2026-2030年全球零售業擴增實境市場
市場調查報告書
商品編碼
2126102

2026-2030年全球零售業擴增實境市場

Global Augmented Reality In Retail Market 2026-2030

出版日期: | 出版商: TechNavio | 英文 320 Pages | 訂單完成後即時交付

價格
簡介目錄

預計 2025 年至 2030 年間,全球零售業擴增實境(AR) 市場規模將成長至 306.322 億美元,預測期內複合年成長率為 49.5%。

這份關於全球零售業擴增實境(AR)市場的報告提供了全面的分析,包括市場規模和預測、趨勢、成長要素、挑戰以及涵蓋約 25 家供應商的供應商分析。

本報告對當前市場狀況、最新趨勢和促進因素以及整體市場環境進行了最新分析。推動市場發展的因素包括:退貨率大幅下降,加速了擴增實境技術在電子商務領域的應用;穿戴式支付的無縫整合,加速了全球實體店的數位轉型;以及先進的虛擬試妝演算法,促進了美妝產業的數位成長。

本研究客觀地結合了一手和二手訊息,包括來自主要行業相關人員的信息。報告內容涵蓋主要公司分析、全面的市場規模數據、區域細分分析以及供應商格局。報告包含歷史數據和預測數據。

市場範圍
基準年 2025
年末 2030
調查期 2026-2030
成長勢頭 加速度
2026 年同比比較 49%
複合年成長率 49.5%
增量 306.322億美元

本研究指出,超逼真、基於實體的渲染技術正在改變奢侈品的銷售模式,並將在未來幾年內成為全球零售市場擴增實境(AR)市場成長的關鍵驅動力之一。此外,隨著無需應用程式、基於瀏覽器的WebAR平台加速全通路消費者互動,以及人工智慧驅動的空間掃描技術革新互動式室內視覺化,預計市場需求將顯著成長。

目錄

第1章:執行摘要

第2章 Technavio 分析

  • 分析定價、生命週期、顧客購買籃子、採用率和購買標準。
  • 輸入的重要性及差異化因素
  • 干擾因素
  • 促進因素和挑戰的影響

第3章 市場狀況

  • 市場生態系統
  • 市場特徵
  • 價值鏈分析

第4章 市場規模

  • 市場的定義
  • 市場區隔分析
  • 2025年市場規模
  • 市場展望,2025-2030年

第5章 市場規模與表現

  • 2020-2024年全球零售業擴增實境市場
  • 按類型分類的細分市場分析,2020-2024 年
  • 基於組件的細分市場分析,2020-2024 年
  • 基於應用領域的細分市場分析,2020-2024 年
  • 區域區隔市場分析,2020-2024 年
  • 2020-2024年各國細分市場分析

第6章 定性分析

  • 人工智慧的影響:全球零售業的擴增實境市場
  • 地緣政治衝突的影響:全球零售業的擴增實境市場。

第7章:五力分析

第8章 市場區隔:依類型

  • 比較:按類型
  • 服飾
  • 家具、燈具和裝飾品
  • 鞋類
  • 雜貨店
  • 其他
  • 市場機會:按類型分類

第9章 市場區隔:依組件

  • 比較:按組件
  • 硬體
  • 軟體
  • 服務
  • 市場機會:按組件分類

第10章 市場區隔:依應用領域

  • 比較:按應用
  • 虛擬試穿
  • 數位產品訊息
  • AR宣傳活動
  • AR佈局方案
  • 其他
  • 市場機會:依應用領域分類

第11章 客戶情況

第12章 區域情勢

  • 區域分類
  • 區域比較
  • 北美洲
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 義大利
    • 西班牙
    • 荷蘭
  • 亞太地區
    • 中國
    • 日本
    • 韓國
    • 印度
    • 澳洲
    • 新加坡
  • 南美洲
    • 巴西
    • 阿根廷
    • 智利
  • 中東和非洲
    • UAE
    • 沙烏地阿拉伯
    • 南非
    • 土耳其
    • 埃及
  • 市場機會:按地區分類

第13章 促進因素、挑戰與機遇

  • 市場促進因素
  • 市場挑戰
  • 促進因素和挑戰的影響
  • 市場機遇

第14章 競爭格局

  • 概述
  • 競爭格局
  • 混亂局面
  • 產業風險

第15章 競爭分析

  • 公司簡介
  • 公司排名指標
  • 企業市場定位
  • Apple Inc.
  • Blippar Ltd.
  • EasyAR
  • Google LLC
  • Kudan Inc.
  • Lenovo Group Ltd.
  • Magic Leap Inc.
  • Meta Platforms Inc.
  • Microsoft Corp.
  • Perfect Corp.
  • PTC Inc.
  • Qualcomm Inc.
  • Samsung Electronics Co. Ltd.
  • Seiko Epson Corp.
  • Snap Inc.

