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市場調查報告書
商品編碼
1401384

全球遊戲和謎題市場規模研究與預測,按授權(授權、非授權)、類型(遊戲、謎題)、配銷通路(線上、線下)和區域分析,2023-2030 年

Global Games and Puzzles Market Size Study & Forecast, by Licensing (Licensed, Non-Licensed), by Type (Games, Puzzles), by Distribution Channel (Online, Offline) and Regional Analysis, 2023-2030

出版日期: | 出版商: Bizwit Research & Consulting LLP | 英文 | 商品交期: 2-3個工作天內

價格

2022 年,全球遊戲和拼圖市場價​​值約為 150.9 億美元,預計在 2023-2030 年預測期內將以超過 17.3% 的健康成長率成長。遊戲和拼圖市場多年來經歷了穩定成長,因為它能夠提供娛樂、教育和提高解決問題的技能。這種成長可歸因於全球傳統方法的加速數位轉型。然而,高昂的開發成本成為進入該市場的障礙。

遊戲和拼圖市場是由人們對整體健康的日益關注所推動的。透過解決難題,人們能夠學習許多不同的技能,例如解決問題的技巧、提高智商。密西根大學的一項研究表明,定期解決和玩益智遊戲可以促進新的大腦連接的創建,從而改善短期記憶。即使每天只花 25 分鐘解決謎題的人,智商得分也提高了 4 分。消費者對環境問題的認知和關注不斷提高,以及對環保和社會責任產品的日益成長的趨勢推動了市場的發展。此外,它們在辦公室中用於團隊聯繫活動也積極影響了棋盤遊戲和拼圖的需求。初等教育兒童入學率的增加也導致這些產品用於教育目的的使用增加,從而創造了市場成長的機會。根據世界銀行組織2020年報告,全球初等教育入學率成長102%,澳洲等國家2020年成長99%,中國2021年成長104%,印度成長102% % 至2021 年。然而,市場已飽和,有大量的遊戲和謎題,這阻礙了2023-2030 年預測期內的市場成長。

全球遊戲和拼圖市場研究涵蓋的關鍵區域包括亞太地區、北美、歐洲、拉丁美洲以及中東和非洲。北美在 2022 年佔據主導地位,因為美國遊戲和拼圖產業仍然是一個利潤豐厚的領域,這主要是由於該地區存在受歡迎的市場參與者。預計亞太地區在預測期內將顯著成長。據美聯社 2023 年 3 月發表的一篇文章稱,封鎖後中國的工廠活動增加。生產活動增加,出口和新訂單指標上升。中國物流與採購聯合會也恢復至疫情前的水平,顯示市場成長。

研究的目的是確定近年來不同細分市場和國家的市場規模,並預測未來幾年的價值。該報告旨在涵蓋參與研究的國家內該行業的定性和定量方面。

該報告還提供了有關促進因素和挑戰等關鍵方面的詳細資訊,這些因素將決定市場的未來成長。此外,它還涵蓋了利害關係人投資的微觀市場的潛在機會,以及對主要參與者的競爭格局和產品供應的詳細分析。

目錄

第 1 章:執行摘要

  • 市場概況
  • 2020-2030 年全球與細分市場估計與預測
    • 2020-2030 年遊戲和拼圖市場(按地區)
    • 遊戲和拼圖市場,按許可分類,2020-2030 年
    • 遊戲和拼圖市場,按類型,2020-2030 年
    • 遊戲和拼圖市場,按配銷通路分類,2020-2030 年
  • 主要趨勢
  • 估算方法
  • 研究假設

第 2 章:全球遊戲和謎題市場定義和範圍

  • 研究目的
  • 市場定義和範圍
    • 產業演變
    • 研究範圍
  • 研究涵蓋的年份
  • 貨幣兌換率

第 3 章:全球遊戲與謎題市場動態

  • 遊戲和拼圖市場影響分析(2020-2030)
    • 市場促進因素
      • 加強數位轉型
      • 提高消費者對環境議題的認知與關注
      • 辦公室對娛樂和活動的需求增加
    • 市場挑戰
      • 開發成本高
      • 由於存在大量競爭對手而導致市場飽和
    • 市場機會
      • 增加兒童初等教育入學率
      • 加大技術開發力度

第 4 章:全球遊戲與拼圖市場產業分析

  • 波特的五力模型
    • 供應商的議價能力
    • 買家的議價能力
    • 新進入者的威脅
    • 替代品的威脅
    • 競爭競爭
  • 波特的五力影響分析
  • PEST分析
    • 政治的
    • 經濟
    • 社會的
    • 技術性
    • 環境的
    • 合法的
  • 頂級投資機會
  • 最佳制勝策略
  • COVID-19 影響分析
  • 顛覆性趨勢
  • 產業專家視角
  • 分析師推薦與結論

第 5 章:全球遊戲和謎題市場(按許可分類)

  • 市場概況
  • 全球遊戲和拼圖市場(按許可、性能)-潛力分析
  • 2020-2030 年全球遊戲與益智遊戲授權市場估計與預測
  • 遊戲與謎題市場,細分市場分析
    • 領有牌照
    • 無執照

第 6 章:全球遊戲與拼圖市場(按類型)

  • 市場概況
  • 全球遊戲和拼圖市場(按類型、性能 - 潛力分析)
  • 2020-2030 年按類型分類的全球遊戲和拼圖市場估計和預測
  • 遊戲與謎題市場,細分市場分析
    • 遊戲

第 7 章:全球遊戲和謎題市場(按配銷通路)

  • 市場概況
  • 全球遊戲與拼圖市場(按配銷通路)、表現 - 潛力分析
  • 2020-2030 年按配銷通路的全球遊戲和謎題市場估計與預測
  • 遊戲與謎題市場,細分市場分析
    • 線上的
    • 線下

第 8 章:全球遊戲與拼圖市場,區域分析

  • 領先國家
  • 頂尖新興國家
  • 遊戲與拼圖市場,區域市場概況
  • 北美洲
    • 美國
      • 2020-2030 年許可細目估計與預測
      • 2020-2030 年型別細分估計與預測
      • 2020-2030 年配銷通路細分估計與預測
    • 加拿大
  • 歐洲遊戲與拼圖市場概況
    • 英國
    • 德國
    • 法國
    • 西班牙
    • 義大利
    • 歐洲其他地區
  • 亞太地區遊戲與拼圖市場概況
    • 中國
    • 印度
    • 日本
    • 澳洲
    • 韓國
    • 亞太地區其他地區
  • 拉丁美洲遊戲與拼圖市場概況
    • 巴西
    • 墨西哥
  • 中東和非洲
    • 沙烏地阿拉伯
    • 南非
    • 中東和非洲其他地區

第 9 章:競爭情報

  • 重點企業SWOT分析
    • 公司1
    • 公司2
    • 公司3
  • 頂級市場策略
  • 公司簡介
    • Buffalo Games
      • 關鍵訊息
      • 概述
      • 財務(視數據可用性而定)
      • 產品概要
      • 最近的發展
    • Hasbro, Inc.
    • Mattel, Inc.
    • Ceaco, Inc.
    • Ravensburger AG
    • Schmidt Spiele
    • Cubicfun 3D Puzzle
    • Educa Borras
    • Castorland
    • Cobble Hill Puzzles

第 10 章:研究過程

  • 研究過程
    • 資料探勘
    • 分析
    • 市場預測
    • 驗證
    • 出版
  • 研究屬性
  • 研究假設

Global Games and Puzzles Market is valued at approximately USD 15.09 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 17.3% over the forecast period 2023-2030. The Games and Puzzles market has experienced steady growth over the years due to its ability to provide entertainment, education, and improve problem-solving skills. This growth can be attributed to the accelerated digital transformation from traditional methods globally. However, high development costs act as a barrier to enter this market.

The Games and puzzles Market is driven by increasing people's concern for their overall health. By solving puzzles one is able to learn many different skills such as problem solving skills, improved IQ. According to a study by the University of Michigan, it is shown that regularly solving and playing puzzle games promotes the creation of new brain connections, which improves short-term memory. Even those who solve puzzles for just 25 minutes a day saw a four-point increase in IQ scores. The market is driven by increasing awareness and concern for environmental issues among consumers, a growing trend towards eco-friendly and socially responsible products. Additionally, their use in offices for team bonding activities positively affects the demand for board games and puzzles. The increasing enrollment of children in primary education has also led to a rise in the utilization of these products for educational purposes, creating an opportunity for market growth. According to the World Bank Organization report in 2020, the global school enrollment in primary education was increased by 102%, and countries such as Australia has increased by 99% in 2020, China has increased by 104% in 2021, India has increased by 102% in 2021. However, the market is saturated with a vast number of games and puzzles, which impedes market growth throughout the forecast period of 2023-2030.

The key regions considered for the Global Games and Puzzles Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. North America dominated the market in 2022, as the U.S. games and puzzles industry continues to be a lucrative segment, largely due to the presence of popular market players in the region. Asia Pacific is expected to experience significant growth over the forecast period. According to an Associated Press article published in March 2023, China has seen an increase in factory activity following the lockdown. Production activity has increased, with indicators for export and new orders rising. The China Federation of Logistics & Purchasing has also recovered to pre-COVID levels, indicating market growth.

Major market player included in this report are:

  • Buffalo Games
  • Hasbro, Inc.
  • Mattel, Inc.
  • Ceaco, Inc.
  • Ravensburger AG
  • Schmidt Spiele
  • Cubicfun 3D Puzzle
  • Educa Borras
  • Castorland
  • Cobble Hill Puzzles

Recent Developments in the Market:

  • In January 2023, Buffalo Games partnered with Big Potato, to distribute each other's products in the UK and the U.S. Buffalo Games' Chuckle & Roar line of toys and games debut in the UK through Big Potato on Amazon and with a few select retail partners.
  • In March 2023 Buffalo Games acquired EastPoint Sports, which enhances Buffalo Games market-leading family fun platform comprised of an expanded portfolio of games and puzzles.

Global Games and Puzzles Market Report Scope:

  • Historical Data - 2020 - 2021
  • Base Year for Estimation - 2022
  • Forecast period - 2023-2030
  • Report Coverage - Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
  • Segments Covered - Licensing, Type, Distribution Channel, Region
  • Regional Scope - North America; Europe; Asia Pacific; Latin America; Middle East & Africa
  • Customization Scope - Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Licensing:

  • Licensed
  • Non-Licensed

By Type:

  • Games
  • Puzzles

By Distribution Channel:

  • Online
  • Offline

By Region:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Spain
  • Italy
  • ROE
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • RoAPAC
  • Latin America
  • Brazil
  • Mexico
  • Middle East & Africa
  • Saudi Arabia
  • South Africa
  • Rest of Middle East & Africa

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2020-2030 (USD Billion)
    • 1.2.1. Games and Puzzles Market, by Region, 2020-2030 (USD Billion)
    • 1.2.2. Games and Puzzles Market, by Licensing, 2020-2030 (USD Billion)
    • 1.2.3. Games and Puzzles Market, by Type, 2020-2030 (USD Billion)
    • 1.2.4. Games and Puzzles Market, by Distribution Channel, 2020-2030 (USD Billion)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global Games and Puzzles Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Industry Evolution
    • 2.2.2. Scope of the Study
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global Games and Puzzles Market Dynamics

  • 3.1. Games and Puzzles Market Impact Analysis (2020-2030)
    • 3.1.1. Market Drivers
      • 3.1.1.1. Increased digital transformation
      • 3.1.1.2. Increasing awareness and concern about environmental issues among consumers
      • 3.1.1.3. Increased demand in offices for fun & activities
    • 3.1.2. Market Challenges
      • 3.1.2.1. High development cost
      • 3.1.2.2. Market Saturation due to the presence of a large number of competitors
    • 3.1.3. Market Opportunities
      • 3.1.3.1. Increased enrolment of children for primary education
      • 3.1.3.2. Increased technical development

Chapter 4. Global Games and Puzzles Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
  • 4.2. Porter's 5 Force Impact Analysis
  • 4.3. PEST Analysis
    • 4.3.1. Political
    • 4.3.2. Economical
    • 4.3.3. Social
    • 4.3.4. Technological
    • 4.3.5. Environmental
    • 4.3.6. Legal
  • 4.4. Top investment opportunity
  • 4.5. Top winning strategies
  • 4.6. COVID-19 Impact Analysis
  • 4.7. Disruptive Trends
  • 4.8. Industry Expert Perspective
  • 4.9. Analyst Recommendation & Conclusion

Chapter 5. Global Games and Puzzles Market, by Licensing

  • 5.1. Market Snapshot
  • 5.2. Global Games and Puzzles Market by Licensing, Performance - Potential Analysis
  • 5.3. Global Games and Puzzles Market Estimates & Forecasts by Licensing 2020-2030 (USD Billion)
  • 5.4. Games and Puzzles Market, Sub Segment Analysis
    • 5.4.1. Licensed
    • 5.4.2. Non-Licensed

Chapter 6. Global Games and Puzzles Market, by Type

  • 6.1. Market Snapshot
  • 6.2. Global Games and Puzzles Market by Type, Performance - Potential Analysis
  • 6.3. Global Games and Puzzles Market Estimates & Forecasts by Type 2020-2030 (USD Billion)
  • 6.4. Games and Puzzles Market, Sub Segment Analysis
    • 6.4.1. Games
    • 6.4.2. Puzzle

Chapter 7. Global Games and Puzzles Market, by Distribution Channel

  • 7.1. Market Snapshot
  • 7.2. Global Games and Puzzles Market by Distribution Channel, Performance - Potential Analysis
  • 7.3. Global Games and Puzzles Market Estimates & Forecasts by Distribution Channel 2020-2030 (USD Billion)
  • 7.4. Games and Puzzles Market, Sub Segment Analysis
    • 7.4.1. Online
    • 7.4.2. Offline

Chapter 8. Global Games and Puzzles Market, Regional Analysis

  • 8.1. Top Leading Countries
  • 8.2. Top Emerging Countries
  • 8.3. Games and Puzzles Market, Regional Market Snapshot
  • 8.4. North America Games and Puzzles Market
    • 8.4.1. U.S. Games and Puzzles Market
      • 8.4.1.1. Licensing breakdown estimates & forecasts, 2020-2030
      • 8.4.1.2. Type breakdown estimates & forecasts, 2020-2030
      • 8.4.1.3. Distribution Channel breakdown estimates & forecasts, 2020-2030
    • 8.4.2. Canada Games and Puzzles Market
  • 8.5. Europe Games and Puzzles Market Snapshot
    • 8.5.1. U.K. Games and Puzzles Market
    • 8.5.2. Germany Games and Puzzles Market
    • 8.5.3. France Games and Puzzles Market
    • 8.5.4. Spain Games and Puzzles Market
    • 8.5.5. Italy Games and Puzzles Market
    • 8.5.6. Rest of Europe Games and Puzzles Market
  • 8.6. Asia-Pacific Games and Puzzles Market Snapshot
    • 8.6.1. China Games and Puzzles Market
    • 8.6.2. India Games and Puzzles Market
    • 8.6.3. Japan Games and Puzzles Market
    • 8.6.4. Australia Games and Puzzles Market
    • 8.6.5. South Korea Games and Puzzles Market
    • 8.6.6. Rest of Asia Pacific Games and Puzzles Market
  • 8.7. Latin America Games and Puzzles Market Snapshot
    • 8.7.1. Brazil Games and Puzzles Market
    • 8.7.2. Mexico Games and Puzzles Market
  • 8.8. Middle East & Africa Games and Puzzles Market
    • 8.8.1. Saudi Arabia Games and Puzzles Market
    • 8.8.2. South Africa Games and Puzzles Market
    • 8.8.3. Rest of Middle East & Africa Games and Puzzles Market

Chapter 9. Competitive Intelligence

  • 9.1. Key Company SWOT Analysis
    • 9.1.1. Company 1
    • 9.1.2. Company 2
    • 9.1.3. Company 3
  • 9.2. Top Market Strategies
  • 9.3. Company Profiles
    • 9.3.1. Buffalo Games
      • 9.3.1.1. Key Information
      • 9.3.1.2. Overview
      • 9.3.1.3. Financial (Subject to Data Availability)
      • 9.3.1.4. Product Summary
      • 9.3.1.5. Recent Developments
    • 9.3.2. Hasbro, Inc.
    • 9.3.3. Mattel, Inc.
    • 9.3.4. Ceaco, Inc.
    • 9.3.5. Ravensburger AG
    • 9.3.6. Schmidt Spiele
    • 9.3.7. Cubicfun 3D Puzzle
    • 9.3.8. Educa Borras
    • 9.3.9. Castorland
    • 9.3.10. Cobble Hill Puzzles

Chapter 10. Research Process

  • 10.1. Research Process
    • 10.1.1. Data Mining
    • 10.1.2. Analysis
    • 10.1.3. Market Estimation
    • 10.1.4. Validation
    • 10.1.5. Publishing
  • 10.2. Research Attributes
  • 10.3. Research Assumption

LIST OF TABLES

  • TABLE 1. Global Games and Puzzles Market, report scope
  • TABLE 2. Global Games and Puzzles Market estimates & forecasts by Region 2020-2030 (USD Billion)
  • TABLE 3. Global Games and Puzzles Market estimates & forecasts by Licensing 2020-2030 (USD Billion)
  • TABLE 4. Global Games and Puzzles Market estimates & forecasts by Type 2020-2030 (USD Billion)
  • TABLE 5. Global Games and Puzzles Market estimates & forecasts by Distribution Channel 2020-2030 (USD Billion)
  • TABLE 6. Global Games and Puzzles Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 7. Global Games and Puzzles Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 8. Global Games and Puzzles Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 9. Global Games and Puzzles Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 10. Global Games and Puzzles Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 11. Global Games and Puzzles Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 12. Global Games and Puzzles Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 13. Global Games and Puzzles Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 14. Global Games and Puzzles Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 15. Global Games and Puzzles Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 16. U.S. Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 17. U.S. Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 18. U.S. Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 19. Canada Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 20. Canada Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 21. Canada Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 22. UK Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 23. UK Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 24. UK Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 25. Germany Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 26. Germany Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 27. Germany Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 28. France Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 29. France Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 30. France Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 31. Italy Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 32. Italy Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 33. Italy Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 34. Spain Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 35. Spain Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 36. Spain Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 37. RoE Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 38. RoE Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 39. RoE Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 40. China Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 41. China Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 42. China Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 43. India Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 44. India Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 45. India Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 46. Japan Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 47. Japan Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 48. Japan Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 49. South Korea Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 50. South Korea Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 51. South Korea Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 52. Australia Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 53. Australia Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 54. Australia Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 55. RoAPAC Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 56. RoAPAC Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 57. RoAPAC Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 58. Brazil Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 59. Brazil Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 60. Brazil Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 61. Mexico Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 62. Mexico Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 63. Mexico Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 64. RoLA Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 65. RoLA Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 66. RoLA Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 67. Saudi Arabia Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 68. South Africa Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 69. RoMEA Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 70. List of secondary sources, used in the study of global Games and Puzzles Market
  • TABLE 71. List of primary sources, used in the study of global Games and Puzzles Market
  • TABLE 72. Years considered for the study
  • TABLE 73. Exchange rates considered

List of tables and figures and dummy in nature, final lists may vary in the final deliverable

LIST OF FIGURES

  • FIG 1. Global Games and Puzzles Market, research methodology
  • FIG 2. Global Games and Puzzles Market, Market estimation techniques
  • FIG 3. Global Market size estimates & forecast methods
  • FIG 4. Global Games and Puzzles Market, key trends 2022
  • FIG 5. Global Games and Puzzles Market, growth prospects 2023-2030
  • FIG 6. Global Games and Puzzles Market, porters 5 force model
  • FIG 7. Global Games and Puzzles Market, pest analysis
  • FIG 8. Global Games and Puzzles Market, value chain analysis
  • FIG 9. Global Games and Puzzles Market by segment, 2020 & 2030 (USD Billion)
  • FIG 10. Global Games and Puzzles Market by segment, 2020 & 2030 (USD Billion)
  • FIG 11. Global Games and Puzzles Market by segment, 2020 & 2030 (USD Billion)
  • FIG 12. Global Games and Puzzles Market by segment, 2020 & 2030 (USD Billion)
  • FIG 13. Global Games and Puzzles Market by segment, 2020 & 2030 (USD Billion)
  • FIG 14. Global Games and Puzzles Market, regional snapshot 2020 & 2030
  • FIG 15. North America Games and Puzzles Market 2020 & 2030 (USD Billion)
  • FIG 16. Europe Games and Puzzles Market 2020 & 2030 (USD Billion)
  • FIG 17. Asia pacific Games and Puzzles Market 2020 & 2030 (USD Billion)
  • FIG 18. Latin America Games and Puzzles Market 2020 & 2030 (USD Billion)
  • FIG 19. Middle East & Africa Games and Puzzles Market 2020 & 2030 (USD Billion)

List of tables and figures and dummy in nature, final lists may vary in the final deliverable