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市場調查報告書
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1729448

日本遊戲周邊市場報告(按產品類型、遊戲設備類型(PC、遊戲機)、技術、配銷通路和地區)2025 年至 2033 年

Japan Gaming Peripherals Market Report by Product Type, Gaming Device Type (PC, Gaming Consoles), Technology, Distribution Channel, and Region 2025-2033

出版日期: | 出版商: IMARC | 英文 120 Pages | 商品交期: 5-7個工作天內

價格

2024 年,日本遊戲周邊市場規模達 2.59 億美元。展望未來, IMARC Group預計到 2033 年市場規模將達到 4.73 億美元,2025-2033 年期間的成長率 (CAGR) 為 6.9%。

遊戲周邊是用來控制個人電腦 (PC) 或筆記型電腦上遊戲動作的輔助設備。這些周邊設備包括耳機、機械鍵盤、滑鼠和操縱桿,增強了使用者的整體遊戲體驗。虛擬實境 (VR) 遊戲的日益普及以及對掌上游戲機日益成長的需求為日本製造商提供了豐厚的商機。

遊戲產業的進步以及職業遊戲玩家數量的增加是刺激日本市場成長的關鍵因素之一。此外,內建通用序列匯流排 (USB) 連接埠的控制台的易用性也推動了市場的成長。除此之外,支援高品質圖形、臉部辨識和基於手勢的遊戲等創新功能的個人電腦的推出,對該國遊戲周邊的銷售產生了積極影響。此外,由於冠狀病毒病(COVID-19)的大規模傳播,管理機構正在推動社交隔離措施,這反過來又增加了個人對遊戲周邊的需求。然而,各種製造工廠的關閉推遲了該國遊戲外設的生產。

本報告回答的關鍵問題:

  • 日本遊戲周邊市場目前表現如何?未來幾年會如何表現?
  • COVID-19 對日本遊戲周邊市場有何影響?
  • 主要的區域市場有哪些?
  • 根據產品類型,市場是如何分類的?
  • 根據遊戲設備類型,市場是如何分類的?
  • 基於技術的市場區隔是怎樣的?
  • 根據配銷通路,市場如何分類?
  • 該產業的價值鏈分為哪些階段?
  • 該行業的主要促進因素和挑戰是什麼?
  • 日本遊戲周邊市場的結構是怎麼樣的?主要參與者是誰?
  • 產業競爭程度如何?

目錄

第1章:前言

第2章:範圍與方法

  • 研究目標
  • 利害關係人
  • 資料來源
    • 主要來源
    • 次要來源
  • 市場評估
    • 自下而上的方法
    • 自上而下的方法
  • 預測方法

第3章:執行摘要

第4章:簡介

  • 概述
  • 主要行業趨勢

第5章:日本遊戲周邊市場

  • 市場概覽
  • 市場表現
  • COVID-19的影響
  • 市場預測

第6章:市場區隔:依產品類型

  • 耳機
  • 鍵盤
  • 搖桿
  • 老鼠
  • 遊戲手把
  • 其他

第7章:市場區隔:依遊戲設備類型

  • 個人電腦(桌上型電腦/筆記型電腦)
  • 遊戲機

第8章:市場區隔:依技術

  • 有線
  • 無線的

第9章:市場區隔:按配銷通路

  • 線上
  • 離線

第10章:SWOT分析

  • 概述
  • 優勢
  • 弱點
  • 機會
  • 威脅

第 11 章:價值鏈分析

第 12 章:波特五力分析

  • 概述
  • 買家的議價能力
  • 供應商的議價能力
  • 競爭程度
  • 新進入者的威脅
  • 替代品的威脅

第13章:價格分析

第 14 章:政策與監管格局

第 15 章:競爭格局

  • 市場結構
  • 關鍵參與者
  • 關鍵參與者簡介
Product Code: SR112025A2676

The Japan gaming peripherals market size reached USD 259 Million in 2024. Looking forward, IMARC Group expects the market to reach USD 473 Million by 2033, exhibiting a growth rate (CAGR) of 6.9% during 2025-2033.

Gaming peripherals are auxiliary devices used to control the actions of games on personal computers (PCs) or laptops. These peripherals include headsets, mechanical keyboards, mice and joysticks, which enhance the overall gaming experience of users. The growing traction of virtual reality (VR) games and the escalating demand for handheld consoles are offering lucrative opportunities to manufacturers in Japan.

Advancements in the gaming industry, in confluence with the increasing number of professional gamers, represents one of the key factors spurring the market growth in Japan. Moreover, the easy availability of consoles with built-in Universal Serial Bus (USB) ports is impelling the market growth. Apart from this, the introduction of PCs that support innovative features, such as high-quality graphics, facial recognition and gesture-based gaming, is positively influencing the sales of gaming peripherals in the country. Furthermore, due to the mass spread of the coronavirus disease (COVID-19), governing agencies are promoting the adoption of social distancing measures, which, in turn, is escalating demand for gaming peripherals among individuals. However, the closure of various manufacturing facilities has delayed the production of gaming peripherals in the country.

Key Market Segmentation:

Breakup by Product Type:

  • Headsets
  • Keyboards
  • Joysticks
  • Mice
  • Gamepads
  • Others

Breakup by Gaming Device Type:

  • PC (Desktop/Laptop)
  • Gaming Consoles

Breakup by Technology:

  • Wired
  • Wireless

Breakup by Distribution Channel:

  • Online
  • Offline

Competitive Landscape:

The competitive landscape of the industry has also been examined along with the profiles of the key players.

