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市場調查報告書
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1856010

2025年全球虛擬實境幻肢痛治療市場報告

Virtual Reality Phantom Limb Pain Therapy Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10個工作天內

價格
簡介目錄

近年來,虛擬實境幻肢痛治療市場規模呈指數級成長,預計從2024年的7.9億美元成長到2025年的9.7億美元,複合年成長率達22.9%。這一成長與以下因素密切相關:截肢患者幻肢痛盛行率上升、人們對非藥物疼痛管理方法的認知不斷提高、基於虛擬實境的鏡像療法在臨床環境中得到應用、支持虛擬實境療法有效性的研究和臨床試驗數量增加,以及對康復技術投資的不斷成長。

預計未來幾年,虛擬實境幻肢痛治療市場將呈指數級成長,到2029年市場規模將達到21.8億美元,複合年成長率(CAGR)為22.5%。預測期內的成長主要歸功於以下幾個面向:居家虛擬實境幻肢痛治療的日益普及、人工智慧和運動追蹤技術在個人化治療中的應用、虛擬實境解決方案供應商與醫院之間合作的加強、遠端監測和遠端復健需求的成長,以及治療性虛擬實境設備的可負擔性和便攜性的提升。預測期內的關鍵趨勢包括:用於疼痛管理的身臨其境型虛擬實境環境、用於肢體追蹤的動作感測器、人工智慧主導的個人化治療、用於提高病人參與的遊戲化訓練,以及雲端基礎平台。

預計截肢患者人數的不斷成長將顯著推動虛擬實境(VR)幻肢痛治療市場的擴張。該群體包括失去全部或部分肢體、需要專業復健和治療護理的患者。截肢數量的增加主要是由於糖尿病盛行率的上升,糖尿病會導致血液循環不良和神經損傷等併發症,從而導致截肢率上升,並對復健和義肢護理的需求不斷成長。虛擬實境幻肢痛治療透過提供身臨其境型互動環境,重新訓練大腦、減輕疼痛感知並提高截肢患者的整體生活品質,從而提供了一種解決方案。例如,總部位於美國的非營利組織「截肢者聯盟」(Amputee Coalition)在2024年2月報告稱,約有560萬美國患有肢體缺失或肢體差異。不斷成長的截肢患者群體正在推動虛擬實境幻肢痛治療市場的成長。

進入虛擬實境(VR)幻肢痛治療市場的公司越來越注重策略聯盟,以增強產品功能並擴大市場佔有率。策略聯盟使公司能夠整合各自的優勢和資源,在無需全面合併或收購的情況下加速創新並提高市場滲透率。例如,2022年12月,德州大學德克薩斯分校的研究人員與北德克薩斯退伍軍人事務醫療保健系統合作,推出了幻肢痛管理混合實境系統(MAPP)。這種先進的虛擬療法結合了VR頭戴裝置、攝影機和筆記型電腦,創建截肢患者缺失肢體的3D虛擬模型,並允許使用者執行虛擬任務,以幫助消除截肢引起的混合疼痛訊號。這項合作的目標是提供一種有吸引力的居家替代方案,取代傳統的鏡像療法,減輕幻肢痛,改善功能,並有望實現非鴉片類藥物鎮痛。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場:宏觀經濟情景,包括利率、通貨膨脹、地緣政治、貿易戰和關稅,以及新冠疫情及其復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球虛擬實境幻肢痛治療:PESTEL 分析(政治、社會、技術、環境、法律因素、促進因素和限制因素)
  • 終端用戶產業分析
  • 全球虛擬實境幻肢痛治療市場:成長率分析
  • 全球虛擬實境幻肢痛治療市場表現:規模與成長,2019-2024年
  • 全球虛擬實境幻肢痛治療市場預測:規模與成長,2024-2029年,2034年
  • 全球虛擬實境幻肢痛治療:潛在市場規模 (TAM)

