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市場調查報告書
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2138819

遊戲GPU市場報告:趨勢、預測與競爭分析(至2035年)

Gaming GPU Market Report: Trends, Forecast and Competitive Analysis to 2035

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3個工作天內

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遊戲GPU市場

受行動裝置、PC和工作站以及遊戲主機市場機會的推動,全球遊戲GPU市場前景光明。預計到2035年,全球遊戲GPU市場規模將達到151億美元,高於2027年的57億美元,2027年至2035年的年複合成長率(CAGR)將達到14.1%。推動該市場成長的關鍵因素包括千禧世代中日益成長的遊戲化趨勢、運行高要求視訊遊戲對高階電腦設備的需求,以及為支援3D內容和圖形應用程式而不斷提高的處理器利用率。

  • 依產品類型分類,獨立顯示卡預計在預測期間內將呈現高速成長。這是因為獨立顯示卡避免了影格速率問題,釋放了CPU資源用於資料處理,而且遊戲主機在一般使用者群體中也越來越普及。
  • 在終端用戶產業類別中,受平板電腦和智慧型手機在遊戲應用領域的快速普及推動,行動裝置預計將在預測期內呈現最高的成長率。
  • 從區域來看,由於主機遊戲日益普及以及市場對其需求不斷成長,預計北美將在整個主機期內保持最大市場地位。這促使該地區的許多遊戲經銷商和開發商致力於開發新遊戲並改進現有遊戲。

遊戲GPU市場的新趨勢

從2025年到2027年,人工智慧驅動的渲染和節能射線追蹤架構預計將成為GPU遊戲領域的主要發展趨勢。考慮到NVIDIA「Blackwell」和AMD「RDNA4」的產品發布週期,以及掌上型遊戲機的市場需求前景,預計該行業將進入一個較長的產品週期。據Lucintel表示,這一週期反映了軟體生態系統(而非純粹的晶片生態系統)的發展趨勢轉向價值導向。

  • AI驅動的渲染:2025年1月,NVIDIA發布了售價1999美元的RTX 5090顯示卡,並引進了DLSS 4和多影格生成(MFG)技術。 AMD也計劃透過FSR 4實現類似的技術。這兩種技術都透過軟體超採樣來提升影格速率,到2030年,基於軟體的效能提升很可能成為消費者購買這些顯示卡的主要動力。
  • 每瓦效能:RTX 5090 的總圖形功耗為 575 瓦,但由於筆記型電腦和行動裝置的機殼面臨著更嚴格的供給能力限制。隨著能源效率在未來幾年變得越來越重要,這將成為未來五年購買決策的關鍵因素。
  • 優質化:NVIDIA 將繼續堅持其高階定價策略,其旗艦顯示卡 RTX 5090 將於2025年 1月發布,售價為 1999 美元。同時,消費者對高刷新率 4K 遊戲的需求持續成長。 NVIDIA 預計高階市場需求將保持強勁,並將透過推出專用顯示卡來滿足這一市場需求,因為主流市場對價格仍然較為敏感。
  • 平台多元化:隨著AMD旗艦級「RX 9070」系列顯示卡(配備16GB顯存)於2025年3月發布,加之雲端遊戲持續成長以及掌上電腦的興起,預計未來將出現超越傳統桌上遊戲的更廣泛的遊戲體驗。消費者需求將進一步模糊傳統遊戲系統(如桌上型電腦、筆記型電腦、掌機和主機)之間的界線。
  • 供應鏈韌性:由於中美之間的貿易限制以及半導體投資獎勵,GPU供應商需要在2025年至2027年間在每個地區認證更多的封裝、代工和基板生產能力。雖然這將降低中斷的風險,但會增加認證成本,並使前置作業時間管理更加複雜。

在2025年至2027年的市場競賽中,遊戲GPU的使用者體驗將比單純的浮點運算能力(teraflops)更為重要。人工智慧軟體的進步、高效的設計、高階市場的精準細分以及不斷擴展的產品線將決定市場競爭的方向。需求仍將呈現週期性波動,但這種趨勢將會加劇,尤其是在旗艦產品以高價銷售的情況下。可靠的供應鏈和影格速率的實際提升將有助於企業贏得市場佔有率。反之,即使擁有頂級的硬體,如果人工智慧軟體的效能不足,也會失去市場佔有率。

遊戲GPU市場的最新趨勢

隨著遊戲GPU市場的持續成長,各公司開始在其獨立顯示卡產品中加入新功能。搭載AI渲染功能的新型組裝PC的推出,正是該成長的標誌。在此期間,出貨量開始與通路定價相符,各公司也加強了對開發者的支持。 Lucintel預測,2025年至2027年間,GPU架構將進一步變革,使各公司能夠提供更優秀的軟體和更卓越的效能。

  • Blackwell 桌上型電腦發表:2025年 1月,NVIDIA發表了 RTX 5090、5080、5070 Ti 和 5070,售價 1999 美元。此次發布重新定義了高階市場的性能預期,並使NVIDIA能夠透過利用 AI 進行影格生成來保護其利潤率。
  • RDNA 4架構發表:2025年3月,AMD發表了採用RDNA 4架構的Radeon RX 9070系列顯示卡,目標市場為中高階市場。與其他Radeon產品不同,該系列顯示卡整合了射線追蹤和FSR 4技術。產品線的擴展為消費者提供了更多基於性價比的購買選擇。
  • AI超採樣技術的擴展:2025年3月,AMD發布了針對特定遊戲的FSR 4技術。現在,每一影格都由AI重建,這推動了市場轉型為軟體生態系統。 GPU廠商需要努力爭取開發者的支持,提供能夠實現全面整合的工具,因為這將使他們獲得相對於競爭對手的顯著優勢。
  • Blackwell架構主流化部署:2025年5月,NVIDIA發表了RTX 5060系列顯示卡。透過將Blackwell架構的效能擴展到大眾市場價格區間,NVIDIA既能保障自身利潤率,又能同時在記憶體容量和基板成本方面給予競爭對手更大壓力。
  • 透過生態系統展現協作:在2025年台北國際電腦展(Computex2025)上,NVIDIA和MediaTek宣布合作開發G-SYNC Pulsar顯示器。這些顯示器整合了G-SYNC可變更新率技術和動態清晰度功能。這項技術將使NVIDIA能夠銷售協作硬體,獲得獨立顯示卡銷售以外的收入來源。

GPU廠商不再只依賴光柵化效能來取得收入。如今,他們能夠銷售包含晶片、影像處理軟體、顯示整合和穩定供應的一體化解決方案。NVIDIA可以柔軟性將產品定位在高階市場,而AMD和Intel則在中低階市場競爭。未來幾年,這些一體化解決方案的市場滲透速度將取決於相容遊戲的數量、記憶體成本,以及消費者是否會因為感知到的「影像品質提升」而購買一台PC。

目錄

第1章 執行摘要

第2章 市場概覽

  • 背景與分類
  • 供應鏈

第3章 市場趨勢與預測分析

  • 產業促進因素與挑戰
  • PESTLE分析
  • 專利分析
  • 法規環境

第4章 全球遊戲GPU市場:依類型分類

  • 吸引力分析:依類型
  • 獨立顯示卡
  • 整合顯示卡

第5章 全球遊戲GPU市場:依最終用戶產業分類

  • 吸引力分析:依最終用途產業分類
  • 行動裝置
  • 個人電腦和工作站
  • 遊戲機
  • 其他

第6章 區域分析

第7章 北美遊戲GPU市場

  • 北美遊戲GPU市場:依類型分類
  • 北美遊戲GPU市場:依最終用途產業分類
  • 美國遊戲GPU市場
  • 墨西哥遊戲GPU市場
  • 加拿大遊戲GPU市場

第8章 歐洲遊戲GPU市場

  • 歐洲遊戲GPU市場:依類型分類
  • 歐洲遊戲GPU市場:依最終用途產業分類
  • 德國遊戲GPU市場
  • 法國遊戲GPU市場
  • 西班牙遊戲GPU市場
  • 義大利遊戲GPU市場
  • 英國遊戲GPU市場

第9章 亞太地區遊戲GPU市場

  • 亞太遊戲GPU市場:依類型分類
  • 亞太地區遊戲GPU市場:依最終用途產業分類
  • 日本遊戲GPU市場
  • 印度遊戲GPU市場
  • 中國遊戲GPU市場
  • 韓國遊戲GPU市場
  • 印尼遊戲GPU市場

第10章 世界其他地區的GPU遊戲市場

  • 其他地區的GPU市場:依類型分類
  • 其他地區的GPU遊戲市場:依最終用途產業分類
  • 中東遊戲GPU市場
  • 南美洲遊戲GPU市場
  • 非洲遊戲GPU市場

第11章 競爭分析

  • 產品系列分析
  • 業務整合
  • 波特五力分析
  • 市場佔有率分析

第12章 機會與策略分析

  • 價值鏈分析
  • 成長機會分析
  • 新趨勢:全球遊戲GPU市場
  • 戰略分析

第13章 價值鏈中主要企業的公司概況

  • Competitive Analysis
  • Gigabyte Technology
  • Imagination Technologies
  • Intel
  • Micro Star International
  • NVIDIA
  • PC Partner Group
  • Qualcomm

第14章 附錄

Gaming GPU Market

The future of the global gaming gpu market looks promising with opportunities in the mobile devices, PCs and workstations, and gaming consoles markets. The global gaming gpu market is expected to reach an estimated $15.1 billion by 2035 from $5.7 billion in 2027 with a CAGR of 14.1% from 2027 to 2035. The major drivers for this market are the growing millennial gamification trend, demand for top-tier computer equipment to run demanding video games, and increasing processor utilization to support 3D content and graphics apps.

  • Lucintel forecasts that, within the type category, dedicated graphic card is expected to witness higher growth over the forecast period because it helps to avoid frame rate problems and frees up resources for the CPU to process data, as well as, the growing development of gaming consoles among people.
  • Within the end use industry category, mobile devices is expected to witness the highest growth over the forecast period due to rapid adoption of tablets and smartphones for gaming.
  • In terms of regions, North America will remain the largest region over the forecast period due to the rise in the popularity of console gaming, as well as, to keep up with the increasing demand for console games, a number of game distributors and developers in the area are creating newer titles or improving old ones.

Emerging Trends in Gaming GPU Market

During 2025-2027, AI-boosted rendering becomes the trend in GPU gaming, along with power-efficient, ray tracing architectures. Per the product launch cycles of Nvidia's Blackwell and AMD's RDNA4 coupled with the expected market demand for handheld gaming devices, the industry is expected to enter a broad product cycle. According to Lucintel, this cycle should reflect a shift in trends toward the value of software ecosystems, as opposed to purely silicon ecosystems.

