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市場調查報告書
商品編碼
1750953

2025年遊戲創作者經濟全球市場報告

Creator Economy In Gaming Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10個工作天內

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簡介目錄

預計未來幾年,遊戲創作者經濟市場規模將呈指數級成長。到2029年,該市場規模將成長至995.3億美元,年複合成長率(CAGR)為26.2%。預測期內的成長可歸因於區塊鏈遊戲的普及率不斷提高、虛擬資產需求不斷成長、「邊玩邊賺」模式的日益普及、元宇宙經濟的不斷擴張以及遊戲產業品牌合作的不斷增多。預測期內的主要趨勢包括人工智慧驅動的內容創作的進步、虛擬實境和擴增實境遊戲的創新、區塊鏈驅動的遊戲經濟國家的發展、身臨其境型遊戲體驗研發投入的不斷增加以及雲端基礎的遊戲串流技術的發展。

預計未來幾年,電玩直播的成長將推動遊戲創作者經濟的擴張。電玩遊戲直播是指透過網路直播遊戲過程,觀眾可以在 Twitch 和 YouTube 等平台上即時觀看。電玩遊戲直播的興起很大程度上得益於高速網路存取的改善,這使得主播能夠以最小的延遲直播遊戲過程,同時向全球觀眾提供高品質、流暢的直播。這一發展促進了更大規模的受眾群體和更具互動性的社區。遊戲創作者經濟透過提供工具、平台和收益選項來支持視訊遊戲直播,使主播能夠製作引人入勝的內容,擴大受眾群體,並透過贊助、捐贈和訂閱賺取收益。例如,根據西班牙軟體下載平台 Softonic International SA 於 2024 年 11 月發布的一份報告,全球電玩玩家數量預計將從 2022 年的 30.3 億增加到 2023 年的 33.1 億。這一成長凸顯了電動遊戲直播正在推動遊戲創作者經濟的擴張。

生成式人工智慧的技術進步在促進遊戲創作者經濟中高品質 3D 和 4D 內容的創作方面發揮關鍵作用。市場的主要參與者正專注於諸如用於 3D 和 4D 內容製作的生成式人工智慧系統等創新,從而能夠以最少的技術專長創建高品質的資產。這些系統利用先進的機器學習模型自動創建、修改和動畫化3D(3D) 和四維 (4D) 資產,從而能夠快速有效地產生虛擬環境內容。例如,美國遊戲開發商 Roblox Corporation 於 2025 年 4 月宣布推出 Cube 3D,這是一款旨在創建 3D 物件和環境的開放原始碼生成式人工智慧系統。 Cube 3D 使開發人員能夠透過簡單的文字說明創建 3D 模型和場景。該系統在 Roblox 平台的原生 3D 資料上進行訓練,確保與現代遊戲引擎相容並支援功能性物件生成。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場 - 宏觀經濟情景,包括利率、通膨、地緣政治、貿易戰和關稅,以及新冠疫情和復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球遊戲創作者經濟PESTEL分析(政治、社會、科技、環境、法律因素、促進因素與限制因素)
  • 最終用途產業分析
  • 全球遊戲創作者經濟市場:成長率分析
  • 全球遊戲創作者經濟市場表現:規模與成長,2019-2024 年
  • 全球遊戲創作者經濟市場預測:規模與成長,2024-2029 年,2034 年預測
  • 全球遊戲創作者經濟總目標市場(TAM)

第6章市場區隔

  • 全球遊戲創作者經濟市場:2019-2024 年、2024-2029 年及 2034 年各平台表現及預測
  • 串流媒體平台
  • 社群媒體平台
  • 遊戲機
  • PC或手機遊戲
  • 全球遊戲創作者經濟市場:2019-2024 年、2024-2029 年及 2034 年表現及預測(依創作者類型)
  • 主播或內容創作者
  • 遊戲開發者
  • 影響者
  • 電力競選手或戰隊
  • 全球遊戲創作者經濟市場(依內容類型、表現及預測),2019-2024 年、2024-2029 年及 2034 年
  • 直播
  • 影片內容(按需)
  • 電競內容
  • 遊戲教學和指南
  • 其他內容類型
  • 全球遊戲創作者經濟市場收益模式、表現及預測(2019-2024 年、2024-2029 年及 2034 年)
  • 基於訂閱
  • 一次性購買
  • 付費使用制
  • 全球遊戲創作者經濟市場按串流平台類型、表現和預測細分,2019-2024 年、2024-2029 年、2034 年
  • 抽搐
  • YouTube 遊戲
  • Facebook 遊戲
  • 特羅博
  • 全球遊戲創作者經濟市場細分(依社群媒體平台類型、表現及預測),2019-2024 年、2024-2029 年、2034 年
  • 抖音
  • Instagram
  • Twitter/X
  • 不和諧
  • Reddit
  • 全球遊戲創作者經濟市場細分(按遊戲機類型、性能和預測),2019-2024 年、2024-2029 年、2034 年
  • PlayStation
  • Xbox
  • 任天堂 Switch
  • 全球遊戲創作者經濟市場、PC 和手機遊戲細分(按類型)、表現和預測,2019-2024 年、2024-2029 年、2034 年
  • PC遊戲模組
  • 手遊內容製作
  • 獨立遊戲開發工具
  • 遊戲資產市場