第6章 市場細分

  • 全球虛擬實境幻肢痛治療市場:依技術、效能和預測分類,2019-2024年、2024-2029年、2034年
  • 硬體
  • 軟體
  • 服務
  • 全球虛擬實境幻肢痛治療市場依治療類型、表現及預測分類,2019-2024年、2024-2029年、2034年
  • 身臨其境型虛擬實境(VR)療法
  • 非身臨其境型虛擬實境(VR)療法
  • 混合實境療法
  • 全球虛擬實境幻肢痛治療市場依病患類型、表現及預測分類,2019-2024年、2024-2029年、2034年
  • 上肢截肢者
  • 下肢截肢者
  • 全球虛擬實境幻肢痛治療市場:按應用、效能和預測分類,2019-2024年、2024-2029年、2034年
  • 醫院
  • 復健中心
  • 家庭護理機構
  • 其他用途
  • 全球虛擬實境幻肢痛治療市場:按硬體、類型、效能和預測細分,2019-2024年、2024-2029年、2034年
  • 頭戴式顯示器(HMD)
  • 運動追蹤感應器
  • 觸覺回饋裝置
  • 虛擬實境(VR)手套
  • 虛擬實境(VR)跑步機
  • 眼動追蹤設備
  • 全球虛擬實境幻肢痛治療市場:按軟體、類型、效能和預測細分,2019-2024年、2024-2029年、2034年
  • 身臨其境型虛擬實境(VR)療法應用
  • 非身臨其境型虛擬實境(VR)治療應用
  • 混合實境治療應用
  • 基於人工智慧(AI)的治療模組
  • 遊戲化復健軟體
  • 雲端基礎的虛擬實境(VR)平台
  • 全球虛擬實境幻肢痛治療市場:按服務、類型、表現和預測進行細分,2019-2024年、2024-2029年、2034年
  • 臨床實施服務
  • 遠端患者監護服務
  • 維護和支援服務
  • 培訓和諮詢服務
  • 治療方案客製化服務

第7章 區域和國家分析

  • 全球虛擬實境幻肢痛治療市場:按地區、績效和預測分類,2019-2024年、2024-2029年、2034年
  • 全球虛擬實境幻肢痛治療市場:國家/地區、市場表現及預測,2019-2024年、2024-2029年、2034年

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章:澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第17章:德國市場

第18章:法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章:競爭格局與公司概況

  • 虛擬實境幻肢痛治療市場:競爭格局
  • 虛擬實境幻肢痛治療市場:公司概況
    • Samsung Electronics Co Ltd Overview, Products and Services, Strategy and Financial Analysis
    • Lenovo Group Ltd Overview, Products and Services, Strategy and Financial Analysis
    • Mayo Clinic Overview, Products and Services, Strategy and Financial Analysis
    • The University of Texas at Dallas Overview, Products and Services, Strategy and Financial Analysis
    • Shirley Ryan AbilityLab Overview, Products and Services, Strategy and Financial Analysis

第31章:其他領先和創新企業

  • HTC Corporation
  • MindMaze SA
  • XRHealth Inc.
  • HaptX Inc.
  • Limber Health Inc.
  • Virtualis
  • LimbPower Limited
  • OrthoCarolina Research Institute Inc.
  • Karuna Labs Inc.
  • Neuro Rehab VR
  • Tongji Hospital/University of Science and Technology of China
  • Bionic Hope Private Limited
  • Instalimb
  • Khymeia Group
  • Veterans Affairs(VA)North Texas Health Care System

第32章 全球市場競爭基準化分析與儀錶板

第33章 重大併購

第34章 近期市場趨勢

第35章:高潛力市場國家、細分市場與策略

  • 2029年虛擬實境幻肢痛治療市場:提供新機會的國家
  • 2029年虛擬實境幻肢痛治療市場:新興細分市場機會
  • 2029年虛擬實境幻肢痛治療市場:成長策略
    • 基於市場趨勢的策略
    • 競爭對手策略

第36章附錄

簡介目錄
Product Code: r38663

Virtual reality phantom limb pain therapy is an advanced treatment that leverages immersive virtual environments to assist amputees in managing phantom limb pain. It creates simulations of the missing limb and its movements, providing visual and sensory feedback that helps retrain the brain and decrease pain perception. This non-invasive method enhances rehabilitation outcomes, promotes patient comfort, and supports psychological well-being.

