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市場調查報告書
商品編碼
1813453

2032 年 AR 體育博彩市場預測:按組件、博彩、體育、平台和地區進行的全球分析

AR Sports Betting Market Forecasts to 2032 - Global Analysis By Component (Hardware, Software and Other Components), Betting, Sport, Platform and By Geography

出版日期: | 出版商: Stratistics Market Research Consulting | 英文 200+ Pages | 商品交期: 2-3個工作天內

價格

根據 Stratistics MRC 的數據,全球 AR 體育博彩市場預計在 2025 年達到 14.9 億美元,到 2032 年將達到 52.6 億美元,預測期內的複合年成長率為 19.7%。

擴增實境(AR) 體育博彩將數位疊加技術融入現實環境,透過即時數據、賠率和互動式視覺化技術提升博彩體驗。透過支援 AR 的設備,使用者可以在觀看比賽的同時存取即時統計數據、預測分析和身臨其境型投注介面。這項技術將被動觀看轉化為動態參與,使投注者能夠根據情境洞察做出明智的決策。透過將實體環境與虛擬內容結合,AR 體育博彩重塑了球迷互動,並創建了一個更個人化、數據主導的博彩生態系統。

智慧型手機和高速網路的普及

擴增實境(AR) 平台正擴大融入行動應用程式,以提供沉浸式互動投注體驗。即時數據疊加、虛擬球場環境以及個人化賠率視覺化,正鼓勵用戶比以往任何時候都更深入地參與投注。行動存取的便利性,加上 AR 的動態介面,正在吸引更年輕、更精通科技的人。這種轉變正在推動平台創新,並擴大已開發市場和新興市場的用戶群。

用戶採用和可訪問性

許多潛在用戶缺乏相容設備或有效操作 AR 介面所需的數位素養。此外,某些地區的監管限制限制了平台的可用性,導致市場進入分散。語言障礙、網路連接不穩定以及 AR 設備昂貴進一步阻礙了其普及。儘管人們對身臨其境型投注模式的興趣日益濃厚,但這些因素阻礙了市場滲透,尤其是在農村和服務不足的地區。

現場和賽中投注

投注者現在可以即時查看比賽動態,統計數據、球員動作和預測分析資訊直接疊加在螢幕上。這營造出一個極具吸引力的體驗環境,鼓勵玩家頻繁互動,並提升投注額。 AR 還可以針對特定的比賽事件(例如角球和換人)進行微投注,提供精細的控制和個性化體驗。隨著體育聯盟積極擁抱數位轉型,我們期待看到更多與 AR 投注平台的夥伴關係,從而開啟新的獲利模式。

資料安全和隱私

AR 與運動博彩平台的整合帶來了複雜的資料隱私挑戰。這些系統收集大量使用者行為資料、位置資訊和投注歷史記錄,引發了對未授權存取和濫用的擔憂。網路安全漏洞,尤其是在即時 AR 環境中,可能會使用戶面臨詐騙和身分盜竊的風險。此外,要遵守 GDPR 和 CCPA 等全球資料保護條例,需要強大的加密和透明的資料處理方式。如果無法解決這些風險,可能會削弱用戶信任,招致監管審查,並阻礙市場成長。

COVID-19的影響:

新冠疫情加速了整個體育博彩產業的數位化進程,在實體店關閉的背景下,AR平台也因此而流行起來。關閉和保持社交距離的措施促使用戶轉向虛擬體驗,而AR則為現場觀看提供了極具吸引力的替代方案。博彩營運商對此做出了回應,增強了遠端互動功能,包括虛擬比賽模擬和互動球迷區。然而,供應鏈中斷影響了硬體可得性,減緩了AR設備的廣泛普及。

預計軟體部門將成為預測期內最大的部門

軟體領域預計將在預測期內佔據最大的市場佔有率,這得益於其在提供身臨其境型用戶體驗方面的核心作用。先進的演算法、即時分析引擎和擴增實境渲染框架正在推動平台差異化。開發人員專注於開發可擴展的架構,以支援多種運動整合、跨平台相容性和無縫更新。直覺介面和個人化投注儀錶板的需求正在刺激後端系統的技術創新。

預計在預測期內,粉絲參與度和體驗部分將以最高的複合年成長率成長。

預計在預測期內,球迷參與與體驗板塊將實現最高成長率,這得益於對互動式和遊戲化投注環境日益成長的需求。 AR技術允許用戶加入虛擬觀賽派對、存取獨家內容並與即時比賽疊加畫面互動。基於虛擬形象的社交投注、即時說明和身臨其境型回放等功能正在重新定義體育與球迷之間的聯繫,利用AR技術加深球迷忠誠度並拓展收益機會。

佔比最大的地區:

在預測期內,北美預計將佔據最大的市場佔有率,這得益於其有利的法律規範和高額的數位娛樂消費支出。該地區擁有成熟的運動生態系統,各大聯盟正積極探索AR夥伴關係,以提升球迷參與。智慧型手機的廣泛普及、強大的網路基礎設施以及早期技術採用者的文化,正在進一步推動市場擴張。

複合年成長率最高的地區:

受快速都市化、可支配收入成長以及行動優先人口激增的推動,亞太地區預計將在預測期內實現最高的複合年成長率。印度、中國和韓國等國家的體育賽事收視率和數位博彩業務正在激增。政府為提升數位素養和部署5G網路所採取的舉措,為擴增實境(AR)的普及創造了肥沃的土壤。本地新興企業正憑藉專注於本地的內容和本地語言介面進入市場,提升了AR的可及性。

免費客製化服務:

此報告的訂閱者可以使用以下免費自訂選項之一:

  • 公司簡介
    • 對最多三家其他市場公司進行全面分析
    • 主要企業的SWOT分析(最多3家公司)
  • 區域細分
    • 根據客戶興趣對主要國家進行的市場估計、預測和複合年成長率(註:基於可行性檢查)
  • 競爭基準化分析
    • 根據產品系列、地理分佈和策略聯盟對主要企業基準化分析

目錄

第1章執行摘要

第2章 前言

  • 概述
  • 相關利益者
  • 調查範圍
  • 調查方法
    • 資料探勘
    • 數據分析
    • 數據檢驗
    • 研究途徑
  • 研究材料
    • 主要研究資料
    • 次級研究資訊來源
    • 先決條件

第3章市場走勢分析

  • 驅動程式
  • 抑制因素
  • 機會
  • 威脅
  • 新興市場
  • COVID-19的影響

第4章 波特五力分析

  • 供應商的議價能力
  • 買方的議價能力
  • 替代品的威脅
  • 新進入者的威脅
  • 競爭對手之間的競爭

5.全球AR 運動博彩市場(按組成部分)

  • 硬體
    • AR眼鏡/耳機
    • 智慧型手機和平板電腦
  • 軟體
    • 支持 AR 的賭博應用程式
    • AR SDK(軟體開發套件)
    • 數據視覺化和分析軟體
    • AR內容創作工具
  • 其他組件

第6章全球AR 運動博彩市場(依博彩類型)

  • 現場/賽中投注
    • 即時賠率疊加
    • 遊戲情境和機率全像圖
    • 球員和球隊統計數據的可視化
  • 賽前投注
    • 虛擬體育場之旅
    • AR增強的球員資料和歷史數據
    • 3D戰鬥預覽
  • 粉絲參與度與體驗
    • 虛擬產品試穿
    • 社交功能和頭像
    • 基於 AR 的測驗和遊戲
  • 行銷和廣告
    • 互動式 AR 廣告
    • 品牌化 AR 體驗
    • 遊戲化促銷

第7章:全球 AR 體育博彩市場(按體育項目分類)

  • 足球
  • 電競
  • 籃球
  • 賽馬
  • 蟋蟀
  • 其他運動

第 8 章:全球 AR 運動博彩市場(按平台分類)

  • 線上/移動
  • 物理/地面

9.全球AR 運動博彩市場(按地區)

  • 北美洲
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 德國
    • 英國
    • 義大利
    • 法國
    • 西班牙
    • 其他歐洲國家
  • 亞太地區
    • 日本
    • 中國
    • 印度
    • 澳洲
    • 紐西蘭
    • 韓國
    • 其他亞太地區
  • 南美洲
    • 阿根廷
    • 巴西
    • 智利
    • 南美洲其他地區
  • 中東和非洲
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 卡達
    • 南非
    • 其他中東和非洲地區

第10章:重大進展

  • 協議、夥伴關係、合作和合資企業
  • 收購與合併
  • 新產品發布
  • 業務擴展
  • 其他關鍵策略

第11章 公司概況

  • Flutter Entertainment
  • Entain plc
  • DraftKings Inc.
  • FanDuel Group
  • Bet365
  • William Hill
  • Betway
  • Kindred Group(Unibet)
  • Paddy Power
  • Caesars Sportsbook
  • PointsBet
  • Betsson AB
  • SuperBook Sports
  • 888 Holdings
Product Code: SMRC30902

According to Stratistics MRC, the Global AR Sports Betting Market is accounted for $1.49 billion in 2025 and is expected to reach $5.26 billion by 2032 growing at a CAGR of 19.7% during the forecast period. Augmented Reality (AR) sports betting integrates digital overlays into real-world environments, enhancing the wagering experience with real-time data, odds, and interactive visualizations. Through AR-enabled devices, users can access live statistics, predictive analytics, and immersive betting interfaces while watching games. This technology transforms passive viewing into dynamic engagement, allowing bettors to make informed decisions based on contextual insights. AR sports betting is reshaping fan interaction by merging physical surroundings with virtual content, creating a more personalized and data-driven betting ecosystem.

Market Dynamics:

Driver:

Widespread adoption of smartphones and high-speed internet

Augmented reality (AR) platforms are increasingly integrated into mobile apps, offering immersive and interactive betting experiences. With real-time data overlays, virtual stadium environments, and personalized odds visualization, users are engaging more deeply than ever. The convenience of mobile access combined with AR's dynamic interface is attracting a younger, tech-savvy demographic. This shift is driving platform innovation and expanding the user base across both developed and emerging markets.

Restraint:

User adoption and accessibility

Many potential users lack compatible devices or the digital literacy required to navigate AR interfaces effectively. Additionally, regulatory restrictions in certain regions limit platform availability, creating fragmented market access. Language barriers, inconsistent internet connectivity, and affordability of AR-enabled devices further constrain adoption. These factors collectively slow down market penetration, especially in rural and underserved areas, despite growing interest in immersive betting formats.

Opportunity:

Live and in-play betting

Bettors can now visualize match dynamics in real time, overlaying statistics, player movements, and predictive analytics directly onto their screens. This creates a highly engaging environment that encourages frequent interaction and higher wager volumes. AR also enables micro-betting on specific in-game events, such as corner kicks or player substitutions, offering granular control and personalization. As sports leagues embrace digital transformation, partnerships with AR betting platforms are expected to flourish, unlocking new monetization streams.

Threat:

Data security and privacy

The integration of AR with sports betting platforms introduces complex data privacy challenges. These systems collect vast amounts of user behavior data, location information, and betting history, raising concerns about unauthorized access and misuse. Cybersecurity vulnerabilities, especially in real-time AR environments, can expose users to fraud and identity theft. Moreover, compliance with global data protection regulations like GDPR and CCPA requires robust encryption and transparent data handling practices. Failure to address these risks could erode user trust and invite regulatory scrutiny, potentially stalling market growth.

Covid-19 Impact:

The COVID-19 pandemic accelerated digital adoption across the sports betting industry, with AR platforms gaining traction as physical venues shut down. Lockdowns and social distancing measures pushed users toward virtual experiences, and AR offered a compelling alternative to live attendance. Betting operators responded by enhancing remote engagement features, including virtual match simulations and interactive fan zones. However, supply chain disruptions affected hardware availability, delaying the rollout of AR-compatible devices.

The software segment is expected to be the largest during the forecast period

The software segment is expected to account for the largest market share during the forecast period due to its central role in delivering immersive user experiences. Advanced algorithms, real-time analytics engines, and AR rendering frameworks are driving platform differentiation. Developers are focusing on scalable architectures that support multi-sport integration, cross-platform compatibility, and seamless updates. The demand for intuitive interfaces and personalized betting dashboards is fueling innovation in backend systems.

The fan engagement & experience segment is expected to have the highest CAGR during the forecast period

Over the forecast period, the fan engagement & experience segment is predicted to witness the highest growth rate driven by the rising demand for interactive and gamified betting environments. AR technologies are enabling users to participate in virtual watch parties, access exclusive content, and interact with live match overlays. Features like avatar-based social betting, real-time commentary, and immersive replays are redefining how fans connect with sports which are leveraging AR to deepen fan loyalty and expand monetization opportunities.

Region with largest share:

During the forecast period, the North America region is expected to hold the largest market share attributed to favorable regulatory frameworks and high consumer spending on digital entertainment. The region boasts a mature sports ecosystem, with leagues actively exploring AR partnerships to enhance fan engagement. Widespread smartphone penetration, robust internet infrastructure, and a culture of early tech adoption further bolster market expansion.

Region with highest CAGR:

Over the forecast period, the Asia Pacific region is anticipated to exhibit the highest CAGR fueled by rapid urbanization, rising disposable incomes, and a booming mobile-first population. Countries such as India, China, and South Korea are witnessing a surge in sports viewership and digital betting activity. Government initiatives promoting digital literacy and 5G deployment are creating fertile ground for AR adoption. Local startups are entering the market with region-specific content and vernacular interfaces, enhancing accessibility.

Key players in the market

Some of the key players in AR Sports Betting Market include Flutter Entertainment, Entain plc, DraftKings Inc., FanDuel Group, Bet365, William Hill, Betway, Kindred Group (Unibet), Paddy Power, Caesars Sportsbook, PointsBet, Betsson AB, SuperBook Sports, and 888 Holdings.

Key Developments:

In July 2025, DraftKings Inc. Plans to launch "DraftKings Picks", a peer-to-peer fantasy product promoted by LeBron James and Kevin Hart ahead of the 2025 NFL season. The new product aims to enhance customer engagement by offering a more interactive and competitive fantasy experience.

In July 2025, Flutter fully acquired FanDuel by purchasing the remaining stake; see Flutter entry above. The move gives Flutter complete control over its fastest-growing U.S. asset, strengthening its market leadership. It also extends the long-term partnership with Boyd Gaming through 2038, ensuring strategic alignment in the U.S. sports betting market.

Components Covered:

  • Hardware
  • Software
  • Other Components

Bettings Covered:

  • Live/In-Play Betting
  • Pre-Match Betting
  • Fan Engagement & Experience
  • Marketing & Advertising

Sports Covered:

  • Football
  • Esports
  • Basketball
  • Horse Racing
  • Cricket
  • Other Sports

Platforms Covered:

  • Online/Mobile
  • Physical/Land-Based

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2024, 2025, 2026, 2028, and 2032
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:

  • Company Profiling
    • Comprehensive profiling of additional market players (up to 3)
    • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Emerging Markets
  • 3.7 Impact of Covid-19

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global AR Sports Betting Market, By Component

  • 5.1 Introduction
  • 5.2 Hardware
    • 5.2.1 AR Glasses/Headsets
    • 5.2.2 Smartphones & Tablets
  • 5.3 Software
    • 5.3.1 AR-Enabled Betting Applications
    • 5.3.2 AR SDKs (Software Development Kits)
    • 5.3.3 Data Visualization & Analytics Software
    • 5.3.4 AR Content Creation Tools
  • 5.4 Other Components

6 Global AR Sports Betting Market, By Betting

  • 6.1 Introduction
  • 6.2 Live/In-Play Betting
    • 6.2.1 Real-time Odds Overlays
    • 6.2.2 Game Situation & Probability Holograms
    • 6.2.3 Player & Team Statistics Visualization
  • 6.3 Pre-Match Betting
    • 6.3.1 Virtual Stadium Tours
    • 6.3.2 AR-Enhanced Player Profiles & Historical Data
    • 6.3.3 3D Matchup Previews
  • 6.4 Fan Engagement & Experience
    • 6.4.1 Virtual Merchandise Try-ons
    • 6.4.2 Social Features & Avatars
    • 6.4.3 AR-based Quizzes & Games
  • 6.5 Marketing & Advertising
    • 6.5.1 Interactive AR Advertisements
    • 6.5.2 Branded AR Experiences
    • 6.5.3 Gamified Promotions

7 Global AR Sports Betting Market, By Sport

  • 7.1 Introduction
  • 7.2 Football
  • 7.3 Esports
  • 7.4 Basketball
  • 7.5 Horse Racing
  • 7.6 Cricket
  • 7.7 Other Sports

8 Global AR Sports Betting Market, By Platform

  • 8.1 Introduction
  • 8.2 Online/Mobile
  • 8.3 Physical/Land-Based

9 Global AR Sports Betting Market, By Geography

  • 9.1 Introduction
  • 9.2 North America
    • 9.2.1 US
    • 9.2.2 Canada
    • 9.2.3 Mexico
  • 9.3 Europe
    • 9.3.1 Germany
    • 9.3.2 UK
    • 9.3.3 Italy
    • 9.3.4 France
    • 9.3.5 Spain
    • 9.3.6 Rest of Europe
  • 9.4 Asia Pacific
    • 9.4.1 Japan
    • 9.4.2 China
    • 9.4.3 India
    • 9.4.4 Australia
    • 9.4.5 New Zealand
    • 9.4.6 South Korea
    • 9.4.7 Rest of Asia Pacific
  • 9.5 South America
    • 9.5.1 Argentina
    • 9.5.2 Brazil
    • 9.5.3 Chile
    • 9.5.4 Rest of South America
  • 9.6 Middle East & Africa
    • 9.6.1 Saudi Arabia
    • 9.6.2 UAE
    • 9.6.3 Qatar
    • 9.6.4 South Africa
    • 9.6.5 Rest of Middle East & Africa

10 Key Developments

  • 10.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 10.2 Acquisitions & Mergers
  • 10.3 New Product Launch
  • 10.4 Expansions
  • 10.5 Other Key Strategies

11 Company Profiling

  • 11.1 Flutter Entertainment
  • 11.2 Entain plc
  • 11.3 DraftKings Inc.
  • 11.4 FanDuel Group
  • 11.5 Bet365
  • 11.6 William Hill
  • 11.7 Betway
  • 11.8 Kindred Group (Unibet)
  • 11.9 Paddy Power
  • 11.10 Caesars Sportsbook
  • 11.11 PointsBet
  • 11.12 Betsson AB
  • 11.13 SuperBook Sports
  • 11.14 888 Holdings

List of Tables

  • Table 1 Global AR Sports Betting Market Outlook, By Region (2024-2032) ($MN)
  • Table 2 Global AR Sports Betting Market Outlook, By Component (2024-2032) ($MN)
  • Table 3 Global AR Sports Betting Market Outlook, By Hardware (2024-2032) ($MN)
  • Table 4 Global AR Sports Betting Market Outlook, By AR Glasses/Headsets (2024-2032) ($MN)
  • Table 5 Global AR Sports Betting Market Outlook, By Smartphones & Tablets (2024-2032) ($MN)
  • Table 6 Global AR Sports Betting Market Outlook, By Software (2024-2032) ($MN)
  • Table 7 Global AR Sports Betting Market Outlook, By AR-Enabled Betting Applications (2024-2032) ($MN)
  • Table 8 Global AR Sports Betting Market Outlook, By AR SDKs (Software Development Kits) (2024-2032) ($MN)
  • Table 9 Global AR Sports Betting Market Outlook, By Data Visualization & Analytics Software (2024-2032) ($MN)
  • Table 10 Global AR Sports Betting Market Outlook, By AR Content Creation Tools (2024-2032) ($MN)
  • Table 11 Global AR Sports Betting Market Outlook, By Other Components (2024-2032) ($MN)
  • Table 12 Global AR Sports Betting Market Outlook, By Betting (2024-2032) ($MN)
  • Table 13 Global AR Sports Betting Market Outlook, By Live/In-Play Betting (2024-2032) ($MN)
  • Table 14 Global AR Sports Betting Market Outlook, By Real-time Odds Overlays (2024-2032) ($MN)
  • Table 15 Global AR Sports Betting Market Outlook, By Game Situation & Probability Holograms (2024-2032) ($MN)
  • Table 16 Global AR Sports Betting Market Outlook, By Player & Team Statistics Visualization (2024-2032) ($MN)
  • Table 17 Global AR Sports Betting Market Outlook, By Pre-Match Betting (2024-2032) ($MN)
  • Table 18 Global AR Sports Betting Market Outlook, By Virtual Stadium Tours (2024-2032) ($MN)
  • Table 19 Global AR Sports Betting Market Outlook, By AR-Enhanced Player Profiles & Historical Data (2024-2032) ($MN)
  • Table 20 Global AR Sports Betting Market Outlook, By 3D Matchup Previews (2024-2032) ($MN)
  • Table 21 Global AR Sports Betting Market Outlook, By Fan Engagement & Experience (2024-2032) ($MN)
  • Table 22 Global AR Sports Betting Market Outlook, By Virtual Merchandise Try-ons (2024-2032) ($MN)
  • Table 23 Global AR Sports Betting Market Outlook, By Social Features & Avatars (2024-2032) ($MN)
  • Table 24 Global AR Sports Betting Market Outlook, By AR-based Quizzes & Games (2024-2032) ($MN)
  • Table 25 Global AR Sports Betting Market Outlook, By Marketing & Advertising (2024-2032) ($MN)
  • Table 26 Global AR Sports Betting Market Outlook, By Interactive AR Advertisements (2024-2032) ($MN)
  • Table 27 Global AR Sports Betting Market Outlook, By Branded AR Experiences (2024-2032) ($MN)
  • Table 28 Global AR Sports Betting Market Outlook, By Gamified Promotions (2024-2032) ($MN)
  • Table 29 Global AR Sports Betting Market Outlook, By Sport (2024-2032) ($MN)
  • Table 30 Global AR Sports Betting Market Outlook, By Football (2024-2032) ($MN)
  • Table 31 Global AR Sports Betting Market Outlook, By Esports (2024-2032) ($MN)
  • Table 32 Global AR Sports Betting Market Outlook, By Basketball (2024-2032) ($MN)
  • Table 33 Global AR Sports Betting Market Outlook, By Horse Racing (2024-2032) ($MN)
  • Table 34 Global AR Sports Betting Market Outlook, By Cricket (2024-2032) ($MN)
  • Table 35 Global AR Sports Betting Market Outlook, By Other Sports (2024-2032) ($MN)
  • Table 36 Global AR Sports Betting Market Outlook, By Platform (2024-2032) ($MN)
  • Table 37 Global AR Sports Betting Market Outlook, By Online/Mobile (2024-2032) ($MN)
  • Table 38 Global AR Sports Betting Market Outlook, By Physical/Land-Based (2024-2032) ($MN)

Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.