  • AI-enhanced Rendering: With the launch of their RTX 5090 in January 2025 at $1,999, Nvidia introduced its DLSS 4 and Multi Frame Generation (MFG) technology; AMD targeting similar technology with FSR 4. Both technologies perceive increased frame rates by software upscaling and will likely drive purchases based on software-enhanced performance through 2030.
  • Performance Per Watt: As the RTX 5090 stands at a total graphics power rating of 575 watts and laptop and mobile models must contend with even greater restrictions on power capability, residing in small form factors and an even greater focus on power efficiency in the coming years, lead buying considerations for the next 5 years.
  • Premiumization: Nvidia continued to show a willingness to charge a $1,999.00 premium to their consumers with the launch of their flagship RTX 5090 in January 2025 and continued interest in premium 4K gaming with high refresh rates. Nvidia will continue to experience strong demand in the premium segment and service this market through specialty boards as mainstream demand continues to be price sensitive.
  • Platform Diversification: AMD's flagship RX 9070 series launch in March 2025 with 16 GB memory and the continued adoption of cloud gaming and the advent of handheld PCs will continue to provide range beyond traditional desktop gaming. Consumer demand will continue to blur the lines across traditional desktop, notebook, handheld, and console gaming systems.
  • Supply-chain Resilience: GPU vendors are required to qualify more capacities for packaging, foundries, and boards across regions in 2025-2027 due to US-China trade control and incentives for semiconductor investments. While this will lessen disruption risks, it will also increase cost for qualification and become more complex for lead-time management.

Due to market competition in 2025-2027, gaming-gpu experience will be more important than simple teraflop competition. AI software advancements, effective designs, precise segmentations in the premium markets, and extended product line coverage will determine market competition. Demand will still be cyclical, and especially doubly when the flagship products are sold at a premium. The combination of trustworthy availability and real-frame-rate-generation improvements will result in market share being won; weak AI software will allow prime hardware to lose market share.

Recent Developments in the Gaming GPU Market

As the gaming gpu market continued to grow, companies began adding new features to their discrete products. The release of new pre-built versions of PCs with rendering features based on AI marked this growth. During this period, shipping rates began to align with channel pricing, and companies offered better support for developers. Lucintel predicts that for the years of 2025 to 2027, more of the architecture will change, and companies will additionally offer better software and capacity.

  • Blackwell Desktop Launch: In January 2025, Nvidia released the RTX 5090, 5080, 5070 Ti, and 5070, priced at $1,999. The release reset expectations on the performance of premium markets and made room for Nvidia to defend their margins with the use of AI for frame generation.
  • RDNA 4 Rollout: AM released the Radeon RX 9070 series with the RDNA 4 architecture in March 2025, targeting the upper-mainstream segment. Unlike other Radeon offerings, this series included improvements to ray tracing and FSR 4. This expansion of offerings provides more options for consumers to exercise price-performance into their purchases.
  • AI Upscaling Expansion: In March 2025, AMD released FSR 4 with the support for certain games. Each frame was reconstructed with AI, and this shifted the market towards software ecosystems. GPU vendors will be forced to lobby for support from developers to provide tools for full integration, as this will provide them with a large advantage over their competition.
  • Mainstream Blackwell Scaling: In May 2025, Nvidia brought the RTX 5060 family to market. Extending the features of Blackwell to the high volume price bands will help Nvidia defend their margins and increase pressure on other companies for support of memory capacity and board costs.
  • Demonstrated Collaboration Through Ecosystem: At Computex 2025, Nvidia and MediaTek unveiled their partnership with the G-SYNC Pulsar monitor. The monitor integrates G-SYNC variable refresh technology with motion clarity. This technology helps Nvidia generate revenue outside of the sale of discrete graphics cards by enabling them to sell coordinate hardware.

No longer will GPU vendor sales hinge solely on raster performance. Vendors now have the ability to sell an integrated solution, which consists of silicon, rebuilding software, display integration, and reliable supply. Nvidia has the flexibility to set prices at the top end of the market, while AMD and Intel are competing for the value market. In the next few years, how quickly this integrated solution will be integrated into the market will depend on the number of supported games, memory cost, and if the consumers will justify purchasing a PC for the perceived higher image quality.

Strategic Growth Opportunities in the Gaming GPU Market

The gaming gpu market will enter a new phase in 2024 with the advent of new computing techniques in game engines, AI, GPU-intensive workloads, and the return of PC upgrade cycles and Handheld Gaming. Between 2024 and 2026, suppliers will have to serve a market of creators, cloud services, and the traditional players. For Lucintel, opportunity does not lie in segmenting volume alone.

  • AI-enabled Premium GPUs: There is an opportunity to offer high end cards capable of AI local processing, along with ray tracing and upscaling, and consequently charging a premium. NVIDIA announced the GeForce RTX 5090 at $1999 in January 2025. This segment will become important due to the increasing memory and inference requirements for access to the latest games and tools.
  • Handheld Gaming Platforms: There is an opportunity to provide high performance, low power GPUs to support gaming devices that offer extended battery life beyond the desktop replacement cycle. Lenovo Legion Go S announced at $750 in January 2025, will likely be a catalyst for the market with improvements in design, thermal management, and ease of software switching to a console.
  • Cloud and Esports Infrastructure: GPU vendors will have an opportunity to sell custom hardware, maintenance contracts, and upgrade capacity to gaming platforms and esports facilities. With the significant jump in Game Pass subscribers, 34 million, reported by Microsoft in February 2024, investment in computing infrastructure to support game streaming will likely be a bigger business concentration for GPU vendors.
  • Emerging-market Distribution: Local production and financing, along with regional partnerships, can transform price-sensitive consumers into upgrade customers. According to Lumikai's November 2024 report, the gaming market in India is anticipated to reach $6.26 billion in 2025. Performance tiers in the lower price segments will aid market growth with the maturing broadband infrastructure and the organized retail system.
  • Circular and Service-based Products: Selling post-sale products such as refurbished graphics processing units (GPUs), extended warranties, modular cooling units, and trade-in programs creates a new revenue stream. NVIDIA launched its RTX 50 Series in January 2025 with the RTX 5090, which has 32GB of GDDR7 memory. An increase in the lifecycle of products will lead to greater secondary sales. There will be lower ownership friction.

In the next five years, the winners will integrate high-end silicon with software, reach of the channels, and service economics. Premium AI-based services can help increase selling prices. Expanding demand with handhelds and assembly at regional level will help meet the increased demand. Sustainability will have the biggest impact on price reduction. The real performance requirements will create long-lasting demand and help capture a large customer base globally.

Gaming GPU Market Drivers and Challenges

The growth of the gaming gpu market is influenced by the rate of innovation and the needs of the consumer. The market demands performance beyond that of traditional gaming requirements because of the burgeoning gaming industry. Semiconductors and trade policies introduce uncertainty to pricing and availability. Lucintel reports that the gaming gpu market will be highly dependent on the balance of speed, availability, and pricing of products during the next several years. This will depend highly on how users balance their expectations of sustainability and affordability, especially as the requirements and expectations of the gaming market rapidly change.

The factors responsible for driving this market include:

  • Increased Gaming Demands: The combination of the increased player base due to esports, greater interest in cloud gaming, and the introduction of higher resolution games brings a consistently increasing demand for graphics processors that are capable of supporting modern gaming requirements. With the increasing adoption by players of ultra high resolution displays and high refresh rate displays, as well as virtual reality, and higher frame rate gaming, there is a greater demand for upgrades from older GPUs. The growing demands of accessible game engines, larger game environments, and growth of competitive gaming will support the premium, mid-range, and entry level segments for gaming GPUs for at least the next 3-5 years.
  • Artificial Intelligence Integration: Since the release of DLSS 2, 3, and 4, the inclusion of AI technology into gaming has become an improvement for performance without the need for more native rendering power. As previously stated, the release of NVIDIA's multi-frame generation technology was released with the GeForce RTX 50 series GPU. In the next 3-5 years, GPUs equipped with specialized tensor and ray tracing cores will become even more attractive to gamers because of AI. GPUs with dedicated AI cores will become a priority as customers will be valuing long term support driver software.
  • Advanced Graphics Technology: Modern games are structured to push limits on GPUs through advanced effects like ray tracing, path tracing, lighting, and advanced simulations. The industry's shift to AI and neural network based rendering systems is demonstrated by Microsoft's announcement of DirectX neural rendering support in 2025. Developers are creating games in advanced rendering systems, which will push company hardware accelerators to new levels. In the next 3-5 years, upgrades will be driven by ray tracing and neural rendering technologies, along with high frame rate displays. However, manufacturers need to increase Design Efficiency to ensure these features do not remain in the premium market.
  • Product Innovation and Segmentation: Vendors of GPUs are rolling out a more diverse product portfolio that includes high-performance models for gamers, high-media-output models, models for compact chassis, and even models for entry-level users. Nvidia's GeForce RTX series* features models built on Blackwell architecture. High-media-output and high-memory models allow vendors to offer models for users that will use GPUs for streaming. The next few years will see shorter product lifecycles, leading to faster GPU turnover as vendors compete for market shares with improved features.
  • Manufacturing and Infrastructure Investments: Investments in advanced process nodes, packaging, and memory technologies will allow GPUs to be built for higher transistor count and consume less energy. TSMC reported a projected $38 billion for capital expenditures in 2025. With more manufacturing capacity, vendors will be able to build more efficient GPUs that perform better. The next few years will see aggressive investments in R&D in areas fabrication and packaging to produce even more powerful GPUs for gamers. This will be an area of serious competition and concern for other sectors like AI, automobiles, and even consumer goods that also rely on GPUs.

The challenges facing this market include:

  • Cost and Affordability: The high level of sophistication and customization in manufacturing the latest generation of GPUs, high bandwidth memory, and the fast growing demand for GPUs used in AI products have increased the prices of high end GPUs, making them unaffordable. The release price of the GeForce RTX 5090 in January 2025 by NVIDIA demonstrates the cost barrier at the high end. The high price can lead to longer replacement cycles as consumers buy the previous generation or used products. In the next three to five years, whether the advanced rendering and AI features will be available to mass market consumers will depend on affordability. This makes it vital to the long term success of the product line to develop and release mid-range GPUs.
  • Issues Resulting from Supply-chain and Trade Policies Uncertainty: Factors such as insufficient semiconductor capacity and packaging, memory shortages, logistics, and changing policies on export controls can affect the availability of gaming GPUs. The United States introduced new trade related policies to semiconductors in January 2025. More trade related restrictions can impact components, regional pricing, product launches, and how much inventory is produced. In the next three to five years, manufacturers have to have multiple suppliers, implement regional manufacturing and distribution, and flexible planning to manage the supply of gaming GPUs to all the major markets.
  • Energy Consumption and Sustainability Pressure: More powerful GPUs consume more power and add more heat that requires more cooling, while increasing the power inputs of desktops and creating more challenging gaming environments. The Ecodesign working program of the European Union in 2025 continued to focus on product efficiency and sustainability. Concerns for energy may prompt customers to think carefully about their purchases, impact the design of systems, and dictate the future need for regulations. In the next three to five years, manufacturers must design better products with gaming performance in mind while extending the lifespan of the product, improving power efficiency, designing for sustainability, and eventually offering recyclable products.

The gaming gpu market will grow in the next few years, as more updates for games, artificial intelligence (AI) graphics, and immersive technologies lead players to upgrade their PCs. More aesthetically designed displays will also lead to higher demand for gaming PCs. However, limitations like expensive hardware, uncertain supply, energy and regulatory concern, and sustained demand will result in an extended replacement cycle. Eventually, competition will favor manufacturers who offer an efficient design and programming that increases stability and dependable supply at affordable prices.

