封面
市場調查報告書
商品編碼
1856011

2025年全球虛擬實境治療硬體市場報告

Virtual Reality Therapy Hardware Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10個工作天內

價格
簡介目錄

近年來,虛擬實境治療硬體市場呈指數級成長,從2024年的15.6億美元成長到2025年的18.7億美元,複合年成長率達20.1%。這段時期的成長主要得益於以下因素:醫療保健領域擴大採用虛擬實境技術進行暴露療法;焦慮症和創傷後壓力症候群(PTSD)的盛行率不斷上升;醫療保健創新領域的投資不斷增加;支持性研究檢驗了虛擬實境技術的有效性;以及對虛擬實境技術的認知不斷提高。

預計未來幾年,虛擬實境治療硬體市場將快速成長,到2029年市場規模將達到38.4億美元,複合年成長率(CAGR)為19.7%。預測期內的成長預計將受到以下因素的推動:對非侵入性、無藥物治療方案的需求不斷成長;虛擬實境療法被納入主流心理健康項目;政府和保險公司對數位健康工具的支持力度加大;虛擬實境硬體的可負擔性和可及性不斷提高;以及在康復、神經病學和疼痛管理等領域的應用不斷提高。預測期內的主要趨勢包括:輕巧、符合人體工學的虛擬VR頭戴裝置的開發;眼動追蹤和生物回饋療法感測器的整合;無線和雲端連接虛擬實境設備的普及;將人工智慧主導的個人化功能融入治療內容;以及觸覺回饋和身臨其境型環境技術的進步。

虛擬實境治療硬體(VRTH)是指旨在創建身臨其境型虛擬環境以支援治療性介入設備。這些系統透過視覺、聽覺和感官回饋與使用者互動,以輔助復健和認知訓練。 VRTH 的重要優勢在於能夠以安全且可衡量的方式提供個人化治療,並透過提供可控、可重複的互動體驗來改善治療效果。

虛擬實境治療硬體的主要產品類型包括頭戴式顯示器、運動追蹤設備、觸覺回饋設備和虛擬實境(VR)攝影機。頭戴式顯示器(HMD)是一種穿戴式設備,可提供身臨其境型的視覺和聽覺體驗,以支持虛擬實境中的治療性介入。分銷管道包括直銷、線上零售和專賣店。治療領域涵蓋心理健康、身體復健、疼痛管理和恐懼症治療。主要終端使用者包括醫院和診所、復健中心以及研究和學術機構。

美國關稅的快速上漲以及隨之而來的2025年春季貿易摩擦,正對醫療設備產業產生重大影響,尤其是進口診斷影像設備零件、手術用不銹鋼和塑膠耗材。醫院和診所都在抵制價格上漲,這擠壓了製造商的淨利率。監管障礙加劇了這個問題,因為與關稅相關的供應商變更通常需要重新認證設備,從而延緩產品上市時間。企業正透過關鍵零件的雙重採購、擴大國內同質化產品的生產以及加速研發經濟高效材料來降低風險。

本研究報告是商業研究公司(The Business Research Company)最新系列報告的一部分,提供虛擬實境治療硬體市場統計數據,包括全球虛擬實境治療硬體行業市場規模、區域佔有率、競爭對手及其市場佔有率、詳細的市場細分、市場趨勢和商業機會,以及在虛擬實境治療硬體行業取得成功所需的數據。本虛擬實境治療硬體市場研究報告透過對產業現狀和未來發展趨勢的詳細分析,為您提供所需的一切資訊。

精神障礙盛行率的不斷上升預計將推動虛擬實境治療硬體市場的成長。精神障礙會影響個體的思考、情緒、行為和心境,嚴重擾亂日常生活和整體健康。日益嚴重的社會孤立會導致壓力和焦慮加劇,進而惡化情緒健康,並引發心理健康問題。心理健康問題的激增正在推動對虛擬實境治療硬體的需求。這些身臨其境型技術可在可控的虛擬環境中提供高效且方便的治療方案,例如暴露療法、正念訓練和其他治療性介入。例如,美國精神醫學會於2024年5月發布的報告顯示,43%的美國成年人感到焦慮加劇,而2023年和2022年這一比例分別為37%和32%,顯示焦慮程度呈現持續上升趨勢。心理健康問題的日益嚴重正在加速對虛擬實境治療硬體的需求。

