EX (延展實境) 的全球市場 (2017-2027年):各組件、類型、傳輸模式、終端用戶、用途、地區的產業規模、佔有率、趨勢、機會、預測
市場調查報告書
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1213351

EX (延展實境) 的全球市場 (2017-2027年):各組件、類型、傳輸模式、終端用戶、用途、地區的產業規模、佔有率、趨勢、機會、預測

Extended Reality Market - Global Industry Size, Share, Trends, Opportunity and Forecast, 2017-2027 Segmented By Component, By Type, By Delivery Model, By End User, By Application, and By Region

出版日期: | 出版商: TechSci Research | 英文 116 Pages | 商品交期: 2-3個工作天內

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簡介目錄

全球EX (延展實境) 的市場預計從2023年到2027年以穩定的年複合成長率成長。

對R&D活動的高階投資,企業的雲端平台的採用擴大,智慧眼鏡產品技術和輕量硬體設備的登場,成為促進今後5年需求的主要原因。

本報告提供全球EX (延展實境) 的市場調查,市場概要,市場規模及市場佔有率的變化、預測,各種區分、各地區/主要國家的詳細分析,市場的各種影響因素的分析,競爭環境,主要企業簡介等彙整資訊。

目錄

第1章 產品概要

第2章 調查手法

第3章 COVID-19對全球EX (延展實境) 市場的影響

第4章 摘要整理

第5章 VOC (客戶的迴響)

第6章 全球EX (延展實境) 市場展望

  • 市場規模、預測
  • 市場佔有率、預測
    • 各零件 (硬體設備 (感測器、相機、轉換器、喇叭)、軟體、服務 (專業服務、管理服務))
    • 各類型 (行動XR、PCtezadoXR)
    • 各傳輸模式 (消費群、商務為基礎)
    • 各終端用戶 (醫療保健、媒體&娛樂、製造&產業、零售&電子商務、運輸、其他)
    • 各用途 (虛擬實境、擴增實境、混合實境)
    • 各地區
    • 各企業
  • 產品市場地圖

第7章 北美的EX (延展實境) 市場展望

  • 市場規模、預測
  • 市場佔有率、預測
  • 各國分析

第8章 亞太地區的EX (延展實境) 市場展望

  • 市場規模、預測
  • 市場佔有率、預測
  • 各國分析

第9章 歐洲的EX (延展實境) 市場展望

  • 市場規模、預測
  • 市場佔有率、預測
  • 各國分析

第10章 南美的EX (延展實境) 市場展望

  • 市場規模、預測
  • 市場佔有率、預測
  • 各國分析

第11章 中東及非洲的EX (延展實境) 市場展望

  • 市場規模、預測
  • 市場佔有率、預測
  • 各國分析

第12章 市場動態

  • 促進因素
  • 課題

第13章 市場趨勢、展開

第14章 企業簡介

  • Qualcomm Technologies Inc.
  • Accenture PLC
  • Northern Digital Inc.
  • Softserve Inc.
  • SphereGen Technologies
  • Gofind Inc.
  • Dassault Systems SolidWorks Corporation
  • Agile Lens
  • Tata Exlsi
  • Medtronic Inc.

第15章 策略性建議

簡介目錄
Product Code: 8299

The global extended reality market is expected to grow at a steady CAGR in the forecast period, 2023-2027. High-end investments in R&D activities, increasing adoption of cloud platforms by enterprises, and the advent of smart eyewear technology and lightweight hardware are the primary factors driving the demand for the global extended reality market in the next five years.

Extended reality is a type of immersive technology that includes the application of virtual reality, augmented reality, mixed reality, and other future realities that may be discovered in the future. It combines 5G technology, edge cloud processing technologies, and on-device processing capability to provide enriching photorealistic visuals and enhanced digital experiences to users. The combination of augmented reality and virtual reality technology enables users to interact with digitalized content using headsets effectively.

The Advent of Smart Eyewear Technology Drives the Market Growth

Earlier, hardware components used in extended reality were bulky and less ergonomic. Market players were investing in R&D activities to make the AR & VR components light in weight, compact, and enhanced mobility flexibility. Headsets and controllers are becoming more compact with time to integrate them with mobile devices easily. Market players introduce wireless headsets for longer battery lives and higher aesthetic appeal. AR & VR hardware components are designed keeping in mind end-users comfort and requirements. Intense competition among the market players fuels the adoption of cutting-edge technology to launch compact devices. Smart eyewear offers a high-quality visual display and efficiently utilizes power. The proliferation of IoT-based devices and advancements in virtual reality technology and hardware is playing a major role in developing smart eyewear technology.

A rise in Applications of Virtual Reality Technology Boosts the market growth

Virtual reality technology creates a computer-generated environment making the user experience and interacting with immersive surroundings. It simulates multiple senses of the user, such as vision, hearing, touch, and smell, which enriches the experience for users. The gaming industry is rapidly adopting virtual reality technology to revolutionize the gaming interface for gamers. The new gaming generation is a promising sector as it offers players an immersive gaming environment that takes the gaming experience to a higher level. With the help of virtual reality technology, digital images can be projected, which creates a 3-D view of players. Educational institutes and centers are using virtual reality to improve the standard of training. In the Aerospace and defense sector, virtual reality aids in enhancing the user experience, especially for simulation and training purposes. Learning in a simulated environment increases user knowledge retention and ensures the accurate transfer of skills to users. The growing applications of virtual reality technology and high-end investments for R&D activities to find innovative virtual reality applications are expected to accelerate the global extended reality market growth.

Market Segmentation

The global extended reality market is segmented based on component, type, delivery model, end user, application, company, and regional distribution. Based on the component, the market is divided into hardware and software, and services. Based on the type, the market is divided into mobile XR and PC-tethered XR. Based on the delivery model, the market is divided into consumer-based and business-based. Based on the end user, the market is divided into healthcare, media and entertainment, manufacturing and industrial, retail and e-commerce, transportation, and others. Based on the application, the market is divided into virtual reality, augmented reality, and mixed reality. Also, the market analysis studies the regional segmentation, divided among the Asia-Pacific region, North American region, European region, South American region, and Middle East & African region.

Market Players

Qualcomm Technologies Inc., Accenture PLC, Northern Digital Inc., Softserve Inc., SphereGen Technologies, Gofind Inc., Dassault Systems SolidWorks Corporation, Agile Lens, Tata Exlsi, Medtronic Inc. are the market players operating in the global extended reality market.

Report Scope

In this report, the global extended reality market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

Extended Reality Market, By Component:

  • Hardware
    • Sensors
    • Cameras
    • Transducers
    • Speakers
  • Software
  • Services
    • Professional Services
    • Managed Services
    • Extended Reality Market, By Type:
  • Mobile XR
  • PC-tethered XR

Extended Reality Market, By Delivery Model:

  • Consumer-Based
  • Business-Based

Extended Reality Market, By End User:

  • Healthcare
  • Media and Entertainment
  • Manufacturing and Industrial
  • Retail and E-Commerce
  • Transportation
  • Others

Extended Reality Market, By Application:

  • Virtual Reality
  • Augmented Reality
  • Mixed Reality

Extended Reality Market, By Region:

  • North America
    • United States
    • Canada
    • Mexico
  • Asia-Pacific
    • China
    • India
    • Japan
    • South Korea
    • Australia
    • Singapore
    • Malaysia
  • Europe
    • Germany
    • United Kingdom
    • France
    • Italy
    • Spain
    • Poland
    • Denmark
  • South America
    • Brazil
    • Argentina
    • Colombia
    • Peru
    • Chile
  • Middle East & Africa
    • Saudi Arabia
    • South Africa
    • UAE
    • Iraq
    • Turkey

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the global extended reality market.

Available Customizations

With the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Product Overview

2. Research Methodology

3. Impact of COVID-19 on Global Extended Reality Market

4. Executive Summary

5. Voice of Customers

  • 5.1. Brand Awareness
  • 5.2. Factors Considered while Selecting Vendor
  • 5.3. Customer Satisfaction Level
  • 5.4. Major Challenges Faced

6. Global Extended Reality Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Component (Hardware [Sensors, Cameras, Transducers and Speakers], Software and Services [Professional Services Managed Services])
    • 6.2.2. By Type (Mobile XR and PC-tethered XR)
    • 6.2.3. By Delivery Model (Consumer-Based and Business-Based)
    • 6.2.4. By End User (Healthcare, Media and Entertainment, Manufacturing and Industrial, Retail and E-Commerce, Transportation and Others)
    • 6.2.5. By Application (Virtual Reality, Augmented Reality, Mixed Reality)
    • 6.2.6. By Region
    • 6.2.7. By Company (2021)
  • 6.3. Product Market Map

7. North America Extended Reality Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Component
    • 7.2.2. By Type
    • 7.2.3. By Delivery Model
    • 7.2.4. By End User
    • 7.2.5. By Application
    • 7.2.6. By Country
  • 7.3. North America: Country Analysis
    • 7.3.1. United States Extended Reality Market Outlook
      • 7.3.1.1. Market Size & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share & Forecast
        • 7.3.1.2.1. By Component
        • 7.3.1.2.2. By Type
        • 7.3.1.2.3. By Delivery Model
        • 7.3.1.2.4. By End User
        • 7.3.1.2.5. By Application
    • 7.3.2. Canada Extended Reality Market Outlook
      • 7.3.2.1. Market Size & Forecast
        • 7.3.2.1.1. By Value
      • 7.3.2.2. Market Share & Forecast
        • 7.3.2.2.1. By Component
        • 7.3.2.2.2. By Type
        • 7.3.2.2.3. By Delivery Model
        • 7.3.2.2.4. By End User
        • 7.3.2.2.5. By Application
    • 7.3.3. Mexico Extended Reality Market Outlook
      • 7.3.3.1. Market Size & Forecast
        • 7.3.3.1.1. By Value
      • 7.3.3.2. Market Share & Forecast
        • 7.3.3.2.1. By Component
        • 7.3.3.2.2. By Type
        • 7.3.3.2.3. By Delivery Model
        • 7.3.3.2.4. By End User
        • 7.3.3.2.5. By Application

8. Asia-Pacific Extended Reality Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Component
    • 8.2.2. By Type
    • 8.2.3. By Delivery Model
    • 8.2.4. By End User
    • 8.2.5. By Application
    • 8.2.6. By Country
  • 8.3. Asia-Pacific: Country Analysis
    • 8.3.1. China Extended Reality Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Component
        • 8.3.1.2.2. By Type
        • 8.3.1.2.3. By Delivery Model
        • 8.3.1.2.4. By End User
        • 8.3.1.2.5. By Application
    • 8.3.2. India Extended Reality Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Component
        • 8.3.2.2.2. By Type
        • 8.3.2.2.3. By Delivery Model
        • 8.3.2.2.4. By End User
        • 8.3.2.2.5. By Application
    • 8.3.3. Japan Extended Reality Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Component
        • 8.3.3.2.2. By Type
        • 8.3.3.2.3. By Delivery Model
        • 8.3.3.2.4. By End User
        • 8.3.3.2.5. By Application
    • 8.3.4. South Korea Extended Reality Market Outlook
      • 8.3.4.1. Market Size & Forecast
        • 8.3.4.1.1. By Value
      • 8.3.4.2. Market Share & Forecast
        • 8.3.4.2.1. By Component
        • 8.3.4.2.2. By Type
        • 8.3.4.2.3. By Delivery Model
        • 8.3.4.2.4. By End User
        • 8.3.4.2.5. By Application
    • 8.3.5. Australia Extended Reality Market Outlook
      • 8.3.5.1. Market Size & Forecast
        • 8.3.5.1.1. By Value
      • 8.3.5.2. Market Share & Forecast
        • 8.3.5.2.1. By Component
        • 8.3.5.2.2. By Type
        • 8.3.5.2.3. By Delivery Model
        • 8.3.5.2.4. By End User
        • 8.3.5.2.5. By Application
    • 8.3.6. Singapore Extended Reality Market Outlook
      • 8.3.6.1. Market Size & Forecast
        • 8.3.6.1.1. By Value
      • 8.3.6.2. Market Share & Forecast
        • 8.3.6.2.1. By Component
        • 8.3.6.2.2. By Type
        • 8.3.6.2.3. By Delivery Model
        • 8.3.6.2.4. By End User
        • 8.3.6.2.5. By Application
    • 8.3.7. Malaysia Extended Reality Market Outlook
      • 8.3.7.1. Market Size & Forecast
        • 8.3.7.1.1. By Value
      • 8.3.7.2. Market Share & Forecast
        • 8.3.7.2.1. By Component
        • 8.3.7.2.2. By Type
        • 8.3.7.2.3. By Delivery Model
        • 8.3.7.2.4. By End User
        • 8.3.7.2.5. By Application

9. Europe Extended Reality Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Component
    • 9.2.2. By Type
    • 9.2.3. By Delivery Model
    • 9.2.4. By End User
    • 9.2.5. By Application
    • 9.2.6. By Country
  • 9.3. Europe: Country Analysis
    • 9.3.1. Germany Extended Reality Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Component
        • 9.3.1.2.2. By Type
        • 9.3.1.2.3. By Delivery Model
        • 9.3.1.2.4. By End User
        • 9.3.1.2.5. By Application
    • 9.3.2. United Kingdom Extended Reality Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Component
        • 9.3.2.2.2. By Type
        • 9.3.2.2.3. By Delivery Model
        • 9.3.2.2.4. By End User
        • 9.3.2.2.5. By Application
    • 9.3.3. France Extended Reality Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Component
        • 9.3.3.2.2. By Type
        • 9.3.3.2.3. By Delivery Model
        • 9.3.3.2.4. By End User
        • 9.3.3.2.5. By Application
    • 9.3.4. Italy Extended Reality Market Outlook
      • 9.3.4.1. Market Size & Forecast
        • 9.3.4.1.1. By Value
      • 9.3.4.2. Market Share & Forecast
        • 9.3.4.2.1. By Component
        • 9.3.4.2.2. By Type
        • 9.3.4.2.3. By Delivery Model
        • 9.3.4.2.4. By End User
        • 9.3.4.2.5. By Application
    • 9.3.5. Spain Extended Reality Market Outlook
      • 9.3.5.1. Market Size & Forecast
        • 9.3.5.1.1. By Value
      • 9.3.5.2. Market Share & Forecast
        • 9.3.5.2.1. By Component
        • 9.3.5.2.2. By Type
        • 9.3.5.2.3. By Delivery Model
        • 9.3.5.2.4. By End User
        • 9.3.5.2.5. By Application
    • 9.3.6. Poland Extended Reality Market Outlook
      • 9.3.6.1. Market Size & Forecast
        • 9.3.6.1.1. By Value
      • 9.3.6.2. Market Share & Forecast
        • 9.3.6.2.1. By Component
        • 9.3.6.2.2. By Type
        • 9.3.6.2.3. By Delivery Model
        • 9.3.6.2.4. By End User
        • 9.3.6.2.5. By Application
    • 9.3.7. Denmark Extended Reality Market Outlook
      • 9.3.7.1. Market Size & Forecast
        • 9.3.7.1.1. By Value
      • 9.3.7.2. Market Share & Forecast
        • 9.3.7.2.1. By Component
        • 9.3.7.2.2. By Type
        • 9.3.7.2.3. By Delivery Model
        • 9.3.7.2.4. By End User
        • 9.3.7.2.5. By Application

10. South America Extended Reality Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Component
    • 10.2.2. By Type
    • 10.2.3. By Delivery Model
    • 10.2.4. By End User
    • 10.2.5. By Application
    • 10.2.6. By Country
  • 10.3. South America: Country Analysis
    • 10.3.1. Brazil Extended Reality Market Outlook
      • 10.3.1.1. Market Size & Forecast
        • 10.3.1.1.1. By Value
      • 10.3.1.2. Market Share & Forecast
        • 10.3.1.2.1. By Component
        • 10.3.1.2.2. By Type
        • 10.3.1.2.3. By Delivery Model
        • 10.3.1.2.4. By End User
        • 10.3.1.2.5. By Application
    • 10.3.2. Argentina Extended Reality Market Outlook
      • 10.3.2.1. Market Size & Forecast
        • 10.3.2.1.1. By Value
      • 10.3.2.2. Market Share & Forecast
        • 10.3.2.2.1. By Component
        • 10.3.2.2.2. By Type
        • 10.3.2.2.3. By Delivery Model
        • 10.3.2.2.4. By End User
        • 10.3.2.2.5. By Application
    • 10.3.3. Colombia Extended Reality Market Outlook
      • 10.3.3.1. Market Size & Forecast
        • 10.3.3.1.1. By Value
      • 10.3.3.2. Market Share & Forecast
        • 10.3.3.2.1. By Component
        • 10.3.3.2.2. By Type
        • 10.3.3.2.3. By Delivery Model
        • 10.3.3.2.4. By End User
        • 10.3.3.2.5. By Application
    • 10.3.4. Peru Extended Reality Market Outlook
      • 10.3.4.1. Market Size & Forecast
        • 10.3.4.1.1. By Value
      • 10.3.4.2. Market Share & Forecast
        • 10.3.4.2.1. By Component
        • 10.3.4.2.2. By Type
        • 10.3.4.2.3. By Delivery Model
        • 10.3.4.2.4. By End User
        • 10.3.4.2.5. By Application
    • 10.3.5. Chile Extended Reality Market Outlook
      • 10.3.5.1. Market Size & Forecast
        • 10.3.5.1.1. By Value
      • 10.3.5.2. Market Share & Forecast
        • 10.3.5.2.1. By Component
        • 10.3.5.2.2. By Type
        • 10.3.5.2.3. By Delivery Model
        • 10.3.5.2.4. By End User
        • 10.3.5.2.5. By Application

11. Middle East & Africa Extended Reality Market Outlook

  • 11.1. Market Size & Forecast
    • 11.1.1. By Value
  • 11.2. Market Share & Forecast
    • 11.2.1. By Component
    • 11.2.2. By Type
    • 11.2.3. By Delivery Model
    • 11.2.4. By End User
    • 11.2.5. By Application
    • 11.2.6. By Country
  • 11.3. Middle East & Africa: Country Analysis
    • 11.3.1. Saudi Arabia Extended Reality Market Outlook
      • 11.3.1.1. Market Size & Forecast
        • 11.3.1.1.1. By Value
      • 11.3.1.2. Market Share & Forecast
        • 11.3.1.2.1. By Component
        • 11.3.1.2.2. By Type
        • 11.3.1.2.3. By Delivery Model
        • 11.3.1.2.4. By End User
        • 11.3.1.2.5. By Application
    • 11.3.2. South Africa Extended Reality Market Outlook
      • 11.3.2.1. Market Size & Forecast
        • 11.3.2.1.1. By Value
      • 11.3.2.2. Market Share & Forecast
        • 11.3.2.2.1. By Component
        • 11.3.2.2.2. By Type
        • 11.3.2.2.3. By Delivery Model
        • 11.3.2.2.4. By End User
        • 11.3.2.2.5. By Application
    • 11.3.3. UAE Extended Reality Market Outlook
      • 11.3.3.1. Market Size & Forecast
        • 11.3.3.1.1. By Value
      • 11.3.3.2. Market Share & Forecast
        • 11.3.3.2.1. By Component
        • 11.3.3.2.2. By Type
        • 11.3.3.2.3. By Delivery Model
        • 11.3.3.2.4. By End User
        • 11.3.3.2.5. By Application
    • 11.3.4. Iraq Extended Reality Market Outlook
      • 11.3.4.1. Market Size & Forecast
        • 11.3.4.1.1. By Value
      • 11.3.4.2. Market Share & Forecast
        • 11.3.4.2.1. By Component
        • 11.3.4.2.2. By Type
        • 11.3.4.2.3. By Delivery Model
        • 11.3.4.2.4. By End User
        • 11.3.4.2.5. By Application
    • 11.3.5. Turkey Extended Reality Market Outlook
      • 11.3.5.1. Market Size & Forecast
        • 11.3.5.1.1. By Value
      • 11.3.5.2. Market Share & Forecast
        • 11.3.5.2.1. By Component
        • 11.3.5.2.2. By Type
        • 11.3.5.2.3. By Delivery Model
        • 11.3.5.2.4. By End User
        • 11.3.5.2.5. By Application

12. Market Dynamics

  • 12.1. Drivers
  • 12.2. Challenges

13. Market Trends & Developments

14. Company Profiles

  • 14.1. Qualcomm Technologies Inc.
  • 14.2. Accenture PLC
  • 14.3. Northern Digital Inc.
  • 14.4. Softserve Inc.
  • 14.5. SphereGen Technologies
  • 14.6. Gofind Inc.
  • 14.7. Dassault Systems SolidWorks Corporation
  • 14.8. Agile Lens
  • 14.9. Tata Exlsi
  • 14.10. Medtronic Inc.

15. Strategic Recommendations