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市場調查報告書
商品編碼
1881794

攜帶式遊戲機市場-全球產業規模、佔有率、趨勢、機會和預測,按類型(行動遊戲機、平板遊戲機)、平台(iOS、安卓)、產品(PS4、Xbox)、地區和競爭格局分類,2020-2030年預測

Portable Gaming Console Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Type (Mobile Gaming Consoles, Tablet Gaming Consoles), Platform (IoS, Andriods), By Product (PS4, Xbox), By Region, By Competition, 2020-2030F

出版日期: | 出版商: TechSci Research | 英文 181 Pages | 商品交期: 2-3個工作天內

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簡介目錄

2024年全球攜帶式遊戲機市場規模為101億美元,預計2030年將以12.88%的複合年成長率成長至208.9億美元。攜帶式遊戲機是一種將螢幕、控制器和處理器整合於一體的獨立電子設備,方便玩家隨時隨地暢玩遊戲。市場成長的主要驅動力是技術的不斷進步,這些進步提升了處理能力、圖形性能和電池續航力,從而帶來更沉浸式的遊戲體驗。

市場概覽
預測期 2026-2030
2024年市場規模 101億美元
2030年市場規模 208.9億美元
2025-2030年複合年成長率 12.88%
成長最快的細分市場 行動遊戲主機
最大的市場 亞太地區

主要市場促進因素

主要市場挑戰

主要市場趨勢

目錄

第1章:產品概述

第2章:研究方法

第3章:執行概要

第4章:顧客之聲

第5章:全球攜帶式遊戲機市場展望

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按類型(行動遊戲機、平板遊戲機)
    • 按平台(iOS、Android)
    • 按產品(PS4、Xbox)
    • 按地區
    • 按公司(2024 年)
  • 市場地圖

第6章:北美攜帶式遊戲機市場展望

  • 市場規模及預測
  • 市佔率及預測
  • 北美洲:國家分析
    • 美國
    • 加拿大
    • 墨西哥

第7章:歐洲攜帶式遊戲機市場展望

  • 市場規模及預測
  • 市佔率及預測
  • 歐洲:國家分析
    • 德國
    • 法國
    • 英國
    • 義大利
    • 西班牙

第8章:亞太地區攜帶式遊戲機市場展望

  • 市場規模及預測
  • 市佔率及預測
  • 亞太地區:國家分析
    • 中國
    • 印度
    • 日本
    • 韓國
    • 澳洲

第9章:中東和非洲攜帶式遊戲機市場展望

  • 市場規模及預測
  • 市佔率及預測
  • 中東和非洲:國家分析
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 南非

第10章:南美洲攜帶式遊戲機市場展望

  • 市場規模及預測
  • 市佔率及預測
  • 南美洲:國家分析
    • 巴西
    • 哥倫比亞
    • 阿根廷

第11章:市場動態

  • 促進要素
  • 挑戰

第12章:市場趨勢與發展

  • 併購(如有)
  • 產品發布(如有)
  • 最新進展

第13章:全球隨身遊戲機市場:SWOT分析

第14章:波特五力分析

  • 產業競爭
  • 新進入者的潛力
  • 供應商議價能力
  • 顧客的力量
  • 替代產品的威脅

第15章:競爭格局

  • Sony Corporation
  • Nintendo Co., Ltd.
  • Microsoft Corporation
  • Valve Corporation
  • Nvidia Corporation
  • Samsung Electronics Co., Ltd.
  • Advanced Micro Devices Inc.
  • Razer Inc.
  • Anyun Intelligent Technology Co., Ltd
  • Logitech Inc.

第16章:策略建議

第17章調查會社について,免責事項

簡介目錄
Product Code: 21943

The Global Portable Gaming Console Market, valued at USD 10.10 Billion in 2024, is projected to experience a CAGR of 12.88% to reach USD 20.89 Billion by 2030. A portable gaming console is a self-contained electronic device integrating a screen, controls, and processing power within a single unit, facilitating gaming on the move. Market growth is primarily driven by continuous technological advancements that enhance processing capabilities, graphics, and battery performance, delivering increasingly immersive experiences.

Market Overview
Forecast Period2026-2030
Market Size 2024USD 10.10 Billion
Market Size 2030USD 20.89 Billion
CAGR 2025-203012.88%
Fastest Growing SegmentMobile Gaming Consoles
Largest MarketAsia Pacific

Key Market Drivers

Advanced Hardware and Display Technologies significantly influences the portable gaming console market by elevating the user experience through superior visuals and performance. Continuous advancements in these areas offer richer graphics, faster processing, and improved battery efficiency, making portable gaming platforms increasingly appealing to consumers. For example, the widespread adoption of OLED screen technology provides vibrant colors and deeper blacks, significantly enhancing visual immersion for players.

Key Market Challenges

The global portable gaming console market faces significant competitive pressure from the ubiquitous mobile gaming sector. Mobile platforms, inherent in smartphones and tablets, provide readily accessible and frequently free-to-play gaming experiences, directly diverting consumer interest and expenditure away from dedicated portable consoles. This widespread availability and zero-cost entry point for many mobile titles reduce the incentive for consumers to invest in specialized gaming hardware.

Key Market Trends

The Global Portable Gaming Console Market is significantly shaped by the increasing dominance of hybrid consoles. These devices offer unparalleled versatility, allowing users to seamlessly transition between a dedicated handheld experience and a home console setup connected to a television. This adaptability caters to a broad spectrum of consumer preferences, supporting both on-the-go gaming and more immersive at-home play, thereby expanding the market's reach and enhancing user engagement. The commercial success of this form factor is evident, as Nintendo's financial figures reported on February 4, 2025, that the Nintendo Switch, a leading hybrid console, had shipped over 150.86 million units worldwide as of December 2024.

Key Market Players

  • Sony Corporation
  • Nintendo Co., Ltd.
  • Microsoft Corporation
  • Valve Corporation
  • Nvidia Corporation
  • Samsung Electronics Co., Ltd.
  • Advanced Micro Devices Inc.
  • Razer Inc.
  • Anyun Intelligent Technology Co., Ltd
  • Logitech Inc.

Report Scope:

In this report, the Global Portable Gaming Console Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

Portable Gaming Console Market, By Type:

  • Mobile Gaming Consoles
  • Tablet Gaming Consoles

Portable Gaming Console Market, By Platform:

  • IoS
  • Andriods

Portable Gaming Console Market, By Product:

  • PS4
  • Xbox

Portable Gaming Console Market, By Region:

  • North America
    • United States
    • Canada
    • Mexico
  • Europe
    • France
    • United Kingdom
    • Italy
    • Germany
    • Spain
  • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE

Competitive Landscape

Company Profiles: Detailed analysis of the major companies presents in the Global Portable Gaming Console Market.

Available Customizations:

Global Portable Gaming Console Market report with the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Product Overview

  • 1.1. Market Definition
  • 1.2. Scope of the Market
    • 1.2.1. Markets Covered
    • 1.2.2. Years Considered for Study
    • 1.2.3. Key Market Segmentations

2. Research Methodology

  • 2.1. Objective of the Study
  • 2.2. Baseline Methodology
  • 2.3. Key Industry Partners
  • 2.4. Major Association and Secondary Sources
  • 2.5. Forecasting Methodology
  • 2.6. Data Triangulation & Validation
  • 2.7. Assumptions and Limitations

3. Executive Summary

  • 3.1. Overview of the Market
  • 3.2. Overview of Key Market Segmentations
  • 3.3. Overview of Key Market Players
  • 3.4. Overview of Key Regions/Countries
  • 3.5. Overview of Market Drivers, Challenges, Trends

4. Voice of Customer

5. Global Portable Gaming Console Market Outlook

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value
  • 5.2. Market Share & Forecast
    • 5.2.1. By Type (Mobile Gaming Consoles, Tablet Gaming Consoles)
    • 5.2.2. By Platform (IoS, Andriods)
    • 5.2.3. By Product (PS4, Xbox)
    • 5.2.4. By Region
    • 5.2.5. By Company (2024)
  • 5.3. Market Map

6. North America Portable Gaming Console Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Type
    • 6.2.2. By Platform
    • 6.2.3. By Product
    • 6.2.4. By Country
  • 6.3. North America: Country Analysis
    • 6.3.1. United States Portable Gaming Console Market Outlook
      • 6.3.1.1. Market Size & Forecast
        • 6.3.1.1.1. By Value
      • 6.3.1.2. Market Share & Forecast
        • 6.3.1.2.1. By Type
        • 6.3.1.2.2. By Platform
        • 6.3.1.2.3. By Product
    • 6.3.2. Canada Portable Gaming Console Market Outlook
      • 6.3.2.1. Market Size & Forecast
        • 6.3.2.1.1. By Value
      • 6.3.2.2. Market Share & Forecast
        • 6.3.2.2.1. By Type
        • 6.3.2.2.2. By Platform
        • 6.3.2.2.3. By Product
    • 6.3.3. Mexico Portable Gaming Console Market Outlook
      • 6.3.3.1. Market Size & Forecast
        • 6.3.3.1.1. By Value
      • 6.3.3.2. Market Share & Forecast
        • 6.3.3.2.1. By Type
        • 6.3.3.2.2. By Platform
        • 6.3.3.2.3. By Product

7. Europe Portable Gaming Console Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Type
    • 7.2.2. By Platform
    • 7.2.3. By Product
    • 7.2.4. By Country
  • 7.3. Europe: Country Analysis
    • 7.3.1. Germany Portable Gaming Console Market Outlook
      • 7.3.1.1. Market Size & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share & Forecast
        • 7.3.1.2.1. By Type
        • 7.3.1.2.2. By Platform
        • 7.3.1.2.3. By Product
    • 7.3.2. France Portable Gaming Console Market Outlook
      • 7.3.2.1. Market Size & Forecast
        • 7.3.2.1.1. By Value
      • 7.3.2.2. Market Share & Forecast
        • 7.3.2.2.1. By Type
        • 7.3.2.2.2. By Platform
        • 7.3.2.2.3. By Product
    • 7.3.3. United Kingdom Portable Gaming Console Market Outlook
      • 7.3.3.1. Market Size & Forecast
        • 7.3.3.1.1. By Value
      • 7.3.3.2. Market Share & Forecast
        • 7.3.3.2.1. By Type
        • 7.3.3.2.2. By Platform
        • 7.3.3.2.3. By Product
    • 7.3.4. Italy Portable Gaming Console Market Outlook
      • 7.3.4.1. Market Size & Forecast
        • 7.3.4.1.1. By Value
      • 7.3.4.2. Market Share & Forecast
        • 7.3.4.2.1. By Type
        • 7.3.4.2.2. By Platform
        • 7.3.4.2.3. By Product
    • 7.3.5. Spain Portable Gaming Console Market Outlook
      • 7.3.5.1. Market Size & Forecast
        • 7.3.5.1.1. By Value
      • 7.3.5.2. Market Share & Forecast
        • 7.3.5.2.1. By Type
        • 7.3.5.2.2. By Platform
        • 7.3.5.2.3. By Product

8. Asia Pacific Portable Gaming Console Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Type
    • 8.2.2. By Platform
    • 8.2.3. By Product
    • 8.2.4. By Country
  • 8.3. Asia Pacific: Country Analysis
    • 8.3.1. China Portable Gaming Console Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Type
        • 8.3.1.2.2. By Platform
        • 8.3.1.2.3. By Product
    • 8.3.2. India Portable Gaming Console Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Type
        • 8.3.2.2.2. By Platform
        • 8.3.2.2.3. By Product
    • 8.3.3. Japan Portable Gaming Console Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Type
        • 8.3.3.2.2. By Platform
        • 8.3.3.2.3. By Product
    • 8.3.4. South Korea Portable Gaming Console Market Outlook
      • 8.3.4.1. Market Size & Forecast
        • 8.3.4.1.1. By Value
      • 8.3.4.2. Market Share & Forecast
        • 8.3.4.2.1. By Type
        • 8.3.4.2.2. By Platform
        • 8.3.4.2.3. By Product
    • 8.3.5. Australia Portable Gaming Console Market Outlook
      • 8.3.5.1. Market Size & Forecast
        • 8.3.5.1.1. By Value
      • 8.3.5.2. Market Share & Forecast
        • 8.3.5.2.1. By Type
        • 8.3.5.2.2. By Platform
        • 8.3.5.2.3. By Product

9. Middle East & Africa Portable Gaming Console Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Type
    • 9.2.2. By Platform
    • 9.2.3. By Product
    • 9.2.4. By Country
  • 9.3. Middle East & Africa: Country Analysis
    • 9.3.1. Saudi Arabia Portable Gaming Console Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Type
        • 9.3.1.2.2. By Platform
        • 9.3.1.2.3. By Product
    • 9.3.2. UAE Portable Gaming Console Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Type
        • 9.3.2.2.2. By Platform
        • 9.3.2.2.3. By Product
    • 9.3.3. South Africa Portable Gaming Console Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Type
        • 9.3.3.2.2. By Platform
        • 9.3.3.2.3. By Product

10. South America Portable Gaming Console Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Type
    • 10.2.2. By Platform
    • 10.2.3. By Product
    • 10.2.4. By Country
  • 10.3. South America: Country Analysis
    • 10.3.1. Brazil Portable Gaming Console Market Outlook
      • 10.3.1.1. Market Size & Forecast
        • 10.3.1.1.1. By Value
      • 10.3.1.2. Market Share & Forecast
        • 10.3.1.2.1. By Type
        • 10.3.1.2.2. By Platform
        • 10.3.1.2.3. By Product
    • 10.3.2. Colombia Portable Gaming Console Market Outlook
      • 10.3.2.1. Market Size & Forecast
        • 10.3.2.1.1. By Value
      • 10.3.2.2. Market Share & Forecast
        • 10.3.2.2.1. By Type
        • 10.3.2.2.2. By Platform
        • 10.3.2.2.3. By Product
    • 10.3.3. Argentina Portable Gaming Console Market Outlook
      • 10.3.3.1. Market Size & Forecast
        • 10.3.3.1.1. By Value
      • 10.3.3.2. Market Share & Forecast
        • 10.3.3.2.1. By Type
        • 10.3.3.2.2. By Platform
        • 10.3.3.2.3. By Product

11. Market Dynamics

  • 11.1. Drivers
  • 11.2. Challenges

12. Market Trends & Developments

  • 12.1. Merger & Acquisition (If Any)
  • 12.2. Product Launches (If Any)
  • 12.3. Recent Developments

13. Global Portable Gaming Console Market: SWOT Analysis

14. Porter's Five Forces Analysis

  • 14.1. Competition in the Industry
  • 14.2. Potential of New Entrants
  • 14.3. Power of Suppliers
  • 14.4. Power of Customers
  • 14.5. Threat of Substitute Products

15. Competitive Landscape

  • 15.1. Sony Corporation
    • 15.1.1. Business Overview
    • 15.1.2. Products & Services
    • 15.1.3. Recent Developments
    • 15.1.4. Key Personnel
    • 15.1.5. SWOT Analysis
  • 15.2. Nintendo Co., Ltd.
  • 15.3. Microsoft Corporation
  • 15.4. Valve Corporation
  • 15.5. Nvidia Corporation
  • 15.6. Samsung Electronics Co., Ltd.
  • 15.7. Advanced Micro Devices Inc.
  • 15.8. Razer Inc.
  • 15.9. Anyun Intelligent Technology Co., Ltd
  • 15.10. Logitech Inc.

16. Strategic Recommendations

17. About Us & Disclaimer