2023-2030 年全球玩具和遊戲市場規模研究與預測(按產品、應用、配銷通路和區域分析)
市場調查報告書
商品編碼
1334667

2023-2030 年全球玩具和遊戲市場規模研究與預測(按產品、應用、配銷通路和區域分析)

Global Toys & Games Market Size study & Forecast, by Product, by Application, by Distribution Channel and Regional Analysis, 2023-2030

出版日期: | 出版商: Bizwit Research & Consulting LLP | 英文 | 商品交期: 2-3個工作天內

價格

2022 年,全球玩具和遊戲市場價值約為 3054 億美元,預計在 2023-2030 年預測期內將以超過 4.70% 的健康成長率成長。玩具和遊戲是指為娛樂、消遣和玩耍而設計的各種物品和活動。它們包括物理對象,例如玩偶、人偶、拼圖、棋盤遊戲、建築套裝和電子玩具,以及涉及想像力遊戲、戶外遊戲、體育和電動遊戲的活動。玩具和遊戲有多種用途,包括培養創造力、促進社交互動、發展認知技能、提供娛樂享受和刺激身體活動。它們迎合不同年齡段和興趣的個人,提供廣泛的體驗,吸引人、娛樂並促進學習和享受。推動市場發展的促進因素是兒童人口的成長以及有能力購買不同類型玩具的父母可支配收入的增加。

據 Statista 統計,全球兒童人口估計約為19.8億,預計將達到約。 2040年將達到20.3億美元,從而帶動市場。推動市場成長的另一個因素是可支配收入的增加,這使父母能夠在孩子的玩具和遊戲上花更多的錢。隨著家庭收入的提高,消費者的購買力更強,願意投資於高品質、創新的玩具和遊戲。此外,將擴增實境(AR)和虛擬實境(VR)等技術整合到玩具和遊戲中預計將在市場上創造利潤豐厚的機會。然而,替代產品的可用性以及老牌企業和新進入者之間的激烈競爭抑制了 2023-2030 年預測期內的市場成長。

全球玩具和遊戲市場研究涵蓋的關鍵區域包括亞太地區、北美、歐洲、拉丁美洲以及中東和非洲。北美在 2022 年佔據市場主導地位,原因是其強大的消費者基礎和高可支配收入、對教育和 STEM 玩具的日益重視以及有效的行銷和廣告活動。然而,由於對超出核心技能的教育玩具的偏好不斷增加、對兒童早期發展和教育的認知不斷提高以及零售基礎設施(包括購物中心、玩具)的擴張等因素,預計亞太地區將成為預測期內成長最快的地區。商店和電子商務平台。

該研究的目的是確定近年來不同細分市場和國家的市場規模,並預測未來幾年的價值。該報告旨在涵蓋參與研究的國家內該行業的定性和定量方面。

該報告還提供了有關促進因素和挑戰等關鍵方面的詳細資訊,這些因素將決定市場的未來成長。此外,它還涵蓋了利益相關者投資的微觀市場的潛在機會,以及對主要參與者的競爭格局和產品供應的詳細分析。 。

目錄

第 1 章:執行摘要

  • 市場概況
  • 2020-2030 年全球和細分市場估計與預測
    • 2020-2030 年玩具和遊戲市場(按地區)
    • 玩具和遊戲市場(按產品),2020-2030 年
    • 玩具和遊戲市場,按應用分類,2020-2030
    • 玩具和遊戲市場,按配銷通路,2020-2030 年
  • 主要趨勢
  • 估算方法
  • 研究假設

第 2 章:全球玩具和遊戲市場定義和範圍

  • 研究目的
  • 市場定義和範圍
    • 行業演變
    • 研究範圍
  • 研究涵蓋的年份
  • 貨幣兌換率

第 3 章:全球玩具和遊戲市場動態

  • 玩具和遊戲市場影響分析(2020-2030)
    • 市場促進因素
      • 兒童人口不斷成長
      • 增加可支配收入
    • 市場挑戰
      • 替代產品的可用性
      • 老牌企業和新進入者之間的激烈競爭
    • 市場機會
      • 擴增實境(AR)和虛擬實境(VR)等技術的融合
      • 與流行品牌和電影系列的合作

第 4 章:全球玩具和遊戲市場行業分析

  • 波特的五力模型
    • 供應商的議價能力
    • 買家的議價能力
    • 新進入者的威脅
    • 替代品的威脅
    • 競爭競爭
  • 波特的五力影響分析
  • PEST分析
    • 政治的
    • 經濟
    • 社會的
    • 技術性
    • 環境的
    • 合法的
  • 頂級投資機會
  • 最佳制勝策略
  • COVID-19 影響分析
  • 顛覆性趨勢
  • 行業專家視角
  • 分析師推薦與結論

第 5 章:全球玩具和遊戲市場(按產品)

  • 市場概況
  • 全球玩具和遊戲市場(按產品、性能 - 潛力分析)
  • 2020-2030 年按產品分類的全球玩具和遊戲市場估計和預測
  • 玩具和遊戲市場,細分市場分析
    • 遊戲和謎題
    • 電動遊戲
    • 建築玩具
    • 娃娃及配件
    • 戶外及運動玩具
    • 其他產品

第 6 章:全球玩具和遊戲市場(按應用)

  • 市場概況
  • 全球玩具和遊戲市場(按應用、性能 - 潛力分析)
  • 2020-2030 年全球玩具和遊戲市場按應用估計和預測
  • 玩具和遊戲市場,細分市場分析
    • 長達 8 年
    • 9-15歲
    • 15歲及以上

第 7 章:全球玩具和遊戲市場(按配銷通路)

  • 市場概況
  • 全球玩具和遊戲市場(按配銷通路)、表現 - 潛力分析
  • 2020-2030 年按配銷通路分類的全球玩具和遊戲市場估計和預測
  • 玩具和遊戲市場,細分市場分析
    • 線上的
    • 離線

第 8 章:全球玩具和遊戲市場,區域分析

  • 領先國家
  • 頂級新興國家
  • 玩具和遊戲市場,區域市場概況
  • 北美
    • 美國
      • 2020-2030 年產品細分估計和預測
      • 2020-2030 年應用細分估計和預測
      • 2020-2030 年配銷通路細分估計和預測
    • 加拿大
  • 歐洲玩具和遊戲市場概況
    • 英國
    • 德國
    • 法國
    • 西班牙
    • 義大利
    • 歐洲其他地區
  • 亞太地區玩具和遊戲市場概況
    • 中國
    • 印度
    • 日本
    • 澳大利亞
    • 韓國
    • 亞太地區其他地區
  • 拉丁美洲玩具和遊戲市場概況
    • 巴西
    • 墨西哥
  • 中東和非洲
    • 沙烏地阿拉伯
    • 南非
    • 中東和非洲其他地區

第 9 章:競爭情報

  • 重點企業SWOT分析
    • 公司1
    • 公司2
    • 公司3
  • 頂級市場策略
  • 公司簡介
    • Mattel Inc.
      • 關鍵資訊
      • 概述
      • 財務(視數據可用性而定)
      • 產品概要
      • 最近的發展
    • Lego Group
    • Bandai Namco Holdings Inc.
    • Spin Master Ltd
    • Moose Enterprise Holdings Pty Ltd
    • Hasbro Inc.
    • Takara Tomy Co. Ltd
    • Simba-Dickie Group
    • Aoshima Bunka Kyozai Co. Ltd
    • Tru Kids Inc.

第 10 章:研究過程

  • 研究過程
    • 數據挖掘
    • 分析
    • 市場預測
    • 驗證
    • 出版
  • 研究屬性
  • 研究假設

Global Toys & Games Market is valued approximately USD 305.4 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 4.70% over the forecast period 2023-2030. Toys and games refer to a diverse range of objects and activities designed for entertainment, amusement, and play. They encompass physical objects, such as dolls, action figures, puzzles, board games, construction sets, and electronic toys, as well as activities that involve imaginative play, outdoor games, sports, and video games. Toys and games serve various purposes, including fostering creativity, promoting social interaction, developing cognitive skills, providing recreational enjoyment, and stimulating physical activity. They cater to individuals of different age groups and interests, offering a wide array of experiences that engage, entertain, and facilitate learning and enjoyment. The driving factors boosting the market are growing population of children and increasing disposable income of parents who can afford to buy different types of toys.

According to Statista, the global population of children were estimated to be approx. 1.98 billion and it is expected to reach approx. 2.03 billion in 2040, thus driving the market. Another factor driving the market growth is increasing disposable incomes that enable parents to spend more on toys and games for their children. As household incomes improve, consumers have greater purchasing power and are willing to invest in high-quality and innovative toys and games. Moreover, integration of technology such as augmented reality (AR) and virtual reality (VR) into toys and games is expected to create lucrative opportunities in the market. However, the availability of substitute products and intense competition among established players and new entrants stifles market growth throughout the forecast period of 2023-2030.

The key regions considered for the Global Toys & Games Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. North America dominated the market in 2022 owing to the dominance of its strong consumer base with a high disposable income, growing emphasis on educational and STEM toys, and effective marketing and advertising campaigns. However, Asia Pacific is expected to become the fastest growing during the forecast period, owing to factors such as rising preference for educational toys beyond core skills, increasing awareness of early childhood development and education, and expansion of retail infrastructure, including shopping malls, toy stores, and e-commerce platforms.

Major market player included in this report are:

  • Mattel Inc.
  • Lego Group
  • Bandai Namco Holdings Inc.
  • Spin Master Ltd
  • Moose Enterprise Holdings Pty Ltd
  • Hasbro Inc.
  • Takara Tomy Co. Ltd
  • Simba-Dickie Group
  • Aoshima Bunka Kyozai Co. Ltd
  • Tru Kids Inc.

Recent Developments in the Market:

  • In June 2023, Gameloft for brands, a renowned company specializing in gamified experiences, has partnered with the LEGO Group to introduce the exciting 'Heartlake Friendship Zone' from LEGO® Friends. This immersive and interactive environment is now available for free on both mobile and desktop platforms, offering users a fun-filled experience.
  • In March 2023, Spin Master, a prominent global children's entertainment company, unveiled the launch of a captivating and enchanting children's franchise called Unicorn Academy.

Global Toys & Games Market Report Scope:

  • Historical Data: 2020 - 2021
  • Base Year for Estimation: 2022
  • Forecast period: 2023-2030
  • Report Coverage: Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
  • Segments Covered: Product, Application, Distribution Channel, Region
  • Regional Scope: North America; Europe; Asia Pacific; Latin America; Middle East & Africa
  • Customization Scope: Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below.

By Product:

  • Games and Puzzles
  • Video Games
  • Construction Toys
  • Dolls and Accessories
  • Outdoor and Sports Toys
  • Others

By Application:

  • Up to 8 Years
  • 9-15 Years
  • 15 Years & Above

By Distribution Channel:

  • Online
  • Offline

By Region:

  • North America
    • U.S.
    • Canada
  • Europe
    • UK
    • Germany
    • France
    • Spain
    • Italy
    • ROE
  • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • RoAPAC
  • Latin America
    • Brazil
    • Mexico
  • Middle East & Africa
    • Saudi Arabia
    • South Africa
    • Rest of Middle East & Africa

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2020-2030 (USD Billion)
    • 1.2.1. Toys & Games Market, by Region, 2020-2030 (USD Billion)
    • 1.2.2. Toys & Games Market, by Product, 2020-2030 (USD Billion)
    • 1.2.3. Toys & Games Market, by Application, 2020-2030 (USD Billion)
    • 1.2.4. Toys & Games Market, by Distribution Channel, 2020-2030 (USD Billion)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global Toys & Games Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Industry Evolution
    • 2.2.2. Scope of the Study
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global Toys & Games Market Dynamics

  • 3.1. Toys & Games Market Impact Analysis (2020-2030)
    • 3.1.1. Market Drivers
      • 3.1.1.1. Growing population of children
      • 3.1.1.2. Increasing disposable income
    • 3.1.2. Market Challenges
      • 3.1.2.1. Availability of substitute products
      • 3.1.2.2. Intense competition among established players and new entrants
    • 3.1.3. Market Opportunities
      • 3.1.3.1. Integration of technology such as augmented Reality (AR) and virtual reality (VR)
      • 3.1.3.2. Collaborations with popular brands and movie franchises

Chapter 4. Global Toys & Games Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
  • 4.2. Porter's 5 Force Impact Analysis
  • 4.3. PEST Analysis
    • 4.3.1. Political
    • 4.3.2. Economical
    • 4.3.3. Social
    • 4.3.4. Technological
    • 4.3.5. Environmental
    • 4.3.6. Legal
  • 4.4. Top investment opportunity
  • 4.5. Top winning strategies
  • 4.6. COVID-19 Impact Analysis
  • 4.7. Disruptive Trends
  • 4.8. Industry Expert Perspective
  • 4.9. Analyst Recommendation & Conclusion

Chapter 5. Global Toys & Games Market, by Product

  • 5.1. Market Snapshot
  • 5.2. Global Toys & Games Market by Product, Performance - Potential Analysis
  • 5.3. Global Toys & Games Market Estimates & Forecasts by Product 2020-2030 (USD Billion)
  • 5.4. Toys & Games Market, Sub Segment Analysis
    • 5.4.1. Games and Puzzles
    • 5.4.2. Video Games
    • 5.4.3. Construction Toys
    • 5.4.4. Dolls and Accessories
    • 5.4.5. Outdoor and Sports Toys
    • 5.4.6. Other Products

Chapter 6. Global Toys & Games Market, by Application

  • 6.1. Market Snapshot
  • 6.2. Global Toys & Games Market by Application, Performance - Potential Analysis
  • 6.3. Global Toys & Games Market Estimates & Forecasts by Application 2020-2030 (USD Billion)
  • 6.4. Toys & Games Market, Sub Segment Analysis
    • 6.4.1. Up to 8 Years
    • 6.4.2. 9-15 Years
    • 6.4.3. 15 Years and Above

Chapter 7. Global Toys & Games Market, by Distribution Channel

  • 7.1. Market Snapshot
  • 7.2. Global Toys & Games Market by Distribution Channel, Performance - Potential Analysis
  • 7.3. Global Toys & Games Market Estimates & Forecasts by Distribution Channel 2020-2030 (USD Billion)
  • 7.4. Toys & Games Market, Sub Segment Analysis
    • 7.4.1. Online
    • 7.4.2. Offline

Chapter 8. Global Toys & Games Market, Regional Analysis

  • 8.1. Top Leading Countries
  • 8.2. Top Emerging Countries
  • 8.3. Toys & Games Market, Regional Market Snapshot
  • 8.4. North America Toys & Games Market
    • 8.4.1. U.S. Toys & Games Market
      • 8.4.1.1. Product breakdown estimates & forecasts, 2020-2030
      • 8.4.1.2. Application breakdown estimates & forecasts, 2020-2030
      • 8.4.1.3. Distribution Channel breakdown estimates & forecasts, 2020-2030
    • 8.4.2. Canada Toys & Games Market
  • 8.5. Europe Toys & Games Market Snapshot
    • 8.5.1. U.K. Toys & Games Market
    • 8.5.2. Germany Toys & Games Market
    • 8.5.3. France Toys & Games Market
    • 8.5.4. Spain Toys & Games Market
    • 8.5.5. Italy Toys & Games Market
    • 8.5.6. Rest of Europe Toys & Games Market
  • 8.6. Asia-Pacific Toys & Games Market Snapshot
    • 8.6.1. China Toys & Games Market
    • 8.6.2. India Toys & Games Market
    • 8.6.3. Japan Toys & Games Market
    • 8.6.4. Australia Toys & Games Market
    • 8.6.5. South Korea Toys & Games Market
    • 8.6.6. Rest of Asia Pacific Toys & Games Market
  • 8.7. Latin America Toys & Games Market Snapshot
    • 8.7.1. Brazil Toys & Games Market
    • 8.7.2. Mexico Toys & Games Market
  • 8.8. Middle East & Africa Toys & Games Market
    • 8.8.1. Saudi Arabia Toys & Games Market
    • 8.8.2. South Africa Toys & Games Market
    • 8.8.3. Rest of Middle East & Africa Toys & Games Market

Chapter 9. Competitive Intelligence

  • 9.1. Key Company SWOT Analysis
    • 9.1.1. Company 1
    • 9.1.2. Company 2
    • 9.1.3. Company 3
  • 9.2. Top Market Strategies
  • 9.3. Company Profiles
    • 9.3.1. Mattel Inc.
      • 9.3.1.1. Key Information
      • 9.3.1.2. Overview
      • 9.3.1.3. Financial (Subject to Data Availability)
      • 9.3.1.4. Product Summary
      • 9.3.1.5. Recent Developments
    • 9.3.2. Lego Group
    • 9.3.3. Bandai Namco Holdings Inc.
    • 9.3.4. Spin Master Ltd
    • 9.3.5. Moose Enterprise Holdings Pty Ltd
    • 9.3.6. Hasbro Inc.
    • 9.3.7. Takara Tomy Co. Ltd
    • 9.3.8. Simba-Dickie Group
    • 9.3.9. Aoshima Bunka Kyozai Co. Ltd
    • 9.3.10. Tru Kids Inc.

Chapter 10. Research Process

  • 10.1. Research Process
    • 10.1.1. Data Mining
    • 10.1.2. Analysis
    • 10.1.3. Market Estimation
    • 10.1.4. Validation
    • 10.1.5. Publishing
  • 10.2. Research Attributes
  • 10.3. Research Assumption

LIST OF TABLES

  • TABLE 1. Global Toys & Games Market, report scope
  • TABLE 2. Global Toys & Games Market estimates & forecasts by Region 2020-2030 (USD Billion)
  • TABLE 3. Global Toys & Games Market estimates & forecasts by Product 2020-2030 (USD Billion)
  • TABLE 4. Global Toys & Games Market estimates & forecasts by Application 2020-2030 (USD Billion)
  • TABLE 5. Global Toys & Games Market estimates & forecasts by Distribution Channel 2020-2030 (USD Billion)
  • TABLE 6. Global Toys & Games Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 7. Global Toys & Games Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 8. Global Toys & Games Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 9. Global Toys & Games Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 10. Global Toys & Games Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 11. Global Toys & Games Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 12. Global Toys & Games Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 13. Global Toys & Games Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 14. Global Toys & Games Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 15. Global Toys & Games Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 16. U.S. Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 17. U.S. Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 18. U.S. Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 19. Canada Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 20. Canada Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 21. Canada Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 22. UK Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 23. UK Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 24. UK Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 25. Germany Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 26. Germany Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 27. Germany Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 28. France Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 29. France Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 30. France Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 31. Italy Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 32. Italy Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 33. Italy Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 34. Spain Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 35. Spain Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 36. Spain Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 37. RoE Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 38. RoE Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 39. RoE Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 40. China Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 41. China Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 42. China Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 43. India Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 44. India Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 45. India Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 46. Japan Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 47. Japan Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 48. Japan Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 49. South Korea Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 50. South Korea Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 51. South Korea Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 52. Australia Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 53. Australia Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 54. Australia Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 55. RoAPAC Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 56. RoAPAC Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 57. RoAPAC Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 58. Brazil Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 59. Brazil Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 60. Brazil Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 61. Mexico Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 62. Mexico Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 63. Mexico Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 64. RoLA Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 65. RoLA Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 66. RoLA Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 67. Saudi Arabia Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 68. South Africa Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 69. RoMEA Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 70. List of secondary sources, used in the study of global Toys & Games Market
  • TABLE 71. List of primary sources, used in the study of global Toys & Games Market
  • TABLE 72. Years considered for the study
  • TABLE 73. Exchange rates considered

List of tables and figures and dummy in nature, final lists may vary in the final deliverable

LIST OF FIGURES

  • FIG 1. Global Toys & Games Market, research methodology
  • FIG 2. Global Toys & Games Market, Market estimation techniques
  • FIG 3. Global Market size estimates & forecast methods
  • FIG 4. Global Toys & Games Market, key trends 2022
  • FIG 5. Global Toys & Games Market, growth prospects 2023-2030
  • FIG 6. Global Toys & Games Market, porters 5 force model
  • FIG 7. Global Toys & Games Market, pest analysis
  • FIG 8. Global Toys & Games Market, value chain analysis
  • FIG 9. Global Toys & Games Market by segment, 2020 & 2030 (USD Billion)
  • FIG 10. Global Toys & Games Market by segment, 2020 & 2030 (USD Billion)
  • FIG 11. Global Toys & Games Market by segment, 2020 & 2030 (USD Billion)
  • FIG 12. Global Toys & Games Market by segment, 2020 & 2030 (USD Billion)
  • FIG 13. Global Toys & Games Market by segment, 2020 & 2030 (USD Billion)
  • FIG 14. Global Toys & Games Market, regional snapshot 2020 & 2030
  • FIG 15. North America Toys & Games Market 2020 & 2030 (USD Billion)
  • FIG 16. Europe Toys & Games Market 2020 & 2030 (USD Billion)
  • FIG 17. Asia pacific Toys & Games Market 2020 & 2030 (USD Billion)
  • FIG 18. Latin America Toys & Games Market 2020 & 2030 (USD Billion)
  • FIG 19. Middle East & Africa Toys & Games Market 2020 & 2030 (USD Billion)

List of tables and figures and dummy in nature, final lists may vary in the final deliverable