封面
市場調查報告書
商品編碼
1752962

全球娛樂和遊樂市場

Entertainment and Amusement

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 471 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

到 2030 年,全球娛樂和遊樂市場規模將達到 3.7 兆美元

全球娛樂及遊樂市場規模預計在2024年為2.6兆美元,預計2030年將達到3.7兆美元,2024年至2030年的複合年成長率為6.3%。主題樂園是本報告分析的細分市場之一,預計其複合年成長率將達到7.7%,到分析期結束時規模將達到1.9兆美元。在分析期內,遊樂場市場的複合年成長率預計將達到4.4%。

美國市場規模估計為 7,003 億美元,中國市場預期複合年成長率為 10.2%

美國娛樂及遊樂市場規模預計2024年達到7003億美元。作為世界第二大經濟體,中國預計到2030年市場規模將達到7,725億美元,在2024-2030年的分析期間內,複合年成長率為10.2%。其他值得關注的區域市場包括日本和加拿大,預計在分析期間內,這兩個市場的複合年成長率分別為3.0%和6.2%。在歐洲,預計德國市場的複合年成長率為4.2%。

全球娛樂和遊樂市場—主要趨勢和促進因素摘要

哪些科技變革正在塑造娛樂和遊樂體驗經濟?

虛擬實境 (VR)、擴增實境(AR)、混合實境(MR) 和觸覺等身臨其境型技術的融合正在徹底改變全球娛樂和遊樂產業,創造新的互動、參與和個人化體驗。主題樂園、遊樂場和室內遊樂中心正在投資基於 VR 的遊樂設施和景點,以數位類比取代傳統的機械體驗,從而減少空間佔用並實現頻繁的內容更新週期。這些身臨其境型平台現在配備了運動追蹤、臉部辨識和人工智慧主導的內容傳送系統,能夠根據使用者行為實現動態故事情節和自適應遊戲玩法。例如,VR 過山車和多人 AR 區域使場館能夠提高人均參與度,同時降低機械維護成本。

影院體驗也在不斷發展,4DX、ScreenX 和杜比影院成為高階影城影院的標配,整合了動感座椅、環境效果(風、氣味、水)和 270 度影像,以應對串流媒體服務造成的觀眾人數下降。同時,遊戲化正透過密室逃脫、基於投影的互動牆和博物館和科學中心的手勢控制展覽等設施進入公共娛樂領域。人工智慧生成的角色和即時動畫渲染引擎使內容創作者能夠引入反應式敘事,其中情節和角色弧會根據觀眾的即時選擇而發展。邊緣運算和 5G 基礎設施的快速發展進一步實現了在室內場館和室外遊樂園中低延遲地提供此類體驗。

什麼影響著不同年齡層和不同人口群體的消費行為?

娛樂休閒領域的消費者偏好正在快速分化,不同年齡層、城市地區和社會經濟階層的行為模式也呈現顯著的變化。包括Z世代和千禧世代在內的年輕一代更青睞主動娛樂形式而非被動體驗,這推動了蹦床公園、數位遊戲競技場和互動式影院等體驗式場所的興起。這些用戶對短時間、高頻次、融合社交互動和競技元素的娛樂形式親和性,這導致對電子競技場和競技VR遊戲聯盟的需求不斷成長。對個人化的渴望導致偏好可自訂的虛擬形象、在地化的數位內容以及虛擬遊樂場所中的參與式體驗。

相較之下,郊區中心的家庭娛樂活動正在復甦,混合模式將美食廣場、軟體遊樂區、微型遊樂園和教育娛樂實驗室融為一體。這種一體化概念鼓勵多代人一起來遊玩,並延長每次遊玩的停留時間。老年層也更有可能參與有組織的休閒,如主題遊輪、現場娛樂之夜和文化節,所有這些活動都採用了符合人體工學和無障礙的設計。此外,文化在地化在節目策劃中發揮著至關重要的作用。新興市場的主題樂園和劇院正在根據當地民間傳說、季節性節慶和方言故事客製化內容,以引起情感共鳴,增加重複訪問量。提供包容性、感官友善體驗的平台正在獲得支持,尤其是來自神經病變用戶的支持,促使營運商投資於分區策略和環境控制技術。

哪些地方出現了跨越實體和數位領域的新經營模式?

娛樂和遊樂服務供應商擴大採用跨越實體場所和數位平台的混合收益模式,以適應疫情驅動的數位化優先消費習慣。遊樂園和現場娛樂場所正在推出基於應用程式的互動平台,其功能包括數位排隊、互動式地圖、擴增實境尋寶遊戲和忠誠度計畫。這些工具將遊客體驗延伸到場館之外,並透過應用程式內購買、獨家內容解鎖和個人化商品推銷創造新的收益。同時,快閃遊樂設施、移動遊樂場和移動體驗艙正在部署,以開發那些土地密集型模式不可行的前沿二線和三線城市。

「元宇宙」的興起為數位娛樂帶來了新的收益來源。智慧財產權所有者和娛樂營運商正在創建持久的虛擬娛樂世界,例如 Roblox 主題樂園和 VR 音樂廳,用戶可以在其中參與直播表演、購買虛擬遊樂設施並與數位吉祥物互動。這些環境透過微交易、NFT 支援的收藏品以及基於活動的贊助收益。在 B2B 領域,娛樂即服務(EaaS) 模式也在不斷擴展,場地營運商透過基於訂閱的協議租賃內容和硬體。即時分析儀表板和預測性維護演算法正在提高單次安裝的投資回報率 (ROI)。娛樂硬體原始設備製造商(OEM)與數位內容工作室之間的夥伴關係正在演變為全端解決方案,將實體基礎設施、敘事內容和用戶數據洞察相結合,以創建垂直整合的娛樂交付系統。

是什麼推動了全球娛樂和遊樂市場的持續成長?

娛樂及遊樂市場的成長受到多種因素的驅動,這些因素塑造了該產業的全球發展軌跡和消費者覆蓋範圍。最大的成長要素之一是亞太地區、中東和拉丁美洲的快速都市化和多功能購物中心的發展。城市規劃者正在將娛樂區納入購物中心、交通樞紐和濱水區開發項目,以增加客流量並提升娛樂企業的知名度。在這些地區,可支配收入的增加和家庭偏好休閒的改變刺激了對中型遊樂中心和娛樂專利權的需求。透過公私合營開發的大型主題樂園正被推廣為旅遊業的支柱,尤其是在那些希望擺脫石油和傳統出口依賴的國家。

先進模擬、感測器網路和即時圖形引擎的技術日趨成熟,能夠以更低的資本支出實現更高保真度的體驗。模組化的景點形式和貨櫃式遊樂區降低了營運商的進入門檻,使他們能夠根據季節、地點和目標人群靈活調整。此外,基於IP的內容授權也發揮強大的催化劑作用。熱門角色、電影專利權和電競內容正在轉化為基於位置的娛樂體驗,從而推動品牌的即時回憶和多通路商品行銷。

監管支持和安全標準化也在起到推動作用。後疫情通訊協定開始重新評估遊樂環境中的空調系統、人群控制演算法和非接觸式介面。各國政府正透過津貼和稅收優惠政策,增加對數位基礎設施和創新產業的資助,尤其是在那些將自己定位為文化生產中心的國家。最後,健康與娛樂的融合正在開拓新的人口細分市場,例如以健康為基礎的娛樂概念,例如治療性VR區、瑜伽娛樂靜修所和神經反饋遊樂場。這些創新確保了該產業不僅能從過去的動盪中復甦,還能保持其以體驗為主導、技術增強和人口包容性的長期成長軌跡。

部分

產品類型(主題樂園、遊樂場、電影院、實況活動)、年齡層(12 歲及以下、13-20 歲、20 歲以上)、科技(VR 景點、行動應用、無現金支付)、通路(直銷票、線上平台、旅行社)

調查企業範例(共39家企業)

  • Anschutz Entertainment Group(AEG)
  • Bandai Namco Holdings Inc.
  • Big Hit Entertainment(HYBE)
  • Bollore SE
  • Caesars Entertainment
  • Cedar Fair Entertainment
  • Comcast Corporation
  • Disney Parks, Experiences and Products
  • Flutter Entertainment
  • Live Nation Entertainment
  • MGM Resorts International
  • Mattel, Inc.
  • MGM Resorts International
  • NBCUniversal Media, LLC
  • Nintendo Co., Ltd.
  • Paramount Global
  • Sony Group Corporation
  • Tencent Music Entertainment
  • Universal Music Group
  • Warner Bros. Discovery

人工智慧整合

我們正在利用可操作的專家內容和人工智慧工具來改變市場和競爭情報。

Global Industry Analysts 並未遵循典型的 LLM 或特定產業的 SLM查詢,而是建立了一個從全球專家收集的內容庫,其中包括影片錄影、部落格、搜尋引擎研究以及大量的公司、產品/服務和市場數據。

關稅影響係數

全球產業分析師根據公司總部所在國家、製造地、進出口狀況(成品和原始OEM)預測其競爭態勢的變化。這種複雜且多面向的市場動態預計將以多種方式影響競爭對手,包括銷貨成本成本 (COGS) 上升、盈利下降、供應鏈重組以及其他微觀和宏觀市場動態。

目錄

第1章調查方法

第2章執行摘要

  • 市場概覽
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 西班牙
  • 俄羅斯
  • 其他歐洲國家
  • 亞太地區
  • 澳洲
  • 印度
  • 韓國
  • 其他亞太地區
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中東
  • 伊朗
  • 以色列
  • 沙烏地阿拉伯
  • 阿拉伯聯合大公國
  • 其他中東地區
  • 非洲

第4章 比賽

簡介目錄
Product Code: MCP36843

Global Entertainment and Amusement Market to Reach US$3.7 Trillion by 2030

The global market for Entertainment and Amusement estimated at US$2.6 Trillion in the year 2024, is expected to reach US$3.7 Trillion by 2030, growing at a CAGR of 6.3% over the analysis period 2024-2030. Theme Parks, one of the segments analyzed in the report, is expected to record a 7.7% CAGR and reach US$1.9 Trillion by the end of the analysis period. Growth in the Arcades segment is estimated at 4.4% CAGR over the analysis period.

The U.S. Market is Estimated at US$700.3 Billion While China is Forecast to Grow at 10.2% CAGR

The Entertainment and Amusement market in the U.S. is estimated at US$700.3 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$772.5 Billion by the year 2030 trailing a CAGR of 10.2% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 3.0% and 6.2% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 4.2% CAGR.

Global Entertainment And Amusement Market - Key Trends & Drivers Summarized

How Are Technological Shifts Reshaping the Experience Economy in Entertainment and Amusement?

The integration of immersive technologies such as virtual reality (VR), augmented reality (AR), mixed reality (MR), and haptics is revolutionizing the global entertainment and amusement industry, creating new tiers of interaction, engagement, and personalization. Theme parks, arcades, and indoor amusement centers are investing in VR-based rides and attractions that replace traditional mechanical experiences with digital simulations, allowing for lower spatial footprints and frequent content refresh cycles. These immersive platforms are now powered by motion tracking, facial recognition, and AI-driven content delivery systems, enabling dynamic storytelling and adaptive gameplay based on user behavior. For instance, VR coasters and multiplayer AR zones are allowing venues to scale up per capita engagement while reducing mechanical maintenance overheads.

Cinema experiences are also evolving with 4DX, ScreenX, and Dolby Cinema becoming standard offerings in premium multiplexes, integrating motion seats, environmental effects (wind, scent, water), and 270-degree visuals to combat the decline in footfall from streaming services. Simultaneously, gamification has entered the public entertainment domain through installations such as escape rooms, projection-based interactive walls, and gesture-controlled exhibits in museums and science centers. AI-generated characters and real-time animation rendering engines are allowing content creators to introduce reactive storytelling, wherein plots and character arcs evolve depending on real-time audience choices. The rapid development in edge computing and 5G infrastructure is further enabling low-latency delivery of such experiences in both indoor venues and outdoor amusement parks.

What Is Influencing Consumer Behavior Across Age Segments and Demographics?

Consumer preferences in the entertainment and amusement sector are undergoing rapid stratification, with clear behavioral shifts across age groups, urban geographies, and socio-economic tiers. Gen Z and younger millennials are favoring active entertainment formats over passive experiences, driving the rise of experiential zones like trampoline parks, digital gaming arenas, and interactive cinema. These users exhibit strong affinity for short-form, high-frequency entertainment formats that blend social interaction with competitive elements, leading to increased demand for eSports arenas and competitive VR gaming leagues. The appetite for personalization is translating into preference for customizable avatars, localized digital content, and participatory experiences in virtual amusement venues.

In contrast, family-based entertainment is seeing renewed growth in suburban centers, with hybrid models combining food courts, soft play zones, miniature amusement rides, and edutainment labs under one roof. This all-in-one concept is capturing multi-generational foot traffic and increasing dwell time per visit. The senior demographic is also showing higher participation in organized recreational formats such as themed cruises, live entertainment nights, and cultural festivals supported by ergonomic and accessible designs. Additionally, cultural localization is playing a decisive role in programming-theme parks and theaters across emerging markets are tailoring content to local folklore, seasonal festivals, and vernacular narratives to improve emotional resonance and repeat patronage. Platforms that cater to inclusivity and sensory-friendly experiences are gaining favor, especially among neurodivergent users, prompting operators to invest in zoning strategies and ambient control technologies.

Where Are New Business Models Emerging Across Physical and Digital Realms?

Entertainment and amusement providers are increasingly adopting hybrid monetization models that span physical venues and digital platforms, in response to the digital-first consumption habits catalyzed by the pandemic. Amusement parks and live entertainment venues are introducing app-based engagement platforms with features such as digital queueing, interactive maps, AR scavenger hunts, and gamified loyalty programs. These tools extend the visitor experience beyond the venue and generate new revenue through in-app purchases, exclusive content unlocks, and personalized merchandising. Meanwhile, pop-up amusements, mobile arcades, and traveling experiential pods are being deployed to tap underserved Tier 2 and Tier 3 cities where land-intensive formats may not be viable.

The rise of the “metaverse” is opening new revenue streams for digital amusement. IP owners and amusement operators are creating persistent virtual amusement worlds-such as Roblox theme parks and VR concert halls-where users can attend live-streamed shows, purchase virtual rides, and interact with digital mascots. These environments are monetized through microtransactions, NFT-backed collectibles, and event-based sponsorships. The B2B segment is also expanding with entertainment-as-a-service (EaaS) models, where venue operators lease content and hardware through subscription-based contracts. Real-time analytics dashboards and predictive maintenance algorithms are improving ROI per installation. Partnerships between amusement hardware OEMs and digital content studios are evolving into full-stack solutions combining physical infrastructure, narrative content, and user data insights-creating a vertically integrated entertainment delivery system.

What Is Driving the Continued Growth of the Global Entertainment and Amusement Market?

The growth in the entertainment and amusement market is driven by several factors that are shaping the industry’s global trajectory and consumer reach. One of the foremost growth drivers is the rapid urbanization and development of mixed-use commercial infrastructure across Asia-Pacific, the Middle East, and Latin America. Urban planners are integrating entertainment districts into malls, transit hubs, and waterfront developments, elevating foot traffic and ensuring high visibility for amusement ventures. In these regions, rising disposable incomes and changing family leisure preferences are stimulating demand for mid-size amusement centers and entertainment franchises. Public-private partnerships are also promoting large-scale theme park developments as tourism anchors, especially in countries aiming to diversify away from oil or traditional exports.

The technological maturation of advanced simulation, sensor networks, and real-time graphics engines is enabling high-fidelity experiences at lower capital expenditure. Modular attraction formats and container-based amusement zones are lowering entry barriers for operators and allowing flexible adaptation based on seasonality, location, and target audience. Additionally, IP-based content licensing is acting as a strong catalyst-popular characters, movie franchises, and esports properties are being converted into location-based entertainment experiences that drive instant brand recall and multi-channel merchandising.

Regulatory support and safety standardization are also acting as enablers. Post-COVID protocols have triggered a reevaluation of HVAC systems, crowd management algorithms, and contactless interfaces within amusement settings. Governments are increasingly funding digital infrastructure and creative industries through grants and tax incentives, particularly in countries positioning themselves as cultural production hubs. Lastly, the fusion of health and entertainment-visible in wellness-based amusement concepts like therapeutic VR zones, yoga amusement retreats, and neurofeedback arcades-is opening new demographic niches. These innovations are ensuring that the industry not only recovers from past disruptions but sustains a long-term trajectory of experience-led, tech-augmented, and demographically inclusive growth.

SCOPE OF STUDY:

The report analyzes the Entertainment and Amusement market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Product Type (Theme Parks, Arcades, Cinemas, Live Events); Age Group (13 to 20 Years, Above 20 Years, Below 12 Years); Technology (VR Attractions, Mobile Apps, Cashless Payments); Distribution Channel (Direct Ticketing, Online Platforms, Travel Agencies)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 39 Featured) -

  • Anschutz Entertainment Group (AEG)
  • Bandai Namco Holdings Inc.
  • Big Hit Entertainment (HYBE)
  • Bollore SE
  • Caesars Entertainment
  • Cedar Fair Entertainment
  • Comcast Corporation
  • Disney Parks, Experiences and Products
  • Flutter Entertainment
  • Live Nation Entertainment
  • MGM Resorts International
  • Mattel, Inc.
  • MGM Resorts International
  • NBCUniversal Media, LLC
  • Nintendo Co., Ltd.
  • Paramount Global
  • Sony Group Corporation
  • Tencent Music Entertainment
  • Universal Music Group
  • Warner Bros. Discovery

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Entertainment and Amusement - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Proliferation of Immersive Experiences and Interactive Installations Drives Growth in Amusement Attractions
    • Rising Consumer Spending on Leisure Activities Expands Addressable Market for Themed Entertainment
    • Integration of AR and VR Technologies Throws the Spotlight on Experiential Entertainment Formats
    • Global Expansion of Theme Parks and Family Entertainment Centers Spurs Infrastructure Investment
    • Shift Toward Gamified and Competitive Social Experiences Strengthens Business Case for Amusement Venues
    • Partnerships With Film Studios and IP Holders Drive Branded Entertainment Offerings
    • Emergence of Digital Amusement Platforms Enhances Engagement Through Remote Participation
    • Rising Popularity of E-Sports Arenas and VR Arcades Generates New Revenue Streams for Entertainment Venues
    • Growth in Mixed-Use Retail and Entertainment Complexes Spurs Demand for Multi-Attraction Environments
    • Mobile-Based Ticketing and Virtual Queuing Technologies Improve Visitor Experience and Operational Flow
    • Development of Compact and Portable Amusement Equipment Supports Urban and Pop-Up Installations
    • Expansion of Music Festivals, Carnivals, and Seasonal Events Drives Demand for Temporary Amusement Installations
    • Focus on Health and Safety Standards Enhances Trust and Returns in High-Traffic Amusement Spaces
    • Rising Interest in Edutainment and Infotainment Zones Broadens the Appeal of Themed Attractions
    • Increased Corporate Investment in Employee Recreation Facilities Strengthens Private Sector Demand
    • Integration of LED, Projection Mapping, and Synchronized Lighting Enhances Immersive Attraction Quality
    • Rapid Growth of Leisure Tourism and Staycation Trends Propels Demand for Domestic Amusement Destinations
    • Innovation in Energy-Efficient Ride Systems Supports Sustainable Entertainment Operations
    • Demographic Shifts Toward Youth-Centric Urbanization Drives Demand for Digital-First Amusement Formats
    • Franchise Expansion and Global Licensing Agreements Spur International Growth of Major Entertainment Brands
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Entertainment and Amusement Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Entertainment and Amusement by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Entertainment and Amusement by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 4: World 16-Year Perspective for Entertainment and Amusement by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Theme Parks by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Theme Parks by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 7: World 16-Year Perspective for Theme Parks by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Arcades by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Arcades by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 10: World 16-Year Perspective for Arcades by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Cinemas by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Cinemas by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 13: World 16-Year Perspective for Cinemas by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Live Events by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Live Events by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 16: World 16-Year Perspective for Live Events by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Cashless Payments by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Cashless Payments by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 19: World 16-Year Perspective for Cashless Payments by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for VR Attractions by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for VR Attractions by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 22: World 16-Year Perspective for VR Attractions by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Mobile Apps by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Mobile Apps by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 25: World 16-Year Perspective for Mobile Apps by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Direct Ticketing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Direct Ticketing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 28: World 16-Year Perspective for Direct Ticketing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for Online Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for Online Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 31: World 16-Year Perspective for Online Platforms by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Travel Agencies by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World Historic Review for Travel Agencies by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 34: World 16-Year Perspective for Travel Agencies by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 35: World Recent Past, Current & Future Analysis for 13 to 20 Years by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 36: World Historic Review for 13 to 20 Years by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 37: World 16-Year Perspective for 13 to 20 Years by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 38: World Recent Past, Current & Future Analysis for Above 20 Years by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 39: World Historic Review for Above 20 Years by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 40: World 16-Year Perspective for Above 20 Years by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 41: World Recent Past, Current & Future Analysis for Below 12 Years by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 42: World Historic Review for Below 12 Years by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 43: World 16-Year Perspective for Below 12 Years by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 44: USA Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: USA Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 46: USA 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 47: USA Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: USA Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 49: USA 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 50: USA Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: USA Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 52: USA 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 53: USA Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: USA Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 55: USA 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • CANADA
    • TABLE 56: Canada Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Canada Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 58: Canada 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 59: Canada Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Canada Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 61: Canada 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 62: Canada Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Canada Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 64: Canada 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 65: Canada Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: Canada Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 67: Canada 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • JAPAN
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 68: Japan Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Japan Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 70: Japan 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 71: Japan Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Japan Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 73: Japan 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 74: Japan Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Japan Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 76: Japan 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 77: Japan Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Japan Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 79: Japan 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • CHINA
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 80: China Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: China Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 82: China 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 83: China Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: China Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 85: China 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 86: China Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: China Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 88: China 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 89: China Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: China Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 91: China 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • EUROPE
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 92: Europe Recent Past, Current & Future Analysis for Entertainment and Amusement by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 93: Europe Historic Review for Entertainment and Amusement by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 94: Europe 16-Year Perspective for Entertainment and Amusement by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2025 & 2030
    • TABLE 95: Europe Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Europe Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 97: Europe 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 98: Europe Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Europe Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 100: Europe 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 101: Europe Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Europe Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 103: Europe 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 104: Europe Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Europe Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 106: Europe 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • FRANCE
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 107: France Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: France Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 109: France 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 110: France Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: France Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 112: France 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 113: France Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: France Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 115: France 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 116: France Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: France Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 118: France 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • GERMANY
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 119: Germany Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: Germany Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 121: Germany 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 122: Germany Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: Germany Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 124: Germany 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 125: Germany Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: Germany Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 127: Germany 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 128: Germany Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: Germany Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 130: Germany 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • ITALY
    • TABLE 131: Italy Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: Italy Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 133: Italy 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 134: Italy Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Italy Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 136: Italy 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 137: Italy Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Italy Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 139: Italy 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 140: Italy Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Italy Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 142: Italy 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • UNITED KINGDOM
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 143: UK Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 144: UK Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 145: UK 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 146: UK Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: UK Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 148: UK 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 149: UK Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: UK Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 151: UK 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 152: UK Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: UK Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 154: UK 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • SPAIN
    • TABLE 155: Spain Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Spain Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 157: Spain 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 158: Spain Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Spain Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 160: Spain 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 161: Spain Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Spain Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 163: Spain 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 164: Spain Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: Spain Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 166: Spain 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • RUSSIA
    • TABLE 167: Russia Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: Russia Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 169: Russia 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 170: Russia Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: Russia Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 172: Russia 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 173: Russia Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 174: Russia Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 175: Russia 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 176: Russia Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: Russia Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 178: Russia 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • REST OF EUROPE
    • TABLE 179: Rest of Europe Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: Rest of Europe Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 181: Rest of Europe 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 182: Rest of Europe Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Rest of Europe Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 184: Rest of Europe 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 185: Rest of Europe Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Rest of Europe Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 187: Rest of Europe 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 188: Rest of Europe Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Rest of Europe Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 190: Rest of Europe 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • ASIA-PACIFIC
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 191: Asia-Pacific Recent Past, Current & Future Analysis for Entertainment and Amusement by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 192: Asia-Pacific Historic Review for Entertainment and Amusement by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 193: Asia-Pacific 16-Year Perspective for Entertainment and Amusement by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2025 & 2030
    • TABLE 194: Asia-Pacific Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: Asia-Pacific Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 196: Asia-Pacific 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 197: Asia-Pacific Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 198: Asia-Pacific Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 199: Asia-Pacific 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 200: Asia-Pacific Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: Asia-Pacific Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 202: Asia-Pacific 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 203: Asia-Pacific Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 204: Asia-Pacific Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 205: Asia-Pacific 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • AUSTRALIA
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 206: Australia Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: Australia Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 208: Australia 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 209: Australia Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 210: Australia Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 211: Australia 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 212: Australia Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 213: Australia Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 214: Australia 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 215: Australia Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 216: Australia Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 217: Australia 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • INDIA
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 218: India Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 219: India Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 220: India 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 221: India Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 222: India Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 223: India 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 224: India Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 225: India Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 226: India 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 227: India Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 228: India Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 229: India 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • SOUTH KOREA
    • TABLE 230: South Korea Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 231: South Korea Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 232: South Korea 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 233: South Korea Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 234: South Korea Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 235: South Korea 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 236: South Korea Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 237: South Korea Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 238: South Korea 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 239: South Korea Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 240: South Korea Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 241: South Korea 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 242: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 243: Rest of Asia-Pacific Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 244: Rest of Asia-Pacific 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 245: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 246: Rest of Asia-Pacific Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 247: Rest of Asia-Pacific 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 248: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 249: Rest of Asia-Pacific Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 250: Rest of Asia-Pacific 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 251: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 252: Rest of Asia-Pacific Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 253: Rest of Asia-Pacific 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • LATIN AMERICA
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 254: Latin America Recent Past, Current & Future Analysis for Entertainment and Amusement by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 255: Latin America Historic Review for Entertainment and Amusement by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 256: Latin America 16-Year Perspective for Entertainment and Amusement by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2025 & 2030
    • TABLE 257: Latin America Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 258: Latin America Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 259: Latin America 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 260: Latin America Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 261: Latin America Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 262: Latin America 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 263: Latin America Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 264: Latin America Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 265: Latin America 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 266: Latin America Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 267: Latin America Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 268: Latin America 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • ARGENTINA
    • TABLE 269: Argentina Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 270: Argentina Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 271: Argentina 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 272: Argentina Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 273: Argentina Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 274: Argentina 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 275: Argentina Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 276: Argentina Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 277: Argentina 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 278: Argentina Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 279: Argentina Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 280: Argentina 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • BRAZIL
    • TABLE 281: Brazil Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 282: Brazil Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 283: Brazil 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 284: Brazil Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 285: Brazil Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 286: Brazil 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 287: Brazil Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 288: Brazil Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 289: Brazil 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 290: Brazil Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 291: Brazil Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 292: Brazil 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • MEXICO
    • TABLE 293: Mexico Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 294: Mexico Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 295: Mexico 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 296: Mexico Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 297: Mexico Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 298: Mexico 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 299: Mexico Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 300: Mexico Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 301: Mexico 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 302: Mexico Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 303: Mexico Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 304: Mexico 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 305: Rest of Latin America Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 306: Rest of Latin America Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 307: Rest of Latin America 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 308: Rest of Latin America Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 309: Rest of Latin America Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 310: Rest of Latin America 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 311: Rest of Latin America Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 312: Rest of Latin America Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 313: Rest of Latin America 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 314: Rest of Latin America Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 315: Rest of Latin America Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 316: Rest of Latin America 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • MIDDLE EAST
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 317: Middle East Recent Past, Current & Future Analysis for Entertainment and Amusement by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 318: Middle East Historic Review for Entertainment and Amusement by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 319: Middle East 16-Year Perspective for Entertainment and Amusement by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2025 & 2030
    • TABLE 320: Middle East Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 321: Middle East Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 322: Middle East 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 323: Middle East Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 324: Middle East Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 325: Middle East 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 326: Middle East Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 327: Middle East Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 328: Middle East 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 329: Middle East Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 330: Middle East Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 331: Middle East 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • IRAN
    • TABLE 332: Iran Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 333: Iran Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 334: Iran 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 335: Iran Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 336: Iran Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 337: Iran 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 338: Iran Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 339: Iran Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 340: Iran 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 341: Iran Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 342: Iran Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 343: Iran 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • ISRAEL
    • TABLE 344: Israel Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 345: Israel Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 346: Israel 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 347: Israel Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 348: Israel Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 349: Israel 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 350: Israel Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 351: Israel Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 352: Israel 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 353: Israel Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 354: Israel Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 355: Israel 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 356: Saudi Arabia Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 357: Saudi Arabia Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 358: Saudi Arabia 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 359: Saudi Arabia Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 360: Saudi Arabia Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 361: Saudi Arabia 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 362: Saudi Arabia Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 363: Saudi Arabia Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 364: Saudi Arabia 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 365: Saudi Arabia Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 366: Saudi Arabia Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 367: Saudi Arabia 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 368: UAE Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 369: UAE Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 370: UAE 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 371: UAE Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 372: UAE Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 373: UAE 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 374: UAE Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 375: UAE Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 376: UAE 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 377: UAE Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 378: UAE Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 379: UAE 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 380: Rest of Middle East Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 381: Rest of Middle East Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 382: Rest of Middle East 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 383: Rest of Middle East Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 384: Rest of Middle East Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 385: Rest of Middle East 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 386: Rest of Middle East Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 387: Rest of Middle East Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 388: Rest of Middle East 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 389: Rest of Middle East Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 390: Rest of Middle East Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 391: Rest of Middle East 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030
  • AFRICA
    • Entertainment and Amusement Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 392: Africa Recent Past, Current & Future Analysis for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 393: Africa Historic Review for Entertainment and Amusement by Product Type - Theme Parks, Arcades, Cinemas and Live Events Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 394: Africa 16-Year Perspective for Entertainment and Amusement by Product Type - Percentage Breakdown of Value Sales for Theme Parks, Arcades, Cinemas and Live Events for the Years 2014, 2025 & 2030
    • TABLE 395: Africa Recent Past, Current & Future Analysis for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 396: Africa Historic Review for Entertainment and Amusement by Technology - Cashless Payments, VR Attractions and Mobile Apps Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 397: Africa 16-Year Perspective for Entertainment and Amusement by Technology - Percentage Breakdown of Value Sales for Cashless Payments, VR Attractions and Mobile Apps for the Years 2014, 2025 & 2030
    • TABLE 398: Africa Recent Past, Current & Future Analysis for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 399: Africa Historic Review for Entertainment and Amusement by Distribution Channel - Direct Ticketing, Online Platforms and Travel Agencies Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 400: Africa 16-Year Perspective for Entertainment and Amusement by Distribution Channel - Percentage Breakdown of Value Sales for Direct Ticketing, Online Platforms and Travel Agencies for the Years 2014, 2025 & 2030
    • TABLE 401: Africa Recent Past, Current & Future Analysis for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 402: Africa Historic Review for Entertainment and Amusement by Age Group - 13 to 20 Years, Above 20 Years and Below 12 Years Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 403: Africa 16-Year Perspective for Entertainment and Amusement by Age Group - Percentage Breakdown of Value Sales for 13 to 20 Years, Above 20 Years and Below 12 Years for the Years 2014, 2025 & 2030

IV. COMPETITION