虛擬實境治療硬體市場的主要企業正致力於開發先進產品,例如基於虛擬實境的醫療保健工具,以改善治療效果並提供更個人化的治療體驗。這些工具利用身臨其境型模擬來輔助診斷、治療和康復,同時透過互動式、個人化的治療體驗來改善患者護理。例如,總部位於美國的醫療保健公司Penumbra, Inc.於2022年3月發布了先進的虛擬實境治療硬體系統REAL y系列。該平台結合了VR頭戴裝置頭戴裝置、全身運動感測器和名為TherapyView的臨床醫生介面,能夠實現根據每位患者需求量身定做的免手持復健訓練。此次發布標誌著該公司虛擬實境醫療保健產品線的擴展,新增了旨在提升患者護理和康復效果的更廣泛活動和體驗,同時還升級了硬體,並為治療師提供了更靈活的界面,以便他們能夠為不同的病患小組量身定做治療方案。

2023年4月,總部位於美國的虛擬實境治療硬體製造商XRHealth與總部位於西班牙的心理健康服務提供者Amelia Virtual Care合併,打造了最大的XR治療平台。此次合併旨在結合XR和VR治療方案的優勢,整合生理和心理治療,從而惠及更廣泛的患者群體。

虛擬實境治療硬體市場包括手勢追蹤設備 (GTD)、投影機和顯示牆 (PDW)、跑步機和觸覺手套、虛擬實境 (VR) 眼鏡以及虛擬實境 (VR) 模擬器的銷售。該市場的價值為“出廠價”,即製造商或產品創造者向其他營業單位(包括下游製造商、批發商、經銷商和零售商)或直接向最終客戶銷售的商品價值。該市場中的商品價值還包括產品創造者提供的任何相關服務。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場:宏觀經濟情景,包括利率、通貨膨脹、地緣政治、貿易戰和關稅,以及新冠疫情及其復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球虛擬實境治療硬體:PESTEL 分析(政治、社會、技術、環境、法律因素、促進因素和限制因素)
  • 終端用戶產業分析
  • 全球虛擬實境治療硬體市場:成長率分析
  • 全球虛擬實境治療硬體市場表現:規模與成長,2019-2024年
  • 全球虛擬實境治療硬體市場預測:規模與成長,2024-2029年,2034年預測
  • 全球虛擬實境治療硬體:潛在市場規模 (TAM)

第6章 市場細分

  • 全球虛擬實境治療硬體市場依產品類型、效能和預測分類,2019-2024年、2024-2029年預測、2034年預測
  • 頭戴式顯示器
  • 運動追蹤設備
  • 觸覺回饋裝置
  • 虛擬實境(VR)相機
  • 其他產品類型
  • 全球虛擬實境治療硬體市場:依通路分類,實際值及預測值,2019-2024年、2024-2029年預測值、2034年預測值
  • 直銷
  • 線上零售
  • 專賣店
  • 其他分銷管道
  • 全球虛擬實境治療硬體市場:依應用領域分類,實際結果及預測(2019-2024年、2024-2029年預測、2034年預測)
  • 心理健康
  • 物理復健
  • 疼痛管理
  • 恐懼症治療
  • 其他用途
  • 全球虛擬實境治療硬體市場:依最終用戶分類,實際值及預測值,2019-2024年、2024-2029年預測值、2034年預測值
  • 醫院和診所
  • 復健中心
  • 研究和學術機構
  • 其他最終用戶
  • 全球虛擬實境治療硬體市場:按頭戴式顯示器 (HMD) 和類型細分,實際數據和預測數據(2019-2024 年、2024-2029 年預測、2034 年預測)。
  • 獨立式頭戴顯示器(HMD)
  • 有線頭戴式顯示器(HMD)
  • 基於智慧型手機的頭戴式顯示器(HMD)
  • 混合實境頭戴式顯示器(HMD)
  • 全球虛擬實境治療硬體市場:按運動追蹤設備、類型細分,實際數據和預測數據(2019-2024 年、2024-2029 年預測、2034 年預測)。
  • 光學運動追蹤器
  • 慣性運動追蹤器
  • 磁性運動追蹤器
  • 機械運動追蹤器
  • 全球虛擬實境治療硬體市場:觸覺回饋設備細分,按類型分類,實際數據和預測數據(2019-2024年、2024-2029年預測、2034年預測)。
  • 帶有觸覺回饋的手套
  • 帶有觸覺回饋的套裝
  • 手持式觸覺控制器
  • 基於外骨骼的觸覺設備
  • 全球虛擬實境治療硬體市場:按虛擬實境(VR)攝影機、類型、效能和預測進行細分,2019-2024年、2024-2029年預測、2034年預測
  • 360度虛擬實境(VR)相機
  • 立體虛擬實境(VR)攝影機
  • 單一視野虛擬實境 (VR) 相機
  • 多鏡頭虛擬實境(VR)相機
  • 全球虛擬實境治療硬體市場:按產品類型細分,按類型分類,實際值和預測值,2019-2024年,2024-2029年預測值,2034年預測值
  • 虛擬實境(VR)跑步機
  • 虛擬實境(VR)感測器和追蹤器
  • 虛擬實境(VR)運動平台
  • 虛擬實境(VR)互動控制器

第7章 區域和國家分析

  • 全球虛擬實境治療硬體市場:區域表現及預測,2019-2024年、2024-2029年預測、2034年預測
  • 全球虛擬實境治療硬體市場:國家/地區、市場表現及預測,2019-2024年、2024-2029年預測、2034年預測

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章:澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章:西歐市場

第16章英國市場

第17章:德國市場

第18章:法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章:俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章:競爭格局與公司概況

  • 虛擬實境治療硬體市場:競爭格局
  • 虛擬實境治療硬體市場:公司概況
    • Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Penumbra Inc. Overview, Products and Services, Strategy and Financial Analysis
    • HTC Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Sony Interactive Entertainment Europe Limited Overview, Products and Services, Strategy and Financial Analysis

第31章:其他領先和創新企業

  • MindMaze SA
  • XRHealth Inc.
  • MyndVR Inc.
  • AppliedVR Inc.
  • NuEyes Technologies Inc.
  • Looxid Labs Inc.
  • OpenBCI Inc.
  • Karuna Labs Inc.
  • Rewire Fitness Inc.
  • Novobeing Inc.
  • Amelia Virtual Care Inc.
  • Twin Reality Technologies Inc.
  • Pico Interactive Inc.
  • Biomed India
  • KineQuantum SAS

第32章 全球市場競爭基準化分析與儀錶板

第33章 重大併購

第34章 近期市場趨勢

第35章:高潛力市場國家、細分市場與策略

  • 2029年虛擬實境治療硬體市場:提供新機會的國家
  • 2029年虛擬實境治療硬體市場:充滿新機會的細分市場
  • 2029年虛擬實境治療硬體市場:成長策略
    • 基於市場趨勢的策略
    • 競爭對手策略

第36章附錄

簡介目錄
Product Code: r38664

Virtual reality therapy hardware (VRTH) refers to physical devices designed to create immersive virtual environments that support therapeutic interventions. These systems engage users through visual, auditory, and sensory feedback to aid rehabilitation and cognitive training. VRTH improves treatment effectiveness by offering controlled, repeatable, and interactive experiences, with the key advantage of delivering personalized therapy in a safe and measurable way.

The primary product types of virtual reality therapy hardware include head-mounted displays, motion tracking devices, haptic feedback devices, virtual reality (VR) cameras, and others. Head-mounted displays (HMDs) are wearable devices that provide immersive visual and auditory experiences to support therapeutic interventions in virtual reality. Distribution channels include direct sales, online retail, specialty stores, and others. Applications cover mental health, physical rehabilitation, pain management, phobia treatment, and other areas. Primary end users include hospitals and clinics, rehabilitation centers, research and academic institutes, and others.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The fast surge in U.S. tariffs and the trade tensions that followed in spring 2025 are heavily affecting the medical equipment sector, particularly for imported imaging machine components, surgical-grade stainless steel, and plastic disposables. Hospitals and clinics resist price hikes, pressuring manufacturers' margins. Regulatory hurdles compound the problem, as tariff-related supplier changes often require re-certification of devices, delaying time-to-market. Companies are mitigating risks by dual-sourcing critical parts, expanding domestic production of commoditized items, and accelerating R&D in cost-efficient materials.