第7章 區域和國家分析

  • 全球遊戲創作者經濟市場:按地區、結果和預測,2019-2024 年、2024-2029 年、2034 年
  • 全球遊戲創作者經濟市場:按國家分類、結果和預測(2019-2024 年、2024-2029 年預測、2034 年預測)

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章 澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第17章 德國市場

第18章 法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章競爭格局與公司概況

  • 遊戲創作者經濟:競爭格局
  • 遊戲創作者經濟市場:公司簡介
    • Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Activision Blizzard Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Logitech Services SA Overview, Products and Services, Strategy and Financial Analysis
    • Manticore Games Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型創新企業

  • Unity Software Inc.
  • KRAFTON Inc.
  • Twitch Interactive Inc.
  • Epic Games Inc.
  • Opera Norway AS
  • Improbable
  • Discord Inc.
  • Patreon Inc.
  • Roblox Corporation
  • Gamefam Inc.
  • DLive Entertainment Pte. Ltd.
  • StreamElements Inc.
  • Mod.io Pty Ltd.
  • Sky Mavis
  • Anzu Virtual Reality Ltd.

第 32 章全球市場競爭基準化分析與儀表板

第33章 重大併購

第34章近期市場趨勢

第 35 章 高市場潛力國家、細分市場與策略

  • 2029年遊戲創作者經濟:提供新機會的國家
  • 2029年遊戲創作者經濟:細分領域帶來新機會
  • 2029年遊戲創作者經濟市場:成長策略
    • 基於市場趨勢的策略
    • 競爭對手的策略

第36章 附錄

簡介目錄
Product Code: r34806

The creator economy in gaming refers to an ecosystem where individuals such as gamers, developers, streamers, and influencers create and monetize video game-related content. This includes activities such as developing standalone games, creating game modifications (mods), broadcasting gameplay, and producing gaming tutorials or reviews. These creators leverage digital platforms to share their content, engage with their audience, and generate revenue through sponsorships, brand partnerships, merchandise sales, and direct support from their followers.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The main platforms for the creator economy in gaming include streaming platforms, social media platforms, gaming consoles, and personal computers or mobile devices. Streaming platforms are digital services that allow users to broadcast live or on-demand video content, often with a focus on gaming. The types of creators in this space include streamers or content creators, game developers, influencers, and esports athletes or teams, each producing content such as live streaming, on-demand video, esports events, gaming tutorials, and guides. Monetization models in this space include subscription-based models, one-time purchases, and pay-per-use formats.

The creator economy in gaming market research report is one of a series of new reports from The Business Research Company that provides creator economy in gaming market statistics, including creator economy in gaming industry global market size, regional shares, competitors with a creator economy in gaming market share, detailed creator economy in gaming market segments, market trends and opportunities, and any further data you may need to thrive in the creator economy in gaming industry. This creator economy in gaming market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The creator economy in gaming market size has grown exponentially in recent years. It will grow from$30.98 billion in 2024 to $39.21 billion in 2025 at a compound annual growth rate (CAGR) of 26.6%. The growth during the historic period can be attributed to the rise of user-generated content, the growth of gaming livestreaming, the expansion of microtransactions, the increasing use of influencer marketing, and the emergence of esports monetization.

The creator economy in gaming market size is expected to see exponential growth in the next few years. It will grow to$99.53 billion in 2029 at a compound annual growth rate (CAGR) of 26.2%. The growth during the forecast period can be attributed to the increasing adoption of blockchain gaming, rising demand for virtual assets, the growing popularity of play-to-earn models, the expansion of metaverse economies, and an increase in brand collaborations within the gaming industry. Key trends in the forecast period include advancements in AI-driven content creation, innovations in virtual reality and augmented reality gaming, developments in blockchain-based gaming economies, increased investments in research and development for immersive gaming experiences, and the growth of cloud-based game streaming technologies.

The growth of video game streaming is anticipated to drive the expansion of the gaming creator economy in the coming years. Video game streaming involves live broadcasting of gameplay over the internet, enabling viewers to watch in real-time on platforms such as Twitch and YouTube. The rise in video game streaming is largely due to improved access to high-speed internet, which allows streamers to broadcast gameplay with minimal lag while delivering high-quality, smooth streams for viewers worldwide. This development fosters larger audiences and more interactive communities. The creator economy in gaming supports video game streaming by offering tools, platforms, and monetization options that enable streamers to produce engaging content, grow their audiences, and generate revenue through sponsorships, donations, and subscriptions. For example, according to a November 2024 report by Softonic International S.A., a Spain-based software download platform, the number of global video game players reached 3.31 billion in 2023, up from 3.03 billion in 2022. This growth highlights how video game streaming is driving the expansion of the gaming creator economy.

Technological advancements in generative AI are playing a significant role in driving the creation of high-quality 3D and 4D content within the gaming creator economy. Major players in the market are focusing on innovations such as generative AI systems for 3D and 4D content creation, which enables the production of high-quality assets with minimal technical expertise. These systems leverage advanced machine learning models to automatically create, modify, and animate three-dimensional (3D) and four-dimensional (4D) assets, allowing for fast and efficient content generation for virtual environments. For instance, in April 2025, Roblox Corporation, a US-based video game developer, introduced Cube 3D, an open-source generative AI system designed for creating 3D objects and environments. Cube 3D enables developers to create 3D models and scenes through simple textual descriptions. The system is trained on native 3D data from the Roblox platform, ensuring compatibility with modern game engines and supporting functional object generation.

In August 2022, X1 Entertainment Group Inc., a Canadian gaming and media portfolio company, acquired Tyrus LLC to strengthen its presence in the gaming creator economy. With this acquisition, X1 Esports aims to expand its influence by integrating Tyrus' vast network of content creators, thus enhancing audience engagement and unlocking new monetization opportunities. Tyrus LLC, based in the US, is a company that operates within the gaming creator economy.

Major players in the creator economy in gaming market are Meta Platforms Inc., Microsoft Corporation, Activision Blizzard Inc., Logitech Services S.A., Manticore Games Inc., Unity Software Inc., KRAFTON Inc., Twitch Interactive Inc., Epic Games Inc., Opera Norway AS, Improbable, Discord Inc., Patreon Inc., Roblox Corporation, Gamefam Inc., DLive Entertainment Pte. Ltd., StreamElements Inc., Mod.io Pty Ltd., Sky Mavis, Anzu Virtual Reality Ltd., Mobcrush Inc.

North America was the largest region in the creator economy in gaming market in 2024. The regions covered in creator economy in gaming report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the creator economy in gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The creator economy in gaming market includes of revenues earned by entities by providing services such as game development platforms, modding communities, live streaming services. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included. The creator economy in gaming market consists of sales of User-generated content (UGC), Ad-based monetization, mods and custom assets. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Creator Economy In Gaming Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on creator economy in gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for creator economy in gaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The creator economy in gaming market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Platform: Streaming Platforms; Social Media Platforms; Gaming Consoles; Personal Computer Or Mobile Gaming
  • 2) By Type Of Creators: Streamers Or Content Creators; Game Developers; Influencers; Esports Athletes Or Teams
  • 3) By Content Type: Live Streaming; Video Content (On-demand); Esports Content; Gaming Tutorials And Guides; Other Content Types
  • 4) By Monetization Model: Subscription Based; One-time Purchases; Pay Per Use
  • Subsegments:
  • 1) By Streaming Platforms: Twitch; YouTube Gaming; Facebook Gaming; Kick; Trovo
  • 2) By Social Media Platforms: TikTok; Instagram; Twitter/X; Discord; Reddit
  • 3) By Gaming Consoles: PlayStation; Xbox; Nintendo Switch
  • 4) By Personal Computer or Mobile Gaming: PC Game Mods; Mobile Game Content Creation; Indie Game Development Tools; Game Asset Marketplaces
  • Companies Mentioned: Meta Platforms Inc.; Microsoft Corporation; Activision Blizzard Inc.; Logitech Services S.A.; Manticore Games Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Creator Economy In Gaming Market Characteristics

3. Creator Economy In Gaming Market Trends And Strategies

4. Creator Economy In Gaming Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

5. Global Creator Economy In Gaming Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Creator Economy In Gaming PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Creator Economy In Gaming Market Growth Rate Analysis
  • 5.4. Global Creator Economy In Gaming Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Creator Economy In Gaming Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Creator Economy In Gaming Total Addressable Market (TAM)

6. Creator Economy In Gaming Market Segmentation

  • 6.1. Global Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Streaming Platforms
  • Social Media Platforms
  • Gaming Consoles
  • Personal Computer Or Mobile Gaming
  • 6.2. Global Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Streamers Or Content Creators
  • Game Developers
  • Influencers
  • Esports Athletes Or Teams
  • 6.3. Global Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Live Streaming
  • Video Content (On-demand)
  • Esports Content
  • Gaming Tutorials And Guides
  • Other Content Types
  • 6.4. Global Creator Economy In Gaming Market, Segmentation By Monetization Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Subscription Based
  • One-time Purchases
  • Pay Per Use
  • 6.5. Global Creator Economy In Gaming Market, Sub-Segmentation Of Streaming Platforms, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Twitch
  • YouTube Gaming
  • Facebook Gaming
  • Kick
  • Trovo
  • 6.6. Global Creator Economy In Gaming Market, Sub-Segmentation Of Social Media Platforms, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • TikTok
  • Instagram
  • Twitter/X
  • Discord
  • Reddit
  • 6.7. Global Creator Economy In Gaming Market, Sub-Segmentation Of Gaming Consoles, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • PlayStation
  • Xbox
  • Nintendo Switch
  • 6.8. Global Creator Economy In Gaming Market, Sub-Segmentation Of Personal Computer Or Mobile Gaming, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • PC Game Mods
  • Mobile Game Content Creation
  • Indie Game Development Tools
  • Game Asset Marketplaces

7. Creator Economy In Gaming Market Regional And Country Analysis

  • 7.1. Global Creator Economy In Gaming Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Creator Economy In Gaming Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Creator Economy In Gaming Market

  • 8.1. Asia-Pacific Creator Economy In Gaming Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Creator Economy In Gaming Market

  • 9.1. China Creator Economy In Gaming Market Overview
  • 9.2. China Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Creator Economy In Gaming Market

  • 10.1. India Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Creator Economy In Gaming Market

  • 11.1. Japan Creator Economy In Gaming Market Overview
  • 11.2. Japan Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Creator Economy In Gaming Market

  • 12.1. Australia Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Creator Economy In Gaming Market

  • 13.1. Indonesia Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Creator Economy In Gaming Market

  • 14.1. South Korea Creator Economy In Gaming Market Overview
  • 14.2. South Korea Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Creator Economy In Gaming Market

  • 15.1. Western Europe Creator Economy In Gaming Market Overview
  • 15.2. Western Europe Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Creator Economy In Gaming Market

  • 16.1. UK Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Creator Economy In Gaming Market

  • 17.1. Germany Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Creator Economy In Gaming Market

  • 18.1. France Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Creator Economy In Gaming Market

  • 19.1. Italy Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Creator Economy In Gaming Market

  • 20.1. Spain Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Creator Economy In Gaming Market

  • 21.1. Eastern Europe Creator Economy In Gaming Market Overview
  • 21.2. Eastern Europe Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Creator Economy In Gaming Market

  • 22.1. Russia Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Creator Economy In Gaming Market

  • 23.1. North America Creator Economy In Gaming Market Overview
  • 23.2. North America Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Creator Economy In Gaming Market

  • 24.1. USA Creator Economy In Gaming Market Overview
  • 24.2. USA Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Creator Economy In Gaming Market

  • 25.1. Canada Creator Economy In Gaming Market Overview
  • 25.2. Canada Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Creator Economy In Gaming Market

  • 26.1. South America Creator Economy In Gaming Market Overview
  • 26.2. South America Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Creator Economy In Gaming Market

  • 27.1. Brazil Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Creator Economy In Gaming Market

  • 28.1. Middle East Creator Economy In Gaming Market Overview
  • 28.2. Middle East Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Creator Economy In Gaming Market

  • 29.1. Africa Creator Economy In Gaming Market Overview
  • 29.2. Africa Creator Economy In Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Creator Economy In Gaming Market, Segmentation By Type Of Creators, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Creator Economy In Gaming Market, Segmentation By Content Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Creator Economy In Gaming Market Competitive Landscape And Company Profiles

  • 30.1. Creator Economy In Gaming Market Competitive Landscape
  • 30.2. Creator Economy In Gaming Market Company Profiles
    • 30.2.1. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Activision Blizzard Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Logitech Services S.A. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Manticore Games Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Creator Economy In Gaming Market Other Major And Innovative Companies

  • 31.1. Unity Software Inc.
  • 31.2. KRAFTON Inc.
  • 31.3. Twitch Interactive Inc.
  • 31.4. Epic Games Inc.
  • 31.5. Opera Norway AS
  • 31.6. Improbable
  • 31.7. Discord Inc.
  • 31.8. Patreon Inc.
  • 31.9. Roblox Corporation
  • 31.10. Gamefam Inc.
  • 31.11. DLive Entertainment Pte. Ltd.
  • 31.12. StreamElements Inc.
  • 31.13. Mod.io Pty Ltd.
  • 31.14. Sky Mavis
  • 31.15. Anzu Virtual Reality Ltd.

32. Global Creator Economy In Gaming Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Creator Economy In Gaming Market

34. Recent Developments In The Creator Economy In Gaming Market

35. Creator Economy In Gaming Market High Potential Countries, Segments and Strategies

  • 35.1 Creator Economy In Gaming Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Creator Economy In Gaming Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Creator Economy In Gaming Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer
  • 250617_r34806_Creator_Economy_In_Gaming_GMR_2025