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市場調查報告書
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全球電子競技與傳統運動博彩市場規模(按類型、模式、區域覆蓋範圍和預測)Global ESports And Traditional Sports Betting Market Size By Type (Football, Tennis, E-Sport), By Mode (Online, Offline), By Geographic Scope And Forecast |
近年來,電子競技和傳統運動博彩的市場規模一直以顯著的速度快速成長,預計在市場估計和預測期內(2026-2032 年)將大幅成長。
最受歡迎的博彩體育項目因文化而異,足球、籃球、美式足球、冰球、棒球、賽車、場地自行車、綜合格鬥和拳擊等項目吸引了許多新手和老手的投注。電子競技社區,包括玩家和觀眾,也在改變。電子遊戲每年都越來越受歡迎,而新冠疫情的爆發也助推了其發展。根據美國娛樂軟體協會(ESA)2021年的統計數據,疫情導致電子遊戲玩家數量增加了55%,其中90%的玩家預計疫情結束後仍會繼續玩遊戲。
定義全球電子競技和傳統運動博彩市場
當人們談論電子競技時,他們指的是電子遊戲比賽。個人和團隊相互競爭,力爭獲勝。電子競技博彩與傳統博彩幾乎相同,因為玩家是與自己對抗,而不是與模擬機器或電腦對抗。就電子競技而言,這項運動是虛擬的。這在電競博彩中很困難,因為更新可能會顯著改變玩家或團隊的表現,這意味著先前收集的數據將被拒絕。另一方面,傳統體育博彩根據玩家的技能和能力來評估玩家數據,這使得博彩能夠輕鬆追蹤玩家及其能力。
在傳統運動中,由於其身體對抗的特性,受傷和疲勞更容易發生,但由於電子競技是在行動裝置、桌上型電腦和電子設備上進行的,因此受傷的可能性要小得多。正因如此,由於體育和電子競技之間的差異,對特定選手進行多項運動項目的投注往往會出現波動。電子競技比傳統運動更加流暢,因為沒有導致相同結果的人為干預,這使得電子競技投注簡單可靠。但在傳統運動中,仍然存在人為因素,可能會影響比賽結果和表現,從而徹底改變您的投注結果。
全球電子競技和傳統運動博彩市場概覽
每天,全球數百萬台電腦遊戲在線上進行,催生了一系列成熟的比賽和錦標賽。多年來,電腦領域的頂尖玩家也致力於將他們的競技水平提升到職業水平。遊戲明星擁有眾多粉絲,他們像其他明星一樣崇拜他們。電子競技比賽經常進行現場直播,擁有成千上萬的觀眾。真正的電子競技專業人士將遊戲作為他們的全職工作,爭奪現金獎勵。電子競技歷史悠久,至今仍廣受歡迎。博彩公司自然希望透過為客戶提供體育賽事免費投注來維持其穩定的電競投注體驗。
電子競技的興起使該行業變得更加成熟,打破了長期以來對玩家和遊戲社群的刻板印象。事實上,許多主流電競項目所需的時間、專注、協調和團隊合作與傳統運動項目相同。媒體對電競的報導日益增多,引發了人們對這項運動的正面和負面解讀。懷疑論者不了解這項運動所需的努力和技能,批評並質疑其合法性。另一方面,正面的描述也越來越多。我們希望電子競技博彩能夠將電子競技確立為一項基於技能的運動,並使其覆蓋更廣泛、更多樣化的受眾,從而有助於消除這些有害的認知。
圍繞電子競技的關鍵問題之一是其作為一項體育運動的檢驗,以及它是否值得與傳統體育賽事並列。電子競技博彩的引入有望幫助解決合法性問題。許多人質疑電子競技比賽的合法性以及其組織方式。過去曾發生過作弊、剝削、虐待和不當行為的案例,例如《反恐精英:全球攻勢》競技社群的醜聞。如果博彩能夠完全合法化並受到監管,這些問題或許可以得到更好的處理。
預計這將限制市場成長。隨著涉及的資金越來越多,尤其是他人的資金,對產業保障和完整性的要求將日益提高。玩家將要求改進條款和權利,以確保投注的公正性。電子競技團隊的管治和監管也需要加強。隨著電腦遊戲在社會中日益普及,如今三分之二的人口都在玩電子遊戲,預計兒童將比以往更多地機會到這些原則。年輕人機會電子遊戲的日益增多,可能會在未來推動對電競博彩的需求。
ESports And Traditional Sports Betting Market size is growing at a faster pace with substantial growth rates over the last few years and is estimated that the market will grow significantly in the forecasted period i.e. 2026 to 2032.
