元宇宙的全球市場 - 產業規模,佔有率,趨勢,機會,預測(2017年~2027年):各零件,各平台,各技術,各用途,各終端用戶,各地區
市場調查報告書
商品編碼
1174510

元宇宙的全球市場 - 產業規模,佔有率,趨勢,機會,預測(2017年~2027年):各零件,各平台,各技術,各用途,各終端用戶,各地區

Metaverse Market - Global Industry Size, Share, Trends, Opportunity and Forecast, 2017-2027 Segmented By Component, By Platform, By Technology, By Application, By End User, and By Region

出版日期: | 出版商: TechSci Research | 英文 116 Pages | 商品交期: 2-3個工作天內

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簡介目錄

全球元宇宙市場在2023年~2027年的預測期間內預計將以極好的年複合成長率成長。

對線上教育需求的增長、混合現實 (MR) 的日益普及以及對融合物理世界和數字世界的日益關注,成為在預測期間中加速市場成長的重大的促進因素。

本報告提供全球元宇宙市場相關調查分析,提供市場規模與預測,各地區預測,企業簡介等資訊。

目錄

第1章 產品概要

第2章 調查手法

第3章 全球元宇宙市場上COVID-19影響

第4章 摘要整理

第5章 VOC (客戶的迴響)

  • 品牌認知度
  • 選擇供應商時考慮的要素
  • 顧客滿意度
  • 面臨的主要課題

第6章 全球元宇宙市場預測

  • 市場規模與預測
  • 市場佔有率與預測
    • 各零件(硬體設備,軟體)
    • 各平台(桌上型電腦(桌面),行動)
    • 各技術(區塊鏈,VR·AR,混合實境)
    • 各用途(遊戲,網路購物,內容作成,社群媒體,其他)
    • 各終端用戶(BFSI,零售,製造,媒體·娛樂,教育,航太·防衛,其他)
    • 各地區
    • 各企業
  • 產品市場地圖

第7章 北美的元宇宙市場預測

  • 市場規模與預測
  • 市場佔有率與預測
    • 各零件
    • 各平台
    • 各技術
    • 各用途
    • 各終端用戶
    • 各國
  • 北美:各國分析
    • 美國的元宇宙市場預測
    • 加拿大的元宇宙市場預測
    • 墨西哥的元宇宙市場預測

第8章 亞太地區預測

  • 市場規模與預測
  • 市場佔有率與預測
    • 各零件
    • 各平台
    • 各技術
    • 各用途
    • 各終端用戶
    • 各國
  • 亞太地區:各國分析
    • 中國的元宇宙市場預測
    • 印度的元宇宙市場預測
    • 日本的元宇宙市場預測
    • 韓國的元宇宙市場預測
    • 澳洲的元宇宙市場預測
    • 新加坡的元宇宙市場預測
    • 馬來西亞的元宇宙市場預測

第9章 歐洲的元宇宙市場預測

  • 市場規模與預測
  • 市場佔有率與預測
    • 各零件
    • 各平台
    • 各技術
    • 各用途
    • 各終端用戶
    • 各國
  • 歐洲:各國分析
    • 德國的元宇宙市場預測
    • 英國的元宇宙市場預測
    • 法國的元宇宙市場預測
    • 義大利的元宇宙市場預測
    • 西班牙的元宇宙市場預測
    • 波蘭的元宇宙市場預測
    • 丹麥的元宇宙市場預測

第10章 南美的元宇宙市場預測

  • 市場規模與預測
  • 市場佔有率與預測
    • 各零件
    • 各平台
    • 各技術
    • 各用途
    • 各終端用戶
    • 各國
  • 南美:各國分析
    • 巴西的元宇宙市場預測
    • 阿根廷的元宇宙市場預測
    • 哥倫比亞的元宇宙市場預測
    • 秘魯的元宇宙市場預測
    • 智利的元宇宙市場預測

第11章 中東·非洲的元宇宙市場預測

  • 市場規模與預測
  • 市場佔有率與預測
    • 各零件
    • 各平台
    • 各技術
    • 各用途
    • 各終端用戶
    • 各國
  • 中東·非洲:各國分析
    • 沙烏地阿拉伯的元宇宙市場預測
    • 南非的元宇宙市場預測
    • 阿拉伯聯合大公國的元宇宙市場預測
    • 伊拉克的元宇宙市場預測
    • 土耳其的元宇宙市場預測

第12章 市場動態

  • 促進因素
  • 課題

第13章 市場趨勢與發展

第14章 企業簡介

  • Facebook Inc.
  • Tencent Holdings Ltd.
  • ByteDance Ltd.
  • NetEase Inc.
  • Nvidia Corporation
  • Epic Games Inc.
  • Roblox Corporation
  • Unity Technologies Inc.
  • Nextech AR Solutions Inc.
  • Lilith Games

第15章 策略性建議

簡介目錄
Product Code: 8232

The global metaverse market is expected to grow at an impressive CAGR in the forecast period, 2023-2027. Growing demand for online education, the rising popularity of mixed reality (MR), and the increasing focus on converging physical and digital worlds are the significant drivers accelerating the growth of the global metaverse market in the forecast period.