The primary technology types in virtual reality phantom limb pain therapy include hardware, software, and services. Hardware encompasses the physical devices used to deliver immersive or interactive therapy experiences. Therapy types include immersive virtual reality (VR) therapy, non-immersive VR therapy, and mixed reality therapy. These therapies are applied to different patient groups, such as upper and lower limb amputees, and are used in various settings including hospitals, rehabilitation centers, homecare environments, and other care facilities.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sudden escalation of U.S. tariffs and the consequent trade frictions in spring 2025 are severely impacting the healthcare sector, particularly in the supply of critical medical devices, diagnostic equipment, and pharmaceuticals. Hospitals and healthcare providers are facing higher costs for imported surgical instruments, imaging equipment, and consumables such as syringes and catheters, many of which have limited domestic alternatives. These increased costs are straining healthcare budgets, leading some providers to delay equipment upgrades or pass on expenses to patients. Additionally, tariffs on raw materials and components are disrupting the production of essential drugs and devices, causing supply chain bottlenecks. In response, the industry is diversifying sourcing strategies, boosting local manufacturing where possible, and advocating for tariff exemptions on life-saving medical products.

The virtual reality phantom limb pain therapy market research report is one of a series of new reports from The Business Research Company that provides virtual reality phantom limb pain therapy market statistics, including virtual reality phantom limb pain therapy industry global market size, regional shares, competitors with a virtual reality phantom limb pain therapy market share, detailed virtual reality phantom limb pain therapy market segments, market trends and opportunities, and any further data you may need to thrive in the virtual reality phantom limb pain therapy industry. The virtual reality phantom limb pain therapy market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The virtual reality phantom limb pain therapy market size has grown exponentially in recent years. It will grow from $0.79 billion in 2024 to $0.97 billion in 2025 at a compound annual growth rate (CAGR) of 22.9%. The growth observed during the historic period can be linked to the rising prevalence of amputees experiencing phantom limb pain, increasing awareness of non-pharmacological pain management approaches, adoption of VR-based mirror therapy in clinical settings, growing research and clinical trials supporting VR therapy effectiveness, and higher investment in rehabilitation technologies.

The virtual reality phantom limb pain therapy market size is expected to see exponential growth in the next few years. It will grow to $2.18 billion in 2029 at a compound annual growth rate (CAGR) of 22.5%. The growth projected for the forecast period can be attributed to expanding adoption of home-based VR phantom limb pain therapy, integration of AI and motion tracking for personalized treatment, increasing collaborations between VR solution providers and hospitals, growing demand for remote monitoring and tele-rehabilitation, and improved affordability and portability of VR devices for therapy. Key trends during the forecast period include immersive VR environments for pain management, motion sensors for limb tracking, AI-driven personalized therapy, gamified exercises to enhance patient engagement, and cloud-based platforms for remote monitoring.

The growing population of amputees is expected to significantly drive the expansion of the virtual reality (VR) phantom limb pain therapy market. This population includes individuals who have experienced partial or full limb loss and require specialized rehabilitation and therapeutic care. The rise in amputations is primarily driven by the increasing prevalence of diabetes, which leads to complications such as poor circulation and nerve damage, resulting in more limb amputations and a higher demand for rehabilitation and prosthetic care. Virtual reality phantom limb pain therapy provides a solution by offering immersive, interactive environments that retrain the brain, reduce pain perception, and improve the overall quality of life for amputees. For example, in February 2024, the Amputee Coalition, a U.S.-based nonprofit organization, reported that over 5.6 million Americans are living with limb loss or limb differences, including approximately 2.3 million people with limb loss and 3.4 million with limb differences. This rising amputee population is driving the growth of the VR phantom limb pain therapy market.