The most popular sports to bet on vary by culture, with association football, basketball, American football, hockey, baseball, auto racing, track cycling, mixed martial arts, as well as boxing receiving the large bulk of bets from both the new and seasoned players. The esports community, which also includes both players and spectators, has changed. Video games have increased in popularity over the years, and their development has been aided by the covid-19 pandemic. As per the Entertainment Software Association's 2021 facts, the pandemic increased video game playing by 55% of players, and 90% of such players expect it to continue playing even after the pandemic subsides.
Global ESports And Traditional Sports Betting Market Definition
When people discuss esports, they are referring to video game contests. Individuals and teams compete for victory. Esports betting, as well as traditional betting, are nearly identical because players start competing against themselves rather than a simulated machine or computer. The sport is virtual in the case of eSports. In esports betting this can be difficult as an update can drastically change player/team performance, resulting in the rejection of previously collected data, whereas in traditional sports betting the evaluated player data on player skills and abilities makes the betting convenient because of the track of the player and what capability he possesses.
Due to the physical nature of the games, injuries and fatigue are more likely in traditional sports, but Esports are played on mobiles, desktops, and electronic devices, where injuries are rare. As a result of all of this, betting on multiple sports tends to fluctuate on specific players due to the differences between sports and Esports. Esports are much smoother than traditional sports as there is no human intervention that results in the same outcome, and betting in Esports can be simple and reliable, but due to human factors. Traditional sports can have an impact on the outcome and results, which can completely change the betting results.
Global ESports And Traditional Sports Betting Market Overview
Every day, millions of computer games are played online around the world, giving rise to well-established competitions and championships. Topsides from the computer scene had also taken that competition to a professional level over the years. The stars of the world of gaming have a large following of fans who adore them just like any other star athlete. Esports broadcasts are frequently streamed live and have thousands of viewers. Real esports experts have decided to make the gaming industry their own full-time job and compete for cash prizes. Esports have been around for a while and are still growing in popularity. It is not surprising that bookmakers want to maintain their substantial esports betting offer by offering free bets on sporting events to their customers.
With the rise of esports, the industry became more sophisticated, shattering long-held stereotypes about both players as well as the gaming community. The truth is that lot of people of the major esports titles necessitate the same amount of time, dedication, coordination, and teamwork as traditional sports. As media coverage of esports grows, both favorable and unfavorable interpretations of the sport have emerged. Skeptics criticize and question the players' legitimacy without knowing the standard of effort and skill required. On the other hand, positive representations are increasing. Esports betting is expected to help to combat these harmful perceptions by establishing esports as a skill-based incident, allowing it to reach a larger and more diverse audience.
One of the key problems surrounding esports is its validation as a sporting world and whether it did deserve to be classified alongside traditional sporting events. Implementing esports betting is expected to help to resolve legitimacy issues. Many people question the legitimacy of the contests and the manner esports are organized. Cheating, exploitation, and player bad treatment or misconduct have occurred in the past, such as the Global Offensive competitive community scandals with Counter-Strike. These issues could have been handled better if gambling had been fully legalized and regulated.
This is expected to limit the growth of the market. When more money is at stake, particularly other people's money, the industry's demand for safeguard and integrity will rise. To ensure the integrity of the wagers, players will require improved conditions and rights. Greater governance and regulation of esport teams will be required. Children is expected to expose to the principle more than in prior eras as computer games are becoming more widespread in society as a whole, with two-thirds of the community playing video games. This prevalent exposure to video game play among youth is likely to fuel future demand for esports betting.
The Global ESports And Traditional Sports Betting Market is Segmented on the basis of Type, Mode, And Geography.
Based on Type, The market is segmented into Football, Tennis, E-Sport, Basketball, Hockey, Boxing, Horse Racing, Baseball, and Others. In comparison to other sports such as basketball or football, esports are still in their infancy, with markedly less time and money invested in them.
Based on Mode, The market is segmented into Online and Offline. In esports, data is scarce, and online esports betting sometimes necessitates relying on dry statistical data, which do not always produce results. Games in esports are also much faster. Offline betting considers weather conditions, player injuries, and a variety of other human factors.
The "Global ESports And Traditional Sports Betting Market" study report will provide valuable insight with an emphasis on the global market. The major players in the market are Bodog88, Sportingbet, Pinnacle Sports, Intertops, 22bet, Spin Palace Sports, Betonline, Betway, SportsBetting, William Hill, and among others. The competitive landscape section also includes key development strategies, market share, and market ranking analysis of the above-mentioned players globally.