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市場調查報告書
商品編碼
1873141

2025年全球虛擬實境手套市場報告

Virtual Reality Glove Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10個工作天內

價格
簡介目錄

近年來,虛擬實境手套市場呈指數級成長,預計將從2024年的51.3億美元成長到2025年的63億美元,複合年成長率達22.9%。迄今為止,推動市場成長的因素包括:對身臨其境型體驗的需求不斷成長、醫療領域的應用日益廣泛、觸覺技術的進步、工業培訓中應用的增加,以及對用戶互動和手勢姿態辨識的日益重視。

預計未來幾年虛擬實境手套市場將呈指數級成長,到2029年市場規模將達到142億美元,複合年成長率(CAGR)為22.5%。預測期內的成長將主要得益於人工智慧的日益普及、感測器的微型化、遊戲和娛樂領域應用的不斷擴展以及無線連接的日益普及。預測期內的關鍵趨勢包括觸覺回饋技術的進步、與擴增實境(AR)和混合實境(MR)的融合、符合人體工學和輕量化設計的創新、人工智慧驅動的手勢姿態辨識技術的發展以及雲端基礎運算的虛擬實境資料處理技術的進步。

日益成長的數位轉型預計將推動虛擬實境手套市場的成長。數位轉型是指將數位技術融入所有業務職能,旨在提高營運效率、提升客戶體驗並創造整體價值。這項轉型源自於對更佳客戶體驗日益成長的需求,企業正採用人工智慧、雲端運算和分析等工具來提供快速、個人化和便利的服務,進而提高客戶滿意度和忠誠度。此外,隨著企業採用身臨其境型技術來改善遠端協作,對虛擬實境手套的需求也在成長,這類手套允許使用者透過手勢和觸控控制與虛擬環境互動。例如,英國政府中央數位資料局 (CDDA) 於 2023 年 11 月透露,政府的數位轉型可以透過減少與紙張相關的成本節省超過 11.7 億美元(10 億英鎊)。到 2025 年,實施具有競爭力的數位化薪酬結構預計每年可節省 1.2212 億美元(1.01 億英鎊),從而降低離職率並減少對高成本勞動力的依賴。這是推動虛擬實境手套市場成長的持續數位轉型的背景。

工業活動的成長預計將推動虛擬實境手套市場的發展。工業活動是指在工廠和工業設施中,利用機械、設備和人力進行大規模產品生產和加工。由於經濟成長和都市化帶動建築、汽車和電子等產業的消費增加,全球對製成品的需求不斷成長,工業活動也隨之蓬勃發展。虛擬實境手套能夠讓工人在虛擬環境中模擬複雜任務,從而為工業活動帶來顯著優勢,提供安全有效的培訓,同時降低設備損壞和人身傷害的風險。例如,根據美國美國製造商協會 (NAM) 於 2024 年 9 月發布的報告,製造業增加價值產出從 2024 年第一季的年化 2.881 兆美元成長到第二季的 2.91 兆美元。在此期間,製造業占美國經濟總增加價值的 10.0%。此外,製造業實際增加價值產出從第一季的23,370億美元增加到第二季的23,840億美元。工業活動的活性化正在推動虛擬實境手套市場的成長。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場:宏觀經濟情景,包括利率、通貨膨脹、地緣政治、貿易戰和關稅,以及新冠疫情及其復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球虛擬實境手套市場:PESTEL 分析(政治、社會、技術、環境、法律因素、促進因素和限制因素)
  • 終端用戶產業分析
  • 全球虛擬實境手套市場:成長率分析
  • 全球虛擬實境手套市場表現:規模與成長,2019-2024年
  • 全球虛擬實境手套市場預測:規模與成長,2024-2029年,2034年預測
  • 全球虛擬實境手套市場:潛在市場規模 (TAM)

