封面
市場調查報告書
商品編碼
1757970

全球遊樂機市場

Amusement Machines

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 278 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

預計2030年全球遊樂設備市場規模將達98億美元

全球遊樂設備市場規模預計在2024年為72億美元,預計到2030年將達到98億美元,2024年至2030年的複合年成長率為5.4%。動作類遊戲是本報告分析的細分市場之一,預計其複合年成長率為5.2%,到分析期結束時規模將達到34億美元。競速類遊戲市場在分析期間的複合年成長率預計為6.2%。

美國市場規模估計為 20 億美元,中國市場預期複合年成長率為 8.4%

美國遊樂設備市場規模預計2024年達到20億美元。作為世界第二大經濟體,中國預計到2030年市場規模將達到20億美元,在2024年至2030年的分析期間內,複合年成長率為8.4%。其他值得關注的區域市場包括日本和加拿大,預計在分析期間內,這兩個市場的複合年成長率分別為2.6%和5.3%。在歐洲,預計德國市場的複合年成長率為3.5%。

全球遊樂設備市場-主要趨勢與促進因素摘要

遊藝機為何在全球捲土重來?

在懷舊情緒、創新和大眾娛樂偏好變化的共同推動下,遊戲機在全球娛樂領域強勢回歸。這些曾經被認為過時甚至小眾的機器,如今正重新受到各年齡層玩家的追捧。從經典的抓娃娃機和彈珠遊戲,到現代的互動售票系統,遊戲機正被重新設計,以吸引老玩家數位原民玩家。這種復興在家庭娛樂中心 (FEC)、購物中心和遊樂場主題餐廳等城市休閒場所尤其明顯。在日本和韓國等國家,抓娃娃機和扭蛋機已經發展出自己的次文化,形成了以遊戲策略和特定遊戲機收藏品為中心的忠實社群。同時,在西方市場,復古遊戲機正在整修並融入現代遊樂場廳,以喚起懷舊之情,同時透過更新的視覺效果和介面提供現代體驗。

這種復興也回應了人們對非螢幕娛樂日益成長的需求。由於過度接觸行動裝置和線上內容,數位疲勞日益加劇,許多消費者開始轉向實體的機械遊戲,這些遊戲能夠提供即時的觸覺回饋,並且學習難度較低。娛樂機透過提供簡短、基於技能的遊戲玩法來滿足這一需求。這些機器的物理特性——按下按鈕、拉動控制桿、旋轉轉輪——使其與純虛擬遊戲相比,具有獨特的滿足感。此外,它們固有的社交性(通常部署在開放區域並採用多人遊戲模式)鼓勵朋友、家人和陌生人之間的隨意互動。它們規則簡單,設置簡單,非常適合快速娛樂,無需大量遊戲、註冊或教程,適合所有年齡和文化水平的玩家。

科技創新如何改變遊藝機的功能?

技術進步顯著提升了現代娛樂機器的功能和吸引力,使它們遠遠超越了傳統的街機形式。 LED 顯示器、觸控螢幕、動作感測器、智慧連接功能等的整合,將這些機器變成了複雜的娛樂平台。它們現在可以與行動應用程式同步,允許用戶追蹤他們的分數、獲得數位獎勵,甚至遠端排隊玩遊戲。一些機器整合了臉部辨識和 RFID 標籤,以個性化使用者的體驗,保存偏好和每次造訪之間的進展。曾經僅限於簡單的獎品掉落和門票分發的現金機器現在使用人工智慧主導的演算法來調整難度和獎勵頻率,以最佳化參與度和營運商利潤。這種先進的系統確保遊戲具有足夠的挑戰性以鼓勵重玩,但又足夠容易上手以避免用戶感到沮喪。

此外,娛樂設備擴大採用將實體互動與數位增強相結合的混合遊戲模式。例如,內建相機的抓娃娃機允許玩家在社群媒體上直播他們的挑戰,而基於技能的視訊兌換機則結合了運動追蹤和互動敘事,以增強玩家的沉浸感。多人遊戲設備也越來越受歡迎,允許並肩作戰和合作完成任務,提升社交參與度,並吸引玩家與朋友一起回來。對於營運商而言,這些技術改進轉化為更強大的數據收集能力,從而能夠對玩家行為、高峰使用時間和設備性能進行精確分析。這些數據有助於更好地決策設備擺放位置、內容更新和維護計劃。此外,遠距離診斷和軟體更新正在減少停機時間和營運成本。這些技術創新正在幫助娛樂設備在日益以互動性、個人化和數據智慧為特徵的娛樂環境中保持其存在感。

哪些消費者偏好推動了機器設計和使用方式的改變?

不斷變化的消費者習慣和偏好迫使遊樂設備製造商和場館營運商重新思考設備設計、獎勵系統和內容格式。最顯著的趨勢之一是,與純粹基於機會的格式相比,基於技能的機器越來越受歡迎。隨著玩家變得更加挑剔,他們更加重視時機、準確性和策略,而不是運氣。這種趨勢在年輕和成年愛好者中尤其明顯,他們重視技能遊戲提供的掌控感和公平感。這導致了創新類型機器的激增,包括反應測試儀、互動問答亭和基於運動的模擬器。同時,這些機器附帶的獎勵也在多樣化,從傳統的門票和毛絨玩具到禮品卡、收藏品,甚至科技驅動場館中的 NFT。這種廣泛的選擇符合現代消費者對個人化和有意義的獎勵的期望。

這些機器的放置環境在決定使用率方面也起著關鍵作用。娛樂機器擴大出現在商場之外意想不到的地方,例如機場休息室、零售大廳、共享辦公空間和交通站。這些地方迎合了忙碌的生活方式,並提供微娛樂來填補短暫的休息時間。此外,基於位置人口統計的客製化也變得越來越普遍。大學城的機器可能提供流行文化主題遊戲,而高檔購物中心的機器則提供奢侈品獎品。另一個日益成長的趨勢是遊戲化忠誠度,在不同的遊戲機上重複玩可以獲得累積分數和分級獎勵。該系統不僅可以提高用戶參與度,還可以鼓勵他們再次光臨。對於家庭來說,具有難度設定和合作遊戲模式的機器可以實現多代人的參與,確保娛樂機器仍然是包容性的娛樂資產,而不是小眾景點。

推動遊樂設備市場成長的主要因素有哪些?

全球遊樂設備市場的成長受到多種因素的驅動,這些因素源自於技術發展、部署方式多樣化以及消費者行為的轉變。技術進步,尤其是在使用者介面設計、數位連結和感官增強方面,使得遊戲機更具互動性和適應性,從而吸引了更廣泛的受眾。這些升級也提高了耐用性和效率,從而減少了維護工作量並提高了營運商的利潤率。從終端使用者的角度來看,遊樂設備不再侷限於街機遊戲廳,而是被各種尋求提升顧客參與的企業所採用。零售店、電影院、餐廳,甚至教育機構都在部署遊戲機,以增加客流量、延長停留時間並提供輔助娛樂。這種轉變正在開闢新的收益管道,並催生了對具有多樣化主題和獎勵機制以適應不同環境的遊戲機的需求。

在消費者方面,不斷變化的娛樂習慣在很大程度上推動了需求。人們越來越追求快速、引人入勝且觸感十足的體驗,以此來擺脫沉迷於螢幕的日常生活。遊戲機正是提供這種類型的活動;它們易於訪問、互動性強,並且通常融入更廣泛的社交環境中。身體動作帶來的滿足感、獲勝的期待以及可見的結果,所有這些都構成了一個回饋循環,讓使用者欲罷不能。此外,個人化和科技融合的娛樂趨勢正鼓勵業者採用能夠追蹤用戶表現、提供可自訂設定和數位獎勵的遊戲機。社交共用功能也提升了遊戲機在年輕群體中的吸引力,將個人遊戲轉化為共用的內容。在新興市場,可支配收入的增加、零售基礎設施的改善以及城市人口的成長為市場擴張創造了肥沃的土壤。所有這些因素共同作用,使遊戲機成為全球娛樂產業中一個充滿活力且快速成長的領域。

部分

類型(動作類、競速類、射擊類、運動類、其他類);類型(遊樂場類、現金回饋類、彈珠類、其他類)

調查企業範例(共32家企業)

  • Adrenaline Amusements Inc.
  • Alpha Amusements Pvt. Ltd.
  • Dream Arcades(R), Inc.
  • Fabbri Group
  • Focon Game Machines
  • Gerstlauer Amusement Rides GmbH
  • KMG
  • Neofuns Amusement Equipment Co.
  • Nihon Bussan Co., Ltd.
  • Page Global Ltd.(Bespoke Arcades)
  • Sega Amusements International Ltd
  • Taito Corporation
  • TouchMagix Media Pvt. Ltd.
  • TRASIAN Manufacturing Ltd.(Rec Room World)
  • UNIS Technology Ltd.
  • Zierer Karussell-und Spezialmaschinenbau GmbH & Co. KG
  • American Pinball Inc.
  • ELAUT GROUP
  • Incredible Technologies Inc.
  • LAI Games

人工智慧整合

我們正在利用可操作的專家內容和人工智慧工具來改變市場和競爭情報。

Global Industry Analysts 並未遵循查詢 LLM 或特定產業SLM 的典型規範,而是建立了一個來自全球領域專家的精選內容庫,其中包括視訊錄影、部落格、搜尋引擎研究以及大量的公司、產品/服務和市場數據。

關稅影響係數

全球產業分析師根據公司總部所在國家、製造地、進出口狀況(成品和原始OEM)預測其競爭態勢的變化。這種複雜且多面向的市場動態預計將以多種方式影響競爭對手,包括銷貨成本成本 (COGS) 上升、盈利下降、供應鏈重組以及其他微觀和宏觀市場動態。

目錄

第1章調查方法

第2章執行摘要

  • 市場概覽
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 西班牙
  • 俄羅斯
  • 其他歐洲國家
  • 亞太地區
  • 澳洲
  • 印度
  • 韓國
  • 其他亞太地區
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中東
  • 伊朗
  • 以色列
  • 沙烏地阿拉伯
  • 阿拉伯聯合大公國
  • 其他中東地區
  • 非洲

第4章 比賽

簡介目錄
Product Code: MCP36157

Global Amusement Machines Market to Reach US$9.8 Billion by 2030

The global market for Amusement Machines estimated at US$7.2 Billion in the year 2024, is expected to reach US$9.8 Billion by 2030, growing at a CAGR of 5.4% over the analysis period 2024-2030. Action Genre, one of the segments analyzed in the report, is expected to record a 5.2% CAGR and reach US$3.4 Billion by the end of the analysis period. Growth in the Racing Genre segment is estimated at 6.2% CAGR over the analysis period.

The U.S. Market is Estimated at US$2.0 Billion While China is Forecast to Grow at 8.4% CAGR

The Amusement Machines market in the U.S. is estimated at US$2.0 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$2.0 Billion by the year 2030 trailing a CAGR of 8.4% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 2.6% and 5.3% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 3.5% CAGR.

Global Amusement Machines Market - Key Trends & Drivers Summarized

Why Are Amusement Machines Experiencing a Global Resurgence?

Amusement machines are making a strong comeback in the global entertainment landscape, thanks to a blend of nostalgia, innovation, and changing public entertainment preferences. Once considered outdated or niche, these machines are now regaining popularity across a wide range of age groups. From classic claw machines and pinball games to modern, interactive ticket redemption systems, amusement machines are being reimagined to appeal to both long-time enthusiasts and digital-native audiences. This resurgence is especially visible in urban leisure venues such as family entertainment centers (FECs), malls, and arcade-themed restaurants, where machines provide both quick engagement and repeat playability. In countries like Japan and South Korea, claw machines and capsule toy dispensers have developed a subculture of their own, creating loyal communities around gameplay strategies and machine-specific collectibles. Meanwhile, in Western markets, vintage machines are being refurbished and integrated into modern arcade lounges to evoke nostalgia while delivering contemporary experiences through updated visuals and interfaces.

This revival is also a response to the growing demand for screen-free recreational alternatives. As digital fatigue sets in from overexposure to mobile devices and online content, many consumers are turning toward tangible, mechanical games that offer immediate tactile feedback and low learning curves. Amusement machines fulfill this demand by offering short-duration, skill-based gameplay that’s both addictive and rewarding. The physicality of these machines-buttons to push, levers to pull, wheels to spin-makes them uniquely satisfying compared to virtual-only games. Furthermore, their inherently social nature, often positioned in open areas or multiplayer formats, encourages casual interaction among friends, families, or even strangers. The simplicity of rules and minimal setup also make these machines ideal for quick entertainment without the need for lengthy onboarding, registration, or tutorial sessions, thus widening their appeal among all age groups and literacy levels.

How Is Innovation Transforming the Capabilities of Amusement Machines?

Technological advancements have significantly upgraded the functionality and appeal of modern amusement machines, taking them well beyond traditional arcade formats. The integration of LED displays, touchscreens, motion sensors, and smart connectivity features has transformed these machines into sophisticated entertainment platforms. Machines are now capable of syncing with mobile apps, allowing users to track scores, earn digital rewards, or even queue remotely for a play session. Some machines integrate facial recognition or RFID tags to personalize user experience, storing preferences or progress across visits. Redemption machines, once limited to simple prize drops or ticket rollouts, are now using AI-driven algorithms to adjust difficulty and reward frequency, optimizing both engagement and operator profits. The sophistication of these systems ensures that gameplay remains challenging enough to encourage replays, but accessible enough to avoid user frustration.

Moreover, amusement machines are increasingly adopting hybrid gameplay models that combine physical interaction with digital augmentation. For example, claw machines with built-in cameras allow players to stream their attempts on social media, while skill-based video redemption machines incorporate motion tracking and interactive narratives to heighten player immersion. Multiplayer machines are also gaining traction, enabling side-by-side competition or cooperative missions that boost social involvement and keep players returning with friends. For operators, these tech enhancements translate into more robust data collection, enabling precise analytics on player behavior, peak usage times, and machine performance. This data allows for better decision-making regarding machine placement, content updates, and maintenance schedules. Additionally, remote diagnostics and software updates are reducing downtime and operational costs. These innovations are helping amusement machines remain relevant in an entertainment environment increasingly defined by interactivity, personalization, and data intelligence.

What Consumer Preferences Are Driving Shifts in Machine Design and Usage?

Changing consumer habits and preferences are prompting amusement machine manufacturers and venue operators to rethink machine design, reward systems, and content formats. One of the most pronounced trends is the rising popularity of skill-based machines over pure chance-based formats. As users become more discerning, they increasingly favor games where success is based on timing, precision, or strategy rather than luck. This trend is particularly strong among younger players and adult hobbyists who value the sense of mastery and fairness that skill games offer. It has led to a surge in innovative machine types such as reaction-testers, interactive trivia kiosks, and sports-based simulators. Simultaneously, the rewards associated with these machines have diversified-from traditional tickets and plush toys to gift cards, collectible merchandise, and even NFTs in tech-forward venues. This breadth of options aligns with modern consumer expectations for personalization and meaningful incentives.

The setting in which these machines are placed also plays a crucial role in influencing usage. Amusement machines are increasingly found in unexpected locations beyond arcades, such as airport lounges, retail store lobbies, co-working spaces, and transit stations. These placements cater to busy lifestyles, offering micro-entertainment options that fill idle moments. Moreover, customization based on location demographics is becoming more common-machines in college towns may feature pop culture-themed games, while those in luxury malls may offer high-end product prizes. Another growing trend is gamified loyalty, where repeat plays across different machines contribute to cumulative scores or tiered benefits. This system not only enhances user engagement but encourages repeat visits to the hosting venue. For families, machines with adjustable difficulty settings and co-play modes enable multigenerational participation, ensuring amusement machines remain inclusive entertainment assets rather than niche attractions.

What Key Factors Are Driving the Expansion of the Amusement Machines Market?

The growth in the global amusement machines market is driven by several factors rooted in technological evolution, diversified deployment, and consumer behavioral shifts. Technological improvements-especially in user interface design, digital connectivity, and sensory augmentation-have made machines more interactive, adaptable, and appealing to broader audiences. These upgrades have also enhanced durability and efficiency, allowing for reduced maintenance and better profit margins for operators. From an end-use perspective, amusement machines are no longer limited to arcades but are being adopted by a wide range of businesses seeking to enhance customer engagement. Retailers, cinemas, restaurants, and even educational institutions are installing machines to increase footfall, extend dwell times, and provide supplementary entertainment. This shift is opening new revenue channels and creating demand for machines with varied themes and reward mechanisms tailored to different environments.

On the consumer side, evolving entertainment habits are significantly fueling demand. People are increasingly seeking quick, engaging, and tactile experiences that offer a break from screen-heavy routines. Amusement machines provide precisely this type of activity-easy to access, highly interactive, and often embedded within larger social environments. There is also a psychological aspect driving their popularity: the gratification of physical action, the anticipation of winning, and the visible outcome all create a feedback loop that keeps users engaged. Furthermore, the trend toward personalized, tech-infused entertainment is encouraging operators to adopt machines that track user performance, offer customizable settings, and provide digital rewards. Social sharing features are also amplifying the appeal of machines among younger demographics, transforming individual play into shareable content. In emerging markets, rising disposable incomes, improved retail infrastructure, and urban population growth are creating fertile ground for market expansion. All these factors are converging to make amusement machines a resilient and fast-growing segment within the global entertainment industry.

SCOPE OF STUDY:

The report analyzes the Amusement Machines market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Genre (Action Genre, Racing Genre, Shooting Genre, Sports Genre, Other Genres); Type (Arcade Type, Redemption Type, Pinball Type, Other Types)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 32 Featured) -

  • Adrenaline Amusements Inc.
  • Alpha Amusements Pvt. Ltd.
  • Dream Arcades(R), Inc.
  • Fabbri Group
  • Focon Game Machines
  • Gerstlauer Amusement Rides GmbH
  • KMG
  • Neofuns Amusement Equipment Co.
  • Nihon Bussan Co., Ltd.
  • Page Global Ltd. (Bespoke Arcades)
  • Sega Amusements International Ltd
  • Taito Corporation
  • TouchMagix Media Pvt. Ltd.
  • TRASIAN Manufacturing Ltd. (Rec Room World)
  • UNIS Technology Ltd.
  • Zierer Karussell- und Spezialmaschinenbau GmbH & Co. KG
  • American Pinball Inc.
  • ELAUT GROUP
  • Incredible Technologies Inc.
  • LAI Games

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Amusement Machines - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Popularity of Skill-Based Gaming and Redemption Systems Spurs Demand for Modern Amusement Machines
    • Expansion of Family Entertainment Centers and Arcades Propels Growth in Coin-Operated and Digital Game Installations
    • Here's How Technological Advancements in Interactive Displays and Motion Sensing Strengthen the Business Case for Next-Gen Machines
    • Increasing Demand for Cashless and Contactless Payment Options Drives Adoption of Smart Amusement Equipment
    • Growing Appeal of Nostalgia and Retro Gaming Experiences Expands the Addressable Market Across Age Groups
    • Surge in Location-Based Entertainment Venues Throws the Spotlight on Competitive and Immersive Game Formats
    • Here's the Story: Integration of Augmented and Virtual Reality Technologies Fuels Consumer Engagement and Repeat Play
    • Global Resurgence of Arcade Culture Sustains Growth in Urban Retail, Cinema, and Transit Hub Installations
    • Rising Demand for Custom-Branded and Themed Machines Expands Opportunities in Events and Marketing Activations
    • Technological Integration of Real-Time Analytics and Remote Monitoring Drives Operational Efficiency for Operators
    • Growing Franchise and Licensing Opportunities Throw the Spotlight on IP-Based Game Machines
    • Shift Toward Eco-Friendly and Energy-Efficient Designs Aligns With Sustainability Goals Across Venue Operators
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Amusement Machines Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Amusement Machines by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Amusement Machines by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 4: World 16-Year Perspective for Amusement Machines by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Action Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Action Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 7: World 16-Year Perspective for Action Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Racing Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Racing Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 10: World 16-Year Perspective for Racing Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Shooting Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Shooting Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 13: World 16-Year Perspective for Shooting Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Sports Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Sports Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 16: World 16-Year Perspective for Sports Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 19: World 16-Year Perspective for Other Genres by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Arcade Type by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Arcade Type by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 22: World 16-Year Perspective for Arcade Type by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Redemption Type by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Redemption Type by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 25: World 16-Year Perspective for Redemption Type by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Pinball Type by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Pinball Type by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 28: World 16-Year Perspective for Pinball Type by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 31: World 16-Year Perspective for Other Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 32: USA Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: USA Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 34: USA 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 35: USA Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: USA Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 37: USA 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • CANADA
    • TABLE 38: Canada Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Canada Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 40: Canada 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 41: Canada Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: Canada Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 43: Canada 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • JAPAN
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 44: Japan Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Japan Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 46: Japan 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 47: Japan Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Japan Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 49: Japan 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • CHINA
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 50: China Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: China Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 52: China 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 53: China Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: China Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 55: China 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • EUROPE
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 56: Europe Recent Past, Current & Future Analysis for Amusement Machines by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 57: Europe Historic Review for Amusement Machines by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 58: Europe 16-Year Perspective for Amusement Machines by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2025 & 2030
    • TABLE 59: Europe Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Europe Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 61: Europe 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 62: Europe Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Europe Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 64: Europe 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • FRANCE
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 65: France Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: France Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 67: France 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 68: France Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: France Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 70: France 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • GERMANY
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 71: Germany Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Germany Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 73: Germany 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 74: Germany Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Germany Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 76: Germany 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • ITALY
    • TABLE 77: Italy Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Italy Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 79: Italy 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 80: Italy Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Italy Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 82: Italy 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • UNITED KINGDOM
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 83: UK Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: UK Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 85: UK 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 86: UK Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: UK Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 88: UK 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • SPAIN
    • TABLE 89: Spain Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Spain Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 91: Spain 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 92: Spain Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Spain Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 94: Spain 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • RUSSIA
    • TABLE 95: Russia Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Russia Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 97: Russia 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 98: Russia Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Russia Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 100: Russia 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • REST OF EUROPE
    • TABLE 101: Rest of Europe Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Rest of Europe Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 103: Rest of Europe 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 104: Rest of Europe Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Rest of Europe Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 106: Rest of Europe 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • ASIA-PACIFIC
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 107: Asia-Pacific Recent Past, Current & Future Analysis for Amusement Machines by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 108: Asia-Pacific Historic Review for Amusement Machines by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 109: Asia-Pacific 16-Year Perspective for Amusement Machines by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2025 & 2030
    • TABLE 110: Asia-Pacific Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Asia-Pacific Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 112: Asia-Pacific 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 113: Asia-Pacific Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: Asia-Pacific Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 115: Asia-Pacific 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • AUSTRALIA
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 116: Australia Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: Australia Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 118: Australia 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 119: Australia Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: Australia Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 121: Australia 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • INDIA
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 122: India Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: India Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 124: India 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 125: India Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: India Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 127: India 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • SOUTH KOREA
    • TABLE 128: South Korea Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: South Korea Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 130: South Korea 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 131: South Korea Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: South Korea Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 133: South Korea 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 134: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Rest of Asia-Pacific Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 136: Rest of Asia-Pacific 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 137: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Rest of Asia-Pacific Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 139: Rest of Asia-Pacific 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • LATIN AMERICA
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 140: Latin America Recent Past, Current & Future Analysis for Amusement Machines by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 141: Latin America Historic Review for Amusement Machines by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 142: Latin America 16-Year Perspective for Amusement Machines by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2025 & 2030
    • TABLE 143: Latin America Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 144: Latin America Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 145: Latin America 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 146: Latin America Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Latin America Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 148: Latin America 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • ARGENTINA
    • TABLE 149: Argentina Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: Argentina Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 151: Argentina 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 152: Argentina Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Argentina Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 154: Argentina 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • BRAZIL
    • TABLE 155: Brazil Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Brazil Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 157: Brazil 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 158: Brazil Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Brazil Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 160: Brazil 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • MEXICO
    • TABLE 161: Mexico Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Mexico Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 163: Mexico 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 164: Mexico Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: Mexico Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 166: Mexico 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 167: Rest of Latin America Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: Rest of Latin America Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 169: Rest of Latin America 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 170: Rest of Latin America Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: Rest of Latin America Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 172: Rest of Latin America 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • MIDDLE EAST
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 173: Middle East Recent Past, Current & Future Analysis for Amusement Machines by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 174: Middle East Historic Review for Amusement Machines by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 175: Middle East 16-Year Perspective for Amusement Machines by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2025 & 2030
    • TABLE 176: Middle East Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: Middle East Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 178: Middle East 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 179: Middle East Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: Middle East Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 181: Middle East 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • IRAN
    • TABLE 182: Iran Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Iran Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 184: Iran 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 185: Iran Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Iran Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 187: Iran 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • ISRAEL
    • TABLE 188: Israel Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Israel Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 190: Israel 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 191: Israel Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 192: Israel Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 193: Israel 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 194: Saudi Arabia Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: Saudi Arabia Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 196: Saudi Arabia 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 197: Saudi Arabia Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 198: Saudi Arabia Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 199: Saudi Arabia 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 200: UAE Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: UAE Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 202: UAE 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 203: UAE Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 204: UAE Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 205: UAE 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 206: Rest of Middle East Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: Rest of Middle East Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 208: Rest of Middle East 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 209: Rest of Middle East Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 210: Rest of Middle East Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 211: Rest of Middle East 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • AFRICA
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 212: Africa Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 213: Africa Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 214: Africa 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 215: Africa Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 216: Africa Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 217: Africa 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030

IV. COMPETITION