2026-2030年全球遊戲用圖形處理器(GPU)市場
市場調查報告書
商品編碼
2109695

2026-2030年全球遊戲用圖形處理器(GPU)市場

Global Gaming Graphic Processing Unit (GPU) Market 2026-2030

出版日期: | 出版商: TechNavio | 英文 305 Pages | 訂單完成後即時交付

價格
簡介目錄

全球遊戲圖形處理器 (GPU) 市場預計將從 2025 年到 2030 年成長至 789.777 億美元,預測期內複合年成長率為 23.2%。

本報告對全球遊戲圖形處理器 (GPU) 市場進行了全面分析,包括市場規模和預測、趨勢、成長要素、挑戰以及對約 25 家公司的供應商分析。

本報告對當前市場狀況、最新市場趨勢和促進因素以及整體市場環境進行了最新分析。推動市場發展的因素包括:競爭激烈的電子競技賽事在全球範圍內的快速擴張,這促進了消費級硬體的普及;複雜虛擬實境(VR)系統的整合,這創造了對圖形基礎設施的巨大需求;以及大型多人在線環境的激增,這加速了高級組件整合框架的標準化。

本研究客觀地結合了一手和二手訊息,包括來自主要行業相關人員的信息。報告內容包括對主要公司的分析、全面的市場規模數據、區域細分分析以及供應商格局。報告還包含歷史數據和預測數據。

市場範圍
基準年 2025
年末 2030
調查期 2026-2030
成長勢頭 加速度
與 2026 年相比 19.6%
複合年成長率 23.2%
增量 789.777億美元

本研究指出,人工智慧驅動的幀放大技術是未來幾年全球遊戲圖形處理器(GPU)市場成長的關鍵驅動力,因為它們正在革新現代互動式軟體渲染。此外,動態射線追蹤技術的進步將帶來前所未有的逼真光照環境,而消費者對掌上型遊戲機日益成長的需求預計將推動核心架構的重新設計,從而產生巨大的市場需求。

目錄

第1章:執行摘要

第2章 Technavio 分析

  • 分析定價、生命週期、顧客購買籃子、採用率和購買標準。
  • 輸入的重要性及差異化因素
  • 干擾因素
  • 促進因素和挑戰的影響

第3章 市場狀況

  • 市場生態系統
  • 市場特徵
  • 價值鏈分析

第4章 市場規模

  • 市場的定義
  • 市場區隔分析
  • 2025年市場規模
  • 市場展望,2025-2030年

第5章 市場規模與表現

  • 2020-2024年全球遊戲圖形處理器(GPU)市場
  • 2020年至2024年最終用戶細分市場分析
  • 按類型分類的細分市場分析,2020-2024 年
  • 產品類型細分市場分析,2020-2024 年
  • 區域區隔市場分析,2020-2024 年
  • 2020-2024年各國細分市場分析

第6章 定性分析

  • 人工智慧的影響:全球遊戲圖形處理器(GPU)市場
  • 地緣政治衝突的影響:全球遊戲圖形處理器(GPU)市場。

第7章:五力分析

第8章 市場區隔:依最終用戶分類

  • 比較:按最終用戶
  • 行動裝置
  • 個人電腦和工作站
  • 遊戲機
  • 其他
  • 市場機會:依最終用戶分類

第9章 市場細分:依類型

  • 比較:按類型
  • 獨立顯示卡
  • 一體式顯示卡
  • 市場機會:按類型分類

第10章 市場區隔:依產品類型

  • 比較:依產品類型
  • 中階
  • 入門級
  • 高階
  • 主要產品
  • 市場機會:依產品類型分類

第11章 客戶情況

第12章 區域情勢

  • 區域細分
  • 區域比較
  • 北美洲
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 德國
    • 英國
    • 法國
    • 義大利
    • 西班牙
    • 荷蘭
  • 亞太地區
    • 中國
    • 日本
    • 韓國
    • 印度
    • 澳洲
    • 印尼
  • 南美洲
    • 巴西
    • 阿根廷
    • 智利
  • 中東和非洲
    • 沙烏地阿拉伯
    • UAE
    • 南非
    • 土耳其
    • 以色列
  • 市場機會:按地區分類

第13章 促進因素、挑戰與機遇

  • 市場促進因素
  • 市場挑戰
  • 促進因素和挑戰的影響
  • 市場機遇

第14章 競爭格局

  • 概述
  • 競爭格局
  • 混亂局面
  • 產業風險

第15章 競爭分析

  • 公司簡介
  • 公司排名指標
  • 企業市場定位
  • Acer Inc.
  • Apple Inc.
  • Arm Ltd.
  • ASUSTeK Computer Inc.
  • Broadcom Inc.
  • Colorful Technology Co. Ltd.
  • Huawei Technologies Co. Ltd.
  • Inno3D
  • Marvell Technology Inc.
  • MediaTek Inc.
  • Microsoft Corp.
  • Palit Microsystems Ltd.
  • PNY Technologies Inc.
  • Sony Interactive Entertainment
  • Toshiba Corp.

第16章附錄

簡介目錄
Product Code: IRTNTR75770

The global gaming graphic processing unit (GPU) market is forecasted to grow by USD 78977.7 mn during 2025-2030, accelerating at a CAGR of 23.2% during the forecast period. The report on the global gaming graphic processing unit (GPU) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by rapid global expansion regarding competitive esports tournaments propels consumer hardware adoption, integration concerning complex virtual reality systems generates substantial graphic infrastructure demand, proliferation across massive multiplayer online environments standardizes advanced component integration frameworks.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Market Scope
Base Year2025
End Year2030
Series Year2026-2030
Growth MomentumAccelerate
YOY 202619.6%
CAGR23.2%
Incremental Value$78977.7 mn

Technavio's global gaming graphic processing unit (GPU) market is segmented as below:

By End-User

  • Mobile devices
  • PCs and workstations
  • Gaming consoles
  • Others

By Type

  • Dedicated graphic card
  • Integrated graphic card

By Product Type

  • Mid-range
  • Entry-level
  • High-end
  • Flagship

Geography

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Spain
    • The Netherlands
  • APAC
    • China
    • Japan
    • South Korea
    • India
    • Australia
    • Indonesia
  • South America
    • Brazil
    • Argentina
    • Chile
  • Middle East and Africa
    • UAE
    • South Africa
    • Turkey
  • Rest of World (ROW)

This study identifies the ai powered frame upscaling methods revolutionize modern interactive software rendering as one of the prime reasons driving the global gaming graphic processing unit (GPU) market growth during the next few years. Also, dynamic ray tracing technology enhancements deliver unprecedented photorealistic lighting environments and growing consumer demand regarding portable handheld gaming devices reshapes core architecture designs will lead to sizable demand in the market.

The report on the global gaming graphic processing unit (GPU) market covers the following areas:

  • Global gaming graphic processing unit (GPU) market sizing
  • Global gaming graphic processing unit (GPU) market forecast
  • Global gaming graphic processing unit (GPU) market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global gaming graphic processing unit (GPU) market vendors that include Acer Inc., Apple Inc., Arm Ltd., ASUSTeK Computer Inc., Broadcom Inc., Colorful Technology Co. Ltd., Huawei Technologies Co. Ltd., Inno3D, Marvell Technology Inc., MediaTek Inc., Microsoft Corp., Palit Microsystems Ltd., PNY Technologies Inc., Qualcomm Inc., Razer Inc., Renesas Electronics Corp., Samsung Electronics Co. Ltd., SAPPHIRE Technology Ltd., Sony Interactive Entertainment, Toshiba Corp.. Also, the global gaming graphic processing unit (GPU) market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by End-user
    • Executive Summary - Chart on Market Segmentation by Type
    • Executive Summary - Chart on Market Segmentation by Product Type
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Technavio Analysis

  • 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • 2.2 Criticality of inputs and Factors of differentiation
  • 2.3 Factors of disruption
  • 2.4 Impact of drivers and challenges

3 Market Landscape

  • 3.1 Market ecosystem
  • 3.2 Market characteristics
  • 3.3 Value chain analysis

4 Market Sizing

  • 4.1 Market definition
  • 4.2 Market segment analysis
    • Market segments
  • 4.3 Market size 2025
  • 4.4 Market outlook: Forecast for 2025-2030

5 Historic Market Size

  • 5.1 Global Gaming Graphic Processing Unit (GPU) Market 2020 - 2024
    • Historic Market Size - Data Table on Global Gaming Graphic Processing Unit (GPU) Market 2020 - 2024 ($ million)
  • 5.2 End-user segment analysis 2020 - 2024
    • Historic Market Size - End-user Segment 2020 - 2024 ($ million)
  • 5.3 Type segment analysis 2020 - 2024
    • Historic Market Size - Type Segment 2020 - 2024 ($ million)
  • 5.4 Product Type segment analysis 2020 - 2024
    • Historic Market Size - Product Type Segment 2020 - 2024 ($ million)
  • 5.5 Geography segment analysis 2020 - 2024
    • Historic Market Size - Geography Segment 2020 - 2024 ($ million)
  • 5.6 Country segment analysis 2020 - 2024
    • Historic Market Size - Country Segment 2020 - 2024 ($ million)

6 Qualitative Analysis

  • 6.1 Impact of AI on global gaming graphic processing unit (GPU) market
  • 6.2 Impact of geopolitical conflicts on global gaming graphic processing unit (GPU) market

7 Five Forces Analysis

  • 7.1 Five forces summary
    • Five forces analysis - Comparison between 2025 and 2030
  • 7.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2025 and 2030
  • 7.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2025 and 2030
  • 7.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2025 and 2030
  • 7.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2025 and 2030
  • 7.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2025 and 2030
  • 7.7 Market condition

8 Market Segmentation by End-user

  • 8.1 Market segments
  • 8.2 Comparison by End-user
  • 8.3 Mobile devices - Market size and forecast 2025-2030
  • 8.4 PCs and workstations - Market size and forecast 2025-2030
  • 8.5 Gaming consoles - Market size and forecast 2025-2030
  • 8.6 Others - Market size and forecast 2025-2030
  • 8.7 Market opportunity by End-user
    • Market opportunity by End-user ($ million)

9 Market Segmentation by Type

  • 9.1 Market segments
  • 9.2 Comparison by Type
  • 9.3 Dedicated graphic card - Market size and forecast 2025-2030
  • 9.4 Integrated graphic card - Market size and forecast 2025-2030
  • 9.5 Market opportunity by Type
    • Market opportunity by Type ($ million)

10 Market Segmentation by Product Type

  • 10.1 Market segments
  • 10.2 Comparison by Product Type
  • 10.3 Mid-range - Market size and forecast 2025-2030
  • 10.4 Entry-level - Market size and forecast 2025-2030
  • 10.5 High-end - Market size and forecast 2025-2030
  • 10.6 Flagship - Market size and forecast 2025-2030
  • 10.7 Market opportunity by Product Type
    • Market opportunity by Product Type ($ million)

11 Customer Landscape

  • 11.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

12 Geographic Landscape

  • 12.1 Geographic segmentation
  • 12.2 Geographic comparison
  • 12.3 North America - Market size and forecast 2025-2030
    • 12.3.1 US - Market size and forecast 2025-2030
    • 12.3.2 Canada - Market size and forecast 2025-2030
    • 12.3.3 Mexico - Market size and forecast 2025-2030
  • 12.4 Europe - Market size and forecast 2025-2030
    • 12.4.1 Germany - Market size and forecast 2025-2030
    • 12.4.2 UK - Market size and forecast 2025-2030
    • 12.4.3 France - Market size and forecast 2025-2030
    • 12.4.4 Italy - Market size and forecast 2025-2030
    • 12.4.5 Spain - Market size and forecast 2025-2030
    • 12.4.6 The Netherlands - Market size and forecast 2025-2030
  • 12.5 APAC - Market size and forecast 2025-2030
    • 12.5.1 China - Market size and forecast 2025-2030
    • 12.5.2 Japan - Market size and forecast 2025-2030
    • 12.5.3 South Korea - Market size and forecast 2025-2030
    • 12.5.4 India - Market size and forecast 2025-2030
    • 12.5.5 Australia - Market size and forecast 2025-2030
    • 12.5.6 Indonesia - Market size and forecast 2025-2030
  • 12.6 South America - Market size and forecast 2025-2030
    • 12.6.1 Brazil - Market size and forecast 2025-2030
    • 12.6.2 Argentina - Market size and forecast 2025-2030
    • 12.6.3 Chile - Market size and forecast 2025-2030
  • 12.7 Middle East and Africa - Market size and forecast 2025-2030
    • 12.7.1 Saudi Arabia - Market size and forecast 2025-2030
    • 12.7.2 UAE - Market size and forecast 2025-2030
    • 12.7.3 South Africa - Market size and forecast 2025-2030
    • 12.7.4 Turkey - Market size and forecast 2025-2030
    • 12.7.5 Israel - Market size and forecast 2025-2030
  • 12.8 Market opportunity by geography
    • Market opportunity by geography ($ million)
    • Data Tables on Market opportunity by geography ($ million)

13 Drivers, Challenges, and Opportunity

  • 13.1 Market drivers
    • Rapid global expansion regarding competitive esports tournaments propels consumer hardware adoption
    • Integration concerning complex virtual reality systems generates substantial graphic infrastructure demand
    • Proliferation across massive multiplayer online environments standardizes advanced component integration frameworks
  • 13.2 Market challenges
    • Rising hardware production costs dampen long term market value realization
    • Severe semiconductor foundry bottlenecks restrict enterprise desktop graphics card distribution
    • High energy consumption thresholds require massive hardware cooling infrastructure investment
  • 13.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2025 and 2030
  • 13.4 Market opportunities
    • AI powered frame upscaling methods revolutionize modern interactive software rendering
    • Dynamic ray tracing technology enhancements deliver unprecedented photorealistic lighting environments
    • Growing consumer demand regarding portable handheld gaming devices reshapes core architecture designs

14 Competitive Landscape

  • 14.1 Overview
  • 14.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 14.3 Landscape disruption
    • Overview on factors of disruption
  • 14.4 Industry risks
    • Impact of key risks on business

15 Competitive Analysis

  • 15.1 Companies profiled
    • Companies covered
  • 15.2 Company ranking index
    • Company ranking index
  • 15.3 Market positioning of companies
    • Matrix on companies position and classification
  • 15.4 Acer Inc.
    • Acer Inc. - Overview
    • Acer Inc. - Business segments
    • Acer Inc. - Key offerings
    • Acer Inc. - Segment focus
    • SWOT
  • 15.5 Apple Inc.
    • Apple Inc. - Overview
    • Apple Inc. - Business segments
    • Apple Inc. - Key news
    • Apple Inc. - Key offerings
    • Apple Inc. - Segment focus
    • SWOT
  • 15.6 Arm Ltd.
    • Arm Ltd. - Overview
    • Arm Ltd. - Product / Service
    • Arm Ltd. - Key offerings
    • SWOT
  • 15.7 ASUSTeK Computer Inc.
    • ASUSTeK Computer Inc. - Overview
    • ASUSTeK Computer Inc. - Business segments
    • ASUSTeK Computer Inc. - Key offerings
    • ASUSTeK Computer Inc. - Segment focus
    • SWOT
  • 15.8 Broadcom Inc.
    • Broadcom Inc. - Overview
    • Broadcom Inc. - Business segments
    • Broadcom Inc. - Key news
    • Broadcom Inc. - Key offerings
    • Broadcom Inc. - Segment focus
    • SWOT
  • 15.9 Colorful Technology Co. Ltd.
    • Colorful Technology Co. Ltd. - Overview
    • Colorful Technology Co. Ltd. - Product / Service
    • Colorful Technology Co. Ltd. - Key offerings
    • SWOT
  • 15.10 Huawei Technologies Co. Ltd.
    • Huawei Technologies Co. Ltd. - Overview
    • Huawei Technologies Co. Ltd. - Product / Service
    • Huawei Technologies Co. Ltd. - Key offerings
    • SWOT
  • 15.11 Inno3D
    • Inno3D - Overview
    • Inno3D - Product / Service
    • Inno3D - Key offerings
    • SWOT
  • 15.12 Marvell Technology Inc.
    • Marvell Technology Inc. - Overview
    • Marvell Technology Inc. - Product / Service
    • Marvell Technology Inc. - Key news
    • Marvell Technology Inc. - Key offerings
    • SWOT
  • 15.13 MediaTek Inc.
    • MediaTek Inc. - Overview
    • MediaTek Inc. - Business segments
    • MediaTek Inc. - Key news
    • MediaTek Inc. - Key offerings
    • MediaTek Inc. - Segment focus
    • SWOT
  • 15.14 Microsoft Corp.
    • Microsoft Corp. - Overview
    • Microsoft Corp. - Business segments
    • Microsoft Corp. - Key news
    • Microsoft Corp. - Key offerings
    • Microsoft Corp. - Segment focus
    • SWOT
  • 15.15 Palit Microsystems Ltd.
    • Palit Microsystems Ltd. - Overview
    • Palit Microsystems Ltd. - Product / Service
    • Palit Microsystems Ltd. - Key offerings
    • SWOT
  • 15.16 PNY Technologies Inc.
    • PNY Technologies Inc. - Overview
    • PNY Technologies Inc. - Product / Service
    • PNY Technologies Inc. - Key offerings
    • SWOT
  • 15.17 Sony Interactive Entertainment
    • Sony Interactive Entertainment - Overview
    • Sony Interactive Entertainment - Product / Service
    • Sony Interactive Entertainment - Key offerings
    • SWOT
  • 15.18 Toshiba Corp.
    • Toshiba Corp. - Overview
    • Toshiba Corp. - Product / Service
    • Toshiba Corp. - Key offerings
    • SWOT

16 Appendix

  • 16.1 Scope of the report
    • Market definition
    • Objectives
    • Notes and caveats
  • 16.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 16.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 16.4 Research methodology
    • Research methodology
  • 16.5 Data procurement
    • Information sources
  • 16.6 Data validation
    • Data validation
  • 16.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 16.8 Data synthesis
    • Data synthesis
  • 16.9 360 degree market analysis
    • 360 degree market analysis
  • 16.10 List of abbreviations
    • List of abbreviations