The virtual reality therapy hardware market research report is one of a series of new reports from The Business Research Company that provides virtual reality therapy hardware market statistics, including virtual reality therapy hardware industry global market size, regional shares, competitors with a virtual reality therapy hardware market share, detailed virtual reality therapy hardware market segments, market trends and opportunities, and any further data you may need to thrive in the virtual reality therapy hardware industry. The virtual reality therapy hardware market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The virtual reality therapy hardware market size has grown exponentially in recent years. It will grow from $1.56 billion in 2024 to $1.87 billion in 2025 at a compound annual growth rate (CAGR) of 20.1%. Growth in the historic period was driven by increasing adoption of VR in healthcare for exposure therapy, rising prevalence of anxiety disorders and PTSD, higher investments in healthcare innovation, supportive research validating VR effectiveness, and growing awareness among therapists and clinicians.

The virtual reality therapy hardware market size is expected to see rapid growth in the next few years. It will grow to $3.84 billion in 2029 at a compound annual growth rate (CAGR) of 19.7%. Growth in the forecast period is expected to result from rising demand for non-invasive and drug-free treatment alternatives, integration of VR therapy into mainstream mental health programs, increased government and insurance support for digital health tools, greater affordability and accessibility of VR hardware, and expanding applications in rehabilitation, neurology, and pain management. Primary trends anticipated for the forecast period include development of lightweight and ergonomic VR headsets, integration of eye-tracking and biofeedback sensors, adoption of wireless and cloud-connected VR devices, incorporation of AI-driven personalization in therapy content, and advancements in haptic feedback and immersive environments.

The increasing prevalence of mental disorders is expected to drive the growth of the virtual reality therapy hardware market. Mental disorders affect an individual's thoughts, emotions, behavior, or mood, significantly disrupting daily activities and overall well-being. As social isolation grows, it leads to heightened stress and anxiety, which further deteriorate emotional health and contribute to mental health challenges. This surge in mental health issues is fueling the demand for virtual reality therapy hardware, as these immersive technologies offer efficient, accessible treatment options, including exposure therapy, mindfulness training, and other therapeutic interventions within controlled virtual settings. For example, a report from the American Psychiatric Association in May 2024 revealed that 43% of adults in the United States experienced more anxiety, compared to 37% in 2023 and 32% in 2022, indicating a steady increase in anxiety levels. This rise in mental health conditions is therefore accelerating the demand for virtual reality therapy hardware.

Key players in the virtual reality therapy hardware market are focusing on developing advanced products such as VR-based healthcare tools to enhance treatment outcomes and provide more personalized therapy experiences. These tools leverage immersive simulations to assist in diagnosis, treatment, and rehabilitation while improving patient care through interactive and individualized therapeutic experiences. For example, in March 2022, Penumbra, Inc., a U.S.-based healthcare company, introduced the REAL y-Series, an advanced VR therapy hardware system. The platform combines a VR headset, full-body motion sensors, and a clinician interface called TherapyView, enabling hands-free rehabilitation exercises customized for each patient's needs. This launch expanded the company's VR healthcare offerings, introducing a broader range of activities and experiences aimed at enhancing patient care and rehabilitation, with upgraded hardware and a more flexible interface for therapists to tailor treatment programs for a diverse group of patients.

In April 2023, XRHealth, a U.S.-based manufacturer of virtual reality therapy hardware, merged with Amelia Virtual Care, a provider of mental health services based in Spain, to create the largest XR therapeutics platform. The merger aims to combine the best of XR and VR therapeutic solutions, integrating both physical and mental health treatments to reach a wider patient population.

Major players in the virtual reality therapy hardware market are Apple Inc., Meta Platforms Inc., Penumbra Inc., HTC Corporation, Sony Interactive Entertainment Europe Limited, MindMaze SA, XRHealth Inc., MyndVR Inc., AppliedVR Inc., NuEyes Technologies Inc., Looxid Labs Inc., OpenBCI Inc., Karuna Labs Inc., Rewire Fitness Inc., Novobeing Inc., Amelia Virtual Care Inc., Twin Reality Technologies Inc., Pico Interactive Inc., Biomed India, and KineQuantum SAS.