第6章 市場細分

  • 全球虛擬實境手套市場:依產品類型、效能和預測分類,2019-2024年、2024-2029年預測、2034年預測
  • 觸覺手套
  • 動作捕捉手套
  • 遊戲手套
  • 其他產品類型
  • 全球虛擬實境手套市場:依技術、性能和預測分類,2019-2024年、2024-2029年預測、2034年預測
  • 有線
  • 無線的
  • 全球虛擬實境手套市場:按應用、效能和預測分類,2019-2024年、2024-2029年預測、2034年預測
  • 賭博
  • 衛生保健
  • 教育和培訓
  • 工業的
  • 其他用途
  • 全球虛擬實境手套市場:依最終用戶分類,實際數據和預測數據,2019-2024年、2024-2029年預測數據、2034年預測數據
  • 消費者
  • 商業的
  • 工業的
  • 其他最終用戶
  • 全球虛擬實境手套市場:按觸覺手套、類型、性能和預測進行細分,2019-2024年、2024-2029年預測、2034年預測
  • 力回饋手套
  • 振動觸覺手套
  • 全球虛擬實境手套市場:按動作捕捉手套細分,按類型、性能和預測(2019-2024年、2024-2029年預測、2034年預測)
  • 光學運動捕捉手套
  • 磁性運動捕捉手套
  • 慣性運動捕捉手套
  • 全球虛擬實境手套市場:依遊戲手套、類型細分,實際數據及預測數據(2019-2024年、2024-2029年預測、2034年預測)。
  • 虛擬實境(VR)遊戲手套
  • 擴增實境(AR)遊戲手套
  • 混合實境(MR)遊戲手套
  • 全球虛擬實境手套市場:按產品類型細分,實際數據和預測數據(2019-2024年、2024-2029年預測、2034年預測)。
  • 復健手套
  • 工業手套
  • 訓練和模擬手套

第7章 區域和國家分析

  • 全球虛擬實境手套市場:按地區、性能和預測分類,2019-2024年、2024-2029年預測、2034年預測
  • 全球虛擬實境手套市場:按國家、性能和預測分類,2019-2024 年、2024-2029 年預測、2034 年預測

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章:澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章:西歐市場

第16章英國市場

第17章:德國市場

第18章:法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章:競爭格局與公司概況

  • 虛擬實境手套市場:競爭格局
  • 虛擬實境手套市場:公司概況
    • Noitom International Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Synertial Limited Overview, Products and Services, Strategy and Financial Analysis
    • Manus Prime Mocap BV Overview, Products and Services, Strategy and Financial Analysis
    • Dexta Robotics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • HaptX Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章:其他領先和創新企業

  • Simulanis Solutions Private Limited
  • SenseGlove BV
  • bHaptics Inc.
  • BeBop Sensors Inc.
  • CyberGlove Systems LLC
  • Neurodigital Technologies SL
  • CaptoGlove Inc.
  • AjnaLens Private Limited
  • AI Silk Technologies Private Limited
  • Teslasuit Inc.
  • TouchDIVER Co. Ltd.
  • WEART Technologies Pvt. Ltd.
  • Gloveone Inc.
  • Virdyn Technologies Private Limited
  • Udexreal Technologies Private Limited

第32章 全球市場競爭基準化分析與儀錶板

第33章 重大併購

第34章 近期市場趨勢

第35章:高潛力市場國家、細分市場與策略

  • 2029年虛擬實境手套市場:提供新機會的國家
  • 2029年虛擬實境手套市場:充滿新機會的細分市場
  • 虛擬實境手套市場2029:成長策略
    • 基於市場趨勢的策略
    • 競爭對手策略

第36章附錄

簡介目錄
Product Code: r39058

A virtual reality (VR) glove is a wearable device equipped with sensors that track hand and finger movements, enabling users to interact naturally with virtual environments. Its purpose is to deliver immersive tactile feedback and precise gesture control, enhancing experiences in gaming, training simulations, remote operations, and virtual collaboration.

The primary product types of virtual reality gloves include haptic gloves, motion capture gloves, gaming gloves, and others. Haptic gloves are wearable devices that provide tactile feedback and force resistance to simulate the sense of touch and interaction with virtual objects. These gloves are available in both wired and wireless configurations. They are used across various applications, including gaming, healthcare, education and training, industrial sectors, and others, serving a diverse range of end-users from consumers to commercial and industrial users.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The rapid escalation of U.S. tariffs and the resulting trade tensions in spring 2025 are significantly impacting the information technology sector, particularly in hardware manufacturing, data infrastructure, and software deployment. Higher duties on imported semiconductors, circuit boards, and networking equipment have raised production and operational costs for tech firms, cloud service providers, and data centers. Companies relying on globally sourced components for laptops, servers, and consumer electronics are facing longer lead times and increased pricing pressures. In parallel, tariffs on specialized software tools and retaliatory measures from key international markets have disrupted global IT supply chains and reduced overseas demand for U.S.-developed technologies. To navigate these challenges, the sector is accelerating investments in domestic chip fabrication, diversifying supplier bases, and adopting AI-driven automation to enhance operational resilience and cost efficiency.

The virtual reality glove market research report is one of a series of new reports from The Business Research Company that provides virtual reality glove market statistics, including the virtual reality glove industry global market size, regional shares, competitors with the virtual reality glove market share, detailed virtual reality glove market segments, market trends, and opportunities, and any further data you may need to thrive in the virtual reality glove industry. This virtual reality glove market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The virtual reality glove market size has grown exponentially in recent years. It will grow from $5.13 billion in 2024 to $6.30 billion in 2025 at a compound annual growth rate (CAGR) of 22.9%. The growth in the historic period was driven by increasing demand for immersive experiences, rising adoption in healthcare applications, technological advancements in haptics, growing use in industrial training, and greater focus on user interaction and gesture recognition.

The virtual reality glove market size is expected to see exponential growth in the next few years. It will grow to $14.20 billion in 2029 at a compound annual growth rate (CAGR) of 22.5%. The growth in the forecast period is driven by increasing integration of artificial intelligence, miniaturization of sensors, expanding applications in gaming and entertainment, and wider adoption of wireless connectivity technologies. Key trends in the forecast period include advancements in haptic feedback technology, integration with augmented and mixed reality, innovation in ergonomic and lightweight designs, development of AI-driven gesture recognition, and progress in cloud-based computing for VR data processing.

The increasing digital transformation is expected to drive the growth of the virtual reality glove market. Digital transformation involves the integration of digital technologies across all business functions to enhance operations, customer experiences, and overall value creation. This transformation is driven by the rising demand for improved customer experiences, prompting businesses to adopt tools such as AI, cloud, and analytics to offer faster, more personalized, and convenient services that boost customer satisfaction and loyalty. Digital transformation also fuels the demand for virtual reality gloves, as companies implement immersive technologies to improve remote collaboration, enabling users to interact naturally with virtual environments using hand movements and touch. For instance, in November 2023, the Central Digital and Data Office, a UK-based government agency, revealed that digital transformation in the government could save over $1.17 billion (£1 billion) by eliminating paper-related costs. By 2025, a competitive digital remuneration framework could save $122.12 million (£101 million) annually, reducing attrition rates and dependence on costly labor. As a result, the ongoing digital transformation is driving the growth of the virtual reality glove market.

The increasing industrial activities are expected to contribute to the growth of the virtual reality glove market. Industrial activities involve large-scale production and processing of goods using machines, equipment, and human labor in factories or industrial facilities. These activities are rising due to the growing global demand for manufactured goods, as economic growth and urbanization lead to higher consumption across industries such as construction, automotive, and electronics. Virtual reality gloves offer significant benefits in industrial activities by enabling workers to simulate complex tasks in a virtual environment, providing safe and effective training while reducing the risk of equipment damage and personal injury. For example, in September 2024, a report by the National Association of Manufacturers (NAM), a US-based advocacy group, noted that value-added output in manufacturing increased from an annual rate of $2.881 trillion in the first quarter to $2.910 trillion in the second quarter of 2024. Manufacturing accounted for 10.0% of the total value-added output in the U.S. economy during this period. Additionally, real value-added output in manufacturing rose from $2.337 trillion annually in the first quarter to $2.384 trillion in the second quarter. As a result, the rise in industrial activities is fueling the growth of the virtual reality glove market.

Leading companies in the virtual reality glove market are focusing on developing innovative approaches, such as integrating haptic feedback, to gain a competitive edge. Haptic feedback integration allows virtual reality gloves to simulate realistic touch sensations, improving user interaction and immersion in virtual environments. For example, in June 2025, UdexReal, a China-based technology company, introduced the UDCap virtual reality gloves, which offer advanced haptic feedback, wireless connectivity, and an ergonomic design for extended use. These gloves provide precise motion tracking and tactile responses, delivering a more immersive and natural experience for users. This innovation meets the growing consumer demand for enhanced interactivity and realism in virtual reality applications.

Major players in the virtual reality glove market are Noitom International Co. Ltd., Synertial Limited, Manus Prime Mocap B.V., Dexta Robotics Co. Ltd., HaptX Inc., Simulanis Solutions Private Limited, SenseGlove B.V., bHaptics Inc., BeBop Sensors Inc., CyberGlove Systems LLC, Neurodigital Technologies S.L., CaptoGlove Inc., AjnaLens Private Limited, AI Silk Technologies Private Limited, Teslasuit Inc., TouchDIVER Co. Ltd., WEART Technologies Pvt. Ltd., Gloveone Inc., Virdyn Technologies Private Limited, and Udexreal Technologies Private Limited.

North America was the largest region in the virtual reality glove market in 2024. The regions covered in virtual reality glove report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the virtual reality glove market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The virtual reality glove market consists of revenues earned by entities by providing services such as virtual reality (VR) application development, training programs, maintenance, and integration services. The market value includes the value of related goods sold by the service provider or included within the service offering. The virtual reality glove market also includes sales of exoskeleton VR gloves, data-tracking gloves, force feedback gloves, touch-sensitive VR gloves, and sensor. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Virtual Reality Glove Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual reality glove market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for virtual reality glove ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The virtual reality glove market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Product Type: Haptic Gloves; Motion Capture Gloves; Gaming Gloves; Other Product Types
  • 2) By Technology: Wired; Wireless
  • 3) By Application: Gaming; Healthcare; Education And Training; Industrial; Other Applications
  • 4) By End-User: Consumer; Commercial; Industrial; Other End-Users
  • Subsegments:
  • 1) By Haptic Gloves: Force Feedback Gloves; Vibrotactile Gloves; Exoskeleton Gloves
  • 2) By Motion Capture Gloves: Optical Motion Capture Gloves; Magnetic Motion Capture Gloves; Inertial Motion Capture Gloves
  • 3) By Gaming Gloves: Virtual Reality (VR) Gaming Gloves; Augmented Reality (AR) Gaming Gloves; Mixed Reality Gaming Gloves
  • 4) By Other Product Types: Rehabilitation Gloves; Industrial Gloves; Training And Simulation Gloves
  • Companies Mentioned: Noitom International Co. Ltd.; Synertial Limited; Manus Prime Mocap B.V.; Dexta Robotics Co. Ltd.; HaptX Inc.; Simulanis Solutions Private Limited; SenseGlove B.V.; bHaptics Inc.; BeBop Sensors Inc.; CyberGlove Systems LLC; Neurodigital Technologies S.L.; CaptoGlove Inc.; AjnaLens Private Limited; AI Silk Technologies Private Limited; Teslasuit Inc.; TouchDIVER Co. Ltd.; WEART Technologies Pvt. Ltd.; Gloveone Inc.; Virdyn Technologies Private Limited; Udexreal Technologies Private Limited.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Virtual Reality Glove Market Characteristics

3. Virtual Reality Glove Market Trends And Strategies

4. Virtual Reality Glove Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Virtual Reality Glove Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Virtual Reality Glove PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Virtual Reality Glove Market Growth Rate Analysis
  • 5.4. Global Virtual Reality Glove Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Virtual Reality Glove Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Virtual Reality Glove Total Addressable Market (TAM)

6. Virtual Reality Glove Market Segmentation

  • 6.1. Global Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Haptic Gloves
  • Motion Capture Gloves
  • Gaming Gloves
  • Other Product Types
  • 6.2. Global Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Wired
  • Wireless
  • 6.3. Global Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Gaming
  • Healthcare
  • Education And Training
  • Industrial
  • Other Applications
  • 6.4. Global Virtual Reality Glove Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Consumer
  • Commercial
  • Industrial
  • Other End-Users
  • 6.5. Global Virtual Reality Glove Market, Sub-Segmentation Of Haptic Gloves, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Force Feedback Gloves
  • Vibrotactile Gloves
  • Vibrotactile Gloves
  • 6.6. Global Virtual Reality Glove Market, Sub-Segmentation Of Motion Capture Gloves, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Optical Motion Capture Gloves
  • Magnetic Motion Capture Gloves
  • Inertial Motion Capture Gloves
  • 6.7. Global Virtual Reality Glove Market, Sub-Segmentation Of Gaming Gloves, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Reality (VR) Gaming Gloves
  • Augmented Reality (AR) Gaming Gloves
  • Mixed Reality Gaming Gloves
  • 6.8. Global Virtual Reality Glove Market, Sub-Segmentation Of Other Product Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Rehabilitation Gloves
  • Industrial Gloves
  • Training And Simulation Gloves

7. Virtual Reality Glove Market Regional And Country Analysis

  • 7.1. Global Virtual Reality Glove Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Virtual Reality Glove Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Virtual Reality Glove Market

  • 8.1. Asia-Pacific Virtual Reality Glove Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Virtual Reality Glove Market

  • 9.1. China Virtual Reality Glove Market Overview
  • 9.2. China Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Virtual Reality Glove Market

  • 10.1. India Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Virtual Reality Glove Market

  • 11.1. Japan Virtual Reality Glove Market Overview
  • 11.2. Japan Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Virtual Reality Glove Market

  • 12.1. Australia Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Virtual Reality Glove Market

  • 13.1. Indonesia Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Virtual Reality Glove Market

  • 14.1. South Korea Virtual Reality Glove Market Overview
  • 14.2. South Korea Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Virtual Reality Glove Market

  • 15.1. Western Europe Virtual Reality Glove Market Overview
  • 15.2. Western Europe Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Virtual Reality Glove Market

  • 16.1. UK Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Virtual Reality Glove Market

  • 17.1. Germany Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Virtual Reality Glove Market

  • 18.1. France Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Virtual Reality Glove Market

  • 19.1. Italy Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Virtual Reality Glove Market

  • 20.1. Spain Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Virtual Reality Glove Market

  • 21.1. Eastern Europe Virtual Reality Glove Market Overview
  • 21.2. Eastern Europe Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Virtual Reality Glove Market

  • 22.1. Russia Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Virtual Reality Glove Market

  • 23.1. North America Virtual Reality Glove Market Overview
  • 23.2. North America Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Virtual Reality Glove Market

  • 24.1. USA Virtual Reality Glove Market Overview
  • 24.2. USA Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Virtual Reality Glove Market

  • 25.1. Canada Virtual Reality Glove Market Overview
  • 25.2. Canada Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Virtual Reality Glove Market

  • 26.1. South America Virtual Reality Glove Market Overview
  • 26.2. South America Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Virtual Reality Glove Market

  • 27.1. Brazil Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Virtual Reality Glove Market

  • 28.1. Middle East Virtual Reality Glove Market Overview
  • 28.2. Middle East Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Virtual Reality Glove Market

  • 29.1. Africa Virtual Reality Glove Market Overview
  • 29.2. Africa Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Virtual Reality Glove Market Competitive Landscape And Company Profiles

  • 30.1. Virtual Reality Glove Market Competitive Landscape
  • 30.2. Virtual Reality Glove Market Company Profiles
    • 30.2.1. Noitom International Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Synertial Limited Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Manus Prime Mocap B.V. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Dexta Robotics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. HaptX Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Virtual Reality Glove Market Other Major And Innovative Companies

  • 31.1. Simulanis Solutions Private Limited
  • 31.2. SenseGlove B.V.
  • 31.3. bHaptics Inc.
  • 31.4. BeBop Sensors Inc.
  • 31.5. CyberGlove Systems LLC
  • 31.6. Neurodigital Technologies S.L.
  • 31.7. CaptoGlove Inc.
  • 31.8. AjnaLens Private Limited
  • 31.9. AI Silk Technologies Private Limited
  • 31.10. Teslasuit Inc.
  • 31.11. TouchDIVER Co. Ltd.
  • 31.12. WEART Technologies Pvt. Ltd.
  • 31.13. Gloveone Inc.
  • 31.14. Virdyn Technologies Private Limited
  • 31.15. Udexreal Technologies Private Limited

32. Global Virtual Reality Glove Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Virtual Reality Glove Market

34. Recent Developments In The Virtual Reality Glove Market

35. Virtual Reality Glove Market High Potential Countries, Segments and Strategies

  • 35.1 Virtual Reality Glove Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Virtual Reality Glove Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Virtual Reality Glove Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer