封面
市場調查報告書
商品編碼
1745037

全球創作者經濟市場

Creator Economy

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 185 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

預計到 2030 年全球創作者經濟將達到 435 億美元

全球創作者經濟市場規模預計在2024年為144億美元,預計到2030年將達到435億美元,2024年至2030年的複合年成長率為20.3%。直播內容是本報告分析的細分領域之一,預計其複合年成長率將達到18.4%,到分析期結束時規模將達到130億美元。音樂和播客內容細分領域在分析期間的複合年成長率預計將達到20.8%。

美國市場預計將達到 38 億美元,中國市場複合年成長率將達到 19.3%

美國創作者經濟市場規模預計2024年達到38億美元。作為世界第二大經濟體,中國預計到2030年市場規模將達到67億美元,在2024-2030年的分析期間內,複合年成長率為19.3%。其他值得關注的區域市場包括日本和加拿大,預計在分析期間內,這兩個市場的複合年成長率分別為18.2%和17.6%。在歐洲,預計德國市場的複合年成長率約為14.1%。

全球創作者經濟市場—主要趨勢與促進因素摘要

為什麼創作者經濟正在重新定義工作、影響力和數位收益的世界。

隨著社群媒體平台、去中心化發布工具和全新收益模式的興起,創作者經濟正在從根本上改變個人創收、職業發展以及與全球受眾互動的方式。創作者經濟的核心在於賦能內容創作者,包括YouTube部落客、TikTok網紅、作家、播客、遊戲玩家和教育工作者,使他們能夠將自己的技能、熱情和個人品牌收益為現實,而無需依賴傳統媒體或企業雇主。這項最初只是小眾運動,如今已發展成為一種全球現象,涵蓋數百萬以企業家身分運作的獨立機芯,並由強大的平台、服務和技術生態系統提供支援。這種轉變使任何能夠上網、擁有引人入勝的訊息和技能的人都能獲得名聲、影響力和收益,從而使這些變得民主化。 YouTube、Instagram、Twitch、Substack和Patreon等數位平台為創作者創造了直接的收入途徑,包括廣告、粉絲訂閱、捐贈、聯盟銷售、商品和獨家內容。隨著年輕一代從傳統的職業道路轉向創意追求,創作者經濟正在重塑工作、影響力和身份認同的規範。創作者經濟具有促進經濟獨立、創新自由和全球影響力的潛力,是現代數位領域最具顛覆性和賦能性的轉變之一。

平台、工具和收益模式如何發展以支持創作者賦能?

支持創作者經濟的基礎設施正在快速發展,以滿足獨立創作者尋求控制權、多樣化收益來源和擴大受眾群體的需求。社群媒體平台和內容託管網站正在推出以創作者為中心的功能,例如小費罐、「超級感謝」、創作者基金、廣告收益分成和分級訂閱,以幫助用戶直接從受眾群體收益。同時,Patreon、Ko-fi、Gumroad 和 OnlyFans 等專用平台使創作者能夠建立基於會員制的社群、銷售數位產品並獲得經常性收入。電子商務整合和隨選印刷服務進一步使創作者能夠推出品牌商品而無需前期投資。用於影片編輯、圖形設計、分析和客戶關係管理的工具(例如 Canva、Adobe Creative Cloud、Linktree 和 ConvertKit)對於創作者有效管理其業務至關重要。 Web3 技術的出現正在透過引入 NFT、標記化內容所有權和去中心化融資模式來重塑貨幣化,使粉絲能夠直接投資於他們最喜歡的創作者。付款管道針對微交易和全球訪問進行了最佳化,以滿足新興市場創作者的需求。此外,專門為創作者提供的培養箱、數位人才機構和金融服務正在湧現,提供指導、贊助商匹配以及收益和預測服務。這些創新反映出一個日趨成熟的生態系統,在這個生態系統中,創作者不再只是被視為內容創造者,而是品牌、企業和具有影響力的文化力量。

哪些文化、經濟和技術力量正在推動全球參與創作者經濟?

多種文化、經濟和技術力量正在推動不同人群和地理的創作者經濟參與。從文化角度來看,人們對自主性、自我表達和非傳統職業道路的渴望日益成長,尤其是在Z世代和千禧世代中,他們更重視與自身身分認同和熱情相符的工作,而非僵化的企業層級結構。打造個人品牌並與受眾直接互動的吸引力已成為一種令人嚮往的生活方式,而這得益於病毒式傳播的成功案例以及創作者在數位平台上的曝光度。從經濟角度來看,新冠疫情加速了人們向遠距工作和數位收入來源的轉變,促使許多人將內容創作視為傳統就業的可行替代方案或補充。從技術角度來看,智慧型手機、寬頻網路和直覺行動應用程式的廣泛普及降低了優質內容製作的門檻,使來自不同背景和地理的創作者都能參與到數位經濟中。人工智慧工具進一步簡化了編輯、寫作和行銷等任務,使創作者能夠專注於故事敘述和價值創造。隨著全球數位基礎設施的不斷完善,新興市場,尤其是亞洲、拉丁美洲和非洲,正成為創作者活動的溫床。各國政府和教育機構也逐漸將創作者經濟視為合法的就業領域,並提供訓練和資金支持。這些相互關聯的力量正在為創作者經濟蓬勃發展,使其成為一場全球性、包容性、具有文化變革意義的機芯,創造肥沃的土壤。

什麼將推動全球創作者經濟市場的未來成長?

全球創作者經濟市場的成長是由數位轉型、消費行為的演變以及以創作者為中心的經營模式的興起共同推動的。根本驅動力是消費者對真實、相關和小眾內容日益成長的需求。觀眾現在想要的不僅僅是娛樂;他們想要社區、互動性和真實性,而創作者可以透過直接參與和個人故事講述來提供所有這些。品牌正在利用這種轉變,將廣告預算從傳統管道轉移到網紅行銷、夥伴關係以及與用戶生成內容的合作,從而激發創作者主導媒體的商業性潛力。此外,跨不同平台的貨幣化選項的擴展使創作者更容易獲得永續收入,無論其受眾規模如何。創業投資也湧入創作者Start-Ups,為促進內容製作、分發和業務成長的平台和服務提供資金。預計 Web3 技術的發展將透過數位所有權和去中心化平台為創作者開闢新的收益模式。此外,在教育內容、線上社群和導師計畫的支持下,內容創作作為一種專業的社會認可度日益提升,也鼓勵更多人投入其中。綜合來看,這些趨勢表明,創作者經濟並非曇花一現,而是數位時代價值創造、分配和收益的根本轉變。

部分

內容類型(直播、音樂和播客、視覺藝術、遊戲、其他內容類型)、收益模式(訂閱、小費/捐贈、廣告、電子商務、贊助、聯盟行銷、其他收益模式)

受訪公司範例(總合32家)

  • Buy Me a Coffee
  • Caffeine
  • Circle
  • ConvertKit
  • Epic Games
  • Etsy
  • Gumroad
  • Kajabi
  • Ko-fi
  • LADbible Group
  • Linktree
  • LTK(LikeToKnowIt)
  • OnlyFans
  • Patreon
  • Pearpop
  • Shopify
  • Substack
  • Teachable
  • TikTok(ByteDance)
  • YouTube(Google)

關稅影響係數

我們的新報告納入了關稅對地理市場的影響,因為全球產業分析師根據公司總部所在國家、製造地、進出口(成品和OEM)預測了公司競爭地位的變化。這種複雜且多方面的市場動態預計將以多種方式影響競爭對手,包括人為提高銷貨成本、降低盈利、重組供應鏈以及其他微觀和宏觀市場動態。

全球產業分析師密切關注來自全球頂尖首席經濟學家(14,949位)、智庫(62家)以及貿易和產業協會(171家)的專家的意見,以評估其對生態系統的影響並應對新的市場現實。我們追蹤了來自每個主要國家的專家和經濟學家對關稅及其對本國影響的看法。

全球產業分析師預計,這場動盪將在未來2-3個月內逐漸平息,新的世界秩序將更加清晰地建立。全球產業分析師正在即時追蹤這些事態發展。

2025年4月:談判階段

在4月的報告中,我們將探討關稅對全球整體市場的影響,並提供區域市場調整。我們的預測是基於歷史數據和不斷變化的市場影響因素。

2025年7月:最終關稅調整

在各國宣布最終重置後,客戶將在 7 月收到免費更新,最終更新將包含明確的關稅影響分析。

相互和雙邊貿易及關稅影響分析:

美國<>中國<>墨西哥<>加拿大<>歐盟<>日本<>印度<>其他176個國家

領先的產業經濟學家:全球產業分析師知識庫追蹤了 14,949 位經濟學家,其中包括來自民族國家、智庫、貿易和產業協會、大型企業以及各領域專家的最具影響力的首席經濟學家,他們共用了這場前所未有的全球經濟狀況模式轉移的影響。我們超過 16,491 份報告大多遵循基於里程碑的兩階段發布計劃。

目錄

第1章調查方法

第2章執行摘要

  • 市場概覽
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 其他歐洲國家
  • 亞太地區
  • 其他地區

第4章 比賽

簡介目錄
Product Code: MCP34862

Global Creator Economy Market to Reach US$43.5 Billion by 2030

The global market for Creator Economy estimated at US$14.4 Billion in the year 2024, is expected to reach US$43.5 Billion by 2030, growing at a CAGR of 20.3% over the analysis period 2024-2030. Live Streaming Content, one of the segments analyzed in the report, is expected to record a 18.4% CAGR and reach US$13.0 Billion by the end of the analysis period. Growth in the Music & Podcasts Content segment is estimated at 20.8% CAGR over the analysis period.

The U.S. Market is Estimated at US$3.8 Billion While China is Forecast to Grow at 19.3% CAGR

The Creator Economy market in the U.S. is estimated at US$3.8 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$6.7 Billion by the year 2030 trailing a CAGR of 19.3% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 18.2% and 17.6% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 14.1% CAGR.

Global Creator Economy Market - Key Trends & Drivers Summarized

Why Is the Creator Economy Redefining Work, Influence, and Digital Monetization Worldwide?

The creator economy is fundamentally transforming how individuals generate income, build careers, and engage with global audiences, driven by the rise of social media platforms, decentralized publishing tools, and new monetization models. At its core, the creator economy empowers content creators-whether they are YouTubers, TikTok influencers, writers, podcasters, gamers, or educators-to monetize their skills, passions, and personal brands without relying on traditional media or corporate employers. What began as a niche movement has now grown into a global phenomenon, encompassing millions of independent creators who operate as entrepreneurs, supported by a robust ecosystem of platforms, services, and technologies. This shift is democratizing access to fame, influence, and revenue by reducing the barriers to entry for anyone with internet access and a compelling message or skillset. Digital platforms like YouTube, Instagram, Twitch, Substack, and Patreon have created direct pathways for creators to earn through advertising, fan subscriptions, donations, affiliate sales, merchandise, and exclusive content. As younger generations increasingly aspire to become creators over traditional career paths, the creator economy is reshaping norms around work, influence, and identity. With its potential to foster financial independence, creative freedom, and global reach, the creator economy represents one of the most disruptive and empowering shifts in the modern digital landscape.

How Are Platforms, Tools, and Monetization Models Evolving to Support Creator Empowerment?

The infrastructure supporting the creator economy is rapidly evolving to better meet the needs of independent creators seeking control, revenue diversification, and audience growth. Social media platforms and content-hosting sites are introducing more creator-focused features such as tip jars, “super thanks,” creator funds, ad revenue sharing, and tiered subscriptions to help users directly monetize their audiences. Meanwhile, dedicated platforms like Patreon, Ko-fi, Gumroad, and OnlyFans enable creators to build membership communities, sell digital products, and gain recurring income streams. Ecommerce integrations and print-on-demand services are further allowing creators to launch branded merchandise without upfront investment. Tools for video editing, graphic design, analytics, and customer relationship management-like Canva, Adobe Creative Cloud, Linktree, and ConvertKit-are becoming essential for creators to manage their businesses efficiently. The emergence of Web3 technologies is also reshaping monetization by introducing NFTs, tokenized content ownership, and decentralized funding models, allowing fans to directly invest in their favorite creators. Payment platforms are being optimized for microtransactions and global access, addressing creators' needs in developing markets. Additionally, creator-focused incubators, digital talent agencies, and financial services are arising to provide guidance, sponsorship matchmaking, and revenue forecasting. These innovations reflect a maturing ecosystem where creators are seen not just as content generators, but as brands, businesses, and influential cultural forces.

What Cultural, Economic, and Technological Forces Are Fueling Global Participation in the Creator Economy?

Several cultural, economic, and technological forces are converging to drive participation in the creator economy across demographics and geographies. Culturally, there is a growing desire for autonomy, personal expression, and non-traditional career paths-particularly among Gen Z and millennials-who value work that aligns with their identity and passion rather than rigid corporate hierarchies. The appeal of building a personal brand and engaging directly with audiences has become an aspirational lifestyle fueled by viral success stories and creator visibility on digital platforms. Economically, the COVID-19 pandemic accelerated the shift toward remote work and digital income sources, prompting many individuals to explore content creation as a viable alternative or supplement to traditional employment. Technologically, the widespread adoption of smartphones, broadband internet, and intuitive mobile apps has lowered the barrier to high-quality content production, enabling creators from all backgrounds and regions to participate in the digital economy. AI tools are further simplifying tasks like editing, writing, and marketing, allowing creators to focus on storytelling and value creation. As global digital infrastructure improves, emerging markets are becoming hotbeds for creator activity, especially in Asia, Latin America, and Africa. Governments and educational institutions are also recognizing the creator economy as a legitimate employment sector, offering training and financial support. These interconnected forces are creating a fertile environment for the creator economy to thrive as a globally inclusive and culturally transformative movement.

What Are the Key Drivers Powering the Future Growth of the Global Creator Economy Market?

The growth in the global creator economy market is being driven by a combination of digital transformation, evolving consumer behavior, and the rise of creator-centric business models. A fundamental driver is the increasing consumer demand for authentic, relatable, and niche content, which is often best delivered by independent creators rather than large media entities. Audiences now seek more than entertainment-they seek community, interactivity, and trust, all of which creators are uniquely positioned to offer through direct engagement and personal storytelling. Brands are capitalizing on this shift by diverting advertising budgets from traditional channels to influencer marketing, partnerships, and user-generated content collaborations, fueling the commercial viability of creator-led media. Additionally, the expansion of monetization options across diverse platforms is making it easier for creators to earn sustainably, regardless of audience size. Venture capital is also pouring into creator startups, funding platforms and services that facilitate content production, distribution, and business growth. The development of Web3 technologies is projected to unlock new creator revenue models through digital ownership and decentralized platforms. Moreover, the increasing social validation of content creation as a profession is encouraging more individuals to enter the field, supported by educational content, online communities, and mentorship programs. Together, these drivers indicate that the creator economy is not a passing trend but a foundational shift in how value is created, distributed, and monetized in the digital age.

SCOPE OF STUDY:

The report analyzes the Creator Economy market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Content Type (Live Streaming, Music & Podcasts, Visual Arts, Gaming, Other Content Types); Revenue Model (Subscriptions, Tips / Donations, Advertising, E-Commerce, Sponsorships, Affiliate Marketing, Other Revenue Models)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 32 Featured) -

  • Buy Me a Coffee
  • Caffeine
  • Circle
  • ConvertKit
  • Epic Games
  • Etsy
  • Gumroad
  • Kajabi
  • Ko-fi
  • LADbible Group
  • Linktree
  • LTK (LikeToKnowIt)
  • OnlyFans
  • Patreon
  • Pearpop
  • Shopify
  • Substack
  • Teachable
  • TikTok (ByteDance)
  • YouTube (Google)

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by artificially increasing the COGS, reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

We are diligently following expert opinions of leading Chief Economists (14,949), Think Tanks (62), Trade & Industry bodies (171) worldwide, as they assess impact and address new market realities for their ecosystems. Experts and economists from every major country are tracked for their opinions on tariffs and how they will impact their countries.

We expect this chaos to play out over the next 2-3 months and a new world order is established with more clarity. We are tracking these developments on a real time basis.

As we release this report, U.S. Trade Representatives are pushing their counterparts in 183 countries for an early closure to bilateral tariff negotiations. Most of the major trading partners also have initiated trade agreements with other key trading nations, outside of those in the works with the United States. We are tracking such secondary fallouts as supply chains shift.

To our valued clients, we say, we have your back. We will present a simplified market reassessment by incorporating these changes!

APRIL 2025: NEGOTIATION PHASE

Our April release addresses the impact of tariffs on the overall global market and presents market adjustments by geography. Our trajectories are based on historic data and evolving market impacting factors.

JULY 2025 FINAL TARIFF RESET

Complimentary Update: Our clients will also receive a complimentary update in July after a final reset is announced between nations. The final updated version incorporates clearly defined Tariff Impact Analyses.

Reciprocal and Bilateral Trade & Tariff Impact Analyses:

USA <> CHINA <> MEXICO <> CANADA <> EU <> JAPAN <> INDIA <> 176 OTHER COUNTRIES.

Leading Economists - Our knowledge base tracks 14,949 economists including a select group of most influential Chief Economists of nations, think tanks, trade and industry bodies, big enterprises, and domain experts who are sharing views on the fallout of this unprecedented paradigm shift in the global econometric landscape. Most of our 16,491+ reports have incorporated this two-stage release schedule based on milestones.

COMPLIMENTARY PREVIEW

Contact your sales agent to request an online 300+ page complimentary preview of this research project. Our preview will present full stack sources, and validated domain expert data transcripts. Deep dive into our interactive data-driven online platform.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Creator Economy - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Monetization Platform Growth Throws the Spotlight on Independent Content Creator Empowerment
    • Rise of Short-Form Video and Livestreaming Drives Demand for Real-Time Engagement and Tipping Tools
    • Expansion of Subscription and Membership Models Strengthens the Business Case for Platform Diversification
    • Increased Brand Spending on Influencer Marketing Propels Growth in Creator-Led Campaign Opportunities
    • Shift Toward Direct-to-Fan Commerce Spurs Demand for Integrated Merchandising and Fulfillment Services
    • Growing Popularity of Audio and Podcast Content Expands the Creator Base Across New Media Formats
    • Decentralized Platforms and Web3 Technologies Generate Opportunities for Creator Ownership and Tokenization
    • Educational and Skill-Based Content Trends Fuel Rise of Professional Creators and Info-Prenerus
    • Emergence of AI Content Tools Throws the Spotlight on Human-AI Collaboration in the Creator Workflow
    • Creator Burnout and Mental Health Concerns Drive Growth in Support Ecosystems and Creator Communities
    • Rise of Vertical Marketplaces Enables Niche Creators to Monetize Micro-Audiences More Effectively
    • Growth in Cross-Border Content Consumption Expands Addressable Market for Localized and Multilingual Creators
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Creator Economy Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Creator Economy by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Creator Economy by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Creator Economy by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Live Streaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Live Streaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Live Streaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Music & Podcasts by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Music & Podcasts by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Music & Podcasts by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Visual Arts by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Visual Arts by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for Visual Arts by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Other Content Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Other Content Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for Other Content Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Sponsorships by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Sponsorships by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Sponsorships by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Affiliate Marketing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Affiliate Marketing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: World 15-Year Perspective for Affiliate Marketing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Other Revenue Models by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Other Revenue Models by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: World 15-Year Perspective for Other Revenue Models by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for Subscriptions by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for Subscriptions by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: World 15-Year Perspective for Subscriptions by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Tips / Donations by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World Historic Review for Tips / Donations by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: World 15-Year Perspective for Tips / Donations by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 35: World Recent Past, Current & Future Analysis for Advertising by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 36: World Historic Review for Advertising by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: World 15-Year Perspective for Advertising by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 38: World Recent Past, Current & Future Analysis for E-Commerce by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 39: World Historic Review for E-Commerce by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: World 15-Year Perspective for E-Commerce by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 41: USA Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: USA Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: USA 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 44: USA Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: USA Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: USA 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 47: Canada Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Canada Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: Canada 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 50: Canada Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Canada Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: Canada 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • JAPAN
    • Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 53: Japan Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: Japan Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: Japan 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 56: Japan Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Japan Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: Japan 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • CHINA
    • Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 59: China Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: China Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: China 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 62: China Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: China Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: China 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • EUROPE
    • Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 65: Europe Recent Past, Current & Future Analysis for Creator Economy by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 66: Europe Historic Review for Creator Economy by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: Europe 15-Year Perspective for Creator Economy by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 68: Europe Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Europe Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: Europe 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 71: Europe Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Europe Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: Europe 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • FRANCE
    • Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 74: France Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: France Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: France 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 77: France Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: France Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: France 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • GERMANY
    • Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 80: Germany Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Germany Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: Germany 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 83: Germany Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: Germany Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: Germany 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 86: Italy Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Italy Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: Italy 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 89: Italy Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Italy Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: Italy 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 92: UK Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: UK Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: UK 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 95: UK Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: UK Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: UK 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 98: Rest of Europe Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Rest of Europe Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: Rest of Europe 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 101: Rest of Europe Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Rest of Europe Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: Rest of Europe 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 104: Asia-Pacific Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Asia-Pacific Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Asia-Pacific 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 107: Asia-Pacific Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Asia-Pacific Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: Asia-Pacific 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • REST OF WORLD
    • TABLE 110: Rest of World Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Rest of World Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: Rest of World 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 113: Rest of World Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: Rest of World Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: Rest of World 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030

IV. COMPETITION