North America was the largest region in the virtual reality therapy hardware market in 2024. The regions covered in virtual reality therapy hardware report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the virtual reality therapy hardware market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The virtual reality therapy hardware market consists of sales of gesture tracking devices (GTD), projectors and display walls (PDW), treadmills and haptic gloves, virtual reality (VR) glasses, and virtual reality (VR) simulators. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Virtual Reality Therapy Hardware Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual reality therapy hardware market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, post-pandemic supply chain realignment, inflation and interest rate fluctuations, and evolving regulatory landscapes.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for virtual reality therapy hardware ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The virtual reality therapy hardware market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Product Type: Head-Mounted Displays; Motion Tracking Devices; Haptic Feedback Devices; Virtual Reality (VR) Cameras; Other Product Types
  • 2) By Distribution Channel: Direct Sales; Online Retail; Specialty Stores; Other Distribution Channels
  • 3) By Application: Mental Health; Physical Rehabilitation; Pain Management; Phobia Treatment; Other Applications
  • 4) By End-User: Hospitals And Clinics; Rehabilitation Centers; Research And Academic Institutes; Other End-Users
  • Subsegments:
  • 1) By Head-Mounted Displays (HMDs): Standalone Head-Mounted Displays (HMDs); Tethered Head-Mounted Displays (HMDs); Smartphone-based Head-Mounted Displays (HMDs); Mixed Reality Head-Mounted Displays (HMDs)
  • 2) By Motion Tracking Devices: Optical Motion Trackers; Inertial Motion Trackers; Magnetic Motion Trackers; Mechanical Motion Trackers
  • 3) By Haptic Feedback Devices: Gloves With Haptic Feedback; Suits With Haptic Feedback; Handheld Haptic Controllers; Exoskeleton-based Haptic Devices
  • 4) By Virtual Reality (VR) Cameras: 360-Degree Virtual Reality (VR) Cameras; Stereoscopic Virtual Reality (VR) Cameras; Monoscopic Virtual Reality (VR) Cameras; Multi-Lens Virtual Reality (VR) Cameras
  • 5) By Other Product Types: Virtual Reality (VR) Treadmills; Virtual Reality (VR) Sensors And Trackers; Virtual Reality (VR) Motion Platforms; Virtual Reality (VR) Interaction Controllers
  • Companies Mentioned: Apple Inc.; Meta Platforms Inc.; Penumbra Inc.; HTC Corporation; Sony Interactive Entertainment Europe Limited; MindMaze SA; XRHealth Inc.; MyndVR Inc.; AppliedVR Inc.; NuEyes Technologies Inc.; Looxid Labs Inc.; OpenBCI Inc.; Karuna Labs Inc.; Rewire Fitness Inc.; Novobeing Inc.; Amelia Virtual Care Inc.; Twin Reality Technologies Inc.; Pico Interactive Inc.; Biomed India; KineQuantum SAS.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Virtual Reality Therapy Hardware Market Characteristics

3. Virtual Reality Therapy Hardware Market Trends And Strategies

4. Virtual Reality Therapy Hardware Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Virtual Reality Therapy Hardware Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Virtual Reality Therapy Hardware PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Virtual Reality Therapy Hardware Market Growth Rate Analysis
  • 5.4. Global Virtual Reality Therapy Hardware Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Virtual Reality Therapy Hardware Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Virtual Reality Therapy Hardware Total Addressable Market (TAM)