Key Questions Answered in This Report:

  • How has the Japan gaming peripherals market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the Japan gaming peripherals market?
  • What are the key regional markets?
  • What is the breakup of the market based on the product type?
  • What is the breakup of the market based on the gaming device type?
  • What is the breakup of the market based on the technology?
  • What is the breakup of the market based on the distribution channel?
  • What are the various stages in the value chain of the industry?
  • What are the key driving factors and challenges in the industry?
  • What is the structure of the Japan gaming peripherals market and who are the key players?
  • What is the degree of competition in the industry?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Japan Gaming Peripherals Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Product Type

  • 6.1 Headsets
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Keyboards
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Joysticks
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Mice
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast
  • 6.5 Gamepads
    • 6.5.1 Market Trends
    • 6.5.2 Market Forecast
  • 6.6 Others
    • 6.6.1 Market Trends
    • 6.6.2 Market Forecast

7 Market Breakup by Gaming Device Type

  • 7.1 PC (Desktop/Laptop)
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Gaming Consoles
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast

8 Market Breakup by Technology

  • 8.1 Wired
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Wireless
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast

9 Market Breakup by Distribution Channel

  • 9.1 Online
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Offline
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast

10 SWOT Analysis

  • 10.1 Overview
  • 10.2 Strengths
  • 10.3 Weaknesses
  • 10.4 Opportunities
  • 10.5 Threats

11 Value Chain Analysis

12 Porters Five Forces Analysis

  • 12.1 Overview
  • 12.2 Bargaining Power of Buyers
  • 12.3 Bargaining Power of Suppliers
  • 12.4 Degree of Competition
  • 12.5 Threat of New Entrants
  • 12.6 Threat of Substitutes

13 Price Analysis

14 Policy and Regulatory Landscape

15 Competitive Landscape

  • 15.1 Market Structure
  • 15.2 Key Players
  • 15.3 Profiles of Key Players

List of Figures

  • Figure 1: Japan: Gaming Peripherals Market: Major Drivers and Challenges
  • Figure 2: Japan: Gaming Peripherals Market: Sales Value (in Million USD), 2019-2024
  • Figure 3: Japan: Gaming Peripherals Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 4: Japan: Gaming Peripherals Market: Breakup by Product Type (in %), 2024
  • Figure 5: Japan: Gaming Peripherals Market: Breakup by Gaming Device Type (in %), 2024
  • Figure 6: Japan: Gaming Peripherals Market: Breakup by Technology (in %), 2024
  • Figure 7: Japan: Gaming Peripherals Market: Breakup by Distribution Channel (in %), 2024
  • Figure 8: Japan: Gaming Peripherals Market: Breakup by Region (in %), 2024
  • Figure 9: Japan: Gaming Peripherals (Headsets) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 10: Japan: Gaming Peripherals (Headsets) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 11: Japan: Gaming Peripherals (Keyboards) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 12: Japan: Gaming Peripherals (Keyboards) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 13: Japan: Gaming Peripherals (Joysticks) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 14: Japan: Gaming Peripherals (Joysticks) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 15: Japan: Gaming Peripherals (Mice) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 16: Japan: Gaming Peripherals (Mice) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 17: Japan: Gaming Peripherals (Gamepads) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 18: Japan: Gaming Peripherals (Gamepads) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 19: Japan: Gaming Peripherals (Other Product Types) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 20: Japan: Gaming Peripherals (Other Product Types) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 21: Japan: Gaming Peripherals (PC) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 22: Japan: Gaming Peripherals (PC) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 23: Japan: Gaming Peripherals (Gaming Consoles) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 24: Japan: Gaming Peripherals (Gaming Consoles) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 25: Japan: Gaming Peripherals (Wired) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 26: Japan: Gaming Peripherals (Wired) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 27: Japan: Gaming Peripherals (Wireless) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 28: Japan: Gaming Peripherals (Wireless) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 29: Japan: Gaming Peripherals (Online) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 30: Japan: Gaming Peripherals (Online) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 31: Japan: Gaming Peripherals (Offline) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 32: Japan: Gaming Peripherals (Offline) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 33: Japan: Gaming Peripherals Industry: SWOT Analysis
  • Figure 34: Japan: Gaming Peripherals Industry: Value Chain Analysis
  • Figure 35: Japan: Gaming Peripherals Industry: Porter's Five Forces Analysis

List of Tables

  • Table 1: Japan: Gaming Peripherals Market: Key Industry Highlights, 2024 and 2033
  • Table 2: Japan: Gaming Peripherals Market Forecast: Breakup by Product Type (in Million USD), 2025-2033
  • Table 3: Japan: Gaming Peripherals Market Forecast: Breakup by Gaming Device Type (in Million USD), 2025-2033
  • Table 4: Japan: Gaming Peripherals Market Forecast: Breakup by Technology (in Million USD), 2025-2033
  • Table 5: Japan: Gaming Peripherals Market Forecast: Breakup by Distribution Channel (in Million USD), 2025-2033
  • Table 6: Japan: Gaming Peripherals Market: Competitive Structure
  • Table 7: Japan: Gaming Peripherals Market: Key Players