List of Gaming GPU Market Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. Through these strategies gaming gpu market companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the gaming gpu market companies profiled in this report include-

  • Gigabyte Technology
  • Imagination Technologies
  • Intel
  • Micro Star International
  • NVIDIA
  • PC Partner Group
  • Qualcomm

Gaming GPU Market by Segment

The study includes a forecast for the global gaming GPU by type, end use industry, and region.

Gaming GPU Market by Type [Value ($B) from 2019 to 2035]:

  • Dedicated Graphic Card
  • Integrated Graphic Card

Gaming GPU Market by End Use Industry [Value ($B) from 2019 to 2035]:

  • Mobile devices
  • PCs and workstations
  • Gaming consoles
  • Others

Gaming GPU Market by Region [Value ($B) from 2019 to 2035]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

Country Wise Outlook for the Gaming GPU Market

Gaming GPU markets are heavily disrupted by product cycle shortening, increased control of semiconductors, and regional manufacturing. In 2025, both Nvidia and AMD released refreshed consumer products, and governments continued subsidizing domestic chip capacity. Across 2027, supply-side changes will dominate, according to Lucintel.

  • United States: In January 2025, Nvidia released the GeForce RTX 5090 for $1,999 and the RTX 5080 for $999. They experienced faster performance and replacement demand across the professional and enthusiast segments of gaming. In March 2025, AMD introduced the Radeon RX 9070 series.
  • China: In January 2025, Nvidia introduced the GeForce RTX 5090D for China with a reported price of 16,499 yuan, while the renewal of US licensing in 2025 constrained the rest of Nvidia's China product offerings. Over the next 3-5 years, the combination of these factors will benefit the Chinese domestic gaming production of GPU platforms.
  • Germany: ESMC, backed by TSMC, Bosch, Infineon, and NXP, as a joint venture, has the €10 billion semiconductor project planned for Dresden with production slated for 2027. This will increase Europe's local wafer supply and improve long term supply of GPU and advanced computing components for automotive.
  • India: With a planned opening in 2026, Micron's semiconductor assembly and test facility, along with an estimated $2.75 billion investment, will begin operations in Gujarat. Tata Electronics will also build the first major semiconductor fabrication facility in India. These investments help develop domestic packaging and component infrastructure to assist in future GPU shipments and electronic manufacturing.
  • Japan: Rapidus started a 2-nm pilot line in Hokkaido in April 2025, with mass production scheduled for 2027, backed by significant Japanese government funding. This achievement may give Japan a significant interest in advanced logic and chip integration, helping to define Japan's role in the high-performance GPU supply chain in the future.

Features of the Global Gaming GPU Market

  • Market Size Estimates: gaming gpu market size estimation in terms of value ($B).
  • Trend and Forecast Analysis: Market trends (2019 to 2026) and forecast (2027 to 2035) by various segments and regions.
  • Segmentation Analysis: gaming gpu market size by type, end use industry, and region in terms of value ($B).
  • Regional Analysis: gaming gpu market breakdown by North America, Europe, Asia Pacific, and Rest of the World.
  • Growth Opportunities: Analysis of growth opportunities in different type, end use industry, and regions for the gaming gpu market.
  • Strategic Analysis: This includes M&A, new product development, and competitive landscape of the gaming gpu market.

Analysis of competitive intensity of the industry based on Porter's Five Forces model.

If you are looking to expand your business in this or adjacent markets, then contact us. We have done hundreds of strategic consulting projects in market entry, opportunity screening, due diligence, supply chain analysis, M & A, and more.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the gaming gpu market by type (dedicated graphic card and integrated graphic card), end use industry (mobile devices, pcs and workstations, gaming consoles, and others), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 8 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Market Overview

  • 2.1 Background and Classifications
  • 2.2 Supply Chain

3. Market Trends & Forecast Analysis

  • 3.2 Industry Drivers and Challenges
  • 3.3 PESTLE Analysis
  • 3.4 Patent Analysis
  • 3.5 Regulatory Environment

4. Global Gaming GPU Market by Type

  • 4.1 Overview
  • 4.2 Attractiveness Analysis by Type
  • 4.3 Dedicated Graphic Card: Trends and Forecast (2019-2035)
  • 4.4 Integrated Graphic Card: Trends and Forecast (2019-2035)

5. Global Gaming GPU Market by End Use Industry

  • 5.1 Overview
  • 5.2 Attractiveness Analysis by End Use Industry
  • 5.3 Mobile devices: Trends and Forecast (2019-2035)
  • 5.4 PCs and workstations: Trends and Forecast (2019-2035)
  • 5.5 Gaming consoles: Trends and Forecast (2019-2035)
  • 5.6 Others: Trends and Forecast (2019-2035)

6. Regional Analysis

  • 6.1 Overview
  • 6.2 Global Gaming GPU Market by Region

7. North American Gaming GPU Market

  • 7.1 Overview
  • 7.2 North American Gaming GPU Market by Type
  • 7.3 North American Gaming GPU Market by End Use Industry
  • 7.4 United States Gaming GPU Market
  • 7.5 Mexican Gaming GPU Market
  • 7.6 Canadian Gaming GPU Market

8. European Gaming GPU Market

  • 8.1 Overview
  • 8.2 European Gaming GPU Market by Type
  • 8.3 European Gaming GPU Market by End Use Industry
  • 8.4 German Gaming GPU Market
  • 8.5 French Gaming GPU Market
  • 8.6 Spanish Gaming GPU Market
  • 8.7 Italian Gaming GPU Market
  • 8.8 United Kingdom Gaming GPU Market

