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1417863

元宇宙互動體驗市場報告:2030年趨勢、預測與競爭分析

Metaverse Interactive Experience Market Report: Trends, Forecast and Competitive Analysis to 2030

出版日期: | 出版商: Lucintel | 英文 150 - page report | 商品交期: 3個工作天內

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簡介目錄

元宇宙互動體驗趨勢與預測

預計到 2030 年,全球元宇宙互動體驗市場將達到 4.4 億美元,2024 年至 2030 年複合年成長率為 33.6%。該市場的主要促進因素是數位技術的快速開拓以及人們對身臨其境型和互聯虛擬世界日益成長的興趣。全球元宇宙互動體驗市場前景廣闊,遊戲、社交和購物市場充滿機會。

元宇宙互動體驗市場洞察

Lucintel 預測,全像手術預計將在預測期內實現高速成長,因為它更便宜且更容易獲得。

在這個市場中,由於虛擬音樂會、會議和派對等身臨其境型社交活動的增加,社交接觸仍將是最大的部分。

由於遊戲和娛樂產業的顯著成長以及 AR 和 VR 硬體的採用不斷增加,預計北美地區在預測期內將出現最高的成長。

常問問題

Q1.市場規模有多大?

A1. 到2030年,全球元宇宙互動體驗市場預計將達到4.4億美元。

Q2.市場成長預測如何?

A2.預計2024年至2030年全球元宇宙互動體驗市場複合年成長率為33.6%。

Q3.影響市場成長的主要促進因素有哪些?

A3. 該市場的主要促進因素是數位技術的快速開拓以及人們對身臨其境型和互聯虛擬世界日益成長的興趣。

Q4.市場的主要細分市場是什麼?

A4.元宇宙互動體驗市場未來性,在遊戲、社交、購物等市場都有機會。

Q5. 市場上主要企業有哪些?

A5. 主要的元宇宙互動體驗公司如下。

  • Facebook
  • Microsoft
  • Apple
  • GoerTek
  • ByteDance

Q6.未來最大的細分市場是什麼?

A6.Lucintel 預測,全像術預計將在預測期內實現高速成長,因為它更便宜且更容易獲得。

Q7. 未來五年預計哪個地區將成為最大的市場?

A7. 由於遊戲和娛樂產業的顯著成長以及 AR 和 VR 硬體的採用不斷增加,預計北美在預測期內將出現最高的成長。

Q8. 可以客製化報告嗎?

A8. 是的,Lucintel 提供 10% 的客製化服務,無需額外付費。

目錄

第1章執行摘要

第2章全球元宇宙互動體驗市場:市場動態

  • 簡介、背景、分類
  • 供應鏈
  • 產業促進因素與挑戰

第3章 2018-2030年市場趨勢及預測分析

  • 宏觀經濟趨勢(2018-2023)與預測(2024-2030)
  • 全球元宇宙互動體驗市場趨勢(2018-2023)及預測(2024-2030)
  • 按類型分類的全球元宇宙互動體驗市場
    • 擴增實境和虛擬實境
    • 全像術
    • 其他
  • 全球元宇宙互動體驗市場(按應用)
    • 遊戲
    • 社會交往
    • 購物
    • 其他

第4章 2018-2030年區域市場趨勢及預測分析

  • 全球元宇宙互動體驗市場區域分佈
  • 北美元元宇宙互動體驗市場
  • 歐洲元宇宙互動體驗市場
  • 亞太元元宇宙互動體驗市場
  • 其他地區元元宇宙互動體驗市場

第5章 競爭分析

  • 產品系列分析
  • 營運整合
  • 波特五力分析

第6章 成長機會與策略分析

  • 成長機會分析
    • 按類型分類的全球元宇宙互動體驗市場成長機會
    • 全球元宇宙互動體驗市場成長機會(按應用)
    • 全球元宇宙互動體驗市場成長機會(按地區)
  • 全球元宇宙互動體驗市場新趨勢
  • 戰略分析
    • 新產品開發
    • 全球元宇宙互動體驗市場容量擴張
    • 全球元宇宙互動體驗市場的併購與合資企業
    • 認證和許可

第7章主要企業概況

  • Facebook
  • Microsoft
  • Apple
  • GoerTek
  • ByteDance
簡介目錄

Metaverse Interactive Experience Trends and Forecast

The future of the global metaverse interactive experience market looks promising with opportunities in the game, social contact, and shopping markets. The global metaverse interactive experience market is expected to reach an estimated $0.44 billion by 2030 with a CAGR of 33.6% from 2024 to 2030. The major drivers for this market are rapid development of digital technology and increasing interest in immersive and interconnected virtual worlds.

A more than 150-page report is developed to help in your business decisions.

Metaverse Interactive Experience by Segment

The study includes a forecast for the global metaverse interactive experience by type, application, and region.

Metaverse Interactive Experience Market by Type [Shipment Analysis by Value from 2018 to 2030]:

  • AR/VR
  • Holography
  • Others

Metaverse Interactive Experience Market by Application [Shipment Analysis by Value from 2018 to 2030]:

  • Game
  • Social Contact
  • Shopping
  • Others

Metaverse Interactive Experience Market by Region [Shipment Analysis by Value from 2018 to 2030]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Metaverse Interactive Experience Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies metaverse interactive experience companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the metaverse interactive experience companies profiled in this report include-

  • Facebook
  • Microsoft
  • Apple
  • GoerTek
  • ByteDance

Metaverse Interactive Experience Market Insights

Lucintel forecasts that holography is expected to witness the higher growth over the forecast period as it more affordable and easily accessible.

Within this market, social contact will remain the largest segment due to rising number of immersive social events like virtual concerts, conferences, and parties.

North America is expected to witness highest growth over the forecast period due to significantly growing gaming and entertainment industries and increasing adoption of AR and VR hardware in the region.

Features of the Global Metaverse Interactive Experience Market

Market Size Estimates: Metaverse interactive experience market size estimation in terms of value ($B).

Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.

Segmentation Analysis: Metaverse interactive experience market size by type, application, and region in terms of value ($B).

Regional Analysis: Metaverse interactive experience market breakdown by North America, Europe, Asia Pacific, and Rest of the World.

Growth Opportunities: Analysis of growth opportunities in different types, applications, and regions for the metaverse interactive experience market.

Strategic Analysis: This includes M&A, new product development, and competitive landscape of the metaverse interactive experience market.

Analysis of competitive intensity of the industry based on Porter's Five Forces model.

FAQ

Q1. What is the metaverse interactive experience market size?

Answer: The global metaverse interactive experience market is expected to reach an estimated $0.44 billion by 2030.

Q2. What is the growth forecast for metaverse interactive experience market?

Answer: The global metaverse interactive experience market is expected to grow with a CAGR of 33.6% from 2024 to 2030.

Q3. What are the major drivers influencing the growth of the metaverse interactive experience market?

Answer: The major drivers for this market are rapid development of digital technology and increasing interest in immersive and interconnected virtual worlds.

Q4. What are the major segments for metaverse interactive experience market?

Answer: The future of the metaverse interactive experience market looks promising with opportunities in the game, social contact, and shopping markets.

Q5. Who are the key metaverse interactive experience market companies?

Answer: Some of the key metaverse interactive experience companies are as follows.

  • Facebook
  • Microsoft
  • Apple
  • GoerTek
  • ByteDance

Q6. Which metaverse interactive experience market segment will be the largest in future?

Answer: Lucintel forecasts that holography is expected to witness the higher growth over the forecast period as it more affordable and easily accessible.

Q7. In metaverse interactive experience market, which region is expected to be the largest in next 5 years?

Answer: North America is expected to witness highest growth over the forecast period due to significantly growing gaming and entertainment industries and increasing adoption of AR and VR hardware in the region.

Q.8 Do we receive customization in this report?

Answer: Yes, Lucintel provides 10% customization without any additional cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the metaverse interactive experience market by type (AR/VR, holography, and others), application (game, social contact, shopping, and others), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Metaverse Interactive Experience Market : Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2018 to 2030

  • 3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
  • 3.2. Global Metaverse Interactive Experience Market Trends (2018-2023) and Forecast (2024-2030)
  • 3.3: Global Metaverse Interactive Experience Market by Type
    • 3.3.1: AR/VR
    • 3.3.2: Holography
    • 3.3.3: Others
  • 3.4: Global Metaverse Interactive Experience Market by Application
    • 3.4.1: Game
    • 3.4.2: Social Contact
    • 3.4.3: Shopping
    • 3.4.4: Others

4. Market Trends and Forecast Analysis by Region from 2018 to 2030

  • 4.1: Global Metaverse Interactive Experience Market by Region
  • 4.2: North American Metaverse Interactive Experience Market
    • 4.2.2: North American Metaverse Interactive Experience Market by Application: Game, Social Contact, Shopping, and Others
  • 4.3: European Metaverse Interactive Experience Market
    • 4.3.1: European Metaverse Interactive Experience Market by Type: AR/VR, Holography, and Others
    • 4.3.2: European Metaverse Interactive Experience Market by Application: Game, Social Contact, Shopping, and Others
  • 4.4: APAC Metaverse Interactive Experience Market
    • 4.4.1: APAC Metaverse Interactive Experience Market by Type: AR/VR, Holography, and Others
    • 4.4.2: APAC Metaverse Interactive Experience Market by Application: Game, Social Contact, Shopping, and Others
  • 4.5: ROW Metaverse Interactive Experience Market
    • 4.5.1: ROW Metaverse Interactive Experience Market by Type: AR/VR, Holography, and Others
    • 4.5.2: ROW Metaverse Interactive Experience Market by Application: Game, Social Contact, Shopping, and Others

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Metaverse Interactive Experience Market by Type
    • 6.1.2: Growth Opportunities for the Global Metaverse Interactive Experience Market by Application
    • 6.1.3: Growth Opportunities for the Global Metaverse Interactive Experience Market by Region
  • 6.2: Emerging Trends in the Global Metaverse Interactive Experience Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Metaverse Interactive Experience Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Metaverse Interactive Experience Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1: Facebook
  • 7.2: Microsoft
  • 7.3: Apple
  • 7.4: GoerTek
  • 7.5: ByteDance