封面
市場調查報告書
商品編碼
1753020

全球掌上遊戲機市場

Portable Gaming Consoles

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 480 Pages | 商品交期: 最快1-2個工作天內

價格

本網頁內容可能與最新版本有所差異。詳細情況請與我們聯繫。

簡介目錄

預計到 2030 年全球掌上遊戲機市場規模將達 206 億美元

全球掌上遊戲機市場規模預計在2024年達到160億美元,預計2030年將達到206億美元,2024年至2030年的複合年成長率為4.4%。單功能主機是本報告分析的細分市場之一,預計其複合年成長率為5.3%,到分析期結束時規模將達到131億美元。多功能遊戲機主機市場在分析期間的複合年成長率預計為2.9%。

美國市場預計將達到 43 億美元,中國市場複合年成長率將達到 8.2%

美國掌上遊戲機市場規模預計2024年達到43億美元。作為世界第二大經濟體,中國預計到2030年市場規模將達到43億美元,在2024-2030年的分析期間內,複合年成長率為8.2%。其他值得關注的區域市場包括日本和加拿大,預計在分析期間內,這兩個市場的複合年成長率分別為1.7%和3.4%。在歐洲,德國的複合年成長率預計為2.6%。

全球掌上遊戲機市場-主要趨勢與促進因素摘要

為什麼掌上遊戲機將重新定義行動娛樂的未來

全球掌上遊戲機市場正在經歷一場充滿活力的復甦,這得益於消費者對遊戲靈活性、行動娛樂和混合硬體體驗不斷變化的期望。隨著數位遊戲越來越深入地融入日常生活,掌上遊戲機正從小眾設備轉型為主流娛樂平台,模糊了掌上游戲、主機級性能和行動運算之間的界限。任天堂 Switch、Valve Steam Deck 等混合系統以及新興的 Android/Windows 裝置的成功,重新點燃了高效能行動遊戲的市場熱潮。

現代掌上遊戲機如今配備了先進的 GPU 和 CPU 整合技術、高解析度觸控螢幕以及豐富的連接選項,使用戶能夠在手持、桌面和電視連接模式之間無縫切換。這種外形規格對於那些追求靈活性又不犧牲遊戲品質的消費者來說尤其有吸引力。雲端遊戲和遊戲串流功能進一步突破了掌上遊戲機的限制,讓玩家可以暢玩 AAA 級遊戲,使主機成為通往海量數位圖書館的門戶。隨著掌上遊戲機不斷發展,以滿足休閒玩家和重度核心玩家的需求,它們正成為涵蓋客廳、咖啡館和機場航站大樓等更廣泛遊戲生態系統的重要組成部分。

硬體進步和生態系統整合如何改善使用者體驗?

最新一代掌上遊戲機搭載基於 AMD、NVIDIA 或 ARM 的客製化晶片組,在緊湊的體積內提供桌面級的處理和圖形處理能力。這些架構支援射線追蹤、快速更新率和 SSD 級儲存速度,可在 720p 至 1080p 的解析度下實現流暢的遊戲體驗。整合式散熱系統、觸覺回饋、自適應扳機鍵和可程式設計按鍵可提供沉浸式觸覺回饋和精準操控,這對於競技遊戲體驗至關重要。

生態系整合也正在重新定義產品價值。 Xbox 雲端遊戲、GeForce NOW 和 PlayStation Remote Play 等雲端平台正在擴展掌上遊戲機的功能,使其超越傳統的卡帶和數位下載。跨平台同步、保存狀態連續性以及與舊版庫的向後相容性,使玩家能夠在家庭和行動環境中享受遊戲的連續性。線上多人遊戲、遊戲內聊天和社交共用功能帶來了更具協作性和社交性的遊戲體驗。此外,設備製造商正在推出模組化配件,例如可拆卸控制器、鍵盤支架和外部 GPU 擴充塢,從而延長掌機遊戲設備的實用性和生命週期,以適應不同的使用者偏好。

各個消費者群體和地理市場的需求在哪些方面成長?

從年輕的休閒遊戲玩家到在旅程或閒暇時尋求娛樂的科技達人,各種消費群體對掌上遊戲機的需求都在不斷成長。青少年玩家和學生被價格實惠的入門級掌上遊戲機所吸引,這些遊戲機可以讓他們暢玩家庭友好型遊戲和獨立遊戲;而成年消費者則越來越青睞擁有主機級性能的高階設備,以便在旅途中不間斷地暢玩開放世界遊戲和第一人稱射擊遊戲。行動工作者和數位遊民文化的興起進一步增強了遊戲機作為媒體設備和生產力中心的吸引力。

從區域層面來看,北美、日本和韓國繼續引領市場滲透,這得益於其強大的遊戲文化、高寬頻存取和成熟的內容生態系統。然而,東南亞、印度和拉丁美洲的成長速度更快,這得益於行動優先的數位互動、不斷改善的網路基礎設施以及中階可支配收入的提高。電商平台和專屬數位商店正在提升遊戲的可及性,而原始設備OEM)則提供遊戲套裝捆綁、延長保固和訂閱服務。在地化內容、語言支援和區域錦標賽也有助於在新興市場吸引以社群主導的用戶群。

推動全球掌上遊戲機市場成長的因素有哪些?

全球掌上遊戲機市場的成長受到多種因素的推動,包括行動運算能力的融合、雲端遊戲的普及以及消費者生活方式的演變,這些生活方式優先考慮按需的便利性和娛樂性。隨著玩家追求不間斷的高品質遊戲體驗,不再局限於固定的設備,可攜式主機將效能、內容多樣性和人體工學設計完美結合。這些設備擁有直覺的介面和強勁的電池性能,能夠離線和線上暢玩主流遊戲,在當今互聯互通、行動優先的世界中,它們的重要性日益凸顯。

硬體創新,加上強大的開發者支援、獨家專利權的發行以及跨平台遊戲相容性,正在深化用戶參與度,並拓展掌上遊戲機的價值提案。極具競爭力的定價、設備資金籌措模式以及 Game Pass 和 PlayStation Plus 等高級訂閱服務的捆綁,也讓高階遊戲更加觸手可及。就像遊戲既是社交消遣,也是個人消遣一樣,掌上型遊戲機已成為一種理想的娛樂媒介,它具有沉浸感、靈活性和擴充性,滿足了全球不同世代和不同人群的需求。

部分

產品類型(單功能遊戲機、多功能遊戲機)、產品(PlayStation、Xbox、Razer Switchblade、PlayStation Vita、Nintendo Switch Lite)、平台(iOS、Android、Windows、其他平台)、用途(兒童、成人)

受訪企業範例(共48家)

  • Anbernic
  • AsusTek Computer Inc.
  • AYANEO
  • Blaze Entertainment Ltd.(Evercade)
  • GPD(GamePad Digital)
  • HTC Corporation
  • Lenovo Group Limited
  • Logitech International SA
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • MSI(Micro-Star International)
  • Nintendo Co., Ltd.
  • Nvidia Corporation
  • Panic Inc.(Playdate)
  • Powkiddy
  • Sega Corporation
  • Sony Interactive Entertainment
  • Valve Corporation
  • VTech Holdings Ltd.
  • Xiaomi Corporation

人工智慧整合

我們利用可操作的專家內容和人工智慧工具轉變市場和競爭情報。

Global Industry Analysts 沒有查詢通用的 LLM 或特定產業的SLM,而是建立了一個從世界各地的專家收集的內容庫,其中包括影片錄像、BLOG、搜尋引擎研究以及大量的公司、產品/服務和市場數據。

關稅影響係數

全球產業分析師根據公司總部所在國家、製造地、進出口狀況(成品和原始OEM)預測其競爭態勢的變化。這種複雜且多面向的市場動態預計將以多種方式影響競爭對手,包括銷貨成本成本 (COGS) 上升、盈利下降、供應鏈重組以及其他微觀和宏觀市場動態。

目錄

第1章調查方法

第2章執行摘要

  • 市場概覽
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 西班牙
  • 俄羅斯
  • 其他歐洲國家
  • 亞太地區
  • 澳洲
  • 印度
  • 韓國
  • 其他亞太地區
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中東
  • 伊朗
  • 以色列
  • 沙烏地阿拉伯
  • 阿拉伯聯合大公國
  • 其他中東地區
  • 非洲

第4章 比賽

簡介目錄
Product Code: MCP35577

Global Portable Gaming Consoles Market to Reach US$20.6 Billion by 2030

The global market for Portable Gaming Consoles estimated at US$16.0 Billion in the year 2024, is expected to reach US$20.6 Billion by 2030, growing at a CAGR of 4.4% over the analysis period 2024-2030. Single Function Gaming Console, one of the segments analyzed in the report, is expected to record a 5.3% CAGR and reach US$13.1 Billion by the end of the analysis period. Growth in the Multifunction Gaming Console segment is estimated at 2.9% CAGR over the analysis period.

The U.S. Market is Estimated at US$4.3 Billion While China is Forecast to Grow at 8.2% CAGR

The Portable Gaming Consoles market in the U.S. is estimated at US$4.3 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$4.3 Billion by the year 2030 trailing a CAGR of 8.2% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 1.7% and 3.4% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 2.6% CAGR.

Global Portable Gaming Consoles Market - Key Trends & Drivers Summarized

Why Are Portable Gaming Consoles Redefining the Future of Mobile Entertainment?

The global market for portable gaming consoles is undergoing a dynamic resurgence, fueled by evolving consumer expectations for gaming flexibility, on-the-go entertainment, and hybrid hardware experiences. As digital gaming becomes more deeply embedded in everyday lifestyles, portable consoles have transitioned from niche devices into mainstream entertainment platforms that blur the boundaries between handheld gaming, console-grade performance, and mobile computing. The success of hybrid systems like the Nintendo Switch, Valve Steam Deck, and emerging Android/Windows-based devices has reignited market momentum for high-performance gaming on the move.

Modern portable consoles now offer advanced GPU and CPU integration, high-resolution touchscreens, and versatile connectivity options that allow users to seamlessly switch between handheld, tabletop, and docked TV modes. These form factors are particularly appealing to consumers seeking flexibility without compromising game quality. Cloud gaming and game streaming capabilities further enable access to AAA titles beyond hardware limitations, allowing consoles to act as gateways to vast digital libraries. As portable systems evolve to accommodate both casual and hardcore gamers, they are becoming integral components of the broader gaming ecosystem that spans living rooms, coffee shops, and airport terminals.

How Are Hardware Advancements and Ecosystem Integration Elevating User Experience?

The latest generation of portable gaming consoles is powered by custom AMD, NVIDIA, or ARM-based chipsets that offer desktop-class processing and graphics within a compact footprint. These architectures enable fluid gameplay at 720p to 1080p resolutions with support for ray tracing, fast refresh rates, and SSD-level storage speeds. Integrated cooling systems, haptic feedback, adaptive triggers, and programmable buttons provide immersive tactile feedback and precision control, essential for competitive gaming experiences.

Ecosystem integration is also redefining product value. Cloud platforms like Xbox Cloud Gaming, GeForce NOW, and PlayStation Remote Play have expanded the functionality of portable consoles beyond traditional cartridge or digital downloads. Cross-platform syncing, save state continuity, and backward compatibility with legacy libraries ensure that gamers enjoy continuity across home and mobile environments. Online multiplayer, in-game chat, and social sharing features are enabling more collaborative and social gameplay experiences. Furthermore, device manufacturers are introducing modular accessories-such as detachable controllers, keyboard mounts, and external GPU docks-extending the utility and lifecycle of portable gaming devices across varied user preferences.

Where Is Demand Growing Across Consumer Segments and Regional Markets?

Demand for portable gaming consoles is rising across multiple consumer demographics, from young casual gamers to tech-savvy professionals seeking recreational outlets during travel or downtime. Teenage gamers and students are drawn to affordable, entry-level handhelds for their access to family-friendly and indie titles, while adult consumers are increasingly embracing premium devices with console-grade performance for uninterrupted access to open-world and FPS games on the go. The growing mobile workforce and digital nomad culture are further reinforcing the appeal of gaming consoles that double as media devices and productivity hubs.

Regionally, North America, Japan, and South Korea continue to lead in market penetration due to strong gaming cultures, high broadband access, and mature content ecosystems. However, Southeast Asia, India, and Latin America are witnessing accelerated growth driven by mobile-first digital engagement, improved internet infrastructure, and rising middle-class discretionary income. E-commerce platforms and exclusive digital storefronts have increased accessibility, with OEMs offering bundled game packages, extended warranties, and subscription services. Localized content, language support, and regional tournaments are also helping brands capture community-driven user bases in these emerging markets.

What’s Fueling the Global Growth of the Portable Gaming Consoles Market?

The growth in the global portable gaming consoles market is driven by several factors, including the convergence of mobile computing power, cloud gaming access, and evolving consumer lifestyles that prioritize convenience and entertainment on demand. As players seek uninterrupted, high-quality gaming experiences without being tethered to a fixed setup, portable consoles offer the right mix of performance, content variety, and ergonomic design. The ability to play major titles both offline and online, supported by intuitive interfaces and robust battery performance, makes these devices increasingly indispensable in today’s connected, mobile-first world.

Hardware innovation, combined with strong developer support, exclusive franchise releases, and cross-platform play compatibility, is deepening user engagement and expanding the value proposition of portable gaming consoles. Competitive pricing, device financing models, and the bundling of premium subscription services such as Game Pass and PlayStation Plus are also making high-end gaming more accessible. As gaming becomes both a social and solitary pastime across geographies, portable consoles are emerging as the ideal conduit for immersive, flexible, and scalable entertainment-ensuring sustained global demand across generations and user segments.

SCOPE OF STUDY:

The report analyzes the Portable Gaming Consoles market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Type (Single Function Gaming Console, Multifunction Gaming Console); Product (PlayStation, Xbox, Razer Switchblade, PlayStation Vita, Nintendo Switch Lite); Platform (iOS, Android, Windows, Other Platforms); Application (Children, Adults)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 48 Featured) -

  • Anbernic
  • AsusTek Computer Inc.
  • AYANEO
  • Blaze Entertainment Ltd. (Evercade)
  • GPD (GamePad Digital)
  • HTC Corporation
  • Lenovo Group Limited
  • Logitech International S.A.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • MSI (Micro-Star International)
  • Nintendo Co., Ltd.
  • Nvidia Corporation
  • Panic Inc. (Playdate)
  • Powkiddy
  • Sega Corporation
  • Sony Interactive Entertainment
  • Valve Corporation
  • VTech Holdings Ltd.
  • Xiaomi Corporation

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Portable Gaming Consoles - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Popularity of Mobile Gaming Ecosystems Propels Demand for Portable Gaming Consoles
    • Expansion of Cloud Gaming and Cross-Platform Titles Throws the Spotlight on Device Versatility
    • Innovation in SoC, GPU, and Display Technologies Enhances Immersive Gameplay on the Go
    • Growth in Indie Game Development and Digital-Only Distribution Models Drives Console Adoption
    • Focus on Lightweight Form Factors With High Refresh Rates Improves User Experience
    • Surging Interest in Competitive and On-the-Go Multiplayer Gaming Fuels Console Connectivity Features
    • Integration of 5G, Wi-Fi 6, and Bluetooth Low Energy Enables Seamless Online Gaming
    • Expansion of AAA Franchise Ports to Portable Formats Strengthens Market Appeal to Hardcore Gamers
    • Development of Modular Controllers and Accessory Ecosystems Boosts Customization Options
    • Increasing Integration With Streaming Platforms and Social Media Enhances Console Functionality
    • Participation in Game Subscription Services Supports Recurring Revenue Models
    • Rising Trend of Hybrid Consoles Bridging Home and Portable Gaming Experiences Spurs Innovation
    • Advances in Heat Management, Battery Optimization, and Silent Operation Enhance Device Performance
    • Growth in AR, Haptics, and Adaptive Feedback Features Spurs Demand for Next-Gen Portable Consoles
    • Collaboration With Game Studios Strengthens Exclusive Title Ecosystems
    • Increasing Inclusion of Educational and Edutainment Content Expands Target Demographics
    • Differentiation Through Compact eSports-Friendly Designs Drives Niche User Base Growth
    • Global Expansion of Gaming Communities in Asia, LATAM, and MENA Sustains Market Penetration
    • Entry Into Sustainable Console Manufacturing Enhances ESG Positioning
    • Evolving Gamer Lifestyle Trends and Screen Time Habits Propel Continuous Portable Console Upgrades
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Portable Gaming Consoles Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Portable Gaming Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Portable Gaming Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Portable Gaming Consoles by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Single Function Gaming Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Single Function Gaming Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Single Function Gaming Console by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Multifunction Gaming Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Multifunction Gaming Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Multifunction Gaming Console by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Windows by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Windows by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for Windows by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for Other Platforms by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for iOS by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for iOS by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for iOS by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Android by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Android by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Android by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Children by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Children by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: World 15-Year Perspective for Children by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Adults by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Adults by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: World 15-Year Perspective for Adults by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for PlayStation by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for PlayStation by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: World 15-Year Perspective for PlayStation by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Xbox by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World Historic Review for Xbox by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: World 15-Year Perspective for Xbox by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 35: World Recent Past, Current & Future Analysis for Razer Switchblade by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 36: World Historic Review for Razer Switchblade by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: World 15-Year Perspective for Razer Switchblade by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 38: World Recent Past, Current & Future Analysis for PlayStation Vita by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 39: World Historic Review for PlayStation Vita by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: World 15-Year Perspective for PlayStation Vita by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 41: World Recent Past, Current & Future Analysis for Nintendo Switch Lite by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 42: World Historic Review for Nintendo Switch Lite by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: World 15-Year Perspective for Nintendo Switch Lite by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 44: USA Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: USA Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: USA 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 47: USA Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: USA Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: USA 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 50: USA Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: USA Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: USA 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 53: USA Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: USA Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: USA 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 56: Canada Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Canada Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: Canada 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 59: Canada Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Canada Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: Canada 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 62: Canada Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Canada Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: Canada 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 65: Canada Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: Canada Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: Canada 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • JAPAN
    • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 68: Japan Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Japan Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: Japan 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 71: Japan Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Japan Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: Japan 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 74: Japan Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Japan Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: Japan 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 77: Japan Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Japan Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: Japan 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • CHINA
    • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 80: China Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: China Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: China 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 83: China Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: China Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: China 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 86: China Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: China Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: China 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 89: China Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: China Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: China 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • EUROPE
    • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 92: Europe Recent Past, Current & Future Analysis for Portable Gaming Consoles by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 93: Europe Historic Review for Portable Gaming Consoles by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: Europe 15-Year Perspective for Portable Gaming Consoles by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 95: Europe Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Europe Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: Europe 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 98: Europe Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Europe Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: Europe 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 101: Europe Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Europe Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: Europe 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 104: Europe Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Europe Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Europe 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • FRANCE
    • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 107: France Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: France Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: France 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 110: France Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: France Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: France 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 113: France Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: France Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: France 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 116: France Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: France Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 118: France 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • GERMANY
    • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 119: Germany Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: Germany Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 121: Germany 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 122: Germany Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: Germany Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 124: Germany 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 125: Germany Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: Germany Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 127: Germany 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 128: Germany Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: Germany Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 130: Germany 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 131: Italy Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: Italy Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 133: Italy 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 134: Italy Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Italy Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 136: Italy 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 137: Italy Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Italy Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 139: Italy 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 140: Italy Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Italy Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 142: Italy 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 143: UK Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 144: UK Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 145: UK 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 146: UK Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: UK Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 148: UK 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 149: UK Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: UK Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 151: UK 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 152: UK Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: UK Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 154: UK 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • SPAIN
    • TABLE 155: Spain Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Spain Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 157: Spain 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 158: Spain Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Spain Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 160: Spain 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 161: Spain Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Spain Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 163: Spain 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 164: Spain Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: Spain Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 166: Spain 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • RUSSIA
    • TABLE 167: Russia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: Russia Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 169: Russia 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 170: Russia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: Russia Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 172: Russia 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 173: Russia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 174: Russia Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 175: Russia 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 176: Russia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: Russia Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 178: Russia 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 179: Rest of Europe Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: Rest of Europe Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 181: Rest of Europe 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 182: Rest of Europe Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Rest of Europe Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 184: Rest of Europe 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 185: Rest of Europe Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Rest of Europe Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 187: Rest of Europe 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 188: Rest of Europe Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Rest of Europe Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 190: Rest of Europe 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 191: Asia-Pacific Recent Past, Current & Future Analysis for Portable Gaming Consoles by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 192: Asia-Pacific Historic Review for Portable Gaming Consoles by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 193: Asia-Pacific 15-Year Perspective for Portable Gaming Consoles by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
    • TABLE 194: Asia-Pacific Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: Asia-Pacific Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 196: Asia-Pacific 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 197: Asia-Pacific Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 198: Asia-Pacific Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 199: Asia-Pacific 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 200: Asia-Pacific Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: Asia-Pacific Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 202: Asia-Pacific 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 203: Asia-Pacific Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 204: Asia-Pacific Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 205: Asia-Pacific 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • AUSTRALIA
    • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 206: Australia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: Australia Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 208: Australia 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 209: Australia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 210: Australia Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 211: Australia 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 212: Australia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 213: Australia Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 214: Australia 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 215: Australia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 216: Australia Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 217: Australia 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • INDIA
    • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 218: India Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 219: India Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 220: India 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 221: India Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 222: India Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 223: India 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 224: India Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 225: India Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 226: India 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 227: India Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 228: India Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 229: India 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • SOUTH KOREA
    • TABLE 230: South Korea Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 231: South Korea Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 232: South Korea 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 233: South Korea Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 234: South Korea Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 235: South Korea 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 236: South Korea Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 237: South Korea Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 238: South Korea 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 239: South Korea Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 240: South Korea Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 241: South Korea 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 242: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 243: Rest of Asia-Pacific Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 244: Rest of Asia-Pacific 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 245: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 246: Rest of Asia-Pacific Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 247: Rest of Asia-Pacific 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 248: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 249: Rest of Asia-Pacific Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 250: Rest of Asia-Pacific 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 251: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 252: Rest of Asia-Pacific Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 253: Rest of Asia-Pacific 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • LATIN AMERICA
    • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 254: Latin America Recent Past, Current & Future Analysis for Portable Gaming Consoles by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 255: Latin America Historic Review for Portable Gaming Consoles by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 256: Latin America 15-Year Perspective for Portable Gaming Consoles by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2015, 2025 & 2030
    • TABLE 257: Latin America Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 258: Latin America Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 259: Latin America 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 260: Latin America Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 261: Latin America Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 262: Latin America 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 263: Latin America Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 264: Latin America Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 265: Latin America 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 266: Latin America Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 267: Latin America Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 268: Latin America 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • ARGENTINA
    • TABLE 269: Argentina Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 270: Argentina Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 271: Argentina 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 272: Argentina Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 273: Argentina Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 274: Argentina 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 275: Argentina Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 276: Argentina Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 277: Argentina 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 278: Argentina Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 279: Argentina Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 280: Argentina 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • BRAZIL
    • TABLE 281: Brazil Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 282: Brazil Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 283: Brazil 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 284: Brazil Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 285: Brazil Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 286: Brazil 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 287: Brazil Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 288: Brazil Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 289: Brazil 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 290: Brazil Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 291: Brazil Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 292: Brazil 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • MEXICO
    • TABLE 293: Mexico Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 294: Mexico Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 295: Mexico 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 296: Mexico Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 297: Mexico Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 298: Mexico 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 299: Mexico Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 300: Mexico Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 301: Mexico 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 302: Mexico Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 303: Mexico Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 304: Mexico 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 305: Rest of Latin America Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 306: Rest of Latin America Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 307: Rest of Latin America 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 308: Rest of Latin America Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 309: Rest of Latin America Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 310: Rest of Latin America 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 311: Rest of Latin America Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 312: Rest of Latin America Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 313: Rest of Latin America 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 314: Rest of Latin America Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 315: Rest of Latin America Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 316: Rest of Latin America 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • MIDDLE EAST
    • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 317: Middle East Recent Past, Current & Future Analysis for Portable Gaming Consoles by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 318: Middle East Historic Review for Portable Gaming Consoles by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 319: Middle East 15-Year Perspective for Portable Gaming Consoles by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2015, 2025 & 2030
    • TABLE 320: Middle East Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 321: Middle East Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 322: Middle East 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 323: Middle East Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 324: Middle East Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 325: Middle East 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 326: Middle East Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 327: Middle East Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 328: Middle East 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 329: Middle East Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 330: Middle East Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 331: Middle East 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • IRAN
    • TABLE 332: Iran Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 333: Iran Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 334: Iran 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 335: Iran Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 336: Iran Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 337: Iran 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 338: Iran Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 339: Iran Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 340: Iran 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 341: Iran Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 342: Iran Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 343: Iran 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • ISRAEL
    • TABLE 344: Israel Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 345: Israel Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 346: Israel 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 347: Israel Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 348: Israel Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 349: Israel 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 350: Israel Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 351: Israel Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 352: Israel 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 353: Israel Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 354: Israel Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 355: Israel 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 356: Saudi Arabia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 357: Saudi Arabia Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 358: Saudi Arabia 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 359: Saudi Arabia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 360: Saudi Arabia Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 361: Saudi Arabia 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 362: Saudi Arabia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 363: Saudi Arabia Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 364: Saudi Arabia 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 365: Saudi Arabia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 366: Saudi Arabia Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 367: Saudi Arabia 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 368: UAE Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 369: UAE Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 370: UAE 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 371: UAE Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 372: UAE Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 373: UAE 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 374: UAE Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 375: UAE Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 376: UAE 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 377: UAE Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 378: UAE Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 379: UAE 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 380: Rest of Middle East Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 381: Rest of Middle East Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 382: Rest of Middle East 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 383: Rest of Middle East Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 384: Rest of Middle East Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 385: Rest of Middle East 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 386: Rest of Middle East Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 387: Rest of Middle East Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 388: Rest of Middle East 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 389: Rest of Middle East Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 390: Rest of Middle East Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 391: Rest of Middle East 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • AFRICA
    • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 392: Africa Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 393: Africa Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 394: Africa 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 395: Africa Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 396: Africa Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 397: Africa 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 398: Africa Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 399: Africa Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 400: Africa 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 401: Africa Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 402: Africa Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 403: Africa 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030

IV. COMPETITION