9. APAC Gaming GPU Market

  • 9.1 Overview
  • 9.2 APAC Gaming GPU Market by Type
  • 9.3 APAC Gaming GPU Market by End Use Industry
  • 9.4 Japanese Gaming GPU Market
  • 9.5 Indian Gaming GPU Market
  • 9.6 Chinese Gaming GPU Market
  • 9.7 South Korean Gaming GPU Market
  • 9.8 Indonesian Gaming GPU Market

10. ROW Gaming GPU Market

  • 10.1 Overview
  • 10.2 ROW Gaming GPU Market by Type
  • 10.3 ROW Gaming GPU Market by End Use Industry
  • 10.4 Middle Eastern Gaming GPU Market
  • 10.5 South American Gaming GPU Market
  • 10.6 African Gaming GPU Market

11. Competitor Analysis

  • 11.1 Product Portfolio Analysis
  • 11.2 Operational Integration
  • 11.3 Porter's Five Forces Analysis
    • Competitive Rivalry
    • Bargaining Power of Buyers
    • Bargaining Power of Suppliers
    • Threat of Substitutes
    • Threat of New Entrants
  • 11.4 Market Share Analysis

12. Opportunities & Strategic Analysis

  • 12.1 Value Chain Analysis
  • 12.2 Growth Opportunity Analysis
    • 12.2.1 Growth Opportunities by Type
    • 12.2.2 Growth Opportunities by End Use Industry
  • 12.3 Emerging Trends in the Global Gaming GPU Market
  • 12.4 Strategic Analysis
    • 12.4.1 New Product Development
    • 12.4.2 Certification and Licensing
    • 12.4.3 Mergers, Acquisitions, Agreements, Collaborations, and Joint Ventures

13. Company Profiles of the Leading Players Across the Value Chain

  • 13.1 Competitive Analysis
  • 13.2 Gigabyte Technology
    • Company Overview
    • Gaming GPU Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing
  • 13.3 Imagination Technologies
    • Company Overview
    • Gaming GPU Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing
  • 13.4 Intel
    • Company Overview
    • Gaming GPU Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing
  • 13.5 Micro Star International
    • Company Overview
    • Gaming GPU Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing
  • 13.6 NVIDIA
    • Company Overview
    • Gaming GPU Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing
  • 13.7 PC Partner Group
    • Company Overview
    • Gaming GPU Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing
  • 13.8 Qualcomm
    • Company Overview
    • Gaming GPU Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing

14. Appendix

  • 14.1 List of Figures
  • 14.2 List of Tables
  • 14.3 Research Methodology
  • 14.4 Disclaimer
  • 14.5 Copyright
  • 14.6 Abbreviations and Technical Units
  • 14.7 About Us
  • 14.8 Contact Us

List of Figures

  • Figure 1.1: Trends and Forecast for the Global Gaming GPU Market
  • Figure 2.1: Usage of Gaming GPU Market
  • Figure 2.2: Classification of the Global Gaming GPU Market
  • Figure 2.3: Supply Chain of the Global Gaming GPU Market
  • Figure 3.1: Driver and Challenges of the Gaming GPU Market
  • Figure 3.2: PESTLE Analysis
  • Figure 3.3: Patent Analysis
  • Figure 3.4: Regulatory Environment
  • Figure 4.1: Global Gaming GPU Market by Type in 2019, 2026, and 2035
  • Figure 4.2: Trends of the Global Gaming GPU Market ($B) by Type
  • Figure 4.3: Forecast for the Global Gaming GPU Market ($B) by Type
  • Figure 4.4: Trends and Forecast for Dedicated Graphic Card in the Global Gaming GPU Market (2019-2035)
  • Figure 4.5: Trends and Forecast for Integrated Graphic Card in the Global Gaming GPU Market (2019-2035)
  • Figure 5.1: Global Gaming GPU Market by End Use Industry in 2019, 2026, and 2035
  • Figure 5.2: Trends of the Global Gaming GPU Market ($B) by End Use Industry
  • Figure 5.3: Forecast for the Global Gaming GPU Market ($B) by End Use Industry
  • Figure 5.4: Trends and Forecast for Mobile devices in the Global Gaming GPU Market (2019-2035)
  • Figure 5.5: Trends and Forecast for PCs and workstations in the Global Gaming GPU Market (2019-2035)
  • Figure 5.6: Trends and Forecast for Gaming consoles in the Global Gaming GPU Market (2019-2035)
  • Figure 5.7: Trends and Forecast for Others in the Global Gaming GPU Market (2019-2035)
  • Figure 6.1: Trends of the Global Gaming GPU Market ($B) by Region (2019-2026)
  • Figure 6.2: Forecast for the Global Gaming GPU Market ($B) by Region (2027-2035)
  • Figure 7.1: North American Gaming GPU Market by Type in 2019, 2026, and 2035
  • Figure 7.2: Trends of the North American Gaming GPU Market ($B) by Type (2019-2026)
  • Figure 7.3: Forecast for the North American Gaming GPU Market ($B) by Type (2027-2035)
  • Figure 7.4: North American Gaming GPU Market by End Use Industry in 2019, 2026, and 2035
  • Figure 7.5: Trends of the North American Gaming GPU Market ($B) by End Use Industry (2019-2026)
  • Figure 7.6: Forecast for the North American Gaming GPU Market ($B) by End Use Industry (2027-2035)
  • Figure 7.7: Trends and Forecast for the United States Gaming GPU Market ($B) (2019-2035)
  • Figure 7.8: Trends and Forecast for the Mexican Gaming GPU Market ($B) (2019-2035)
  • Figure 7.9: Trends and Forecast for the Canadian Gaming GPU Market ($B) (2019-2035)
  • Figure 8.1: European Gaming GPU Market by Type in 2019, 2026, and 2035
  • Figure 8.2: Trends of the European Gaming GPU Market ($B) by Type (2019-2026)
  • Figure 8.3: Forecast for the European Gaming GPU Market ($B) by Type (2027-2035)
  • Figure 8.4: European Gaming GPU Market by End Use Industry in 2019, 2026, and 2035
  • Figure 8.5: Trends of the European Gaming GPU Market ($B) by End Use Industry (2019-2026)
  • Figure 8.6: Forecast for the European Gaming GPU Market ($B) by End Use Industry (2027-2035)
  • Figure 8.7: Trends and Forecast for the German Gaming GPU Market ($B) (2019-2035)
  • Figure 8.8: Trends and Forecast for the French Gaming GPU Market ($B) (2019-2035)
  • Figure 8.9: Trends and Forecast for the Spanish Gaming GPU Market ($B) (2019-2035)
  • Figure 8.10: Trends and Forecast for the Italian Gaming GPU Market ($B) (2019-2035)
  • Figure 8.11: Trends and Forecast for the United Kingdom Gaming GPU Market ($B) (2019-2035)
  • Figure 9.1: APAC Gaming GPU Market by Type in 2019, 2026, and 2035
  • Figure 9.2: Trends of the APAC Gaming GPU Market ($B) by Type (2019-2026)
  • Figure 9.3: Forecast for the APAC Gaming GPU Market ($B) by Type (2027-2035)
  • Figure 9.4: APAC Gaming GPU Market by End Use Industry in 2019, 2026, and 2035
  • Figure 9.5: Trends of the APAC Gaming GPU Market ($B) by End Use Industry (2019-2026)
  • Figure 9.6: Forecast for the APAC Gaming GPU Market ($B) by End Use Industry (2027-2035)
  • Figure 9.7: Trends and Forecast for the Japanese Gaming GPU Market ($B) (2019-2035)
  • Figure 9.8: Trends and Forecast for the Indian Gaming GPU Market ($B) (2019-2035)
  • Figure 9.9: Trends and Forecast for the Chinese Gaming GPU Market ($B) (2019-2035)
  • Figure 9.10: Trends and Forecast for the South Korean Gaming GPU Market ($B) (2019-2035)
  • Figure 9.11: Trends and Forecast for the Indonesian Gaming GPU Market ($B) (2019-2035)
  • Figure 10.1: ROW Gaming GPU Market by Type in 2019, 2026, and 2035
  • Figure 10.2: Trends of the ROW Gaming GPU Market ($B) by Type (2019-2026)
  • Figure 10.3: Forecast for the ROW Gaming GPU Market ($B) by Type (2027-2035)
  • Figure 10.4: ROW Gaming GPU Market by End Use Industry in 2019, 2026, and 2035
  • Figure 10.5: Trends of the ROW Gaming GPU Market ($B) by End Use Industry (2019-2026)
  • Figure 10.6: Forecast for the ROW Gaming GPU Market ($B) by End Use Industry (2027-2035)
  • Figure 10.7: Trends and Forecast for the Middle Eastern Gaming GPU Market ($B) (2019-2035)
  • Figure 10.8: Trends and Forecast for the South American Gaming GPU Market ($B) (2019-2035)
  • Figure 10.9: Trends and Forecast for the African Gaming GPU Market ($B) (2019-2035)
  • Figure 11.1: Porter's Five Forces Analysis of the Global Gaming GPU Market
  • Figure 11.2: Market Share (%) of Top Players in the Global Gaming GPU Market (2026)
  • Figure 12.1: Growth Opportunities for the Global Gaming GPU Market by Type
  • Figure 12.2: Growth Opportunities for the Global Gaming GPU Market by End Use Industry
  • Figure 12.3: Growth Opportunities for the Global Gaming GPU Market by Region
  • Figure 12.4: Emerging Trends in the Global Gaming GPU Market

List of Tables

  • Table 1.1: Growth Rate (%, 2025-2026) and CAGR (%, 2027-2035) of the Gaming GPU Market by Type and End Use Industry
  • Table 1.2: Attractiveness Analysis for the Gaming GPU Market by Region
  • Table 1.3: Global Gaming GPU Market Parameters and Attributes
  • Table 3.1: Trends of the Global Gaming GPU Market (2019-2026)
  • Table 3.2: Forecast for the Global Gaming GPU Market (2027-2035)
  • Table 4.1: Attractiveness Analysis for the Global Gaming GPU Market by Type
  • Table 4.2: Market Size and CAGR of Various Type in the Global Gaming GPU Market (2019-2026)
  • Table 4.3: Market Size and CAGR of Various Type in the Global Gaming GPU Market (2027-2035)
  • Table 4.4: Trends of Dedicated Graphic Card in the Global Gaming GPU Market (2019-2026)
  • Table 4.5: Forecast for Dedicated Graphic Card in the Global Gaming GPU Market (2027-2035)
  • Table 4.6: Trends of Integrated Graphic Card in the Global Gaming GPU Market (2019-2026)
  • Table 4.7: Forecast for Integrated Graphic Card in the Global Gaming GPU Market (2027-2035)
  • Table 5.1: Attractiveness Analysis for the Global Gaming GPU Market by End Use Industry
  • Table 5.2: Market Size and CAGR of Various End Use Industry in the Global Gaming GPU Market (2019-2026)
  • Table 5.3: Market Size and CAGR of Various End Use Industry in the Global Gaming GPU Market (2027-2035)
  • Table 5.4: Trends of Mobile devices in the Global Gaming GPU Market (2019-2026)
  • Table 5.5: Forecast for Mobile devices in the Global Gaming GPU Market (2027-2035)
  • Table 5.6: Trends of PCs and workstations in the Global Gaming GPU Market (2019-2026)
  • Table 5.7: Forecast for PCs and workstations in the Global Gaming GPU Market (2027-2035)
  • Table 5.8: Trends of Gaming consoles in the Global Gaming GPU Market (2019-2026)
  • Table 5.9: Forecast for Gaming consoles in the Global Gaming GPU Market (2027-2035)
  • Table 5.10: Trends of Others in the Global Gaming GPU Market (2019-2026)
  • Table 5.11: Forecast for Others in the Global Gaming GPU Market (2027-2035)
  • Table 6.1: Market Size and CAGR of Various Regions in the Global Gaming GPU Market (2019-2026)
  • Table 6.2: Market Size and CAGR of Various Regions in the Global Gaming GPU Market (2027-2035)
  • Table 7.1: Trends of the North American Gaming GPU Market (2019-2026)
  • Table 7.2: Forecast for the North American Gaming GPU Market (2027-2035)
  • Table 7.3: Market Size and CAGR of Various Type in the North American Gaming GPU Market (2019-2026)
  • Table 7.4: Market Size and CAGR of Various Type in the North American Gaming GPU Market (2027-2035)
  • Table 7.5: Market Size and CAGR of Various End Use Industry in the North American Gaming GPU Market (2019-2026)
  • Table 7.6: Market Size and CAGR of Various End Use Industry in the North American Gaming GPU Market (2027-2035)
  • Table 7.7: Trends and Forecast for the United States Gaming GPU Market (2019-2035)
  • Table 7.8: Trends and Forecast for the Mexican Gaming GPU Market (2019-2035)
  • Table 7.9: Trends and Forecast for the Canadian Gaming GPU Market (2019-2035)
  • Table 8.1: Trends of the European Gaming GPU Market (2019-2026)
  • Table 8.2: Forecast for the European Gaming GPU Market (2027-2035)
  • Table 8.3: Market Size and CAGR of Various Type in the European Gaming GPU Market (2019-2026)
  • Table 8.4: Market Size and CAGR of Various Type in the European Gaming GPU Market (2027-2035)
  • Table 8.5: Market Size and CAGR of Various End Use Industry in the European Gaming GPU Market (2019-2026)
  • Table 8.6: Market Size and CAGR of Various End Use Industry in the European Gaming GPU Market (2027-2035)
  • Table 8.7: Trends and Forecast for the German Gaming GPU Market (2019-2035)
  • Table 8.8: Trends and Forecast for the French Gaming GPU Market (2019-2035)
  • Table 8.9: Trends and Forecast for the Spanish Gaming GPU Market (2019-2035)
  • Table 8.10: Trends and Forecast for the Italian Gaming GPU Market (2019-2035)
  • Table 8.11: Trends and Forecast for the United Kingdom Gaming GPU Market (2019-2035)
  • Table 9.1: Trends of the APAC Gaming GPU Market (2019-2026)
  • Table 9.2: Forecast for the APAC Gaming GPU Market (2027-2035)
  • Table 9.3: Market Size and CAGR of Various Type in the APAC Gaming GPU Market (2019-2026)
  • Table 9.4: Market Size and CAGR of Various Type in the APAC Gaming GPU Market (2027-2035)
  • Table 9.5: Market Size and CAGR of Various End Use Industry in the APAC Gaming GPU Market (2019-2026)
  • Table 9.6: Market Size and CAGR of Various End Use Industry in the APAC Gaming GPU Market (2027-2035)
  • Table 9.7: Trends and Forecast for the Japanese Gaming GPU Market (2019-2035)
  • Table 9.8: Trends and Forecast for the Indian Gaming GPU Market (2019-2035)
  • Table 9.9: Trends and Forecast for the Chinese Gaming GPU Market (2019-2035)
  • Table 9.10: Trends and Forecast for the South Korean Gaming GPU Market (2019-2035)
  • Table 9.11: Trends and Forecast for the Indonesian Gaming GPU Market (2019-2035)
  • Table 10.1: Trends of the ROW Gaming GPU Market (2019-2026)
  • Table 10.2: Forecast for the ROW Gaming GPU Market (2027-2035)
  • Table 10.3: Market Size and CAGR of Various Type in the ROW Gaming GPU Market (2019-2026)
  • Table 10.4: Market Size and CAGR of Various Type in the ROW Gaming GPU Market (2027-2035)
  • Table 10.5: Market Size and CAGR of Various End Use Industry in the ROW Gaming GPU Market (2019-2026)
  • Table 10.6: Market Size and CAGR of Various End Use Industry in the ROW Gaming GPU Market (2027-2035)
  • Table 10.7: Trends and Forecast for the Middle Eastern Gaming GPU Market (2019-2035)
  • Table 10.8: Trends and Forecast for the South American Gaming GPU Market (2019-2035)
  • Table 10.9: Trends and Forecast for the African Gaming GPU Market (2019-2035)
  • Table 11.1: Product Mapping of Gaming GPU Suppliers Based on Segments
  • Table 11.2: Operational Integration of Gaming GPU Manufacturers
  • Table 11.3: Rankings of Suppliers Based on Gaming GPU Revenue
  • Table 12.1: New Product Launches by Major Gaming GPU Producers (2019-2026)
  • Table 12.2: Certification Acquired by Major Competitor in the Global Gaming GPU Market