Metaverse is a network of 3D build worlds and refers to the virtual world accessible via internet facility. It is a type of simulated digital environment that uses augmented reality (AR), virtual reality (VR), blockchain technology, and concepts of social media platforms to enrich the consumer experience. Rise in expenditure capacity of consumers to invest in the latest technology and smart devices to enhance the experience. Market players are constantly looking for innovative solutions to upgrade the user experience by adopting cutting-edge technology.

High-end Investments by Major Companies is Expected to Drive Market Growth

Facebook has announced plans to become a Metaverse company, including an investment plan of $10 billion to build the metaverse. Facebook has also changed its name from Facebook Inc to Meta Platforms and revealed its plans, allowing users to interact with family, friends, and colleagues by using their digital avatars. Microsoft has also planned to enter metaverse by making their software more enterprise-centric by allowing professionals to join Team meetings as their digital avatars. BolleyHeroes NFT Project is building a metaverse based on the Bollywood film industry where users can create, launch shows and films, and create and sell NFTs. Fantico, which is an NFT platform, has also introduced that they are about to create a metaverse where people can create their avatars. Nike has announced to invest in the Metaverse industry and has planned to launch their version called Nikeland, in which the users can play and create their digital avatars. Future plans, huge investments, collaborations, and partnerships between companies to enter the metaverse industry are expected to create massive growth opportunities for the global metaverse industry in the forecast period.

Adoption Of Metaverse Technology by Enterprise Supports Market Growth

Microsoft, Meta, HTC, and other big companies are about to invest in strengthening their metaverse capabilities to capture the largest market share and develop software specializing in training, collaborative working, and factory optimization. Enterprises are constantly looking for modern solutions to upgrade their existing structure and improve the productivity and efficiency of the employees. Metaverse technology is expected to create new avenues and opportunities to change how businesses operate. Organizations working in the customer support and experience sector leverage the metaverse to enhance the consumer experience by assisting the customers through digital twins of the customer service executives to assemble, repair, and exchange their products. Companies are planning to use metaverse technology for skill development. The development of virtual plants to give on-hand training to the employees for better understanding is expected to bolster the growth of the global metaverse market in the forecast period.

Market Segmentation

The global metaverse market is segmented based on component, platform, technology, application, end user, regional distribution, and competitive landscape. Based on the component, the market is divided into in hardware and software. Based on the platform, the market is divided into desktop and mobile. Based on the technology, the market is divided into blockchain, VR & AR, and mixed reality. Based on the application, the market is divided into gaming, online shopping, content creation, social media, and others. Based on the end user, the market is divided into BFSI, retail, manufacturing, media & entertainment, education, aerospace & defense, and others. The market analysis also studies the regional segmentation to devise regional market segmentation, divided among North American region, Asia-Pacific region, European region, South American region, and Middle East & African region.

Market Players

Facebook Inc., Tencent Holdings Ltd., ByteDance Ltd., NetEase Inc., Nvidia Corporation, Epic Games Inc., Roblox Corporation, Unity Technologies Inc., Nextech AR Solutions Inc. are among the major market players in the global platform that lead the market growth of the Global Metaverse Market.

Report Scope

In this report, global metaverse market has been segmented into following categories, in addition to the industry trends which have also been detailed below:

Metaverse Market, By Component:

  • Hardware
  • Software

Metaverse Market, By Platform:

  • Desktop
  • Mobile

Metaverse Market, By Technology:

  • Blockchain
  • VR & AR
  • Mixed Reality

Metaverse Market, By Application:

  • Gaming
  • Online Shopping
  • Content Creation
  • Social Media
  • Others

Metaverse Market, By End User:

  • BFSI
  • Retail
  • Manufacturing
  • Media & Entertainment
  • Education
  • Aerospace & Defense
  • Others

Metaverse Market, By Region:

  • North America
    • United States
    • Canada
    • Mexico
  • Asia-Pacific
    • China
    • India
    • Japan
    • South Korea
    • Australia
    • Singapore
    • Malaysia
  • Europe
    • Germany
    • United Kingdom
    • France
    • Italy
    • Spain
    • Poland
    • Denmark
  • South America
    • Brazil
    • Argentina
    • Colombia
    • Peru
    • Chile
  • Middle East & Africa
    • Saudi Arabia
    • South Africa
    • UAE
    • Iraq
    • Turkey

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in global metaverse market.

Available Customizations

With the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Product Overview

2. Research Methodology

3. Impact of COVID-19 on Global Metaverse Market

4. Executive Summary

5. Voice of Customers

  • 5.1. Brand Awareness
  • 5.2. Factors Considered while Selecting Supplier
  • 5.3. Customer Satisfaction Level
  • 5.4. Major Challenges Faced

6. Global Metaverse Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Component (Hardware and Software)
    • 6.2.2. By Platform (Desktop, Mobile)
    • 6.2.3. By Technology (Blockchain, VR & AR, Mixed Reality)
    • 6.2.4. By Application (Gaming, Online Shopping, Content Creation, Social Media, Others)
    • 6.2.5. By End User (BFSI, Retail, Manufacturing, Media & Entertainment, Education, Aerospace & Defense, Others)
    • 6.2.6. By Region
    • 6.2.7. By Company
  • 6.3. Product Market Map

7. North America Metaverse Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Component
    • 7.2.2. By Platform
    • 7.2.3. By Technology
    • 7.2.4. By Application
    • 7.2.5. By End User
    • 7.2.6. By Country
  • 7.3. North America: Country Analysis
    • 7.3.1. United States Metaverse Market Outlook
      • 7.3.1.1. Market Size & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share & Forecast
        • 7.3.1.2.1. By Component
        • 7.3.1.2.2. By Platform
        • 7.3.1.2.3. By Technology
        • 7.3.1.2.4. By Application
        • 7.3.1.2.5. By End User
    • 7.3.2. Canada Metaverse Market Outlook
      • 7.3.2.1. Market Size & Forecast
        • 7.3.2.1.1. By Value
      • 7.3.2.2. Market Share & Forecast
        • 7.3.2.2.1. By Component
        • 7.3.2.2.2. By Platform
        • 7.3.2.2.3. By Technology
        • 7.3.2.2.4. By Application
        • 7.3.2.2.5. By End User
    • 7.3.3. Mexico Metaverse Market Outlook
      • 7.3.3.1. Market Size & Forecast
        • 7.3.3.1.1. By Value
      • 7.3.3.2. Market Share & Forecast
        • 7.3.3.2.1. By Component
        • 7.3.3.2.2. By Platform
        • 7.3.3.2.3. By Technology
        • 7.3.3.2.4. By Application
        • 7.3.3.2.5. By End User

8. Asia-Pacific Metaverse Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Component
    • 8.2.2. By Platform
    • 8.2.3. By Technology
    • 8.2.4. By Application
    • 8.2.5. By End User
    • 8.2.6. By Country
  • 8.3. Asia-Pacific: Country Analysis
    • 8.3.1. China Metaverse Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Component
        • 8.3.1.2.2. By Platform
        • 8.3.1.2.3. By Technology
        • 8.3.1.2.4. By Application
        • 8.3.1.2.5. By End User
    • 8.3.2. India Metaverse Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Component
        • 8.3.2.2.2. By Platform
        • 8.3.2.2.3. By Technology
        • 8.3.2.2.4. By Application
        • 8.3.2.2.5. By End User
    • 8.3.3. Japan Metaverse Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Component
        • 8.3.3.2.2. By Platform
        • 8.3.3.2.3. By Technology
        • 8.3.3.2.4. By Application
        • 8.3.3.2.5. By End User
    • 8.3.4. South Korea Metaverse Market Outlook
      • 8.3.4.1. Market Size & Forecast
        • 8.3.4.1.1. By Value
      • 8.3.4.2. Market Share & Forecast
        • 8.3.4.2.1. By Component
        • 8.3.4.2.2. By Platform
        • 8.3.4.2.3. By Technology
        • 8.3.4.2.4. By Application
        • 8.3.4.2.5. By End User
    • 8.3.5. Australia Metaverse Market Outlook
      • 8.3.5.1. Market Size & Forecast
        • 8.3.5.1.1. By Value
      • 8.3.5.2. Market Share & Forecast
        • 8.3.5.2.1. By Component
        • 8.3.5.2.2. By Platform
        • 8.3.5.2.3. By Technology
        • 8.3.5.2.4. By Application
        • 8.3.5.2.5. By End User
    • 8.3.6. Singapore Metaverse Market Outlook
      • 8.3.6.1. Market Size & Forecast
        • 8.3.6.1.1. By Value
      • 8.3.6.2. Market Share & Forecast
        • 8.3.6.2.1. By Component
        • 8.3.6.2.2. By Platform
        • 8.3.6.2.3. By Technology
        • 8.3.6.2.4. By Application
        • 8.3.6.2.5. By End User
    • 8.3.7. Malaysia Metaverse Market Outlook
      • 8.3.7.1. Market Size & Forecast
        • 8.3.7.1.1. By Value
      • 8.3.7.2. Market Share & Forecast
        • 8.3.7.2.1. By Component
        • 8.3.7.2.2. By Platform
        • 8.3.7.2.3. By Technology
        • 8.3.7.2.4. By Application
        • 8.3.7.2.5. By End User

