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市場調查報告書
商品編碼
1806315

以位置為基礎的娛樂市場(按組件、場地類型、技術、經營模式、體驗類型和應用)—2025 年至 2030 年全球預測

Location-Based Entertainment Market by Component, Venue Type, Technology, Business Model, Experience Type, Application - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 182 Pages | 商品交期: 最快1-2個工作天內

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預計2024年基於位置的娛樂市值將達到70.7億美元,到2025年將成長至86.4億美元,複合年成長率為22.53%,到2030年將達到239.4億美元。

主要市場統計數據
基準年2024年 70.7億美元
預計2025年 86.4億美元
預測年份 2030 239.4億美元
複合年成長率(%) 22.53%

推出基於位置的娛樂項目,將沉浸式技術與消費者期望融合在一起

在身臨其境型技術的快速發展和消費者需求的不斷變化推動下,離線娛樂已成為休閒旅遊業的一股變革力量。該領域曾一度局限於傳統的遊樂場式景點,如今已涵蓋了將實體環境與數關聯性相融合的各種體驗。本簡介概述了塑造當前格局的潛在主題和關鍵促進因素,從空間音訊系統和運動模擬器模組等硬體創新,到增強敘事沉浸感的先進內容創作平台的興起。

檢驗身臨其境型環境的快速發展,這些環境受到塑造基於位置的體驗未來的最尖端科技的推動

過去幾年,在技術突破和遊客期望不斷變化推動下,線下娛樂產業經歷了一系列變革性轉變。擴增實境(AR) 和虛擬實境 (VR) 設備的普及突破了身臨其境型環境的界限,而利用 3D 和 4D 功能的投影映射技術則重新定義了視覺敘事。同時,雲端融合現實解決方案的蓬勃發展實現了跨多個場館的即時數據同步,為營運商在內容傳送和遊客參與方面帶來了前所未有的靈活性。這些進步為更個人化和適應性的體驗鋪平了道路,提高了消費者滿意度的標準。

全面分析2025年美國關稅對離線娛樂設備成本及供應鏈動態的影響

美國將於2025年對一系列進口零件和設備徵收關稅,這將對整個線下娛樂供應鏈的成本結構帶來巨大壓力。遊樂場遊戲機、投影螢幕和感測器等硬體類別的關稅稅率將上調,迫使製造商和服務提供者重新評估籌資策略。額外的經濟負擔正在影響採購決策,促使企業轉向國內供應商或發展本地製造基地,以減輕關稅波動的影響。

發現跨組件、場地類型、技術、經營模式、體驗格式和應用領域的整體細分情報

對市場細分的詳細研究揭示了微妙的多維成長動力和策略要務。組件包括硬體、服務和解決方案,每個組件都支援獨特的價值提案。硬體是身臨其境型體驗的有形基礎,涵蓋從AR和VR配件到遊樂場、音響系統和運動模擬器模組等各種內容。服務涵蓋諮詢、支援和託管功能,以確保技術整合和營運連續性。同時,分析、內容創建引擎和系統控制平台等解決方案能夠編配複雜的客戶旅程。

解讀美洲、中東和非洲以及亞太地區市場先進的基於位置的娛樂生態系統的區域動態

區域動態對線下娛樂產品的開發和普及具有決定性的影響。在美洲,市場成熟度體現在完善的基礎設施、多元化的投資管道以及消費者對新奇體驗的強烈渴望。營運商和技術供應商必須應對不同的監管環境和定價結構,但同時也受益於豐富的供應商網路。跨境夥伴關係和聯合開發計劃正在成為促進知識交流和加快部署週期的關鍵推動因素。

辨識塑造競爭格​​局的主要公司的策略競爭模式和創新策略

線下娛樂領域的領導者正透過技術創新、策略夥伴關係和全面的服務組合脫穎而出。主要設備製造商持續投資於支援快速升級的模組化硬體架構,而軟體公司則開發用於內容管理、預訂和資料分析的集中式平台。這種協作生態系統使遊樂場、運動模擬器和空間音訊系統能夠在端到端的營運框架中無縫整合。

為產業領導者提供積極的策略藍圖和切實可行的步驟,以利用沉浸式娛樂體驗的新興趨勢

產業領導者應優先制定敏捷的供應鏈策略,以應對關稅波動和零件短缺的影響。建立多樣化的採購途徑,包括區域製造夥伴關係和在岸組裝,可以降低風險並確保連續性。同時,將預測分析納入採購流程,有助於預測需求模式,並確保資本配置與即將到來的計劃需求保持一致。

系統調查方法的細節,包括嚴格的初步訪談和強大的二次資料檢驗方法

調查方法採用了雙重調查方法,將廣泛的一手資料和二手資料結合。一手資料是透過深入訪談硬體製造商、軟體開發商和場館營運商的高階主管、技術總監和營運經理所獲得的。這些討論為策略重點、技術藍圖和營運挑戰提供了定性觀點。二級資訊來源包括行業報告、行業出版物和財務資訊,我們對這些資訊進行了系統分析,以對研究結果進行三角檢驗,確保其準確性。

整合關鍵發現,突顯挑戰和機會;為線下娛樂相關人員規劃面向未來的道路

本執行摘要提煉了從多個維度識別的關鍵主題,突顯了技術創新、市場區隔和宏觀經濟影響的交會。從先進感測器到運動模擬器,硬體組件的演變,以及服務和解決方案的擴展,凸顯了該行業對構建緊密結合、體驗式生態系統的追求。同時,資費和監管變化也要求企業採取適應性策略,以維持營運韌性。

目錄

第1章:前言

第2章調查方法

第3章執行摘要

第4章 市場概述

第5章市場動態

  • 高度在地化、彈出式身臨其境型體驗的興起,將當地文化與品牌故事融為一體
  • 娛樂中心內擴建的電競館,提供直播與觀眾互動功能
  • 大型 VR 自由漫遊冒險與即時觀眾分析和社交共用相結合
  • 部署人工智慧驅動的個人化引擎,根據遊客喜好客製化景點路線。
  • 實施非接觸式佇列管理和虛擬排隊,以提高客人滿意度和吞吐量
  • 在基於位置的黑暗過山車體驗中融入多感官效果和觸覺回饋技術
  • 結合 AR 遊戲區和餐飲微概念的模組化快閃遊樂屋在都市區蓬勃發展
  • 全新身臨其境型娛樂場所採用永續材料和 LEED 認證設計
  • 基於訂閱的景點訪問模式的出現創造了經常性的收益來源
  • 整合巨量資料分析平台,捕捉場館內顧客行為,最佳化景點佈局

第6章 市場洞察

  • 波特五力分析
  • PESTEL分析

第7章 2025年美國關稅的累積影響

8. 實景娛樂市場(按組件)

  • 硬體
    • AR 和 VR 配件
    • 遊樂場和遊戲機
    • 音響與空間音響系統
    • 運動模擬器模組
    • 投影和顯示螢幕
    • 感應器
  • 服務
    • 諮詢和整合服務
    • 客戶和技術支援
    • 遊戲託管和維護
  • 解決方案
    • 分析和數據管理
    • 內容創作和遊戲開發
    • 內容管理、預訂、CRM
    • 仿真平台
    • 系統控制與整合

9. 實景娛樂市場(依場所類型)

  • 遊樂園
    • 主題樂園
    • 水上樂園
  • 遊樂場
  • 文化中心
    • 博物館
    • 動物園
  • 體育場館
    • 室內體育館
    • 體育場

10. 實景娛樂市場(依技術)

  • 雲端整合現實
    • 擴增實境
    • 虛擬實境
  • 投影映射
    • 3D
    • 4D
    • 5D

第 11 章 實景娛樂市場(依經營模式)

  • 付費使用制
  • 訂閱/會員資格

第12章 實景娛樂市場(依體驗類型)

  • 立體電影景點
  • 身臨其境型敘事
  • 互動遊戲

第13章 實景娛樂市場(按應用)

  • 教育與教育娛樂
  • 遊戲和電子競技
  • 歷史與文化
  • 科學與探索

14.美洲實景娛樂市場

  • 美國
  • 加拿大
  • 墨西哥
  • 巴西
  • 阿根廷

15. 歐洲、中東和非洲實景娛樂市場

  • 英國
  • 德國
  • 法國
  • 俄羅斯
  • 義大利
  • 西班牙
  • 阿拉伯聯合大公國
  • 沙烏地阿拉伯
  • 南非
  • 丹麥
  • 荷蘭
  • 卡達
  • 芬蘭
  • 瑞典
  • 奈及利亞
  • 埃及
  • 土耳其
  • 以色列
  • 挪威
  • 波蘭
  • 瑞士

16. 亞太地區線下娛樂市場

  • 中國
  • 印度
  • 日本
  • 澳洲
  • 韓國
  • 印尼
  • 泰國
  • 菲律賓
  • 馬來西亞
  • 新加坡
  • 越南
  • 台灣

第17章競爭格局

  • 2024年市場佔有率分析
  • 2024年FPNV定位矩陣
  • 競爭分析
    • AEON Fantasy Co.,Ltd.
    • Falcon's Beyond Global, Inc.
    • Google LLC by Alphabet, Inc.
    • Meta Platforms, Inc.
    • Microsoft Corporation
    • NBCUNIVERSAL MEDIA, LLC
    • Niantic Inc. by Scopely, Inc.
    • Oxford Metrics plc
    • Panasonic Holdings Corporation
    • The Walt Disney Company

第18章 研究人工智慧

第19章 研究統計

第20章 研究聯絡人

第21章 研究報導

第22章 附錄

Product Code: MRR-435D2C369F36

The Location-Based Entertainment Market was valued at USD 7.07 billion in 2024 and is projected to grow to USD 8.64 billion in 2025, with a CAGR of 22.53%, reaching USD 23.94 billion by 2030.

KEY MARKET STATISTICS
Base Year [2024] USD 7.07 billion
Estimated Year [2025] USD 8.64 billion
Forecast Year [2030] USD 23.94 billion
CAGR (%) 22.53%

Introducing the Unprecedented Convergence of Immersive Technologies and Consumer Expectations in Location-Based Entertainment Ventures

Location-based entertainment has emerged as a transformative force in the broader leisure and tourism industry, driven by rapid advances in immersive technologies and shifting consumer demands. Once restricted to traditional arcade-style attractions, the sector now encompasses a broad array of experiences that blend physical environments with digital interactivity. This introductory section outlines the foundational themes and critical drivers shaping the current landscape, from hardware innovations such as spatial audio systems and motion simulator modules to the rise of sophisticated content creation platforms that enhance narrative immersion.

As consumer expectations evolve, operators and technology providers face the challenge of delivering seamless and emotionally resonant encounters that stand apart from home gaming and virtual attractions. Concurrently, operational considerations-including integration of data analytics, system control frameworks, and customer relationship management-have grown in complexity. This report sets the stage for a comprehensive exploration of how these elements intersect with regulatory frameworks, supply chain dynamics, and regional variations. By synthesizing trends across multiple dimensions, the introduction provides a lens through which to understand the critical importance of strategic alignment between technological capability and experiential design.

Looking ahead, the momentum generated by experiential storytelling and interactive gaming platforms underscores the need for agile strategies. Stakeholders must anticipate continued convergence between hardware and software, the potential for cloud-based reality solutions to revolutionize venue operations, and the implications of evolving commercial models. This section offers a concise primer for readers, establishing the context for deeper analysis in subsequent chapters.

Examining the Rapid Evolution of Immersive Environments Driven by Cutting-Edge Technologies Shaping the Future of Location-Based Experiences

Over the past several years, the location-based entertainment sector has experienced a series of transformative shifts propelled by technological breakthroughs and changing visitor expectations. The widespread adoption of augmented reality and virtual reality accessories has expanded the boundaries of immersive environments, while projection mapping technologies leveraging 3D and 4D capabilities have redefined visual storytelling. In parallel, the growth of cloud merged reality solutions has enabled real-time data synchronization across multiple sites, providing operators with unprecedented flexibility in content delivery and guest engagement. These advances have paved the way for more personalized and adaptive experiences, raising the bar for consumer satisfaction.

As service offerings have diversified, consulting and integration services play an increasingly vital role in bridging hardware installation and system control integration with content management and booking platforms. Organizations are also deploying analytics frameworks to capture granular data on visitor behavior and operational efficiency. Motion simulator modules and spatial sound systems now integrate seamlessly with simulation platforms, delivering holistic experiences that transcend traditional cinema or arcade formats. This convergence of services and solutions underscores a broader industry trend toward end-to-end ecosystem development, where cohesive technology stacks ensure consistent, high-quality performance across amusement parks, cultural centers, and sports venues.

Moreover, emerging business models such as subscription-based memberships and pay-per-use structures are reshaping revenue streams, prompting operators to reevaluate pricing strategies and loyalty programs. The synergy between immersive storytelling and interactive games reflects an ongoing shift toward experiential diversification, driving investment in content creation and game development studios. Taken together, these shifts represent a paradigm reorientation for location-based entertainment, demanding that stakeholders adapt to a more dynamic, interconnected environment.

Analyzing the Comprehensive Effects of 2025 United States Tariff Measures on Equipment Costs and Supply Chain Dynamics for Location-Based Entertainment

In 2025, the imposition of tariffs by the United States on a range of imported components and equipment has exerted significant pressure on cost structures throughout the location-based entertainment supply chain. Hardware segments, including arcade and gaming machines, projection screens, and sensors, have been subject to increased duty rates, leading manufacturers and service providers to reassess sourcing strategies. The added financial burden has influenced procurement decisions, incentivizing a pivot toward domestic suppliers or the development of localized manufacturing hubs to mitigate exposure to tariff volatility.

Service providers specializing in consulting, integration, and game hosting have also felt the ripple effects, as higher equipment costs translate into elevated project budgets and extended deployment timelines. In some cases, venue operators have postponed planned expansions or technology upgrades to absorb tariff-related expenses, opting instead to optimize existing assets through enhanced analytics and preventive maintenance practices. The cumulative impact of these measures has prompted a reevaluation of pricing structures and contractual agreements across the sector, with long-term implications for profitability and competitive positioning.

At the solution level, content management platforms and booking systems have encountered increased infrastructure expenditure, particularly when implementing cutting-edge simulation platforms or scalable CRM integrations. This scenario has underscored the importance of flexible financing options and the exploration of subscription-based procurement models, which can help distribute capital investments over time. As the tariff landscape continues to evolve, stakeholders must balance the imperatives of cost management with the need to remain at the forefront of technological innovation, ensuring that guest experiences are not compromised by short-term budgetary constraints.

Unveiling Holistic Segmentation Intelligence Spanning Components, Venue Types, Technologies, Business Models, Experience Formats and Application Domains

A granular examination of market segmentation reveals nuanced growth drivers and strategic imperatives across multiple dimensions. The component landscape comprises hardware, services, and solutions, each underpinning distinct value propositions. Hardware offerings-from AR and VR accessories to arcade machines, audio systems, and motion simulator modules-serve as the tangible foundation for immersive experiences. Services encapsulate consulting, support, and hosting functions that ensure technology integration and operational continuity. Meanwhile, solutions such as analytics, content creation engines, and system control platforms enable the orchestration of complex guest journeys.

Venue considerations bring another layer of diversity, with amusement parks, arcades, cultural centers, and sports venues offering unique experiential contexts. Theme and water parks attract large-scale installations, while museums and zoos leverage historical and edutainment applications to enrich visitor learning. Indoor sports halls and stadiums introduce gamified competitions and eSports tournaments, expanding the entertainment ecosystem. From a technology standpoint, cloud merged reality and projection mapping technologies, spanning 3D to 5D modalities, drive the sensory and interactive sophistication of attractions.

Business models also display variation, ranging from pay-per-use schemes to subscription and membership frameworks that foster loyalty and recurring revenue. Experience types encompass dimensional cinematic attractions, immersive storytelling narratives, and interactive game formats, underscoring the sector's focus on narrative and engagement. Application domains extend into education, gaming, historical interpretation, and scientific exploration, reflecting the broad societal relevance of immersive formats. This multifaceted segmentation analysis provides a strategic lens to identify high-potential intersections between technological capabilities and audience preferences.

Deciphering Regional Dynamics Across Americas, Europe Middle East & Africa and Asia Pacific Markets for Advanced Location-Based Entertainment Ecosystems

Regional dynamics exert a decisive influence on the development and adoption of location-based entertainment offerings. In the Americas, market maturity is characterized by established infrastructure, diverse investment channels, and a robust consumer appetite for novel experiences. Operators and technology providers benefit from a well-developed network of suppliers, though they must navigate varied regulatory landscapes and tariff regimes. Cross-border partnerships and co-development initiatives have emerged as key enablers, facilitating knowledge exchange and accelerating deployment cycles.

Within Europe, the Middle East, and Africa, growth trajectories are shaped by a mix of heritage venues, cultural tourism, and significant urban redevelopment projects. Government initiatives to revitalize public spaces and museums have created opportunities for immersive storytelling and interactive exhibits. However, disparate regulatory requirements and logistical challenges can complicate large-scale rollouts, requiring adaptable business models and localized content strategies that resonate with regional audiences.

The Asia-Pacific region continues to demonstrate rapid expansion, fueled by consumer demand in emerging economies and heavy investment in smart entertainment hubs. Technology adoption is often spearheaded by major metropolitan centers and tourism hotspots, where integrated ecosystems showcase cloud-based merged reality and advanced projection mapping. Collaboration between regional developers and global technology firms has led to customized offerings that blend local narratives with world-class production values. These regional insights underscore the importance of strategic alignment between global innovation trends and market-specific drivers.

Identifying Strategic Competitive Patterns and Innovation Strategies Among Leading Firms Shaping the Location-Based Entertainment Landscape

Leading players in the location-based entertainment sector have distinguished themselves through a combination of technological innovation, strategic partnerships, and comprehensive service portfolios. Key equipment manufacturers continue to invest in modular hardware architectures that support rapid upgrades, while software firms develop centralized platforms for content management, booking, and data analytics. This collaborative ecosystem enables seamless integration of arcade machines, motion simulators, and spatial audio systems with end-to-end operational frameworks.

Companies specializing in integration services and technical support have leveraged their domain expertise to deliver turnkey solutions, often bundling consulting services with maintenance agreements to ensure high uptime. Content creation studios have formed alliances with venue operators and hardware providers to co-produce immersive narratives, capitalizing on cross-industry synergies. Meanwhile, vendors offering subscription-based technology access have gained traction, responding to demand for predictable pricing models and scalable deployments.

Recent strategic acquisitions and joint ventures have reshaped competitive dynamics, allowing entities to broaden geographic reach and enhance localized offerings. Investment in research and development has prioritized cloud merged reality applications and next-generation projection mapping, with an emphasis on 5D experiences that integrate sensory effects and real-time interactivity. As the sector matures, these companies' ability to foster open ecosystems and anticipate shifting consumer behaviors will determine long-term leadership positions.

Offering Proactive Strategic Roadmaps and Practical Steps for Industry Leaders to Capitalize on Emerging Trends in Immersive Entertainment Experiences

Industry leaders should prioritize the development of agile supply chain strategies to counter the impact of fluctuating tariffs and component shortages. Establishing diversified sourcing channels, including regional manufacturing partnerships and onshore assembly, can mitigate risk and ensure continuity. Concurrently, embedding predictive analytics within procurement processes enables a forward-looking view of demand patterns, ensuring capital allocation aligns with upcoming project requirements.

Operators and technology firms are encouraged to pursue integrated content ecosystems that leverage data-driven personalization. By harnessing visitor insights from CRM platforms and analytics modules, organizations can curate dynamic experiences that adapt in real time to audience preferences. Collaboration between content studios and hardware suppliers can accelerate the creation of modular attractions, reducing time-to-market and fostering iterative innovation.

Investment in flexible business models-blending subscription-based memberships with pay-per-use tickets-can optimize revenue streams and enhance guest loyalty. Additionally, prioritizing cross-platform interoperability through standardized system control architectures will facilitate easier upgrades and third-party integrations. Finally, cultivating strategic alliances across regions can unlock new market segments, spreading best practices and amplifying brand reach in an increasingly competitive environment.

The combined execution of these recommendations will position leaders to capitalize on emerging trends, delivering compelling immersive experiences while sustaining operational resilience.

Detailing a Systematic Research Methodology Incorporating Rigorous Primary Interviews and Robust Secondary Data Validation Approaches

This research employs a dual-phase methodology combining extensive primary and secondary data collection. Primary insights were garnered through in-depth interviews with senior executives, technical directors, and operational managers across hardware manufacturers, software developers, and venue operators. These discussions provided qualitative perspectives on strategic priorities, technology roadmaps, and operational challenges. Secondary data sources included industry reports, sector publications, and financial disclosures, which were systematically analyzed to triangulate findings and ensure accuracy.

The analytical framework integrates SWOT evaluations, value chain mapping, and technology adoption curves to contextualize market drivers and barriers. Data validation processes encompassed cross-referencing supplier catalogs, benchmarking performance specifications, and reviewing regulatory filings to corroborate tariff implications. Attention was given to regional nuances in infrastructure and regulatory environments, with comparative assessments across the Americas, Europe, Middle East & Africa, and Asia-Pacific. This rigorous approach underpins the credibility of the insights presented throughout the report.

Quantitative data points, such as component deployment rates and average venue throughput statistics, were synthesized with qualitative interview revelations to form a comprehensive narrative. Hypotheses were iteratively refined as new information emerged, ensuring the final analysis remains responsive to real-time developments. The combination of methodological rigor and industry expertise provides stakeholders with a robust foundation for informed decision-making in the dynamic landscape of location-based entertainment.

Synthesizing Key Findings to Illuminate Challenges and Opportunities Charting a Forward-Looking Course for Location-Based Entertainment Stakeholders

This executive summary distills the critical themes identified across multiple dimensions, highlighting the intersection of technological innovation, market segmentation, and macroeconomic influences. The evolution of hardware components, from advanced sensors to motion simulators, and the expansion of service and solutions offerings underscore the sector's drive toward cohesive experiential ecosystems. Meanwhile, tariffs and regulatory shifts demand adaptive strategies to maintain operational resilience.

Regional disparities present both challenges and opportunities, with mature markets focusing on incremental enhancements and emerging regions prioritizing large-scale infrastructure investments. Competitive dynamics are shaped by a blend of hardware manufacturers, software specialists, and integration partners, each vying to deliver end-to-end solutions. Through strategic diversification of business models and deep engagement with consumer preferences, stakeholders can position themselves to capture value across experience types ranging from immersive storytelling to interactive gaming.

Overall, the confluence of immersive technology adoption, evolving consumer expectations, and global trade factors paints a complex but promising picture for location-based entertainment. By aligning investment priorities with data-driven insights and fostering collaborative partnerships, industry participants can navigate uncertainty and drive sustained growth. The findings presented herein serve as a strategic compass, charting a course toward a future where seamless, emotionally resonant experiences become the new standard.

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

  • 4.1. Introduction
  • 4.2. Market Sizing & Forecasting

5. Market Dynamics

  • 5.1. Rise of hyper-localized pop-up immersive experiences blending local culture with branded storytelling
  • 5.2. Expansion of e-sports arenas within entertainment complexes featuring live streaming and spectator engagement
  • 5.3. Integration of large-scale VR free-roam adventures with real-time audience analytics and social sharing
  • 5.4. Adoption of AI-driven personalization engines to tailor attraction pathways based on guest preferences
  • 5.5. Implementation of contactless queue management and virtual queuing to enhance guest satisfaction and throughput
  • 5.6. Integration of multi-sensory effects and haptic feedback technologies in location-based dark rollercoaster experiences
  • 5.7. Growth of modular pop-up funhouses combining AR gaming zones with F&B micro-concepts in urban districts
  • 5.8. Adoption of sustainable materials and LEED-certified design practices in new immersive entertainment venues
  • 5.9. Emergence of subscription-based access models for location attractions driving recurring revenue streams
  • 5.10. Integration of big data analytics platforms capturing in-venue customer behavior to optimize attraction layouts

6. Market Insights

  • 6.1. Porter's Five Forces Analysis
  • 6.2. PESTLE Analysis

7. Cumulative Impact of United States Tariffs 2025

8. Location-Based Entertainment Market, by Component

  • 8.1. Introduction
  • 8.2. Hardware
    • 8.2.1. AR & VR Accessories
    • 8.2.2. Arcade & Gaming Machines
    • 8.2.3. Audio & Spatial Sound Systems
    • 8.2.4. Motion Simulator Modules
    • 8.2.5. Projection & Display Screens
    • 8.2.6. Sensors
  • 8.3. Services
    • 8.3.1. Consulting & Integration Services
    • 8.3.2. Customer Support & Technical Assistance
    • 8.3.3. Game Hosting & Maintenance
  • 8.4. Solutions
    • 8.4.1. Analytics & Data Management
    • 8.4.2. Content Creation & Game Development
    • 8.4.3. Content Management, Booking & CRM
    • 8.4.4. Simulation Platforms
    • 8.4.5. System Control & Integration

9. Location-Based Entertainment Market, by Venue Type

  • 9.1. Introduction
  • 9.2. Amusement Parks
    • 9.2.1. Theme Parks
    • 9.2.2. Water Parks
  • 9.3. Arcades
  • 9.4. Cultural Centers
    • 9.4.1. Museums
    • 9.4.2. Zoos
  • 9.5. Sports Venues
    • 9.5.1. Indoor Sports Halls
    • 9.5.2. Stadiums

10. Location-Based Entertainment Market, by Technology

  • 10.1. Introduction
  • 10.2. Cloud Merged Reality
    • 10.2.1. Augmented Reality
    • 10.2.2. Virtual Reality
  • 10.3. Projection Mapping
    • 10.3.1. 3D
    • 10.3.2. 4D
    • 10.3.3. 5 D

11. Location-Based Entertainment Market, by Business Model

  • 11.1. Introduction
  • 11.2. Pay-Per-Use
  • 11.3. Subscription / Membership-Based

12. Location-Based Entertainment Market, by Experience Type

  • 12.1. Introduction
  • 12.2. Dimensional Cinematic Attractions
  • 12.3. Immersive Storytelling
  • 12.4. Interactive Games

13. Location-Based Entertainment Market, by Application

  • 13.1. Introduction
  • 13.2. Educational & Edutainment
  • 13.3. Gaming & eSports
  • 13.4. Historical & Cultural
  • 13.5. Science & Exploration

14. Americas Location-Based Entertainment Market

  • 14.1. Introduction
  • 14.2. United States
  • 14.3. Canada
  • 14.4. Mexico
  • 14.5. Brazil
  • 14.6. Argentina

15. Europe, Middle East & Africa Location-Based Entertainment Market

  • 15.1. Introduction
  • 15.2. United Kingdom
  • 15.3. Germany
  • 15.4. France
  • 15.5. Russia
  • 15.6. Italy
  • 15.7. Spain
  • 15.8. United Arab Emirates
  • 15.9. Saudi Arabia
  • 15.10. South Africa
  • 15.11. Denmark
  • 15.12. Netherlands
  • 15.13. Qatar
  • 15.14. Finland
  • 15.15. Sweden
  • 15.16. Nigeria
  • 15.17. Egypt
  • 15.18. Turkey
  • 15.19. Israel
  • 15.20. Norway
  • 15.21. Poland
  • 15.22. Switzerland

16. Asia-Pacific Location-Based Entertainment Market

  • 16.1. Introduction
  • 16.2. China
  • 16.3. India
  • 16.4. Japan
  • 16.5. Australia
  • 16.6. South Korea
  • 16.7. Indonesia
  • 16.8. Thailand
  • 16.9. Philippines
  • 16.10. Malaysia
  • 16.11. Singapore
  • 16.12. Vietnam
  • 16.13. Taiwan

17. Competitive Landscape

  • 17.1. Market Share Analysis, 2024
  • 17.2. FPNV Positioning Matrix, 2024
  • 17.3. Competitive Analysis
    • 17.3.1. AEON Fantasy Co.,Ltd.
    • 17.3.2. Falcon's Beyond Global, Inc.
    • 17.3.3. Google LLC by Alphabet, Inc.
    • 17.3.4. Meta Platforms, Inc.
    • 17.3.5. Microsoft Corporation
    • 17.3.6. NBCUNIVERSAL MEDIA, LLC
    • 17.3.7. Niantic Inc. by Scopely, Inc.
    • 17.3.8. Oxford Metrics plc
    • 17.3.9. Panasonic Holdings Corporation
    • 17.3.10. The Walt Disney Company

18. ResearchAI

19. ResearchStatistics

20. ResearchContacts

21. ResearchArticles

22. Appendix

LIST OF FIGURES

  • FIGURE 1. LOCATION-BASED ENTERTAINMENT MARKET RESEARCH PROCESS
  • FIGURE 2. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 3. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 4. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024 VS 2030 (%)
  • FIGURE 6. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 7. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2024 VS 2030 (%)
  • FIGURE 8. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 9. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024 VS 2030 (%)
  • FIGURE 10. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 11. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2024 VS 2030 (%)
  • FIGURE 12. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 13. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2024 VS 2030 (%)
  • FIGURE 14. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 15. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2024 VS 2030 (%)
  • FIGURE 16. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 17. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 18. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 19. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STATE, 2024 VS 2030 (%)
  • FIGURE 20. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 22. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 23. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 24. ASIA-PACIFIC LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 25. LOCATION-BASED ENTERTAINMENT MARKET SHARE, BY KEY PLAYER, 2024
  • FIGURE 26. LOCATION-BASED ENTERTAINMENT MARKET, FPNV POSITIONING MATRIX, 2024
  • FIGURE 27. LOCATION-BASED ENTERTAINMENT MARKET: RESEARCHAI
  • FIGURE 28. LOCATION-BASED ENTERTAINMENT MARKET: RESEARCHSTATISTICS
  • FIGURE 29. LOCATION-BASED ENTERTAINMENT MARKET: RESEARCHCONTACTS
  • FIGURE 30. LOCATION-BASED ENTERTAINMENT MARKET: RESEARCHARTICLES

LIST OF TABLES

  • TABLE 1. LOCATION-BASED ENTERTAINMENT MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
  • TABLE 3. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, 2018-2024 (USD MILLION)
  • TABLE 4. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, 2025-2030 (USD MILLION)
  • TABLE 5. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 6. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 7. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 8. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 9. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
  • TABLE 10. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
  • TABLE 11. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 12. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 13. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AR & VR ACCESSORIES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 14. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AR & VR ACCESSORIES, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 15. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ARCADE & GAMING MACHINES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 16. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ARCADE & GAMING MACHINES, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 17. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AUDIO & SPATIAL SOUND SYSTEMS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 18. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AUDIO & SPATIAL SOUND SYSTEMS, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 19. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY MOTION SIMULATOR MODULES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 20. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY MOTION SIMULATOR MODULES, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 21. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION & DISPLAY SCREENS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 22. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION & DISPLAY SCREENS, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 23. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SENSORS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 24. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SENSORS, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 25. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 26. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2025-2030 (USD MILLION)
  • TABLE 27. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 28. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 29. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CONSULTING & INTEGRATION SERVICES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 30. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CONSULTING & INTEGRATION SERVICES, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 31. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CUSTOMER SUPPORT & TECHNICAL ASSISTANCE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 32. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CUSTOMER SUPPORT & TECHNICAL ASSISTANCE, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 33. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY GAME HOSTING & MAINTENANCE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 34. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY GAME HOSTING & MAINTENANCE, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 35. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2018-2024 (USD MILLION)
  • TABLE 36. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2025-2030 (USD MILLION)
  • TABLE 37. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 38. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 39. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ANALYTICS & DATA MANAGEMENT, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 40. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ANALYTICS & DATA MANAGEMENT, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 41. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CONTENT CREATION & GAME DEVELOPMENT, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 42. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CONTENT CREATION & GAME DEVELOPMENT, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 43. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CONTENT MANAGEMENT, BOOKING & CRM, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 44. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CONTENT MANAGEMENT, BOOKING & CRM, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 45. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SIMULATION PLATFORMS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 46. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SIMULATION PLATFORMS, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 47. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SYSTEM CONTROL & INTEGRATION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 48. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SYSTEM CONTROL & INTEGRATION, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 49. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2018-2024 (USD MILLION)
  • TABLE 50. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2025-2030 (USD MILLION)
  • TABLE 51. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2024 (USD MILLION)
  • TABLE 52. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2025-2030 (USD MILLION)
  • TABLE 53. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 54. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 55. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY THEME PARKS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 56. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY THEME PARKS, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 57. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY WATER PARKS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 58. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY WATER PARKS, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 59. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2024 (USD MILLION)
  • TABLE 60. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2025-2030 (USD MILLION)
  • TABLE 61. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ARCADES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 62. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ARCADES, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 63. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 64. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 65. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY MUSEUMS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 66. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY MUSEUMS, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 67. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ZOOS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 68. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY ZOOS, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 69. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2024 (USD MILLION)
  • TABLE 70. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2025-2030 (USD MILLION)
  • TABLE 71. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 72. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 73. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY INDOOR SPORTS HALLS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 74. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY INDOOR SPORTS HALLS, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 75. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STADIUMS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 76. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STADIUMS, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 77. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2024 (USD MILLION)
  • TABLE 78. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2025-2030 (USD MILLION)
  • TABLE 79. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
  • TABLE 80. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
  • TABLE 81. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 82. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 83. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 84. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 85. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 86. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 87. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2018-2024 (USD MILLION)
  • TABLE 88. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2025-2030 (USD MILLION)
  • TABLE 89. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 90. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 91. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY 3D, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 92. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY 3D, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 93. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY 4D, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 94. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY 4D, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 95. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY 5 D, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 96. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY 5 D, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 97. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2018-2024 (USD MILLION)
  • TABLE 98. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2025-2030 (USD MILLION)
  • TABLE 99. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
  • TABLE 100. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
  • TABLE 101. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PAY-PER-USE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 102. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PAY-PER-USE, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 103. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION / MEMBERSHIP-BASED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 104. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION / MEMBERSHIP-BASED, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 105. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2018-2024 (USD MILLION)
  • TABLE 106. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2025-2030 (USD MILLION)
  • TABLE 107. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY DIMENSIONAL CINEMATIC ATTRACTIONS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 108. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY DIMENSIONAL CINEMATIC ATTRACTIONS, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 109. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY IMMERSIVE STORYTELLING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 110. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY IMMERSIVE STORYTELLING, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 111. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY INTERACTIVE GAMES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 112. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY INTERACTIVE GAMES, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 113. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
  • TABLE 114. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
  • TABLE 115. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EDUCATIONAL & EDUTAINMENT, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 116. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EDUCATIONAL & EDUTAINMENT, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 117. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY GAMING & ESPORTS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 118. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY GAMING & ESPORTS, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 119. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HISTORICAL & CULTURAL, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 120. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HISTORICAL & CULTURAL, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 121. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SCIENCE & EXPLORATION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 122. GLOBAL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SCIENCE & EXPLORATION, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 123. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
  • TABLE 124. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
  • TABLE 125. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 126. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2025-2030 (USD MILLION)
  • TABLE 127. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2018-2024 (USD MILLION)
  • TABLE 128. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2025-2030 (USD MILLION)
  • TABLE 129. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2018-2024 (USD MILLION)
  • TABLE 130. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2025-2030 (USD MILLION)
  • TABLE 131. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2024 (USD MILLION)
  • TABLE 132. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2025-2030 (USD MILLION)
  • TABLE 133. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2024 (USD MILLION)
  • TABLE 134. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2025-2030 (USD MILLION)
  • TABLE 135. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2024 (USD MILLION)
  • TABLE 136. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2025-2030 (USD MILLION)
  • TABLE 137. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2024 (USD MILLION)
  • TABLE 138. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2025-2030 (USD MILLION)
  • TABLE 139. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
  • TABLE 140. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
  • TABLE 141. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2018-2024 (USD MILLION)
  • TABLE 142. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2025-2030 (USD MILLION)
  • TABLE 143. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2018-2024 (USD MILLION)
  • TABLE 144. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2025-2030 (USD MILLION)
  • TABLE 145. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
  • TABLE 146. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
  • TABLE 147. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2018-2024 (USD MILLION)
  • TABLE 148. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2025-2030 (USD MILLION)
  • TABLE 149. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
  • TABLE 150. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
  • TABLE 151. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 152. AMERICAS LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 153. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
  • TABLE 154. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
  • TABLE 155. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 156. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2025-2030 (USD MILLION)
  • TABLE 157. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2018-2024 (USD MILLION)
  • TABLE 158. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2025-2030 (USD MILLION)
  • TABLE 159. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2018-2024 (USD MILLION)
  • TABLE 160. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2025-2030 (USD MILLION)
  • TABLE 161. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2024 (USD MILLION)
  • TABLE 162. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2025-2030 (USD MILLION)
  • TABLE 163. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2024 (USD MILLION)
  • TABLE 164. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2025-2030 (USD MILLION)
  • TABLE 165. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2024 (USD MILLION)
  • TABLE 166. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2025-2030 (USD MILLION)
  • TABLE 167. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2024 (USD MILLION)
  • TABLE 168. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2025-2030 (USD MILLION)
  • TABLE 169. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
  • TABLE 170. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
  • TABLE 171. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2018-2024 (USD MILLION)
  • TABLE 172. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2025-2030 (USD MILLION)
  • TABLE 173. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2018-2024 (USD MILLION)
  • TABLE 174. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2025-2030 (USD MILLION)
  • TABLE 175. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
  • TABLE 176. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
  • TABLE 177. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2018-2024 (USD MILLION)
  • TABLE 178. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2025-2030 (USD MILLION)
  • TABLE 179. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
  • TABLE 180. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
  • TABLE 181. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STATE, 2018-2024 (USD MILLION)
  • TABLE 182. UNITED STATES LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY STATE, 2025-2030 (USD MILLION)
  • TABLE 183. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
  • TABLE 184. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
  • TABLE 185. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 186. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2025-2030 (USD MILLION)
  • TABLE 187. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2018-2024 (USD MILLION)
  • TABLE 188. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2025-2030 (USD MILLION)
  • TABLE 189. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2018-2024 (USD MILLION)
  • TABLE 190. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2025-2030 (USD MILLION)
  • TABLE 191. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2024 (USD MILLION)
  • TABLE 192. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2025-2030 (USD MILLION)
  • TABLE 193. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2024 (USD MILLION)
  • TABLE 194. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2025-2030 (USD MILLION)
  • TABLE 195. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2024 (USD MILLION)
  • TABLE 196. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2025-2030 (USD MILLION)
  • TABLE 197. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2024 (USD MILLION)
  • TABLE 198. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2025-2030 (USD MILLION)
  • TABLE 199. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
  • TABLE 200. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
  • TABLE 201. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2018-2024 (USD MILLION)
  • TABLE 202. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2025-2030 (USD MILLION)
  • TABLE 203. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2018-2024 (USD MILLION)
  • TABLE 204. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2025-2030 (USD MILLION)
  • TABLE 205. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
  • TABLE 206. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
  • TABLE 207. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2018-2024 (USD MILLION)
  • TABLE 208. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2025-2030 (USD MILLION)
  • TABLE 209. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
  • TABLE 210. CANADA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
  • TABLE 211. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
  • TABLE 212. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
  • TABLE 213. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 214. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2025-2030 (USD MILLION)
  • TABLE 215. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2018-2024 (USD MILLION)
  • TABLE 216. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2025-2030 (USD MILLION)
  • TABLE 217. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2018-2024 (USD MILLION)
  • TABLE 218. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2025-2030 (USD MILLION)
  • TABLE 219. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2024 (USD MILLION)
  • TABLE 220. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2025-2030 (USD MILLION)
  • TABLE 221. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2024 (USD MILLION)
  • TABLE 222. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2025-2030 (USD MILLION)
  • TABLE 223. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2024 (USD MILLION)
  • TABLE 224. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2025-2030 (USD MILLION)
  • TABLE 225. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2024 (USD MILLION)
  • TABLE 226. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2025-2030 (USD MILLION)
  • TABLE 227. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
  • TABLE 228. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
  • TABLE 229. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2018-2024 (USD MILLION)
  • TABLE 230. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2025-2030 (USD MILLION)
  • TABLE 231. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2018-2024 (USD MILLION)
  • TABLE 232. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2025-2030 (USD MILLION)
  • TABLE 233. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
  • TABLE 234. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
  • TABLE 235. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2018-2024 (USD MILLION)
  • TABLE 236. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2025-2030 (USD MILLION)
  • TABLE 237. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
  • TABLE 238. MEXICO LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
  • TABLE 239. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
  • TABLE 240. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
  • TABLE 241. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 242. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2025-2030 (USD MILLION)
  • TABLE 243. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2018-2024 (USD MILLION)
  • TABLE 244. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2025-2030 (USD MILLION)
  • TABLE 245. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2018-2024 (USD MILLION)
  • TABLE 246. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2025-2030 (USD MILLION)
  • TABLE 247. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2024 (USD MILLION)
  • TABLE 248. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2025-2030 (USD MILLION)
  • TABLE 249. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2024 (USD MILLION)
  • TABLE 250. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2025-2030 (USD MILLION)
  • TABLE 251. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2024 (USD MILLION)
  • TABLE 252. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2025-2030 (USD MILLION)
  • TABLE 253. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2024 (USD MILLION)
  • TABLE 254. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2025-2030 (USD MILLION)
  • TABLE 255. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
  • TABLE 256. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
  • TABLE 257. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2018-2024 (USD MILLION)
  • TABLE 258. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2025-2030 (USD MILLION)
  • TABLE 259. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2018-2024 (USD MILLION)
  • TABLE 260. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2025-2030 (USD MILLION)
  • TABLE 261. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
  • TABLE 262. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
  • TABLE 263. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2018-2024 (USD MILLION)
  • TABLE 264. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2025-2030 (USD MILLION)
  • TABLE 265. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
  • TABLE 266. BRAZIL LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
  • TABLE 267. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
  • TABLE 268. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
  • TABLE 269. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 270. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2025-2030 (USD MILLION)
  • TABLE 271. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2018-2024 (USD MILLION)
  • TABLE 272. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2025-2030 (USD MILLION)
  • TABLE 273. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2018-2024 (USD MILLION)
  • TABLE 274. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2025-2030 (USD MILLION)
  • TABLE 275. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2024 (USD MILLION)
  • TABLE 276. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2025-2030 (USD MILLION)
  • TABLE 277. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2024 (USD MILLION)
  • TABLE 278. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2025-2030 (USD MILLION)
  • TABLE 279. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2018-2024 (USD MILLION)
  • TABLE 280. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CULTURAL CENTERS, 2025-2030 (USD MILLION)
  • TABLE 281. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2018-2024 (USD MILLION)
  • TABLE 282. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SPORTS VENUES, 2025-2030 (USD MILLION)
  • TABLE 283. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
  • TABLE 284. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
  • TABLE 285. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2018-2024 (USD MILLION)
  • TABLE 286. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY CLOUD MERGED REALITY, 2025-2030 (USD MILLION)
  • TABLE 287. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2018-2024 (USD MILLION)
  • TABLE 288. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY PROJECTION MAPPING, 2025-2030 (USD MILLION)
  • TABLE 289. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
  • TABLE 290. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
  • TABLE 291. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2018-2024 (USD MILLION)
  • TABLE 292. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY EXPERIENCE TYPE, 2025-2030 (USD MILLION)
  • TABLE 293. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
  • TABLE 294. ARGENTINA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
  • TABLE 295. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
  • TABLE 296. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2025-2030 (USD MILLION)
  • TABLE 297. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 298. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY HARDWARE, 2025-2030 (USD MILLION)
  • TABLE 299. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2018-2024 (USD MILLION)
  • TABLE 300. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SERVICES, 2025-2030 (USD MILLION)
  • TABLE 301. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2018-2024 (USD MILLION)
  • TABLE 302. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY SOLUTIONS, 2025-2030 (USD MILLION)
  • TABLE 303. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2018-2024 (USD MILLION)
  • TABLE 304. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY VENUE TYPE, 2025-2030 (USD MILLION)
  • TABLE 305. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINMENT MARKET SIZE, BY AMUSEMENT PARKS, 2018-2024 (USD MILLION)
  • TABLE 306. EUROPE, MIDDLE EAST & AFRICA LOCATION-BASED ENTERTAINM