, the Global Media & Entertainment Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

Media & Entertainment Market, By Type

  • Print Media (Newspaper, Magazine, Billboard, Others)
  • Digital Media (Television, Music & Radio, Others)
  • Streaming Media (OTT and Livestream)

Media & Entertainment Market, By Region

  • North America
    • United States
    • Canada
    • Mexico
  • Europe
    • France
    • United Kingdom
    • Italy
    • Germany
    • Spain
  • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the Global Media & Entertainment Market.

Available Customizations:

Global Media & Entertainment Market report with the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Product Overview

  • 1.1. Market Definition
  • 1.2. Scope of the Market
    • 1.2.1. Markets Covered
    • 1.2.2. Years Considered for Study
    • 1.2.3. Key Market Segmentations

2. Research Methodology

  • 2.1. Objective of the Study
  • 2.2. Baseline Methodology
  • 2.3. Key Industry Partners
  • 2.4. Major Association and Secondary Sources
  • 2.5. Forecasting Methodology
  • 2.6. Data Triangulation & Validation
  • 2.7. Assumptions and Limitations

3. Executive Summary

  • 3.1. Overview of the Market
  • 3.2. Overview of Key Market Segmentations
  • 3.3. Overview of Key Market Players
  • 3.4. Overview of Key Regions/Countries
  • 3.5. Overview of Market Drivers, Challenges, Trends

4. Voice of Customer

5. Global Media & Entertainment Market Outlook

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value
  • 5.2. Market Share & Forecast
    • 5.2.1. By Type (Print Media (Newspaper, Magazine, Billboard, Others), Digital Media (Television, Music & Radio, Others), Streaming Media (OTT, Livestream))
    • 5.2.2. By Region
    • 5.2.3. By Company (2025)
  • 5.3. Market Map

6. North America Media & Entertainment Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Type
    • 6.2.2. By Country
  • 6.3. North America: Country Analysis
    • 6.3.1. United States Media & Entertainment Market Outlook
      • 6.3.1.1. Market Size & Forecast
        • 6.3.1.1.1. By Value
      • 6.3.1.2. Market Share & Forecast
        • 6.3.1.2.1. By Type
    • 6.3.2. Canada Media & Entertainment Market Outlook
      • 6.3.2.1. Market Size & Forecast
        • 6.3.2.1.1. By Value
      • 6.3.2.2. Market Share & Forecast
        • 6.3.2.2.1. By Type
    • 6.3.3. Mexico Media & Entertainment Market Outlook
      • 6.3.3.1. Market Size & Forecast
        • 6.3.3.1.1. By Value
      • 6.3.3.2. Market Share & Forecast
        • 6.3.3.2.1. By Type

7. Europe Media & Entertainment Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Type
    • 7.2.2. By Country
  • 7.3. Europe: Country Analysis
    • 7.3.1. Germany Media & Entertainment Market Outlook
      • 7.3.1.1. Market Size & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share & Forecast
        • 7.3.1.2.1. By Type
    • 7.3.2. France Media & Entertainment Market Outlook
      • 7.3.2.1. Market Size & Forecast
        • 7.3.2.1.1. By Value
      • 7.3.2.2. Market Share & Forecast
        • 7.3.2.2.1. By Type
    • 7.3.3. United Kingdom Media & Entertainment Market Outlook
      • 7.3.3.1. Market Size & Forecast
        • 7.3.3.1.1. By Value
      • 7.3.3.2. Market Share & Forecast
        • 7.3.3.2.1. By Type
    • 7.3.4. Italy Media & Entertainment Market Outlook
      • 7.3.4.1. Market Size & Forecast
        • 7.3.4.1.1. By Value
      • 7.3.4.2. Market Share & Forecast
        • 7.3.4.2.1. By Type
    • 7.3.5. Spain Media & Entertainment Market Outlook
      • 7.3.5.1. Market Size & Forecast
        • 7.3.5.1.1. By Value
      • 7.3.5.2. Market Share & Forecast
        • 7.3.5.2.1. By Type

8. Asia Pacific Media & Entertainment Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Type
    • 8.2.2. By Country
  • 8.3. Asia Pacific: Country Analysis
    • 8.3.1. China Media & Entertainment Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Type
    • 8.3.2. India Media & Entertainment Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Type
    • 8.3.3. Japan Media & Entertainment Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Type
    • 8.3.4. South Korea Media & Entertainment Market Outlook
      • 8.3.4.1. Market Size & Forecast
        • 8.3.4.1.1. By Value
      • 8.3.4.2. Market Share & Forecast
        • 8.3.4.2.1. By Type
    • 8.3.5. Australia Media & Entertainment Market Outlook
      • 8.3.5.1. Market Size & Forecast
        • 8.3.5.1.1. By Value
      • 8.3.5.2. Market Share & Forecast
        • 8.3.5.2.1. By Type

9. Middle East & Africa Media & Entertainment Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Type
    • 9.2.2. By Country
  • 9.3. Middle East & Africa: Country Analysis
    • 9.3.1. Saudi Arabia Media & Entertainment Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Type
    • 9.3.2. UAE Media & Entertainment Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Type
    • 9.3.3. South Africa Media & Entertainment Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Type

10. South America Media & Entertainment Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Type
    • 10.2.2. By Country
  • 10.3. South America: Country Analysis
    • 10.3.1. Brazil Media & Entertainment Market Outlook
      • 10.3.1.1. Market Size & Forecast
        • 10.3.1.1.1. By Value
      • 10.3.1.2. Market Share & Forecast
        • 10.3.1.2.1. By Type
    • 10.3.2. Colombia Media & Entertainment Market Outlook
      • 10.3.2.1. Market Size & Forecast
        • 10.3.2.1.1. By Value
      • 10.3.2.2. Market Share & Forecast
        • 10.3.2.2.1. By Type
    • 10.3.3. Argentina Media & Entertainment Market Outlook
      • 10.3.3.1. Market Size & Forecast
        • 10.3.3.1.1. By Value
      • 10.3.3.2. Market Share & Forecast
        • 10.3.3.2.1. By Type

11. Market Dynamics

  • 11.1. Drivers
  • 11.2. Challenges

12. Market Trends & Developments

  • 12.1. Merger & Acquisition (If Any)
  • 12.2. Product Launches (If Any)
  • 12.3. Recent Developments

13. Global Media & Entertainment Market: SWOT Analysis

14. Porter's Five Forces Analysis

  • 14.1. Competition in the Industry
  • 14.2. Potential of New Entrants
  • 14.3. Power of Suppliers
  • 14.4. Power of Customers
  • 14.5. Threat of Substitute Products

15. Competitive Landscape

  • 15.1. NBC Universal
    • 15.1.1. Business Overview
    • 15.1.2. Products & Services
    • 15.1.3. Recent Developments
    • 15.1.4. Key Personnel
    • 15.1.5. SWOT Analysis
  • 15.2. Warner Bros. Discovery, Inc.
  • 15.3. Walt Disney Company
  • 15.4. Netflix Inc.,
  • 15.5. Bertelsmann SE & Co. KGaA
  • 15.6. Gannett Co., Inc
  • 15.7. Eros Media World Plc
  • 15.8. Axel Springer SE
  • 15.9. Reliance Industries Limited
  • 15.10. Comcast Corporation

16. Strategic Recommendations

17. About Us & Disclaimer