9. Europe Metaverse Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Component
    • 9.2.2. By Platform
    • 9.2.3. By Technology
    • 9.2.4. By Application
    • 9.2.5. By End User
    • 9.2.6. By Country
  • 9.3. Europe: Country Analysis
    • 9.3.1. Germany Metaverse Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Component
        • 9.3.1.2.2. By Platform
        • 9.3.1.2.3. By Technology
        • 9.3.1.2.4. By Application
        • 9.3.1.2.5. By End User
    • 9.3.2. United Kingdom Metaverse Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Component
        • 9.3.2.2.2. By Platform
        • 9.3.2.2.3. By Technology
        • 9.3.2.2.4. By Application
        • 9.3.2.2.5. By End User
    • 9.3.3. France Metaverse Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Component
        • 9.3.3.2.2. By Platform
        • 9.3.3.2.3. By Technology
        • 9.3.3.2.4. By Application
        • 9.3.3.2.5. By End User
    • 9.3.4. Italy Metaverse Market Outlook
      • 9.3.4.1. Market Size & Forecast
        • 9.3.4.1.1. By Value
      • 9.3.4.2. Market Share & Forecast
        • 9.3.4.2.1. By Component
        • 9.3.4.2.2. By Platform
        • 9.3.4.2.3. By Technology
        • 9.3.4.2.4. By Application
        • 9.3.4.2.5. By End User
    • 9.3.5. Spain Metaverse Market Outlook
      • 9.3.5.1. Market Size & Forecast
        • 9.3.5.1.1. By Value
      • 9.3.5.2. Market Share & Forecast
        • 9.3.5.2.1. By Component
        • 9.3.5.2.2. By Platform
        • 9.3.5.2.3. By Technology
        • 9.3.5.2.4. By Application
        • 9.3.5.2.5. By End User
    • 9.3.6. Poland Metaverse Market Outlook
      • 9.3.6.1. Market Size & Forecast
        • 9.3.6.1.1. By Value
      • 9.3.6.2. Market Share & Forecast
        • 9.3.6.2.1. By Component
        • 9.3.6.2.2. By Platform
        • 9.3.6.2.3. By Technology
        • 9.3.6.2.4. By Application
        • 9.3.6.2.5. By End User
    • 9.3.7. Denmark Metaverse Market Outlook
      • 9.3.7.1. Market Size & Forecast
        • 9.3.7.1.1. By Value
      • 9.3.7.2. Market Share & Forecast
        • 9.3.7.2.1. By Component
        • 9.3.7.2.2. By Platform
        • 9.3.7.2.3. By Technology
        • 9.3.7.2.4. By Application
        • 9.3.7.2.5. By End User

10. South America Metaverse Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Component
    • 10.2.2. By Platform
    • 10.2.3. By Technology
    • 10.2.4. By Application
    • 10.2.5. By End User
    • 10.2.6. By Country
  • 10.3. South America: Country Analysis
    • 10.3.1. Brazil Metaverse Market Outlook
      • 10.3.1.1. Market Size & Forecast
        • 10.3.1.1.1. By Value
      • 10.3.1.2. Market Share & Forecast
        • 10.3.1.2.1. By Component
        • 10.3.1.2.2. By Platform
        • 10.3.1.2.3. By Technology
        • 10.3.1.2.4. By Application
        • 10.3.1.2.5. By End User
    • 10.3.2. Argentina Metaverse Market Outlook
      • 10.3.2.1. Market Size & Forecast
        • 10.3.2.1.1. By Value
      • 10.3.2.2. Market Share & Forecast
        • 10.3.2.2.1. By Component
        • 10.3.2.2.2. By Platform
        • 10.3.2.2.3. By Technology
        • 10.3.2.2.4. By Application
        • 10.3.2.2.5. By End User
    • 10.3.3. Colombia Metaverse Market Outlook
      • 10.3.3.1. Market Size & Forecast
        • 10.3.3.1.1. By Value
      • 10.3.3.2. Market Share & Forecast
        • 10.3.3.2.1. By Component
        • 10.3.3.2.2. By Platform
        • 10.3.3.2.3. By Technology
        • 10.3.3.2.4. By Application
        • 10.3.3.2.5. By End User
    • 10.3.4. Peru Metaverse Market Outlook
      • 10.3.4.1. Market Size & Forecast
        • 10.3.4.1.1. By Value
      • 10.3.4.2. Market Share & Forecast
        • 10.3.4.2.1. By Component
        • 10.3.4.2.2. By Platform
        • 10.3.4.2.3. By Technology
        • 10.3.4.2.4. By Application
        • 10.3.4.2.5. By End User
    • 10.3.5. Chile Metaverse Market Outlook
      • 10.3.5.1. Market Size & Forecast
        • 10.3.5.1.1. By Value
      • 10.3.5.2. Market Share & Forecast
        • 10.3.5.2.1. By Component
        • 10.3.5.2.2. By Platform
        • 10.3.5.2.3. By Technology
        • 10.3.5.2.4. By Application
        • 10.3.5.2.5. By End User

11. Middle East & Africa Metaverse Market Outlook

  • 11.1. Market Size & Forecast
    • 11.1.1. By Value
  • 11.2. Market Share & Forecast
    • 11.2.1. By Component
    • 11.2.2. By Platform
    • 11.2.3. By Technology
    • 11.2.4. By Application
    • 11.2.5. By End User
    • 11.2.6. By Country
  • 11.3. Middle East & Africa: Country Analysis
    • 11.3.1. Saudi Arabia Metaverse Market Outlook
      • 11.3.1.1. Market Size & Forecast
        • 11.3.1.1.1. By Value
      • 11.3.1.2. Market Share & Forecast
        • 11.3.1.2.1. By Component
        • 11.3.1.2.2. By Platform
        • 11.3.1.2.3. By Technology
        • 11.3.1.2.4. By Application
        • 11.3.1.2.5. By End User
    • 11.3.2. South Africa Metaverse Market Outlook
      • 11.3.2.1. Market Size & Forecast
        • 11.3.2.1.1. By Value
      • 11.3.2.2. Market Share & Forecast
        • 11.3.2.2.1. By Component
        • 11.3.2.2.2. By Platform
        • 11.3.2.2.3. By Technology
        • 11.3.2.2.4. By Application
        • 11.3.2.2.5. By End User
    • 11.3.3. UAE Metaverse Market Outlook
      • 11.3.3.1. Market Size & Forecast
        • 11.3.3.1.1. By Value
      • 11.3.3.2. Market Share & Forecast
        • 11.3.3.2.1. By Component
        • 11.3.3.2.2. By Platform
        • 11.3.3.2.3. By Technology
        • 11.3.3.2.4. By Application
        • 11.3.3.2.5. By End User
    • 11.3.4. Iraq Metaverse Market Outlook
      • 11.3.4.1. Market Size & Forecast
        • 11.3.4.1.1. By Value
      • 11.3.4.2. Market Share & Forecast
        • 11.3.4.2.1. By Component
        • 11.3.4.2.2. By Platform
        • 11.3.4.2.3. By Technology
        • 11.3.4.2.4. By Application
        • 11.3.4.2.5. By End User
    • 11.3.5. Turkey Metaverse Market Outlook
      • 11.3.5.1. Market Size & Forecast
        • 11.3.5.1.1. By Value
      • 11.3.5.2. Market Share & Forecast
        • 11.3.5.2.1. By Component
        • 11.3.5.2.2. By Platform
        • 11.3.5.2.3. By Technology
        • 11.3.5.2.4. By Application
        • 11.3.5.2.5. By End User

12. Market Dynamics

  • 12.1. Drivers
  • 12.2. Challenges

13. Market Trends & Developments

14. Company Profiles

  • 14.1. Facebook Inc.
  • 14.2. Tencent Holdings Ltd.
  • 14.3. ByteDance Ltd.
  • 14.4. NetEase Inc.
  • 14.5. Nvidia Corporation
  • 14.6. Epic Games Inc.
  • 14.7. Roblox Corporation
  • 14.8. Unity Technologies Inc.
  • 14.9. Nextech AR Solutions Inc.
  • 14.10. Lilith Games

15. Strategic Recommendations