6. Virtual Reality Therapy Hardware Market Segmentation

  • 6.1. Global Virtual Reality Therapy Hardware Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Head-Mounted Displays
  • Motion Tracking Devices
  • Haptic Feedback Devices
  • Virtual Reality (VR) Cameras
  • Other Product Types
  • 6.2. Global Virtual Reality Therapy Hardware Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Direct Sales
  • Online Retail
  • Specialty Stores
  • Other Distribution Channels
  • 6.3. Global Virtual Reality Therapy Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Mental Health
  • Physical Rehabilitation
  • Pain Management
  • Phobia Treatment
  • Other Applications
  • 6.4. Global Virtual Reality Therapy Hardware Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hospitals And Clinics
  • Rehabilitation Centers
  • Research And Academic Institutes
  • Other End-Users
  • 6.5. Global Virtual Reality Therapy Hardware Market, Sub-Segmentation Of Head-Mounted Displays (HMDs), By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Standalone Head-Mounted Displays (HMDs)
  • Tethered Head-Mounted Displays (HMDs)
  • Smartphone-based Head-Mounted Displays (HMDs)
  • Mixed Reality Head-Mounted Displays (HMDs)
  • 6.6. Global Virtual Reality Therapy Hardware Market, Sub-Segmentation Of Motion Tracking Devices, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Optical Motion Trackers
  • Inertial Motion Trackers
  • Magnetic Motion Trackers
  • Mechanical Motion Trackers
  • 6.7. Global Virtual Reality Therapy Hardware Market, Sub-Segmentation Of Haptic Feedback Devices, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Gloves With Haptic Feedback
  • Suits With Haptic Feedback
  • Handheld Haptic Controllers
  • Exoskeleton-based Haptic Devices
  • 6.8. Global Virtual Reality Therapy Hardware Market, Sub-Segmentation Of Virtual Reality (VR) Cameras, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 360-Degree Virtual Reality (VR) Cameras
  • Stereoscopic Virtual Reality (VR) Cameras
  • Monoscopic Virtual Reality (VR) Cameras
  • Multi-Lens Virtual Reality (VR) Cameras
  • 6.9. Global Virtual Reality Therapy Hardware Market, Sub-Segmentation Of Other Product Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Reality (VR) Treadmills
  • Virtual Reality (VR) Sensors And Trackers
  • Virtual Reality (VR) Motion Platforms
  • Virtual Reality (VR) Interaction Controllers

7. Virtual Reality Therapy Hardware Market Regional And Country Analysis

  • 7.1. Global Virtual Reality Therapy Hardware Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Virtual Reality Therapy Hardware Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Virtual Reality Therapy Hardware Market

  • 8.1. Asia-Pacific Virtual Reality Therapy Hardware Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Virtual Reality Therapy Hardware Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Virtual Reality Therapy Hardware Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Virtual Reality Therapy Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Virtual Reality Therapy Hardware Market

  • 9.1. China Virtual Reality Therapy Hardware Market Overview
  • 9.2. China Virtual Reality Therapy Hardware Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Virtual Reality Therapy Hardware Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Virtual Reality Therapy Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Virtual Reality Therapy Hardware Market

  • 10.1. India Virtual Reality Therapy Hardware Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Virtual Reality Therapy Hardware Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Virtual Reality Therapy Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Virtual Reality Therapy Hardware Market

  • 11.1. Japan Virtual Reality Therapy Hardware Market Overview
  • 11.2. Japan Virtual Reality Therapy Hardware Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Virtual Reality Therapy Hardware Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Virtual Reality Therapy Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Virtual Reality Therapy Hardware Market

  • 12.1. Australia Virtual Reality Therapy Hardware Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Virtual Reality Therapy Hardware Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Virtual Reality Therapy Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Virtual Reality Therapy Hardware Market

  • 13.1. Indonesia Virtual Reality Therapy Hardware Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Virtual Reality Therapy Hardware Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Virtual Reality Therapy Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Virtual Reality Therapy Hardware Market

  • 14.1. South Korea Virtual Reality Therapy Hardware Market Overview
  • 14.2. South Korea Virtual Reality Therapy Hardware Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Virtual Reality Therapy Hardware Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Virtual Reality Therapy Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Virtual Reality Therapy Hardware Market

  • 15.1. Western Europe Virtual Reality Therapy Hardware Market Overview
  • 15.2. Western Europe Virtual Reality Therapy Hardware Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Virtual Reality Therapy Hardware Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Virtual Reality Therapy Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Virtual Reality Therapy Hardware Market

  • 16.1. UK Virtual Reality Therapy Hardware Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Virtual Reality Therapy Hardware Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Virtual Reality Therapy Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Virtual Reality Therapy Hardware Market

  • 17.1. Germany Virtual Reality Therapy Hardware Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Virtual Reality Therapy Hardware Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Virtual Reality Therapy Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Virtual Reality Therapy Hardware Market