第16章附錄

簡介目錄
Product Code: IRTNTR74462

The global augmented reality in retail market is forecasted to grow by USD 30632.2 mn during 2025-2030, accelerating at a CAGR of 49.5% during the forecast period. The report on the global augmented reality in retail market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by substantial reduction in product return rates driving e commerce ar adoption, seamless wearable payment integration accelerating physical store digitization efforts globally, advanced virtual try on algorithms fueling beauty sector digital growth.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Market Scope
Base Year2025
End Year2030
Series Year2026-2030
Growth MomentumAccelerate
YOY 202649%
CAGR49.5%
Incremental Value$30632.2 mn

Technavio's global augmented reality in retail market is segmented as below:

By Type

  • Apparel
  • Furniture lighting and decor
  • Footwear
  • Grocery
  • Others

By Component

  • Hardware
  • Software
  • Services

By Application

  • Virtual try-on
  • Digital product information
  • AR campaigns
  • AR layout planning
  • Others

Geography

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • UK
    • Germany
    • France
    • Italy
    • Spain
    • The Netherlands
  • APAC
    • China
    • Japan
    • South Korea
    • India
    • Australia
    • Singapore
  • South America
    • Brazil
    • Argentina
    • Chile
  • Middle East and Africa
    • UAE
    • South Africa
    • Turkey
    • Egypt
  • Rest of World (ROW)

This study identifies the hyper realistic physically based rendering transforming luxury goods merchandising operations as one of the prime reasons driving the global augmented reality in retail market growth during the next few years. Also, app free browser based webar platforms accelerating omnichannel consumer engagement and ai driven spatial room scanning revolutionizing interactive home furnishing visualization will lead to sizable demand in the market.

The report on the global augmented reality in retail market covers the following areas:

  • Global augmented reality in retail market sizing
  • Global augmented reality in retail market forecast
  • Global augmented reality in retail market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global augmented reality in retail market vendors that include Apple Inc., Blippar Ltd., EasyAR, Google LLC, Kudan Inc., Lenovo Group Ltd., Magic Leap Inc., Meta Platforms Inc., Microsoft Corp., Perfect Corp., PTC Inc., Qualcomm Inc., Samsung Electronics Co. Ltd., Seiko Epson Corp., Snap Inc., VIEWAR GmbH, Vuzix Corp., XREAL, Zappar Ltd.. Also, the global augmented reality in retail market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by Type
    • Executive Summary - Chart on Market Segmentation by Component
    • Executive Summary - Chart on Market Segmentation by Application
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Technavio Analysis

  • 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • 2.2 Criticality of inputs and Factors of differentiation
  • 2.3 Factors of disruption
  • 2.4 Impact of drivers and challenges

3 Market Landscape

  • 3.1 Market ecosystem
  • 3.2 Market characteristics
  • 3.3 Value chain analysis

4 Market Sizing

  • 4.1 Market definition
  • 4.2 Market segment analysis
    • Market segments
  • 4.3 Market size 2025
  • 4.4 Market outlook: Forecast for 2025-2030

5 Historic Market Size

  • 5.1 Global Augmented Reality In Retail Market 2020 - 2024
    • Historic Market Size - Data Table on Global Augmented Reality In Retail Market 2020 - 2024 ($ million)
  • 5.2 Type segment analysis 2020 - 2024
    • Historic Market Size - Type Segment 2020 - 2024 ($ million)
  • 5.3 Component segment analysis 2020 - 2024
    • Historic Market Size - Component Segment 2020 - 2024 ($ million)
  • 5.4 Application segment analysis 2020 - 2024
    • Historic Market Size - Application Segment 2020 - 2024 ($ million)
  • 5.5 Geography segment analysis 2020 - 2024
    • Historic Market Size - Geography Segment 2020 - 2024 ($ million)
  • 5.6 Country segment analysis 2020 - 2024
    • Historic Market Size - Country Segment 2020 - 2024 ($ million)

6 Qualitative Analysis

  • 6.1 Impact of AI on global augmented reality in retail market
  • 6.2 Impact of geopolitical conflicts on global augmented reality in retail market

7 Five Forces Analysis

  • 7.1 Five forces summary
    • Five forces analysis - Comparison between 2025 and 2030
  • 7.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2025 and 2030
  • 7.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2025 and 2030
  • 7.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2025 and 2030
  • 7.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2025 and 2030
  • 7.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2025 and 2030
  • 7.7 Market condition

8 Market Segmentation by Type

  • 8.1 Market segments
  • 8.2 Comparison by Type
  • 8.3 Apparel - Market size and forecast 2025-2030
  • 8.4 Furniture lighting and decor - Market size and forecast 2025-2030
  • 8.5 Footwear - Market size and forecast 2025-2030
  • 8.6 Grocery - Market size and forecast 2025-2030
  • 8.7 Others - Market size and forecast 2025-2030
  • 8.8 Market opportunity by Type
    • Market opportunity by Type ($ million)

9 Market Segmentation by Component

  • 9.1 Market segments
  • 9.2 Comparison by Component
  • 9.3 Hardware - Market size and forecast 2025-2030
  • 9.4 Software - Market size and forecast 2025-2030
  • 9.5 Services - Market size and forecast 2025-2030
  • 9.6 Market opportunity by Component
    • Market opportunity by Component ($ million)

10 Market Segmentation by Application

  • 10.1 Market segments
  • 10.2 Comparison by Application
  • 10.3 Virtual try-on - Market size and forecast 2025-2030
  • 10.4 Digital product information - Market size and forecast 2025-2030
  • 10.5 AR campaigns - Market size and forecast 2025-2030
  • 10.6 AR layout planning - Market size and forecast 2025-2030
  • 10.7 Others - Market size and forecast 2025-2030
  • 10.8 Market opportunity by Application
    • Market opportunity by Application ($ million)

11 Customer Landscape

  • 11.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

12 Geographic Landscape

  • 12.1 Geographic segmentation
  • 12.2 Geographic comparison
  • 12.3 North America - Market size and forecast 2025-2030
    • 12.3.1 US - Market size and forecast 2025-2030
    • 12.3.2 Canada - Market size and forecast 2025-2030
    • 12.3.3 Mexico - Market size and forecast 2025-2030
  • 12.4 Europe - Market size and forecast 2025-2030
    • 12.4.1 UK - Market size and forecast 2025-2030
    • 12.4.2 Germany - Market size and forecast 2025-2030
    • 12.4.3 France - Market size and forecast 2025-2030
    • 12.4.4 Italy - Market size and forecast 2025-2030
    • 12.4.5 Spain - Market size and forecast 2025-2030
    • 12.4.6 The Netherlands - Market size and forecast 2025-2030
  • 12.5 APAC - Market size and forecast 2025-2030
    • 12.5.1 China - Market size and forecast 2025-2030
    • 12.5.2 Japan - Market size and forecast 2025-2030
    • 12.5.3 South Korea - Market size and forecast 2025-2030
    • 12.5.4 India - Market size and forecast 2025-2030
    • 12.5.5 Australia - Market size and forecast 2025-2030
    • 12.5.6 Singapore - Market size and forecast 2025-2030
  • 12.6 South America - Market size and forecast 2025-2030
    • 12.6.1 Brazil - Market size and forecast 2025-2030
    • 12.6.2 Argentina - Market size and forecast 2025-2030
    • 12.6.3 Chile - Market size and forecast 2025-2030
  • 12.7 Middle East and Africa - Market size and forecast 2025-2030
    • 12.7.1 UAE - Market size and forecast 2025-2030
    • 12.7.2 Saudi Arabia - Market size and forecast 2025-2030
    • 12.7.3 South Africa - Market size and forecast 2025-2030
    • 12.7.4 Turkey - Market size and forecast 2025-2030
    • 12.7.5 Egypt - Market size and forecast 2025-2030
  • 12.8 Market opportunity by geography
    • Market opportunity by geography ($ million)
    • Data Tables on Market opportunity by geography ($ million)

13 Drivers, Challenges, and Opportunity

  • 13.1 Market drivers
    • Substantial reduction in product return rates driving e commerce ar adoption
    • Seamless wearable payment integration accelerating physical store digitization efforts globally
    • Advanced virtual try on algorithms fueling beauty sector digital growth
  • 13.2 Market challenges
    • High content creation costs hindering spatial asset scalability within retail
    • Hardware performance inconsistencies limiting uniform interactive shopping across devices
    • Legacy architecture integration barriers delaying real time inventory display systems
  • 13.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2025 and 2030
  • 13.4 Market opportunities
    • Hyper realistic physically based rendering transforming luxury goods merchandising operations
    • App free browser based webar platforms accelerating omnichannel consumer engagement
    • AI driven spatial room scanning revolutionizing interactive home furnishing visualization

14 Competitive Landscape

  • 14.1 Overview
  • 14.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 14.3 Landscape disruption
    • Overview on factors of disruption
  • 14.4 Industry risks
    • Impact of key risks on business

15 Competitive Analysis

  • 15.1 Companies profiled
    • Companies covered
  • 15.2 Company ranking index
    • Company ranking index
  • 15.3 Market positioning of companies
    • Matrix on companies position and classification
  • 15.4 Apple Inc.
    • Apple Inc. - Overview
    • Apple Inc. - Business segments
    • Apple Inc. - Key news
    • Apple Inc. - Key offerings
    • Apple Inc. - Segment focus
    • SWOT
  • 15.5 Blippar Ltd.
    • Blippar Ltd. - Overview
    • Blippar Ltd. - Product / Service
    • Blippar Ltd. - Key offerings
    • SWOT
  • 15.6 EasyAR
    • EasyAR - Overview
    • EasyAR - Product / Service
    • EasyAR - Key offerings
    • SWOT
  • 15.7 Google LLC
    • Google LLC - Overview
    • Google LLC - Product / Service
    • Google LLC - Key news
    • Google LLC - Key offerings
    • SWOT
  • 15.8 Kudan Inc.
    • Kudan Inc. - Overview
    • Kudan Inc. - Product / Service
    • Kudan Inc. - Key offerings
    • SWOT
  • 15.9 Lenovo Group Ltd.
    • Lenovo Group Ltd. - Overview
    • Lenovo Group Ltd. - Business segments
    • Lenovo Group Ltd. - Key news
    • Lenovo Group Ltd. - Key offerings
    • Lenovo Group Ltd. - Segment focus
    • SWOT
  • 15.10 Magic Leap Inc.
    • Magic Leap Inc. - Overview
    • Magic Leap Inc. - Product / Service
    • Magic Leap Inc. - Key offerings
    • SWOT
  • 15.11 Meta Platforms Inc.
    • Meta Platforms Inc. - Overview
    • Meta Platforms Inc. - Business segments
    • Meta Platforms Inc. - Key offerings
    • Meta Platforms Inc. - Segment focus
    • SWOT
  • 15.12 Microsoft Corp.
    • Microsoft Corp. - Overview
    • Microsoft Corp. - Business segments
    • Microsoft Corp. - Key news
    • Microsoft Corp. - Key offerings
    • Microsoft Corp. - Segment focus
    • SWOT
  • 15.13 Perfect Corp.
    • Perfect Corp. - Overview
    • Perfect Corp. - Product / Service
    • Perfect Corp. - Key offerings
    • SWOT
  • 15.14 PTC Inc.
    • PTC Inc. - Overview
    • PTC Inc. - Business segments
    • PTC Inc. - Key news
    • PTC Inc. - Key offerings
    • PTC Inc. - Segment focus
    • SWOT
  • 15.15 Qualcomm Inc.
    • Qualcomm Inc. - Overview
    • Qualcomm Inc. - Business segments
    • Qualcomm Inc. - Key news
    • Qualcomm Inc. - Key offerings
    • Qualcomm Inc. - Segment focus
    • SWOT
  • 15.16 Samsung Electronics Co. Ltd.
    • Samsung Electronics Co. Ltd. - Overview
    • Samsung Electronics Co. Ltd. - Business segments
    • Samsung Electronics Co. Ltd. - Key news
    • Samsung Electronics Co. Ltd. - Key offerings
    • Samsung Electronics Co. Ltd. - Segment focus
    • SWOT
  • 15.17 Seiko Epson Corp.
    • Seiko Epson Corp. - Overview
    • Seiko Epson Corp. - Business segments
    • Seiko Epson Corp. - Key offerings
    • Seiko Epson Corp. - Segment focus
    • SWOT
  • 15.18 Snap Inc.
    • Snap Inc. - Overview
    • Snap Inc. - Product / Service
    • Snap Inc. - Key offerings
    • SWOT

16 Appendix

  • 16.1 Scope of the report
    • Market definition
    • Objectives
    • Notes and caveats
  • 16.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 16.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 16.4 Research methodology
    • Research methodology
  • 16.5 Data procurement
    • Information sources
  • 16.6 Data validation
    • Data validation
  • 16.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 16.8 Data synthesis
    • Data synthesis
  • 16.9 360 degree market analysis
    • 360 degree market analysis
  • 16.10 List of abbreviations
    • List of abbreviations