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市場調查報告書
商品編碼
1729448
日本遊戲周邊市場報告(按產品類型、遊戲設備類型(PC、遊戲機)、技術、配銷通路和地區)2025 年至 2033 年Japan Gaming Peripherals Market Report by Product Type, Gaming Device Type (PC, Gaming Consoles), Technology, Distribution Channel, and Region 2025-2033 |
2024 年,日本遊戲周邊市場規模達 2.59 億美元。展望未來, IMARC Group預計到 2033 年市場規模將達到 4.73 億美元,2025-2033 年期間的成長率 (CAGR) 為 6.9%。
遊戲周邊是用來控制個人電腦 (PC) 或筆記型電腦上遊戲動作的輔助設備。這些周邊設備包括耳機、機械鍵盤、滑鼠和操縱桿,增強了使用者的整體遊戲體驗。虛擬實境 (VR) 遊戲的日益普及以及對掌上游戲機日益成長的需求為日本製造商提供了豐厚的商機。
遊戲產業的進步以及職業遊戲玩家數量的增加是刺激日本市場成長的關鍵因素之一。此外,內建通用序列匯流排 (USB) 連接埠的控制台的易用性也推動了市場的成長。除此之外,支援高品質圖形、臉部辨識和基於手勢的遊戲等創新功能的個人電腦的推出,對該國遊戲周邊的銷售產生了積極影響。此外,由於冠狀病毒病(COVID-19)的大規模傳播,管理機構正在推動社交隔離措施,這反過來又增加了個人對遊戲周邊的需求。然而,各種製造工廠的關閉推遲了該國遊戲外設的生產。
The Japan gaming peripherals market size reached USD 259 Million in 2024. Looking forward, IMARC Group expects the market to reach USD 473 Million by 2033, exhibiting a growth rate (CAGR) of 6.9% during 2025-2033.
Gaming peripherals are auxiliary devices used to control the actions of games on personal computers (PCs) or laptops. These peripherals include headsets, mechanical keyboards, mice and joysticks, which enhance the overall gaming experience of users. The growing traction of virtual reality (VR) games and the escalating demand for handheld consoles are offering lucrative opportunities to manufacturers in Japan.
Advancements in the gaming industry, in confluence with the increasing number of professional gamers, represents one of the key factors spurring the market growth in Japan. Moreover, the easy availability of consoles with built-in Universal Serial Bus (USB) ports is impelling the market growth. Apart from this, the introduction of PCs that support innovative features, such as high-quality graphics, facial recognition and gesture-based gaming, is positively influencing the sales of gaming peripherals in the country. Furthermore, due to the mass spread of the coronavirus disease (COVID-19), governing agencies are promoting the adoption of social distancing measures, which, in turn, is escalating demand for gaming peripherals among individuals. However, the closure of various manufacturing facilities has delayed the production of gaming peripherals in the country.
The competitive landscape of the industry has also been examined along with the profiles of the key players.