  • 18.1. France Virtual Reality Therapy Hardware Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Virtual Reality Therapy Hardware Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Virtual Reality Therapy Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Virtual Reality Therapy Hardware Market

  • 19.1. Italy Virtual Reality Therapy Hardware Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Virtual Reality Therapy Hardware Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Virtual Reality Therapy Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Virtual Reality Therapy Hardware Market

  • 20.1. Spain Virtual Reality Therapy Hardware Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Virtual Reality Therapy Hardware Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Virtual Reality Therapy Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Virtual Reality Therapy Hardware Market

  • 21.1. Eastern Europe Virtual Reality Therapy Hardware Market Overview
  • 21.2. Eastern Europe Virtual Reality Therapy Hardware Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Virtual Reality Therapy Hardware Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Virtual Reality Therapy Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Virtual Reality Therapy Hardware Market

  • 22.1. Russia Virtual Reality Therapy Hardware Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Virtual Reality Therapy Hardware Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Virtual Reality Therapy Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Virtual Reality Therapy Hardware Market

  • 23.1. North America Virtual Reality Therapy Hardware Market Overview
  • 23.2. North America Virtual Reality Therapy Hardware Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Virtual Reality Therapy Hardware Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Virtual Reality Therapy Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Virtual Reality Therapy Hardware Market

  • 24.1. USA Virtual Reality Therapy Hardware Market Overview
  • 24.2. USA Virtual Reality Therapy Hardware Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Virtual Reality Therapy Hardware Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Virtual Reality Therapy Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Virtual Reality Therapy Hardware Market

  • 25.1. Canada Virtual Reality Therapy Hardware Market Overview
  • 25.2. Canada Virtual Reality Therapy Hardware Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Virtual Reality Therapy Hardware Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Virtual Reality Therapy Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Virtual Reality Therapy Hardware Market

  • 26.1. South America Virtual Reality Therapy Hardware Market Overview
  • 26.2. South America Virtual Reality Therapy Hardware Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Virtual Reality Therapy Hardware Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Virtual Reality Therapy Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Virtual Reality Therapy Hardware Market

  • 27.1. Brazil Virtual Reality Therapy Hardware Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Virtual Reality Therapy Hardware Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Virtual Reality Therapy Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Virtual Reality Therapy Hardware Market

  • 28.1. Middle East Virtual Reality Therapy Hardware Market Overview
  • 28.2. Middle East Virtual Reality Therapy Hardware Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Virtual Reality Therapy Hardware Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Virtual Reality Therapy Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Virtual Reality Therapy Hardware Market

  • 29.1. Africa Virtual Reality Therapy Hardware Market Overview
  • 29.2. Africa Virtual Reality Therapy Hardware Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Virtual Reality Therapy Hardware Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Virtual Reality Therapy Hardware Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Virtual Reality Therapy Hardware Market Competitive Landscape And Company Profiles

  • 30.1. Virtual Reality Therapy Hardware Market Competitive Landscape
  • 30.2. Virtual Reality Therapy Hardware Market Company Profiles
    • 30.2.1. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Penumbra Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. HTC Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Sony Interactive Entertainment Europe Limited Overview, Products and Services, Strategy and Financial Analysis

31. Virtual Reality Therapy Hardware Market Other Major And Innovative Companies

  • 31.1. MindMaze SA
  • 31.2. XRHealth Inc.
  • 31.3. MyndVR Inc.
  • 31.4. AppliedVR Inc.
  • 31.5. NuEyes Technologies Inc.
  • 31.6. Looxid Labs Inc.
  • 31.7. OpenBCI Inc.
  • 31.8. Karuna Labs Inc.
  • 31.9. Rewire Fitness Inc.
  • 31.10. Novobeing Inc.
  • 31.11. Amelia Virtual Care Inc.
  • 31.12. Twin Reality Technologies Inc.
  • 31.13. Pico Interactive Inc.
  • 31.14. Biomed India
  • 31.15. KineQuantum SAS

32. Global Virtual Reality Therapy Hardware Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Virtual Reality Therapy Hardware Market

34. Recent Developments In The Virtual Reality Therapy Hardware Market

35. Virtual Reality Therapy Hardware Market High Potential Countries, Segments and Strategies

  • 35.1 Virtual Reality Therapy Hardware Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Virtual Reality Therapy Hardware Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Virtual Reality Therapy Hardware Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer