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市場調查報告書
商品編碼
1788391

虛擬影響者的全球市場

Virtual Influencers

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 176 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

預計到 2030 年全球虛擬網紅市場規模將達 540 億美元

全球虛擬網紅市場規模預計在2024年達到65億美元,預計2024年至2030年期間的複合年成長率為42.2%,到2030年將達到540億美元。作為本報告分析的細分市場之一,解決方案的複合年成長率預計將達到45.4%,到分析期結束時將達到405億美元。服務細分市場在分析期間內的複合年成長率預計將達到34.7%。

美國市場規模估計為 17 億美元,中國市場預計複合年成長率為 39.8%

美國虛擬網紅市場規模預計2024年達到17億美元。作為世界第二大經濟體,中國預計到2030年市場規模將達到79億美元,在2024-2030年的分析期間內,複合年成長率將達到39.8%。其他值得關注的區域市場包括日本和加拿大,預計在分析期間內,這兩個市場的複合年成長率分別為38.9%和36.2%。在歐洲,預計德國市場的複合年成長率將達到29.0%。

全球虛擬網紅市場-主要趨勢與促進因素摘要

為什麼虛擬影響者正在重塑社群媒體和行銷格局

虛擬網紅的崛起徹底改變了數位行銷和社群媒體產業,顛覆了傳統的明星代言和內容創作概念。與人類網紅不同,虛擬網紅是由人工智慧生成或數位設計的角色,他們在 Instagram、TikTok 和 YouTube 等平台上與受眾互動,創造出精心策劃的網路形象。這些電腦生成的角色可以根據特定的品牌價值、美學和通訊進行客製化,這使得它們成為尋求品牌表達一致性的公司的一個有吸引力的選擇。隨著消費者在數位環境中參與度的提高,品牌正在利用虛擬網紅來推廣產品、發起宣傳活動,並以模糊現實與虛構界限的方式與受眾互動。創造具有不同外觀、性格類型和文化背景的網紅的能力進一步擴大了他們的吸引力,使品牌能夠與世界各地的受眾建立聯繫,而不受地域限制。隨著數位經濟的不斷擴張,虛擬網紅正成為行銷策略的有力工具,重新定義品牌和消費者在人工智慧主導的內容時代的互動方式。

人工智慧和 CGI 的進步如何增強虛擬影響者的能力?

人工智慧 (AI)、CGI 和深度學習的技術進步顯著提高了虛擬網紅的真實感、表現力和互動性。人工智慧聊天機器人和自然語言處理 (NLP) 模型使虛擬網紅能夠與粉絲即時交談,以類似人類的互動方式回覆評論和訊息。高解析度 CGI 渲染和動態捕捉技術使虛擬網紅更加逼真,能夠實現超逼真的面部表情、流暢的動作和身臨其境的敘事體驗。深度造假技術與生成對抗網路 (GAN) 的結合進一步增強了複製類人特徵和情感的能力,使其幾乎與真人難以區分。此外,人工智慧主導的內容自動化工具使虛擬網紅能夠大規模產生個人化貼文、標題和品牌合作,從而提高數位行銷宣傳活動的效率。隨著技術的發展,人類和虛擬網紅之間的界限越來越模糊,使品牌能夠對維持線上空間參與和影響力的數位角色擁有前所未有的控制權。

阻礙虛擬影響者成長的挑戰有哪些?

儘管虛擬網紅日益流行,但它們仍面臨許多挑戰,這些挑戰可能會影響其長期應用和市場信譽。一個關鍵問題是真實性和關聯性,因為受眾可能難以與缺乏真實生活經驗的人工智慧生成人物建立真正的聯繫。圍繞透明度和資訊揭露的道德問題也帶來了挑戰,因為越來越多的法規要求品牌澄清內容是由虛擬網紅而非真實人物產生的。人工智慧生成的網紅可能被濫用來傳播虛假訊息、進行深度造假偽造和進行欺騙性廣告,這進一步引發了人們對數位道德和消費者信任的擔憂。此外,開發和維護虛擬網紅(包括CGI設計、AI模型訓練和內容製作)的高昂成本可能會限制小型品牌和獨立創作者的使用。隨著虛擬網紅之間競爭的加劇,品牌必須專注於故事敘述、同理心和符合道德的內容策略,以確保消費者持續參與並接受其人工智慧主導的數位角色。

哪些因素推動了虛擬影響者市場的成長?

虛擬網紅市場的成長受到多種因素的推動,包括行銷策略的日益數位化、人工智慧內容創作的日益普及以及元宇宙的擴展。向虛擬實境和擴增實境(VR/AR) 環境的轉變為人工智慧生成的影響者創造了新的機會,使他們能夠在身臨其境型數位空間中與受眾互動,從而進一步推動了對超現實數位人物的需求。對品牌安全和訊息控制的日益重視也助長了虛擬網紅的崛起。公司正在尋求比可能捲入爭議的人類影響者更可靠、無風險的替代方案。人工智慧生成的影響者融入遊戲、虛擬音樂會和元宇宙體驗,正在將其市場範圍擴展到傳統社交媒體平台之外,並提高其在數位娛樂中的價值。此外,人工智慧主導的自動化工具和 CGI 渲染技術的不斷發展,使虛擬網紅的創建更容易、更具成本效益,從而推動了品牌和負責人的廣泛採用。隨著企業繼續探索人工智慧生成的內容以用於品牌推廣、故事講述和受眾參與,虛擬影響者市場預計將迅速擴張並鞏固其在未來數位行銷和社交媒體參與中的作用。

部分

產品(解決方案、服務);類型(非人類、人類化身);最終用戶(食品和娛樂、運動和健身、銀行和金融、旅遊和度假、時尚和生活方式、其他)

受訪公司範例

  • AI Influencer Company
  • AI Models
  • AvatarOS
  • Aww Inc.
  • Brud
  • Castleberry Media
  • CM Models
  • Dream Farm Agency
  • Future Proof
  • Hololive Production
  • HYPERREAL Digital
  • Offbeat Media Group
  • Superplastic
  • The Clueless
  • The Diigitals
  • The Influence Agency
  • Virtual Humans
  • Virtual Influencer Agency
  • Virtual Influencer Agency(Instagram)
  • Virtual Influencer Agency(LinkedIn)

人工智慧整合

全球產業分析師利用可操作的專家內容和人工智慧工具改變市場和競爭情報。

Global Industry Analysts 沒有查詢通用的 LLM 或特定產業的SLM,而是建立了一個從世界各地的專家收集的內容庫,其中包括影片錄像、BLOG、搜尋引擎研究以及大量的公司、產品/服務和市場數據。

關稅影響係數

全球產業分析師根據公司總部所在國家、製造地和進出口(成品和原始設備製造商)情況預測其競爭地位的變化。這種複雜而多面的市場動態預計將以多種方式影響競爭對手,包括銷貨成本(COGS) 上升、盈利下降、供應鏈重組以及其他微觀和宏觀市場動態。

目錄

第1章調查方法

第2章執行摘要

  • 市場概覽
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 其他歐洲國家
  • 亞太地區
  • 其他地區

第4章 競賽

簡介目錄
Product Code: MCP33292

Global Virtual Influencers Market to Reach US$54.0 Billion by 2030

The global market for Virtual Influencers estimated at US$6.5 Billion in the year 2024, is expected to reach US$54.0 Billion by 2030, growing at a CAGR of 42.2% over the analysis period 2024-2030. Solutions, one of the segments analyzed in the report, is expected to record a 45.4% CAGR and reach US$40.5 Billion by the end of the analysis period. Growth in the Services segment is estimated at 34.7% CAGR over the analysis period.

The U.S. Market is Estimated at US$1.7 Billion While China is Forecast to Grow at 39.8% CAGR

The Virtual Influencers market in the U.S. is estimated at US$1.7 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$7.9 Billion by the year 2030 trailing a CAGR of 39.8% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 38.9% and 36.2% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 29.0% CAGR.

Global Virtual Influencer Market - Key Trends & Drivers Summarized

Why Are Virtual Influencers Reshaping the Social Media and Marketing Landscape?

The rise of virtual influencers has revolutionized the digital marketing and social media industries, challenging traditional notions of celebrity endorsements and content creation. Unlike human influencers, virtual influencers are AI-generated or digitally designed personas that engage with audiences across platforms like Instagram, TikTok, and YouTube, creating highly curated and controlled online presences. These computer-generated characters can be customized to align with specific brand values, aesthetics, and messaging, making them an attractive alternative for companies seeking consistency in brand representation. With increasing consumer engagement in digital environments, brands are leveraging virtual influencers to promote products, launch campaigns, and interact with audiences in ways that blur the lines between reality and fiction. The ability to create influencers with diverse appearances, personalities, and cultural backgrounds has further broadened their appeal, allowing brands to connect with global audiences without geographical limitations. As the digital economy continues to expand, virtual influencers are becoming a powerful tool in marketing strategies, redefining the way brands engage with consumers in the era of AI-driven content.

How Are Advancements in AI and CGI Enhancing Virtual Influencers?

Technological advancements in artificial intelligence (AI), computer-generated imagery (CGI), and deep learning have significantly improved the realism, expressiveness, and interactivity of virtual influencers. AI-powered chatbots and natural language processing (NLP) models enable virtual influencers to engage in real-time conversations with followers, responding to comments and messages with human-like interactions. High-resolution CGI rendering and motion capture technology have made virtual influencers more lifelike, allowing for hyper-realistic facial expressions, fluid movements, and immersive storytelling experiences. The integration of deepfake technology and generative adversarial networks (GANs) has further enhanced their ability to replicate human-like features and emotions, making them nearly indistinguishable from real people. Additionally, the use of AI-driven content automation tools allows virtual influencers to generate personalized posts, captions, and brand collaborations at scale, increasing efficiency in digital marketing campaigns. As technology continues to advance, the line between human and virtual influencers is becoming increasingly blurred, offering brands unprecedented control over digital personas that maintain engagement and influence in online spaces.

What Challenges Are Hindering the Growth of Virtual Influencers?

Despite their growing popularity, virtual influencers face several challenges that could impact their long-term adoption and credibility in the market. One of the primary concerns is authenticity and relatability, as audiences may struggle to form genuine connections with AI-generated personalities that lack real-life experiences. Ethical concerns surrounding transparency and disclosure also pose a challenge, as regulations increasingly require brands to clarify whether content is generated by virtual influencers rather than real individuals. The potential misuse of AI-generated influencers for spreading misinformation, deepfake-based manipulations, and deceptive advertising practices has further raised concerns about digital ethics and consumer trust. Additionally, the high costs associated with developing and maintaining virtual influencers, including CGI design, AI model training, and content production, may limit access for smaller brands and independent creators. As competition among virtual influencers intensifies, brands will need to focus on storytelling, emotional engagement, and ethical content strategies to ensure continued consumer interest and acceptance of AI-driven digital personas.

What Factors Are Driving the Growth of the Virtual Influencer Market?

The growth in the virtual influencer market is driven by several factors, including the increasing digitalization of marketing strategies, the rising adoption of AI-powered content creation, and the expansion of the metaverse. The shift toward virtual and augmented reality (VR/AR) environments has created new opportunities for AI-generated influencers to engage with audiences in immersive digital spaces, further driving demand for hyper-realistic digital personas. The growing emphasis on brand safety and message control has also contributed to the rise of virtual influencers, as companies seek more reliable and risk-free alternatives to human influencers who may be involved in controversies. The integration of AI-generated influencers into gaming, virtual concerts, and metaverse experiences has expanded their market reach beyond traditional social media platforms, increasing their value in digital entertainment. Additionally, the continued development of AI-driven automation tools and CGI rendering technologies is making virtual influencer creation more accessible and cost-effective, encouraging wider adoption among brands and marketers. As businesses continue to explore AI-generated content for branding, storytelling, and audience engagement, the virtual influencer market is expected to experience rapid expansion, solidifying its role in the future of digital marketing and social media engagement.

SCOPE OF STUDY:

The report analyzes the Virtual Influencers market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Offering (Solutions, Services); Type (Non-human, Human Avatar); End-Use (Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday, Fashion & Lifestyle, Others)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 42 Featured) -

  • AI Influencer Company
  • AI Models
  • AvatarOS
  • Aww Inc.
  • Brud
  • Castleberry Media
  • CM Models
  • Dream Farm Agency
  • Future Proof
  • Hololive Production
  • HYPERREAL Digital
  • Offbeat Media Group
  • Superplastic
  • The Clueless
  • The Diigitals
  • The Influence Agency
  • Virtual Humans
  • Virtual Influencer Agency
  • Virtual Influencer Agency (Instagram)
  • Virtual Influencer Agency (LinkedIn)

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • Tariff Impact on Global Supply Chain Patterns
    • Virtual Influencers - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Surge in Brand Partnerships with CGI Personalities Drives Adoption of Virtual Influencer Campaigns
    • Increased Reliance on Digital-First Marketing Strategies Expands Addressable Market Opportunity for AI-Powered Influencers
    • Advancements in AI and Deepfake Technologies Strengthen Business Case for Hyper-Realistic Virtual Personas
    • Growing Popularity of Metaverse and Web3 Environments Spurs Demand for Virtual Brand Ambassadors
    • Integration of Virtual Influencers into Augmented Reality and Gaming Platforms Propels Cross-Sector Opportunities
    • Rising Cost-Effectiveness and Scalability of Digital Avatars Generates Competitive Edge for Marketing Teams
    • Influencer Fatigue Among Consumers Throws the Spotlight on AI-Driven Alternatives for Brand Engagement
    • Emergence of Virtual Influencers in Niche Markets Expands the Creative Economy and Sector Differentiation
    • Adoption of Avatar-as-a-Service Models Drives Innovation in Marketing Content Production and Customization
    • Use of Virtual Influencers in Healthcare, Education, and Advocacy Campaigns Accelerates Market Diversification
    • Expansion of Social Commerce Ecosystems Strengthens Demand for Always-On, Brand-Safe Digital Ambassadors
    • Increasing Control Over Messaging and Identity Management Drives Brand Confidence in CGI Collaborations
    • Legal Ambiguities and IP Rights Management Challenges Raise Regulatory Oversight in the Virtual Influencer Space
    • Rapid Growth in Follower Engagement Metrics and Platform Virality Spurs Advertiser Confidence
    • Evolution of Synthetic Media Ethics Frameworks Shapes the Governance Landscape for Virtual Creators
    • Proliferation of Multi-Platform Presence and Cross-Device Integration Sustains Visibility and Reach
    • Collaboration Between CGI Artists, AI Developers, and Creative Agencies Generates New Revenue Models
    • Youth-Oriented Brands Leverage Virtual Influencers to Capitalize on Digital Natives' Preferences
    • Influencer-Generated NFTs and Digital Collectibles Propel Monetization Opportunities in the Web3 Economy
    • Cultural Localization and Multilingual Voice Generation Expand Global Appeal of Virtual Brand Ambassadors
    • Automated Content Scheduling and Data-Driven Persona Optimization Streamline Marketing Workflows
    • Consumer Curiosity and Novelty Appeal Around CGI Avatars Drives Short-Term Spike in Engagement
    • Convergence of Virtual Influencers and Digital Humans Redefines Human-Machine Interaction in Social Media
    • Market Entry of Traditional Influencer Agencies into CGI Persona Management Creates Competitive Disruption
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Virtual Influencers Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Virtual Influencers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World 6-Year Perspective for Virtual Influencers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Solutions by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 5: World 6-Year Perspective for Solutions by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for Services by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Others by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Others by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Food & Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Food & Entertainment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Sports & Fitness by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Sports & Fitness by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Banking & Finance by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World 6-Year Perspective for Banking & Finance by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 16: World Recent Past, Current & Future Analysis for Travel & Holiday by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 17: World 6-Year Perspective for Travel & Holiday by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 18: World Recent Past, Current & Future Analysis for Fashion & Lifestyle by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 19: World 6-Year Perspective for Fashion & Lifestyle by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Non-human by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World 6-Year Perspective for Non-human by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 22: World Recent Past, Current & Future Analysis for Human Avatar by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 23: World 6-Year Perspective for Human Avatar by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Virtual Influencers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 24: USA Recent Past, Current & Future Analysis for Virtual Influencers by Offering - Solutions and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 25: USA 6-Year Perspective for Virtual Influencers by Offering - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 26: USA Recent Past, Current & Future Analysis for Virtual Influencers by End-Use - Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 27: USA 6-Year Perspective for Virtual Influencers by End-Use - Percentage Breakdown of Value Sales for Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle for the Years 2025 & 2030
    • TABLE 28: USA Recent Past, Current & Future Analysis for Virtual Influencers by Type - Non-human and Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 29: USA 6-Year Perspective for Virtual Influencers by Type - Percentage Breakdown of Value Sales for Non-human and Human Avatar for the Years 2025 & 2030
  • CANADA
    • TABLE 30: Canada Recent Past, Current & Future Analysis for Virtual Influencers by Offering - Solutions and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 31: Canada 6-Year Perspective for Virtual Influencers by Offering - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 32: Canada Recent Past, Current & Future Analysis for Virtual Influencers by End-Use - Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: Canada 6-Year Perspective for Virtual Influencers by End-Use - Percentage Breakdown of Value Sales for Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle for the Years 2025 & 2030
    • TABLE 34: Canada Recent Past, Current & Future Analysis for Virtual Influencers by Type - Non-human and Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 35: Canada 6-Year Perspective for Virtual Influencers by Type - Percentage Breakdown of Value Sales for Non-human and Human Avatar for the Years 2025 & 2030
  • JAPAN
    • Virtual Influencers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 36: Japan Recent Past, Current & Future Analysis for Virtual Influencers by Offering - Solutions and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 37: Japan 6-Year Perspective for Virtual Influencers by Offering - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 38: Japan Recent Past, Current & Future Analysis for Virtual Influencers by End-Use - Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Japan 6-Year Perspective for Virtual Influencers by End-Use - Percentage Breakdown of Value Sales for Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle for the Years 2025 & 2030
    • TABLE 40: Japan Recent Past, Current & Future Analysis for Virtual Influencers by Type - Non-human and Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 41: Japan 6-Year Perspective for Virtual Influencers by Type - Percentage Breakdown of Value Sales for Non-human and Human Avatar for the Years 2025 & 2030
  • CHINA
    • Virtual Influencers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 42: China Recent Past, Current & Future Analysis for Virtual Influencers by Offering - Solutions and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 43: China 6-Year Perspective for Virtual Influencers by Offering - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 44: China Recent Past, Current & Future Analysis for Virtual Influencers by End-Use - Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: China 6-Year Perspective for Virtual Influencers by End-Use - Percentage Breakdown of Value Sales for Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle for the Years 2025 & 2030
    • TABLE 46: China Recent Past, Current & Future Analysis for Virtual Influencers by Type - Non-human and Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 47: China 6-Year Perspective for Virtual Influencers by Type - Percentage Breakdown of Value Sales for Non-human and Human Avatar for the Years 2025 & 2030
  • EUROPE
    • Virtual Influencers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 48: Europe Recent Past, Current & Future Analysis for Virtual Influencers by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 49: Europe 6-Year Perspective for Virtual Influencers by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 50: Europe Recent Past, Current & Future Analysis for Virtual Influencers by Offering - Solutions and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Europe 6-Year Perspective for Virtual Influencers by Offering - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 52: Europe Recent Past, Current & Future Analysis for Virtual Influencers by End-Use - Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 53: Europe 6-Year Perspective for Virtual Influencers by End-Use - Percentage Breakdown of Value Sales for Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle for the Years 2025 & 2030
    • TABLE 54: Europe Recent Past, Current & Future Analysis for Virtual Influencers by Type - Non-human and Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 55: Europe 6-Year Perspective for Virtual Influencers by Type - Percentage Breakdown of Value Sales for Non-human and Human Avatar for the Years 2025 & 2030
  • FRANCE
    • Virtual Influencers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 56: France Recent Past, Current & Future Analysis for Virtual Influencers by Offering - Solutions and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: France 6-Year Perspective for Virtual Influencers by Offering - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 58: France Recent Past, Current & Future Analysis for Virtual Influencers by End-Use - Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 59: France 6-Year Perspective for Virtual Influencers by End-Use - Percentage Breakdown of Value Sales for Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle for the Years 2025 & 2030
    • TABLE 60: France Recent Past, Current & Future Analysis for Virtual Influencers by Type - Non-human and Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 61: France 6-Year Perspective for Virtual Influencers by Type - Percentage Breakdown of Value Sales for Non-human and Human Avatar for the Years 2025 & 2030
  • GERMANY
    • Virtual Influencers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 62: Germany Recent Past, Current & Future Analysis for Virtual Influencers by Offering - Solutions and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Germany 6-Year Perspective for Virtual Influencers by Offering - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 64: Germany Recent Past, Current & Future Analysis for Virtual Influencers by End-Use - Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 65: Germany 6-Year Perspective for Virtual Influencers by End-Use - Percentage Breakdown of Value Sales for Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle for the Years 2025 & 2030
    • TABLE 66: Germany Recent Past, Current & Future Analysis for Virtual Influencers by Type - Non-human and Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 67: Germany 6-Year Perspective for Virtual Influencers by Type - Percentage Breakdown of Value Sales for Non-human and Human Avatar for the Years 2025 & 2030
  • ITALY
    • TABLE 68: Italy Recent Past, Current & Future Analysis for Virtual Influencers by Offering - Solutions and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Italy 6-Year Perspective for Virtual Influencers by Offering - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 70: Italy Recent Past, Current & Future Analysis for Virtual Influencers by End-Use - Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 71: Italy 6-Year Perspective for Virtual Influencers by End-Use - Percentage Breakdown of Value Sales for Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle for the Years 2025 & 2030
    • TABLE 72: Italy Recent Past, Current & Future Analysis for Virtual Influencers by Type - Non-human and Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 73: Italy 6-Year Perspective for Virtual Influencers by Type - Percentage Breakdown of Value Sales for Non-human and Human Avatar for the Years 2025 & 2030
  • UNITED KINGDOM
    • Virtual Influencers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 74: UK Recent Past, Current & Future Analysis for Virtual Influencers by Offering - Solutions and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: UK 6-Year Perspective for Virtual Influencers by Offering - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 76: UK Recent Past, Current & Future Analysis for Virtual Influencers by End-Use - Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 77: UK 6-Year Perspective for Virtual Influencers by End-Use - Percentage Breakdown of Value Sales for Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle for the Years 2025 & 2030
    • TABLE 78: UK Recent Past, Current & Future Analysis for Virtual Influencers by Type - Non-human and Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 79: UK 6-Year Perspective for Virtual Influencers by Type - Percentage Breakdown of Value Sales for Non-human and Human Avatar for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 80: Rest of Europe Recent Past, Current & Future Analysis for Virtual Influencers by Offering - Solutions and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Rest of Europe 6-Year Perspective for Virtual Influencers by Offering - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 82: Rest of Europe Recent Past, Current & Future Analysis for Virtual Influencers by End-Use - Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 83: Rest of Europe 6-Year Perspective for Virtual Influencers by End-Use - Percentage Breakdown of Value Sales for Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle for the Years 2025 & 2030
    • TABLE 84: Rest of Europe Recent Past, Current & Future Analysis for Virtual Influencers by Type - Non-human and Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 85: Rest of Europe 6-Year Perspective for Virtual Influencers by Type - Percentage Breakdown of Value Sales for Non-human and Human Avatar for the Years 2025 & 2030
  • ASIA-PACIFIC
    • Virtual Influencers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 86: Asia-Pacific Recent Past, Current & Future Analysis for Virtual Influencers by Offering - Solutions and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Asia-Pacific 6-Year Perspective for Virtual Influencers by Offering - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 88: Asia-Pacific Recent Past, Current & Future Analysis for Virtual Influencers by End-Use - Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 89: Asia-Pacific 6-Year Perspective for Virtual Influencers by End-Use - Percentage Breakdown of Value Sales for Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle for the Years 2025 & 2030
    • TABLE 90: Asia-Pacific Recent Past, Current & Future Analysis for Virtual Influencers by Type - Non-human and Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 91: Asia-Pacific 6-Year Perspective for Virtual Influencers by Type - Percentage Breakdown of Value Sales for Non-human and Human Avatar for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 92: Rest of World Recent Past, Current & Future Analysis for Virtual Influencers by Offering - Solutions and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Rest of World 6-Year Perspective for Virtual Influencers by Offering - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 94: Rest of World Recent Past, Current & Future Analysis for Virtual Influencers by End-Use - Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 95: Rest of World 6-Year Perspective for Virtual Influencers by End-Use - Percentage Breakdown of Value Sales for Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle for the Years 2025 & 2030
    • TABLE 96: Rest of World Recent Past, Current & Future Analysis for Virtual Influencers by Type - Non-human and Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 97: Rest of World 6-Year Perspective for Virtual Influencers by Type - Percentage Breakdown of Value Sales for Non-human and Human Avatar for the Years 2025 & 2030

IV. COMPETITION