Companies in the VR phantom limb pain therapy market are increasingly focusing on strategic collaborations to enhance their offerings and expand their market presence. Strategic partnerships enable companies to combine their strengths and resources to accelerate innovation and increase market penetration without the need for full mergers or acquisitions. For instance, in December 2022, researchers at the University of Texas at Dallas partnered with the Veterans Affairs North Texas Health Care System to launch the Mixed Reality System for Managing Phantom Pain (Mr. MAPP). This advanced virtual therapy combines a VR headset, camera, and laptop to create a 3D virtual model of an amputee's missing limb, enabling users to perform virtual tasks that help resolve mixed pain signals caused by amputation. The goal of this collaboration is to offer an engaging, in-home alternative to traditional mirror therapy, reduce phantom limb pain, improve function, and provide a potential non-opioid treatment for pain.

In September 2024, Sheba Medical Center, an Israel-based medical facility, joined forces with 6Degrees to enhance amputee rehabilitation through AI-driven immersive VR therapy. The partnership combines Sheba Medical Center's clinical expertise with 6Degrees' advanced VR technology to provide effective, monitored, and independent physical therapy for amputees. 6Degrees, based in Israel, specializes in VR systems specifically designed to treat phantom limb pain, offering an innovative approach to rehabilitation and pain management.

Major players in the virtual reality phantom limb pain therapy market are Samsung Electronics Co Ltd, Lenovo Group Ltd, Mayo Clinic, The University of Texas at Dallas, Shirley Ryan AbilityLab, HTC Corporation, MindMaze SA, XRHealth Inc., HaptX Inc., Limber Health Inc., Virtualis, LimbPower Limited, OrthoCarolina Research Institute Inc., Karuna Labs Inc., Neuro Rehab VR, Tongji Hospital/University of Science and Technology of China, Bionic Hope Private Limited, Instalimb, Khymeia Group, and Veterans Affairs (VA) North Texas Health Care System.

North America was the largest region in the virtual reality phantom limb pain therapy market in 2024. The regions covered in virtual reality phantom limb pain therapy report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the virtual reality phantom limb pain therapy market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The virtual reality phantom limb pain therapy market consists of revenues earned by entities by providing services such as immersive VR-based rehabilitation, neurofeedback training, pain management programs, and digital therapeutic interventions. The market value includes the value of related goods sold by the service provider or included within the service offering. The virtual reality phantom limb pain therapy market also includes sales of VR headsets, motion sensors, EMG devices, and haptic systems. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Virtual Reality Phantom Limb Pain Therapy Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual reality phantom limb pain therapy market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for virtual reality phantom limb pain therapy ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The virtual reality phantom limb pain therapy market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Technology: Hardware; Software; Services
  • 2) By Therapy Type: Immersive Virtual Reality (VR) Therapy; Non-Immersive Virtual Reality (VR) Therapy; Mixed Reality Therapy
  • 3) By Patient Type: Upper Limb Amputees; Lower Limb Amputees
  • 4) By Application: Hospitals; Rehabilitation Centers; Homecare Settings; Other Applications
  • Subsegments:
  • 1) By Hardware: Head-Mounted Displays (HMDs); Motion Tracking Sensors; Haptic Feedback Devices; Virtual Reality (VR) Gloves; Virtual Reality (VR) Treadmills; Eye-Tracking Devices
  • 2) By Software: Immersive Virtual Reality (VR) Therapy Applications; Non-Immersive Virtual Reality (VR) Therapy Applications; Mixed Reality Therapy Applications; Artificial Intelligence (AI)-Based Therapy Modules; Gamified Rehabilitation Software
  • 3) By Services: Clinical Implementation Services; Remote Patient Monitoring Services; Maintenance And Support Services; Training And Consultation Services; Therapy Customization Services
  • Companies Mentioned: Samsung Electronics Co Ltd; Lenovo Group Ltd; Mayo Clinic; The University of Texas at Dallas; Shirley Ryan AbilityLab; HTC Corporation; MindMaze SA; XRHealth Inc.; HaptX Inc.; Limber Health Inc.; Virtualis; LimbPower Limited; OrthoCarolina Research Institute Inc.; Karuna Labs Inc.; Neuro Rehab VR; Tongji Hospital/University of Science and Technology of China; Bionic Hope Private Limited; Instalimb; Khymeia Group; Veterans Affairs (VA) North Texas Health Care System.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Virtual Reality Phantom Limb Pain Therapy Market Characteristics

3. Virtual Reality Phantom Limb Pain Therapy Market Trends And Strategies

4. Virtual Reality Phantom Limb Pain Therapy Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Virtual Reality Phantom Limb Pain Therapy Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Virtual Reality Phantom Limb Pain Therapy PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Virtual Reality Phantom Limb Pain Therapy Market Growth Rate Analysis
  • 5.4. Global Virtual Reality Phantom Limb Pain Therapy Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Virtual Reality Phantom Limb Pain Therapy Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Virtual Reality Phantom Limb Pain Therapy Total Addressable Market (TAM)

6. Virtual Reality Phantom Limb Pain Therapy Market Segmentation

  • 6.1. Global Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software
  • Services
  • 6.2. Global Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Immersive Virtual Reality (VR) Therapy
  • Non-Immersive Virtual Reality (VR) Therapy
  • Mixed Reality Therapy
  • 6.3. Global Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Upper Limb Amputees
  • Lower Limb Amputees
  • 6.4. Global Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hospitals
  • Rehabilitation Centers
  • Homecare Settings
  • Other Applications
  • 6.5. Global Virtual Reality Phantom Limb Pain Therapy Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Head-Mounted Displays (HMDs)
  • Motion Tracking Sensors
  • Haptic Feedback Devices
  • Virtual Reality (VR) Gloves
  • Virtual Reality (VR) Treadmills
  • Eye-Tracking Devices
  • 6.6. Global Virtual Reality Phantom Limb Pain Therapy Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Immersive Virtual Reality (VR) Therapy Applications
  • Non-Immersive Virtual Reality (VR) Therapy Applications
  • Mixed Reality Therapy Applications
  • Artificial Intelligence (AI)-Based Therapy Modules
  • Gamified Rehabilitation Software
  • Cloud-Based Virtual Reality (VR) Platforms
  • 6.7. Global Virtual Reality Phantom Limb Pain Therapy Market, Sub-Segmentation Of Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Clinical Implementation Services
  • Remote Patient Monitoring Services
  • Maintenance And Support Services
  • Training And Consultation Services
  • Therapy Customization Services

7. Virtual Reality Phantom Limb Pain Therapy Market Regional And Country Analysis

  • 7.1. Global Virtual Reality Phantom Limb Pain Therapy Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Virtual Reality Phantom Limb Pain Therapy Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Virtual Reality Phantom Limb Pain Therapy Market

  • 8.1. Asia-Pacific Virtual Reality Phantom Limb Pain Therapy Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Virtual Reality Phantom Limb Pain Therapy Market

  • 9.1. China Virtual Reality Phantom Limb Pain Therapy Market Overview
  • 9.2. China Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Virtual Reality Phantom Limb Pain Therapy Market

  • 10.1. India Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Virtual Reality Phantom Limb Pain Therapy Market

  • 11.1. Japan Virtual Reality Phantom Limb Pain Therapy Market Overview
  • 11.2. Japan Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Virtual Reality Phantom Limb Pain Therapy Market

  • 12.1. Australia Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Virtual Reality Phantom Limb Pain Therapy Market

  • 13.1. Indonesia Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Virtual Reality Phantom Limb Pain Therapy Market

  • 14.1. South Korea Virtual Reality Phantom Limb Pain Therapy Market Overview
  • 14.2. South Korea Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Virtual Reality Phantom Limb Pain Therapy Market

  • 15.1. Western Europe Virtual Reality Phantom Limb Pain Therapy Market Overview
  • 15.2. Western Europe Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Virtual Reality Phantom Limb Pain Therapy Market

  • 16.1. UK Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Virtual Reality Phantom Limb Pain Therapy Market

  • 17.1. Germany Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Virtual Reality Phantom Limb Pain Therapy Market

  • 18.1. France Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Virtual Reality Phantom Limb Pain Therapy Market

  • 19.1. Italy Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Virtual Reality Phantom Limb Pain Therapy Market

  • 20.1. Spain Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Virtual Reality Phantom Limb Pain Therapy Market

  • 21.1. Eastern Europe Virtual Reality Phantom Limb Pain Therapy Market Overview
  • 21.2. Eastern Europe Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Virtual Reality Phantom Limb Pain Therapy Market

  • 22.1. Russia Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Virtual Reality Phantom Limb Pain Therapy Market

  • 23.1. North America Virtual Reality Phantom Limb Pain Therapy Market Overview
  • 23.2. North America Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Virtual Reality Phantom Limb Pain Therapy Market

  • 24.1. USA Virtual Reality Phantom Limb Pain Therapy Market Overview
  • 24.2. USA Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Virtual Reality Phantom Limb Pain Therapy Market

  • 25.1. Canada Virtual Reality Phantom Limb Pain Therapy Market Overview
  • 25.2. Canada Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Virtual Reality Phantom Limb Pain Therapy Market

  • 26.1. South America Virtual Reality Phantom Limb Pain Therapy Market Overview
  • 26.2. South America Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Virtual Reality Phantom Limb Pain Therapy Market

  • 27.1. Brazil Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Virtual Reality Phantom Limb Pain Therapy Market

  • 28.1. Middle East Virtual Reality Phantom Limb Pain Therapy Market Overview
  • 28.2. Middle East Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Virtual Reality Phantom Limb Pain Therapy Market

  • 29.1. Africa Virtual Reality Phantom Limb Pain Therapy Market Overview
  • 29.2. Africa Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Virtual Reality Phantom Limb Pain Therapy Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Virtual Reality Phantom Limb Pain Therapy Market Competitive Landscape And Company Profiles

  • 30.1. Virtual Reality Phantom Limb Pain Therapy Market Competitive Landscape
  • 30.2. Virtual Reality Phantom Limb Pain Therapy Market Company Profiles
    • 30.2.1. Samsung Electronics Co Ltd Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Lenovo Group Ltd Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Mayo Clinic Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. The University of Texas at Dallas Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Shirley Ryan AbilityLab Overview, Products and Services, Strategy and Financial Analysis

31. Virtual Reality Phantom Limb Pain Therapy Market Other Major And Innovative Companies

  • 31.1. HTC Corporation
  • 31.2. MindMaze SA
  • 31.3. XRHealth Inc.
  • 31.4. HaptX Inc.
  • 31.5. Limber Health Inc.
  • 31.6. Virtualis
  • 31.7. LimbPower Limited
  • 31.8. OrthoCarolina Research Institute Inc.
  • 31.9. Karuna Labs Inc.
  • 31.10. Neuro Rehab VR
  • 31.11. Tongji Hospital/University of Science and Technology of China
  • 31.12. Bionic Hope Private Limited
  • 31.13. Instalimb
  • 31.14. Khymeia Group
  • 31.15. Veterans Affairs (VA) North Texas Health Care System

32. Global Virtual Reality Phantom Limb Pain Therapy Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Virtual Reality Phantom Limb Pain Therapy Market

34. Recent Developments In The Virtual Reality Phantom Limb Pain Therapy Market

35. Virtual Reality Phantom Limb Pain Therapy Market High Potential Countries, Segments and Strategies

  • 35.1 Virtual Reality Phantom Limb Pain Therapy Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Virtual Reality Phantom Limb Pain Therapy Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Virtual Reality Phantom Limb Pain Therapy Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer