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市場調查報告書
商品編碼
1769988

2025年身臨其境型行銷全球市場報告

Immersive Marketing Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10個工作天內

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簡介目錄

預計身臨其境型行銷市場規模將在未來幾年呈指數級成長。到 2029 年,預計市場規模將達到 288.8 億美元,年複合成長率(CAGR)為 31.7%。預測期內的成長可以歸因於對元宇宙主導的品牌體驗的需求不斷成長、身臨其境型行銷在電子商務中的應用不斷增加、對非接觸式客戶參與解決方案的需求不斷成長、支持無縫沉浸式體驗的 5G 網路的普及以及基於位置的行銷的使用不斷增加。在此期間,預計的主要趨勢包括注視點和手勢追蹤技術的進步、以情感為中心的宣傳活動的創建、即時虛擬展示室的開發、社交媒體平台上身臨其境型內容的整合以及敘事主導的身臨其境型廣告的持續創新。

預計智慧型手機和網路的普及將在未來幾年推動身臨其境型行銷市場的發展。智慧型手機和網路的普及率是指擁有並經常使用智慧型手機和網路連線的人口比例。這一成長得益於網路基礎設施的進步,這些進步提高了連接速度、可靠性和用戶可訪問性。身臨其境型行銷利用這種連接性,提供引人入勝的互動體驗,從而推動更深入的數位整合和使用。例如,根據瑞典電信業者愛立信的一份行動報告,全球智慧型手機用戶數量預計將在 2023 年達到 69.3 億,並在 2024 年成長到 71.6 億。因此,智慧型手機和網路使用量的成長對身臨其境型行銷市場的擴張做出了巨大貢獻。

身臨其境型行銷領域的主要企業正在投資先進技術和新體驗,例如身臨其境型活動部門,以提高參與度並增強品牌與消費者之間的互動。這些身臨其境型活動部門利用虛擬實境、擴增實境和混合實境提供專業服務,為現場和虛擬活動創造動態體驗。例如,美國Media Bridge, Inc 於 2025 年 3 月推出了一個新部門 MB Activate,致力於身臨其境型活動。該計劃透過為客戶提供創新的體驗式行銷解決方案來擴展公司的服務,包括身臨其境型活化、藝術裝置、互動主導的體驗。這些舉措旨在培養情感聯繫、激發興奮並推動文化相關性。每種體驗都以媒體放大、承包製造服務、即時內容擷取和效能分析為後盾,以確保切實的成果和有意義的受眾影響。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場:宏觀經濟情景,包括利率、通膨、地緣政治、貿易戰和關稅,以及新冠疫情和復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球身臨其境型行銷:PESTEL分析(政治、社會、科技、環境、法律因素、促進因素與限制因素)
  • 最終用途產業分析
  • 全球身臨其境型行銷市場:成長率分析
  • 2019-2024 年全球身臨其境型行銷市場規模表現與成長
  • 2024-2029年、2034年全球身臨其境型行銷市場規模及成長預測
  • 全球身臨其境型行銷:總目標市場(TAM)

第6章市場區隔

  • 全球身臨其境型行銷市場(按組件、效能和預測),2019-2024 年、2024-2029 年、2034 年
  • 硬體
  • 軟體或平台
  • 服務
  • 全球身臨其境型行銷市場(按技術、績效和預測),2019-2024 年、2024-2029 年、2034 年
  • 虛擬實境(VR)
  • 擴增實境(AR)
  • 混合實境
  • 其他
  • 全球身臨其境型行銷市場(按組織、績效和預測)2019-2024 年、2024-2029 年、2034 年
  • 小型企業
  • 主要企業
  • 全球身臨其境型行銷市場的應用、表現與預測,2019-2024 年、2024-2029 年、2034 年
  • 廣告和品牌
  • 產品發布示範
  • 活動和體驗式行銷
  • 社群媒體宣傳活動
  • 其他
  • 全球身臨其境型行銷市場(按最終用戶、績效及預測),2019-2024 年、2024-2029 年、2034 年
  • 零售與電子商務
  • 時尚與美容
  • 旅遊與飯店
  • 房地產
  • 遊戲和娛樂
  • 衛生保健
  • 教育
  • 其他
  • 全球身臨其境型行銷市場:硬體細分(按類型、效能和預測),2019-2024 年、2024-2029 年、2034 年
  • 虛擬實境 (VR) 設備
  • 擴增實境(AR) 設備
  • 混合實境(MR) 設備
  • 穿戴式裝置
  • 感應器和攝影機
  • 全球身臨其境型行銷市場 - 軟體或平台細分(按類型、實際及預測),2019-2024 年、2024-2029 年、2034 年
  • 擴增實境或虛擬實境內容管理軟體
  • 身臨其境型體驗平台
  • 3D建模與模擬軟體
  • 分析和數據視覺化軟體
  • 身臨其境型科技行銷自動化平台
  • 全球身臨其境型行銷市場:服務細分(按類型、績效和預測),2019-2024 年、2024-2029 年、2034 年
  • 諮詢和策略服務
  • 內容創作與開發
  • 整合和部署服務
  • 維護和支援服務
  • 培訓和教育服務

第7章 區域和國家分析

  • 全球身臨其境型行銷市場:按地區、績效及預測,2019-2024 年、2024-2029 年、2034 年
  • 全球身臨其境型行銷市場:依國家、表現及預測,2019-2024 年、2024-2029 年、2034 年

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章 澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第17章 德國市場

第18章 法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章競爭格局與公司概況

  • 身臨其境型行銷市場:競爭格局
  • 身臨其境型行銷市場:公司簡介
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Unity Software Inc. Overview, Products and Services, Strategy and Financial Analysis
    • HTC Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Valve Corporation Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型創新企業

  • Magic Leap Inc.
  • Superside Inc.
  • Pimax Technology(Shanghai)Co. Ltd.
  • Varjo Technologies Oy
  • EON Reality Inc.
  • Pico Interactive Inc.
  • Resolution Games AB
  • Paradiso Solutions LLC
  • Groove Jones Inc.
  • Virtuix Inc.
  • Mad Hatter Experience LLC
  • Felix And Paul Studios Inc.
  • Zeality LLC
  • Mindesk Srl
  • Baobab Studios Inc.

第 32 章全球市場競爭基準化分析與儀表板

第33章 重大併購

第34章近期市場趨勢

第 35 章 高市場潛力國家、細分市場與策略

  • 2029年身臨其境型行銷市場:提供新機會的國家
  • 2029年身臨其境型行銷市場:細分領域帶來新機會
  • 身臨其境型行銷市場2029:成長策略
    • 基於市場趨勢的策略
    • 競爭對手的策略

第36章 附錄

簡介目錄
Product Code: r36269

Immersive marketing is an approach that deeply engages consumers by delivering interactive experiences that foster a sense of involvement with a brand. This strategy aims to capture attention and create strong emotional ties through impactful and memorable interactions.

The primary components of immersive marketing are hardware, software or platforms, and services. Hardware includes the physical elements of a computer system or electronic device such as processors, memory, hard drives, motherboards, and peripheral devices. This category also covers advanced technologies like virtual reality (VR), augmented reality (AR), mixed reality (MR), and other related innovations. The market consists of a wide spectrum of players, ranging from small and medium-sized enterprises (SMEs) to large corporations. Immersive marketing is used in various areas, including advertising and branding, product launches and demonstrations, events and experiential marketing, and social media campaigns. It serves multiple end-user industries such as retail and e-commerce, fashion and beauty, automotive, travel and hospitality, real estate, gaming and entertainment, healthcare, education, and more.

The immersive marketing market research report is one of a series of new reports from The Business Research Company that provides immersive marketing market statistics, including the immersive marketing industry's global market size, regional shares, competitors with the immersive marketing market share, detailed immersive marketing market segments, market trends and opportunities, and any further data you may need to thrive in the immersive marketing market. This immersive marketing market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The immersive marketing market size has grown exponentially in recent years. It will grow from$7.28 billion in 2024 to $9.61 billion in 2025 at a compound annual growth rate (CAGR) of 32.0%. Growth during the historic period can be attributed to rising consumer demand for personalized brand interactions, increased smartphone usage and mobile internet availability, greater corporate investment in digital advertising, the growing popularity of gaming and esports communities, and the expanded use of 360-degree content in marketing campaigns.

The immersive marketing market size is expected to see exponential growth in the next few years. It will grow to$28.88 billion in 2029 at a compound annual growth rate (CAGR) of 31.7%. Growth in the forecast period can be attributed to the rising demand for metaverse-driven brand experiences, increasing use of immersive marketing in e-commerce, a growing need for contactless customer engagement solutions, expanding adoption of 5G networks that support seamless immersive experiences, and the rising use of location-based marketing. Key trends expected during this period include advancements in eye and gesture tracking technology, the creation of emotion-focused campaigns, the development of real-time virtual showrooms, the integration of immersive content into social media platforms, and continued innovation in narrative-driven immersive advertising.

The growing penetration of smartphones and the internet is expected to drive the immersive marketing market in the coming years. Smartphone and internet penetration refers to the percentage of the population with access to and regular use of smartphones and online connectivity. This increase is largely attributed to advancements in network infrastructure, which improve connection speed, reliability, and accessibility for users. Immersive marketing, in turn, capitalizes on this connectivity by delivering engaging and interactive experiences that promote deeper digital integration and usage. For example, according to Ericsson's Mobility Report, a Sweden-based telecommunications firm, global smartphone subscriptions reached 6.93 billion in 2023 and increased to 7.16 billion in 2024. As a result, rising smartphone and internet usage is contributing significantly to the expansion of the immersive marketing market.

Leading companies in the immersive marketing space are investing in advanced technologies and new experiences, such as immersive-events business divisions, to boost engagement and strengthen brand-consumer interactions. These immersive-events divisions offer specialized services that use virtual, augmented, or mixed reality to create dynamic experiences for both live and virtual events. For instance, in March 2025, Media Bridge, Inc, a US-based media company launched MB Activate, a new division dedicated to immersive events. This initiative expands the agency's offerings by providing clients with innovative experiential marketing solutions, including immersive activations, artistic installations, interactive engagements, and community-driven experiences. These initiatives are crafted to foster emotional connections, generate excitement, and promote cultural relevance. Each experience is backed by media amplification, turnkey production services, live content capture, and performance analytics to ensure tangible results and meaningful audience impact.

In April 2025, Maxposure Limited, a US-based marketing firm, acquired Neutral Digital for an undisclosed amount. The purpose of this acquisition is to strengthen Maxposure's global aviation services by incorporating immersive XR technologies to enhance training programs, in-flight entertainment, and digital engagement offerings. Neutral Digital Limited, headquartered in the UK, specializes in creating immersive content, particularly through virtual reality (VR), augmented reality (AR), and 360° video solutions.

Major players in the immersive marketing market are Microsoft Corporation, Meta Platforms Inc., Unity Software Inc., HTC Corporation, Valve Corporation, Magic Leap Inc., Superside Inc., Pimax Technology (Shanghai) Co. Ltd., Varjo Technologies Oy, EON Reality Inc., Pico Interactive Inc., Resolution Games AB, Paradiso Solutions LLC, Groove Jones Inc., Virtuix Inc., Mad Hatter Experience LLC, Felix And Paul Studios Inc., Zeality LLC, Mindesk Srl, Baobab Studios Inc.

North America was the largest region in the immersive marketing market in 2024. Asia Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in immersive marketing report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the immersive marketing market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The immersive marketing market consists of revenues earned by entities by providing services such as 360-degree video production, gamified marketing campaigns, location-based immersive advertising, and data analytics for immersive campaigns. The market value includes the value of related goods sold by the service provider or included within the service offering. The immersive marketing market also includes sales of haptic feedback devices and wearables, 360-degree cameras, projection mapping equipment, and spatial audio systems. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Immersive Marketing Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on immersive marketing market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

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  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for immersive marketing ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The immersive marketing market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Component: Hardware; Software Or Platform; Services
  • 2) By Technology: Virtual Reality (VR); Augmented Reality (AR); Mixed Reality (MR); Others Technologies
  • 3) By Organization: Small And Medium Enterprises (SMEs); Large Enterprises
  • 4) By Application: Advertising And Branding; Product Launches And Demonstrations; Events And Experiential Marketing; Social Media Campaigns; Others Applications
  • 5) By End User: Retail And E Commerce; Fashion And Beauty; Automotive; Travel And Hospitality; Real Estate; Gaming And Entertainment; Healthcare; Education; Other End Users
  • Subsegments:
  • 1) By Hardware: Virtual Reality (VR) Devices; Augmented Reality (AR) Devices; Mixed Reality (MR) Devices; Wearable Devices; Sensors And Cameras
  • 2) By Software Or Platform: Augmented Reality Or Virtual Reality Content Management Software; Immersive Experience Platforms; 3D Modeling And Simulation Software; Analytics And Data Visualization Software; Marketing Automation Platforms For Immersive Tech
  • 3) By Services: Consulting And Strategy Services; Content Creation And Development; Integration And Deployment Services; Maintenance And Support Services; Training And Education Services
  • Companies Mentioned: Microsoft Corporation; Meta Platforms Inc.; Unity Software Inc.; HTC Corporation; Valve Corporation
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Immersive Marketing Market Characteristics

3. Immersive Marketing Market Trends And Strategies

4. Immersive Marketing Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

5. Global Immersive Marketing Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Immersive Marketing PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Immersive Marketing Market Growth Rate Analysis
  • 5.4. Global Immersive Marketing Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Immersive Marketing Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Immersive Marketing Total Addressable Market (TAM)

6. Immersive Marketing Market Segmentation

  • 6.1. Global Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software Or Platform
  • Services
  • 6.2. Global Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Mixed Reality (MR)
  • Others Technologies
  • 6.3. Global Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Small And Medium Enterprises (SMEs)
  • Large Enterprises
  • 6.4. Global Immersive Marketing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Advertising And Branding
  • Product Launches And Demonstrations
  • Events And Experiential Marketing
  • Social Media Campaigns
  • Others Applications
  • 6.5. Global Immersive Marketing Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Retail And E Commerce
  • Fashion And Beauty
  • Automotive
  • Travel And Hospitality
  • Real Estate
  • Gaming And Entertainment
  • Healthcare
  • Education
  • Other End Users
  • 6.6. Global Immersive Marketing Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Reality (VR) Devices
  • Augmented Reality (AR) Devices
  • Mixed Reality (MR) Devices
  • Wearable Devices
  • Sensors And Cameras
  • 6.7. Global Immersive Marketing Market, Sub-Segmentation Of Software Or Platform, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Augmented Reality Or Virtual Reality Content Management Software
  • Immersive Experience Platforms
  • 3D Modeling And Simulation Software
  • Analytics And Data Visualization Software
  • Marketing Automation Platforms For Immersive Tech
  • 6.8. Global Immersive Marketing Market, Sub-Segmentation Of Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Consulting And Strategy Services
  • Content Creation And Development
  • Integration And Deployment Services
  • Maintenance And Support Services
  • Training And Education Services

7. Immersive Marketing Market Regional And Country Analysis

  • 7.1. Global Immersive Marketing Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Immersive Marketing Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Immersive Marketing Market

  • 8.1. Asia-Pacific Immersive Marketing Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Immersive Marketing Market

  • 9.1. China Immersive Marketing Market Overview
  • 9.2. China Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Immersive Marketing Market

  • 10.1. India Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Immersive Marketing Market

  • 11.1. Japan Immersive Marketing Market Overview
  • 11.2. Japan Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Immersive Marketing Market

  • 12.1. Australia Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Immersive Marketing Market

  • 13.1. Indonesia Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Immersive Marketing Market

  • 14.1. South Korea Immersive Marketing Market Overview
  • 14.2. South Korea Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Immersive Marketing Market

  • 15.1. Western Europe Immersive Marketing Market Overview
  • 15.2. Western Europe Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Immersive Marketing Market

  • 16.1. UK Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Immersive Marketing Market

  • 17.1. Germany Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Immersive Marketing Market

  • 18.1. France Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Immersive Marketing Market

  • 19.1. Italy Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Immersive Marketing Market

  • 20.1. Spain Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Immersive Marketing Market

  • 21.1. Eastern Europe Immersive Marketing Market Overview
  • 21.2. Eastern Europe Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Immersive Marketing Market

  • 22.1. Russia Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Immersive Marketing Market

  • 23.1. North America Immersive Marketing Market Overview
  • 23.2. North America Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Immersive Marketing Market

  • 24.1. USA Immersive Marketing Market Overview
  • 24.2. USA Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Immersive Marketing Market

  • 25.1. Canada Immersive Marketing Market Overview
  • 25.2. Canada Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Immersive Marketing Market

  • 26.1. South America Immersive Marketing Market Overview
  • 26.2. South America Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Immersive Marketing Market

  • 27.1. Brazil Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Immersive Marketing Market

  • 28.1. Middle East Immersive Marketing Market Overview
  • 28.2. Middle East Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Immersive Marketing Market

  • 29.1. Africa Immersive Marketing Market Overview
  • 29.2. Africa Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Immersive Marketing Market Competitive Landscape And Company Profiles

  • 30.1. Immersive Marketing Market Competitive Landscape
  • 30.2. Immersive Marketing Market Company Profiles
    • 30.2.1. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Unity Software Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. HTC Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Valve Corporation Overview, Products and Services, Strategy and Financial Analysis

31. Immersive Marketing Market Other Major And Innovative Companies

  • 31.1. Magic Leap Inc.
  • 31.2. Superside Inc.
  • 31.3. Pimax Technology (Shanghai) Co. Ltd.
  • 31.4. Varjo Technologies Oy
  • 31.5. EON Reality Inc.
  • 31.6. Pico Interactive Inc.
  • 31.7. Resolution Games AB
  • 31.8. Paradiso Solutions LLC
  • 31.9. Groove Jones Inc.
  • 31.10. Virtuix Inc.
  • 31.11. Mad Hatter Experience LLC
  • 31.12. Felix And Paul Studios Inc.
  • 31.13. Zeality LLC
  • 31.14. Mindesk Srl
  • 31.15. Baobab Studios Inc.

32. Global Immersive Marketing Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Immersive Marketing Market

34. Recent Developments In The Immersive Marketing Market

35. Immersive Marketing Market High Potential Countries, Segments and Strategies

  • 35.1 Immersive Marketing Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Immersive Marketing Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Immersive Marketing Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer